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Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 04 Agustus 2014 | 19.51

Gamespot's Site MashupAU New Releases: Ultra Street Fighter IV Dragon Punches Onto The Xbox 360, PS3, and PCMaxcell Batteries And Enveloping Darkness In Claire - House of Horrors HighlightsThe Legend of Zelda Monopoly Has Items Exclusive to GameStop EditionThe Last of Us' Dark Tone Won't Influence Uncharted 4, Naughty Dog SaysExpect to See First Dead Island 2 Gameplay During GamescomWatch Sharknado 2 on Xbox One With Syfy NOW AppCrawl, Sacred 3, The Swapper, Metrico and The Road Less Traveled - New ReleasesAssassin's Creed Rogue for Xbox 360 and PlayStation 3 Listed by Swiss Retailer -- ReportLord of The Rings, Fast & Furious Mobile Game Developer Gets $120 Million Investment From Chinese Internet Giant AlibabaHow Microsoft Is Changing the NFLGame of the Month: July 2014The Colin McRae Game on Steam Is Probably Not the One You WantWin A Free Copy of The Evil Within Signed by Shinji Mikami by Voting for an Alternative CoverQuick Look: Wii Sports ClubMadden 15 Lets You Create Your NFL Ultimate Team With Past and Present Players

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 04 Aug 2014 04:41:29 -0700 http://www.gamespot.com/articles/au-new-releases-ultra-street-fighter-iv-dragon-pun/1100-6421465/

The latest iteration in Capcom's flagship fighting game series punches its way into Australian retailers this week. Ultra Street Fighter IV will be released for the Xbox 360, PS3, and PC on August 8.

As the name indicates, the game is the latest version of 2009's Street Fighter IV, which was followed by Super Street Fighter IV, and Super Street Fighter IV: Arcade Edition.

This version of the game introduces five new characters--Poison, Hugo, Elena, Rolento, and Decapre--six new stages, new modes, and balance changes. Those who own Super Street Fighter IV: Arcade Edition will be able to upgrade to Ultra via Xbox Live for $15. However, owners of the PlayStation 3 version will not be able to access the digital upgrade option due to age rating restrictions from Sony.

In a statement sent to NZGamer.com, a Capcom representative stated that the situation resulted from a "conflicting age rating with the OFLC the digital upgrade is not available on PSN across Australia and New Zealand... More specifically, Ultra Street Fighter IV has an 'M' classification, whereas Super Street Fighter IV and Super Street Fighter IV Arcade have 'PG' classifications. Best practice with Sony means that an update may not have a different classification from the original title."

Ultra Street Fighter IV was released earlier this year for the North American territory to positive reception. The game was praised in GameSpot's review for its new and enriching game mechanics. For more details on games out this week, check out the full list below.

August 5, 2014

Sacred 3 First Edition (360, PS3, PC)

August 7, 2014

Goat Simulator (PC)

August 8, 2014

Ultra Street Fighter IV (360, PS3, PC)

]]> 1100-6421465Sun, 03 Aug 2014 23:18:00 -0700 http://www.gamespot.com/videos/maxcell-batteries-and-enveloping-darkness-in-clair/2300-6420602/ 2300-6420602Sun, 03 Aug 2014 22:58:00 -0700 http://www.gamespot.com/articles/the-legend-of-zelda-monopoly-has-items-exclusive-t/1100-6421464/

USAopoly, which creates special-themed versions of Monopoly under license from Hasbro, will release a Legend Zelda-themed version of the board game on September 15, according to a listing on GameStop's website.

The Legend of Zelda Monopoly plays just like the regular game, only with Hyrule real estate, items, tokens, and rupees for currency. For example, the game's original prime properties, Boardwalk and Park Place, are appropriately replaced with the Temple of Time and Hyrule Castle. The railroads are replaced with modes of transportation from different Zelda games like Link's horse Epona, his boat in Wind Waker, or the Spirit Train from Spirit Tracks.

Houses are replaced with Deku Sprouts, Hotels with Deku Trees, and the tokens that represent the different players are pieces of Link's equipment: The Bow, Hookshot, Boomerang, Triforce, and Hylian Shield. Another token, the Ocarina of Time, is exclusive to the the GameStop edition of the board game.

Six Item Power Cards and a 11x17-inch Hyrule map lithograph are also exclusive to the GameStop edition.

USAopoly previously released a Nintendo Collector's Edition version of Monopoly.

The Legend of Zelda Monopoly costs $39.99. You can find more details about the game and pre-order it on GameStop's online store.

]]> 1100-6421464Sun, 03 Aug 2014 14:58:00 -0700 http://www.gamespot.com/articles/the-last-of-us-dark-tone-won-t-influence-uncharted/1100-6421463/

After Amy Hennig left Naughty Dog and her role as director of the upcoming Uncharted 4: A Thief's End earlier this year, The Last of Us co-directors Bruce Straley and Neil Druckmann stepped in to lead the Uncharted series' debut on PlayStation 4. Set in a grim, post-apocalyptic world, The Last of Us is of course a much darker game than Nathan Drake's thrilling but largely light-hearted adventures.

Though the first trailer for Uncharted 4: A Thief's End was darker than usual both visually and in tone, Naughty Dog says that The Last of Us' grittier mood won't bleed into Drake's next adventure.

"Uncharted is a completely different franchise, and appeals to its audience for completely different reasons," Naughty Dog's co-president Evan Wells told Eurogamer in an interview. "I don't think The Last of Us marks a new direction in tone that all of our future games are going to take on. We'd alienate a lot of our Uncharted fans. We want to keep it a light-hearted romp. I think from a technical standpoint we've learnt some things from the Last of Us that will feed into Uncharted - in fact it strengthens our desire to keep them distinct."

Uncharted 4: A Thief's End is scheduled to be released on the PS4 at some point in 2015. Sony Pictures also recently announced that a movie based on the Uncharted game series will make its debut in theaters on June 10, 2016.

What kind of tone would you like to see Naughty Dog strike in the next Uncharted? Let us know in the comments below.

]]> 1100-6421463Sun, 03 Aug 2014 13:27:00 -0700 http://www.gamespot.com/articles/expect-to-see-first-dead-island-2-gameplay-during-/1100-6421462/

Zombie game Dead Island 2 will be playable for the first time ever at Gamescom 2014, publisher Deep Silver has announced.

The Gamescom convention is open to the public, and Deep Silver will have 150 gaming stations for its PC and console lineup where attendees will be able to get hands-on time with its latest games.

Dead Island 2 launches in spring 2015 for Xbox One, PlayStation 4, and PC. Unlike the original, Dead Island 2 is in development at Spec Ops: The Line developer Yager, not Techland, which is working on another first-person zombie game, Dying Light. The open-world game is set several months after the original and takes place in California.

In addition to Dead Island 2, Deep Silver will show off the following games at its public booth in Hall 9.1. B011/C010:

  • Metro Redux -- A remastered collection for Xbox One, PlayStation 4, and PC of the Russian, post-apocalyptic first-person shooters Metro 2033 and Metro: Last Light.
  • Risen 3: Titan Lords -- The latest, open-world role-playing game from Piranha Bytes, creators of the Gothic series.
  • Sacred 3 -- A Hack 'n' Slash game with a focus on four player cooperative multiplayer.
  • Dead Island Epidemic -- The Dead Island-themed free-to-play MOBA.
  • Emergency 5 -- The latest installment in the Rescue Strategy series for the PC, which features a new graphics engine.

Gamescom takes place on August 13-17, and GameSpot will be on the ground in Germany to bring you all the news as it happens.

]]> 1100-6421462Sun, 03 Aug 2014 11:25:00 -0700 http://www.gamespot.com/articles/watch-sharknado-2-on-xbox-one-with-syfy-now-app/1100-6421461/

You can now watch Sharknado 2: The Second One, Burn Notice, and other Syfy channel and USA Network content on your Xbox One with the Syfy NOW and USA NOW apps, parent company NBCUniversal has announced.

Xbox One owners who subscribe to one of the supported cable providers will be able to choose from a selection of movies and full episodes of shows, including Defiance, which is based on the free-to-play shooter MMO. The Syfy Now app also offers hundreds of clips including last week's Defiance panel at San Diego Comic-Con and behind the scenes looks at shows like Dominion.

The apps are part NBCUniversal's TV Everywhere initiative, which aims to give consumers access to its content on more platforms, including consoles, desktops, tablets, and smartphones.

Microsoft said that Xbox One will also get apps for HBO Go, Showtime Anytime, and many others by the end of 2014. If you want to know what to expect, check out our full list of apps coming to Xbox 360 and Xbox One.

]]> 1100-6421461Sun, 03 Aug 2014 09:12:00 -0700 http://www.gamespot.com/videos/crawl-sacred-3-the-swapper-metrico-and-the-road-le/2300-6420599/ 2300-6420599Sun, 03 Aug 2014 09:00:00 -0700 http://www.gamespot.com/articles/assassin-s-creed-rogue-for-xbox-360-and-playstatio/1100-6421460/
Image credit: VG247

A listing at Swiss retailer World of Games suggests that the next Assassin's Creed game for Xbox 360 and PlayStation 3, rumored to be title Assassin's Creed Comet, is now called Assassin's Creed Rogue. The listing has since been removed from the site.

When Ubisoft confirmed Assassin's Creed Unity for the PlayStation 4 and Xbox One back in March, we also heard reports that the last generation of consoles will get a new game in the series. That game will reportedly be set in North America and have you play as a Templar named Shay. The Templars have traditionally served as the main antagonist group for the entire Assassin's Creed series, so this would be a major shift in design, unless you play as a Templar who somehow betrayed the group. If that were the case, Assassin's Creed Rogue would be an appropriate title.

The game will also supposedly let players travel to New York and "do a great deal of sailing" in the Atlantic Ocean. Sources described Assassin's Creed Comet as a cross between Assassin's Creed III and the Freedom Cry DLC for Assassin's Creed IV: Black Flag.

Characters from past Assassin's Creed titles, like Haytham Kenway and Adewale, are also reportedly set to appear in the next Assassin's Creed for Xbox 360 and PS3.

Assassin's Creed Unity launches October 28 for Xbox One, PlayStation 4, and PC. The next Assassin's Creed game for last-generation consoles will presumably be released this fall.

]]> 1100-6421460Sun, 03 Aug 2014 07:58:00 -0700 http://www.gamespot.com/articles/lord-of-the-rings-fast-furious-mobile-game-develop/1100-6421459/

The San Francisco-based free-to-play mobile game developer Kabam secured a $120 million investment from Chinese Internet company Alibaba, Kabam has announced.

Kabam will also enter into a "strategic collaboration" with Alibaba, which will publish Kabam's mobile games in China across Alibaba Group's mobile applications, introducing it to a huge (and potentially hugely profitable) new audience.

Kabam makes its own original games like Kingdoms of Camelot: Battle for the North, and Dragons of Atlantis: Heirs of the Dragon, as well games based on popular movie franchises like The Hobbit: Kingdoms of Middle-earth and Fast & Furious 6: The Game.

"Truly successful games companies have to be globally successful," Kabam's CEO Kevin Chou said. "This strategic collaboration with Alibaba provides Kabam the resources, infrastructure and distribution to help bring our current and future durable franchise games to China and elsewhere in Asia and make an immediate impact."

Existing investors in Kabam include Google Ventures, Warner Bros., MGM, Intel, Canaan Partners, Redpoint Ventures, Pinnacle Ventures and others.

Kabam didn't disclose the terms of the investment, but said that the company is now valued at $1 billion.

]]> 1100-6421459Sun, 03 Aug 2014 06:58:00 -0700 http://www.gamespot.com/articles/how-microsoft-is-changing-the-nfl/1100-6421429/

The coming NFL season brings a noticeable change on the technology front. The NFL has formed a partnership with Microsoft that will put specially built versions of the Surface Pro 2 on each sideline and in the coaching boxes. This is not just product placement, though. Rather, this is an effort to modernize an element of the game that, until this season, relied on fax machines and telegraph wires to distribute important information.

