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Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 02 Maret 2014 | 19.51

Gamespot's Site MashupPlayStation platforms gets critically acclaimed cloning puzzle game The Swapper in MayTitanfall might get a DLC season pass, pilot-only mode could come after launchValve gives devs tools to configure Steam discounts, salesDayZ doubles size of development team, cooking system in the worksPayday 2 sales pull Starbreeze out of 15-year loss in six monthsTop 5 Skyrim Mods of the Week - Become the Ultimate Thief!PS4, PS3, PS Vita get cartoon-inspired vehicle combat game Cel Damage HDXbox One, 360 get Call of Duty: Ghosts villains-themed customization items March 4The Last of Us final Season Pass DLC adds new single-player difficulty modeSOE All Access Pass delayed two weeksCarmageddon: Reincarnation hits Steam Early Access March 27Twitch Plays Pokemon collects all badges, enters home stretchBasement Crawl ReviewThief Walkthrough - PrologueGS News - PS4 Virtual Reality Headset + Who Thinks Fable 3 Sucked?!

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 02 Mar 2014 03:51:28 -0800 http://www.gamespot.com/articles/playstation-platforms-gets-critically-acclaimed-cloning-puzzle-game-the-swapper-in-may/1100-6418044/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446718-6979404457-20406.jpg" data-ref-id="1300-2446718" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446718-6979404457-20406.jpg" data-ref-id="1300-2446718"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446718-6979404457-20406.jpg"></a></figure><p dir="ltr" style="">Facepalm Games' The Swapper, a puzzle-platformer previously available only on the PC, is coming to the PlayStation 4, PlayStation 3, and PlayStation Vita as a Cross Buy title this year, Sony has announced on the <a href="http://blog.eu.playstation.com/2014/02/26/clone-swapper-ps3-ps4-ps-vita/" rel="nofollow">PlayStation Blog</a>.</p><p dir="ltr" style="">Curve Studios, which previously created ports for <a href="http://www.gamespot.com/thomas-was-alone/">Thomas Was Alone</a> and <a href="http://www.gamespot.com/proteus/">Proteus</a> (as well as its own <a href="http://www.gamespot.com/stealth-bastard/">Stealth Bastard</a>) will port The Swapper to PlayStation platforms. Sony has yet to announce what The Swapper will cost when it's released.</p><p dir="ltr" style="">The Swapper is set on a damaged space station and research facility, which was in part created with clay models, giving the game a dark, creepy look. You're able to create up to four clones of yourself, switch between them, and control them simultaneously in order to solve a variety of devious puzzles.</p><p style=""><a href="http://www.gamespot.com/reviews/the-swapper-review/1900-6408976/">Our review</a> of the PC version found that The Swapper was a smart, good-looking game with engaging puzzle mechanics and great atmosphere, if a little short.</p><div data-embed-type="video" data-ref-id="2300-6408985" data-width="854" data-height="480"><iframe src="/videos/embed/6408985/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 17:57:00 -0800 http://www.gamespot.com/articles/playstation-platforms-gets-critically-acclaimed-cloning-puzzle-game-the-swapper-in-may/1100-6418044/ http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446727-5179501631-24458.jpg"></a></figure><p style="">Tonight during a special Microsoft Store event in Connecticut, <a href="/titanfall/" data-ref-id="false">Titanfall</a> developer Respawn Entertainment explained that the upcoming game could get a DLC season pass and teased that a pilot-only mode may come sometime after launch.</p><p style="">Respawn community manager Abbie Heppe said cofounder <a href="http://www.gamespot.com/articles/titanfall-won-t-have-a-season-pass-or-split-screen-but-it-might-include-some-dinosaurs/1100-6418026/" data-ref-id="1100-6418026">Vince Zampella's tweet this week about the game not having a season pass</a> was a mistake. She clarified tonight that the game won't have an <em><strong>online pass</strong></em>, but said the company has nothing to announce--at least right now--regarding a <em><strong>season pass</strong></em>. Electronic Arts <a href="http://www.gamespot.com/articles/ea-killing-online-passes-for-existing-games/1100-6409065/" data-ref-id="1100-6409065">did away with online passes last year</a>.</p><p style="">A tweet from the official Titanfall Twitter account <a href="https://twitter.com/Titanfallgame/status/439452664166752256" rel="nofollow" data-ref-id="false">apologizes for the confusion</a>.</p><p style="">The season pass would presumably include access to various Titanfall DLC packs at a discounted rate compared to buying them individually. Though Respawn has yet to announce firm plans for post-release support for Titanfall, the developer said previously that <a href="http://www.gamespot.com/articles/titanfall-dlc-in-planning-stages-could-evolve-with-players/1100-6417412/" data-ref-id="1100-6417412">DLC for the game was in the planning stages</a>. Titanfall is a major multiplayer shooter, so significant add-on content should be expected.</p><p style="">Also during the special event tonight at the Westfarms Mall in West Hartford, Conn. Heppe said though a pilot-only multiplayer mode for Titanfall won't be available at release, "we'll see what happens after launch." The chief intrigue of Titanfall is its pilots vs. mechs gameplay, so a pilots-only mode would be a surprise.</p><p style="">Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC, with an Xbox 360 version--developed externally at Bluepoint Games--to follow on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. Microsoft is <a href="http://www.gamespot.com/articles/microsoft-throwing-huge-titanfall-launch-party-in-texas/1100-6418024/" data-ref-id="1100-6418024">throwing a huge party in Texas</a> to mark the game's release.</p><div data-embed-type="video" data-ref-id="2300-6417279" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417279/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 17:52:00 -0800 http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ http://www.gamespot.com/articles/valve-gives-devs-tools-to-configure-steam-discounts-sales/1100-6418042/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446675-1517947464-22823.jpg" data-ref-id="1300-2446675" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446675-1517947464-22823.jpg" data-ref-id="1300-2446675"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446675-1517947464-22823.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Valve has announced new tools that will allow developers to configure their own discounts for custom sale periods on Steam or opt in to take part in upcoming weeklong sales.</p><p dir="ltr" style="">According to an image of the announcement sent out to developers and posted to <a href="http://www.reddit.com/r/Steam/comments/1yy56p/steamwork_developers_now_can_self_discount_their/" rel="nofollow">Reddit</a>, to participate in weeklong deals, a developer can select from the upcoming promotions, up to two months ahead of time, and just enter the desired discount percentage.</p><p dir="ltr" style="">Custom discounts can be set up two months in advance, and can run for up to two weeks at most. Developers can set the percentage of the discount here as well.</p><p dir="ltr" style="">Steam sales have been known to be hugely profitable for some developers. Q-Games, for example, <a href="http://www.gamespot.com/articles/deep-discount-in-steam-sale-makes-q-games-a-lot-of-money/1100-6416887/">doubled its lifetime income</a> on the PC version of <a href="http://www.gamespot.com/phoenix-cms/reviews/form?id=6195402/">PixelJunk Eden</a> after the game was featured in a flash sale as part of the 2013 Steam holiday sale.</p><p dir="ltr" style="">However, indie developer Jason Rohrer recently argued that "<a href="http://www.gamespot.com/articles/sales-screw-your-fans-says-indie-dev/1100-6417177/">sales screw fans</a>" over the long-term, training them to wait for discounts rather than ever pay the full price for a game when it launches.</p><p style="">Either way, the new tools should at least give developers more control on when and by how much they discount their games, and might mean we'll see more discounts throughout the year.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 14:29:00 -0800 http://www.gamespot.com/articles/valve-gives-devs-tools-to-configure-steam-discounts-sales/1100-6418042/ http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446664-3079378068-tumbl.png" data-ref-id="1300-2446664" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446664-3079378068-tumbl.png" data-ref-id="1300-2446664"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446664-3079378068-tumbl.png"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/dayz/">DayZ</a> development team at Bohemia Interactive is being doubled in size, a post to <a href="http://dayzdev.tumblr.com/post/78119153354/weekly-report-starting-our-focus-on-survival" rel="nofollow">the game's development blog reveals</a>.</p><p dir="ltr" style="">DayZ creator Dean "Rocket" Hall wrote the post himself, detailing several fixes and new systems that will be added to the game soon. Earlier this week, <a href="http://www.gamespot.com/articles/dayz-creator-dean-rocket-hall-will-leave-developer-bohemia-this-year/1100-6417925/">he announced that he plans to step down as the head of the popular open-world survival game</a> before the end of this year, and will start a new studio in New Zealand.</p><p dir="ltr" style="">The most interesting addition to the game revealed in the post is a new cooking system. "Heavily inspired by the outstanding cooking system in <a href="http://www.gamespot.com/project-zomboid/">Project Zomboid</a>, this will be part of a wider push in March to focus on Survival aspects of the game in general," Hall said.</p><p dir="ltr" style="">The cooking system will allow you to turn your cooking device on (a fireplace or stove) and then place items in it. Items will slowly heat up and become "cooked" when they reach the required heat, or become something else, like soup. "We're very excited by the possibilities for this system," Hall said.</p><p dir="ltr" style="">The team is also implementing several bug fixes, adding new animations, and improving stability. Finally, Hall said that there is much more going on, and that we'll see a roadmap for the rest of the year "very soon."</p><div data-embed-type="video" data-ref-id="2300-6410151" data-width="854" data-height="480"><iframe src="/videos/embed/6410151/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 13:41:00 -0800 http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/ http://www.gamespot.com/articles/payday-2-sales-pull-starbreeze-out-of-15-year-loss-in-six-months/1100-6418040/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446630-1004341237-24149.jpg" data-ref-id="1300-2446630" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446630-1004341237-24149.jpg" data-ref-id="1300-2446630"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446630-1004341237-24149.jpg"></a></figure><p dir="ltr" style="">Since it was founded in 1998, Starbreeze has developed several well-known, critically acclaimed games including <a href="http://www.gamespot.com/reviews/the-chronicles-of-riddick-escape-from-butcher-bay-/1900-6099643/">The Chronicles of Riddick Escape From Butcher Bay</a>, <a href="http://www.gamespot.com/reviews/the-darkness-review/1900-6173249/">The Darkness</a>, and <a href="http://www.gamespot.com/reviews/syndicate-review/1900-6350825/">Syndicate</a>. But <a href="http://www.starbreeze.com/wp-content/uploads/2014/02/2014-02-27-Press-release-Half-Year-Report-July-1-December-31-2013.pdf" rel="nofollow">a recent press release from the Swedish developer</a> revealed that it only recently turned a profit, thanks mostly to <a href="http://www.gamespot.com/payday-2/">Payday 2</a>.</p><p dir="ltr" style="">For example, Starbreeze reported that it made $6.1 million in the last fiscal quarter, with $5.3 million in Payday 2 sales alone.</p><p dir="ltr" style="">"To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million)," CEO Bo Andersson Klint said. "Thanks to our new business model, reorganization and a focus on our own brands, we have—in only two quarters—generated a profit before tax of SEK 104 million ($16 million)."</p><p dir="ltr" style="">Payday 2 was created by Overkill, another Swedish developer that Starbreeze acquired in 2012, and is published by 505 Games. The press release revealed that Starbreeze signed an "improved" contract with 505 Games to continue developing and refining Payday 2 for the next 20 months.</p><p style="">Klint said that <a href="http://www.gamespot.com/brothers-a-tale-of-two-sons/">Brothers: A Tale of Two Sons</a> also "finally" started generating royalty income for Starbreeze, bringing in around $250,000 in the last quarter.</p><div data-embed-type="video" data-ref-id="2300-6413623" data-width="854" data-height="480"><iframe src="/videos/embed/6413623/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 12:05:00 -0800 http://www.gamespot.com/articles/payday-2-sales-pull-starbreeze-out-of-15-year-loss-in-six-months/1100-6418040/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-become-the-ultimate-/2300-6417453/ Kevin isn't known for subtlety, but with five of the best thief mods behind him can he become the master of stealth? The king of conniving? The prophet of profitability? Find out in Top 5 Skyrim Mods. Sat, 01 Mar 2014 12:00:00 -0800 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-become-the-ultimate-/2300-6417453/ http://www.gamespot.com/articles/ps4-ps3-ps-vita-get-cartoon-inspired-vehicle-combat-game-cel-damage-hd/1100-6418039/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446610-0206758579-CelDa.png" data-ref-id="1300-2446610" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446610-0206758579-CelDa.png" data-ref-id="1300-2446610"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446610-0206758579-CelDa.png"></a></figure><p style="">Developer Finish Line Games announced it's bringing the cartoon-inspired vehicle combat game Cel Damage HD to PlayStation 4, PlayStation 3, and PlayStation Vita this spring</p><p dir="ltr" style="">Originally developed by Pseudo Interactive and released in 2001 on Xbox, PlayStation 2, and GameCube, <a href="http://www.gamespot.com/cel-damage/">Cel Damage</a> was a vehicle combat game much like Twisted Metal, only with cel shaded graphics and a Looney Tunes approach to weapons and gameplay. It was not well received by GameSpot at the time, getting a score of 5.7 in <a href="http://www.gamespot.com/reviews/cel-damage-review/1900-2825349/">our review</a>.</p><p dir="ltr" style="">Cel Damage HD will feature six playable characters, 13 arenas, 10 cars and more than 30 power-ups.</p><p dir="ltr" style="">"As longtime developers we've always enjoyed games that meld the realm of video games with other, similar forms of entertainment," co-founder of Finish Line Games Daniel Posner said. "With Cel Damage HD, we're bringing back one of our favorite mash-ups of classic vehicle combat games and cartoon animation to give players the distinct experience of playing as if they are in a cartoon."</p><p style="">Cel Damage HD will be Finish Line's first game. It will be available as a Cross-Buy release on the PlayStation Store this spring.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 11:17:00 -0800 http://www.gamespot.com/articles/ps4-ps3-ps-vita-get-cartoon-inspired-vehicle-combat-game-cel-damage-hd/1100-6418039/ http://www.gamespot.com/articles/xbox-one-360-get-call-of-duty-ghosts-villains-themed-customization-items-march-4/1100-6418038/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446588-1195853964-codgh.jpg" data-ref-id="1300-2446588" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446588-1195853964-codgh.jpg" data-ref-id="1300-2446588"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446588-1195853964-codgh.jpg"></a></figure><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p dir="ltr" style="">Xbox One and Xbox 360 players will be able to buy villains-themed customization items for <a href="http://www.gamespot.com/call-of-duty-ghosts/">Call of Duty: Ghosts</a>' multiplayer mode on March 4, <a href="http://www.oneofswords.com/community/1os/blog/2014/02/27/new-customization-items-coming-soon-for-cod-ghosts-and-black-ops-ii#.UxIeg_m-2uR" rel="nofollow">Activision Community Manager Dan Amrich announced on his blog</a>.</p><p dir="ltr" style="">Fans of the Call of Duty series will see some familiar, despicable faces. The Makarov Legend Pack will allow you to play as the antagonist from <a href="http://www.gamespot.com/call-of-duty-modern-warfare-3/">Call of Duty: Modern Warfare 3</a>, Vladimir Makarov, and will include a Makarov-themed Personalization Pack with a weapon camo, patch, reticle, playcard, and background. <a href="http://www.gamespot.com/articles/will-call-of-duty-ghosts-feature-some-new-captain-price-dlc-update/1100-6417711/">Like the Captain Price Legend Pack before it</a>, The Makarov Legend Pack will cost $4.</p><p dir="ltr" style="">For $2 each, you'll also be able to play multiplayer as Gabriel Rorke, the villain from Call of Duty: Ghosts, Irman Zakhaev, the villain from <a href="http://www.gamespot.com/call-of-duty-4-modern-warfare/">Call of Duty 4: Modern Warfare</a>, or some random soldier in a Hazmat suit.</p><p dir="ltr" style="">The customization items will be available on Xbox One and Xbox 360 first, and no release date has been announced yet for other platforms.</p><p style="">For more on Call of Duty: Ghosts be sure to read <a href="http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/">our review</a>.</p><div data-embed-type="video" data-ref-id="2300-6415912" data-width="854" data-height="480"><iframe src="/videos/embed/6415912/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 10:17:00 -0800 http://www.gamespot.com/articles/xbox-one-360-get-call-of-duty-ghosts-villains-themed-customization-items-march-4/1100-6418038/ http://www.gamespot.com/articles/the-last-of-us-final-season-pass-dlc-adds-new-single-player-difficulty-mode/1100-6418037/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446550-9946934307-24424.jpg" data-ref-id="1300-2446550" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446550-9946934307-24424.jpg" data-ref-id="1300-2446550"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446550-9946934307-24424.jpg"></a></figure><p style="">Developer Naughty Dog has announced that the final piece of DLC included in the <a href="http://www.gamespot.com/articles/the-last-of-us-season-pass-detailed/1100-6408991/">$20 Season Pass</a> for <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> will add a new difficulty mode for the single-player campaign.