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Changes Abound For WoW: Mists of Pandaria at G-Star 2012

Written By Kom Limpulnam on Minggu, 11 November 2012 | 19.51

I've been playing for 7 years. I'm still supporting the game and it's community, but everything has gone downhill for a while, and even if you choose to blind yourself, you're openly admitting to two things: you're pretty new to the game or you have no sense of the kind of money Blizzard is making off of you. I know it's demanding and costly to keeps servers running, but loads of them here in the EU and in America too, as far as i can understand on the forums, are pretty low on population. Right now lore seems to be the focus of the game, but it's done through shi**y dailies. The raid finder is the worst thing to have happen to WoW. I've used the RF once, and i don't intend to use it ever - it's a retarded function, that makes people ingame dumber. It's a free loot system, and no blue post on the forums should tell you otherwise. There's NOTHING fun about it. I went in because i like exploring, and i found out, how cheap and unsatisfying it felt, so i didn't care for it ever again.While i did enjoy leveling from 85 to 90 (some found it a struggle, and it was harder than expected) it seems that leveling is actually the only thing fun for me anymore. A new level seems like more progress to me, than anything else, yet i'm leveling my 5th toon now, to reach 90 - it's... it's very geeky is what it is !Blizzard have two very simple things they need to adjust in my honost opinion: they need to be able to seperate the hardcores from the casual players - like it or not, the raid finder shouldn't actually give you gear, and if anything it should only be blues. Epics are known to be the best items in-game, and it's a psychological thing that happens when you see your character closer to full-epic, you think you're progressing and being really good at the game, but that's not the case as a casual, that's only a case of how much time you put into it. Secondly they really really really really need to upgrade character models, and they have had no rational excuse so far, as to why they didn't prepare that for MoP. Pandas and Goblins looks so much better than the rest of the races, it's sickening. I know that they said they are working on it, but it's like a year ago or something they said that, i cannot imagine that they actually ment it, because money wise it shouldn't be a big deal.


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This Week in Games - November 11, 2012

Grand Theft Auto V details, an Xbox 360 tablet, Elite rebooted after 30 years, more media scandals, and Peter Molyneux' new game turns out to be all about drawing penises.

This week was a diverse week for games; Halo 4 released on Tuesday, as did Peter Molyneux' cube-pecking Curiosity app. Each was at a completely different end of the gaming spectrum (OK, calling Curiosity a "game" is perhaps a little generous,) but both drove lots of conversation and activity in comments, on forums, and across social media this week. Game Informer's Grand Theft Auto V cover story prompted a lot of chat too. We'll get to that in a moment…

Xbox Surface Gaming Tablet Incoming?

Microsoft may, finally, be getting into portable gaming in some fashion. Multiple sources speaking to The Verge said this week that the technology giant is building a proprietary 7-inch gaming-focused tablet currently dubbed the "Xbox Surface." Specifications for the device leaked in June prior to Microsoft's official announcement of its Surface RT and Surface Pro tablet line, and supplemented rumors from late last year that something tablet-like was in the offing. We even included it in our 2012 predictions feature back in January. The Xbox Surface is rumored to include a custom ARM processor and "high-bandwidth" RAM that is designed with gaming in mind. The tablet will not run a full-fledged version of Windows, the sources said, but rather a custom operating system derived from Windows, much as the Xbox 360 itself does. The Xbox Surface could very well feature support for other tablet functionality like messaging, but the device's primary focus will reportedly be gaming. As for when gamers may get a glimpse at the Xbox Surface, the source suggested it will be unveiled prior to the Xbox 720, which analysts believe will be on store shelves late next year. Given the nature of the rumors so far (that ARM processor is concerning, unless its specifically designed to emulate the 360 chipset,) it's still too early to tell if this will be something that could feasibly download games from the existing 360 catalog from Xbox Live, or if it would be another splinter of the Xbox ecosystem. Clearly the dream scenario would be the former; download Halo 4 from XBL, link an Xbox controller to the tablet wirelessly, and then play the game wherever you please.

If you want a little more Xboxness in your tablet experience right now, the official Xbox mobile apps were updated to Smartglass this week. The free app acts as an interactive second screen for the Xbox 360, allowing you to browse content on your console and launch it, then use your phone or tablet as a touch-based controller. It also features complementary experiences that run alongside specific games, like Halo: Waypoint.