First, an explanation of how things used to work. When a team is no longer on offense, the quarterback heads to the sidelines to review what just occurred. He is given printouts of player alignment before the ball was snapped, and he analyzes these with coaches to determine how the other team is playing defense. This situation happens dozens of times throughout a game, with a variety of positions and coaches looking at this information.

Now, instead of those reports being delivered on paper, players and coaches will be able to review what just happened with a Surface Pro. Called the "Sideline Viewing System," this streamlines a process that fans may not notice, but is imperative for strategical changes. For instance, it can take up to 45 seconds for a fax to print out, whereas information can be transmitted to the surface within five seconds.

Other elements will seem second nature for those using smart devices. Players can pinch and zoom to see details that would have been harder to make out on a static piece of paper, and draw route reminders, strategy shifts, or any other pertinent information. And tablets, unlike their paper counterparts, are in full color. Any changes can be immediately saved so coaches and players can quickly refer to past plays to see what occurred.

One thing that is absent from these surfaces is video. It was agreed by the NFL rule makers that video would give a competitive advantage that isn't present when viewing still photos. Instead, this is meant to make the old process more efficient by eliminating the clunkier element of handling paper rather than bestowing a tangible advantage to quarterbacks or coaches. There are no outside apps, either, that could interfere with the game. So players will not be able to use the internet to gain information that could help them on the field.

The tablets being used during NFL games are different than those that are available to consumers. They come with a hard case that can withstand more punishment than the typical person would typically dish out, though it will still break if, say, a lineman stands on it. It's also able to withstand rain and cold, along with extreme temperatures. There's no comment if such changes will make it into a consumer product down the road, however.

What other technological advances could improve the NFL? Hit us up with your ideas in the comments below.

]]> 1100-6421429Sun, 03 Aug 2014 06:00:00 -0700 http://www.gamespot.com/videos/game-of-the-month-july-2014/2300-6420561/ 2300-6420561Sat, 02 Aug 2014 16:00:00 -0700 http://www.gamespot.com/articles/the-colin-mcrae-game-on-steam-is-probably-not-the-/1100-6421457/

Codemasters' Colin McRae Rally launched on Steam earlier this week for $6.99, but it's probably not the game you're hoping for.

Though the game's description on Steam says it's based on content from the 90 percent Metacritic rated Colin McRae Rally 2.0 originally released on the first PlayStation, it's actually a port of the mobile version of the game released in 2013 (which has a Metacritic score of 69 percent).

The game's trailer also says that it's been "remastered for HD," and that it includes "original cars and locations." Add to that the fact that it only mentions the mobile version once in the "About the Game" section, and one could easily come to the wrong conclusion that he or she is buying an HD remake of the classic PlayStation game.

Besides offering a fewer number of cars to drive, the game's controls and interface were clearly originally designed for smartphones, and so it doesn't play like the game you remember.

The Colin McRae racing game series is still around today in the form of the DiRT series, which are quite good, and are also available to purchase on Steam.

Codemasters also recently released Grid Autosport for the Xbox 360, PlayStation 3, and PC. For more on that game, check out GameSpot's review.

]]> 1100-6421457Sat, 02 Aug 2014 15:54:00 -0700 http://www.gamespot.com/articles/win-a-free-copy-of-the-evil-within-signed-by-shinj/1100-6421456/

Publisher Bethesda is currently offering fans a chance to win a free copy of Tango Gameworks' upcoming horror game The Evil Within signed by designer Shinji Mikami.

To win one of 10 copies, simply email bethblog@bethsoft.com before 10:00 a.m. on August 8 with your vote for which of the three covers below should be the alternative cover for the game: Asylum, Piercing Eye, or Twisted. The image above will still be the game's default cover, but the alternative cover that gets that most votes will be the reverse sleeve for the launch edition of The Evil Within. If you're not interested in the free game but still want to vote for your favorite cover, simply use the online poll on Bethesda's blog.

Winners will receive a copy of the game for the platform of their choice—Xbox 360, Xbox One, PlayStation 3, PlayStation 4 or PC.

Developed by Resident Evil creator Shinji Mikami and his team at Tango Gameworks, The Evil Within is set to release on October 21. Mikami has described the game as a true return to the roots of the survival horror genre.

For more on The Evil Within, check out GameSpot editor Zorine Te's article about what other horror games seemed to influence the game's two hour preview build.

Asylum
Piercing Eye
Twisted

Which cover will you vote for? Let us know in the comments below.

]]> 1100-6421456Sat, 02 Aug 2014 13:29:00 -0700 http://www.gamespot.com/videos/quick-look-wii-sports-club/2300-6420596/ 2300-6420596Sat, 02 Aug 2014 12:00:00 -0700 http://www.gamespot.com/articles/madden-15-lets-you-create-your-nfl-ultimate-team-w/1100-6421455/

EA Sports has detailed how Madden Ultimate Team will work in the upcoming Madden NFL 15.

The Madden Ultimate Team mode allows players to pick their team, collect their favorite current and past NFL players, and upgrade their squad to create their fantasy team. Players purchase packs containing new players, coaches, playbooks, stadiums, and more with coins they earn by competing with other players online or by completing single player challenges.

For the most part, Madden NFL 15's Ultimate Team sounds a lot like previous iterations, only with a greatly improved user interface and introduction to the mode in the form of the Objectives screen.

"If you're a new player, this is like a helpful friend," EA Sports Tiburon Game Designer Chuck Kallenbach said in a post to the game's official website. "For veterans of MUT, it's a way to tour some of the changes. When you complete five tasks on the Objectives list, you get a reward pack. So there's reason for both beginners and veterans to go through the Objectives."

Players can now also sort, view, and manage items in their binder from a single streamlined screen.

Madden NFL 15 launches August 26 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Controversial cornerback Richard Sherman is the game's cover star. Hopefully it doesn't fall victim to the Madden Curse.

]]> 1100-6421455Sat, 02 Aug 2014 11:26:00 -0700
Gamespot's Site MashupAU New Releases: Ultra Street Fighter IV Dragon Punches Onto The Xbox 360, PS3, and PCMaxcell Batteries And Enveloping Darkness In Claire - House of Horrors HighlightsThe Legend of Zelda Monopoly Has Items Exclusive to GameStop EditionThe Last of Us' Dark Tone Won't Influence Uncharted 4, Naughty Dog SaysExpect to See First Dead Island 2 Gameplay During GamescomWatch Sharknado 2 on Xbox One With Syfy NOW AppCrawl, Sacred 3, The Swapper, Metrico and The Road Less Traveled - New ReleasesAssassin's Creed Rogue for Xbox 360 and PlayStation 3 Listed by Swiss Retailer -- ReportLord of The Rings, Fast & Furious Mobile Game Developer Gets $120 Million Investment From Chinese Internet Giant AlibabaHow Microsoft Is Changing the NFLGame of the Month: July 2014The Colin McRae Game on Steam Is Probably Not the One You WantWin A Free Copy of The Evil Within Signed by Shinji Mikami by Voting for an Alternative CoverQuick Look: Wii Sports ClubMadden 15 Lets You Create Your NFL Ultimate Team With Past and Present Players

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 04 Aug 2014 04:41:29 -0700 http://www.gamespot.com/articles/au-new-releases-ultra-street-fighter-iv-dragon-pun/1100-6421465/

The latest iteration in Capcom's flagship fighting game series punches its way into Australian retailers this week. Ultra Street Fighter IV will be released for the Xbox 360, PS3, and PC on August 8.

As the name indicates, the game is the latest version of 2009's Street Fighter IV, which was followed by Super Street Fighter IV, and Super Street Fighter IV: Arcade Edition.

This version of the game introduces five new characters--Poison, Hugo, Elena, Rolento, and Decapre--six new stages, new modes, and balance changes. Those who own Super Street Fighter IV: Arcade Edition will be able to upgrade to Ultra via Xbox Live for $15. However, owners of the PlayStation 3 version will not be able to access the digital upgrade option due to age rating restrictions from Sony.

In a statement sent to NZGamer.com, a Capcom representative stated that the situation resulted from a "conflicting age rating with the OFLC the digital upgrade is not available on PSN across Australia and New Zealand... More specifically, Ultra Street Fighter IV has an 'M' classification, whereas Super Street Fighter IV and Super Street Fighter IV Arcade have 'PG' classifications. Best practice with Sony means that an update may not have a different classification from the original title."

Ultra Street Fighter IV was released earlier this year for the North American territory to positive reception. The game was praised in GameSpot's review for its new and enriching game mechanics. For more details on games out this week, check out the full list below.

August 5, 2014

Sacred 3 First Edition (360, PS3, PC)

August 7, 2014

Goat Simulator (PC)

August 8, 2014

Ultra Street Fighter IV (360, PS3, PC)

]]> 1100-6421465Sun, 03 Aug 2014 23:18:00 -0700 http://www.gamespot.com/videos/maxcell-batteries-and-enveloping-darkness-in-clair/2300-6420602/ 2300-6420602Sun, 03 Aug 2014 22:58:00 -0700 http://www.gamespot.com/articles/the-legend-of-zelda-monopoly-has-items-exclusive-t/1100-6421464/

USAopoly, which creates special-themed versions of Monopoly under license from Hasbro, will release a Legend Zelda-themed version of the board game on September 15, according to a listing on GameStop's website.

The Legend of Zelda Monopoly plays just like the regular game, only with Hyrule real estate, items, tokens, and rupees for currency. For example, the game's original prime properties, Boardwalk and Park Place, are appropriately replaced with the Temple of Time and Hyrule Castle. The railroads are replaced with modes of transportation from different Zelda games like Link's horse Epona, his boat in Wind Waker, or the Spirit Train from Spirit Tracks.

Houses are replaced with Deku Sprouts, Hotels with Deku Trees, and the tokens that represent the different players are pieces of Link's equipment: The Bow, Hookshot, Boomerang, Triforce, and Hylian Shield. Another token, the Ocarina of Time, is exclusive to the the GameStop edition of the board game.

Six Item Power Cards and a 11x17-inch Hyrule map lithograph are also exclusive to the GameStop edition.

USAopoly previously released a Nintendo Collector's Edition version of Monopoly.

The Legend of Zelda Monopoly costs $39.99. You can find more details about the game and pre-order it on GameStop's online store.

]]> 1100-6421464Sun, 03 Aug 2014 14:58:00 -0700 http://www.gamespot.com/articles/the-last-of-us-dark-tone-won-t-influence-uncharted/1100-6421463/

After Amy Hennig left Naughty Dog and her role as director of the upcoming Uncharted 4: A Thief's End earlier this year, The Last of Us co-directors Bruce Straley and Neil Druckmann stepped in to lead the Uncharted series' debut on PlayStation 4. Set in a grim, post-apocalyptic world, The Last of Us is of course a much darker game than Nathan Drake's thrilling but largely light-hearted adventures.

Though the first trailer for Uncharted 4: A Thief's End was darker than usual both visually and in tone, Naughty Dog says that The Last of Us' grittier mood won't bleed into Drake's next adventure.

"Uncharted is a completely different franchise, and appeals to its audience for completely different reasons," Naughty Dog's co-president Evan Wells told Eurogamer in an interview. "I don't think The Last of Us marks a new direction in tone that all of our future games are going to take on. We'd alienate a lot of our Uncharted fans. We want to keep it a light-hearted romp. I think from a technical standpoint we've learnt some things from the Last of Us that will feed into Uncharted - in fact it strengthens our desire to keep them distinct."

Uncharted 4: A Thief's End is scheduled to be released on the PS4 at some point in 2015. Sony Pictures also recently announced that a movie based on the Uncharted game series will make its debut in theaters on June 10, 2016.

What kind of tone would you like to see Naughty Dog strike in the next Uncharted? Let us know in the comments below.

