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Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 12 Desember 2013 | 19.51

Gamespot's Site MashupPlay a lost Sonic the Hedgehog 2 level in new mobile versionThe Best 3DS Game of 2013Broken Sword 5: The Serpent's Curse Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 12 Dec 2013 03:59:20 -0800 http://www.gamespot.com/articles/play-a-lost-sonic-the-hedgehog-2-level-in-new-mobile-version/1100-6416674/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2401355-5759765172-sonic.jpg" data-ref-id="1300-2401355" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2401355-5759765172-sonic.jpg" data-ref-id="1300-2401355"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2401355-5759765172-sonic.jpg"></a></figure><p style="">A new, remastered version of vintage platformer <a href="/sonic-the-hedgehog-2/" data-ref-id="false">Sonic the Hedgehog 2</a> includes a new level that was never finished in time for the original game's release.</p><p dir="ltr" style="">The new version of the iOS and Android version of Sonic the Hedgehog 2 will include a completed Hidden Palace Zone, <a href="http://www.joystiq.com/2013/12/11/remastered-sonic-the-hedgehog-2-hits-android-ios-tomorrow-with/" rel="nofollow">reports Joystiq</a>, with the remastered mobile version of the game being developed by Sonic Retro duo Simon Thomley and Christian Whitehead.</p><p dir="ltr" style="">Chunks of the level have been discovered by people digging through the game's ROM files, with common belief that the Hidden Palace Zone was a level designed to highlight Sonic's transformation into Super Sonic after collecting all seven of the game's chaos emeralds.</p><p dir="ltr" style="">The Android version of Sonic 2 is now available on the Google Play store for $2.99. The new version of the game also contains a boss rush mode, and the option to play as Knuckles--a bonus that was originally offered when users combined the Sonic 2 and Sonic &amp; Knuckles cartridges.</p><p style="">Sonic the Hedgehog 2 was originally released for the Sega Genesis in 1992. It was (and still is) brilliant and I will arm wrestle anyone who says otherwise.</p> Thu, 12 Dec 2013 03:12:00 -0800 http://www.gamespot.com/articles/play-a-lost-sonic-the-hedgehog-2-level-in-new-mobile-version/1100-6416674/ http://www.gamespot.com/videos/the-best-3ds-game-of-2013/2300-6416550/ Fan of the 3DS? Check to see which title takes home best 3DS game of 2013. Thu, 12 Dec 2013 00:00:00 -0800 http://www.gamespot.com/videos/the-best-3ds-game-of-2013/2300-6416550/ http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-review/1900-6415597/ <p style="">A murdered art gallery owner, a helmeted assassin, and a missing painting. It's just another beautiful day in Paris, and for George Stobbart and Nico Collard, a brand-new case to be solved. After a seven-year hiatus and a successful Kickstarter campaign, the best-selling Broken Sword series has reemerged. Broken Sword 5: The Serpent's Curse ushers the return of the franchise's protagonists, along with a host of favorites.</p><p style="">It has been quite a while since George and Nico have joined up to solve a case, and in that stretch of time, the two seem to have pursued their own ventures: George has become an agent for an insurance company, and Nico is continuing her career as a globetrotting journalist. But a tragedy strikes, leaving a man murdered for a painting that was worth considerably less than others in the gallery. Since it was George's company that insured the showcase, he feels obligated to uncover the reason behind the theft and find out what makes this painting important enough to kill for. The crime-solving duo are soon reunited and thrust into a murderous conspiracy, armed only with George's astute problem-solving skills and Nico's feminine charm and sharp wit.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2401164-0006.jpg" data-ref-id="1300-2401164" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2401164-0006.jpg" data-ref-id="1300-2401164"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2401164-0006.jpg"></a><figcaption>You mainly play as George, but you switch between him and Nico while investigating.</figcaption></figure><p style="">The story weaves a smart, fascinating, and often humorous tale. George and Nico's latest adventure is fraught with murder, sabotage, and a seedy love affair, with just enough room for an ex-Russian mobster and an assassin or two to be thrown into the mix. You switch between the two characters as they follow a trail that has them trekking through France and London chasing down leads. As you progress, the plot begins to revolve around an age-old conflict between Gnostic and Dominican Christians, and at its epicenter is the painting: La Malediccio. The painting hides more secrets than what can be seen on the surface, and may be the key to an impending epidemic that threatens all life.</p><p style="">Broken Sword 5 follows the series' roots as a point-and-click adventure; you use the mouse cursor to control movement as well as to manipulate objects in an area, speak with people, or use items in your inventory to solve a puzzle. Like in many games in the genre, you pick up items and bits of evidence and store them. You use evidence to drag the truth out of people or suspects, while other items, even the most miniscule, such as a paper clip, 1970s cologne, or nail clippers, can be used or combined to solve puzzles down the line.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2401166-0004.jpg" data-ref-id="1300-2401166" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2401166-0004.jpg" data-ref-id="1300-2401166"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2401166-0004.jpg"></a><figcaption>The two sleuths hop back and forth between Paris and London.</figcaption></figure><p style="">The order in which you procure these items is up to you. At times, you may only have a few clues, leaving you to scour the environment for more evidence necessary to drag information out of your target. Typically, all the evidence required to move the plot along is in your vicinity, if not already on hand. Any and all items in your inventory can be used in a conversation, sometimes to humorous results.</p><p style="">The puzzles in Broken Sword 5 are not too strenuous. Most of the time you already have everything in your inventory needed to complete a puzzle; otherwise, a quick hunt around the area yields what you need. The game plays a musical note when you're making progress in a puzzle or in your interrogation, cluing you in on when you're on the right path. The plot doesn't advance until you find every item or piece of evidence in the area, press the right series of switches, or receive an answer to all questions available. But if you do find yourself stumped, there's an optional hint system. The first hint or two gently nudge you in the right direction. If you still come up empty, the final hint presents the puzzle's full solution.</p><p style="">The various settings are designed with colorful, hand-painted graphics, and the cel-shaded characters blend effortlessly into the gorgeous scenic backdrops. Though Broken Sword 5 is aesthetically pleasing, it's hard not to notice the stiff and somewhat primitive animations, which are distracting compared to the game's overall beauty. Broken Sword 5's rich and vibrant world is complemented by characters who are interesting, entertaining, and often hilarious. The subtle nuances of their personalities shine through every conversation, and a great vocal cast makes each character believable and memorable.</p><blockquote data-size="large" data-align="center"><p style="">George and Nico's latest adventure is fraught with murder, sabotage, and a seedy love affair.</p></blockquote><p style="">Some of the standout characters include the returning Sergeant Moue, who plays lapdog to the bumbling Inspector Navet. There is also a stereotypically snooty Frenchman who stands guard at an empty cafe while quoting philosophical advice. Also starring are a lecherous art critic and a young man who needs presentation advice for his mobile shop of trinkets and collectibles. The many varied and unique characters reinforce the depth of the game's narrative, and the two protagonists demonstrate a particular chemistry that makes their longtime history feel convincing.</p><p style="">You are provided with an in-game map, but Broken Sword 5 keeps aimless wandering down to a minimum. There was never a moment when I stared at the map screen not knowing my next destination. Even when you choose the wrong direction, the game comes up with a reason for you to turn back and try the opposite route. Some adventure game fans may be turned off by the linear focus, but I felt the design allowed the narrative to move with a strong pace and clear direction.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2401167-0001.jpg" data-ref-id="1300-2401167" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2401167-0001.jpg" data-ref-id="1300-2401167"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2401167-0001.jpg"></a><figcaption>George Stobbart is back with a new mystery to solve</figcaption></figure><p style="">Just how deep the rabbit hole goes is the one mystery Broken Sword 5 doesn't shed light on. After about six hours, the game abruptly ends just as things start heating up for our stalwart heroes, leaving more lingering questions and theories than hard answers. The game is the first episode of a two-part adventure, meaning we won't get to the bottom of the conspiracy until sometime early next year.</p><p style="">Smart, occasionally funny, and immediately charming, Broken Sword 5: The Serpent's Curse is easy to recommend based on its strong narrative, memorable characters, and artistic merit. The game is a vibrant return to form for the series, and should easily please the series' and point-and-click adventure game fans alike. The answers to the most pivotal questions remain on the horizon, but it's still good to see George and Nico back in action--they have been missed.</p> Wed, 11 Dec 2013 17:43:00 -0800 http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-review/1900-6415597/