Halo 4 Is So Money

Halo 4 is not coming to the PC. A Microsoft representative told The Penny Arcade Report that though the company is seeking new ways to boost the popularity of the series, bringing 343's new shooter to the PC is not a means to this end. "Halo 4 was designed specifically for Xbox 360, and while we're always exploring new ways to expand the franchise and share the Halo experience with as many fans as possible, we do not currently have any plans to port Halo 4 to PC," a Microsoft representative said.

Halo 4 players who log enough hours in the game's multiplayer department or spend enough money on Halo-related items will be rewarded for doing so, it seems. Microsoft announced a new "Halo 4 Combat Tour" offer this week that gives Xbox Live Rewards members the opportunity to score as many as 800 MS points just for playing 343 Industries' new shooter. Gamers who play 35 or more hours of Halo 4 multiplayer by November 30 will receive 100 MS points ($1.25). Those who log 70 or more hours will score 300 MS points ($3.75), while those who spend 140 or more hours will receive 600 MS points ($7.50) for doing so. Additionally, players who spend 3,000 MS points ($37.50) on Halo-related Xbox Live marketplace content will get 200 MS points ($2.50) back, while those who spend 1,500 MS points ($18.75) on Halo items will get 100 MS points ($1.25) in return.

With the various offers out there right now, we have to be getting close to the point where you can pretty much cover the cost of the game, right? Money for linking your Amex and Xbox Live account and beating the game, money for playing the game for a long time, and money for spending money. Make sure you're keeping track of all this. Perhaps some other Halo related stuff will kick in soon, too?

Apart from Halo Wars, the series has been exclusively a first-person shooter franchise so far. However, that could change. Speaking to CVG, Halo 4 executive producer Kiki Wolfkill explained that if a new Halo experience moved the franchise forward in a unique way, it would be considered. "I think we'd look at what the most interesting genre, medium, delivery mechanism is to tell a certain story, and if it moves the IP forward in an interesting way, we'll do it," Wolfkill said. She added that Microsoft and 343 Industries have always had a "big vision" for the Halo universe, and that the company looks at itself not solely as a game studio, but rather an IP studio. "The first-person shooter is the best place to tell one kind of story but as you can see from Forward Unto Dawn and stuff like that, there are other parts of the story that are interesting to tell in different ways," she said.

Destiny Is Apparently A Lot Like Halo

Segueing nicely into this next item; Bungie's next game, rumored to be titled Destiny, is reportedly not that different from Halo. Honestly, if it was anything else, wouldn't we all be a bit disappointed anyway? Internet supersleuth Superannuation (writing on Kotaku) dug up a blog entry from a Demonware employee, who wrote about the day he spent at Bungie recently, including a description of the studio's new game as "still quite like Halo." This person, reportedly a senior Demonware employee who should probably know better than to blog secret stuff (Demonware provides studios with online software that powers matchmaking, lobbies, leaderboards, and game stats in case you're curious. It's also owned by Destiny-publisher Activision) described Destiny as boasting cooperative gameplay and numerous alien gun battles. He added that its sense of exploration was a strong point. Overall, though, he said that "there is a lot of work still to be done."

Cowen & Company analyst Doug Creutz agrees with that last comment,  saying in a note to investors on Thursday that based on Activision's earnings report on Wednesday, he is no longer expecting the former Halo studio's next game to ship in 2013. "We had been assuming the new Bungie franchise would launch at the end of fiscal year 2013, with a considerable level of success," Creutz wrote. "We are now pushing our assumed launch date of the title out to fiscal year 2014." What spurred Creutz to adjust his prediction for when Destiny will arrive was Activision management admitting yesterday that its fiscal 2013 would be a trying time. This was due in part to Activision expecting "very difficult" year-over-year comparables related to the strong debut of Diablo III. As part of this same financial report, Activision also stated that World of Warcraft's subscriber base has risen back to a total of over 10 million members. This is an improvement of 900,000 over the 9.1 million figure reported in August and comes after September's launch of the game's fourth expansion: Mists of Pandaria.

Elite Returning

This may only be relevant to you if you are a) British and b) over the age of 35. If you are neither, or don't have tastes that somehow intersect with this very specific demographic, please indulge us for a moment. OK? Everybody cool?

Elite is going to be rebooted!!!

The original, developed by Ian Bell and David Braben (now of Frontier Developments, most recently Braben was associated with Kinectimals, Kinect: Disney Land, and Lost Winds) in 1984, is considered by many to be one of the most influential games…well, ever. A sprawling space epic, it was one of the first truly "open" sandbox games. Originally released for the BBC Micro in the UK, it was later ported to the Apple II, Commodore 64, ZX Spectrum, Amstrad CPC, Amiga, Atari ST, MSX, PC, and the NES.