]]> 1100-6421463Sun, 03 Aug 2014 13:27:00 -0700 http://www.gamespot.com/articles/expect-to-see-first-dead-island-2-gameplay-during-/1100-6421462/

Zombie game Dead Island 2 will be playable for the first time ever at Gamescom 2014, publisher Deep Silver has announced.

The Gamescom convention is open to the public, and Deep Silver will have 150 gaming stations for its PC and console lineup where attendees will be able to get hands-on time with its latest games.

Dead Island 2 launches in spring 2015 for Xbox One, PlayStation 4, and PC. Unlike the original, Dead Island 2 is in development at Spec Ops: The Line developer Yager, not Techland, which is working on another first-person zombie game, Dying Light. The open-world game is set several months after the original and takes place in California.

In addition to Dead Island 2, Deep Silver will show off the following games at its public booth in Hall 9.1. B011/C010:

  • Metro Redux -- A remastered collection for Xbox One, PlayStation 4, and PC of the Russian, post-apocalyptic first-person shooters Metro 2033 and Metro: Last Light.
  • Risen 3: Titan Lords -- The latest, open-world role-playing game from Piranha Bytes, creators of the Gothic series.
  • Sacred 3 -- A Hack 'n' Slash game with a focus on four player cooperative multiplayer.
  • Dead Island Epidemic -- The Dead Island-themed free-to-play MOBA.
  • Emergency 5 -- The latest installment in the Rescue Strategy series for the PC, which features a new graphics engine.

Gamescom takes place on August 13-17, and GameSpot will be on the ground in Germany to bring you all the news as it happens.

]]> 1100-6421462Sun, 03 Aug 2014 11:25:00 -0700 http://www.gamespot.com/articles/watch-sharknado-2-on-xbox-one-with-syfy-now-app/1100-6421461/

You can now watch Sharknado 2: The Second One, Burn Notice, and other Syfy channel and USA Network content on your Xbox One with the Syfy NOW and USA NOW apps, parent company NBCUniversal has announced.

Xbox One owners who subscribe to one of the supported cable providers will be able to choose from a selection of movies and full episodes of shows, including Defiance, which is based on the free-to-play shooter MMO. The Syfy Now app also offers hundreds of clips including last week's Defiance panel at San Diego Comic-Con and behind the scenes looks at shows like Dominion.

The apps are part NBCUniversal's TV Everywhere initiative, which aims to give consumers access to its content on more platforms, including consoles, desktops, tablets, and smartphones.

Microsoft said that Xbox One will also get apps for HBO Go, Showtime Anytime, and many others by the end of 2014. If you want to know what to expect, check out our full list of apps coming to Xbox 360 and Xbox One.

]]> 1100-6421461Sun, 03 Aug 2014 09:12:00 -0700 http://www.gamespot.com/videos/crawl-sacred-3-the-swapper-metrico-and-the-road-le/2300-6420599/ 2300-6420599Sun, 03 Aug 2014 09:00:00 -0700 http://www.gamespot.com/articles/assassin-s-creed-rogue-for-xbox-360-and-playstatio/1100-6421460/
Image credit: VG247

A listing at Swiss retailer World of Games suggests that the next Assassin's Creed game for Xbox 360 and PlayStation 3, rumored to be title Assassin's Creed Comet, is now called Assassin's Creed Rogue. The listing has since been removed from the site.

When Ubisoft confirmed Assassin's Creed Unity for the PlayStation 4 and Xbox One back in March, we also heard reports that the last generation of consoles will get a new game in the series. That game will reportedly be set in North America and have you play as a Templar named Shay. The Templars have traditionally served as the main antagonist group for the entire Assassin's Creed series, so this would be a major shift in design, unless you play as a Templar who somehow betrayed the group. If that were the case, Assassin's Creed Rogue would be an appropriate title.

The game will also supposedly let players travel to New York and "do a great deal of sailing" in the Atlantic Ocean. Sources described Assassin's Creed Comet as a cross between Assassin's Creed III and the Freedom Cry DLC for Assassin's Creed IV: Black Flag.

Characters from past Assassin's Creed titles, like Haytham Kenway and Adewale, are also reportedly set to appear in the next Assassin's Creed for Xbox 360 and PS3.

Assassin's Creed Unity launches October 28 for Xbox One, PlayStation 4, and PC. The next Assassin's Creed game for last-generation consoles will presumably be released this fall.

]]> 1100-6421460Sun, 03 Aug 2014 07:58:00 -0700 http://www.gamespot.com/articles/lord-of-the-rings-fast-furious-mobile-game-develop/1100-6421459/

The San Francisco-based free-to-play mobile game developer Kabam secured a $120 million investment from Chinese Internet company Alibaba, Kabam has announced.

Kabam will also enter into a "strategic collaboration" with Alibaba, which will publish Kabam's mobile games in China across Alibaba Group's mobile applications, introducing it to a huge (and potentially hugely profitable) new audience.

Kabam makes its own original games like Kingdoms of Camelot: Battle for the North, and Dragons of Atlantis: Heirs of the Dragon, as well games based on popular movie franchises like The Hobbit: Kingdoms of Middle-earth and Fast & Furious 6: The Game.

"Truly successful games companies have to be globally successful," Kabam's CEO Kevin Chou said. "This strategic collaboration with Alibaba provides Kabam the resources, infrastructure and distribution to help bring our current and future durable franchise games to China and elsewhere in Asia and make an immediate impact."

Existing investors in Kabam include Google Ventures, Warner Bros., MGM, Intel, Canaan Partners, Redpoint Ventures, Pinnacle Ventures and others.

Kabam didn't disclose the terms of the investment, but said that the company is now valued at $1 billion.

]]> 1100-6421459Sun, 03 Aug 2014 06:58:00 -0700 http://www.gamespot.com/articles/how-microsoft-is-changing-the-nfl/1100-6421429/

The coming NFL season brings a noticeable change on the technology front. The NFL has formed a partnership with Microsoft that will put specially built versions of the Surface Pro 2 on each sideline and in the coaching boxes. This is not just product placement, though. Rather, this is an effort to modernize an element of the game that, until this season, relied on fax machines and telegraph wires to distribute important information.

First, an explanation of how things used to work. When a team is no longer on offense, the quarterback heads to the sidelines to review what just occurred. He is given printouts of player alignment before the ball was snapped, and he analyzes these with coaches to determine how the other team is playing defense. This situation happens dozens of times throughout a game, with a variety of positions and coaches looking at this information.

Now, instead of those reports being delivered on paper, players and coaches will be able to review what just happened with a Surface Pro. Called the "Sideline Viewing System," this streamlines a process that fans may not notice, but is imperative for strategical changes. For instance, it can take up to 45 seconds for a fax to print out, whereas information can be transmitted to the surface within five seconds.

Other elements will seem second nature for those using smart devices. Players can pinch and zoom to see details that would have been harder to make out on a static piece of paper, and draw route reminders, strategy shifts, or any other pertinent information. And tablets, unlike their paper counterparts, are in full color. Any changes can be immediately saved so coaches and players can quickly refer to past plays to see what occurred.

One thing that is absent from these surfaces is video. It was agreed by the NFL rule makers that video would give a competitive advantage that isn't present when viewing still photos. Instead, this is meant to make the old process more efficient by eliminating the clunkier element of handling paper rather than bestowing a tangible advantage to quarterbacks or coaches. There are no outside apps, either, that could interfere with the game. So players will not be able to use the internet to gain information that could help them on the field.

The tablets being used during NFL games are different than those that are available to consumers. They come with a hard case that can withstand more punishment than the typical person would typically dish out, though it will still break if, say, a lineman stands on it. It's also able to withstand rain and cold, along with extreme temperatures. There's no comment if such changes will make it into a consumer product down the road, however.

What other technological advances could improve the NFL? Hit us up with your ideas in the comments below.

]]> 1100-6421429Sun, 03 Aug 2014 06:00:00 -0700 http://www.gamespot.com/videos/game-of-the-month-july-2014/2300-6420561/ 2300-6420561Sat, 02 Aug 2014 16:00:00 -0700 http://www.gamespot.com/articles/the-colin-mcrae-game-on-steam-is-probably-not-the-/1100-6421457/

Codemasters' Colin McRae Rally launched on Steam earlier this week for $6.99, but it's probably not the game you're hoping for.

Though the game's description on Steam says it's based on content from the 90 percent Metacritic rated Colin McRae Rally 2.0 originally released on the first PlayStation, it's actually a port of the mobile version of the game released in 2013 (which has a Metacritic score of 69 percent).

The game's trailer also says that it's been "remastered for HD," and that it includes "original cars and locations." Add to that the fact that it only mentions the mobile version once in the "About the Game" section, and one could easily come to the wrong conclusion that he or she is buying an HD remake of the classic PlayStation game.

Besides offering a fewer number of cars to drive, the game's controls and interface were clearly originally designed for smartphones, and so it doesn't play like the game you remember.

The Colin McRae racing game series is still around today in the form of the DiRT series, which are quite good, and are also available to purchase on Steam.

Codemasters also recently released Grid Autosport for the Xbox 360, PlayStation 3, and PC. For more on that game, check out GameSpot's review.

]]> 1100-6421457Sat, 02 Aug 2014 15:54:00 -0700 http://www.gamespot.com/articles/win-a-free-copy-of-the-evil-within-signed-by-shinj/1100-6421456/

Publisher Bethesda is currently offering fans a chance to win a free copy of Tango Gameworks' upcoming horror game The Evil Within signed by designer Shinji Mikami.

To win one of 10 copies, simply email bethblog@bethsoft.com before 10:00 a.m. on August 8 with your vote for which of the three covers below should be the alternative cover for the game: Asylum, Piercing Eye, or Twisted. The image above will still be the game's default cover, but the alternative cover that gets that most votes will be the reverse sleeve for the launch edition of The Evil Within. If you're not interested in the free game but still want to vote for your favorite cover, simply use the online poll on Bethesda's blog.

Winners will receive a copy of the game for the platform of their choice—Xbox 360, Xbox One, PlayStation 3, PlayStation 4 or PC.

Developed by Resident Evil creator Shinji Mikami and his team at Tango Gameworks, The Evil Within is set to release on October 21. Mikami has described the game as a true return to the roots of the survival horror genre.

For more on The Evil Within, check out GameSpot editor Zorine Te's article about what other horror games seemed to influence the game's two hour preview build.

Asylum
Piercing Eye
Twisted

Which cover will you vote for? Let us know in the comments below.

]]> 1100-6421456Sat, 02 Aug 2014 13:29:00 -0700 http://www.gamespot.com/videos/quick-look-wii-sports-club/2300-6420596/ 2300-6420596Sat, 02 Aug 2014 12:00:00 -0700 http://www.gamespot.com/articles/madden-15-lets-you-create-your-nfl-ultimate-team-w/1100-6421455/

EA Sports has detailed how Madden Ultimate Team will work in the upcoming Madden NFL 15.

The Madden Ultimate Team mode allows players to pick their team, collect their favorite current and past NFL players, and upgrade their squad to create their fantasy team. Players purchase packs containing new players, coaches, playbooks, stadiums, and more with coins they earn by competing with other players online or by completing single player challenges.

For the most part, Madden NFL 15's Ultimate Team sounds a lot like previous iterations, only with a greatly improved user interface and introduction to the mode in the form of the Objectives screen.

"If you're a new player, this is like a helpful friend," EA Sports Tiburon Game Designer Chuck Kallenbach said in a post to the game's official website. "For veterans of MUT, it's a way to tour some of the changes. When you complete five tasks on the Objectives list, you get a reward pack. So there's reason for both beginners and veterans to go through the Objectives."

Players can now also sort, view, and manage items in their binder from a single streamlined screen.

Madden NFL 15 launches August 26 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. Controversial cornerback Richard Sherman is the game's cover star. Hopefully it doesn't fall victim to the Madden Curse.

