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House of Horrors - Silent Hill 2

Written By Kom Limpulnam on Selasa, 02 Juli 2013 | 19.51

Zorin Te, that's a nice and weird name, Chinese New Zealand or something?

I love the background around you both, very cool and Jess' t-shirt =)

I only have a couple of memories with silent hill and all of 'em are from watching a friend play them. I remember him being in a narrow and very dark corridor and as he was walking you could see monsters upside down through the grid kind of floor underneath and if you moved too quick / loud they'd follow you. 

Don't know which one it was.


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Bioshock 2 creative director quits to form indie studio

The creative director of BioShock 2, Jordan Thomas, has left 2K Marin after more than five years with the developer.

Speaking to GamesIndustry International, Jordan Thomas revealed that a few key moments during the development of BioShock Infinite inspired him to branch out on his own.

A designer on the original BioShock and creative director on BioShock 2, Thomas realised his true calling whilst working on Infinite, saying, "It cemented for me that while BioShock spoke to me, it'll never be for me what it is for Ken [Levine]. I've expanded that legacy here and there, but I could never have created it from scratch.

"I need to build something that is, to me, what BioShock is to Ken. No matter how long it takes, I have to start now."

Thomas has plans to start up a two-person independent game studio with an unrevealed partner, and work on a project that draws upon immersive simulation games such as Thief. The former creative director did not share specific details about his immediate plans.

2K Marin is currently working on upcoming tactical third-person shooter The Bureau: XCOM Declassified. The game's development should not be impacted by the departure of Thomas, who left the project in early 2012.

The Bureau: XCOM Declassified was first announced in 2010 as an untitled first-person shooter set in the XCOM universe. The game underwent an overhaul, and was revealed in its current state in April this year. It is currently scheduled for release on August 20 for Xbox 360, PlayStation 3, and PC.


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ThatGameCompany hints at next game

ThatGameCompany president Jenova Chen has hinted at what the developer may be working on next in a recent interview with UK publication The Telegraph.

Chen said that while the next project is still in "pre-, pre-production mode", the studio that brought arthouse games Flow, Flower, and Journey to the PlayStation 3 will continue to evolve its focus on social gaming.

"The next game after Journey is like, OK, we've done it with strangers on the internet, can this also happen among people who know each other. It's a natural evolution of everything we are doing," he said.

With the studio's three-game agreement with Sony now complete, Chen said that the team is eager to move away from publisher-funded development. In June last year, ThatGameCompany announced that it had secured $5.5 million in venture capital funding, and hoped to bring its future games to multiple platforms. Despite critical acclaim and strong sales, the company cited platform exclusivity as a factor in its financial troubles while developing Journey.

"We've made three games and have completed the contract. So from this point on, we've raised venture capital because we wanted to own IP and put it on any platform we want," he said in the interview. While Chen didn't discuss any specifics surrounding the studio's next game, he said, like all previous works, it would have broad appeal.

"Cloud and Flower are very much egocentric about my own expression, Flow is more utilitarian, and Journey is more about collaboration between various creative voices in the team. Our next game is going to be something that will relate to a wide audience on a human level. It is very exciting to see my own maturing and the team's maturing, and I'm curious to see what this next game could be."

Earlier this year, a job listing at the studio sought a scalability engineer for a "full-scale online service," which would be able to accommodate hundreds of thousands of users.

In a recent interview with FamilyGamer TV, Chen also revealed his interest in the Kinect 2.0 sensor that will ship alongside Microsoft's Xbox One console. He called out the technology's ability to capture facial expressions and subtle gestures, and is interested to see how they may be combined with gaming.


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Lightning can wear Cloud's FFVII costume in Lightning Returns: FFXIII

Square Enix offers Cloud's iconic Final Fantasy VII costume as a preorder bonus for Lightning Returns: Final Fantasy XIII.

Anyone who preorders Lightning Returns: Final Fantasy XIII will be able to dress protagonist Lightning in Final Fantasy VII protagonist Cloud Strife's iconic outfit, Square Enix has announced.