Anyway…Braben, after much prodding and nagging from gamers and game development celebrities like Notch, has conceded to having another crack at the universe he co-created. The result is Elite: Dangerous, and assuming that it makes its Kickstarter goal of £1.25 million (about $2 million) it will will likely be released in 2014, presumably as a celebration of the franchise hitting its 30th anniversary.

When the Kickstarter page was first posted, it was criticized for relying too heavily on nostalgia and faith in the aging audience it was aiming to attract. There were no images, apart from a logo, no videos, no sketches or artist renderings; just a block of text and the ask for money. This has been somewhat addressed now, as Braben has uploaded a number of pieces of concept art to the Kickstarter page. Here's one of them as a taster:

Curiosity Killed The Servers

Despite it's original stated release date being this Thursday, Peter Molyneux' experimental block-pecking cube "game" (we use the term loosely) Curiosity actually slipped out on Monday night. Fittingly, given that the whole thing is supposed to be a bit of a social media wag anyway, word quickly spread across Twitter and by Wednesday afternoon there were already over 100,000 people tap-tap-tapping on it's millions of little "cubelets." The first side of the mystery cube was uncovered remarkably quickly, but not before we all realized that we essentially have the same bathroom wall graffiti humor when it comes to an expressive public forum like this. Rather than tap away the tiles in an orderly fashion, people quickly took to writing messages, and drawing pictures on the cube's face. As you can probably imagine, it became a glorious example of the Internet's collective dong-drawing abilities very quickly.

The sheer number of people pecking away at the cube far exceeded anything that Molyneux or his small team at 22 Cans had anticipated, and the servers soon experienced problems syncing the activities of so many people interacting at once. After some investigation, Molyneux posted late on Tuesday…

People were already pecking away at the second layer by Wednesday, and the third by Friday. By the end of the week, more than half a million people had downloaded the app, and had pecked away more than 200 million cubelets.

Wreck-It Ralph a Winner

Game-centric animated film Wreck-It Ralph was the top performer last weekend at the box office. The Disney movie earned $49.1 million in sales for the three-day period, according to data from Hollywood.com. Sales of this caliber boost Wreck-It Ralph past Tangled, which was Walt Disney Animation Studios' previous record holder at $48.8 million in first-weekend receipts. Additionally, Wreck-It Ralph's debut is Disney's second number one finish this year, following Brave in June. Wreck-It Ralph nearly doubled Back to the Future and Cast Away director Robert Zemeckis' new film Flight, which debuted on the same day and took in $25 million for the number two spot. Ben Affleck's beard and its associated spy-thriller Argo came in at number three for the weekend, adding $10.2 million for a cumulative total of $75.9 million.

Despite primarily riffing on concepts from older games like Donkey Kong, Wreck-It Ralph contains a lot of insider jokes from more recent games including Metal Gear Solid, Street Fighter, Mario Kart, Call of Duty, and more.

Did you see the movie? What did you think?

No Assassin's Creed Collection for You, Yankees

Assassin's Creed III is off to a hot start. As part of its financial report for the six-month period ended September 30, Ubisoft CEO Yves Guillemot revealed that first-week sales of the studio's critically acclaimed stealth-action game came in at an estimated 3.5 million copies. This represents a year-on-year increase of over 100 percent from last year's Assassin's Creed: Revelations. 

Meanwhile, on Wednesday Ubisoft officially announced the Assassin's Creed Anthology and revealed it will launch November 30 exclusively in the United Kingdom through Amazon. No mention was made of a launch outside of the region, so perhaps it's a make-good for all the Brit-killing in the new game? As was rumored earlier in the week, the Anthology will definitely include all five Assassin's Creed games; Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and Assassin's Creed III. Additionally, the Xbox 360 and PlayStation premium bundle will include all expansion packs and downloadable content for each game, including the DLC season pass for Assassin's Creed III. The bundle also packs in five game-themed lithographs, a steelbook case, and a collector's box.

How much? £120, or about $192. Yowzah.

Medal of Honor Navy SEAL Consultants Under Investigation

Seven US Navy SEALs who served as paid consultants on EA's lackluster Medal of Honor: Warfighter are reportedly under investigation for revealing secrets while working on the game. According to a report by GameSpot's sister-site CBS News, the seven SEALs, who are all currently on active duty, used classified material given to them by the Navy while working with EA on Warfighter. CBS News reported that all seven have received letters of reprimand and have had half their pay taken away for two months. One of the SEALs involved was reportedly on the raid that killed Osama bin Laden.