</p><p dir="ltr" style="">At the moment, The Last of Us has Easy, Normal, Hard, and Survivor difficulty modes, with the last one disabling the game's useful "listening" ability. Naughty Dog did not specify how the new difficulty mode will change the experience.</p><p dir="ltr" style="">According to<a href="http://www.naughtydog.com/site/post/go_behind_the_scenes_of_the_last_of_us_and_the_last_of_us_left_behind" rel="nofollow"> the latest post on Naughty Dog's official website</a>, the DLC will also be "chock full of multiplayer goodness," with more maps, weapons and skills. Naughty Dog did not announce a release date, but said it will have more details on this latest piece of DLC as it nears completion.</p><p dir="ltr" style="">The announcement also came with a new short documentary about the making of <a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/">The Last of Us: Left Behind</a>, the only story-driven, single-player expansion Naughty Dog plans to add to the game. If you want to find out more about Naughty Dog's development process, the company also <a href="http://www.gamespot.com/articles/the-last-of-us-making-of-documentary-now-available-for-free/1100-6417882/">recently released the feature length documentary, Grounded: The Making of The Last of Us</a>, on <a href="http://www.youtube.com/watch?v=R0l7LzC_h8I" rel="nofollow">YouTube</a> and Amazon.</p><p style="">Last week, The Last of Us Creative Director Neil Druckmann said that <a href="http://www.gamespot.com/articles/the-last-of-us-2-is-a-50-50-chance/1100-6417906/">there's a 50 percent chance that Naughty Dog will make a full sequel to The Last of Us</a>.</p><div data-embed-type="video" data-ref-id="2300-6417222" data-width="854" data-height="480"><iframe src="/videos/embed/6417222/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 09:09:00 -0800 http://www.gamespot.com/articles/the-last-of-us-final-season-pass-dlc-adds-new-single-player-difficulty-mode/1100-6418037/ http://www.gamespot.com/articles/soe-all-access-pass-delayed-two-weeks/1100-6418036/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446523-1994610370-20383.jpg" data-ref-id="1300-2446523" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446523-1994610370-20383.jpg" data-ref-id="1300-2446523"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446523-1994610370-20383.jpg"></a></figure><p style="">The SOE All Access program will launch on April 16, two weeks after the original April 2 launch date, according to what SOE President <a href="https://twitter.com/j_smedley/status/439174334985166848" rel="nofollow">John Smedley said on Twitter</a>.</p><div data-embed-type="tweet" data-src="https://twitter.com/j_smedley/status/439174334985166848"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>Looking like new membership plans will go live around 4/16 instead of 4/2. Lots of stuff to finish</p> — John Smedley (@j_smedley) <a href="https://twitter.com/j_smedley/statuses/439174334985166848" rel="nofollow">February 27, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><p dir="ltr" style="">SOE revealed the All Access program last month after it announced it was <a href="http://www.gamespot.com/articles/soe-shutting-down-four-mmos-including-star-wars-clone-wars-adventures/1100-6417333/">shutting down several of its massively multiplayer online role-playing games</a>.</p><p dir="ltr" style="">SOE All Access gives subscribers top-tier membership level in EverQuest, <a href="http://www.gamespot.com/everquest-ii-extended/">EverQuest II</a>, <a href="http://www.gamespot.com/dc-universe-online/">DC Universe Online</a> for the PC, <a href="http://www.gamespot.com/planetside-2/">PlanetSide 2</a> for the PC, and the upcoming <a href="http://www.gamespot.com/everquest-next/">EverQuest Next</a> and <a href="http://www.gamespot.com/everquest-next-landmark/">EverQuest Next Landmark</a>. Players with existing memberships in any of SOE's games will be upgraded to the All Access program.</p><p dir="ltr" style="">All Access membership starts at $14.99, with extra savings for three, six, and one year plans. It will also include a 10 percent discount on marketplace purchases, 500 Station Cash per month, and access to exclusive promotions.</p><p dir="ltr" style="">For more on SOE's upcoming EveryQuest Next Landmark, make sure to read<a href="http://www.gamespot.com/articles/you-decide-the-future-of-everquest-next-landmark/1100-6417446/"> our preview of its creation tools</a>.</p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 07:19:00 -0800 http://www.gamespot.com/articles/soe-all-access-pass-delayed-two-weeks/1100-6418036/ http://www.gamespot.com/articles/carmageddon-reincarnation-hits-steam-early-access-march-27/1100-6418035/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446493-3262991933-crush.jpg" data-ref-id="1300-2446493" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446493-3262991933-crush.jpg" data-ref-id="1300-2446493"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446493-3262991933-crush.jpg"></a></figure><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p dir="ltr" style=""><a href="http://www.gamespot.com/carmageddon-reincarnation/">Carmageddon: Reincarnation</a> will arrive on Steam Early Access on March 27, developer Stainless Games has announced.</p><p dir="ltr" style="">Stainless Games has yet to announce a price, but said that Kickstarter backers will be able to play the game two weeks before its Steam release.</p><p dir="ltr" style="">Carmageddon: Reincarnation will revive the "points for pedestrians" destruction derby-style car game series, which started in 1997, and was last seen in 2000 with the unfortunate <a href="http://www.gamespot.com/carmageddon-3-tdr-2000/">Carmageddon 3: TDR 2000</a>.</p><p dir="ltr" style="">"It's brilliant to see our demonic baby rise screaming from the grave," Stainless Games co-founder and CEO Patrick Buckland said. "This time we could finally do the stuff that we wanted to do 17 years ago. More blood was the main thing. Rivers of livers – that's what we wanted. Being publisher as well as developer means we get to be stupid."</p><p dir="ltr" style="">The game was <a href="http://www.gamespot.com/articles/carmageddon-reincarnation-successfully-funded/1100-6378953/">funded on Kickstarter in 2012</a> with over $625,000, and last year Stainless Games <a href="http://www.gamespot.com/articles/carmageddon-dev-raises-35-million/1100-6405671/">raised an additional $3.5 million</a> from Bullfrog Productions founder Les Edgar, which the developer said would allow it to bring Carmageddon: Reincarnation to Xbox One and PlayStation 4 as well as PC.</p><p style="">As the damage tech demo that Stainless released alongside the announcement makes obvious, Carmageddon: Reincarnation is currently in a pre-alpha phase.</p><div data-embed-type="video" data-ref-id="2300-6417460" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417460/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 06:52:00 -0800 http://www.gamespot.com/articles/carmageddon-reincarnation-hits-steam-early-access-march-27/1100-6418035/ http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ <p style="">UPDATE 3/1/2014</p><p style="">Early this morning, after 16 days and seven hours of continuous play, Twitch Plays Pokemon beat the game! Congratulations to everyone who participated!</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png"></a></figure><p style=""> </p><p style=""> </p><p style="">UPDATE 2/28/2014</p><p style="">And they did it! Twitch Plays Pokemon has officially beaten the Final Four and become a Pokemon Master...but they still need to beat their rival, BLUE.</p><div data-embed-type="html"><blockquote class="twitter-tweet"><p style="">We did it :') <a href="http://t.co/dvCNiUENm4" rel="nofollow">pic.twitter.com/dvCNiUENm4</a></p> &mdash; TwitchPlaysPokemon (@TwitchPokemon) <a href="https://twitter.com/TwitchPokemon/statuses/439533666000060416" rel="nofollow">February 28, 2014</a></blockquote><script charset="utf-8" type="text/javascript" src="//platform.twitter.com/widgets.js" async=""></script></div><p style=""><em>The original story appears below.</em></p><div data-embed-type="video" data-src="http://www.twitch.tv/twitchplayspokemon" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.twitch.tv%2Fwidgets%2Flive_embed_player.swf%3Fchannel%3Dtwitchplayspokemon&amp;fv=hostname%3Dwww.twitch.tv%26start_volume%3D25%26channel%3Dtwitchplayspokemon%26auto_play%3Dfalse&amp;url=http%3A%2F%2Fwww.twitch.tv%2Ftwitchplayspokemon&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=application%2Fx-shockwave-flash&amp;schema=twitch&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Against seemingly impossible odds, the Twitch Plays Pokemon stream has collected all of the game's badges and is getting ready to take on the Elite Four.</p><p style="">If you'd like a complete recap of events, Reddit has put together an exhaustively <a href="http://www.reddit.com/r/twitchplayspokemon/comments/1y6wyc/nearly_complete_timeline_of_events/" rel="nofollow">time-stamped recap</a>, or you can read a <a href="http://www.reddit.com/r/twitchplayspokemon/wiki/historyoftpp" rel="nofollow">more narrative retelling</a>. But this <a href="https://sites.google.com/site/twitchplayspokemonstatus/" rel="nofollow">public Google document</a> is the easiest way to see at a glance what's up in the game. According to the document, the players are working towards getting past one of the game's trickier ledge sections (tricky when you have 50,000 people playing, at least) as they head towards Victory Road.</p><p style="">Also notable is that the stream was able to revive the Helix fossil into the Pokemon Omanyte. The Helix Fossil is an item given to the player early in the game that cannot be thrown away; it has been elevated to a savior-like status in the chat with prayers of "Praise Helix" and "Base Helix."</p><p style="">Users are able to balance the game by shifting control between an Anarchy mode (where every command from the chat is input into the game) and Democracy (where the most popular commands go through). But <a href="http://www.gamespot.com/articles/twitch-plays-pokemon-is-a-fascinating-vision-of-the-future/1100-6417867/" data-ref-id="1100-6417867">none of the spin-off games (like QWOP and Tetris) have reached the same level of incredible popularity</a>. The phenomenon has seen some drop-off from it's <a href="http://www.gamespot.com/articles/over-60k-people-watching-twitch-play-pokemon-update/1100-6417762/" data-ref-id="1100-6417762">high count of over 100k viewers</a>, currently sitting at just over 50k viewers, though it's likely the game will see another uptick as it nears its conclusion.</p><p style="">Are you going to tune in more frequently now that it's over? And if so, will you work to sabotage the people trying to finish the game, or are you part of the group trying to shift the game to democracy, order, and finality? Either way, Twitch Plays Pokemon has turned out to be a surprising experiment that no one could've seen coming.</p> Sat, 01 Mar 2014 01:23:00 -0800 http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ <p style="">Basement Crawl opens with a cutscene that promises horror and perhaps a bit of mystery. A grandmother sternly tells her granddaughter of the dangers that lurk outside their home, though the grandmother's warning is itself tinged with a sinister tone. What has happened to the outside world? How have these two people survived? Is the grandmother evil? What are these horrific creatures that we're getting glimpses of?</p><p style="">Then you start the game and find a lackluster, multiplayer-only <a href="/bomberman/" data-ref-id="false">Bomberman</a> clone bereft of features and personality. Any promise the premise had is immediately lost, and disappointment--not terror--lurks around every corner.</p><p style="">Basement Crawl is a grid-based game for multiple players in which you bomb things. As one of four different characters, each with slightly different starting stats (one is a bit faster, one has a bit more health, and so on), you lay down bombs--sorry, "traps"--which explode in straight lines in four directions: up, down, left, and right. You can collect power-ups for longer explosions, kick traps away from you, and hide behind a predictable pattern of unbreakable blocks, all in an effort to kill the opposing players over and over again.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2441341-basement_crawl_preview_09.png"></a><figcaption>Wait, am I the crash test dummy in the center or on the left? They both look the same!</figcaption></figure><p style="">If this sounds familiar, then you've probably played a Bomberman game before. Basement Crawl may call its bombs traps, but even the game's dark visuals can't hide the fact that this is just Bomberman with a shoddy horror theme.</p><p style="">Basement Crawl's biggest problem isn't that it's derivative, however; it's that it gives you no options. Never mind that there is no single-player mode whatsoever, not even an option to play against bots for practice. There simply aren't any settings to toggle for what kinds of rules you want to play by. Even when you create your own custom game (which is likely, since there's no matchmaking), you can't set options like match time, the number of kills needed to win, whether or not certain power-ups are disabled, or even a player limit. Your only options are Deathmatch or Team Deathmatch. That's it.</p><p style="">Want to limit your online match to four players, because you think having eight players in a match is too hectic and not very fun? Too bad. Want to disable the ability to kick traps, because that's all some players ever use? No dice. For having been inspired by a classic party game, Basement Crawl sure doesn't want you to have any chance at forming house rules. But hey, you can take your room full of four local players and join online matches with them, so that's something, right?</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2446168-0002.png"></a><figcaption>Ooooh, look at all that blood outside the arena. So scary!</figcaption></figure><p style="">One thing you do get to choose is the arena, though differences between arenas are negligible and almost entirely cosmetic. They come in three flavors, with a few different grid shapes for each: Restaurant Dungeon, Abandoned Circus, and Forgotten Factory. Notably, none of these environments is a basement.</p><p style="">One thing all these environments have in common is that they are dark and cramped. So dark and cramped, in fact, that it's easy to lose track of the action. A pillar of light highlights your location when you spawn, but if you lose track of your character after that first moment, good luck finding it again. It's bad enough that there are only four characters to go around for eight players, but they're not visually distinct enough from each other to quickly pick them out in the dark environments anyway. There is often so much happening onscreen--much of which looks too similar to its surroundings already--that you lose track of the action constantly. As you play, you hear people screaming and a creepy child laughing, but none of it is the least bit effective at delivering on the premise of horror.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2446169-0003.png"></a><figcaption>It's hard to tell in the dark. How many players are here, again?</figcaption></figure><p style="">The only sense of progression is the ability to play online against strangers in an effort to increase your online rank. But since there's no form of matchmaking, your rank means very little. And if you want to increase it at all, you have to actually win matches--as in, win first place in Deathmatch (or as a team in Team Deathmatch). Otherwise, you get nothing. Reaching the maximum rank of 30 could take a very long time.</p><p style="">To top it all off, Basement Crawl is buggy at worst and unfinished at best. For example, when you pause an offline game, the action pauses, but the match timer keeps ticking down. How do you get the act of pausing wrong? It has been a while since a good Bomberman game was released, and nobody else seems to be interested in mimicking that classic gameplay. If you can get a solid group of four local Bomberman fans, and you have no desire to change any of the game's standard settings, you can have some simple fun blowing each other up. But if you're really desperate for this kind of experience, you're better off hunting down just about any Bomberman game from years past, rather than getting dirty crawling through the muck in this basement.</p> Fri, 28 Feb 2014 17:03:00 -0800 http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ Join Garrett as he sneaks his way through the Prologue in this walkthrough of Thief. Fri, 28 Feb 2014 16:29:00 -0800 http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/ Someone has it out for Fable 3, the PS4 virtual reality headset could be very near on the horizon, and what's been happening in Japan?! Fri, 28 Feb 2014 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/

Gamespot's Site MashupPlayStation platforms gets critically acclaimed cloning puzzle game The Swapper in MayTitanfall might get a DLC season pass, pilot-only mode could come after launchValve gives devs tools to configure Steam discounts, salesDayZ doubles size of development team, cooking system in the worksPayday 2 sales pull Starbreeze out of 15-year loss in six monthsTop 5 Skyrim Mods of the Week - Become the Ultimate Thief!PS4, PS3, PS Vita get cartoon-inspired vehicle combat game Cel Damage HDXbox One, 360 get Call of Duty: Ghosts villains-themed customization items March 4The Last of Us final Season Pass DLC adds new single-player difficulty modeSOE All Access Pass delayed two weeksCarmageddon: Reincarnation hits Steam Early Access March 27Twitch Plays Pokemon collects all badges, enters home stretchBasement Crawl ReviewThief Walkthrough - PrologueGS News - PS4 Virtual Reality Headset + Who Thinks Fable 3 Sucked?!

