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Shadowrun Returns DLC out late October

Written By Kom Limpulnam on Selasa, 06 Agustus 2013 | 19.51

Shadowrun Returns will be getting new downloadable content starting with a campaign titled Berlin.

According to an announcement from developer Harebrained Schemes, the DLC will be out late October. "Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign," the announcement stated.

The developer will be working on a Linux version of the game, though a release date has not been announced. The studio will also be working on Spanish, Italian, German, and French language versions, which is due early October.

Shadowrun Returns is out on PC. The RPG was praised for its cyberpunk world, combat and skill, while it was panned for its save system, linear structure, and simplicity of exploration.

→ More coverage of PC on GameSpot.com


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Video Review - Ibb & Obb

The music's great. By the way, some samples of it have been uploaded by its composer, a certain "Kettel", to Soundcloud.com, under the name "Ibb & Obb OST flavors".

P.S. Sorry, I could not include a hyperlink or even URL text because of some LiveFyre comment-filter bullshit that marks my comment as "Pending Approval".
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id Software's first Doom 4 project "didn't have the passion and soul"

Written By Kom Limpulnam on Senin, 05 Agustus 2013 | 19.51

Bethesda and id Software have spoken about the now-cancelled version of Doom 4, saying that the studio's original attempt at the game didn't feel like a Doom game.

A new version of Doom 4 is now underway at id Software, but in an interview with IGN studio director Tim Willits spoke about why it cancelled its first attempt.

"It wasn't one thing," explained Willits. "It wasn't like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom 4] did not have the spirit, it did not have the soul, it didn't have a personality. It had a bit of schizophrenia, a little bit of an identity crisis. It didn't have the passion and soul of what an id game is."

"Everyone knows the feeling of Doom, but it's very hard to articulate," added Willits.

Doom 4 was originally confirmed in May 2008 via a press release, though the project was scrapped in late 2011. Bethesda confirmed in April 2013 that development on the game had been rebooted, after sources at the time claimed the original version of Doom 4 borrowed many of its creative elements from modern shooters such as Call of Duty.

Bethesda vice president of marketing Pete Hines added that Doom 4 needs to be worth the wait. "If it was like the quintessential, 'yup, that's Doom 4,' then we wouldn't be having this conversation," he said.

"But, it was something that we looked at and the id guys looked at and said, look, it's not even that something is necessarily bad. But is it good enough? You can make a game and say, 'that's not a bad game, but it's not as good as an Elder Scrolls game should be,' and there's a difference…it's not great. It's not amazing. It's not what people have waited all this time for. It needs to be like 'this was totally worth the wait.'"

"I think what the guys at id are working on is…they're pushing the boundaries and challenging themselves. I don't want anybody to look at id's next project and have this reaction that it's still stuck in the '90s," concluded Hines.

While images of Doom 4 have surfaced online, these are believed to have been from the now-scrapped version. "Those images have nothing to do with what you're gonna see in Doom 4," said id Software design director Matthew Hooper.


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UK Chart: Minecraft stays top as Pikmin 3 falls out of Top 10

The retail release of Minecraft: Xbox 360 Edition has blocked all competition from the top of the UK charts for a second week running.

Pikmin 3, which finished last week in second, dropped sharply out of the top 10 to 15th. The Last of Us climbed to second, followed by Animal Crossing: New Leaf in third.

FIFA 13, now in its forty-fifth week in the charts, finished in fourth place.

Movie tie-in The Smurfs 2 climbed twenty places to finish fifth, a 115 percent increase in week-on-week sales buoyed by the release of the accompanying film.

The rest of the top 10 was filled by all the usual suspects: Far Cry 3 in sixth, LEGO Batman 2 seventh, Call of Duty: Black Ops II in eighth, Tomb Raider ninth, and Assassin's Creed III tenth.

The only new entry in the charts this week was the budget re-release of Saints Row: The Third - The Full Package in 29th. Its successor, Saints Row IV, is due out at the end of August.