More hype and media manipulation from the Medal of Honor team? Or something that sounds legit? Do you really believe that active duty soldiers would knowingly enter into a project and divulge secrets? Share your thoughts in the comments.

More Scandal

It's been an unusually scandalous few weeks recently. Further diminishing the image of those in the public relations business, former GameStop vice president of corporate communications and public affairs Frank Christopher Olivera pleaded guilty to charges of embezzling nearly $2 million from the company. According to a federal indictment obtained by The Dallas Observer, Olivera regularly moved funds from GameStop to Cloud Communications, LLC from July 2009 through April 2011. Cloud Communications existed solely on paper, the documents say, with Olivera transferring the funds to his personal bank account. In Olivera's guilty plea, he admitted to one count of mail fraud, which carries a maximum 20-year prison sentence and a $250,000 fine.

The Weekly GTA V Bit

If you've been wondering just how big the next GTA will be, the answer (according to the whopping 18-page cover story in the new issue of Game Informer) is very big. So big, in fact, that it's apparently larger than Red Dead Redemption, GTA: San Andreas, and GTA: IV combined. The game's fictional city of Los Santos (which was last seen in GTA: San Andreas) reportedly includes an extensive wilderness area, a military base, and an explorable underwater ocean floor. It is, according to the folks at Rockstar, "the largest open-world playground in Rockstar history." Additionally, the game will include three different main protagonists; the first is Michael (the focus of the first trailer - he's the guy on the right in the image below) a successful former bank robber, in his 40s, and who has now retired after making a deal with the Feds. Next up is Trevor (on the left in the image,) a career criminal in his 40s, a drug user, and prone to violence. Lastly there's Franklin (center,) the youngest of the trio, works for an Armenian luxury car dealership as a repo man. Players can switch between them at "nearly any time," the magazine states. These characters will sometimes work together, with players able to swap back and forth in a similar way to the Lego games. Each of the trio has a distinct personality, skill set, and group of friends, and when you're controlling one of them, the other guys don't just stay where you left them - they wander off and do their own thing. This can, we're told, lead to some surprises when you switch back to them after some time.

No summary of news about a big name game franchise like GTA V would be complete without some analyst pulling a gigantic number out of his ass as part of the commentary, so here's this week's: Electronic Entertainment Design and Research analyst Jesse Divnich told Now Gamer recently that he believes the hotly hyped game could sell 25 million or more copies. "I have little concerns about when it is released," he said. "Whether April, June, or even Winter, I'd expect GTA V to sell in upwards of 25 million copies in its first 12 months."

Livestream-tastic

Electronic Arts announced on Wednesday this week that it has partnered with fast-growing video game broadcasting network Twitch to bring in-built live-streaming functionality to its Origin client. The partnership will allow Origin users to broadcast their gaming sessions live, directly to their Twitch channel without having to mess around with XSplit or anything. It will be implemented as part of the latest Origin update, which is scheduled to be rolled out at some point in the next few days. The update--which, according to EA, has been implemented due to user suggestions and feedback--will also allow users to add non-Origin games to their libraries in the client. Users will be able to launch (and broadcast) all their games from one location. The update will first be rolled out to Origin users who opted in for beta updates, and will be going live to all users shortly afterwards. EA said that the Origin Twitch feature is still in beta, and will be rolling out further Twitch services and functionality in future Origin updates.

Not wishing to be outdone, just one day after this announcement, Activision revealed a similar initiative for Call of Duty: Black Ops 2. The publisher announced that the new game will allow users to stream their gameplay live to YouTube. Support has been announced only for the Xbox 360 and PlayStation 3 versions of Treyarch's title. It is unclear if the PC or Wii U versions will add YouTube streaming at a later date, or at all. Players will be able to live-stream Black Ops 2 League Play games, as well their audio commentary and webcam video. These streams can be broadcast on YouTube through a variety of destinations, including everywhere the YouTube serves, as well as additional mobile and tablet audiences through Call of Duty Elite. Those who watch live-streamed Black Ops 2 matches through Elite will be able to see the player card of the user who is streaming. This will allow players to see this person's loadouts, previous match data, and other career statistics.