]]> 1100-6421455Sat, 02 Aug 2014 11:26:00 -0700

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The Colin McRae Game on Steam Is Probably Not the One You Want

Written By Kom Limpulnam on Minggu, 03 Agustus 2014 | 19.51

Codemasters' Colin McRae Rally launched on Steam earlier this week for $6.99, but it's probably not the game you're hoping for.

Though the game's description on Steam says it's based on content from the 90 percent Metacritic rated Colin McRae Rally 2.0 originally released on the first PlayStation, it's actually a port of the mobile version of the game released in 2013 (which has a Metacritic score of 69 percent).

The game's trailer also says that it's been "remastered for HD," and that it includes "original cars and locations." Add to that the fact that it only mentions the mobile version once in the "About the Game" section, and one could easily come to the wrong conclusion that he or she is buying an HD remake of the classic PlayStation game.

Besides offering a fewer number of cars to drive, the game's controls and interface were clearly originally designed for smartphones, and so it doesn't play like the game you remember.

The Colin McRae racing game series is still around today in the form of the DiRT series, which are quite good, and are also available to purchase on Steam.

Codemasters also recently released Grid Autosport for the Xbox 360, PlayStation 3, and PC. For more on that game, check out GameSpot's review.

Filed under:
Colin McRae Rally 2.0

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Win A Free Copy of The Evil Within Signed by Shinji Mikami by Voting for an Alternative Cover

Publisher Bethesda is currently offering fans a chance to win a free copy of Tango Gameworks' upcoming horror game The Evil Within signed by designer Shinji Mikami.

To win one of 10 copies, simply email bethblog@bethsoft.com before 10:00 a.m. on August 8 with your vote for which of the three covers below should be the alternative cover for the game: Asylum, Piercing Eye, or Twisted. The image above will still be the game's default cover, but the alternative cover that gets that most votes will be the reverse sleeve for the launch edition of The Evil Within. If you're not interested in the free game but still want to vote for your favorite cover, simply use the online poll on Bethesda's blog.

Winners will receive a copy of the game for the platform of their choice—Xbox 360, Xbox One, PlayStation 3, PlayStation 4 or PC.

Developed by Resident Evil creator Shinji Mikami and his team at Tango Gameworks, The Evil Within is set to release on October 21. Mikami has described the game as a true return to the roots of the survival horror genre.

For more on The Evil Within, check out GameSpot editor Zorine Te's article about what other horror games seemed to influence the game's two hour preview build.

AsylumPiercing EyeTwisted

Which cover will you vote for? Let us know in the comments below.

Filed under:
The Evil Within

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Quick Look: Wii Sports Club

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Game of the Month: July 2014

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Game of the Month: July 2014

@miser_cz IW and BG have some of the most intensely frustrating pathfindingI've encountered, a problem that on its own keeps those games from being "perfect" in a purely mechanical sense. Playing Icewind Dale II now, I am struck by various issues that I don't remember noticing back in the day--dialogue that doesn't make sense once certain story events occur, interface and navigation quirks, level design that makes it an aggravation to move six characters through certain areas, and so forth. Fantastic games, obviously, but not without imperfections. I would put Original Sin in that category: a fantastic game--one with imperfections--that still makes a lasting impression.


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GS News Top 5 - New BioWare Game; How Improved Is The Last of Us On PS4?

Written By Kom Limpulnam on Sabtu, 02 Agustus 2014 | 19.51

@rkrause I'm with you on that one. It's practical uses for gaming are limited. 

You're still going to be confined to one place. You're still going to be using standard input devices to do everything else (like move), leaving this as a somewhat cumbersome way of replacing the camera control portion of your preferred control scheme.

That's aside from the inevitable neck discomfort for people like me. Like taking the weight of my headphones, and shifting it to the front of my face. Combine that with market issues like Nintendo's 3DS (a device which didn't even require a cumbersome extra device) and them having enough of a demand to end up releasing a 2DS, and I just don't see the bright future Facebook seems to.


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Quick Look: Lovely Planet

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Rollers of the Realm: Teaser Trailer

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Titanfall: Frontier’s Edge DLC - Is It Worth It?

They need to stop splitting up the small community, if these were free updates they would do a lot more for the game than being paid. They need to find a way to monetise this game elsewhere, Valve aren't stupid, they're making more money than most and games like TF2, Dota 2 and CS:GO are more popular than this, COD or the whole BF series.. Dota 2 is more popular than them all put together lol. 

You have to ask why? 

Well because they don't charge for content, they charge for fluff, people buy fluff and communities are built on feeling well looked after by the developer. All paid map packs do is split the community up and people stop playing because it becomes harder and harder to find good games.

Also though allow player created items and sell that stuff, CS:GO sells the Operation packs which are player created maps. That builds trust and builds a community, sadly though Respawn were too stupid to realise the power of Steamworks and the Source engine for this, instead they sold out to EA, which ironically is worse than Activision and now they're linked to Microsoft as well.... which they didn't even seem to know until the last second. 


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Destiny Beta Players Completed 88 Million Missions and Matches

This week, Bungie announced that 4.6 million people had played the Destiny beta, making it the biggest beta test for a new IP on a console. Today, the developer published on its website even more statistics that further reveal the size of the beta.

Destiny players completed 88 million missions and matches throughout the beta. To compare, only 6.5 million games were played during Destiny's alpha test in June. You can check out a breakdown of Bungie's measurements below.

General beta stats:

  • 4,638,937 unique players
  • 853,235 maximum concurrent players
  • 6,500,000 Guardians created
  • 966,163 players used the companion app
  • 88,384,720 games played
  • 182,555,165 orbs of light generated
  • 20 percent of player time was spent in the Tower hub world

Story, Strike, and Exploration mission stats:

  • 3,704,508,840 kills
  • 164,413,177 deaths
  • 57,871,777 activities played
  • 97 percent of activities completed
  • 12,292,159 public events joined
  • 97 percent of public events completed
  • 61,919,895 Guardians revived
  • 22.53 community kill/death ratio

The Crucible competitive multiplayer stats:

  • 30,512,943 activities played
  • 350,001,062 kills
  • 123,650,016 zones captured
  • 167,380,061 primary weapon kills
  • 54,675,685 special weapon kills
  • 14,813,794 heavy weapon kills
  • 544,847 vehicle splatters
  • 1,010,401 people participated in Iron Banner events

We played a lot of the beta and you can read about some of our concerns about the game here. You can also check out all of our beta coverage here. Destiny launches on September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4, but it's not known yet if your beta progress transfers to the full game.

What did you think of the beta? Let us know in the comments!

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
Destiny

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Gamespot's Site Mashup

Written By Kom Limpulnam on Jumat, 01 Agustus 2014 | 19.51

Gamespot's Site MashupFree Trial Period For Final Fantasy XIV: A Realm Reborn Available From TodayPlayStation Now Rental Prices vs. Buying Full GamesPlayStation Plus Free Games of AugustMagic the Gathering - Duels of the Planeswalkers 2015 ReviewRogue Legacy ReviewGS News - Sony Makes 41.8m Profit; PlayStation Now Beta Launches!Watch BioWare's Second Creepy Teaser Video for Its New ProjectNew $30 Halo-Themed PC Mouse Is Oddly Not a Gaming MouseFIFA 15: Gameplay Features - Agility and ControlHyrule Warriors - Darunia and a Hammer Gameplay TrailerXbox One's Digital-Only Killer Instinct Finally Comes to Retail, Includes TJ ComboEA Founder on VR: I Don't Want to Put on Goggles and Then Spill My BeerReality Check - More PC GFX Explained! SSAO, Texture Filtering, Depth Of Field, and More!Call of Duty: Ghosts Final DLC Includes a Remake of CoD's Smallest Map EverToday Is Your Last Chance To Register Mario Kart 8 for a Free Wii U Game

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 01 Aug 2014 05:40:38 -0700 http://www.gamespot.com/articles/free-trial-period-for-final-fantasy-xiv-a-realm-re/1100-6421430/

For friendship!

Square Enix has announced the launch of a 14-day free trial period for its MMORPG, Final Fantasy XIV: A Realm Reborn.

The free trial software can be downloaded from the site, which allows players to play the game for free for up to 14 days until their character hits level 20. The free trial also limits what in-game activities players are able to participate in.

Launching alongside the free trial period is the Recruit a Friend program, which grants in-game rewards to players who invite others to join them on Final Fantasy XIV: A Realm Reborn. Should the recruited player subscribe for 30 days, both parties receive a Friendship Circlet, which increases in-game experience gained by 20% when below level 25. The recruiter also receives an Aetheryte Pendulum, which teleports them to the closest new adventurer on their friends list for free.

If a recruited friend subscribes for 90 days, the recruiter will receive a whistle which summons a draught chocobo; a mount that is capable of transporting two characters.

Final Fantasy XIV: A Realm Reborn was released in August last year for the PlayStation 3 and PC, followed by a PlayStation 4 launch in April this year. For more on the game, check out GameSpot's reviews.

]]> 1100-6421430Thu, 31 Jul 2014 23:45:00 -0700 http://www.gamespot.com/articles/playstation-now-rental-prices-vs-buying-full-games/1100-6421428/

With PlayStation Now, Sony has created an instant, on demand service for video games. It provides access to some of the PlayStation 3 catalog to PlayStation 4 and Sony TV owners, effectively giving the PS4 backwards compatibility. It's a service with hundreds of titles that you can jump into and play without having to wait for them to download.

Today, the service transitioned into open beta and we got a look at the collection of games offered. There's no subscription option for PS Now; each game is priced individually for several different rental periods. But we noticed that, for some games, it would be cheaper to buy the game used than to rent it through PS Now. To put the rental prices into context, we chose several notable games, found the lowest price to buy each game, and determined how much PS Now rental time that same amount of money will get you.

Of course, Sony has stated that the service is still in beta and that these prices will change before its full release. In a recent interview with GameSpot, the company revealed that it would implement a $1.99 price point during the beta for an unspecified rental period. Also notable is that, even though Sony showed off The Last of Us running through PS Now, it was not available to rent at the time of this writing.

What do you think of PlayStation Now's current prices? Let us know in the comments!

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421428Thu, 31 Jul 2014 18:37:00 -0700 http://www.gamespot.com/videos/playstation-plus-free-games-of-august/2300-6420584/ 2300-6420584Thu, 31 Jul 2014 16:54:00 -0700 http://www.gamespot.com/reviews/magic-the-gathering-duels-of-the-planeswalkers-201/1900-6415832/ Aside from being the biggest, most important card game of the past 20 years, Magic: The Gathering has become a nexus point for different types of players. Some people get a kick out of building clever, efficient decks using powerful cards. Others love the thrill of outsmarting their opponents. And the countless variations that sprung from the original game speak to even more people, such as formats that force you to build decks from a limited pool of cards. A game like Duels of the Planeswalkers, which exists to speak to the greater game-playing community outside of Magic, should reflect this diversity in play. But even though Magic 2015 makes some significant additions that people have been asking for since the first Duels was released, its feature-light foundation and odd limitations keep it from being the joyous celebration of Magic's virtues that it should have been.

Of course, Duels was always meant to be a limited experience to some extent. It's the video game version of the most popular physical card game in existence, a simulation that allows interested parties to avoid the massive money pit Magic is associated with creating. The built-in Campaign mode also means you never need to worry about finding someone to play with, because the AI is more than capable of piloting the wide variety of enemy decks the developers programmed into the game. The game exists as a convenience, leveraging the power of the medium of video games to give us a way of playing Magic on our own terms, even connecting players across the world thanks to online play.

The game interface point of view makes it look like you're playing at a real table.