The Lightning Returns: Final Fantasy XIII pre-order bonus pack comes with a limited edition steelbook that features a downloadable code for Cloud's outfit, complete with Buster Sword and Soldier's Band.

Using the outfit, Lightning will get Cloud's victory animation and fanfare alongside some specific abilities that Square Enix says it will detail at a later date.

Another preorder option is available, called the Lightning Samurai Set. The set includes the Shogun, Sohei Savior, and Flower of Battle items.

Lightning Returns: Final Fantasy XIII will be released for PlayStation 3 and Xbox 360 in February 2014.

Square Enix is also working on Final Fantasy XV for Xbox One and PlayStation 4 .

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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League of Legends Oceanic server opens

Written By Kom Limpulnam on Senin, 01 Juli 2013 | 19.51

Riot Games has announced the opening of an Oceanic server for its MOBA game League of Legends. Accompanying the server's open beta launch is a regionalised League of Legends Oceania website.

Players can partake in the Oceanic server beta by transferring over from the NA, LATAM, Russia, Turkey, EUNE and EUW regions.

Transfers to the Oceanic server are free for a limited time and can be done by claiming a free OCE transfer token in the 'other' tab via the in-game store.

Participants who transfer early earn in-game rewards, including the champion Ziggs and a pool party skin, as well as a boost granting double IP and XP until the conclusion of the beta.

An local online tournament has also been announced, scheduled to run from July 6-14. Teams who finish in the top four places will compete for a A$40,000 prize pool at PAX Australia. Additional tournament details are available at the Australian Cyber League website.

Riot Games established a Sydney office in February this year. The Australian branch will have staff in marketing, eSports and community.


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Nintendo denied Wii U domain in cybersquatting case

Nintendo has lost a claim with the World Intellectual Property Organisation (WIPO), following an attempt to take ownership of the WiiU.com domain name, according to a report by Fusible.

The case, which was filed by Nintendo of America in February this year, sought to turn over the privately held WiiU.com domain, which was originally registered in 2004; seven years before the announcement of the company's current game system in April 2011.

The verdict, which was handed down over the weekend, found in favour of the original website holder. While no information was provided on Nintendo's options or intentions to appeal the decision, the company may yet elect to attempt to purchase the domain from its current owner in a private sale.

In May this year, Microsoft began proceedings with the National Arbitration Forum to claim ownership of the XboxOne.com and XboxOne.net domains, following the announcement of its upcoming next-generation home console. The two domains were originally registered in December 2011, and are currently held by a London resident.

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


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AU Shippin' Out June 29-July 5: Game & Wario

Fans of Nintendo's Wii U console can get their hands on Game & Wario this week, featuring a collection of minigames that utilise the GamePad controller.

Game & Wario is the latest entry to the Wario series, and, like many of its predecessors, is comprised of several minigames. The game uses the Wario games' trademark bizarre humour and integrates with the Miiverse.

The game drew criticism in GameSpot's review for its use of the "bulky Wii U GamePad as a precision aiming device", and for offering too few minigames, but saw praise for a few well-designed levels and its implementation of the Miiverse.

Fans of MotoGP racing games will be happy to hear that developer Milestone has made a return to the series with the release of MotoGP 13.

The game includes tracks, riders, and teams from the 2013 MotoGP, Moto 2, and Moto 3 World Championships. Players can choose from four single-player game modes: Grand Prix, World Championship, Career, and Time Attack.

MotoGP 13 includes commentary from international Moto GP commentator Gavin Emmett, and introduces a new helmet cam. The game will be released on July 4 for Xbox 360 and PlayStation 3.

For the full details on games out this week, check out the list below.

June 29, 2103
Game & Wario (Wii U)

July 4, 2013
MotoGP 13 (360, PS3)
Project X Zone (3DS)
Ride to Hell: Retribution (360, PS3, PC)


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E3 Highlights: Best Controllers - PS4 vs. Xbox One

Written By Kom Limpulnam on Senin, 24 Juni 2013 | 19.51

Hmm, just watched the video again..it's twice gamespot have done this now.