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Immersing Oneself With Bless - A G-Star 2012 Interview

 shantd  GhostOfSparta4 have you tried firefall yet? twitch based futuristic fps mmo shooter. there's no loot system and the whole thing's in beta but they have a good idea of what they want to do as an mmo. there's crafting, a horizontal levelling system, a pvp arena mode, just check out their site.

or you could try planetside 2 as an fps but it just seems like a gigantic battlefield map to me so if that's your thing you can try that. or you could wait for defiance which is another twitch futuristic mmo shooter set in a dystopian world.

got no games with a twitch based fantasy fps but TERA is a twitch based fantasy 3ps


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CoD: Black Ops II Multiplayer Live from Treyarch

Written By Kom Limpulnam on Sabtu, 10 November 2012 | 19.51

I just realized something, I loved Black Ops because of the timeline, the older guns, the cold war feel of it. I thought I was going to love this game too, then it hit me, Black ops 2 is Quazi Futuristic, So I'm basically looking at MW3(2).

Well played Treyarch. Still not buying it though.


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Paper Mario: Sticker Star Review

Mario has had many incarnations over the years, but Paper Mario is perhaps the pluckiest of all the portly plumber's personas. The way he moves, his feet cheerily kicking up dust, suggests an unflappable willingness to face any challenge. He never talks, but his steady demeanor speaks volumes; he is a happy hero and a faithful friend. One look at that mustachioed visage and you know that he is good and kind and true right down to his papery core. It's a pleasure to be reunited with this incredibly charming character and to explore the lovely papercraft world of Paper Mario: Sticker Star. Mario's cheery outlook is contagious, and you'll often be happy to accompany him on his latest adventure, but it's easy to find yourself stuck for extended periods, during which the joy gives way to frustration. In the end, however, happiness triumphs over all else; it's worth sticking through the tough spots with Paper Mario and seeing this adventure reach its cheery conclusion.

Sticker Star begins during the annual Mushroom Kingdom holiday of Sticker Fest. People gather at the festival grounds in the hamlet of Decalburg to celebrate stickers, and to make wishes on the powerful sticker comet that comes to visit the town each year. Alas, this year, Bowser ruins everybody's fun by leaping for the comet, absorbing some of its power himself, and scattering five wish-granting royal stickers far and wide across the kingdom in a maelstrom of sticker-fueled malice. Bowser makes off with Princess Peach (of course), and Mario joins up with the feisty caretaker of the royal stickers, who is herself a crown-shaped sticker named Kersti.

The story isn't special, but the writing sure is. Sticker Star possesses the smart, witty humor that's typical of the Paper Mario games. It's just a shame there isn't more of it. Though Kersti is almost always with you, Sticker Star can feel a bit lonely at times, and where games like the outstanding Paper Mario: The Thousand-Year Door were brimming over with memorable characters and funny moments, Sticker Star could have used more of both. But this land of papery forests, deserts, caves, and oceans is nonetheless a treat to explore. Smiling koopas, goofy goombas, and other enemies shuffle happily around each stage, bringing the world to joyous (if slightly dangerous) life. And the flat characters are particularly striking in 3D; at times, you can almost believe that you're gazing at an actual papercraft display.

In the wake of the Sticker Fest disaster, it's not just royal stickers that were sent far and wide across the land. Stickers of all sorts are now stuck to surfaces just waiting to be peeled off, which is lucky for you, because you're gonna need 'em. Early on, you get a sticker album, and as you peel stickers from walls, knock them out of blocks, or purchase them with coins, they get placed in your album. Ordinary stickers have names like jump, hammer, and fire flower, and only by spending these stickers can you attack your enemies during Sticker Star's turn-based combat.

It's an unusual system that encourages you to think about your attacks in a way that you don't have to in a typical role-playing game. When confronted with a group of weak enemies, do you finish them off in one turn by using a somewhat-rare shiny shell sticker, or do you take a few turns to do it, using run-of-the-mill stickers like worn-out jump and saving that shiny shell for later? Stickers are plentiful throughout the world, so it's unlikely--though possible--to find yourself running out; the trick is learning to use the right sticker in every situation. There's a steady curve as you progress through the game; you start finding rarer, shinier, more powerful stickers, which are also often larger, taking up more of the finite space in your album. It's satisfying to start harnessing the power of these stronger stickers and to become more skilled and efficient in your use of stickers as you advance.

The whole idea of spending stickers may seem wrong; after all, anyone who was ever a kid with a sticker album knows that stickers are meant to be collected and carefully smoothed into place. Fear not! In Decalburg, there is a sticker museum that is just waiting for one of each type of sticker to be added to its permanent collection. Once you've placed a sticker in its frame on the wall, you can gaze at it to your heart's content, and read a bit of information about it in the "sticky wiki." Having a permanent home for your stickers gives you a reason to hunt down one of each type, and the rarity and elusiveness of some stickers give you incentive to poke your nose into every corner of Sticker Star's charming world to find them.