Ultimately, however, the primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd. You need only look at the menu for proof, as an entire section is dedicated to promoting Friday Night Magic, the centerpiece of Wizard of the Coast's organized play for tabletop game stores, even going so far as including a store locator. As such, Duels condenses 20 years of Magic into a complete, standalone package designed to entice people to check out the paper game. A carefully-curated selection of cards ensures players aren't overwhelmed by choices, and premade decks eases them into the game without needing to worry about deck building until they're used to playing. As always, Duels of the Planeswalkers provides neophytes with a nice little cross section of the game proper without taking anything away its core.

In this light, 2015 represents a holding pattern. You still get a Campaign mode in which you face AI opponents using your pick of premade decks, you still win cards that can enhance your base deck, and the interface is still as friendly as it ever was, breaking down the many phases that make up each turn into easy-to-understand segments. The timer still makes thinking out turns awkward; you must rush to stop the countdown before you map out your next, a necessary conceit to make sure people don't stall out in multiplayer that feels unnecessary in Campaign mode.

2015 takes you on a tour of six worlds in the Magic universe.

One previously glaring omission that 2015 remedies is in the deck-building options. Until now, you couldn't meddle much with the decks you're given: the cards you won could only be swapped in and out of the deck it was paired with. Switching between decks wasn't allowed, and though this kept with the innate simplicity of the Duels series, it deprived players of one of the cornerstones of the Magic experience. 2015 allows you to put whatever cards you want into your deck; you may even tear the whole thing apart and start from scratch if you wish. Instead of winning individual cards, you win boosters from each Campaign game which let you further customize your deck and build a virtual collection of Magic cards. As a result, newer players can gain better understanding of the game beyond what was allowed before, encouraging experimentation and on-the-fly deck testing, an aspect that should have been possible in the series in the first place.

This new, necessary feature comes with an odd limitation: You're only allowed one premade deck before you're sent on your way and left to your own devices. This doesn't sound so bad at first; after all, that's how it works in real life. You get enough cards to build your own deck, and then you add to it as you get more cards. But giving players access to a multitude of premade decks in previous games showed off the true breadth of potential play styles, and, more importantly, what's possible in Magic. Limiting players to a single deck restricts them to one type of play style no matter what. It's difficult to change gears if something doesn't work for you because most of your cards are in the two colors you started with. Changing to a new color is out of the question until you build your collection further, which you can't do until you win more matches. It's a catch-22 that is only compounded by the way in which certain decks are weak against others, and since you now can't swap out decks, you will often find yourself bottlenecked.

The primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd.

Beyond its new deck-building options, 2015 is characterized by a complete lack of modes beyond the single-player Campaign and multiplayer matches. Previous versions of the game included extra modes like puzzle matches, Archenemy, and Sealed Deck, each of which tested Magic skills in different ways. What you have with Magic 2015 is a stripped down version of what came before, which is a shame. The multitude of different ways that people enjoy Magic beyond the base game isn't represented in the slightest.

Instead, the biggest "feature" in 2015 is a new in-game store that lets you buy premium packs made up of cards that you can't earn within the game. Perhaps the game was meant to be more like Hearthstone or Magic online, games in which you're able to pay to add to your collection, but in reality, 2015 needlessly nickels and dimes, making it far less than a complete experience.

And yet even with all these problems, Magic: The Gathering is still the fun, challenging game it's always been. Learning the complex interactions between cards is a joy, and the game is extraordinarily replayable. 2015 also features newer cards from the Theros block and the Magic 2015 core set, so fans of previous installments can play around with cards and mechanics they've never tried before, which is enticing for existing Duels fans. People who want more Campaign mode and straight-up online multiplayer of the core game may be satisfied, if annoyed by the unnecessary deck limitations. Nevertheless, they are still better served going to their local store and checking out the physical game.

Duels of the Planeswalkers 2015 gives players what they've wanted for a long time by implementing deckbuilding, but it doesn't excuse the bare-bones package and needless extra monetization. The game within the template is still as fantastic as ever, and once you get into the groove, you'll enjoy stomping your enemies with your tuned deck. It's just a shame that 2015 never aspires to be anything more than a shell and delivery service.

]]> 1900-6415832Thu, 31 Jul 2014 16:40:00 -0700 http://www.gamespot.com/reviews/rogue-legacy-review/1900-6415831/ What will your children inherit when you die? Your house? Your debts? Your sweet record collection? The PlayStation port of Rogue Legacy has inherited its PC parent's engaging exploration and combat, mixing some of the best elements from games like Spelunky and Castlevania: Symphony of the Night to create a fusion that makes each individual play session feel distinct while also giving you a satisfying sense of progression. It may not have gained much in the transition, but Rogue Legacy is still as great as it always was.

Rogue Legacy drops you into a randomized castle that's very reminiscent of Symphony of the Night, not only in its map and exploration style, but also in combat basics, in the feel of the movement, and even in its many enemy types. You jump and slash your way through a 2D map with a sword and a variety of secondary weapons (including an ax that's thrown in an arc), fighting the likes of skeletons, flying skulls and sword-wielding heavies in bulky armor. Obtaining the ability to double jump or dash unlocks further exploration options, allowing you to find better chests that yield better loot. Rogue Legacy is far from a cheap Castlevania knockoff, but the inspiration is clear.

Pausing the game won't save you, it will just identify all the things about to kill you.

One of the main differences between the two games is that death is permanent in Rogue Legacy. When you die, you're done, and you must start a new adventure at the beginning of the castle next time around, though certain aspects remain constant. (For example, the forest is always on the right side of the map.) You don't collect much in the way of items or weapons, but when you die, those are gone too.

When other games in this vein talk about permanent death, they really mean it. You start over from square one, and you carry absolutely nothing with you. But in Rogue Legacy that's not entirely true. Any items you collected or enemies you killed are lost, yes, and the castle will be different the next time you enter it. But all the gold you collected stays with you, passed down to your child as an inheritance. You can spend that gold on equipment, buffs or permanent stat upgrades that persist with each run through the castle. So while you're not playing as the same character throughout the game, you're still getting stronger every time you play. Admittedly this can make the early parts of the game somewhat tedious, as you probably won't be powerful enough for certain enemies no matter how skilled you are at dodging attacks. On the flip side, that same grind provides a way for less skilled players to eventually brute force their way through even the toughest bosses.

How do you want to die? Spikes, a zombie, or a giant sword?

It's this careful balance, this mix between steady progression and permanent death, that makes Rogue Legacy so enthralling. Each run feels important, because you will only see the end of the game if you can take out that next boss that you're struggling with, and you just know that this is the run, this is the time that it will all come together and you'll come out the other side alive. You've memorized the attack pattern and perfected your jump timing, so that boss is going down. But if you fail? If you fall to the castle's creatures before even reaching the boss? It wasn't all for nothing. A little piece of that character's legacy will live on, and you will carry better stats with you next time because of it.

But even though your base stats will carry on, each child--each new character you send into the castle--is still different, at least to a point. Every time you start the game, you are presented with three random descendents to choose from, and they vary in class and traits. Classes are your typical role-playing fare, with options like the barbarian, a class with a large amount of health, or the assassin, who is low on health but has a higher chance of critical hits. Traits are a little different, as they're random attributes that could have wildly different effects--or no effect at all--on how that character operates. Many traits are clever even when they make gameplay more of a chore, such as having a hero that is colorblind (thus making the game black and white) or a heroine who is a hypochondriac, which makes the damage numbers spilling from your character exceptionally larger than their actual value. Other traits are more pointless and even sophomoric, such as the I.B.S. trait that makes you fart randomly. Still, these neat elements of randomness help mix up the individual playthroughs.

Kids, this is why you don't do drugs.

All three PlayStation versions of the game (PS3, PS4 and Vita) are virtually identical, with the Vita version only missing out on one ultimately pointless feature, a trait that induces "random muscle spasms" and makes your controller vibrate. All three are wonderful versions of the game, though the text on the Vita version can be blurry and hard to read at times. They also contain extra content that was added to the PC version after its initial release, including new traits, new rooms, and, most noticeably, remixed versions of the game's bosses that provide a good challenge to anybody who seeks them out. Rogue Legacy supports Sony's cross buy and cross save features, letting you pick up your saved PS4 game on your Vita with relative ease.

It's almost unfair to compare Rogue Legacy to other games that emphasize permanent death. It doesn't have the secrets of Spelunky and it's more predictable than The Binding of Isaac, yet at the end of every game comes a desire to hop right back in, spend your gold on some upgrades and rack up more monster kills, something the game encourages with a challenging new-game-plus option that appears after the credits roll. Whether you play it on your home console or on the go, it's worth exploring Rogue Legacy's castle again and again and again.

]]> 1900-6415831Thu, 31 Jul 2014 16:37:00 -0700 http://www.gamespot.com/videos/gs-news-sony-makes-41-8m-profit-playstation-now-be/2300-6420578/ 2300-6420578Thu, 31 Jul 2014 16:00:00 -0700 http://www.gamespot.com/articles/watch-biowares-second-creepy-teaser-video-for-its-/1100-6421298/

Update: BioWare has released a second teaser video through its You've Been Chosen website. The new "Spark" video shows a young man whose phone is called repeatedly by an unknown number, which he ignores in order to continue drawing a ring-like shape on a napkin. A ring of fire from the first teaser is briefly shown on-screen (this time with blue flames) before his phone explodes and a hooded figure is shown to be watching him from outside.

Original Story: BioWare has release a new "Nightmare" teaser trailer for what would appear to be its next project. You can watch the 40-second video above, which shows a man awaken in his bed from a nightmare consisting of broken lamps, a ring of fire, a suit-wearing man with smoke in place of a head, and other creepy things that make me glad I'm not watching it at night.

The video was sent out to select fans by email along with the text "You've Been Chosen" and a link to the website youve-been-chosen.com. The website is home to very little currently, but it does offer the following bit of text in relation to the new video: "The time is near. They are watching. Your power is rising. Cologne, Germany. You've Been Chosen. Watch the new 'Nightmare' teaser from BioWare."

Cologne is the location of Gamescom, the annual games convention scheduled to run this year from August 13-17.

Eurogamer notes that there looks to be an ARG tied to the tease that's currently underway involving a fictitious search for someone named Henna. Flyers seeking her out are reportedly being handed out at San Diego Comic-Con. All Games Beta reports an image in the email contains "Shadow Realms" in its filename; that's a name BioWare's owner, Electronic Arts, trademarked earlier this year.

BioWare is known to be working on a new IP in addition to a new Mass Effect game. The new Mass Effect is in the works at BioWare Montreal, while BioWare Edmonton, the team behind the original Mass Effect trilogy--as well as the first Star Wars: Knights of the Old Republic--are focused on the new IP. It was said to already be playable as of last December, and last month executive producer Casey Hudson said the new IP would tell "contemporary stories."

It was reported by USGamer earlier this year that BioWare planned to collaborate with FailBetter Games, developer of Fallen London, on a new project. It's possible that's what this new game is, but unless more information is revealed ahead of Gamescom--which is possible between SDCC and the ARG--we'll have to wait at least a few more weeks to have a better grasp of what the game is.

What are you hoping this tease turns out to be? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421298Thu, 31 Jul 2014 14:33:00 -0700 http://www.gamespot.com/articles/new-30-halo-themed-pc-mouse-is-oddly-not-a-gaming-/1100-6421427/

Should the prospect of owning what Logitech calls the "world's fastest mouse" not entice you due to its distinct lack of Master Chief-ness, Microsoft has just the mouse for you. The company today announced the limited-edition Halo-themed Wireless Mobile Mouse 3500; for $30, you can own a mouse adorned with the Halo name and the Master Chief himself.

Strangely, considering the target demographic for this is presumably people who play games and are fans of Halo, this is not a gaming mouse. The 3500 is a fairly run-of-the-mill wireless mouse that carries an MSRP of $30, but is sold for as little as $16 on Amazon if you're willing to make do with one whose color is officially described as "Loch Ness Gray."