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 02 Mar 2014 03:51:28 -0800 http://www.gamespot.com/articles/playstation-platforms-gets-critically-acclaimed-cloning-puzzle-game-the-swapper-in-may/1100-6418044/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446718-6979404457-20406.jpg" data-ref-id="1300-2446718" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446718-6979404457-20406.jpg" data-ref-id="1300-2446718"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446718-6979404457-20406.jpg"></a></figure><p dir="ltr" style="">Facepalm Games' The Swapper, a puzzle-platformer previously available only on the PC, is coming to the PlayStation 4, PlayStation 3, and PlayStation Vita as a Cross Buy title this year, Sony has announced on the <a href="http://blog.eu.playstation.com/2014/02/26/clone-swapper-ps3-ps4-ps-vita/" rel="nofollow">PlayStation Blog</a>.</p><p dir="ltr" style="">Curve Studios, which previously created ports for <a href="http://www.gamespot.com/thomas-was-alone/">Thomas Was Alone</a> and <a href="http://www.gamespot.com/proteus/">Proteus</a> (as well as its own <a href="http://www.gamespot.com/stealth-bastard/">Stealth Bastard</a>) will port The Swapper to PlayStation platforms. Sony has yet to announce what The Swapper will cost when it's released.</p><p dir="ltr" style="">The Swapper is set on a damaged space station and research facility, which was in part created with clay models, giving the game a dark, creepy look. You're able to create up to four clones of yourself, switch between them, and control them simultaneously in order to solve a variety of devious puzzles.</p><p style=""><a href="http://www.gamespot.com/reviews/the-swapper-review/1900-6408976/">Our review</a> of the PC version found that The Swapper was a smart, good-looking game with engaging puzzle mechanics and great atmosphere, if a little short.</p><div data-embed-type="video" data-ref-id="2300-6408985" data-width="854" data-height="480"><iframe src="/videos/embed/6408985/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 17:57:00 -0800 http://www.gamespot.com/articles/playstation-platforms-gets-critically-acclaimed-cloning-puzzle-game-the-swapper-in-may/1100-6418044/ http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446727-5179501631-24458.jpg"></a></figure><p style="">Tonight during a special Microsoft Store event in Connecticut, <a href="/titanfall/" data-ref-id="false">Titanfall</a> developer Respawn Entertainment explained that the upcoming game could get a DLC season pass and teased that a pilot-only mode may come sometime after launch.</p><p style="">Respawn community manager Abbie Heppe said cofounder <a href="http://www.gamespot.com/articles/titanfall-won-t-have-a-season-pass-or-split-screen-but-it-might-include-some-dinosaurs/1100-6418026/" data-ref-id="1100-6418026">Vince Zampella's tweet this week about the game not having a season pass</a> was a mistake. She clarified tonight that the game won't have an <em><strong>online pass</strong></em>, but said the company has nothing to announce--at least right now--regarding a <em><strong>season pass</strong></em>. Electronic Arts <a href="http://www.gamespot.com/articles/ea-killing-online-passes-for-existing-games/1100-6409065/" data-ref-id="1100-6409065">did away with online passes last year</a>.</p><p style="">A tweet from the official Titanfall Twitter account <a href="https://twitter.com/Titanfallgame/status/439452664166752256" rel="nofollow" data-ref-id="false">apologizes for the confusion</a>.</p><p style="">The season pass would presumably include access to various Titanfall DLC packs at a discounted rate compared to buying them individually. Though Respawn has yet to announce firm plans for post-release support for Titanfall, the developer said previously that <a href="http://www.gamespot.com/articles/titanfall-dlc-in-planning-stages-could-evolve-with-players/1100-6417412/" data-ref-id="1100-6417412">DLC for the game was in the planning stages</a>. Titanfall is a major multiplayer shooter, so significant add-on content should be expected.</p><p style="">Also during the special event tonight at the Westfarms Mall in West Hartford, Conn. Heppe said though a pilot-only multiplayer mode for Titanfall won't be available at release, "we'll see what happens after launch." The chief intrigue of Titanfall is its pilots vs. mechs gameplay, so a pilots-only mode would be a surprise.</p><p style="">Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC, with an Xbox 360 version--developed externally at Bluepoint Games--to follow on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. Microsoft is <a href="http://www.gamespot.com/articles/microsoft-throwing-huge-titanfall-launch-party-in-texas/1100-6418024/" data-ref-id="1100-6418024">throwing a huge party in Texas</a> to mark the game's release.</p><div data-embed-type="video" data-ref-id="2300-6417279" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417279/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 17:52:00 -0800 http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ http://www.gamespot.com/articles/valve-gives-devs-tools-to-configure-steam-discounts-sales/1100-6418042/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446675-1517947464-22823.jpg" data-ref-id="1300-2446675" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446675-1517947464-22823.jpg" data-ref-id="1300-2446675"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446675-1517947464-22823.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Valve has announced new tools that will allow developers to configure their own discounts for custom sale periods on Steam or opt in to take part in upcoming weeklong sales.</p><p dir="ltr" style="">According to an image of the announcement sent out to developers and posted to <a href="http://www.reddit.com/r/Steam/comments/1yy56p/steamwork_developers_now_can_self_discount_their/" rel="nofollow">Reddit</a>, to participate in weeklong deals, a developer can select from the upcoming promotions, up to two months ahead of time, and just enter the desired discount percentage.</p><p dir="ltr" style="">Custom discounts can be set up two months in advance, and can run for up to two weeks at most. Developers can set the percentage of the discount here as well.</p><p dir="ltr" style="">Steam sales have been known to be hugely profitable for some developers. Q-Games, for example, <a href="http://www.gamespot.com/articles/deep-discount-in-steam-sale-makes-q-games-a-lot-of-money/1100-6416887/">doubled its lifetime income</a> on the PC version of <a href="http://www.gamespot.com/phoenix-cms/reviews/form?id=6195402/">PixelJunk Eden</a> after the game was featured in a flash sale as part of the 2013 Steam holiday sale.</p><p dir="ltr" style="">However, indie developer Jason Rohrer recently argued that "<a href="http://www.gamespot.com/articles/sales-screw-your-fans-says-indie-dev/1100-6417177/">sales screw fans</a>" over the long-term, training them to wait for discounts rather than ever pay the full price for a game when it launches.</p><p style="">Either way, the new tools should at least give developers more control on when and by how much they discount their games, and might mean we'll see more discounts throughout the year.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 14:29:00 -0800 http://www.gamespot.com/articles/valve-gives-devs-tools-to-configure-steam-discounts-sales/1100-6418042/ http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446664-3079378068-tumbl.png" data-ref-id="1300-2446664" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446664-3079378068-tumbl.png" data-ref-id="1300-2446664"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446664-3079378068-tumbl.png"></a></figure><p style=""> </p><p dir="ltr" style="">The <a href="http://www.gamespot.com/dayz/">DayZ</a> development team at Bohemia Interactive is being doubled in size, a post to <a href="http://dayzdev.tumblr.com/post/78119153354/weekly-report-starting-our-focus-on-survival" rel="nofollow">the game's development blog reveals</a>.</p><p dir="ltr" style="">DayZ creator Dean "Rocket" Hall wrote the post himself, detailing several fixes and new systems that will be added to the game soon. Earlier this week, <a href="http://www.gamespot.com/articles/dayz-creator-dean-rocket-hall-will-leave-developer-bohemia-this-year/1100-6417925/">he announced that he plans to step down as the head of the popular open-world survival game</a> before the end of this year, and will start a new studio in New Zealand.</p><p dir="ltr" style="">The most interesting addition to the game revealed in the post is a new cooking system. "Heavily inspired by the outstanding cooking system in <a href="http://www.gamespot.com/project-zomboid/">Project Zomboid</a>, this will be part of a wider push in March to focus on Survival aspects of the game in general," Hall said.</p><p dir="ltr" style="">The cooking system will allow you to turn your cooking device on (a fireplace or stove) and then place items in it. Items will slowly heat up and become "cooked" when they reach the required heat, or become something else, like soup. "We're very excited by the possibilities for this system," Hall said.</p><p dir="ltr" style="">The team is also implementing several bug fixes, adding new animations, and improving stability. Finally, Hall said that there is much more going on, and that we'll see a roadmap for the rest of the year "very soon."</p><div data-embed-type="video" data-ref-id="2300-6410151" data-width="854" data-height="480"><iframe src="/videos/embed/6410151/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 13:41:00 -0800 http://www.gamespot.com/articles/dayz-doubles-size-of-development-team-cooking-system-in-the-works/1100-6418041/ http://www.gamespot.com/articles/payday-2-sales-pull-starbreeze-out-of-15-year-loss-in-six-months/1100-6418040/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446630-1004341237-24149.jpg" data-ref-id="1300-2446630" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446630-1004341237-24149.jpg" data-ref-id="1300-2446630"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446630-1004341237-24149.jpg"></a></figure><p dir="ltr" style="">Since it was founded in 1998, Starbreeze has developed several well-known, critically acclaimed games including <a href="http://www.gamespot.com/reviews/the-chronicles-of-riddick-escape-from-butcher-bay-/1900-6099643/">The Chronicles of Riddick Escape From Butcher Bay</a>, <a href="http://www.gamespot.com/reviews/the-darkness-review/1900-6173249/">The Darkness</a>, and <a href="http://www.gamespot.com/reviews/syndicate-review/1900-6350825/">Syndicate</a>. But <a href="http://www.starbreeze.com/wp-content/uploads/2014/02/2014-02-27-Press-release-Half-Year-Report-July-1-December-31-2013.pdf" rel="nofollow">a recent press release from the Swedish developer</a> revealed that it only recently turned a profit, thanks mostly to <a href="http://www.gamespot.com/payday-2/">Payday 2</a>.</p><p dir="ltr" style="">For example, Starbreeze reported that it made $6.1 million in the last fiscal quarter, with $5.3 million in Payday 2 sales alone.</p><p dir="ltr" style="">"To put the past six months in perspective, I would like to highlight that Starbreeze historically, from 1998 to June 2013, accumulated a total loss of SEK 94 million ($14.4 million)," CEO Bo Andersson Klint said. "Thanks to our new business model, reorganization and a focus on our own brands, we have—in only two quarters—generated a profit before tax of SEK 104 million ($16 million)."</p><p dir="ltr" style="">Payday 2 was created by Overkill, another Swedish developer that Starbreeze acquired in 2012, and is published by 505 Games. The press release revealed that Starbreeze signed an "improved" contract with 505 Games to continue developing and refining Payday 2 for the next 20 months.</p><p style="">Klint said that <a href="http://www.gamespot.com/brothers-a-tale-of-two-sons/">Brothers: A Tale of Two Sons</a> also "finally" started generating royalty income for Starbreeze, bringing in around $250,000 in the last quarter.</p><div data-embed-type="video" data-ref-id="2300-6413623" data-width="854" data-height="480"><iframe src="/videos/embed/6413623/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 12:05:00 -0800 http://www.gamespot.com/articles/payday-2-sales-pull-starbreeze-out-of-15-year-loss-in-six-months/1100-6418040/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-become-the-ultimate-/2300-6417453/ Kevin isn't known for subtlety, but with five of the best thief mods behind him can he become the master of stealth? The king of conniving? The prophet of profitability? Find out in Top 5 Skyrim Mods. Sat, 01 Mar 2014 12:00:00 -0800 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-become-the-ultimate-/2300-6417453/ http://www.gamespot.com/articles/ps4-ps3-ps-vita-get-cartoon-inspired-vehicle-combat-game-cel-damage-hd/1100-6418039/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446610-0206758579-CelDa.png" data-ref-id="1300-2446610" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446610-0206758579-CelDa.png" data-ref-id="1300-2446610"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446610-0206758579-CelDa.png"></a></figure><p style="">Developer Finish Line Games announced it's bringing the cartoon-inspired vehicle combat game Cel Damage HD to PlayStation 4, PlayStation 3, and PlayStation Vita this spring</p><p dir="ltr" style="">Originally developed by Pseudo Interactive and released in 2001 on Xbox, PlayStation 2, and GameCube, <a href="http://www.gamespot.com/cel-damage/">Cel Damage</a> was a vehicle combat game much like Twisted Metal, only with cel shaded graphics and a Looney Tunes approach to weapons and gameplay. It was not well received by GameSpot at the time, getting a score of 5.7 in <a href="http://www.gamespot.com/reviews/cel-damage-review/1900-2825349/">our review</a>.</p><p dir="ltr" style="">Cel Damage HD will feature six playable characters, 13 arenas, 10 cars and more than 30 power-ups.</p><p dir="ltr" style="">"As longtime developers we've always enjoyed games that meld the realm of video games with other, similar forms of entertainment," co-founder of Finish Line Games Daniel Posner said. "With Cel Damage HD, we're bringing back one of our favorite mash-ups of classic vehicle combat games and cartoon animation to give players the distinct experience of playing as if they are in a cartoon."</p><p style="">Cel Damage HD will be Finish Line's first game. It will be available as a Cross-Buy release on the PlayStation Store this spring.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 11:17:00 -0800 http://www.gamespot.com/articles/ps4-ps3-ps-vita-get-cartoon-inspired-vehicle-combat-game-cel-damage-hd/1100-6418039/ http://www.gamespot.com/articles/xbox-one-360-get-call-of-duty-ghosts-villains-themed-customization-items-march-4/1100-6418038/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446588-1195853964-codgh.jpg" data-ref-id="1300-2446588" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446588-1195853964-codgh.jpg" data-ref-id="1300-2446588"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446588-1195853964-codgh.jpg"></a></figure><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p dir="ltr" style="">Xbox One and Xbox 360 players will be able to buy villains-themed customization items for <a href="http://www.gamespot.com/call-of-duty-ghosts/">Call of Duty: Ghosts</a>' multiplayer mode on March 4, <a href="http://www.oneofswords.com/community/1os/blog/2014/02/27/new-customization-items-coming-soon-for-cod-ghosts-and-black-ops-ii#.UxIeg_m-2uR" rel="nofollow">Activision Community Manager Dan Amrich announced on his blog</a>.</p><p dir="ltr" style="">Fans of the Call of Duty series will see some familiar, despicable faces. The Makarov Legend Pack will allow you to play as the antagonist from <a href="http://www.gamespot.com/call-of-duty-modern-warfare-3/">Call of Duty: Modern Warfare 3</a>, Vladimir Makarov, and will include a Makarov-themed Personalization Pack with a weapon camo, patch, reticle, playcard, and background. <a href="http://www.gamespot.com/articles/will-call-of-duty-ghosts-feature-some-new-captain-price-dlc-update/1100-6417711/">Like the Captain Price Legend Pack before it</a>, The Makarov Legend Pack will cost $4.</p><p dir="ltr" style="">For $2 each, you'll also be able to play multiplayer as Gabriel Rorke, the villain from Call of Duty: Ghosts, Irman Zakhaev, the villain from <a href="http://www.gamespot.com/call-of-duty-4-modern-warfare/">Call of Duty 4: Modern Warfare</a>, or some random soldier in a Hazmat suit.</p><p dir="ltr" style="">The customization items will be available on Xbox One and Xbox 360 first, and no release date has been announced yet for other platforms.</p><p style="">For more on Call of Duty: Ghosts be sure to read <a href="http://www.gamespot.com/reviews/call-of-duty-ghosts-review/1900-6415523/">our review</a>.