Gamespot's Site MashupPlay a lost Sonic the Hedgehog 2 level in new mobile versionThe Best 3DS Game of 2013Broken Sword 5: The Serpent's Curse Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 12 Dec 2013 03:59:20 -0800 http://www.gamespot.com/articles/play-a-lost-sonic-the-hedgehog-2-level-in-new-mobile-version/1100-6416674/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2401355-5759765172-sonic.jpg" data-ref-id="1300-2401355" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2401355-5759765172-sonic.jpg" data-ref-id="1300-2401355"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2401355-5759765172-sonic.jpg"></a></figure><p style="">A new, remastered version of vintage platformer <a href="/sonic-the-hedgehog-2/" data-ref-id="false">Sonic the Hedgehog 2</a> includes a new level that was never finished in time for the original game's release.</p><p dir="ltr" style="">The new version of the iOS and Android version of Sonic the Hedgehog 2 will include a completed Hidden Palace Zone, <a href="http://www.joystiq.com/2013/12/11/remastered-sonic-the-hedgehog-2-hits-android-ios-tomorrow-with/" rel="nofollow">reports Joystiq</a>, with the remastered mobile version of the game being developed by Sonic Retro duo Simon Thomley and Christian Whitehead.</p><p dir="ltr" style="">Chunks of the level have been discovered by people digging through the game's ROM files, with common belief that the Hidden Palace Zone was a level designed to highlight Sonic's transformation into Super Sonic after collecting all seven of the game's chaos emeralds.</p><p dir="ltr" style="">The Android version of Sonic 2 is now available on the Google Play store for $2.99. The new version of the game also contains a boss rush mode, and the option to play as Knuckles--a bonus that was originally offered when users combined the Sonic 2 and Sonic &amp; Knuckles cartridges.</p><p style="">Sonic the Hedgehog 2 was originally released for the Sega Genesis in 1992. It was (and still is) brilliant and I will arm wrestle anyone who says otherwise.</p> Thu, 12 Dec 2013 03:12:00 -0800 http://www.gamespot.com/articles/play-a-lost-sonic-the-hedgehog-2-level-in-new-mobile-version/1100-6416674/ http://www.gamespot.com/videos/the-best-3ds-game-of-2013/2300-6416550/ Fan of the 3DS? Check to see which title takes home best 3DS game of 2013. Thu, 12 Dec 2013 00:00:00 -0800 http://www.gamespot.com/videos/the-best-3ds-game-of-2013/2300-6416550/ http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-review/1900-6415597/ <p style="">A murdered art gallery owner, a helmeted assassin, and a missing painting. It's just another beautiful day in Paris, and for George Stobbart and Nico Collard, a brand-new case to be solved. After a seven-year hiatus and a successful Kickstarter campaign, the best-selling Broken Sword series has reemerged. Broken Sword 5: The Serpent's Curse ushers the return of the franchise's protagonists, along with a host of favorites.</p><p style="">It has been quite a while since George and Nico have joined up to solve a case, and in that stretch of time, the two seem to have pursued their own ventures: George has become an agent for an insurance company, and Nico is continuing her career as a globetrotting journalist. But a tragedy strikes, leaving a man murdered for a painting that was worth considerably less than others in the gallery. Since it was George's company that insured the showcase, he feels obligated to uncover the reason behind the theft and find out what makes this painting important enough to kill for. The crime-solving duo are soon reunited and thrust into a murderous conspiracy, armed only with George's astute problem-solving skills and Nico's feminine charm and sharp wit.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2401164-0006.jpg" data-ref-id="1300-2401164" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2401164-0006.jpg" data-ref-id="1300-2401164"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2401164-0006.jpg"></a><figcaption>You mainly play as George, but you switch between him and Nico while investigating.</figcaption></figure><p style="">The story weaves a smart, fascinating, and often humorous tale. George and Nico's latest adventure is fraught with murder, sabotage, and a seedy love affair, with just enough room for an ex-Russian mobster and an assassin or two to be thrown into the mix. You switch between the two characters as they follow a trail that has them trekking through France and London chasing down leads. As you progress, the plot begins to revolve around an age-old conflict between Gnostic and Dominican Christians, and at its epicenter is the painting: La Malediccio. The painting hides more secrets than what can be seen on the surface, and may be the key to an impending epidemic that threatens all life.</p><p style="">Broken Sword 5 follows the series' roots as a point-and-click adventure; you use the mouse cursor to control movement as well as to manipulate objects in an area, speak with people, or use items in your inventory to solve a puzzle. Like in many games in the genre, you pick up items and bits of evidence and store them. You use evidence to drag the truth out of people or suspects, while other items, even the most miniscule, such as a paper clip, 1970s cologne, or nail clippers, can be used or combined to solve puzzles down the line.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2401166-0004.jpg" data-ref-id="1300-2401166" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2401166-0004.jpg" data-ref-id="1300-2401166"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2401166-0004.jpg"></a><figcaption>The two sleuths hop back and forth between Paris and London.</figcaption></figure><p style="">The order in which you procure these items is up to you. At times, you may only have a few clues, leaving you to scour the environment for more evidence necessary to drag information out of your target. Typically, all the evidence required to move the plot along is in your vicinity, if not already on hand. Any and all items in your inventory can be used in a conversation, sometimes to humorous results.</p><p style="">The puzzles in Broken Sword 5 are not too strenuous. Most of the time you already have everything in your inventory needed to complete a puzzle; otherwise, a quick hunt around the area yields what you need. The game plays a musical note when you're making progress in a puzzle or in your interrogation, cluing you in on when you're on the right path. The plot doesn't advance until you find every item or piece of evidence in the area, press the right series of switches, or receive an answer to all questions available. But if you do find yourself stumped, there's an optional hint system. The first hint or two gently nudge you in the right direction. If you still come up empty, the final hint presents the puzzle's full solution.</p><p style="">The various settings are designed with colorful, hand-painted graphics, and the cel-shaded characters blend effortlessly into the gorgeous scenic backdrops. Though Broken Sword 5 is aesthetically pleasing, it's hard not to notice the stiff and somewhat primitive animations, which are distracting compared to the game's overall beauty. Broken Sword 5's rich and vibrant world is complemented by characters who are interesting, entertaining, and often hilarious. The subtle nuances of their personalities shine through every conversation, and a great vocal cast makes each character believable and memorable.</p><blockquote data-size="large" data-align="center"><p style="">George and Nico's latest adventure is fraught with murder, sabotage, and a seedy love affair.</p></blockquote><p style="">Some of the standout characters include the returning Sergeant Moue, who plays lapdog to the bumbling Inspector Navet. There is also a stereotypically snooty Frenchman who stands guard at an empty cafe while quoting philosophical advice. Also starring are a lecherous art critic and a young man who needs presentation advice for his mobile shop of trinkets and collectibles. The many varied and unique characters reinforce the depth of the game's narrative, and the two protagonists demonstrate a particular chemistry that makes their longtime history feel convincing.</p><p style="">You are provided with an in-game map, but Broken Sword 5 keeps aimless wandering down to a minimum. There was never a moment when I stared at the map screen not knowing my next destination. Even when you choose the wrong direction, the game comes up with a reason for you to turn back and try the opposite route. Some adventure game fans may be turned off by the linear focus, but I felt the design allowed the narrative to move with a strong pace and clear direction.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2401167-0001.jpg" data-ref-id="1300-2401167" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2401167-0001.jpg" data-ref-id="1300-2401167"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2401167-0001.jpg"></a><figcaption>George Stobbart is back with a new mystery to solve</figcaption></figure><p style="">Just how deep the rabbit hole goes is the one mystery Broken Sword 5 doesn't shed light on. After about six hours, the game abruptly ends just as things start heating up for our stalwart heroes, leaving more lingering questions and theories than hard answers. The game is the first episode of a two-part adventure, meaning we won't get to the bottom of the conspiracy until sometime early next year.</p><p style="">Smart, occasionally funny, and immediately charming, Broken Sword 5: The Serpent's Curse is easy to recommend based on its strong narrative, memorable characters, and artistic merit. The game is a vibrant return to form for the series, and should easily please the series' and point-and-click adventure game fans alike. The answers to the most pivotal questions remain on the horizon, but it's still good to see George and Nico back in action--they have been missed.</p> Wed, 11 Dec 2013 17:43:00 -0800 http://www.gamespot.com/reviews/broken-sword-5-the-serpent-s-curse-review/1900-6415597/