By most accounts it's a fine mouse, but it lacks the sort of gamer-centric features you'd expect from one that carries the Halo branding. Even something as simple as extra side buttons (the 3500 has only the two in addition to its mouse wheel) that I can't imagine living without are nowhere to be found.

Microsoft claims the mouse lasts up to eight months with a single AA battery, offers a slot for transporting its USB receiver, and uses the company's BlueTrack Technology. This is said to provide "remarkable tracking on virtually any surface" including carpet, though it won't work on mirrors or clear glass.

The wireless Halo 3500 mouse goes on sale in October, and can be preordered now through GameStop. When it launches, it will also be available through the Microsoft Store and other retailers.

Halo's presence has never been especially heavy on PC; there was a two-year gap between the Xbox and PC releases of Combat Evolved, and a two-and-a-half-year wait before Halo 2 made it to PC from Xbox. Since then, of the seven Halo games released, only Halo: Spartan Assault has made it to PC, with not even Halo Wars--a seemingly perfect fit for PC as a real-time-strategy game--being released on computers. Neither of the next two Halo games, Halo: The Master Chief Collection and Halo 5: Guardians, has been confirmed for any platforms but Xbox One.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421427Thu, 31 Jul 2014 14:15:00 -0700 http://www.gamespot.com/videos/fifa-15-gameplay-features-agility-and-control/2300-6420575/ 2300-6420575Thu, 31 Jul 2014 14:01:00 -0700 http://www.gamespot.com/videos/hyrule-warriors-darunia-and-a-hammer-gameplay-trai/2300-6420574/ 2300-6420574Thu, 31 Jul 2014 14:01:00 -0700 http://www.gamespot.com/articles/xbox-ones-digital-only-killer-instinct-finally-com/1100-6421426/

If you've held out on picking up the new Killer Instinct for Xbox One because you wanted to own a physical disc, you're in luck. Microsoft has announced the Killer Instinct: Combo Breaker Pack, a physical release of the fighting game coming in September.

Killer Instinct was initially released as a digital-only game alongside the Xbox One last November. Players could download a free version that allowed access to a single fighter, or buy the full game to receive the six fighters available at launch and two more that were subsequently released as DLC.

The Combo Breaker Pack consists of the eight fighters from Season 1, as well as one of the characters, TJ Combo, coming as part of the Season 2 expansion. The package will be launched at retail for $20--the same price as the digital version of Season 1--on September 23 with the unseemly box art to the right.

Microsoft confirmed with GameSpot that the Combo Breaker Pack includes a physical disc, and not a download code. TJ Combo, on the other hand, will only be available as a download using a code included with the game.

Season 2 is in the works at Iron Galaxy Studios, which took over development duties after the game's original developer, Double Helix, was acquired by Amazon earlier this year. It's expected out "later this year" and so far only has one confirmed character besides TJ Combo: Maya, another returning character from earlier in the series.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421426Thu, 31 Jul 2014 13:41:00 -0700 http://www.gamespot.com/articles/ea-founder-on-vr-i-dont-want-to-put-on-goggles-and/1100-6421425/

Electronic Arts founder Trip Hawkins isn't too thrilled with the idea of virtual reality, specifically the way in which the technology--like Oculus Rift--forces you to wear goggles. In doing so, you become disconnected with the physical world around you, which can lead to a number of practical issues, Hawkins told GameSpot.

"Personally, I'm not really a big fan of goggles. I don't really think that it's necessary," Hawkins said. "Having to put on glasses is kind of annoying and alienating. If I'm in my home, playing games, I don't want to knock my beer over, I don't want to not be able to find my phone if it rings; I don't want to not be able to make eye contact with other people in the room, you know?"

"You see in the movie industry, every decade or two they try to cram 3D into the movie theater and nobody really cares" -- Trip Hawkins

Hawkins likened the virtual reality industry to what we have already seen play out in the movie business for years, without great success. "You see in the movie industry, every decade or two they try to cram 3D into the movie theater and nobody really cares," he said.

Hawkins isn't the only well-known game industry person to pour cold water on Oculus Rift and virtual reality in general. Strauss Zelnick, CEO of Grand Theft Auto parent company Take-Two Interactive, questions virtual reality's mainstream appeal and thinks the technology is "anti-social." In addition, Doom creator John Romero said recently that he thinks virtual reality could just be a fad. It's important to note, however, that both Zelnick and Romero say they are excited about the future of virtual reality, even if they don't see it gaining mainstream success.

We have reached out to Oculus VR for a response to Hawkins' comments and will update this story with anything we hear back.

Trip Hawkins

Hawkins' current project is If Game, an education-themed iOS title that aims to offer children a fun way to learn social and emotional skills in a fantasy world. Speaking with Hawkins this week about the project, I asked him if virtual reality technology like Oculus Rift could be a good fit for his game. I wondered if, at least in theory, virtual reality could allow children to more deeply immerse themselves in the learning adventure. Despite his personal disinterest in virtual reality, he didn't disagree with my premise.

"If we're talking about an immersive fantasy where you're trying to project yourself into the equivalent of an interactive movie, I think it's actually one of the better use-cases for technology like Oculus Rift," Hawkins said. "If I really want to be immersed in a sophisticated, real-life situation, then it makes the most sense."

By no means is this a confirmation that If Game is going to add Oculus Rift support. Introducing such a feature would be particularly problematic from a technical standpoint, too, considering Oculus Rift is a PC-focused peripheral at the moment. It may not be that way forever, though, as Oculus Rift designer John Carmack is currently working on a way to bring Oculus to mobiles.

Virtual reality technology has been a major talking point in 2014, thanks to investments in the space from two major companies. In March, Sony revealed its own virtual reality headset, Project Morpheus; just a week later, social networking behemoth Facebook announced that it had acquired Oculus VR for $2 billion. Neither Sony nor Oculus VR is saying yet when its respective headset will go on sale and what it will cost. Oculus VR does sell a special, developer-focused Oculus Rift headset, but this $350 unit is not the final consumer version.

We will have more from our interview with Hawkins about his new education-themed efforts in the days ahead.

]]> 1100-6421425Thu, 31 Jul 2014 13:00:00 -0700 http://www.gamespot.com/videos/reality-check-more-pc-gfx-explained-ssao-texture-f/2300-6420568/ 2300-6420568Thu, 31 Jul 2014 12:00:00 -0700 http://www.gamespot.com/articles/call-of-duty-ghosts-final-dlc-includes-a-remake-of/1100-6421424/

The final DLC expansion for Call of Duty: Ghosts has been revealed, with the new Nemesis pack consisting of four maps and a concluding episode to the game's Extinction mode.

Following the release of a short teaser video yesterday, Activision formally announced the Nemesis DLC today, which will be available first on Xbox platforms next Tuesday, August 5. The four DLC maps include one that lets you ride around in a minecart (even if you don't like Call of Duty, that has to sound fun) and another that is a remake of the smallest map ever created for a Call of Duty game, Modern Warfare's Shipment.

The four maps, all of which are described as "small-to-medium" in size:

  • Goldrush -- set in an abandoned gold mine, complete with two minecarts that move around the map and kill players that they hit
  • Subzero -- set in a submarine base with a killstreak that allows players to call in a deadly blizzard
  • Dynasty -- set in a Chinese village with a returning map-specific killstreak from Modern Warfare 2, a VTOL air strike
  • Showtime -- a reimagined version of Call of Duty 4's Shipment set in a "futuristic death arena"
The new Showtime map

Along with the four competitive multiplayer maps is the fourth episode for Extinction mode, entitled Exodus. It will provide players with new weapons to craft and new enemy types to face off against, including the Ancestors--the main villains in Extinction.

Like other DLC packs, Nemesis is included as part of the $50 season pass, but will also sold on its own for $15.

Does any of the new content in Nemesis interest you, or are you just ready to see what Activision shows off from Call of Duty: Advanced Warfare's multiplayer mode on August 11? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421424Thu, 31 Jul 2014 11:56:00 -0700 http://www.gamespot.com/articles/today-is-your-last-chance-to-register-mario-kart-8/1100-6421423/

Today is your last chance to get a free Wii U game for registering your copy of Mario Kart 8. The special promotion, which was announced in April, ends today, July 31, and you don't want to miss it.

All you need to do is register your copy of Mario Kart 8--purchased either by itself at retail, through the eShop, or via the Mario Kart 8 Wii U bundle--at Club Nintendo.

The impressive promotion is good in North America and Europe, though the free games on offer vary by region (spoilers: Europe is a lot better!). You can see a breakdown of the free games below.

North America [Instructions on how to claim]:

Europe [Instructions on how to claim]:

Mario Kart 8's strong performance of 2.82 million copies sold in its first month, along with a surge in Wii U hardware sales, was not enough to keep Nintendo out of the red for the latest quarter. The company posted a $97 million loss for the three-month period ended June 30, it was announced this week.

Mario Kart 8 may be off to a hot start, but it is nowhere near Mario Kart Wii, which has sold more than 35 million copies to date. Of course, that game has been available for years, while Mario Kart 8 is still very new. For more on Mario Kart 8, check out GameSpot's review.

]]> 1100-6421423Thu, 31 Jul 2014 11:09:00 -0700
Gamespot's Site MashupFree Trial Period For Final Fantasy XIV: A Realm Reborn Available From TodayPlayStation Now Rental Prices vs. Buying Full GamesPlayStation Plus Free Games of AugustMagic the Gathering - Duels of the Planeswalkers 2015 ReviewRogue Legacy ReviewGS News - Sony Makes 41.8m Profit; PlayStation Now Beta Launches!Watch BioWare's Second Creepy Teaser Video for Its New ProjectNew $30 Halo-Themed PC Mouse Is Oddly Not a Gaming MouseFIFA 15: Gameplay Features - Agility and ControlHyrule Warriors - Darunia and a Hammer Gameplay TrailerXbox One's Digital-Only Killer Instinct Finally Comes to Retail, Includes TJ ComboEA Founder on VR: I Don't Want to Put on Goggles and Then Spill My BeerReality Check - More PC GFX Explained! SSAO, Texture Filtering, Depth Of Field, and More!Call of Duty: Ghosts Final DLC Includes a Remake of CoD's Smallest Map EverToday Is Your Last Chance To Register Mario Kart 8 for a Free Wii U Game

rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 rss_modified:rss:9d9437cc2bdadfdb0c2a6594385b5cf5548bd329 http://www.gamespot.com/mashup/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 01 Aug 2014 05:40:38 -0700 http://www.gamespot.com/articles/free-trial-period-for-final-fantasy-xiv-a-realm-re/1100-6421430/

For friendship!

Square Enix has announced the launch of a 14-day free trial period for its MMORPG, Final Fantasy XIV: A Realm Reborn.

The free trial software can be downloaded from the site, which allows players to play the game for free for up to 14 days until their character hits level 20. The free trial also limits what in-game activities players are able to participate in.

Launching alongside the free trial period is the Recruit a Friend program, which grants in-game rewards to players who invite others to join them on Final Fantasy XIV: A Realm Reborn. Should the recruited player subscribe for 30 days, both parties receive a Friendship Circlet, which increases in-game experience gained by 20% when below level 25. The recruiter also receives an Aetheryte Pendulum, which teleports them to the closest new adventurer on their friends list for free.

If a recruited friend subscribes for 90 days, the recruiter will receive a whistle which summons a draught chocobo; a mount that is capable of transporting two characters.

Final Fantasy XIV: A Realm Reborn was released in August last year for the PlayStation 3 and PC, followed by a PlayStation 4 launch in April this year. For more on the game, check out GameSpot's reviews.

]]> 1100-6421430Thu, 31 Jul 2014 23:45:00 -0700 http://www.gamespot.com/articles/playstation-now-rental-prices-vs-buying-full-games/1100-6421428/

With PlayStation Now, Sony has created an instant, on demand service for video games. It provides access to some of the PlayStation 3 catalog to PlayStation 4 and Sony TV owners, effectively giving the PS4 backwards compatibility. It's a service with hundreds of titles that you can jump into and play without having to wait for them to download.