</p><div data-embed-type="video" data-ref-id="2300-6415912" data-width="854" data-height="480"><iframe src="/videos/embed/6415912/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 10:17:00 -0800 http://www.gamespot.com/articles/xbox-one-360-get-call-of-duty-ghosts-villains-themed-customization-items-march-4/1100-6418038/ http://www.gamespot.com/articles/the-last-of-us-final-season-pass-dlc-adds-new-single-player-difficulty-mode/1100-6418037/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446550-9946934307-24424.jpg" data-ref-id="1300-2446550" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446550-9946934307-24424.jpg" data-ref-id="1300-2446550"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446550-9946934307-24424.jpg"></a></figure><p style="">Developer Naughty Dog has announced that the final piece of DLC included in the <a href="http://www.gamespot.com/articles/the-last-of-us-season-pass-detailed/1100-6408991/">$20 Season Pass</a> for <a href="http://www.gamespot.com/the-last-of-us/">The Last of Us</a> will add a new difficulty mode for the single-player campaign.</p><p dir="ltr" style="">At the moment, The Last of Us has Easy, Normal, Hard, and Survivor difficulty modes, with the last one disabling the game's useful "listening" ability. Naughty Dog did not specify how the new difficulty mode will change the experience.</p><p dir="ltr" style="">According to<a href="http://www.naughtydog.com/site/post/go_behind_the_scenes_of_the_last_of_us_and_the_last_of_us_left_behind" rel="nofollow"> the latest post on Naughty Dog's official website</a>, the DLC will also be "chock full of multiplayer goodness," with more maps, weapons and skills. Naughty Dog did not announce a release date, but said it will have more details on this latest piece of DLC as it nears completion.</p><p dir="ltr" style="">The announcement also came with a new short documentary about the making of <a href="http://www.gamespot.com/reviews/the-last-of-us-left-behind-review/1900-6415658/">The Last of Us: Left Behind</a>, the only story-driven, single-player expansion Naughty Dog plans to add to the game. If you want to find out more about Naughty Dog's development process, the company also <a href="http://www.gamespot.com/articles/the-last-of-us-making-of-documentary-now-available-for-free/1100-6417882/">recently released the feature length documentary, Grounded: The Making of The Last of Us</a>, on <a href="http://www.youtube.com/watch?v=R0l7LzC_h8I" rel="nofollow">YouTube</a> and Amazon.</p><p style="">Last week, The Last of Us Creative Director Neil Druckmann said that <a href="http://www.gamespot.com/articles/the-last-of-us-2-is-a-50-50-chance/1100-6417906/">there's a 50 percent chance that Naughty Dog will make a full sequel to The Last of Us</a>.</p><div data-embed-type="video" data-ref-id="2300-6417222" data-width="854" data-height="480"><iframe src="/videos/embed/6417222/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 09:09:00 -0800 http://www.gamespot.com/articles/the-last-of-us-final-season-pass-dlc-adds-new-single-player-difficulty-mode/1100-6418037/ http://www.gamespot.com/articles/soe-all-access-pass-delayed-two-weeks/1100-6418036/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446523-1994610370-20383.jpg" data-ref-id="1300-2446523" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446523-1994610370-20383.jpg" data-ref-id="1300-2446523"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446523-1994610370-20383.jpg"></a></figure><p style="">The SOE All Access program will launch on April 16, two weeks after the original April 2 launch date, according to what SOE President <a href="https://twitter.com/j_smedley/status/439174334985166848" rel="nofollow">John Smedley said on Twitter</a>.</p><div data-embed-type="tweet" data-src="https://twitter.com/j_smedley/status/439174334985166848"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>Looking like new membership plans will go live around 4/16 instead of 4/2. Lots of stuff to finish</p> — John Smedley (@j_smedley) <a href="https://twitter.com/j_smedley/statuses/439174334985166848" rel="nofollow">February 27, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><p dir="ltr" style="">SOE revealed the All Access program last month after it announced it was <a href="http://www.gamespot.com/articles/soe-shutting-down-four-mmos-including-star-wars-clone-wars-adventures/1100-6417333/">shutting down several of its massively multiplayer online role-playing games</a>.</p><p dir="ltr" style="">SOE All Access gives subscribers top-tier membership level in EverQuest, <a href="http://www.gamespot.com/everquest-ii-extended/">EverQuest II</a>, <a href="http://www.gamespot.com/dc-universe-online/">DC Universe Online</a> for the PC, <a href="http://www.gamespot.com/planetside-2/">PlanetSide 2</a> for the PC, and the upcoming <a href="http://www.gamespot.com/everquest-next/">EverQuest Next</a> and <a href="http://www.gamespot.com/everquest-next-landmark/">EverQuest Next Landmark</a>. Players with existing memberships in any of SOE's games will be upgraded to the All Access program.</p><p dir="ltr" style="">All Access membership starts at $14.99, with extra savings for three, six, and one year plans. It will also include a 10 percent discount on marketplace purchases, 500 Station Cash per month, and access to exclusive promotions.</p><p dir="ltr" style="">For more on SOE's upcoming EveryQuest Next Landmark, make sure to read<a href="http://www.gamespot.com/articles/you-decide-the-future-of-everquest-next-landmark/1100-6417446/"> our preview of its creation tools</a>.</p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 07:19:00 -0800 http://www.gamespot.com/articles/soe-all-access-pass-delayed-two-weeks/1100-6418036/ http://www.gamespot.com/articles/carmageddon-reincarnation-hits-steam-early-access-march-27/1100-6418035/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446493-3262991933-crush.jpg" data-ref-id="1300-2446493" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446493-3262991933-crush.jpg" data-ref-id="1300-2446493"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2446493-3262991933-crush.jpg"></a></figure><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p dir="ltr" style=""><a href="http://www.gamespot.com/carmageddon-reincarnation/">Carmageddon: Reincarnation</a> will arrive on Steam Early Access on March 27, developer Stainless Games has announced.</p><p dir="ltr" style="">Stainless Games has yet to announce a price, but said that Kickstarter backers will be able to play the game two weeks before its Steam release.</p><p dir="ltr" style="">Carmageddon: Reincarnation will revive the "points for pedestrians" destruction derby-style car game series, which started in 1997, and was last seen in 2000 with the unfortunate <a href="http://www.gamespot.com/carmageddon-3-tdr-2000/">Carmageddon 3: TDR 2000</a>.</p><p dir="ltr" style="">"It's brilliant to see our demonic baby rise screaming from the grave," Stainless Games co-founder and CEO Patrick Buckland said. "This time we could finally do the stuff that we wanted to do 17 years ago. More blood was the main thing. Rivers of livers – that's what we wanted. Being publisher as well as developer means we get to be stupid."</p><p dir="ltr" style="">The game was <a href="http://www.gamespot.com/articles/carmageddon-reincarnation-successfully-funded/1100-6378953/">funded on Kickstarter in 2012</a> with over $625,000, and last year Stainless Games <a href="http://www.gamespot.com/articles/carmageddon-dev-raises-35-million/1100-6405671/">raised an additional $3.5 million</a> from Bullfrog Productions founder Les Edgar, which the developer said would allow it to bring Carmageddon: Reincarnation to Xbox One and PlayStation 4 as well as PC.</p><p style="">As the damage tech demo that Stainless released alongside the announcement makes obvious, Carmageddon: Reincarnation is currently in a pre-alpha phase.</p><div data-embed-type="video" data-ref-id="2300-6417460" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417460/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 01 Mar 2014 06:52:00 -0800 http://www.gamespot.com/articles/carmageddon-reincarnation-hits-steam-early-access-march-27/1100-6418035/ http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ <p style="">UPDATE 3/1/2014</p><p style="">Early this morning, after 16 days and seven hours of continuous play, Twitch Plays Pokemon beat the game! Congratulations to everyone who participated!</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png"></a></figure><p style=""> </p><p style=""> </p><p style="">UPDATE 2/28/2014</p><p style="">And they did it! Twitch Plays Pokemon has officially beaten the Final Four and become a Pokemon Master...but they still need to beat their rival, BLUE.</p><div data-embed-type="html"><blockquote class="twitter-tweet"><p style="">We did it :') <a href="http://t.co/dvCNiUENm4" rel="nofollow">pic.twitter.com/dvCNiUENm4</a></p> &mdash; TwitchPlaysPokemon (@TwitchPokemon) <a href="https://twitter.com/TwitchPokemon/statuses/439533666000060416" rel="nofollow">February 28, 2014</a></blockquote><script charset="utf-8" type="text/javascript" src="//platform.twitter.com/widgets.js" async=""></script></div><p style=""><em>The original story appears below.</em></p><div data-embed-type="video" data-src="http://www.twitch.tv/twitchplayspokemon" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.twitch.tv%2Fwidgets%2Flive_embed_player.swf%3Fchannel%3Dtwitchplayspokemon&amp;fv=hostname%3Dwww.twitch.tv%26start_volume%3D25%26channel%3Dtwitchplayspokemon%26auto_play%3Dfalse&amp;url=http%3A%2F%2Fwww.twitch.tv%2Ftwitchplayspokemon&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=application%2Fx-shockwave-flash&amp;schema=twitch&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Against seemingly impossible odds, the Twitch Plays Pokemon stream has collected all of the game's badges and is getting ready to take on the Elite Four.</p><p style="">If you'd like a complete recap of events, Reddit has put together an exhaustively <a href="http://www.reddit.com/r/twitchplayspokemon/comments/1y6wyc/nearly_complete_timeline_of_events/" rel="nofollow">time-stamped recap</a>, or you can read a <a href="http://www.reddit.com/r/twitchplayspokemon/wiki/historyoftpp" rel="nofollow">more narrative retelling</a>. But this <a href="https://sites.google.com/site/twitchplayspokemonstatus/" rel="nofollow">public Google document</a> is the easiest way to see at a glance what's up in the game. According to the document, the players are working towards getting past one of the game's trickier ledge sections (tricky when you have 50,000 people playing, at least) as they head towards Victory Road.</p><p style="">Also notable is that the stream was able to revive the Helix fossil into the Pokemon Omanyte. The Helix Fossil is an item given to the player early in the game that cannot be thrown away; it has been elevated to a savior-like status in the chat with prayers of "Praise Helix" and "Base Helix."</p><p style="">Users are able to balance the game by shifting control between an Anarchy mode (where every command from the chat is input into the game) and Democracy (where the most popular commands go through). But <a href="http://www.gamespot.com/articles/twitch-plays-pokemon-is-a-fascinating-vision-of-the-future/1100-6417867/" data-ref-id="1100-6417867">none of the spin-off games (like QWOP and Tetris) have reached the same level of incredible popularity</a>. The phenomenon has seen some drop-off from it's <a href="http://www.gamespot.com/articles/over-60k-people-watching-twitch-play-pokemon-update/1100-6417762/" data-ref-id="1100-6417762">high count of over 100k viewers</a>, currently sitting at just over 50k viewers, though it's likely the game will see another uptick as it nears its conclusion.</p><p style="">Are you going to tune in more frequently now that it's over? And if so, will you work to sabotage the people trying to finish the game, or are you part of the group trying to shift the game to democracy, order, and finality? Either way, Twitch Plays Pokemon has turned out to be a surprising experiment that no one could've seen coming.</p> Sat, 01 Mar 2014 01:23:00 -0800 http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ <p style="">Basement Crawl opens with a cutscene that promises horror and perhaps a bit of mystery. A grandmother sternly tells her granddaughter of the dangers that lurk outside their home, though the grandmother's warning is itself tinged with a sinister tone. What has happened to the outside world? How have these two people survived? Is the grandmother evil? What are these horrific creatures that we're getting glimpses of?</p><p style="">Then you start the game and find a lackluster, multiplayer-only <a href="/bomberman/" data-ref-id="false">Bomberman</a> clone bereft of features and personality. Any promise the premise had is immediately lost, and disappointment--not terror--lurks around every corner.</p><p style="">Basement Crawl is a grid-based game for multiple players in which you bomb things. As one of four different characters, each with slightly different starting stats (one is a bit faster, one has a bit more health, and so on), you lay down bombs--sorry, "traps"--which explode in straight lines in four directions: up, down, left, and right. You can collect power-ups for longer explosions, kick traps away from you, and hide behind a predictable pattern of unbreakable blocks, all in an effort to kill the opposing players over and over again.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2441341-basement_crawl_preview_09.png"></a><figcaption>Wait, am I the crash test dummy in the center or on the left? They both look the same!</figcaption></figure><p style="">If this sounds familiar, then you've probably played a Bomberman game before. Basement Crawl may call its bombs traps, but even the game's dark visuals can't hide the fact that this is just Bomberman with a shoddy horror theme.</p><p style="">Basement Crawl's biggest problem isn't that it's derivative, however; it's that it gives you no options. Never mind that there is no single-player mode whatsoever, not even an option to play against bots for practice. There simply aren't any settings to toggle for what kinds of rules you want to play by. Even when you create your own custom game (which is likely, since there's no matchmaking), you can't set options like match time, the number of kills needed to win, whether or not certain power-ups are disabled, or even a player limit. Your only options are Deathmatch or Team Deathmatch. That's it.</p><p style="">Want to limit your online match to four players, because you think having eight players in a match is too hectic and not very fun? Too bad. Want to disable the ability to kick traps, because that's all some players ever use? No dice. For having been inspired by a classic party game, Basement Crawl sure doesn't want you to have any chance at forming house rules. But hey, you can take your room full of four local players and join online matches with them, so that's something, right?</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2446168-0002.png"></a><figcaption>Ooooh, look at all that blood outside the arena. So scary!</figcaption></figure><p style="">One thing you do get to choose is the arena, though differences between arenas are negligible and almost entirely cosmetic. They come in three flavors, with a few different grid shapes for each: Restaurant Dungeon, Abandoned Circus, and Forgotten Factory. Notably, none of these environments is a basement.</p><p style="">One thing all these environments have in common is that they are dark and cramped. So dark and cramped, in fact, that it's easy to lose track of the action. A pillar of light highlights your location when you spawn, but if you lose track of your character after that first moment, good luck finding it again. It's bad enough that there are only four characters to go around for eight players, but they're not visually distinct enough from each other to quickly pick them out in the dark environments anyway. There is often so much happening onscreen--much of which looks too similar to its surroundings already--that you lose track of the action constantly. As you play, you hear people screaming and a creepy child laughing, but none of it is the least bit effective at delivering on the premise of horror.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2446169-0003.png"></a><figcaption>It's hard to tell in the dark. How many players are here, again?</figcaption></figure><p style="">The only sense of progression is the ability to play online against strangers in an effort to increase your online rank. But since there's no form of matchmaking, your rank means very little. And if you want to increase it at all, you have to actually win matches--as in, win first place in Deathmatch (or as a team in Team Deathmatch). Otherwise, you get nothing. Reaching the maximum rank of 30 could take a very long time.</p><p style="">To top it all off, Basement Crawl is buggy at worst and unfinished at best. For example, when you pause an offline game, the action pauses, but the match timer keeps ticking down. How do you get the act of pausing wrong? It has been a while since a good Bomberman game was released, and nobody else seems to be interested in mimicking that classic gameplay. If you can get a solid group of four local Bomberman fans, and you have no desire to change any of the game's standard settings, you can have some simple fun blowing each other up. But if you're really desperate for this kind of experience, you're better off hunting down just about any Bomberman game from years past, rather than getting dirty crawling through the muck in this basement.</p> Fri, 28 Feb 2014 17:03:00 -0800 http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ Join Garrett as he sneaks his way through the Prologue in this walkthrough of Thief. Fri, 28 Feb 2014 16:29:00 -0800 http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/ Someone has it out for Fable 3, the PS4 virtual reality headset could be very near on the horizon, and what's been happening in Japan?! Fri, 28 Feb 2014 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/