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Top 5 Skyrim Mods of the Week - Terminators in Skyrim!

Written By Kom Limpulnam on Minggu, 08 Desember 2013 | 19.51

Top 5 Skyrim Mods trawls the enormous mod catalogue so you don't have to, bringing the very best world-changing mods to your screen. From high detailed armour mods to exploding chickens, there's nothing our bold adventurers won't try.

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Adventure Time: Explore the Dungeon Because I DON'T KNOW Review

Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.

Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.

Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.

Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.

Oh yeah, the boss fights are terrible, too.

After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like Rogue Legacy, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.

There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of Adventure Time won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.


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Titanfall beta? "We're definitely thinking about it" says Respawn

Tonight during the Spike VGA Awards, Respawn Entertainment addressed the possibility of a beta period for its upcoming Xbox and PC multiplayer shooter Titanfall.

"We're definitely thinking about it," cofounder Vince Zampella said during the awards show, noting that there is nothing to announce right now.

In addition, a new teaser phoneline tied to the fictional Hammond Robotics company--accessible at 1-888-88TITAN--specifically mentions an upcoming beta test. (Ed. Note. I have been informed on Twitter that if you call this number from Canada, you will be connected to an adult phone line).

Also during the segment, Zampella confirmed that the Xbox 360 and Xbox One versions of Titanfall will not feature any kind of Kinect integration.

Kinect "didn't fit the game," Zampella said.

What's more, Respawn announced two new titan classes for Titanfall tonight: Ogre and Stryder. The Ogre titan class is more heavily armored and is thus slow, while the Stryder class is described as having greater speed, acceleration, and agility than all other titans.

Once players unlock the Ogre, they will be able to use it whenever they want. So far, two titans are confirmed for Titanfall, though Zampella suggested that more may be announced later.

Addressing the current state of the game, Zampella said Titanfall is "content lock," meaning the game's content and features are finished. Respawn will spend the remaining time until launch on March 11, 2014 balancing and testing the game to ensure a smooth experience for players.

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Respawn Entertainment

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Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 07 Desember 2013 | 19.51