The Top 20 UK chart for the week ending August 3:

1. Minecraft: Xbox 360 Edition
2. The Last of Us
3. Animal Crossing: New Leaf
4. FIFA 13
5. The Smurfs 2
6. Far Cry 3
7. LEGO Batman 2: DC Super Heroes
8. Call of Duty: Black Ops II
9. Tomb Raider
10. Assassin's Creed III
11. Mario & Luigi: Dream Team Bros.
12. LEGO The Lord of the Rings
13. Max Payne 3
14. Grand Theft Auto IV
15. Pikmin 3
16. Need for Speed: Most Wanted
17. Battlefield 3
18. Grand Theft Auto: Episodes from Liberty City
19. The Elder Scrolls V: Skyrim - Legendary Edition
20. The Sims 3: Island Paradise


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Ubisoft says there's an overall ending to Assassin's Creed

Ubisoft has said that it has a planned ending for Assassin's Creed, and that the series follows an overall arc despite its annual release schedule.

Speaking in an interview with Eurogamer, Assassin's Creed IV: Black Flag director Ashraf IsmaiI said that the series' multiple development teams all follow an overall arc. "We have multiple development teams, then we have the brand team that sits on top and is filled with writers and designers concerned with the series' overall arc," said Ismail.

"So there is an overall arc," he continued, "and each iteration has its place inside this."

Assassin's Creed has attracted its share of criticism for adopting an annual release schedule, but Ismail says that the team has an overall ending in sight, and there are multiple ways for Ubisoft to get there.

"We have an idea of where the end is, what the end is," explained Ismail. "But of course [Ubisoft CEO Yves Guillemot] announced we are a yearly title, we ship one game a year. So depending on the setting, depending on what fans want, we've given ourselves room to fit more in this arc. But there is an end."

Ismail also says one of the advantages to having multiple studios working on the franchise simultaneously is that the various teams get to work in conjunction to plan plot points and characters ahead of time.

"We're now able to seed stuff earlier and earlier in our games," Ismail said. "So for example in [ACIV] we have Edward, who was seeded in AC3. But there's a lot more stuff in our game that is hinting at other possibilities."

Ubisoft Toronto, which is currently readying the release of Splinter Cell: Blacklist, has already begun work on 2014's Assassin's Creed game. Ubisoft itself has said it does not expect ACIV to outperform its predecessor commercially.

For more information on this year's game, Assassin's Creed IV: Black Flag, check out a recent Ask GameSpot video.


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Call of Duty: Ghosts producer teases "squads" gameplay

Infinity Ward executive producer Mark Rubin tweets 7-second video teasing new gameplay mode for latest entry in shooter series.

Call of Duty: Ghosts may add "squads" gameplay, according to a recent tweet from Infinity Ward executive producer Mark Rubin.

The developer recently tweeted a seven-second video showing off what appears to be a menu for Call of Duty: Ghosts featuring the words "options," "online play" and "squads."

Rubin did not give any additional information about the video clip. Activision will show off the game's multiplayer component for the first time on August 14 at a Los Angeles event.

GameSpot will carry a live-stream of the presentation.

Call of Duty competitor Battlefield has supported squads since 2005's Battlefield 2. The next entry in the Battlefield series--Battlefield 4--launches a week before Call of Duty: Ghosts, on October 29.

→ More coverage of PS4 on GameSpot.com

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Valve's Dota 2 International Championship begins

Written By Kom Limpulnam on Minggu, 04 Agustus 2013 | 19.51

World's best teams descend on Valve's headquarters in Seattle to compete for over $2.8 million.

Valve's yearly Dota 2 Championships, The International, which is now in its third year, have begun with nearly 400,000 concurrent live viewers within hours of going live.

The world's best Dota 2 teams have descended onto Valve's headquarters in Seattle to compete for what is now over $2.8 million in prize money. Teams have flown in from around the world, including 2011 International Champions Na'Vi from Ukraine, 2012 International Champions Invictus Gaming from China, and 2013 favorites Alliance from Sweden.

