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Grand Theft Auto Online - Video Review

Written By Kom Limpulnam on Selasa, 06 Mei 2014 | 19.51

Having spent most of my life living in Los Angeles, I'm now of the opinion that it can be an interesting place to visit if you know where to go and what to look for, but that I wouldn't want to live there. After visiting it again, I feel the same way about the Los Santos of GTA Online. There are some great moments to be had, but, like getting anywhere in the gridlock traffic of LA, those moments can be difficult or impossible to access. They also lack any kind of coherent structure, and they're prone to all kinds of hang-ups and mishaps. If you want to enjoy GTA Online, you have to be willing to let go of any sort of desire for control, and just go with the flow. Whether it will take you someplace wonderful or someplace infuriating is anyone's guess.

Using money from the stimulus package that Rockstar gave players who accessed the game in October of last year, I bought myself a swanky penthouse apartment, with pretty art on the walls and a gorgeous view of the city below. But what's the point of such material wealth in a world as bleak as that of Grand Theft Auto Online? You're still as vulnerable as any other soul unfortunate enough to be living on these violent streets.

How good can the good life be in a city as rotten as Los Santos?

At least in single-player GTA, there's a story structure if you want it, offering a larger goal to work toward. In GTA Online, there's no greater purpose to fight for, and you share the world with other people who also have nothing meaningful to strive for, so the result is a nihilistic world in which life is dirt cheap, with players constantly gunning each other down for no reason whatsoever. (There are warnings that bad behavior will result in players being pegged as bad sports who are relegated to playing with all the other miscreants, but in a game designed to encourage murder and mayhem, it's hard to discern where the line is between fair play and being a jerk.) If there's a meaning to be found in Grand Theft Auto Online, it's in the way that, through depicting a society with no opportunities to do anything constructive or meaningful, it underscores the things in our world that actually are meaningful.

Sometimes you might be going about your business, trying to steal a car for Simeon or maybe just going to buy some new clothes, but instead you get stuck in a loop of getting murdered, respawning, and getting murdered again. You can turn on passive mode so that other players can't gun you down, though you can still be a victim of vehicular manslaughter. Violence breeds violence; you end up seeing any nearby players as threats and pull out your weapon, ready to gun them down before they gun you down. It becomes an unending cycle of pointless slaughter that pulls you away from what you'd rather be doing.

Clearly, this is a group of people who are going places.

Even if some material goods are the only source of meaning you need to motivate you in Grand Theft Auto Online, you're in for some frustration, because earning money is an arduous process, and everything in the game is so expensive. You can easily blow a hefty chunk of change just outfitting yourself with a reasonable assortment of weapons and ammo at Ammu-Nation. Saving up for a modest house or a luxury sports car means many, many hours spent stealing cars and doing jobs. They say crime doesn't pay, and the shockingly small payouts for so many jobs in GTA Online only enhance the feeling that sinking time into a life of crime here is pointless. The meager payouts are likely designed to nudge you toward buying in-game cash with real cash. At the low end, three bucks nets you $100,000, which doesn't go very far in GTA Online. At the other extreme, you can shell out a hundred bucks for a cool $8,000,000 in online dollars.

Jobs may not pay much, but they do offer an opportunity to escape the insanity of the unstructured life you find on the streets. But you might try to launch a race, mission, or other activity, only to find that no other players will join you, preventing you from having the GTA Online experience you want to have. You can also wait for invites to activities from other players, or use the Quick Job option to hop right into an activity with other players, but you don't know if the activity you'll be tossed into will be a well-designed race created by Rockstar or a sloppy event tossed together by another player. There are some good user-generated events in GTA Online too, like a novelty race I competed in that had us speeding down the highway, using huge ramps to leap over train cars that had been placed in the middle of the road, and Rockstar is highlighting the better user-created jobs with a "Rockstar verified" designation, but the Quick Job option doesn't seem to discriminate between the cream of the crop and the garbage.

Grand Theft Auto Online is never a boring game. I never know quite what the next five minutes will bring, and in any given moment, I might be thrilled or frustrated, or both, but I'm always engaged.

Still, there's enough of a chance that you'll have a great experience in GTA Online that playing it is worth the gamble. Time and time again, the gameplay, the setting, and the music of Grand Theft Auto Online combine to lend your car chases and shootouts and other in-game actions the look and feel of something out of a cinematic crime classic. I love speeding away from another player in a car Simeon wants while the sax solo from Gerry Rafferty's "Baker Street" plays, or clicking with a team of criminals to efficiently steal a shipment of drugs from some non-player characters and then making a clean getaway.

There are moments of tranquility too, like when you just take a leisurely drive up the coast as the sun sets over the ocean, or parachute over the Alamo Sea. Grand Theft Auto Online's greatest assets are still its incredible setting and soundtrack. Los Santos is a city that's ugly and beautiful in the way that real, lived-in cities are ugly and beautiful. But Grand Theft Auto Online's performance sometimes interferes with your appreciation of the game's best qualities. You might be caught up in the heat of the moment, racing against other players as a great song plays on the radio, only to have the game hitch up for several seconds.

There are some beautiful moments to be had in GTA Online.

