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Nintendo reinstates Super Smash Bros Broadcast at Evo 2013

Written By Kom Limpulnam on Rabu, 10 Juli 2013 | 19.51

UPDATE:

Evo co-founder Joey 'MrWizard' Cuellar has just tweeted, saying Super Smash Bros Melee will be reinstated. "We won! Smash is back baby! #Evo2013 #hype," his tweet read.

An update has also been added to the story on Shoryuken. "'I've just received word from Nintendo that the Evo Smash Bros. Melee stream will be allowed to proceed. We will be restoring the original stream and tournament schedules. Obviously this is a huge [relief] for all of us here and we're thrilled that the world will get to see the best Smash players fight it out this weekend. Thanks to everyone online who supported both Evo and Smash."

Fans were upset about Super Smash Bros Melee's removal from the stream schedule earlier today, particularly after supporters helped raise almost $95,000 for charity earlier this year to see the game included in the tournament.

The original story is below.

Nintendo of America has denied organisers the rights to broadcast Super Smash Bros Melee gameplay as part of the Evo 2013 fighting game tournament being held in Las Vegas this weekend.

A news update on the Shoryuken website by a member of the event organisation team said, "Regrettably, we've just been informed by Nintendo of America Inc that we do not have permission to broadcast Super Smash Bros Melee for Evo 2013."

Persona 4 Arena and King of Fighters XIII will now take Super Smash Bros Melee's place, and while the GameCube brawler will still be included in the competition, its finals have been moved to Sunday at 2 p.m., and will no longer be streamed online for viewers.

Major League Gaming (MLG) faced similar restrictions from the Japanese company, when it was denied broadcast rights for Super Smash Bros Brawl ahead of its Orlando event in 2010.

In May this year, Nintendo began claiming advertising revenue for user-created YouTube videos that included the company's games.


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Valve officially launches Dota 2

After two years in beta, Dota 2 has been officially launched by Valve as a free-to-play game via digital distribution platform Steam.

According to an announcement made on the official Dota 2 blog, the game currently holds the largest active community on Steam. Due to the size of the user base, Dota 2's official launch will be conducted in waves.

Players who are interested in picking up the free-to-play game can access it via the Dota 2 Steam page and join the launch queue, which is introducing new players in waves to accommodate anticipated server spikes.

Valve expects to start rolling out entry for new users "this week".

Dota 2 combines action and real-time strategy elements in multiplayer matches that pit teams of player-controlled heroes against one another. The game includes integrated voice chat and the option to play against AI-controlled heroes.

Valve's Dota 2 eSports tournament "The International 3" accrued a prize pool of more than $2 million due to contributions from the community. The prize pool will go towards the event, which is the third in a series of annual tournaments and will run from August 7-11 in Seattle this year.


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Call of Duty: Ghosts to get second-screen multiplayer features

Written By Kom Limpulnam on Selasa, 09 Juli 2013 | 19.51

Second-screen support will add key multiplayer features to Call of Duty: Ghosts, executive producer Mark Rubin has confirmed in an interview with Post Arcade.

The additional functionality is being built by Activision's sister team, Beachhead Studio, and while Rubin did not discuss specifics, he did confirm that the development team is wary of keeping the playing field level to avoid giving those who can afford a second-screen device an unfair advantage on the battlefield.

"We actually have a whole department--a whole studio, basically--wrapped around the idea of second screen. Our Beachhead group is doing a lot of work there. But a lot of it ties into multiplayer, and I can't talk too much about it now," he said.

While Activision's Elite platform originally launched as a paid service, before later becoming free, Rubin confirmed that Call of Duty players will not need to pay for an application to integrate their mobile experience with their home console; nor will it be monetised.

"It's free. And this is where you have to be smart on your design: You can't make it required, and it can't confer a massive advantage," Rubin said. "There's some balancing that needs to be done. You don't want it so the guy with an iPad has an advantage over other players in multiplayer just because he has the money to buy an iPad.

"But it will definitely be free, and it will be a companion. It won't be a revenue generator. It will be used to enhance the experience, but not offer any advantages," he said.

The executive also confirmed that the PlayStation 4 and Xbox One versions of the game will look near identical, are being developed in-house by the same Infinity Ward team, and that players who opt not to purchase Microsoft and Sony's new systems won't be left behind, saying, "the current-gen version is getting some graphical boosts and engine improvements, too."

Call of Duty: Ghosts will be available on November 5 for the Xbox 360, Xbox One, PlayStation 3, PS4, and PC. Activision recently confirmed that fans who pre-order the game will receive a bonus multiplayer map, Free Fall, which takes place on a collapsing skyscraper.


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Gearbox confirms more DLC for Borderlands 2

Gearbox Software president and CEO Randy Pitchford has confirmed that the most recent piece of downloadable content for Borderlands 2, Tiny Tina's Assault on Dragon Keep, will not be the last created for the game.

Joining the Nerdist podcast (as reported by MP1st), Pitchford revealed, "We did a season pass for Borderlands 2, and the season pass was like, 'hey, if you buy the season pass, we would be doing four campaign add-ons and you can buy all four of them for the price of three, if you buy upfront'. So everyone was under the expectations that those would be the four DLCs and that's it.