They have missed the infrared information regarding the XBO controller which I think is a huge feature. They also missed the esram and compression of the XBO in there PS4 XBO video.

Gamespot, honestly. If you feel the need to educate people with these videos please include all the information currently known, don't just randomly select features to discuss.

It's extremely biased and inaccurate journalism as you are sensationalising one hardware platform with,full spec details and selectively leaving out specs for the XBO.

It could be that you guys have yet to discover these feature for XBO ( I find that hard to Beleive as its splattered on official MS sites). If so, be professional and update the videos as at the moment the information you are putting out is incorrect.


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E3 Highlights: Best Next-Gen Graphics - Forza 5, The Division, Battlefield 4

Written By Kom Limpulnam on Minggu, 23 Juni 2013 | 19.51

I thought MGSV looked stunning in many ways, it's probably the reason I actually was kind of excited during Microsoft's E3 press conference. The thing is, they actually said the game will be looking even better! 

I definitely think The Devision looked great and like many others for some reason I really enjoyed that cardoor being closed, which seemed really stupid afterwards, but even though this might sound weird, the only thing I kind of didn't like about what we saw of the game was the UI or HUD. I mean I really liked that virtual map on the ground, but I didn't like how it looked when the guy brought up his arm-menu thingy and perhaps it would have looked even better if there wasn't constantly that UI, which I know was already pretty minimal, next to the character.
And there were just some other things that kind of put me off on the game and tbh. I'm not too excited about it anymore.

Killzone looked graphically amazing, although I'm not sure if I'd rather have those graphics than 30FPS, especially as a now mainly PC gamer. I played the other Killzone games and they were definitely playable, but I hope I don't notice it too much were I to pick this game up. I know they have to make compromises, obviously and it might be for the better, but we'll see.

I could go on for hours about all the other games, but lastly about BF4. I'm not really sure when it comes to graphics, sure my eyes enjoy all the colours and effects at the beginning of that trailer, but it feels like that might just have been a little too much. I know that's just a small portion of the single player and the game does look great in many ways, I definitely like their art style, but I hope they don't go too overboard with the Michael Bay-ness and lense flares.


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The Last of Us - Spoilercast

Written By Kom Limpulnam on Jumat, 21 Juni 2013 | 19.51

I'll make this easy for you guys. Here is a list of everything Tom (guy on the left) assumes about life and about The Last of US.

1) Every single parent comes home promptly at 6PM and gives their children warm fuzzy hugs and has 0% stress in their lives.

2) Father-daughter relationships rely on said warm-fuzzy hugs to show they enjoy each other's company. Without the words "Dad, I love you very much" and "Daughter, you are the light of my life" the audience cannot comprehend the love they share, and will mislead them to think the father is a selfless bastard.

3) A modest two-story house in RURAL TEXAS is equivalent to a mansion.

4) When during a debate, you say [Joel] reminds me of x reference, and your colleague says "That is a reference I do not understand at all", explaining said reference is never needed, merely throwing it out into the wind is all that needs to be said to put everyone in their place.

5) Even if a stong female character, arguably stronger than the main character, dies out of her own choosing and her own sacrifice to potentially save the world of disease (and this person is not in any kind of romantic relationship with main character), it still remains a cliche'd plot device.

6) Because two characters out of dozens more have a somewhat more upbeat personality, there should a 50/50 on happy sad within TLoU universe, and more people should be cheery, even if it's more understood that these two characters are either a)young and partially naive, b) establishing a place to live with electricity that feels more like home, or c) both honestly just holding in the sadness in order to perservere and survive, and in contrast to Joel's dark and broken demeanor, these two are brighter figures.

7) The ending is needs to be purely logical and not emotional. Save the world, kill the girl. Duh you guys.  


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