And even on missions, other players are as likely to spoil your fun as to contribute to it. On one mission, a player screeched and swore at me over his headset to get in the car with him, even though it was a sporty two-seater he was driving, and both seats were already occupied. On another job, my teammates and I needed to hijack a boat from the shipyard. I hung back to cover them and pick off some enemies from a distance, and they thanked me for my help by speeding off in the boat and leaving me stranded. I didn't mind this--it's the sort of betrayal you see happen in any number of crime movies, after all--but when, in a bit of karmic retribution, they got killed out at sea, my only options were to try swimming my way out to the boat, or to just quit the mission and be scolded by the game for my bad behavior.

Grand Theft Auto Online is never a boring game. I never know quite what the next five minutes will bring, and in any given moment, I might be thrilled or frustrated, or both, but I'm always engaged. But because everything is so chaotic and disjointed, I can only spend a little time in its world before I need to leave Los Santos behind and return to a place where I feel like my actions might actually mean something.


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Activision investing $500 million for Bungie's Destiny

Activision will spend $500 million--half a billion dollars--on development and marketing for Bungie's upcoming "shared-world" shooter, Destiny. CEO Bobby Kotick revealed the figure during the Milken conference recently, as reported by Reuters.

In addition to development costs, the $500 million figure includes marketing, packaging, infrastructure support, royalties, and "other costs," a spokesperson for Activision confirmed.

How does that stack up with other AAA games? Analysts estimated the Grand Theft Auto V total budget (including development, production, and marketing) at $260 million. However, directly comparing GTAV and Destiny is somewhat problematic.

For one, Destiny is expected to unfold over the period of 10 years, while GTAV was a single release. An Activision spokesperson also explained that the company's investment in the game's engine, as well as a "robust backend infrastructure," are upfront costs that they expect should help reduce future development costs. "Over the long term, we expect the ultimate product costs to be roughly in line with other AAA titles," the Activision representative said.

GTAV generated $1 billion in revenue in three days and has shipped over 32.5 million copies to date.

No matter how you look at the $500 million figure, however, it's obvious that Activision is making a big bet on Destiny. A total budget that large dwarfs other video games and movies. "If you're making a $500 million bet you can't take that chance with someone else's IP," Kotick said. "The stakes for us are getting bigger."

Analysts explained that Activision will need to sell between 15 million and 16 million copies of Destiny to break even. Sterne Agee analyst Arvind Bhatia said this will be a tough task. "It's a head scratcher," Bhatia said. "For brand new IP, it's tough but it could post a big surprise."

Activision's significant investment in Destiny should come as no surprise. After all, the company said earlier this year that it expects Destiny to become Activision Publishing's third billion-dollar franchise, joining Call of Duty and Skylanders. Activision Blizzard subsidiary Blizzard Entertainment also has major franchises in its portfolio, including World of Warcraft, StarCraft, Diablo, and now Hearthstone: Heroes of Warcraft.

Destiny launches September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. A beta for the game begins this summer, first on PlayStation platforms.

Filed under:
Destiny
Xbox 360
PlayStation 3
PlayStation 4
Xbox One
Activision
Bungie, Inc.

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PlayStation 3’s shooter Dust 514 redesigned for the PC as Project Legion

CCP Games announced during its Fanfest event that it is working on a free-to-play PC shooter set in the EVE Online Universe that takes after the PlayStation 3's Dust 514.

Dust 514 is a free-to-play multiplayer first-person shooter that even CCP admits wasn't as great as it could be (we weren't fans of it either). CCP said that Project Legion is very early in development, and that it's not even certain it will come out, but the idea is to re-imagine Dust 514 for the PC with more of a sandbox experience.

"At the end of the day we want to take the things we've learned from Dust, and yes it's in the same IP, same place and all the rest of it, but we want to do some fundamentally different things with it that we feel we missed out on and that we didn't do right," VP of Product Development at CCP Sean Decker told Polygon.

CCP has clarified that it's still still working on new content for Dust 514, and that if Project Legion does ever come out, Dust 514 players will be able to migrate their relevant data to the new PC game.

In case you missed it, GameSpot was at Reykjavik, Iceland for EVE Fanfest 2014, where we got a look at the latest version of EVE: Valkyrie, stunningly rebuilt in Unreal Engine 4:

Finally, CCP today revealed a trailer for something called The Prophecy, which implies that the company's three games: EVE: Online, EVE: Valkyrie, and Dust 514 will converge in some fashion. The CGI trailer, which includes elements from all three games (large space battles, dogfighting, and infantry combat) simply ends with the words: "One universe // One war."

Filed under:
EVE: Valkyrie

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New Nintendo hardware to be unveiled at E3 2014, say reports

Hail Hydra!

A new report on VideoGamer has said Nintendo will unveil new hardware at E3 2014.

Citing a "third-party publishing source" that also claims new games will accompany the hardware, and be playable at the show, VideoGamer then suggests that the hardware reveal will be a successor to the Wii U.

Peer Schneider at IGN has also suggested Nintendo has some new hardware up its sleeve. "I've heard it from multiple people now," he said on a recent Nintendo Voice Chat podcast. "I've heard it from someone who used to be at Nintendo, I've heard it from somebody on the third-party front."

Schneider, however, notes that hardware is a broad term that could mean anything from a simple peripheral to a new Nintendo console.

MCV, too, says it's heard that Nintendo has new hardware to unveil but, like Schneider, is not yet certain what it could be.

Nintendo, meanwhile, said it does not comment on rumour or speculation. The company will release all its E3 announcements at 09:00 PT on Tuesday, June 10.

Filed under:
3DS
Wii U
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