"We are going to do more; we are going to do some other things. I don't have details exactly of it yet, 'cause we're not ready to announce what the other things are, but when the next campaign DLC comes, Assault On Dragon Keep [won't be] the end of it," he said. "We've got more stuff in the hopper that we're planning and getting pretty excited about. So if you're a Borderlands 2 fan, you don't have to be afraid that that's the end of it."

While no additional details were provided, Pitchford also announced that the studio is currently working on an original IP for next-generation consoles.


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GameStop no longer accepting PS4 pre-orders 'due to high demand'

PS4 is no longer available for pre-order online; customers can opt to be notified if more stock becomes available.

US retailer GameStop is no longer accepting online pre-orders for the PlayStation 4, according to its website.

Listed as "currently sold out", the page prompts users to sign up to be notified if pre-orders are reopened for Sony's upcoming next-generation console.

A GameStop spokesperson told Game Informer that "due to high demand for the system, GameStop is not currently taking additional store reservations for the PlayStation 4".

Last month, a leaked internal GameStop memo suggested that the retailer would offer "unlimited pre-orders" until further notice.

PlayStation executive Andrew House previously revealed that Sony was boosting its sales projections for the PS4, following its positive showing at the Electronic Entertainment Expo (E3).

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


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Amiga Games Inc picked up by WritersÂ’ Group Film Corp.

The Los Angeles-based distribution company has acquired Amiga Games Inc; future distribution plans to be revealed over the coming weeks.

Retro game company Amiga Games Inc (AGI) has been purchased by Writers' Group Film Corp, a distribution company based in Los Angeles.

The acquisition was announced in a press release on Marketwire. The deal sees Writers' Group Film Corp picking up over 300 games, although no specific titles were revealed in the announcement.

Amiga Games distributed titles from Amiga Inc and re-published its games for smartphones, current-generation game consoles, PCs, and tablets.

Writers' Group Film Corp purchased AGI for $500,000. The transaction granted the company all of AGI's stock. Further announcements will be made by Writers' Group Film Corp regarding the distribution of Amiga Games' titles over the next few weeks.

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


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Original Xbox creator reveals rejected console names

Written By Kom Limpulnam on Senin, 08 Juli 2013 | 19.51

A recently republished 2003 Edge interview with Seamus Blackley, one of the founding members of the Xbox team at Microsoft, has revealed some of the unsuccessful names for the company's original console.

"First, there were our code names, which were WEP--'Windows Entertainment Project'--designed to make Microsoft executives comfortable, Midway--'Midway between a PC and a console or 'Battle of Midway'--you decide--and DirectX Box, which was shortened to xbox in email very early on," he said.

Blackley describes fellow Xbox executive Kevin Brachus telling the then small team that 'xbox' was legally unsound, and needed to be changed. What followed was a list of "crap," car-inspired names so bad the team didn't even record them for posterity, before moving on to acronym-based names.

"Phase four was a battle between us and the naming guys, when we decided we just wanted to risk it and go with Xbox--since that's what everyone called it anyway--and they wanted, for some unknowable reason, to call it '11-X' or 'Eleven-X'. Finally, we told them no, but still had to decide: X-Box, xBox, XboX, Xbox, X-box…"

Some of the other rejected suggestions for the device included the 'MIND (Microsoft Interactive Network Device)', 'FACE (Full Action Center)', 'MOX (Microsoft Optimal Experience)', 'VERV (Virtual Entertainment & Reality Venture)', 'M-PAC (Microsoft Play and Action Center)', 'R&R (Reality and Revolution)', and 'MARZ (Microsoft Active Reality Zone)'.


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Tales of Xillia 2 confirmed for Western release in 2014

Sequel to feature new protagonist and takes place a year after the first game.

Namco Bandai has announced that the sequel to Tales of Xillia will be out in North America and Europe in 2014 (via the game's Facebook page). No exact month or date has been divulged at this point in time.

Tales of Xillia 2 features a new protagonist named Ludger Will Kresnik who has the ability to switch between three different weapons during combat. The game's story takes place a year after the first game. Players can shape the course of the narrative with dialogue trees and choices.

The game's prequel, Tales of Xillia, will arrive on North American and European shelves this August 6 and August 9 respectively.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Persona 5 website name registered by Atlus parent company

"Persona.jp" domain name is now under Index Corporation.

Atlus may be revealing more information on its upcoming RPG Shin Megami Tensei: Persona 5 soon.

According to a post on NeoGaf, Atlus parent company Index Corporation recently registered a website trademark for "persona5.jp" via the WHOIS registry site. Atlus confirmed back in 2010 that a new Persona title is in the works. It has yet to announce a platform at this point in time. Katsura Hashino (Persona 3, Persona 4) will be the game's producer, while Shigenori Soejima and Shoji Meguro will be handling character design and sound composing duties, respectively.

Index Corporation are experiencing financial difficulties. Despite this, Atlus said that the company will still resume business as usual, with Dragon's Crown coming out on its intended July 25 date in Japan and its Persona Music FES 2013 concert launching later this year at the Nippon Budokan.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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