Gamespot's Site MashupDisney buys Indiana Jones rightsGameSpot's Buyer's Guide - 3DSAdventure Time: Explore the Dungeon Because I DON'T KNOW Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 07 Dec 2013 04:28:43 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2397907-indianajoneslego.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Walt Disney Studios has secured another classic LucasFilm franchise, announcing on Friday that it had reached a deal with Paramount Pictures to acquire distribution and marketing rights for future films in the action series created by Star Wars visionary George Lucas.</p><p dir="ltr" style="">Disney <a href="http://www.cbsnews.com/news/disney-buying-lucasfilm-for-405-billion-slates-new-star-wars-movie-for-2015/" rel="nofollow" data-ref-id="false">bought LucasFilm--creators of both Star Wars and Indiana Jones--in October 2012 for $4.05 billion</a>, though the company did not have full ownership of the Indiana Jones franchise until now. Financial terms of the deal were not specified.</p><p dir="ltr" style="">As outlined in a report on <a href="http://variety.com/2013/film/news/disney-acquires-indiana-jones-rights-from-paramount-1200927216/" rel="nofollow" data-ref-id="false"><em>Variety</em></a>, Paramount will retain distribution rights for the first four Indiana Jones films and will receive "financial participation" on any new movies that come out of Disney.</p><p dir="ltr" style="">A great to-do was made of Disney's purchase of the Star Wars series last fall, and three new films were announced in the process. The same can't be said for this deal, as no new films or other brand extensions were announced or even hinted at.</p><p dir="ltr" style="">Still, it remains possible that Disney's acquisition of the Indiana Jones franchise could result in new video games based on the beloved action series. The most recent console Indiana Jones game was 2009's <a href="/lego-indiana-jones-2-the-adventure-continues/" data-ref-id="false">Lego Indiana Jones 2: The Adventure Continues</a>. Facebook game <a href="https://www.facebook.com/adventureworld" rel="nofollow" data-ref-id="false">Indiana Jones Adventure World</a>, from social game studio Zynga, will close on January 14, 2014.</p><p dir="ltr" style="">After Disney acquired LucasFilm in October 2012, the media giant <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/" data-ref-id="1100-6416288">signed a 10-year deal with Electronic Arts</a> to make the Battlefield publisher the exclusive publisher of new games based on the Star Wars series. One of these products is <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront</a>, a new entry in the shooter series currently in development at DICE in Stockholm, Sweden.</p><div data-embed-type="video" data-ref-id="2300-6238586" data-width="100%" data-height="100%"><iframe src="/videos/embed/6238586/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Sat, 07 Dec 2013 03:51:00 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ Looking into 3DS? Chris Watters gives a rundown on Nintendo's 3DS, as well as the 2DS, to help you decide whether this handheld platform is worth your money. Fri, 06 Dec 2013 18:32:00 -0800 http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/ <p style="">Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.</p><p style="">Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416472" data-embed-type="video"><iframe src="/videos/embed/6416472/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.</p><p style="">Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.</p><figure data-ref-id="1300-2397628" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-ref-id="1300-2397628"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2397628-ci153645216030339790.jpg"></a><figcaption>Oh yeah, the boss fights are terrible, too.</figcaption></figure><p style="">After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.</p><p style="">There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of <i>Adventure Time</i> won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.</p> Fri, 06 Dec 2013 14:53:00 -0800 http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/

Gamespot's Site MashupDisney buys Indiana Jones rightsGameSpot's Buyer's Guide - 3DSAdventure Time: Explore the Dungeon Because I DON'T KNOW Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 07 Dec 2013 04:28:43 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2397907-indianajoneslego.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Walt Disney Studios has secured another classic LucasFilm franchise, announcing on Friday that it had reached a deal with Paramount Pictures to acquire distribution and marketing rights for future films in the action series created by Star Wars visionary George Lucas.</p><p dir="ltr" style="">Disney <a href="http://www.cbsnews.com/news/disney-buying-lucasfilm-for-405-billion-slates-new-star-wars-movie-for-2015/" rel="nofollow" data-ref-id="false">bought LucasFilm--creators of both Star Wars and Indiana Jones--in October 2012 for $4.05 billion</a>, though the company did not have full ownership of the Indiana Jones franchise until now. Financial terms of the deal were not specified.</p><p dir="ltr" style="">As outlined in a report on <a href="http://variety.com/2013/film/news/disney-acquires-indiana-jones-rights-from-paramount-1200927216/" rel="nofollow" data-ref-id="false"><em>Variety</em></a>, Paramount will retain distribution rights for the first four Indiana Jones films and will receive "financial participation" on any new movies that come out of Disney.</p><p dir="ltr" style="">A great to-do was made of Disney's purchase of the Star Wars series last fall, and three new films were announced in the process. The same can't be said for this deal, as no new films or other brand extensions were announced or even hinted at.</p><p dir="ltr" style="">Still, it remains possible that Disney's acquisition of the Indiana Jones franchise could result in new video games based on the beloved action series. The most recent console Indiana Jones game was 2009's <a href="/lego-indiana-jones-2-the-adventure-continues/" data-ref-id="false">Lego Indiana Jones 2: The Adventure Continues</a>. Facebook game <a href="https://www.facebook.com/adventureworld" rel="nofollow" data-ref-id="false">Indiana Jones Adventure World</a>, from social game studio Zynga, will close on January 14, 2014.</p><p dir="ltr" style="">After Disney acquired LucasFilm in October 2012, the media giant <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/" data-ref-id="1100-6416288">signed a 10-year deal with Electronic Arts</a> to make the Battlefield publisher the exclusive publisher of new games based on the Star Wars series. One of these products is <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront</a>, a new entry in the shooter series currently in development at DICE in Stockholm, Sweden.</p><div data-embed-type="video" data-ref-id="2300-6238586" data-width="100%" data-height="100%"><iframe src="/videos/embed/6238586/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Sat, 07 Dec 2013 03:51:00 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ Looking into 3DS? Chris Watters gives a rundown on Nintendo's 3DS, as well as the 2DS, to help you decide whether this handheld platform is worth your money. Fri, 06 Dec 2013 18:32:00 -0800 http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/ <p style="">Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.</p><p style="">Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416472" data-embed-type="video"><iframe src="/videos/embed/6416472/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.</p><p style="">Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.</p><figure data-ref-id="1300-2397628" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-ref-id="1300-2397628"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2397628-ci153645216030339790.jpg"></a><figcaption>Oh yeah, the boss fights are terrible, too.</figcaption></figure><p style="">After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.</p><p style="">There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of <i>Adventure Time</i> won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.</p> Fri, 06 Dec 2013 14:53:00 -0800 http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/


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World of Warplanes Review

Written By Kom Limpulnam on Jumat, 06 Desember 2013 | 19.51

With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.

World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.

Hang in the hangar for tinkering fun.

Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.

Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.

World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.

Things are just as exciting near the ground.

Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.

The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.

Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash.

Bombing runs are a nice break from dogfighting.

Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.

Taking down a tough adversary is tops.

World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.

Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.


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Gran Turismo 6 - Review in Progress

Gran Turismo 6 is nearly upon us, and I've been racing around classic tracks like High Speed Ring and new additions like Brands Hatch for a few days now. So far, I've been having a blast. But while I'd love to give you a full verdict on the game, GT6 has fallen pray to the dreaded day-one patch, meaning the multiplayer, online community features, and microtransaction features of the game aren't yet available, as well as other as-yet-unnamed tweaks. That said, I still want to give keen racers out there some idea of my experience so far with Polyphony Digital's latest simulation.

GT6 makes a highly polarizing first impression, offering excitement with one hand and taking it away again with the other. For the first time in a GT game, you're dropped into the action immediately with a single test lap at Brands Hatch in a swift Renault Clio RS to give you a feel for the handling. Unfortunately, this one lap is the most fun I had in the first 90 minutes.

