Diberdayakan oleh Blogger.

Popular Posts Today

Sniper Elite: Nazi Zombie Army Review

Written By Kom Limpulnam on Selasa, 05 Maret 2013 | 19.51

It's the most cherished of World War II stories: There was Hitler, then Hitler summoned demonic zombies, and then the Allied forces really wished to be rid of both those things. That's pretty much the extent of the plot in Sniper Elite: Nazi Zombie Army, the stand-alone, multiplayer-focused expansion to the much more serious Sniper Elite V2. And that's perfectly fine--zombies and Nazis are already two of video gaming's most hated enemies. Do you really need a good reason to shoot hundreds of zombies in the head?

The twist that supposedly sets this zombie experience apart from the many other zombie-related games available right now is that Nazi Zombie Army is built on the Sniper Elite format, except it's so far removed from the source material that it almost doesn't feel similar at all. Gone are the stealth elements and deliberate pacing of the original Sniper Elite V2. There's no sneaking up on a zombie or trying to get through an area without being detected. In fact, most areas require you to eliminate most, if not all, of the undead around you before you can move on, and there's nothing quiet about it.

There is less emphasis placed on bullet drop and wind than you may expect if you've played other games in the series; here, where you aim is usually where your bullet is going to go. This is good for the more action-heavy pace NZA sets, because you can't spend too long lining up a perfect shot when dozens of enemies shamble toward you, but it also means that one of the staples of the Sniper Elite series is missing from this game that bears its name. As a result, the game feels a lot like plenty of other third-person shooters out there.

One thing that's not missing from the franchise, though, is the kill cam, which shows off some of your better shots in brutal slow motion, cutting to an X-ray shot of your bullet smashing through a zombie's skull or into another vital organ. While this feature could make some uncomfortable when applied liberally to the human enemies of past games, it feels more over the top and even humorous when zombies and skeletons are the victims. The killcam helps make headshots immensely satisfying throughout the game, though it can grow tiresome if you it's triggered too frequently. Thankfully, the frequency of these slow-motion shots can be adjusted or they can be turned off completely.

You find yourself on a lot of linear paths and in several small spaces while marching across undead Berlin. Tight corridors can be great for certain aspects of a typical zombie game--they can make you feel claustrophobic, as if there's nowhere to run--but they don't work as well for a game in which your primary weapon is a sniper rifle. Yes, you have a pistol and a sub-weapon (usually some sort of machine gun) at your disposal, but shooting them isn't nearly as satisfying as firing the rifles, and you aren't usually given much ammo for them. Empty your Thompson clips too fast, and you may find yourself frantically trying to snipe a skeleton from about three feet away. Items like grenades, trip wires, and land mines can help you out of sticky situations (or help prevent you from getting into them), or they can be used to gleefully blow up a dozen zombies at once just to watch their bodies fly.

There is a tendency for the gameplay to become monotonous, especially when you're playing alone. Press the right mouse button, aim at zombie head, shoot, and then do it again. The structure of the levels tends to encourage finding a spot to kneel down, unmoving, and shooting things for a while until the enemies either get too close or are all dead. This approach loses its luster sooner than you would like. Cooperative multiplayer for up to four people breathes some extra life into the formula, though, and is the preferred way to play. While your actions are mostly the same, things get more frantic when the enemy count is high and you have allies to watch out for. Get a group of four reliable partners together, bump up the difficulty level, and you have the best way to blast through the game's five missions, which will probably take you around five hours to finish.

You do want reliable partners if at all possible. If someone disconnects on you mid-game, you have no option to invite new people without dropping back to the lobby and losing all progress. So if you lose a teammate or two near the end of a level, you can either finish alone or take a big 45-minute step back. Thankfully the game adjusts to the player count and goes easier on you when you're by yourself, giving you much more generous checkpoints when you don't have allies to bring you back from the brink of death. But it can still be disheartening when you're marching through a level with three buddies only to have to end the journey alone (though there's something to be said for being the last survivor of a zombie outbreak).