Today, the service transitioned into open beta and we got a look at the collection of games offered. There's no subscription option for PS Now; each game is priced individually for several different rental periods. But we noticed that, for some games, it would be cheaper to buy the game used than to rent it through PS Now. To put the rental prices into context, we chose several notable games, found the lowest price to buy each game, and determined how much PS Now rental time that same amount of money will get you.

Of course, Sony has stated that the service is still in beta and that these prices will change before its full release. In a recent interview with GameSpot, the company revealed that it would implement a $1.99 price point during the beta for an unspecified rental period. Also notable is that, even though Sony showed off The Last of Us running through PS Now, it was not available to rent at the time of this writing.

What do you think of PlayStation Now's current prices? Let us know in the comments!

Alex Newhouse is an editorial intern at GameSpot, and you can follow him on Twitter @alexbnewhouse
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421428Thu, 31 Jul 2014 18:37:00 -0700 http://www.gamespot.com/videos/playstation-plus-free-games-of-august/2300-6420584/ 2300-6420584Thu, 31 Jul 2014 16:54:00 -0700 http://www.gamespot.com/reviews/magic-the-gathering-duels-of-the-planeswalkers-201/1900-6415832/ Aside from being the biggest, most important card game of the past 20 years, Magic: The Gathering has become a nexus point for different types of players. Some people get a kick out of building clever, efficient decks using powerful cards. Others love the thrill of outsmarting their opponents. And the countless variations that sprung from the original game speak to even more people, such as formats that force you to build decks from a limited pool of cards. A game like Duels of the Planeswalkers, which exists to speak to the greater game-playing community outside of Magic, should reflect this diversity in play. But even though Magic 2015 makes some significant additions that people have been asking for since the first Duels was released, its feature-light foundation and odd limitations keep it from being the joyous celebration of Magic's virtues that it should have been.

Of course, Duels was always meant to be a limited experience to some extent. It's the video game version of the most popular physical card game in existence, a simulation that allows interested parties to avoid the massive money pit Magic is associated with creating. The built-in Campaign mode also means you never need to worry about finding someone to play with, because the AI is more than capable of piloting the wide variety of enemy decks the developers programmed into the game. The game exists as a convenience, leveraging the power of the medium of video games to give us a way of playing Magic on our own terms, even connecting players across the world thanks to online play.

The game interface point of view makes it look like you're playing at a real table.

Ultimately, however, the primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd. You need only look at the menu for proof, as an entire section is dedicated to promoting Friday Night Magic, the centerpiece of Wizard of the Coast's organized play for tabletop game stores, even going so far as including a store locator. As such, Duels condenses 20 years of Magic into a complete, standalone package designed to entice people to check out the paper game. A carefully-curated selection of cards ensures players aren't overwhelmed by choices, and premade decks eases them into the game without needing to worry about deck building until they're used to playing. As always, Duels of the Planeswalkers provides neophytes with a nice little cross section of the game proper without taking anything away its core.

In this light, 2015 represents a holding pattern. You still get a Campaign mode in which you face AI opponents using your pick of premade decks, you still win cards that can enhance your base deck, and the interface is still as friendly as it ever was, breaking down the many phases that make up each turn into easy-to-understand segments. The timer still makes thinking out turns awkward; you must rush to stop the countdown before you map out your next, a necessary conceit to make sure people don't stall out in multiplayer that feels unnecessary in Campaign mode.

2015 takes you on a tour of six worlds in the Magic universe.

One previously glaring omission that 2015 remedies is in the deck-building options. Until now, you couldn't meddle much with the decks you're given: the cards you won could only be swapped in and out of the deck it was paired with. Switching between decks wasn't allowed, and though this kept with the innate simplicity of the Duels series, it deprived players of one of the cornerstones of the Magic experience. 2015 allows you to put whatever cards you want into your deck; you may even tear the whole thing apart and start from scratch if you wish. Instead of winning individual cards, you win boosters from each Campaign game which let you further customize your deck and build a virtual collection of Magic cards. As a result, newer players can gain better understanding of the game beyond what was allowed before, encouraging experimentation and on-the-fly deck testing, an aspect that should have been possible in the series in the first place.

This new, necessary feature comes with an odd limitation: You're only allowed one premade deck before you're sent on your way and left to your own devices. This doesn't sound so bad at first; after all, that's how it works in real life. You get enough cards to build your own deck, and then you add to it as you get more cards. But giving players access to a multitude of premade decks in previous games showed off the true breadth of potential play styles, and, more importantly, what's possible in Magic. Limiting players to a single deck restricts them to one type of play style no matter what. It's difficult to change gears if something doesn't work for you because most of your cards are in the two colors you started with. Changing to a new color is out of the question until you build your collection further, which you can't do until you win more matches. It's a catch-22 that is only compounded by the way in which certain decks are weak against others, and since you now can't swap out decks, you will often find yourself bottlenecked.

The primary function of Duels of the Planeswalkers is to be a big, fat advertisement for the physical game aimed at the video game enthusiast crowd.

Beyond its new deck-building options, 2015 is characterized by a complete lack of modes beyond the single-player Campaign and multiplayer matches. Previous versions of the game included extra modes like puzzle matches, Archenemy, and Sealed Deck, each of which tested Magic skills in different ways. What you have with Magic 2015 is a stripped down version of what came before, which is a shame. The multitude of different ways that people enjoy Magic beyond the base game isn't represented in the slightest.

Instead, the biggest "feature" in 2015 is a new in-game store that lets you buy premium packs made up of cards that you can't earn within the game. Perhaps the game was meant to be more like Hearthstone or Magic online, games in which you're able to pay to add to your collection, but in reality, 2015 needlessly nickels and dimes, making it far less than a complete experience.

And yet even with all these problems, Magic: The Gathering is still the fun, challenging game it's always been. Learning the complex interactions between cards is a joy, and the game is extraordinarily replayable. 2015 also features newer cards from the Theros block and the Magic 2015 core set, so fans of previous installments can play around with cards and mechanics they've never tried before, which is enticing for existing Duels fans. People who want more Campaign mode and straight-up online multiplayer of the core game may be satisfied, if annoyed by the unnecessary deck limitations. Nevertheless, they are still better served going to their local store and checking out the physical game.

Duels of the Planeswalkers 2015 gives players what they've wanted for a long time by implementing deckbuilding, but it doesn't excuse the bare-bones package and needless extra monetization. The game within the template is still as fantastic as ever, and once you get into the groove, you'll enjoy stomping your enemies with your tuned deck. It's just a shame that 2015 never aspires to be anything more than a shell and delivery service.

]]> 1900-6415832Thu, 31 Jul 2014 16:40:00 -0700 http://www.gamespot.com/reviews/rogue-legacy-review/1900-6415831/ What will your children inherit when you die? Your house? Your debts? Your sweet record collection? The PlayStation port of Rogue Legacy has inherited its PC parent's engaging exploration and combat, mixing some of the best elements from games like Spelunky and Castlevania: Symphony of the Night to create a fusion that makes each individual play session feel distinct while also giving you a satisfying sense of progression. It may not have gained much in the transition, but Rogue Legacy is still as great as it always was.

Rogue Legacy drops you into a randomized castle that's very reminiscent of Symphony of the Night, not only in its map and exploration style, but also in combat basics, in the feel of the movement, and even in its many enemy types. You jump and slash your way through a 2D map with a sword and a variety of secondary weapons (including an ax that's thrown in an arc), fighting the likes of skeletons, flying skulls and sword-wielding heavies in bulky armor. Obtaining the ability to double jump or dash unlocks further exploration options, allowing you to find better chests that yield better loot. Rogue Legacy is far from a cheap Castlevania knockoff, but the inspiration is clear.

Pausing the game won't save you, it will just identify all the things about to kill you.

One of the main differences between the two games is that death is permanent in Rogue Legacy. When you die, you're done, and you must start a new adventure at the beginning of the castle next time around, though certain aspects remain constant. (For example, the forest is always on the right side of the map.) You don't collect much in the way of items or weapons, but when you die, those are gone too.

When other games in this vein talk about permanent death, they really mean it. You start over from square one, and you carry absolutely nothing with you. But in Rogue Legacy that's not entirely true. Any items you collected or enemies you killed are lost, yes, and the castle will be different the next time you enter it. But all the gold you collected stays with you, passed down to your child as an inheritance. You can spend that gold on equipment, buffs or permanent stat upgrades that persist with each run through the castle. So while you're not playing as the same character throughout the game, you're still getting stronger every time you play. Admittedly this can make the early parts of the game somewhat tedious, as you probably won't be powerful enough for certain enemies no matter how skilled you are at dodging attacks. On the flip side, that same grind provides a way for less skilled players to eventually brute force their way through even the toughest bosses.

How do you want to die? Spikes, a zombie, or a giant sword?

It's this careful balance, this mix between steady progression and permanent death, that makes Rogue Legacy so enthralling. Each run feels important, because you will only see the end of the game if you can take out that next boss that you're struggling with, and you just know that this is the run, this is the time that it will all come together and you'll come out the other side alive. You've memorized the attack pattern and perfected your jump timing, so that boss is going down. But if you fail? If you fall to the castle's creatures before even reaching the boss? It wasn't all for nothing. A little piece of that character's legacy will live on, and you will carry better stats with you next time because of it.

But even though your base stats will carry on, each child--each new character you send into the castle--is still different, at least to a point. Every time you start the game, you are presented with three random descendents to choose from, and they vary in class and traits. Classes are your typical role-playing fare, with options like the barbarian, a class with a large amount of health, or the assassin, who is low on health but has a higher chance of critical hits. Traits are a little different, as they're random attributes that could have wildly different effects--or no effect at all--on how that character operates. Many traits are clever even when they make gameplay more of a chore, such as having a hero that is colorblind (thus making the game black and white) or a heroine who is a hypochondriac, which makes the damage numbers spilling from your character exceptionally larger than their actual value. Other traits are more pointless and even sophomoric, such as the I.B.S. trait that makes you fart randomly. Still, these neat elements of randomness help mix up the individual playthroughs.

Kids, this is why you don't do drugs.

All three PlayStation versions of the game (PS3, PS4 and Vita) are virtually identical, with the Vita version only missing out on one ultimately pointless feature, a trait that induces "random muscle spasms" and makes your controller vibrate. All three are wonderful versions of the game, though the text on the Vita version can be blurry and hard to read at times. They also contain extra content that was added to the PC version after its initial release, including new traits, new rooms, and, most noticeably, remixed versions of the game's bosses that provide a good challenge to anybody who seeks them out. Rogue Legacy supports Sony's cross buy and cross save features, letting you pick up your saved PS4 game on your Vita with relative ease.

It's almost unfair to compare Rogue Legacy to other games that emphasize permanent death. It doesn't have the secrets of Spelunky and it's more predictable than The Binding of Isaac, yet at the end of every game comes a desire to hop right back in, spend your gold on some upgrades and rack up more monster kills, something the game encourages with a challenging new-game-plus option that appears after the credits roll. Whether you play it on your home console or on the go, it's worth exploring Rogue Legacy's castle again and again and again.

]]> 1900-6415831Thu, 31 Jul 2014 16:37:00 -0700 http://www.gamespot.com/videos/gs-news-sony-makes-41-8m-profit-playstation-now-be/2300-6420578/ 2300-6420578Thu, 31 Jul 2014 16:00:00 -0700 http://www.gamespot.com/articles/watch-biowares-second-creepy-teaser-video-for-its-/1100-6421298/

Update: BioWare has released a second teaser video through its You've Been Chosen website. The new "Spark" video shows a young man whose phone is called repeatedly by an unknown number, which he ignores in order to continue drawing a ring-like shape on a napkin. A ring of fire from the first teaser is briefly shown on-screen (this time with blue flames) before his phone explodes and a hooded figure is shown to be watching him from outside.