After a positive start, GT6 immediately falls back into the series' bad habits by forcing you to drive the incredibly slow, incredibly dull Honda Fit for over an hour. You aren't given any choice over your first Career mode car, and credits are handed out dreadfully slowly at the beginning of the game. That means you can't afford to replace the Fit for some time, so you have to wait until the game gifts you a new car at the end of the first set of Career events--and when you are given the car, it's only a go-kart. This whole sequence leaves you crying out for better machinery and is only going to make newcomers to GT wonder what all the fuss is about when other racing games put you behind the wheel of a sports car within minutes.

Here's where I would talk about the touchy subject of microtransactions, but they aren't going to be enabled until launch. What I can say, though, is that while buying your way to the top certainly will be possible in GT6, at this stage it doesn't look like the ability to do so has had a detrimental effect on the way the the game works, nor are the microtransactions pushed upon you during play.

Once you're through the slog of the first 90 minutes, the credits and cars arrive much more quickly. Career mode also puts the new circuits up front, keeping returning GT fans entertained while repeating the usual pattern of having you drive slower cars to work your way up to pure racing machines. Silverstone, Goodwood Hill Climb, Bathurst, and Willow Springs are among the new real-world circuits, and there are a couple of returning fictional tracks from past Gran Turismo games that were absent from GT5. The sheer number of cars and tracks is one of the most impressive aspects of GT6. Polyphony Digital claims there are more than 1,200 cars and 100 track layouts, so there's plenty for drivers to dig into.

You can feel the body of your car roll as you change direction, making it natural and instinctive to correct tiny slides and massive oversteer moments.

Out on the track is where Gran Turismo excels. The handling model in GT6 is far and away the best, most detailed, and most engaging car simulation available on consoles. The suspension modeling is the most noticeable improvement. You can feel the body of your car roll as you change direction, making it natural and instinctive to correct tiny slides and massive oversteer moments, especially with a steering wheel. Stock road cars also feel much more lively now. In the past, they've been almost as stiff as the racing cars, but in GT6, you can sense much more movement through these less-high-end machines, especially when the nose dives forward under braking. You can also feel the limit of grip much more easily on standard street tires, meaning you can extract more performance than usual from some slower cars.

However, while the driving is executed beautifully, there are other areas of the GT6 experience that are pretty ugly. Gran Turismo has been around for a long time, but in all of those 15 years, it doesn't seem like the AI has ever improved. Computer-controlled cars still follow a rigid racing line that they are barely capable of deviating from. The AI shows little awareness of either you or the other AI cars, making most races play out like mobile obstacle courses with very little challenge.

There are some graphical problems as well. Wet weather looks really poor, particularly the effects of water hitting your windshield in the cockpit view. Environments look dated too, especially up close. Grandstands are full of cardboard fans, and some of the texture work leaves a lot to be desired, especially on trees and rock surfaces. Then there are the cars. For the most part, the car models are stunning, inside and out, but the distinction between premium and standard models is still an issue, and which cars fall into which category isn't clear.

GT6 no longer separates these cars in dealerships, and it doesn't distinctly label them. Though the developer has argued that there is no longer a visual difference between standard and premium cars, you can spend credits on a cool-looking ride only to get it on the track and discover that it looks jagged and blurry beside the other pristine machines. Many of the cars still sound like lawnmowers as well, but the day-one patch is supposedly going to sort this out.

Polyphony Digital seems to have carried on where it left off in Gran Turismo 5 and produced a sequel that's a natural progression of all things Gran Turismo, rather than a great reinvention of the franchise. That's not necessarily a bad thing, but there are parts of the game that are sorely in need of a makeover, things that a day-one patch is unlikely to solve. Look out for my full review of GT6 once I've spent some more time on the track and burnt some rubber online.

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Gran Turismo 6

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GameSpot's Buyer's Guide - Battlefield 4

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Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 05 Desember 2013 | 19.51