There's a good chance you will have had your fill of Nazi Zombie Army by the time its five missions end. Its five enemy types (six if you count a boss you fight twice) and linear structure don't allow for enough variety to keep things fresh with repeated playthroughs. Those desperate for an excuse to return to levels after finishing them can try to hunt down hidden Nazi gold and well-hidden bottles of blood, but this isn't a fantastic incentive to boot the game up. You may find more enjoyment in going after a high leaderboard score, earning more points for success kills at longer ranges. It's a fun game with friends, but most of the action is as brainless as the undead hordes you're slaughtering.


19.51 | 0 komentar | Read More

A Valley Without Wind 2 Review

After committing a variety of unspeakable acts against your fellow man, you have finally gained the trust of the evil sorcerer Demonaica. Your reward for walking the path of darkness is a crystal that grants you immortality. Tarnished though your soul has become, you hope to use your new strength to destroy the very individual who foolishly placed his confidence in you. Wiping out evil and saving humankind isn't a simple task, though. To persevere, you need to rely on both reflexes and intellect.

Careful: the wind can affect the trajectory of your spells.

Despite featuring a rather conventional premise, A Valley Without Wind 2 stands apart from the crowd of similar action games by deftly combining a slew of platforming stages with what initially seems like a generic turn-based strategy interface. First impressions may lead you to dismiss the latter element as unimportant, but that would be a mistake. If you don't consistently pay equal attention to each aspect of play, you won't be able to complete the game, because your progress is frequently auto-saved, and a few critical mistakes can render victory impossible. If you're ready to embrace that unusual and rather demanding dynamic, you'll find a worthwhile experience that might surprise you.

As the game begins, a randomly generated world presents you with a number of colorful tiles placed near the center of a black expanse. A few units materialize as well, and you need to move them to available spaces where they can search for resources, rescue additional soldiers and scouts from captivity, and so forth. Troop deployment serves as only the first half of a phase, though. Once you have directed all of your soldiers, you can then enter an action stage. Those levels are also randomly generated, though some are similar enough to one another that you might believe otherwise. They tend toward large open areas that are a perfect playground for your character as he runs and leaps through passages and along ledges, hurling primary and secondary spells specific to his class, or slows down to avoid hazards like thorn patches and floating blades. Each turn concludes only when you reach the end of an appropriate area and destroy a waiting windstorm generator.

You can also enter previously visited stages without ending a turn, and look for loot that ranges from an armor pickup (which wears down and breaks over time, a sometimes annoying fact despite a landscape that overflows with treasure chests) to perk tokens and sometimes even blueprints that allow your character to gain additional moves that affect his mobility. A failed attempt at an action stage doesn't have sweeping consequences, but the resulting drop in army morale can make your troops less effective when facing the creatures that roam the map.

After each turn ends, you get to see how you did. Early on, the game babies you as it acquaints you with the rules. It walks you through exercises such as building shelters for your troops and turning grassland into farmland so that you can generate precious resources. You may be immortal, but your troops need to eat, and they need to feel satisfied that the resistance effort is going well. Otherwise, they won't fight effectively when monsters inevitably start arriving in waves that emanate from Demonaica's castle and from various other landmarks that may eventually enter the equation. You soon have to worry about the sorcerer himself, as well. He moves around the map and eliminates any soldiers that cross his path. If your army's population drops to zero, that's the end of the game—no matter how many hours you might have played—and you have to start fresh with a new world.