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Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 01 Maret 2014 | 19.51

Gamespot's Site MashupTwitch Plays Pokemon collects all badges, enters home stretchBasement Crawl ReviewThief Walkthrough - PrologueGS News - PS4 Virtual Reality Headset + Who Thinks Fable 3 Sucked?!Pilotwings Highlights - MEGABITPlants vs Zombies: Garden Warfare - Plants Starter GuidePath of Exile: Sacrifice of the Vaal - Official TrailerPath of Exile: Sacrifice of the Vaal - Now PlayingYoshi's New Island - PreviewDonkey Kong/Metroid Prime dev calls Wii U a "powerhouse," confirms new gameThe Best South Park Episodes to Watch Before Playing The Stick of TruthFeedbackula - Thief Stealth Sourness!PlayStation Plus Free Games of MarchThe Threat of Microtransactions Looming Over Plants vs. Zombies: Garden WarfareThis is what a 'fourth-person' PS4 and PS Vita game looks like

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 01 Mar 2014 03:51:04 -0800 http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ <p style="">UPDATE 3/1/2014</p><p style="">Early this morning, after 16 days and seven hours of continuous play, Twitch Plays Pokemon beat the game! Congratulations to everyone who participated!</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png"></a></figure><p style=""> </p><p style=""> </p><p style="">UPDATE 2/28/2014</p><p style="">And they did it! Twitch Plays Pokemon has officially beaten the Final Four and become a Pokemon Master...but they still need to beat their rival, BLUE.</p><div data-embed-type="html"><blockquote class="twitter-tweet"><p style="">We did it :') <a href="http://t.co/dvCNiUENm4" rel="nofollow">pic.twitter.com/dvCNiUENm4</a></p> &mdash; TwitchPlaysPokemon (@TwitchPokemon) <a href="https://twitter.com/TwitchPokemon/statuses/439533666000060416" rel="nofollow">February 28, 2014</a></blockquote><script charset="utf-8" type="text/javascript" src="//platform.twitter.com/widgets.js" async=""></script></div><p style=""><em>The original story appears below.</em></p><div data-embed-type="video" data-src="http://www.twitch.tv/twitchplayspokemon" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.twitch.tv%2Fwidgets%2Flive_embed_player.swf%3Fchannel%3Dtwitchplayspokemon&amp;fv=hostname%3Dwww.twitch.tv%26start_volume%3D25%26channel%3Dtwitchplayspokemon%26auto_play%3Dfalse&amp;url=http%3A%2F%2Fwww.twitch.tv%2Ftwitchplayspokemon&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=application%2Fx-shockwave-flash&amp;schema=twitch&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Against seemingly impossible odds, the Twitch Plays Pokemon stream has collected all of the game's badges and is getting ready to take on the Elite Four.</p><p style="">If you'd like a complete recap of events, Reddit has put together an exhaustively <a href="http://www.reddit.com/r/twitchplayspokemon/comments/1y6wyc/nearly_complete_timeline_of_events/" rel="nofollow">time-stamped recap</a>, or you can read a <a href="http://www.reddit.com/r/twitchplayspokemon/wiki/historyoftpp" rel="nofollow">more narrative retelling</a>. But this <a href="https://sites.google.com/site/twitchplayspokemonstatus/" rel="nofollow">public Google document</a> is the easiest way to see at a glance what's up in the game. According to the document, the players are working towards getting past one of the game's trickier ledge sections (tricky when you have 50,000 people playing, at least) as they head towards Victory Road.</p><p style="">Also notable is that the stream was able to revive the Helix fossil into the Pokemon Omanyte. The Helix Fossil is an item given to the player early in the game that cannot be thrown away; it has been elevated to a savior-like status in the chat with prayers of "Praise Helix" and "Base Helix."</p><p style="">Users are able to balance the game by shifting control between an Anarchy mode (where every command from the chat is input into the game) and Democracy (where the most popular commands go through). But <a href="http://www.gamespot.com/articles/twitch-plays-pokemon-is-a-fascinating-vision-of-the-future/1100-6417867/" data-ref-id="1100-6417867">none of the spin-off games (like QWOP and Tetris) have reached the same level of incredible popularity</a>. The phenomenon has seen some drop-off from it's <a href="http://www.gamespot.com/articles/over-60k-people-watching-twitch-play-pokemon-update/1100-6417762/" data-ref-id="1100-6417762">high count of over 100k viewers</a>, currently sitting at just over 50k viewers, though it's likely the game will see another uptick as it nears its conclusion.</p><p style="">Are you going to tune in more frequently now that it's over? And if so, will you work to sabotage the people trying to finish the game, or are you part of the group trying to shift the game to democracy, order, and finality? Either way, Twitch Plays Pokemon has turned out to be a surprising experiment that no one could've seen coming.</p> Sat, 01 Mar 2014 01:23:00 -0800 http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ <p style="">Basement Crawl opens with a cutscene that promises horror and perhaps a bit of mystery. A grandmother sternly tells her granddaughter of the dangers that lurk outside their home, though the grandmother's warning is itself tinged with a sinister tone. What has happened to the outside world? How have these two people survived? Is the grandmother evil? What are these horrific creatures that we're getting glimpses of?</p><p style="">Then you start the game and find a lackluster, multiplayer-only <a href="/bomberman/" data-ref-id="false">Bomberman</a> clone bereft of features and personality. Any promise the premise had is immediately lost, and disappointment--not terror--lurks around every corner.</p><p style="">Basement Crawl is a grid-based game for multiple players in which you bomb things. As one of four different characters, each with slightly different starting stats (one is a bit faster, one has a bit more health, and so on), you lay down bombs--sorry, "traps"--which explode in straight lines in four directions: up, down, left, and right. You can collect power-ups for longer explosions, kick traps away from you, and hide behind a predictable pattern of unbreakable blocks, all in an effort to kill the opposing players over and over again.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2441341-basement_crawl_preview_09.png"></a><figcaption>Wait, am I the crash test dummy in the center or on the left? They both look the same!</figcaption></figure><p style="">If this sounds familiar, then you've probably played a Bomberman game before. Basement Crawl may call its bombs traps, but even the game's dark visuals can't hide the fact that this is just Bomberman with a shoddy horror theme.</p><p style="">Basement Crawl's biggest problem isn't that it's derivative, however; it's that it gives you no options. Never mind that there is no single-player mode whatsoever, not even an option to play against bots for practice. There simply aren't any settings to toggle for what kinds of rules you want to play by. Even when you create your own custom game (which is likely, since there's no matchmaking), you can't set options like match time, the number of kills needed to win, whether or not certain power-ups are disabled, or even a player limit. Your only options are Deathmatch or Team Deathmatch. That's it.</p><p style="">Want to limit your online match to four players, because you think having eight players in a match is too hectic and not very fun? Too bad. Want to disable the ability to kick traps, because that's all some players ever use? No dice. For having been inspired by a classic party game, Basement Crawl sure doesn't want you to have any chance at forming house rules. But hey, you can take your room full of four local players and join online matches with them, so that's something, right?</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2446168-0002.png"></a><figcaption>Ooooh, look at all that blood outside the arena. So scary!</figcaption></figure><p style="">One thing you do get to choose is the arena, though differences between arenas are negligible and almost entirely cosmetic. They come in three flavors, with a few different grid shapes for each: Restaurant Dungeon, Abandoned Circus, and Forgotten Factory. Notably, none of these environments is a basement.</p><p style="">One thing all these environments have in common is that they are dark and cramped. So dark and cramped, in fact, that it's easy to lose track of the action. A pillar of light highlights your location when you spawn, but if you lose track of your character after that first moment, good luck finding it again. It's bad enough that there are only four characters to go around for eight players, but they're not visually distinct enough from each other to quickly pick them out in the dark environments anyway. There is often so much happening onscreen--much of which looks too similar to its surroundings already--that you lose track of the action constantly. As you play, you hear people screaming and a creepy child laughing, but none of it is the least bit effective at delivering on the premise of horror.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2446169-0003.png"></a><figcaption>It's hard to tell in the dark. How many players are here, again?</figcaption></figure><p style="">The only sense of progression is the ability to play online against strangers in an effort to increase your online rank. But since there's no form of matchmaking, your rank means very little. And if you want to increase it at all, you have to actually win matches--as in, win first place in Deathmatch (or as a team in Team Deathmatch). Otherwise, you get nothing. Reaching the maximum rank of 30 could take a very long time.</p><p style="">To top it all off, Basement Crawl is buggy at worst and unfinished at best. For example, when you pause an offline game, the action pauses, but the match timer keeps ticking down. How do you get the act of pausing wrong? It has been a while since a good Bomberman game was released, and nobody else seems to be interested in mimicking that classic gameplay. If you can get a solid group of four local Bomberman fans, and you have no desire to change any of the game's standard settings, you can have some simple fun blowing each other up. But if you're really desperate for this kind of experience, you're better off hunting down just about any Bomberman game from years past, rather than getting dirty crawling through the muck in this basement.</p> Fri, 28 Feb 2014 17:03:00 -0800 http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ Join Garrett as he sneaks his way through the Prologue in this walkthrough of Thief. Fri, 28 Feb 2014 16:29:00 -0800 http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/ Someone has it out for Fable 3, the PS4 virtual reality headset could be very near on the horizon, and what's been happening in Japan?! Fri, 28 Feb 2014 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/ http://www.gamespot.com/videos/pilotwings-highlights-megabit/2300-6417475/ Shaun and Peter try their hands with bi-planes, jet packs, hang gliders, and skydiving in this weeks MEGABIT Pilot Wings edition. Fri, 28 Feb 2014 15:47:00 -0800 http://www.gamespot.com/videos/pilotwings-highlights-megabit/2300-6417475/ http://www.gamespot.com/videos/plants-vs-zombies-garden-warfare-plants-starter-gu/2300-6417462/ Soak up these tips like sunshine and put your root down on some zombies in this starter guide. Fri, 28 Feb 2014 15:44:00 -0800 http://www.gamespot.com/videos/plants-vs-zombies-garden-warfare-plants-starter-gu/2300-6417462/ http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-official-trail/2300-6417461/ Take a look at this official trailer for the Sacrifice of the Vaal update to Path of Exile, coming out on March 5. Fri, 28 Feb 2014 15:29:00 -0800 http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-official-trail/2300-6417461/ http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-now-playing/2300-6417445/ Kevin VanOrd is joined by Chris Wilson to talk about the Sacrifice of the Vaal DLC including Vaal skill gems, new areas, and talk about the new leagues. Fri, 28 Feb 2014 15:01:00 -0800 http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-now-playing/2300-6417445/ http://www.gamespot.com/videos/yoshi-s-new-island-preview/2300-6417459/ Yoshi and Baby Mario are back again! Check out Tom's preview on this upcoming title for the 3DS. Fri, 28 Feb 2014 14:07:00 -0800 http://www.gamespot.com/videos/yoshi-s-new-island-preview/2300-6417459/ http://www.gamespot.com/articles/donkey-kong-metroid-prime-dev-calls-wii-u-a-powerhouse-confirms-new-game/1100-6418032/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2405018-wiiu_dkctf_12-18_pr_03.jpg" data-ref-id="1300-2405018" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2405018-wiiu_dkctf_12-18_pr_03.jpg" data-ref-id="1300-2405018"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2405018-wiiu_dkctf_12-18_pr_03.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Wii U, from a technical standpoint, is a "powerhouse," Donkey Kong and Metroid Prime developer Retro Studios believes. Speaking with GameSpot editor Peter Brown recently, Retro Studios president and CEO Michael Kelbaugh said developers shouldn't brush the console aside over fears that it's under-powered.</p><p dir="ltr" style="">"Unfortunately, the perception is that it's not a very powerful machine," Kelbaugh said about the Wii U. "That's just not true. It's a powerhouse. It's more than adequate to make great games on."</p><p dir="ltr" style="">Kelbaugh went on to label the Wii U a "great box to make games on." Retro Studios' first project for the Wii U was <a href="/donkey-kong-country-tropical-freeze/" data-ref-id="false">Donkey Kong Country: Tropical Freeze</a>, released last week. He said his team had to overcome a steep learning curve that came with transitioning from Wii to Wii U. But he was happy to face this challenge, as it meant his artists became "uncorked" and free from the "traditional limitations" they'd been under for so long with the original Wii.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2446029-wiiuhome.jpg" data-ref-id="1300-2446029" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2446029-wiiuhome.jpg" data-ref-id="1300-2446029"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2446029-wiiuhome.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"It was really fun being able to crack that open for the first time and learning HD techniques; pixel shading, having a lot more horsepower and how that impacts the team. It was really fun to watch our artists just go crazy because now they didn't really have to worry about polygons anymore. 'Make as many as you want!'"</p><p dir="ltr" style="">Despite Kelbaugh's admiration for the Wii U, the system is struggling, having sold only 5.61 million units worldwide since its launch in November 2012. Nintendo even recently <a href="http://www.gamespot.com/articles/nintendo-slashes-wii-u-sales-expectations-by-two-thirds/1100-6417187/" data-ref-id="1100-6417187">slashed its sales forecast for the machine by a massive margin</a>. Nintendo is no doubt looking to games like Donkey Kong Country: Tropical Freeze, as well as upcoming titles like <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8 </a>and all-new <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Super Smash Bros.</a> and <a href="http://www.gamespot.com/the-legend-of-zelda-wii-u/" data-ref-id="false">Legend of Zelda</a> titles to help things turn around.</p><blockquote data-size="small" data-align="right"><p dir="ltr" style="">"We love working with Donkey Kong. It's a great character. It's a lot of fun. We love working with Metroid Prime, with Mario Kart; those are fun, fun games to work on. So, you know, you can't lose."</p></blockquote><p dir="ltr" style="">Also in our interview, veteran Nintendo producer Kensuke Tanabe confirmed that Retro Studios is working on a new game, but he would not say anything more than that. This game has been in development for a few months now, as Retro wrapped work on Tropical Freeze in November and hasn't been sitting by idly, Kelbaugh assured us.