Gamespot's Site MashupFresh Faces and New Experiences in 2013Console Sales Numbers and Why They Don't Matter Right NowWorld of Warplanes Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 05 Dec 2013 04:26:19 -0800 http://www.gamespot.com/articles/fresh-faces-and-new-experiences-in-2013/1100-6416448/ <p dir="ltr" style="">The Road to GameSpot's Game of the Year continues. Yesterday, <a href="http://www.gamespot.com/articles/a-look-back-at-2013-s-best-sequels/1100-6416447/" data-ref-id="1100-6416447">we looked at the best sequels 2013</a> had to offer. Today, we're diving deep into the year's brand new, original games. Will any of these feature heavily in our nominees for Game of the Year? You'll find out on December 9 when we unveil our official nominee lists. But for now, refresh your memory about 2013's original games by reading the list below!</p><p dir="ltr" style="">Often the most exciting game experiences are the ones that are fresh and unexpected. And while it may seem that original games are becoming increasingly rare as the games industry focuses more heavily on its major franchises, there are still plenty of notable new experiences to be had, and not just in the indie games space. Below is a selection of the best original game IPs to be released in 2013. Which of these will become nominees for GameSpot's Game of the Year categories? And will one of these games make it all the way and be named our Game of the Year?</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395991-beyond-two-souls.jpg" data-ref-id="1300-2395991" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395991-beyond-two-souls.jpg" data-ref-id="1300-2395991"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395991-beyond-two-souls.jpg"></a><figcaption>Beyond: Two Souls</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">Beyond: Two Souls so easily melds story and mechanics that you become enamored with this young woman and her extraordinary life.</p><cite>GameSpot Editor Tom Mc Shea</cite></blockquote><p style="">Developer David Cage thinks that <a href="http://www.gamespot.com/articles/david-cage-and-the-race-for-a-faster-horse/1100-6404799/" data-ref-id="1100-6404799">not enough games explore the breadth of human emotion,</a> but for many, the two main feelings associated with a David Cage game are either love or hate. Beyond: Two Souls is no exception, with GameSpot firmly landing on the "love" side for this PlayStation 3 exclusive, for this game hit us right in the <em>emotions</em>. Beyond is moving and exciting, and we can all stand to be moved by our gaming experiences more often.</p><p style=""><a style="margin-right:0px;margin-left:0px;" href="/beyond-two-souls/" data-ref-id="false">Check out our review</a> for Beyond: Two Souls.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395994-brothers02_06_big.jpg" data-ref-id="1300-2395994" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395994-brothers02_06_big.jpg" data-ref-id="1300-2395994"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395994-brothers02_06_big.jpg"></a><figcaption>Brothers: A Tale of Two Sons</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">It's a story that's told with heart, elegance, and a lightness of touch that make exploring the vast vistas of its fairy-tale world utterly bewitching.</p><cite>GameSpot Editor Mark Walton</cite></blockquote><p dir="ltr" style="">If there were an award for the game that has reduced the most GameSpot staff to tears in 2013, it would be given to Brothers: A Tale of Two Sons. Very few games have the emotional impact that Brothers has, but this game isn't only about reducing hardened, cynical video game journalists to big crybabies. Brothers also has an interesting control scheme that lets you control its titular two brothers at the same time. So it hurts your mind and your heart.</p><p style=""><a href="/brothers-a-tale-of-two-sons/" data-ref-id="false">Check out our review</a> for Brothers: A Tale of Two Sons.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395996-lastofus.jpg" data-ref-id="1300-2395996" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395996-lastofus.jpg" data-ref-id="1300-2395996"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395996-lastofus.jpg"></a><figcaption>The Last of Us</figcaption></figure><p style=""> </p><blockquote data-size="large" data-align="right"><p style="">The Last of Us is a singular adventure that looks the downfall of humanity in the eyes and doesn't blink.</p><cite>GameSpot Editor Tom Mc Shea</cite></blockquote><p dir="ltr" style="">If the PS3-exclusive The Last of Us has taught us anything, it's that fungal infections are serious business, and maybe that odd rash that keeps popping up is something you should see a doctor about. The Last of Us also shows us that mature games with serious themes have a place in the mainstream of video games and that the biggest games don't have to be military shooters. And it's not just a strong single-player campaign, but a unique and tense multiplayer that helps elevate The Last of Us into one of the year's must-play games.</p><p style=""><a href="/the-last-of-us/" data-ref-id="false">Check out our review</a> for The Last of Us.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395998-metal-gear-rising-revengeance.jpg" data-ref-id="1300-2395998" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395998-metal-gear-rising-revengeance.jpg" data-ref-id="1300-2395998"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395998-metal-gear-rising-revengeance.jpg"></a><figcaption>Metal Gear Rising: Revengeance</figcaption></figure><p style=""> </p><blockquote data-size="large" data-align="right"><p style="">If you're even vaguely interested in the Metal Gear series or intelligent hack-and-slash games, do not pass up a chance to play this exciting and addictive hybrid.</p><cite>GameSpot Editor Peter Brown</cite></blockquote><p dir="ltr" style="">In Metal Gear Rising: Revengeance, there's no problem big or small that can't be solved by sticking a sword in it. Subtlety is not in this game's nature. Where the legendary series it was spawned from celebrated the stealthy and strategic, Revengeance is the polar opposite, with cyborg Raiden slicing, dicing, and heavy guitar rock riffing his way through the game's ridiculously over-the-top gameplay.</p><p dir="ltr" style=""><a href="/metal-gear-rising-revengeance/" data-ref-id="false">Check out our review</a> of Metal Gear Rising: Revengeance.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/3/0/0/5/1993005-998014_20120816_003.jpg" data-ref-id="1300-1993005" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/3/0/0/5/1993005-998014_20120816_003.jpg" data-ref-id="1300-1993005"><img src="http://static.gamespot.com/uploads/scale_super/mig/3/0/0/5/1993005-998014_20120816_003.jpg"></a><figcaption>Ni no Kuni</figcaption></figure><p dir="ltr" style=""> </p><blockquote data-size="large" data-align="right"><p style="">Ni no Kuni is a stupendous game because there's so much to do in it, and because all of it is just so good.</p><cite>GameSpot Editor Kevin VanOrd</cite></blockquote><p dir="ltr" style="">With its cast of charming characters, deep creature-based combat, and hundreds of beasties to catch and train, Ni no Kuni is the modern Pokemon game on consoles many have been wishing for. The game also features art and designs from famed Japanese animation house Studio Ghibli, making Ni no Kuni one of the year's most visually distinctive games.</p><p dir="ltr" style=""><a href="/ni-no-kuni-wrath-of-the-white-witch/" data-ref-id="false">Check out our review</a> of Ni No Kuni.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/8/3/7/2041837-681534_20130609_011.jpg" data-ref-id="1300-2041837" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/8/3/7/2041837-681534_20130609_011.jpg" data-ref-id="1300-2041837"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/8/3/7/2041837-681534_20130609_011.jpg"></a><figcaption>State of Decay</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">State of Decay serves up a near-constant barrage of suspense and immersion that leaves even the briefest jaunts away from your home base tinged with the threat of death.</p><cite>GameSpot Reviewer Leif Johnson </cite></blockquote><p dir="ltr" style="">When the zombie apocalypse does come, millions will look back and say, "Man, we should have played more State of Decay to prepare us for this." While zombie games are common nowadays, State of Decay amps up the atmosphere and pressure thanks to its permadeath and real-time elements, giving us all an open-world zombie survival game that feels harrowing and real.</p><p dir="ltr" style=""><a href="/state-of-decay/" data-ref-id="false">Check out our review </a>of State of Decay.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/7/1/2/2050712-673081_20130816_005.jpg" data-ref-id="1300-2050712" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/7/1/2/2050712-673081_20130816_005.jpg" data-ref-id="1300-2050712"><img src="http://static.gamespot.com/uploads/scale_super/mig/0/7/1/2/2050712-673081_20130816_005.jpg"></a><figcaption>Wonderful 101</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">This is an ambitious, funny, and inventive game that's keen to impress.</p><cite>GameSpot Editor Martin Gaston</cite></blockquote><p dir="ltr" style="">Amid all the hoopla of the recent PlayStation 4 and Xbox One launches, it's easy to forget that the next generation of consoles actually kicked off last year with the launch of the Wii U. Perhaps it's the lack of compelling games that has led many to dismiss the Wii U, but great games are slowly coming out for Nintendo's new console. Wonderful 101 is one such game, a hyperactive blend of Pikmin-like gameplay and crazy superheroes that is one of the standout games for Nintendo's home console.</p><p style=""><a href="/the-wonderful-101/" data-ref-id="false">Check out our review </a>of Wonderful 101.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/9/5/7/1990957-680071_20120814_005.jpg" data-ref-id="1300-1990957" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/9/5/7/1990957-680071_20120814_005.jpg" data-ref-id="1300-1990957"><img src="http://static.gamespot.com/uploads/scale_super/mig/0/9/5/7/1990957-680071_20120814_005.jpg"></a><figcaption>Tearaway</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">The immediate pull of Tearaway is the quality and charm of the visuals, sucking you in to what is a traditional 3D platformer at heart.</p><cite>GameSpot Reviewer John Robertson</cite></blockquote><p dir="ltr" style="">From the same studio that brought you the whimsical and charming Little Big Planet platforming series comes Tearaway, a whimsical and charming platformer for the PlayStation Vita. Not that the two share too many similarities apart from whimsy. Tearaway presents a unique world where you're controlling an envelope traversing though a paper landscape. And unlike Little Big Planet, which let you customise worlds, Tearway focuses on letting you decide and create the look of the game's various characters.</p><p dir="ltr" style=""><a href="/tearaway/" data-ref-id="false">Check out our review</a> of Tearaway.</p><p style="">What original games caught your eye in 2013? Do you think a new IP has a chance against this year's sequels when it comes to GameSpot's Game of the Year deliberations? Sound off in the comments below! And join us tomorrow for part three of our Road to Game of the Year series, where we'll look at the top indie games of 2013.</p> Thu, 05 Dec 2013 00:00:00 -0800 http://www.gamespot.com/articles/fresh-faces-and-new-experiences-in-2013/1100-6416448/ http://www.gamespot.com/videos/console-sales-numbers-and-why-they-don-t-matter-ri/2300-6416436/ Justin and Danny discuss why all the hype over console sales numbers mean next to nothing at this stage in the game. Wed, 04 Dec 2013 18:34:00 -0800 http://www.gamespot.com/videos/console-sales-numbers-and-why-they-don-t-matter-ri/2300-6416436/ http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ <p style="">With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.</p><p style="">World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394956-warplanes1.png"></a><figcaption>Hang in the hangar for tinkering fun.</figcaption></figure><p style="">Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.</p><p style="">Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.</p><blockquote data-size="large" data-align="center"><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.</p></blockquote><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394958-warplanes2.png"></a><figcaption>Things are just as exciting near the ground.</figcaption></figure><p style="">Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.</p><p style="">The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.</p><p style="">Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash. </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394960-warplanes3.png"></a><figcaption>Bombing runs are a nice break from dogfighting.</figcaption></figure><p style="">Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2395132-warplanes4.png"></a><figcaption>Taking down a tough adversary is tops.</figcaption></figure><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.</p><p style="">Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.</p> Tue, 03 Dec 2013 20:29:00 -0800 http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/