19.51 | 0 komentar | Read More

Assassin's Creed IV: Black Flag - Edward Kenway Trailer

Written By Kom Limpulnam on Senin, 04 Maret 2013 | 19.51

I hope this game is more like AC1 when it comes to actually assassinating the target, I want more freedom when it comes to killing major characters in the game, not do some shittty chase and then watch the assassination, like I was not even that character at all (connor)


19.51 | 0 komentar | Read More

Assassin's Creed IV: Black Flag Screens

  • BNET
  • CBS Cares
  • CBS College Sports
  • CBS Films
  • CBS Radio
  • CBS.com
  • CBSInteractive
  • CBSNews.com
  • CBSSports.com
  • CHOW
  • CNET
  • Find Articles
  • GameSpot
  • Help.com
  • Last.fm
  • MaxPreps
  • Metacritic.com
  • Moneywatch
  • MovieTome
  • MP3.com
  • mySimon
  • NCAA
  • Radio.com
  • Search.com
  • Shopper.com
  • Showtime
  • SmartPlanet
  • TechRepublic
  • The Insider
  • TV.com
  • UrbanBaby.com
  • ZDNet

About CBS Interactive | Jobs | Advertise

© 2013 CBS Interactive Inc. All rights reserved. | Privacy Policy (UPDATED) | Ad Choice | Terms of Use


19.51 | 0 komentar | Read More

Assassin's Creed IV: Black Flag to get exclusive PS4 features

Assassin's Creed IV: Black Flag will be getting exclusive features for the PlayStation 4, Ubisoft has announced.

Speaking to GameSpot at the game's reveal event in London, creative director Jean Guesdon said that the PlayStation 4 version of the game would be essentially "the same game" as its PlayStation 3 and Xbox 360 counterparts, "but we will also use some other features that we will talk more about later during the year."

A Ubisoft representative confirmed that the studio is looking into utilising the PlayStation 4's new controller, which features a touch pad on the front.

Ubisoft has already revealed that the PlayStation 3 version of Assassin's Creed IV will contain 60 minutes of exclusive content. This content will also be made available for the PlayStation 4 version.

Sony officially unveiled the PlayStation 4 in February, and Microsoft is rumoured to be announcing the Xbox 720 in April. Ubisoft has said Assassin's Creed IV will be coming to "next-generation platforms."

Even without the additional features, Guesdon says the PlayStation 4 version of the game will be the best version to play. "You can imagine that we will use [the PlayStation 4's] full capacity and the potential of the console. Just graphically speaking it will be really enhanced. Just think about the lighting, the physics, the ocean simulation that will be experienced."

Summing up the PS4 version of Assassin's Creed IV: Black Flag as "better looking, better simulation, and some more features."

Assassin's Creed IV: Black Flag is set across the Carribean in 1715 and stars a new protagonist, British privateer-turned-pirate Edward Kenway. Speaking about the team's decision to switch to a new protagonist, Guesdon said "Edward almost came naturally. We just wanted that brash young rebel that would totally fit into the pirate era."

When asked if Edward Kenway was an attempt to recreate fan-favourite character Ezio Auditore, Guesdon said "I think we all liked Ezio. But we're not trying to redo Ezio, right. We're doing Assassin's Creed IV: Black Flag. This is not AC2, this is not Brotherhood."

Assassin's Creed IV: Black Flag will be released this October. For more information on the game, check out GameSpot's preview.


19.51 | 0 komentar | Read More

Top 5 Skyrim Mods of the Week - Kiss Me...oh no! Not the bees!

Written By Kom Limpulnam on Minggu, 03 Maret 2013 | 19.51

This week we check out Dead Space 3, The Elder Scrolls V: Skyrim - Dragonborn, Fist of the North Star: Ken's Rage 2, Fire Emblem: Awakening and Sly Cooper: Thieves in Time. Beats provided by DJ VInroc: http://www.thatsthatstuff.com.

Posted Feb 1, 2013 | 1:57 | 24,653 Views


19.51 | 0 komentar | Read More

Assassin's Creed IV: Black Flag trailer surfaces

[UPDATE] Ubisoft stealth-action game due October 29 for current- and next-gen consoles; Edward Kenway confirmed as protagonist; video has since been pulled.

[UPDATE] Following the publication of this story, the Assassin's Creed IV: Black Flag trailer was taken down.

The original story follows below

The first trailer for Assassin's Creed IV: Black Flag has emerged. The video comes by way of the GamesRadar YouTube channel and is embedded below.