</p><p dir="ltr" style="">But what might the new game be? Last year, iconic Nintendo designer Shigeru Miyamoto singled out Retro as a "<a href="http://www.nintendo-insider.com/2013/09/20/miyamoto-retro-studios-a-very-high-priority-for-next-metroid-game/" rel="nofollow" data-ref-id="false">high-priority</a>" studio to make a new Metroid game, leading some to believe the Austin, Texas outfit is indeed working on the beloved franchise. Miyamoto has also said previously that it "<a href="http://www.officialnintendomagazine.co.uk/43391/retro-studios-is-qualified-to-make-a-zelda-game-miyamoto/" rel="nofollow" data-ref-id="false">could be possible</a>" for Retro to work on a new Zelda. But Kelbaugh won't say.</p><p style="">"We love working with Donkey Kong. It's a great character. It's a lot of fun. We love working with Metroid Prime, with Mario Kart; those are fun, fun games to work on. So, you know, you can't lose," he said. "Every one of those IPs have been a lot of fun to play with and work on and [we'd] love to come back to them sometime."</p><div data-embed-type="video" data-ref-id="2300-6417281" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417281/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Fri, 28 Feb 2014 13:06:00 -0800 http://www.gamespot.com/articles/donkey-kong-metroid-prime-dev-calls-wii-u-a-powerhouse-confirms-new-game/1100-6418032/ http://www.gamespot.com/articles/the-best-south-park-episodes-to-watch-before-playing-the-stick-of-truth/1100-6418008/ <p style="">Guys, I'm being super cereal right now: South Park: The Stick of Truth comes out next week, and I finished playing it recently. I don't want to give away much in advance of the review, and there are certain things you simply have to see for yourself. But there are enough references to previous episodes that I wanted to prepare you. And so I present to you six South Park episodes that clearly inspired The Stick of Truth. And afterwards, we will all sing "Kyle's Mom is a Stupid B****" in d-minor.</p><p style=""><strong>Season 11, Episode 14: <a href="http://www.southparkstudios.com/full-episodes/s11e14-the-list" rel="nofollow" data-ref-id="false">The List</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:27522e64-ed01-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">Girls. They're such a mystery, making dumb lists all the time--and I don't say that just because they put lardasses at the bottom of their lists. The boys embark on Operation: Cannot Possibly Fail so that they might recover the girls' list of boys rated from cutest to ugliest. Does that sparkle with all the girls?</p><p style="">Relevant quote: <em>"You think maybe girls keep their balls on the inside of their tummies?"</em></p></td></tr></tbody></table><p style=""><strong>Season 10, Episode 6: <a href="http://www.southparkstudios.com/full-episodes/s10e06-manbearpig" rel="nofollow" data-ref-id="false">ManBearPig</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 15px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:a6fb1384-ed00-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">Totally super cereal story recap: Don't worry, it's not ManBearPig… it's Al Gore who takes center stage at a South Park Elementary school assembly, spreading ManBearPig awareness. But all Gore really wants is to be taken cereal for once. For maximum enjoyment, bring everyone you can to your ManBearPig viewing and watch at 8AM sharp, and keep an eye out for anyone with large hooves where their feet should be.</p><p style="">Relevant quote: <em>"It is half man, and half bear, and half pig."</em></p></td></tr></tbody></table><p style=""><strong>Season 17, Episode 7: <a href="http://www.southparkstudios.com/full-episodes/s17e07-black-friday" rel="nofollow" data-ref-id="false">Black Friday</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:ff7317f1-73bb-4de4-95d2-ad212f256343" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">Winter is coming. And if you've seen Black Friday, or any other entry in the show's recent three-episode arc, then you've met Princess Kenny, aka Lady McCormick. Let's not beat around the bush: these episodes are savvy companion stories that have more than a little to do with South Park: The Stick of Truth. But hey--marketing is what makes the world go round, and if you feel too squicky about the crossover, then douse yourself in pig blood and bring the m*****f***ing pain.</p><p style="">Relevant quote: <em>"Have you ever noticed that almost every time they show a guy's wiener, that guy's character is gay?"</em></p></td></tr></tbody></table><p style=""><strong>Season 1, Episode 8: <a href="http://www.southparkstudios.com/full-episodes/s01e07-pinkeye" rel="nofollow" data-ref-id="false">Pinkeye</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:1f1d9616-ed01-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">The little British kid is a limey zombie now in this episode that teaches us never to use Worcestershire sauce as embalming fluid. Come for the story, which has the town of South Park falling prey to zombies. Stay for the sight of a perpetually horny Chef proving that even death cannot quell a man's carnal desires.</p><p style="">Relevant quote: <em>"Let's try to keep our hands and arms to ourselves, okay?"</em></p></td></tr></tbody></table><p style=""><strong>Season 2, Episode 17: <a href="http://www.southparkstudios.com/full-episodes/s02e17-gnomes" rel="nofollow" data-ref-id="false">Gnomes</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:a6cda7a0-ed00-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">You couldn't accuse me of not teaching you enough about current events. Unfortunately, Mr. Garrison is lacking in this regard, and has to assign oral reports to the entire class. The frazzled Tweek joins Cartman, Stan, Kyle, and Kenny to work on the report, but Tweek finds it hard to concentrate, given the frequent appearance of the underpants gnomes, whose goal is to steal everyone's briefs. As if underpants in South Park didn't already have it hard enough.</p><p style="">Relevant quote: <em>"Who is this woman with the gazongas and the high heels, what does she know about medicine?"</em></p></td></tr></tbody></table><p style=""><strong>Season 1, Episode 1: <a href="http://www.southparkstudios.com/full-episodes/s01e01-cartman-gets-an-anal-probe" rel="nofollow" data-ref-id="false">Cartman Gets an Anal Probe</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:400dcb64-fc17-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">I believe. And you should too after viewing the episode that started it all. Cartman is abducted by scary aliens with big heads and big black eyes who violate anuses when not mutilating cows. He also learns about Christopher Columbus, the Indians' best friend, who freed the Hebrews from Napoleon. For best results, watch while recovering from prostate tumor surgery.</p><p style="">Relevant Quote: <em>"We told you they were real, Cartman! Sorry about your ass."</em></p></td></tr></tbody></table><p style="">These aren't necessarily the best episodes of South Park of all time, but they are the best ones to watch before diving into South Park: The Stick of Truth. What are your favorite episodes, and why? Sound off--and quote abundantly--in the comments below!</p> Fri, 28 Feb 2014 13:03:00 -0800 http://www.gamespot.com/articles/the-best-south-park-episodes-to-watch-before-playing-the-stick-of-truth/1100-6418008/ http://www.gamespot.com/videos/feedbackula-thief-stealth-sourness/2300-6417450/ Thief may have made a return, but it's not one to form. Johnny sneaks in to see what you've been saying about the Square Enix stealth 'em up. Fri, 28 Feb 2014 12:00:00 -0800 http://www.gamespot.com/videos/feedbackula-thief-stealth-sourness/2300-6417450/ http://www.gamespot.com/videos/playstation-plus-free-games-of-march/2300-6417371/ We take a look at the free games of March for PlayStation Plus users including Tomb Raider, Thomas was Alone and Lone Survivor: Directors cut for PS3 and Unit 13 & Monster Hunter: Freedom Unite for the Vita. Fri, 28 Feb 2014 11:27:00 -0800 http://www.gamespot.com/videos/playstation-plus-free-games-of-march/2300-6417371/ http://www.gamespot.com/articles/the-threat-of-microtransactions-looming-over-plants-vs-zombies-garden-warfare/1100-6418013/ <p style="">There's an awful lot I really like about <a href="http://www.gamespot.com/plants-vs-zombies-garden-warfare/" data-ref-id="false">Plants vs. Zombies: Garden Warfare</a>. I like that the bright and colorful world of the game demonstrates that the mechanics of shooters can be just as enjoyable when they're tied to goofy, charming aesthetics as they can when they're tied to the grim military or science-fiction scenarios that they're so often couched in. I like that the game tries to make players of all skill levels feel welcome; the variety of classes and abilities lends the action the complexity that seasoned shooter players want, but those abilities are introduced at a pace that should make even most genre newcomers feel comfortable with them. And I like the way Agent Pea looks. He's just so dapper!</p><p style="">But the way in which you unlock class variants like Agent Pea (a variant of the standard peashooter) is one of the game's few frustrations. Each standard class has five variants, and unlocking each one of those variants requires collecting the five stickers that depict them in the game's sticker book. You acquire those stickers by spending coins in the sticker shop. The 10,000-coin craaaazy pack of stickers has, according to the in-game text, "a high likelihood of a Rare character piece." The 20,000-coin supremium pack nets you nine stickers and "has the best likelihood of a Super Rare character piece." If you just want to be sure you're going to unlock a new class variant, though, your best bet is to save up 40,000 coins for the spectacular character pack. It contains five stickers, and purchasing the pack will always unlock a character for you. (How long it takes you to earn 40,000 coins depends a lot on the outcome of games you play, but it's a matter of a few hours of play, not days. Still, with a total of 40 class variants to unlock, that adds up to a significant amount of time.)</p><div data-embed-type="video" data-ref-id="2300-6417398" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417398/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">So you can buy the spectacular character pack and guarantee yourself a character unlock. However, you can't control or influence which character that might be. You might really want to try out the ice pea you see other players using, for instance--a peashooter variant whose shots can freeze zombies--but instead, your 40,000 hard-earned coins unlock the electrician variant to the zombies' engineer. The potential for player disappointment and frustration in this randomized system is significant, and it seems to me that the developers of the game must have been aware of it, and could easily have designed around it. Which makes me suspect that maybe they didn't want to design around it. Maybe they want you to get a little frustrated. Why? So that you can alleviate those frustrations by spending a little money, once microtransactions are introduced.</p><p style="">Of course, PopCap and EA haven't said for certain that microtransactions will be introduced. But they also haven't said that microtransactions won't be introduced. When I asked PopCap producer Brian Lindley about microtransactions, <a href="http://www.gamespot.com/articles/plants-vs-zombies-shooter-has-no-microtransactions-at-launch-probably-doesn-t-run-in-1080p/1100-6417864/" data-ref-id="1100-6417864">he said</a> that PopCap would look at player feedback and in-game metrics when determining whether or not to add them to the game.</p><p style="">So maybe I'm just being cynical, but it's hard for me not to see the frustrations inherent in Garden Warfare's character unlock system as deliberately laid groundwork for future microtransactions. Perhaps, rather than needing to constantly save up your 40,000 coins and take another shot at unlocking the ice pea, you'll be able to just unlock that character (or any character of your choice) for a few bucks. Are you tired of getting the relatively useless browncoat zombies in your reinforcement packs? Maybe you'll be able to shell out some cash to stock your inventory with more formidable newspaper zombies.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2445641-agent+pea+in+action+1.jpg" data-ref-id="1300-2445641" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2445641-agent+pea+in+action+1.jpg" data-ref-id="1300-2445641"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2445641-agent+pea+in+action+1.jpg"></a><figcaption>The dapper Agent Pea in action.</figcaption></figure><p style="">If they are added to Garden Warfare, it won't be the first time that microtransactions have come to the world of Plants vs. Zombies. Yes, you can play through the campaign of the mobile game <a href="http://www.gamespot.com/plants-vs-zombies-2-its-about-time/" data-ref-id="false">Plants vs. Zombies 2</a> without spending a dime, but the game is designed to make doing so a lot less enjoyable than playing through it with the help of a few real-money purchases. And yes, you can earn the in-game coins that you use to purchase in-game boosts just by playing the game, but it's not fun to grind levels you've already played just to get more coins. Of course it's not. It's designed to not be fun. If it were fun, you wouldn't want to spare yourself the trouble of doing it by just kicking in some real-world coinage. (And there are some items, like the snow pea, that can only be acquired with real money.) There are a number of companies out there using microtransactions as a way to make their games profitable, and not all of them rely on frustrating players to incentivize them to spend money, but other games published by EA have relied on this model. The publisher's recent <a href="http://www.gamespot.com/dungeon-keeper/" data-ref-id="false">Dungeon Keeper</a> was roundly criticized as one of the most egregious examples of microtransaction abuse, forcing players to wait for extended periods of time for in-game actions to take effect, or to pay to keep playing.</p><p style="">I'd much rather that Garden Warfare not go down the microtransaction road. But I'd also like to see the game give you some control over which characters the coins you've earned go toward unlocking. After all, the future cactus looks super cool, and I really want to try her out.</p> Fri, 28 Feb 2014 11:24:00 -0800 http://www.gamespot.com/articles/the-threat-of-microtransactions-looming-over-plants-vs-zombies-garden-warfare/1100-6418013/ http://www.gamespot.com/articles/this-is-what-a-fourth-person-ps4-and-ps-vita-game-looks-like/1100-6418031/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2445944-pavilion.jpg" data-ref-id="1300-2445944" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2445944-pavilion.jpg" data-ref-id="1300-2445944"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2445944-pavilion.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">You're probably most familiar with first- and third-person video games, but what about a fourth-person game, what would that look like? The answer comes by way of indie developer Visiontrick Media's new puzzle game <a href="/pavilion/" data-ref-id="false">Pavilion</a>. The game was originally announced during the Tokyo Game Show in September, but now they've released a video to show the game off.</p><p dir="ltr" style="">As you can see in the video below, you don't control the main character himself, but rather the world around him--this "indirect control" is what its developers call "fourth-person."</p><p dir="ltr" style="">"This method of control has resulted in some interesting reactions," Visiontrick Media cofounder Henrik Flink said in a statement on the <a href="http://blog.us.playstation.com/2014/02/28/fourth-person-puzzler-pavilion-coming-to-ps4-and-ps-vita/" rel="nofollow" data-ref-id="false">PlayStation Blog</a>. "Some people feel it's just a buzzword, while others are rather intrigued by it. In the end, we're happy to see people giving it a thought and talking about it."</p><p dir="ltr" style="">The game throws you into its world without any text tutorials or a beginning explanation and is portrayed entirely through "exploration and audio-visual imagery."</p><p dir="ltr" style="">Pavilion launches for PS4 and PS Vita later this year, but if you're attending the Kyoto Indie Games Festival BitSummit next week you'll be able to go hands-on with the game and speak with its creators.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=1_rCDXPYtto" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F1_rCDXPYtto%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D1_rCDXPYtto&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F1_rCDXPYtto%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Fri, 28 Feb 2014 10:49:00 -0800 http://www.gamespot.com/articles/this-is-what-a-fourth-person-ps4-and-ps-vita-game-looks-like/1100-6418031/