Gamespot's Site MashupFresh Faces and New Experiences in 2013Console Sales Numbers and Why They Don't Matter Right NowWorld of Warplanes Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 05 Dec 2013 04:26:19 -0800 http://www.gamespot.com/articles/fresh-faces-and-new-experiences-in-2013/1100-6416448/ <p dir="ltr" style="">The Road to GameSpot's Game of the Year continues. Yesterday, <a href="http://www.gamespot.com/articles/a-look-back-at-2013-s-best-sequels/1100-6416447/" data-ref-id="1100-6416447">we looked at the best sequels 2013</a> had to offer. Today, we're diving deep into the year's brand new, original games. Will any of these feature heavily in our nominees for Game of the Year? You'll find out on December 9 when we unveil our official nominee lists. But for now, refresh your memory about 2013's original games by reading the list below!</p><p dir="ltr" style="">Often the most exciting game experiences are the ones that are fresh and unexpected. And while it may seem that original games are becoming increasingly rare as the games industry focuses more heavily on its major franchises, there are still plenty of notable new experiences to be had, and not just in the indie games space. Below is a selection of the best original game IPs to be released in 2013. Which of these will become nominees for GameSpot's Game of the Year categories? And will one of these games make it all the way and be named our Game of the Year?</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395991-beyond-two-souls.jpg" data-ref-id="1300-2395991" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395991-beyond-two-souls.jpg" data-ref-id="1300-2395991"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395991-beyond-two-souls.jpg"></a><figcaption>Beyond: Two Souls</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">Beyond: Two Souls so easily melds story and mechanics that you become enamored with this young woman and her extraordinary life.</p><cite>GameSpot Editor Tom Mc Shea</cite></blockquote><p style="">Developer David Cage thinks that <a href="http://www.gamespot.com/articles/david-cage-and-the-race-for-a-faster-horse/1100-6404799/" data-ref-id="1100-6404799">not enough games explore the breadth of human emotion,</a> but for many, the two main feelings associated with a David Cage game are either love or hate. Beyond: Two Souls is no exception, with GameSpot firmly landing on the "love" side for this PlayStation 3 exclusive, for this game hit us right in the <em>emotions</em>. Beyond is moving and exciting, and we can all stand to be moved by our gaming experiences more often.</p><p style=""><a style="margin-right:0px;margin-left:0px;" href="/beyond-two-souls/" data-ref-id="false">Check out our review</a> for Beyond: Two Souls.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395994-brothers02_06_big.jpg" data-ref-id="1300-2395994" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395994-brothers02_06_big.jpg" data-ref-id="1300-2395994"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395994-brothers02_06_big.jpg"></a><figcaption>Brothers: A Tale of Two Sons</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">It's a story that's told with heart, elegance, and a lightness of touch that make exploring the vast vistas of its fairy-tale world utterly bewitching.</p><cite>GameSpot Editor Mark Walton</cite></blockquote><p dir="ltr" style="">If there were an award for the game that has reduced the most GameSpot staff to tears in 2013, it would be given to Brothers: A Tale of Two Sons. Very few games have the emotional impact that Brothers has, but this game isn't only about reducing hardened, cynical video game journalists to big crybabies. Brothers also has an interesting control scheme that lets you control its titular two brothers at the same time. So it hurts your mind and your heart.</p><p style=""><a href="/brothers-a-tale-of-two-sons/" data-ref-id="false">Check out our review</a> for Brothers: A Tale of Two Sons.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395996-lastofus.jpg" data-ref-id="1300-2395996" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395996-lastofus.jpg" data-ref-id="1300-2395996"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395996-lastofus.jpg"></a><figcaption>The Last of Us</figcaption></figure><p style=""> </p><blockquote data-size="large" data-align="right"><p style="">The Last of Us is a singular adventure that looks the downfall of humanity in the eyes and doesn't blink.</p><cite>GameSpot Editor Tom Mc Shea</cite></blockquote><p dir="ltr" style="">If the PS3-exclusive The Last of Us has taught us anything, it's that fungal infections are serious business, and maybe that odd rash that keeps popping up is something you should see a doctor about. The Last of Us also shows us that mature games with serious themes have a place in the mainstream of video games and that the biggest games don't have to be military shooters. And it's not just a strong single-player campaign, but a unique and tense multiplayer that helps elevate The Last of Us into one of the year's must-play games.</p><p style=""><a href="/the-last-of-us/" data-ref-id="false">Check out our review</a> for The Last of Us.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2395998-metal-gear-rising-revengeance.jpg" data-ref-id="1300-2395998" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2395998-metal-gear-rising-revengeance.jpg" data-ref-id="1300-2395998"><img src="http://static.gamespot.com/uploads/scale_super/225/2256286/2395998-metal-gear-rising-revengeance.jpg"></a><figcaption>Metal Gear Rising: Revengeance</figcaption></figure><p style=""> </p><blockquote data-size="large" data-align="right"><p style="">If you're even vaguely interested in the Metal Gear series or intelligent hack-and-slash games, do not pass up a chance to play this exciting and addictive hybrid.</p><cite>GameSpot Editor Peter Brown</cite></blockquote><p dir="ltr" style="">In Metal Gear Rising: Revengeance, there's no problem big or small that can't be solved by sticking a sword in it. Subtlety is not in this game's nature. Where the legendary series it was spawned from celebrated the stealthy and strategic, Revengeance is the polar opposite, with cyborg Raiden slicing, dicing, and heavy guitar rock riffing his way through the game's ridiculously over-the-top gameplay.</p><p dir="ltr" style=""><a href="/metal-gear-rising-revengeance/" data-ref-id="false">Check out our review</a> of Metal Gear Rising: Revengeance.