The trailer confirms that Edward Kenway is the game's protagonist and that its release date is October 29 for Xbox 360, PlayStation 3, PlayStation 4, Wii U, PC, and other next-gen platforms. This information leaked yesterday.

Notably, the Assassin's Creed IV: Black Flag trailer does not contain any in-game footage. For more on Assassin's Creed IV: Black Flag, check out GameSpot's previous coverage.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


19.51 | 0 komentar | Read More

Infinity Ward developing for Valve-backed Piston PC?

Call of Duty developer posts image of specially branded tech, suggesting studio is working with the grapefruit-sized PC.

Call of Duty studio Infinity Ward may be developing for the Valve-backed Piston mini-PC from Xi3.

The developer has posted an image of what appears to be an Infinity Ward-branded Piston to its Facebook page along with a caption that simply reads "game development."

Infinity Ward posted a similar image to its Twitter account, writing "What's this?"

An Activision representative was not immediately available to comment.

Xi3 announced the modular, grapefruit-sized computer designed around Steam's TV-focused Big Picture mode during the Consumer Electronics Show in January. Valve itself at the time announced that it had invested an undisclosed amount in Xi3.

As for the Activision-owned Infinity Ward, the developer recently moved into a new office space and has no announced projects. Last month, Activision revealed that a new Call of Duty game will release in 2013. Executives do not expect this game be as commercially successful as immediate predecessor Black Ops II.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


19.51 | 0 komentar | Read More

Assassin's Creed IV: Black Flag release date and next-gen versions spotted in Ubisoft leak

Written By Kom Limpulnam on Jumat, 01 Maret 2013 | 19.51

Ubisoft product page for the game flashes October 29 release date and mentions next-gen platforms for Assassin's Creed IV.

Assassin's Creed IV: Black Flag will be coming to 'next-gen' platforms and will be released on October 29 2013, according to a hastily-edited Ubisoft product page for the game.

An administrative bungle saw Ubisoft publish the information on the countdown site for the game's reveal, which is set for Monday. The information has since been removed, but was spotted and uploaded by Gaming Everything.

"Pre-order now to get collectible Todd McFarlane poster," adds Ubisoft's site.

Yesterday, after a string of previous leaks, Ubisoft released the game's box art and revealed that PlayStation 3 owners will be getting 60 minutes of exclusive content.

While the site mentions next-gen platforms, right now the game has only been confirmed for Xbox 360, PlayStation 3, PC and Wii U.

It is widely believed that Assassin's Creed IV: Black Flag will be set across the Caribbean in 1715 and star piratey privateer Edward Kenway, grandfather of Assassin's Creed III protagonist Connor.

GameSpot will be posting more information about the game on Monday March 4 at 17:00GMT/09:00 PST.

Martin Gaston
By Martin Gaston, News Editor

Has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


19.51 | 0 komentar | Read More

Metro: Last Light gets May release date

FPS was originally due to be coming out in March; publisher Deep Silver promises extra time will be spent improving game.

Apocalyptic first-person shooter sequel Metro: Last Light will be released in Europe on May 17, the game's new publisher Deep Silver has announced.

Metro: Last Light will see its United States release three days earlier on May 14. The game will be coming out on PC, Xbox 360, and PlayStation 3.

The game, a sequel to 2010's Metro 2033, was originally set to be released in March by now-defunct published THQ. Deep Silver acquired the rights to the game earlier this month for a reported $5.9 million.

Koch Media CEO Dr. Klemens Kundratitz said developer 4A Games will use the extra time to make additional improvements to the game. "We won't leave that time unexploited and will work closely together with 4A Games to make the game even better. It will receive all the attention it deserves."

For more information on Metro: Last Light, check out GameSpot's previous coverage.

Martin Gaston
By Martin Gaston, News Editor

Has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


19.51 | 0 komentar | Read More
techieblogger.com Techie Blogger Techie Blogger