Gamespot's Site MashupTwitch Plays Pokemon collects all badges, enters home stretchBasement Crawl ReviewThief Walkthrough - PrologueGS News - PS4 Virtual Reality Headset + Who Thinks Fable 3 Sucked?!Pilotwings Highlights - MEGABITPlants vs Zombies: Garden Warfare - Plants Starter GuidePath of Exile: Sacrifice of the Vaal - Official TrailerPath of Exile: Sacrifice of the Vaal - Now PlayingYoshi's New Island - PreviewDonkey Kong/Metroid Prime dev calls Wii U a "powerhouse," confirms new gameThe Best South Park Episodes to Watch Before Playing The Stick of TruthFeedbackula - Thief Stealth Sourness!PlayStation Plus Free Games of MarchThe Threat of Microtransactions Looming Over Plants vs. Zombies: Garden WarfareThis is what a 'fourth-person' PS4 and PS Vita game looks like

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 01 Mar 2014 03:51:04 -0800 http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ <p style="">UPDATE 3/1/2014</p><p style="">Early this morning, after 16 days and seven hours of continuous play, Twitch Plays Pokemon beat the game! Congratulations to everyone who participated!</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png" data-ref-id="1300-2446408"><img src="http://static.gamespot.com/uploads/scale_super/1534/15343359/2446408-screen+shot+2014-03-01+at+1.21.40+am.png"></a></figure><p style=""> </p><p style=""> </p><p style="">UPDATE 2/28/2014</p><p style="">And they did it! Twitch Plays Pokemon has officially beaten the Final Four and become a Pokemon Master...but they still need to beat their rival, BLUE.</p><div data-embed-type="html"><blockquote class="twitter-tweet"><p style="">We did it :') <a href="http://t.co/dvCNiUENm4" rel="nofollow">pic.twitter.com/dvCNiUENm4</a></p> &mdash; TwitchPlaysPokemon (@TwitchPokemon) <a href="https://twitter.com/TwitchPokemon/statuses/439533666000060416" rel="nofollow">February 28, 2014</a></blockquote><script charset="utf-8" type="text/javascript" src="//platform.twitter.com/widgets.js" async=""></script></div><p style=""><em>The original story appears below.</em></p><div data-embed-type="video" data-src="http://www.twitch.tv/twitchplayspokemon" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.twitch.tv%2Fwidgets%2Flive_embed_player.swf%3Fchannel%3Dtwitchplayspokemon&amp;fv=hostname%3Dwww.twitch.tv%26start_volume%3D25%26channel%3Dtwitchplayspokemon%26auto_play%3Dfalse&amp;url=http%3A%2F%2Fwww.twitch.tv%2Ftwitchplayspokemon&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=application%2Fx-shockwave-flash&amp;schema=twitch&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Against seemingly impossible odds, the Twitch Plays Pokemon stream has collected all of the game's badges and is getting ready to take on the Elite Four.</p><p style="">If you'd like a complete recap of events, Reddit has put together an exhaustively <a href="http://www.reddit.com/r/twitchplayspokemon/comments/1y6wyc/nearly_complete_timeline_of_events/" rel="nofollow">time-stamped recap</a>, or you can read a <a href="http://www.reddit.com/r/twitchplayspokemon/wiki/historyoftpp" rel="nofollow">more narrative retelling</a>. But this <a href="https://sites.google.com/site/twitchplayspokemonstatus/" rel="nofollow">public Google document</a> is the easiest way to see at a glance what's up in the game. According to the document, the players are working towards getting past one of the game's trickier ledge sections (tricky when you have 50,000 people playing, at least) as they head towards Victory Road.</p><p style="">Also notable is that the stream was able to revive the Helix fossil into the Pokemon Omanyte. The Helix Fossil is an item given to the player early in the game that cannot be thrown away; it has been elevated to a savior-like status in the chat with prayers of "Praise Helix" and "Base Helix."</p><p style="">Users are able to balance the game by shifting control between an Anarchy mode (where every command from the chat is input into the game) and Democracy (where the most popular commands go through). But <a href="http://www.gamespot.com/articles/twitch-plays-pokemon-is-a-fascinating-vision-of-the-future/1100-6417867/" data-ref-id="1100-6417867">none of the spin-off games (like QWOP and Tetris) have reached the same level of incredible popularity</a>. The phenomenon has seen some drop-off from it's <a href="http://www.gamespot.com/articles/over-60k-people-watching-twitch-play-pokemon-update/1100-6417762/" data-ref-id="1100-6417762">high count of over 100k viewers</a>, currently sitting at just over 50k viewers, though it's likely the game will see another uptick as it nears its conclusion.</p><p style="">Are you going to tune in more frequently now that it's over? And if so, will you work to sabotage the people trying to finish the game, or are you part of the group trying to shift the game to democracy, order, and finality? Either way, Twitch Plays Pokemon has turned out to be a surprising experiment that no one could've seen coming.</p> Sat, 01 Mar 2014 01:23:00 -0800 http://www.gamespot.com/articles/twitch-plays-pokemon-collects-all-badges-enters-home-stretch/1100-6417981/ http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ <p style="">Basement Crawl opens with a cutscene that promises horror and perhaps a bit of mystery. A grandmother sternly tells her granddaughter of the dangers that lurk outside their home, though the grandmother's warning is itself tinged with a sinister tone. What has happened to the outside world? How have these two people survived? Is the grandmother evil? What are these horrific creatures that we're getting glimpses of?</p><p style="">Then you start the game and find a lackluster, multiplayer-only <a href="/bomberman/" data-ref-id="false">Bomberman</a> clone bereft of features and personality. Any promise the premise had is immediately lost, and disappointment--not terror--lurks around every corner.</p><p style="">Basement Crawl is a grid-based game for multiple players in which you bomb things. As one of four different characters, each with slightly different starting stats (one is a bit faster, one has a bit more health, and so on), you lay down bombs--sorry, "traps"--which explode in straight lines in four directions: up, down, left, and right. You can collect power-ups for longer explosions, kick traps away from you, and hide behind a predictable pattern of unbreakable blocks, all in an effort to kill the opposing players over and over again.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2441341-basement_crawl_preview_09.png" data-ref-id="1300-2441341"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2441341-basement_crawl_preview_09.png"></a><figcaption>Wait, am I the crash test dummy in the center or on the left? They both look the same!</figcaption></figure><p style="">If this sounds familiar, then you've probably played a Bomberman game before. Basement Crawl may call its bombs traps, but even the game's dark visuals can't hide the fact that this is just Bomberman with a shoddy horror theme.</p><p style="">Basement Crawl's biggest problem isn't that it's derivative, however; it's that it gives you no options. Never mind that there is no single-player mode whatsoever, not even an option to play against bots for practice. There simply aren't any settings to toggle for what kinds of rules you want to play by. Even when you create your own custom game (which is likely, since there's no matchmaking), you can't set options like match time, the number of kills needed to win, whether or not certain power-ups are disabled, or even a player limit. Your only options are Deathmatch or Team Deathmatch. That's it.</p><p style="">Want to limit your online match to four players, because you think having eight players in a match is too hectic and not very fun? Too bad. Want to disable the ability to kick traps, because that's all some players ever use? No dice. For having been inspired by a classic party game, Basement Crawl sure doesn't want you to have any chance at forming house rules. But hey, you can take your room full of four local players and join online matches with them, so that's something, right?</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446168-0002.png" data-ref-id="1300-2446168"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2446168-0002.png"></a><figcaption>Ooooh, look at all that blood outside the arena. So scary!</figcaption></figure><p style="">One thing you do get to choose is the arena, though differences between arenas are negligible and almost entirely cosmetic. They come in three flavors, with a few different grid shapes for each: Restaurant Dungeon, Abandoned Circus, and Forgotten Factory. Notably, none of these environments is a basement.</p><p style="">One thing all these environments have in common is that they are dark and cramped. So dark and cramped, in fact, that it's easy to lose track of the action. A pillar of light highlights your location when you spawn, but if you lose track of your character after that first moment, good luck finding it again. It's bad enough that there are only four characters to go around for eight players, but they're not visually distinct enough from each other to quickly pick them out in the dark environments anyway. There is often so much happening onscreen--much of which looks too similar to its surroundings already--that you lose track of the action constantly. As you play, you hear people screaming and a creepy child laughing, but none of it is the least bit effective at delivering on the premise of horror.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2446169-0003.png" data-ref-id="1300-2446169"><img src="http://static.gamespot.com/uploads/scale_small/416/4161502/2446169-0003.png"></a><figcaption>It's hard to tell in the dark. How many players are here, again?</figcaption></figure><p style="">The only sense of progression is the ability to play online against strangers in an effort to increase your online rank. But since there's no form of matchmaking, your rank means very little. And if you want to increase it at all, you have to actually win matches--as in, win first place in Deathmatch (or as a team in Team Deathmatch). Otherwise, you get nothing. Reaching the maximum rank of 30 could take a very long time.</p><p style="">To top it all off, Basement Crawl is buggy at worst and unfinished at best. For example, when you pause an offline game, the action pauses, but the match timer keeps ticking down. How do you get the act of pausing wrong? It has been a while since a good Bomberman game was released, and nobody else seems to be interested in mimicking that classic gameplay. If you can get a solid group of four local Bomberman fans, and you have no desire to change any of the game's standard settings, you can have some simple fun blowing each other up. But if you're really desperate for this kind of experience, you're better off hunting down just about any Bomberman game from years past, rather than getting dirty crawling through the muck in this basement.</p> Fri, 28 Feb 2014 17:03:00 -0800 http://www.gamespot.com/reviews/basement-crawl-review/1900-6415683/ http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ Join Garrett as he sneaks his way through the Prologue in this walkthrough of Thief. Fri, 28 Feb 2014 16:29:00 -0800 http://www.gamespot.com/videos/thief-walkthrough-prologue/2300-6417463/ http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/ Someone has it out for Fable 3, the PS4 virtual reality headset could be very near on the horizon, and what's been happening in Japan?! Fri, 28 Feb 2014 16:00:00 -0800 http://www.gamespot.com/videos/gs-news-ps4-virtual-reality-headset-who-thinks-fab/2300-6417443/ http://www.gamespot.com/videos/pilotwings-highlights-megabit/2300-6417475/ Shaun and Peter try their hands with bi-planes, jet packs, hang gliders, and skydiving in this weeks MEGABIT Pilot Wings edition. Fri, 28 Feb 2014 15:47:00 -0800 http://www.gamespot.com/videos/pilotwings-highlights-megabit/2300-6417475/ http://www.gamespot.com/videos/plants-vs-zombies-garden-warfare-plants-starter-gu/2300-6417462/ Soak up these tips like sunshine and put your root down on some zombies in this starter guide. Fri, 28 Feb 2014 15:44:00 -0800 http://www.gamespot.com/videos/plants-vs-zombies-garden-warfare-plants-starter-gu/2300-6417462/ http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-official-trail/2300-6417461/ Take a look at this official trailer for the Sacrifice of the Vaal update to Path of Exile, coming out on March 5. Fri, 28 Feb 2014 15:29:00 -0800 http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-official-trail/2300-6417461/ http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-now-playing/2300-6417445/ Kevin VanOrd is joined by Chris Wilson to talk about the Sacrifice of the Vaal DLC including Vaal skill gems, new areas, and talk about the new leagues. Fri, 28 Feb 2014 15:01:00 -0800 http://www.gamespot.com/videos/path-of-exile-sacrifice-of-the-vaal-now-playing/2300-6417445/ http://www.gamespot.com/videos/yoshi-s-new-island-preview/2300-6417459/ Yoshi and Baby Mario are back again! Check out Tom's preview on this upcoming title for the 3DS. Fri, 28 Feb 2014 14:07:00 -0800 http://www.gamespot.com/videos/yoshi-s-new-island-preview/2300-6417459/ http://www.gamespot.com/articles/donkey-kong-metroid-prime-dev-calls-wii-u-a-powerhouse-confirms-new-game/1100-6418032/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2405018-wiiu_dkctf_12-18_pr_03.jpg" data-ref-id="1300-2405018" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2405018-wiiu_dkctf_12-18_pr_03.jpg" data-ref-id="1300-2405018"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2405018-wiiu_dkctf_12-18_pr_03.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Wii U, from a technical standpoint, is a "powerhouse," Donkey Kong and Metroid Prime developer Retro Studios believes. Speaking with GameSpot editor Peter Brown recently, Retro Studios president and CEO Michael Kelbaugh said developers shouldn't brush the console aside over fears that it's under-powered.</p><p dir="ltr" style="">"Unfortunately, the perception is that it's not a very powerful machine," Kelbaugh said about the Wii U. "That's just not true. It's a powerhouse. It's more than adequate to make great games on."</p><p dir="ltr" style="">Kelbaugh went on to label the Wii U a "great box to make games on." Retro Studios' first project for the Wii U was <a href="/donkey-kong-country-tropical-freeze/" data-ref-id="false">Donkey Kong Country: Tropical Freeze</a>, released last week. He said his team had to overcome a steep learning curve that came with transitioning from Wii to Wii U. But he was happy to face this challenge, as it meant his artists became "uncorked" and free from the "traditional limitations" they'd been under for so long with the original Wii.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2446029-wiiuhome.jpg" data-ref-id="1300-2446029" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2446029-wiiuhome.jpg" data-ref-id="1300-2446029"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2446029-wiiuhome.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"It was really fun being able to crack that open for the first time and learning HD techniques; pixel shading, having a lot more horsepower and how that impacts the team. It was really fun to watch our artists just go crazy because now they didn't really have to worry about polygons anymore. 'Make as many as you want!'"</p><p dir="ltr" style="">Despite Kelbaugh's admiration for the Wii U, the system is struggling, having sold only 5.61 million units worldwide since its launch in November 2012. Nintendo even recently <a href="http://www.gamespot.com/articles/nintendo-slashes-wii-u-sales-expectations-by-two-thirds/1100-6417187/" data-ref-id="1100-6417187">slashed its sales forecast for the machine by a massive margin</a>. Nintendo is no doubt looking to games like Donkey Kong Country: Tropical Freeze, as well as upcoming titles like <a href="/mario-kart-8/" data-ref-id="false">Mario Kart 8 </a>and all-new <a href="/super-smash-bros-for-wii-u/" data-ref-id="false">Super Smash Bros.</a> and <a href="http://www.gamespot.com/the-legend-of-zelda-wii-u/" data-ref-id="false">Legend of Zelda</a> titles to help things turn around.</p><blockquote data-size="small" data-align="right"><p dir="ltr" style="">"We love working with Donkey Kong. It's a great character. It's a lot of fun. We love working with Metroid Prime, with Mario Kart; those are fun, fun games to work on. So, you know, you can't lose."</p></blockquote><p dir="ltr" style="">Also in our interview, veteran Nintendo producer Kensuke Tanabe confirmed that Retro Studios is working on a new game, but he would not say anything more than that. This game has been in development for a few months now, as Retro wrapped work on Tropical Freeze in November and hasn't been sitting by idly, Kelbaugh assured us.</p><p dir="ltr" style="">But what might the new game be? Last year, iconic Nintendo designer Shigeru Miyamoto singled out Retro as a "<a href="http://www.nintendo-insider.com/2013/09/20/miyamoto-retro-studios-a-very-high-priority-for-next-metroid-game/" rel="nofollow" data-ref-id="false">high-priority</a>" studio to make a new Metroid game, leading some to believe the Austin, Texas outfit is indeed working on the beloved franchise. Miyamoto has also said previously that it "<a href="http://www.officialnintendomagazine.co.uk/43391/retro-studios-is-qualified-to-make-a-zelda-game-miyamoto/" rel="nofollow" data-ref-id="false">could be possible</a>" for Retro to work on a new Zelda. But Kelbaugh won't say.