In addition to the main tournament, Valve will also be hosting a 1v1 Solo Championship, and an All-Star match with players voted on by the fans. Star players competing in both include Danil "Dendi" Ishutin from Na'Vi, Luo "Ferrari" Feichi from Invictus Gaming, Jonathan "Loda" Berg from Alliance, and Chai "Mushi" Yee Fung from Orange Esports. A full list of teams and competitors can be found on the official International site.

"Despite the importance of the tournament itself, I think players will remember the All Stars and 1v1 matches with great fondness," Dota 2 analyst Bruno Carlucci told GameSpot. "One can only imagine how much some of these legends dreamt of playing with each other on a LAN environment, or even, for some of the youngest competitors, face their idols in a 1v1 and prove themselves to the world as the best individually skilled player."

The prize pool, which continues to increase by $2.50 with every purchase of the $10 Interactive Compendium, is the largest amount ever given out for a single-event in competitive gaming/eSports history.

"TI3 is already the tournament with the biggest prize pool in eSports," Carlucci said. "With such an amazing start in stream numbers, I'm betting it will soon become the biggest tournament in stream viewer numbers as well."

Last year Riot's Season 2 World Championships peaked at 1.1 million concurrent viewers watching online only, making it the most watched competitive gaming event of all time.

The International 3 Main Event will begin on August 7 at Benaroya Hall in Seattle, Washington. The entire event will be streamed on the in-game spectator client Dota TV, and on TwitchTV. GameSpot eSports will be at the event to sit down with Valve regarding the release of Dota 2 and The International, and provide live coverage all week long.

→ More coverage of ESPORTS on GameSpot.com


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Top Five Skyrim Mods of the Week - Kevin VanNord and the Kevin VanSword

@NovahJCMP PC as in the machine, definitely do so. Purely from the gaming standpoint, apart from mods you also get some neat discounts on PC games. If you are serious about it, make sure you get some advice and make a custom-built one, not a pre-built PC. More often than not you're going to get more performance for less money with a custom-built PC.

As for Skyrim PC version, wait a bit and go get The Elder Scrolls Anthology with all Elder Scrolls games, because if you get bored with Skyrim, you may want to play the previous games and there are mods that can make both Morrowind and Oblivion look pretty up-to-date. 


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Warframe Review

Written By Kom Limpulnam on Sabtu, 03 Agustus 2013 | 19.51

Creeping through the eerily quiet corridors of an enemy space station, you move with a coiled fluidity. You are a potent weapon, ready to unload a clip, unleash a melee attack, or uncork a powerful elemental ability at a moment's notice. That moment arrives when you come upon one of the robotic menaces or armored soldiers that stand in your way, and then all hell breaks loose. You leap into the fray, sword slashing and guns blazing as you make a hash out of those who would oppose you. Warframe's martial abilities and nimble maneuvers can combine to create satisfying combat, but a tendency toward repetition and sluggish progress dampen this free-to-play brawler's appeal.

I don't want to set the world on fire, just the robot thingies.

In Warframe, you play as a Tenno, a member of a species of ancient warriors that have reemerged to lay waste to the various nefarious species populating the solar system. Your foes include the Grineer, a jackbooted army of deteriorating humanoid clones; the Corpus, a mix-and-match crew of robotic and human parts; and the Infestation, a bunch of shambling organic creatures that vaguely resemble the Flood from the Halo series. While your enemies are visually uninteresting, a lot of the Tenno suits and weapons have a great sense of style that imbues Warframe with a spark of personality. Each species has a cursory backstory, and there is some lore to be found buried in the menus, but there's no narrative thrust or intrigue to speak of. And so you run mission after mission, moving outward from the sun as you level up your loadout and become a more proficient killer.

The core combat of Warframe is straightforward. This is a third-person action game in which you wield two primary weapons and a melee weapon against foes who are largely content to come right at you. You also gain suit powers that allow you to dash and slash through a bunch of enemies, or stun all foes within a certain radius, though these abilities can change drastically depending on what suit you equip. You could unleash fiery maelstroms, turn invisible, create a decoy, use teleportation to switch places with an enemy, or manipulate your foes to fight against their allies. Acquiring new suits, however, requires a significant investment of time or money (more on this later).