Original Story: BioWare has release a new "Nightmare" teaser trailer for what would appear to be its next project. You can watch the 40-second video above, which shows a man awaken in his bed from a nightmare consisting of broken lamps, a ring of fire, a suit-wearing man with smoke in place of a head, and other creepy things that make me glad I'm not watching it at night.

The video was sent out to select fans by email along with the text "You've Been Chosen" and a link to the website youve-been-chosen.com. The website is home to very little currently, but it does offer the following bit of text in relation to the new video: "The time is near. They are watching. Your power is rising. Cologne, Germany. You've Been Chosen. Watch the new 'Nightmare' teaser from BioWare."

Cologne is the location of Gamescom, the annual games convention scheduled to run this year from August 13-17.

Eurogamer notes that there looks to be an ARG tied to the tease that's currently underway involving a fictitious search for someone named Henna. Flyers seeking her out are reportedly being handed out at San Diego Comic-Con. All Games Beta reports an image in the email contains "Shadow Realms" in its filename; that's a name BioWare's owner, Electronic Arts, trademarked earlier this year.

BioWare is known to be working on a new IP in addition to a new Mass Effect game. The new Mass Effect is in the works at BioWare Montreal, while BioWare Edmonton, the team behind the original Mass Effect trilogy--as well as the first Star Wars: Knights of the Old Republic--are focused on the new IP. It was said to already be playable as of last December, and last month executive producer Casey Hudson said the new IP would tell "contemporary stories."

It was reported by USGamer earlier this year that BioWare planned to collaborate with FailBetter Games, developer of Fallen London, on a new project. It's possible that's what this new game is, but unless more information is revealed ahead of Gamescom--which is possible between SDCC and the ARG--we'll have to wait at least a few more weeks to have a better grasp of what the game is.

What are you hoping this tease turns out to be? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421298Thu, 31 Jul 2014 14:33:00 -0700 http://www.gamespot.com/articles/new-30-halo-themed-pc-mouse-is-oddly-not-a-gaming-/1100-6421427/

Should the prospect of owning what Logitech calls the "world's fastest mouse" not entice you due to its distinct lack of Master Chief-ness, Microsoft has just the mouse for you. The company today announced the limited-edition Halo-themed Wireless Mobile Mouse 3500; for $30, you can own a mouse adorned with the Halo name and the Master Chief himself.

Strangely, considering the target demographic for this is presumably people who play games and are fans of Halo, this is not a gaming mouse. The 3500 is a fairly run-of-the-mill wireless mouse that carries an MSRP of $30, but is sold for as little as $16 on Amazon if you're willing to make do with one whose color is officially described as "Loch Ness Gray."

By most accounts it's a fine mouse, but it lacks the sort of gamer-centric features you'd expect from one that carries the Halo branding. Even something as simple as extra side buttons (the 3500 has only the two in addition to its mouse wheel) that I can't imagine living without are nowhere to be found.

Microsoft claims the mouse lasts up to eight months with a single AA battery, offers a slot for transporting its USB receiver, and uses the company's BlueTrack Technology. This is said to provide "remarkable tracking on virtually any surface" including carpet, though it won't work on mirrors or clear glass.

The wireless Halo 3500 mouse goes on sale in October, and can be preordered now through GameStop. When it launches, it will also be available through the Microsoft Store and other retailers.

Halo's presence has never been especially heavy on PC; there was a two-year gap between the Xbox and PC releases of Combat Evolved, and a two-and-a-half-year wait before Halo 2 made it to PC from Xbox. Since then, of the seven Halo games released, only Halo: Spartan Assault has made it to PC, with not even Halo Wars--a seemingly perfect fit for PC as a real-time-strategy game--being released on computers. Neither of the next two Halo games, Halo: The Master Chief Collection and Halo 5: Guardians, has been confirmed for any platforms but Xbox One.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421427Thu, 31 Jul 2014 14:15:00 -0700 http://www.gamespot.com/videos/fifa-15-gameplay-features-agility-and-control/2300-6420575/ 2300-6420575Thu, 31 Jul 2014 14:01:00 -0700 http://www.gamespot.com/videos/hyrule-warriors-darunia-and-a-hammer-gameplay-trai/2300-6420574/ 2300-6420574Thu, 31 Jul 2014 14:01:00 -0700 http://www.gamespot.com/articles/xbox-ones-digital-only-killer-instinct-finally-com/1100-6421426/

If you've held out on picking up the new Killer Instinct for Xbox One because you wanted to own a physical disc, you're in luck. Microsoft has announced the Killer Instinct: Combo Breaker Pack, a physical release of the fighting game coming in September.

Killer Instinct was initially released as a digital-only game alongside the Xbox One last November. Players could download a free version that allowed access to a single fighter, or buy the full game to receive the six fighters available at launch and two more that were subsequently released as DLC.

The Combo Breaker Pack consists of the eight fighters from Season 1, as well as one of the characters, TJ Combo, coming as part of the Season 2 expansion. The package will be launched at retail for $20--the same price as the digital version of Season 1--on September 23 with the unseemly box art to the right.

Microsoft confirmed with GameSpot that the Combo Breaker Pack includes a physical disc, and not a download code. TJ Combo, on the other hand, will only be available as a download using a code included with the game.

Season 2 is in the works at Iron Galaxy Studios, which took over development duties after the game's original developer, Double Helix, was acquired by Amazon earlier this year. It's expected out "later this year" and so far only has one confirmed character besides TJ Combo: Maya, another returning character from earlier in the series.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421426Thu, 31 Jul 2014 13:41:00 -0700 http://www.gamespot.com/articles/ea-founder-on-vr-i-dont-want-to-put-on-goggles-and/1100-6421425/

Electronic Arts founder Trip Hawkins isn't too thrilled with the idea of virtual reality, specifically the way in which the technology--like Oculus Rift--forces you to wear goggles. In doing so, you become disconnected with the physical world around you, which can lead to a number of practical issues, Hawkins told GameSpot.

"Personally, I'm not really a big fan of goggles. I don't really think that it's necessary," Hawkins said. "Having to put on glasses is kind of annoying and alienating. If I'm in my home, playing games, I don't want to knock my beer over, I don't want to not be able to find my phone if it rings; I don't want to not be able to make eye contact with other people in the room, you know?"

"You see in the movie industry, every decade or two they try to cram 3D into the movie theater and nobody really cares" -- Trip Hawkins

Hawkins likened the virtual reality industry to what we have already seen play out in the movie business for years, without great success. "You see in the movie industry, every decade or two they try to cram 3D into the movie theater and nobody really cares," he said.

Hawkins isn't the only well-known game industry person to pour cold water on Oculus Rift and virtual reality in general. Strauss Zelnick, CEO of Grand Theft Auto parent company Take-Two Interactive, questions virtual reality's mainstream appeal and thinks the technology is "anti-social." In addition, Doom creator John Romero said recently that he thinks virtual reality could just be a fad. It's important to note, however, that both Zelnick and Romero say they are excited about the future of virtual reality, even if they don't see it gaining mainstream success.

We have reached out to Oculus VR for a response to Hawkins' comments and will update this story with anything we hear back.

Trip Hawkins

Hawkins' current project is If Game, an education-themed iOS title that aims to offer children a fun way to learn social and emotional skills in a fantasy world. Speaking with Hawkins this week about the project, I asked him if virtual reality technology like Oculus Rift could be a good fit for his game. I wondered if, at least in theory, virtual reality could allow children to more deeply immerse themselves in the learning adventure. Despite his personal disinterest in virtual reality, he didn't disagree with my premise.

"If we're talking about an immersive fantasy where you're trying to project yourself into the equivalent of an interactive movie, I think it's actually one of the better use-cases for technology like Oculus Rift," Hawkins said. "If I really want to be immersed in a sophisticated, real-life situation, then it makes the most sense."

By no means is this a confirmation that If Game is going to add Oculus Rift support. Introducing such a feature would be particularly problematic from a technical standpoint, too, considering Oculus Rift is a PC-focused peripheral at the moment. It may not be that way forever, though, as Oculus Rift designer John Carmack is currently working on a way to bring Oculus to mobiles.

Virtual reality technology has been a major talking point in 2014, thanks to investments in the space from two major companies. In March, Sony revealed its own virtual reality headset, Project Morpheus; just a week later, social networking behemoth Facebook announced that it had acquired Oculus VR for $2 billion. Neither Sony nor Oculus VR is saying yet when its respective headset will go on sale and what it will cost. Oculus VR does sell a special, developer-focused Oculus Rift headset, but this $350 unit is not the final consumer version.

We will have more from our interview with Hawkins about his new education-themed efforts in the days ahead.

]]> 1100-6421425Thu, 31 Jul 2014 13:00:00 -0700 http://www.gamespot.com/videos/reality-check-more-pc-gfx-explained-ssao-texture-f/2300-6420568/ 2300-6420568Thu, 31 Jul 2014 12:00:00 -0700 http://www.gamespot.com/articles/call-of-duty-ghosts-final-dlc-includes-a-remake-of/1100-6421424/

The final DLC expansion for Call of Duty: Ghosts has been revealed, with the new Nemesis pack consisting of four maps and a concluding episode to the game's Extinction mode.

Following the release of a short teaser video yesterday, Activision formally announced the Nemesis DLC today, which will be available first on Xbox platforms next Tuesday, August 5. The four DLC maps include one that lets you ride around in a minecart (even if you don't like Call of Duty, that has to sound fun) and another that is a remake of the smallest map ever created for a Call of Duty game, Modern Warfare's Shipment.

The four maps, all of which are described as "small-to-medium" in size:

  • Goldrush -- set in an abandoned gold mine, complete with two minecarts that move around the map and kill players that they hit
  • Subzero -- set in a submarine base with a killstreak that allows players to call in a deadly blizzard
  • Dynasty -- set in a Chinese village with a returning map-specific killstreak from Modern Warfare 2, a VTOL air strike
  • Showtime -- a reimagined version of Call of Duty 4's Shipment set in a "futuristic death arena"
The new Showtime map

Along with the four competitive multiplayer maps is the fourth episode for Extinction mode, entitled Exodus. It will provide players with new weapons to craft and new enemy types to face off against, including the Ancestors--the main villains in Extinction.

Like other DLC packs, Nemesis is included as part of the $50 season pass, but will also sold on its own for $15.

Does any of the new content in Nemesis interest you, or are you just ready to see what Activision shows off from Call of Duty: Advanced Warfare's multiplayer mode on August 11? Let us know in the comments.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManX
Got a news tip or want to contact us directly? Email news@gamespot.com
]]> 1100-6421424Thu, 31 Jul 2014 11:56:00 -0700 http://www.gamespot.com/articles/today-is-your-last-chance-to-register-mario-kart-8/1100-6421423/

Today is your last chance to get a free Wii U game for registering your copy of Mario Kart 8. The special promotion, which was announced in April, ends today, July 31, and you don't want to miss it.

All you need to do is register your copy of Mario Kart 8--purchased either by itself at retail, through the eShop, or via the Mario Kart 8 Wii U bundle--at Club Nintendo.

The impressive promotion is good in North America and Europe, though the free games on offer vary by region (spoilers: Europe is a lot better!). You can see a breakdown of the free games below.

North America [Instructions on how to claim]:

Europe [Instructions on how to claim]:

Mario Kart 8's strong performance of 2.82 million copies sold in its first month, along with a surge in Wii U hardware sales, was not enough to keep Nintendo out of the red for the latest quarter. The company posted a $97 million loss for the three-month period ended June 30, it was announced this week.

Mario Kart 8 may be off to a hot start, but it is nowhere near Mario Kart Wii, which has sold more than 35 million copies to date. Of course, that game has been available for years, while Mario Kart 8 is still very new. For more on Mario Kart 8, check out GameSpot's review.

]]> 1100-6421423Thu, 31 Jul 2014 11:09:00 -0700

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