</p><p style="">"We love working with Donkey Kong. It's a great character. It's a lot of fun. We love working with Metroid Prime, with Mario Kart; those are fun, fun games to work on. So, you know, you can't lose," he said. "Every one of those IPs have been a lot of fun to play with and work on and [we'd] love to come back to them sometime."</p><div data-embed-type="video" data-ref-id="2300-6417281" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417281/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Fri, 28 Feb 2014 13:06:00 -0800 http://www.gamespot.com/articles/donkey-kong-metroid-prime-dev-calls-wii-u-a-powerhouse-confirms-new-game/1100-6418032/ http://www.gamespot.com/articles/the-best-south-park-episodes-to-watch-before-playing-the-stick-of-truth/1100-6418008/ <p style="">Guys, I'm being super cereal right now: South Park: The Stick of Truth comes out next week, and I finished playing it recently. I don't want to give away much in advance of the review, and there are certain things you simply have to see for yourself. But there are enough references to previous episodes that I wanted to prepare you. And so I present to you six South Park episodes that clearly inspired The Stick of Truth. And afterwards, we will all sing "Kyle's Mom is a Stupid B****" in d-minor.</p><p style=""><strong>Season 11, Episode 14: <a href="http://www.southparkstudios.com/full-episodes/s11e14-the-list" rel="nofollow" data-ref-id="false">The List</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:27522e64-ed01-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">Girls. They're such a mystery, making dumb lists all the time--and I don't say that just because they put lardasses at the bottom of their lists. The boys embark on Operation: Cannot Possibly Fail so that they might recover the girls' list of boys rated from cutest to ugliest. Does that sparkle with all the girls?</p><p style="">Relevant quote: <em>"You think maybe girls keep their balls on the inside of their tummies?"</em></p></td></tr></tbody></table><p style=""><strong>Season 10, Episode 6: <a href="http://www.southparkstudios.com/full-episodes/s10e06-manbearpig" rel="nofollow" data-ref-id="false">ManBearPig</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 15px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:a6fb1384-ed00-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">Totally super cereal story recap: Don't worry, it's not ManBearPig… it's Al Gore who takes center stage at a South Park Elementary school assembly, spreading ManBearPig awareness. But all Gore really wants is to be taken cereal for once. For maximum enjoyment, bring everyone you can to your ManBearPig viewing and watch at 8AM sharp, and keep an eye out for anyone with large hooves where their feet should be.</p><p style="">Relevant quote: <em>"It is half man, and half bear, and half pig."</em></p></td></tr></tbody></table><p style=""><strong>Season 17, Episode 7: <a href="http://www.southparkstudios.com/full-episodes/s17e07-black-friday" rel="nofollow" data-ref-id="false">Black Friday</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:ff7317f1-73bb-4de4-95d2-ad212f256343" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">Winter is coming. And if you've seen Black Friday, or any other entry in the show's recent three-episode arc, then you've met Princess Kenny, aka Lady McCormick. Let's not beat around the bush: these episodes are savvy companion stories that have more than a little to do with South Park: The Stick of Truth. But hey--marketing is what makes the world go round, and if you feel too squicky about the crossover, then douse yourself in pig blood and bring the m*****f***ing pain.</p><p style="">Relevant quote: <em>"Have you ever noticed that almost every time they show a guy's wiener, that guy's character is gay?"</em></p></td></tr></tbody></table><p style=""><strong>Season 1, Episode 8: <a href="http://www.southparkstudios.com/full-episodes/s01e07-pinkeye" rel="nofollow" data-ref-id="false">Pinkeye</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:1f1d9616-ed01-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">The little British kid is a limey zombie now in this episode that teaches us never to use Worcestershire sauce as embalming fluid. Come for the story, which has the town of South Park falling prey to zombies. Stay for the sight of a perpetually horny Chef proving that even death cannot quell a man's carnal desires.</p><p style="">Relevant quote: <em>"Let's try to keep our hands and arms to ourselves, okay?"</em></p></td></tr></tbody></table><p style=""><strong>Season 2, Episode 17: <a href="http://www.southparkstudios.com/full-episodes/s02e17-gnomes" rel="nofollow" data-ref-id="false">Gnomes</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:a6cda7a0-ed00-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">You couldn't accuse me of not teaching you enough about current events. Unfortunately, Mr. Garrison is lacking in this regard, and has to assign oral reports to the entire class. The frazzled Tweek joins Cartman, Stan, Kyle, and Kenny to work on the report, but Tweek finds it hard to concentrate, given the frequent appearance of the underpants gnomes, whose goal is to steal everyone's briefs. As if underpants in South Park didn't already have it hard enough.</p><p style="">Relevant quote: <em>"Who is this woman with the gazongas and the high heels, what does she know about medicine?"</em></p></td></tr></tbody></table><p style=""><strong>Season 1, Episode 1: <a href="http://www.southparkstudios.com/full-episodes/s01e01-cartman-gets-an-anal-probe" rel="nofollow" data-ref-id="false">Cartman Gets an Anal Probe</a></strong></p><table data-max-width="true"><tbody><tr><td><div data-embed-type="html"><div style="background-color: #000000; width: 307px;"><div style="padding: 4px;"><iframe src="http://media.mtvnservices.com/embed/mgid:arc:video:southparkstudios.com:400dcb64-fc17-11e0-aca6-0026b9414f30" height="173" width="307"></iframe><p data-right-indent="0" data-left-indent="0" style=""><b><a href="http://beta.southparkstudios.com/" rel="nofollow">South Park</a></b><br />Get More: <a href="http://www.comedycentral.com" rel="nofollow">Comedy Central</a></p></div></div></div><p style=""> </p></td><td><p style="">I believe. And you should too after viewing the episode that started it all. Cartman is abducted by scary aliens with big heads and big black eyes who violate anuses when not mutilating cows. He also learns about Christopher Columbus, the Indians' best friend, who freed the Hebrews from Napoleon. For best results, watch while recovering from prostate tumor surgery.</p><p style="">Relevant Quote: <em>"We told you they were real, Cartman! Sorry about your ass."</em></p></td></tr></tbody></table><p style="">These aren't necessarily the best episodes of South Park of all time, but they are the best ones to watch before diving into South Park: The Stick of Truth. What are your favorite episodes, and why? Sound off--and quote abundantly--in the comments below!</p> Fri, 28 Feb 2014 13:03:00 -0800 http://www.gamespot.com/articles/the-best-south-park-episodes-to-watch-before-playing-the-stick-of-truth/1100-6418008/ http://www.gamespot.com/videos/feedbackula-thief-stealth-sourness/2300-6417450/ Thief may have made a return, but it's not one to form. Johnny sneaks in to see what you've been saying about the Square Enix stealth 'em up. Fri, 28 Feb 2014 12:00:00 -0800 http://www.gamespot.com/videos/feedbackula-thief-stealth-sourness/2300-6417450/ http://www.gamespot.com/videos/playstation-plus-free-games-of-march/2300-6417371/ We take a look at the free games of March for PlayStation Plus users including Tomb Raider, Thomas was Alone and Lone Survivor: Directors cut for PS3 and Unit 13 & Monster Hunter: Freedom Unite for the Vita. Fri, 28 Feb 2014 11:27:00 -0800 http://www.gamespot.com/videos/playstation-plus-free-games-of-march/2300-6417371/ http://www.gamespot.com/articles/the-threat-of-microtransactions-looming-over-plants-vs-zombies-garden-warfare/1100-6418013/ <p style="">There's an awful lot I really like about <a href="http://www.gamespot.com/plants-vs-zombies-garden-warfare/" data-ref-id="false">Plants vs. Zombies: Garden Warfare</a>. I like that the bright and colorful world of the game demonstrates that the mechanics of shooters can be just as enjoyable when they're tied to goofy, charming aesthetics as they can when they're tied to the grim military or science-fiction scenarios that they're so often couched in. I like that the game tries to make players of all skill levels feel welcome; the variety of classes and abilities lends the action the complexity that seasoned shooter players want, but those abilities are introduced at a pace that should make even most genre newcomers feel comfortable with them. And I like the way Agent Pea looks. He's just so dapper!</p><p style="">But the way in which you unlock class variants like Agent Pea (a variant of the standard peashooter) is one of the game's few frustrations. Each standard class has five variants, and unlocking each one of those variants requires collecting the five stickers that depict them in the game's sticker book. You acquire those stickers by spending coins in the sticker shop. The 10,000-coin craaaazy pack of stickers has, according to the in-game text, "a high likelihood of a Rare character piece." The 20,000-coin supremium pack nets you nine stickers and "has the best likelihood of a Super Rare character piece." If you just want to be sure you're going to unlock a new class variant, though, your best bet is to save up 40,000 coins for the spectacular character pack. It contains five stickers, and purchasing the pack will always unlock a character for you. (How long it takes you to earn 40,000 coins depends a lot on the outcome of games you play, but it's a matter of a few hours of play, not days. Still, with a total of 40 class variants to unlock, that adds up to a significant amount of time.)</p><div data-embed-type="video" data-ref-id="2300-6417398" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417398/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">So you can buy the spectacular character pack and guarantee yourself a character unlock. However, you can't control or influence which character that might be. You might really want to try out the ice pea you see other players using, for instance--a peashooter variant whose shots can freeze zombies--but instead, your 40,000 hard-earned coins unlock the electrician variant to the zombies' engineer. The potential for player disappointment and frustration in this randomized system is significant, and it seems to me that the developers of the game must have been aware of it, and could easily have designed around it. Which makes me suspect that maybe they didn't want to design around it. Maybe they want you to get a little frustrated. Why? So that you can alleviate those frustrations by spending a little money, once microtransactions are introduced.</p><p style="">Of course, PopCap and EA haven't said for certain that microtransactions will be introduced. But they also haven't said that microtransactions won't be introduced. When I asked PopCap producer Brian Lindley about microtransactions, <a href="http://www.gamespot.com/articles/plants-vs-zombies-shooter-has-no-microtransactions-at-launch-probably-doesn-t-run-in-1080p/1100-6417864/" data-ref-id="1100-6417864">he said</a> that PopCap would look at player feedback and in-game metrics when determining whether or not to add them to the game.</p><p style="">So maybe I'm just being cynical, but it's hard for me not to see the frustrations inherent in Garden Warfare's character unlock system as deliberately laid groundwork for future microtransactions. Perhaps, rather than needing to constantly save up your 40,000 coins and take another shot at unlocking the ice pea, you'll be able to just unlock that character (or any character of your choice) for a few bucks. Are you tired of getting the relatively useless browncoat zombies in your reinforcement packs? Maybe you'll be able to shell out some cash to stock your inventory with more formidable newspaper zombies.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2445641-agent+pea+in+action+1.jpg" data-ref-id="1300-2445641" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2445641-agent+pea+in+action+1.jpg" data-ref-id="1300-2445641"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2445641-agent+pea+in+action+1.jpg"></a><figcaption>The dapper Agent Pea in action.</figcaption></figure><p style="">If they are added to Garden Warfare, it won't be the first time that microtransactions have come to the world of Plants vs. Zombies. Yes, you can play through the campaign of the mobile game <a href="http://www.gamespot.com/plants-vs-zombies-2-its-about-time/" data-ref-id="false">Plants vs. Zombies 2</a> without spending a dime, but the game is designed to make doing so a lot less enjoyable than playing through it with the help of a few real-money purchases. And yes, you can earn the in-game coins that you use to purchase in-game boosts just by playing the game, but it's not fun to grind levels you've already played just to get more coins. Of course it's not. It's designed to not be fun. If it were fun, you wouldn't want to spare yourself the trouble of doing it by just kicking in some real-world coinage. (And there are some items, like the snow pea, that can only be acquired with real money.) There are a number of companies out there using microtransactions as a way to make their games profitable, and not all of them rely on frustrating players to incentivize them to spend money, but other games published by EA have relied on this model. The publisher's recent <a href="http://www.gamespot.com/dungeon-keeper/" data-ref-id="false">Dungeon Keeper</a> was roundly criticized as one of the most egregious examples of microtransaction abuse, forcing players to wait for extended periods of time for in-game actions to take effect, or to pay to keep playing.</p><p style="">I'd much rather that Garden Warfare not go down the microtransaction road. But I'd also like to see the game give you some control over which characters the coins you've earned go toward unlocking. After all, the future cactus looks super cool, and I really want to try her out.</p> Fri, 28 Feb 2014 11:24:00 -0800 http://www.gamespot.com/articles/the-threat-of-microtransactions-looming-over-plants-vs-zombies-garden-warfare/1100-6418013/ http://www.gamespot.com/articles/this-is-what-a-fourth-person-ps4-and-ps-vita-game-looks-like/1100-6418031/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2445944-pavilion.jpg" data-ref-id="1300-2445944" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2445944-pavilion.jpg" data-ref-id="1300-2445944"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2445944-pavilion.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">You're probably most familiar with first- and third-person video games, but what about a fourth-person game, what would that look like? The answer comes by way of indie developer Visiontrick Media's new puzzle game <a href="/pavilion/" data-ref-id="false">Pavilion</a>. The game was originally announced during the Tokyo Game Show in September, but now they've released a video to show the game off.</p><p dir="ltr" style="">As you can see in the video below, you don't control the main character himself, but rather the world around him--this "indirect control" is what its developers call "fourth-person."</p><p dir="ltr" style="">"This method of control has resulted in some interesting reactions," Visiontrick Media cofounder Henrik Flink said in a statement on the <a href="http://blog.us.playstation.com/2014/02/28/fourth-person-puzzler-pavilion-coming-to-ps4-and-ps-vita/" rel="nofollow" data-ref-id="false">PlayStation Blog</a>. "Some people feel it's just a buzzword, while others are rather intrigued by it. In the end, we're happy to see people giving it a thought and talking about it."</p><p dir="ltr" style="">The game throws you into its world without any text tutorials or a beginning explanation and is portrayed entirely through "exploration and audio-visual imagery."</p><p dir="ltr" style="">Pavilion launches for PS4 and PS Vita later this year, but if you're attending the Kyoto Indie Games Festival BitSummit next week you'll be able to go hands-on with the game and speak with its creators.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=1_rCDXPYtto" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F1_rCDXPYtto%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D1_rCDXPYtto&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F1_rCDXPYtto%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Fri, 28 Feb 2014 10:49:00 -0800 http://www.gamespot.com/articles/this-is-what-a-fourth-person-ps4-and-ps-vita-game-looks-like/1100-6418031/


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