Regardless of what powers you have equipped, you can often wage effective war against your enemies by firing on them from a distance, then slicing up the ones who manage to get close. This tactic grows tiresome after a while, however, and doesn't serve you well as you take on tougher levels. Fortunately, you can combine your ability to jump, sprint, and crouch into an acrobatic array of slides, flips, jump kicks, wall runs, leaping slashes, and more. Though there's a certain rigidity to your movement, your mobility is one of the most interesting and enjoyable things about Warframe, and it's fun to zip around your enemies, slashing and shooting until the only ones left standing are your fellow Tenno.

You can run Warframe missions with up to three other players, and while flying solo is definitely possible in the early going or when you're grinding for experience or resources, teaming up becomes necessary as you tackle tougher missions. Fighting your way through fiendish hordes with the help of some allies can be very satisfying, especially when there's a good mix of powers in play. Coordinating with friends is the best way to get this kind of experience, because jumping into matches or having folks join you can lead to lopsided situations. If there's a gap in player level or a mismatch with the mission challenge, as often happens, your cooperative missions can devolve into all-out sprints as players easily cut their way through enemies they far outclass.

To minimize such gaps, you can focus on playing only new missions, since those tend to scale toward the upper bound of your capabilities. However, many of the environments in Warframe are reused frequently. You may be taking a different route through an enemy ship or encountering different environmental effects in the asteroid base, but you can't escape seeing the same spaces over and over again. This repetition combines with the lack of enemy variety (each species has only a handful of different units) to make many Warframe missions feel very similar to one another.

To spice things up, you may want to acquire a new gun, a new melee weapon, or a new suit. Warframe is free to play, but you must spend either time or money to acquire new items. Currently, new suits range roughly from $5 to $25, with new weapons falling close to the lower end of that spectrum. Alternatively, you can purchase blueprints to craft new weapons and suits using in-game currency. It takes a significant amount of time to save up the money for a new blueprint, and then you must spend even more time acquiring the resources to actually craft it.

Even if you skip the lengthy crafting process by using real-world currency, you still have to spend time leveling up your new gear. Jumping into a high-level mission with a brand-new suit is a death sentence, so it's back to lower levels to grind for experience. As your gear levels up, you gain more slots to modify it using boosters picked up during combat. Adding abilities to suits, improving the attributes of your gear, and imbuing your weapon with elemental damage are just some of the things mods can do. Unfortunately, the system to apply and improve mods is poorly laid out and barely explained, leaving you on your own to figure things out.

Some problematic menus pale in comparison to Warframe's real problem: a pervasive tendency toward repetition. Whether you're forging ahead with a high-level suit or leveling up a new one, Warframe repeats enemies, environments, and scenarios too frequently. Without new challenges for your combat abilities, the excitement soon dries up, leaving you without a compelling reason to keep playing. This free-to-play shooter is still technically in beta, so changes may come that make a substantive difference. But as of now, Warframe's interesting combat mechanics are too quickly overcome by the grind of repetition.


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The Last of Us DLC details coming this month

Written By Kom Limpulnam on Kamis, 01 Agustus 2013 | 19.51

The first details about DLC for The Last of Us will be revealed in August, developer Naughty Dog has said.

Taking part in a Reddit AMA, The Last of Us game director Bruce Straley and creative director Neil Druckmann spoke briefly about the DLC when asked. "There's stuff in the pipe… to be talked about soon-ish" followed by the confirmation that "news is on the way about the first DLC drop. Should hear about it this month."

Two chunks of multiplayer DLC and a new story chapter have been promised for The Last of Us, and will be available as part of the game's season pass. The pair confirmed that some characters from the campaign would return for the DLC, but that Naughty Dog wasn't sure who. "Still trying to figure it out ourselves." said Druckmann.

Elsewhere in the discussion, Druckmann and Straley said that the team went over "about three or four ideas" for The Last of Us' ending "before finding the ending that worked best for the story we wanted to tell."

Druckmann and Straley added that they will go over some of the alternate The Last of Us endings during a panel at PAX Prime, which takes place in Seattle between August 30 - September 2.

For more information on The Last of Us, check out GameSpot's previous coverage.


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