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/3/0/0/5/1993005-998014_20120816_003.jpg" data-ref-id="1300-1993005" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/3/0/0/5/1993005-998014_20120816_003.jpg" data-ref-id="1300-1993005"><img src="http://static.gamespot.com/uploads/scale_super/mig/3/0/0/5/1993005-998014_20120816_003.jpg"></a><figcaption>Ni no Kuni</figcaption></figure><p dir="ltr" style=""> </p><blockquote data-size="large" data-align="right"><p style="">Ni no Kuni is a stupendous game because there's so much to do in it, and because all of it is just so good.</p><cite>GameSpot Editor Kevin VanOrd</cite></blockquote><p dir="ltr" style="">With its cast of charming characters, deep creature-based combat, and hundreds of beasties to catch and train, Ni no Kuni is the modern Pokemon game on consoles many have been wishing for. The game also features art and designs from famed Japanese animation house Studio Ghibli, making Ni no Kuni one of the year's most visually distinctive games.</p><p dir="ltr" style=""><a href="/ni-no-kuni-wrath-of-the-white-witch/" data-ref-id="false">Check out our review</a> of Ni No Kuni.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/8/3/7/2041837-681534_20130609_011.jpg" data-ref-id="1300-2041837" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/8/3/7/2041837-681534_20130609_011.jpg" data-ref-id="1300-2041837"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/8/3/7/2041837-681534_20130609_011.jpg"></a><figcaption>State of Decay</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">State of Decay serves up a near-constant barrage of suspense and immersion that leaves even the briefest jaunts away from your home base tinged with the threat of death.</p><cite>GameSpot Reviewer Leif Johnson </cite></blockquote><p dir="ltr" style="">When the zombie apocalypse does come, millions will look back and say, "Man, we should have played more State of Decay to prepare us for this." While zombie games are common nowadays, State of Decay amps up the atmosphere and pressure thanks to its permadeath and real-time elements, giving us all an open-world zombie survival game that feels harrowing and real.</p><p dir="ltr" style=""><a href="/state-of-decay/" data-ref-id="false">Check out our review </a>of State of Decay.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/7/1/2/2050712-673081_20130816_005.jpg" data-ref-id="1300-2050712" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/7/1/2/2050712-673081_20130816_005.jpg" data-ref-id="1300-2050712"><img src="http://static.gamespot.com/uploads/scale_super/mig/0/7/1/2/2050712-673081_20130816_005.jpg"></a><figcaption>Wonderful 101</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">This is an ambitious, funny, and inventive game that's keen to impress.</p><cite>GameSpot Editor Martin Gaston</cite></blockquote><p dir="ltr" style="">Amid all the hoopla of the recent PlayStation 4 and Xbox One launches, it's easy to forget that the next generation of consoles actually kicked off last year with the launch of the Wii U. Perhaps it's the lack of compelling games that has led many to dismiss the Wii U, but great games are slowly coming out for Nintendo's new console. Wonderful 101 is one such game, a hyperactive blend of Pikmin-like gameplay and crazy superheroes that is one of the standout games for Nintendo's home console.</p><p style=""><a href="/the-wonderful-101/" data-ref-id="false">Check out our review </a>of Wonderful 101.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/0/9/5/7/1990957-680071_20120814_005.jpg" data-ref-id="1300-1990957" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/0/9/5/7/1990957-680071_20120814_005.jpg" data-ref-id="1300-1990957"><img src="http://static.gamespot.com/uploads/scale_super/mig/0/9/5/7/1990957-680071_20120814_005.jpg"></a><figcaption>Tearaway</figcaption></figure><blockquote data-size="large" data-align="right"><p style="">The immediate pull of Tearaway is the quality and charm of the visuals, sucking you in to what is a traditional 3D platformer at heart.</p><cite>GameSpot Reviewer John Robertson</cite></blockquote><p dir="ltr" style="">From the same studio that brought you the whimsical and charming Little Big Planet platforming series comes Tearaway, a whimsical and charming platformer for the PlayStation Vita. Not that the two share too many similarities apart from whimsy. Tearaway presents a unique world where you're controlling an envelope traversing though a paper landscape. And unlike Little Big Planet, which let you customise worlds, Tearway focuses on letting you decide and create the look of the game's various characters.</p><p dir="ltr" style=""><a href="/tearaway/" data-ref-id="false">Check out our review</a> of Tearaway.</p><p style="">What original games caught your eye in 2013? Do you think a new IP has a chance against this year's sequels when it comes to GameSpot's Game of the Year deliberations? Sound off in the comments below! And join us tomorrow for part three of our Road to Game of the Year series, where we'll look at the top indie games of 2013.</p> Thu, 05 Dec 2013 00:00:00 -0800 http://www.gamespot.com/articles/fresh-faces-and-new-experiences-in-2013/1100-6416448/ http://www.gamespot.com/videos/console-sales-numbers-and-why-they-don-t-matter-ri/2300-6416436/ Justin and Danny discuss why all the hype over console sales numbers mean next to nothing at this stage in the game. Wed, 04 Dec 2013 18:34:00 -0800 http://www.gamespot.com/videos/console-sales-numbers-and-why-they-don-t-matter-ri/2300-6416436/ http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ <p style="">With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.</p><p style="">World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394956-warplanes1.png"></a><figcaption>Hang in the hangar for tinkering fun.</figcaption></figure><p style="">Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.</p><p style="">Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.</p><blockquote data-size="large" data-align="center"><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.</p></blockquote><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394958-warplanes2.png"></a><figcaption>Things are just as exciting near the ground.</figcaption></figure><p style="">Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.</p><p style="">The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.</p><p style="">Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash. </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394960-warplanes3.png"></a><figcaption>Bombing runs are a nice break from dogfighting.</figcaption></figure><p style="">Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2395132-warplanes4.png"></a><figcaption>Taking down a tough adversary is tops.</figcaption></figure><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.</p><p style="">Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.</p> Tue, 03 Dec 2013 20:29:00 -0800 http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/


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