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Halo 4 Alternatives - What to play if you don't have Halo?

Halo 3? or maybe, Halo 2? no let me guess, Halo Combat Evolved(even though no other Halo game is as good as this one in my opinion, not even the 2nd).

Or if your really desperate to play crap online multiplayer you could just play any of the modern call of duty games =P


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Navy SEALs disciplined for consulting on Medal of Honor: Warfighter

Written By Kom Limpulnam on Jumat, 09 November 2012 | 19.51

CBS News reports that seven members of SEAL Team Six are under investigation for revealing secrets while serving as paid consultants on EA's shooter.

Seven US Navy SEALs who served as paid consultants on EA's Medal of Honor: Warfighter are reportedly under investigation for revealing secrets while working on the game.

According to a report by GameSpot's sister-site CBS News, the seven SEALs, who are all currently on active duty, used classified material given to them by the Navy while working with EA on Warfighter.

CBS News reported that all seven have received letters of reprimand and have had half their pay taken away for two months. One of the SEALs involved was reportedly on the raid that killed Osama bin Laden.

Medal of Honor: Warfighter was released on October 23. EA Labels boss Frank Gibeau said that the critical reception for the game fell below EA's expectations, but that the publisher would continue to push the game during the holiday season through marketing, including the upcoming map pack tied in to Sony Pictures' new movie Zero Dark Thirty, which chronicles the Navy SEAL raid on Osama bin Laden.

The game fell into controversy prior to its release when EA began promoting its partnership with real-world weapons manufacturers by linking to their sites from the Medal of Honor: Warfighter official page.

Laura Parker
By Laura Parker, Associate Editor

Laura Parker is the Associate Editor of GameSpot Australia. She loves adventure games, sparkly stuff, Trivial Pursuit, cake, Master Chief, earthworms, and rhetorical questions. She once stole a sandwich from Peter Molyneux.


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Origin update adds TwitchTV in-built live streaming

Written By Kom Limpulnam on Kamis, 08 November 2012 | 19.51

Electronic Arts has partnered with video game broadcasting network Twitch to bring in-built live-streaming functionality to its Origin client.

The partnership will allow Origin users to broadcast their gaming sessions live, directly to their Twitch channel. It will be implemented as part of the latest Origin update, which is scheduled to be rolled out in the coming days.

The update--which, according to EA, has been implemented due to user suggestions and feedback received by the publisher in the last few months--will also allow users to add non-Origin games to their libraries in the client. Users will be able to launch (and broadcast) all their games from one location.

The update will first be rolled out to Origin users who opted in for beta updates, and will be going live to all users shortly afterwards. EA said that the Origin Twitch feature is still in beta, and will be rolling out further Twitch services and functionality in future Origin updates.

The Origin update also includes smaller tweaks, including a more responsive friends list that will accommodate long IDs, status updates, and real names; displaying recently-played games in the Origin task bar; improvement in the overall client performance with faster loading times; and a built-in feedback survey.

EA first announced that it was asking for fan feedback on Origin in May. It rolled out the Origin client update 9.0 in July.

For more on Origin's first year, check out GameSpot's interview with EA's David DeMartini.

Disclaimer: Twitch is a GameSpot partner.


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Singapore nabs news PS Vita colors

Red and blue variants of latest Sony handheld Singapore-bound.

PlayStation Vitas are about to get more colorful in Singapore, with Sony confirming that two new hues will soon be made available.

The Cosmic Red and Sapphire Blue Vita variants are due in the island on 22 November 2012, and will retail for S$469 for the 3G/Wi-Fi model and S$399 for the Wi-Fi only model. As well as the new colors, matching in-ear headsets will also be on sale soon for S$19.90.

Finally, Sony is also releasing a new wireless stereo headset for the PlayStation 3. The headset--which supports 7.1 virtual surround sound--will retail for S$179, and will be available from 13 November.


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How Ninja Theory is changing Devil May Cry

Save big with Black Fridays, brought to you by Amazon.com, a new live weekly show that hooks you up with exclusive gaming deals. This week's lineup includes an exclusive offer on Assassin's Creed III. Offers only valid in the US.

Posted Oct 26, 2012 | 30:07 | 2,574 Views


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