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GameSpot Asia Beat Ep. 16: 2013 - A Geek Odyssey

Written By Kom Limpulnam on Kamis, 10 Januari 2013 | 19.51

We start off 2013 with a game-amplified bang, starting with Warframe, BioShock Infinite, Pokemon X and Y, and whole lot more upcoming titles.

Hello again, fellow listeners. We hope you had a kick-ass 2012, because 2013 just came in and demands your undivided attention. It's the first GameSpot Asia podcast for the year, so let's talk about the future, filled with upcoming titles like Bioshock Infinite, Warframe, Pokemon X/Y, Metal Gear Rising: Revengeance and a boatload more in store.

Joining me, Jonathan Toyad, are Randolph Ramsay from GS Asia, Michael Khoo from GXBlog/Digital Life, and Sim Cheng Kai from SGCafe. And with that, press play to begin!

Download the podcast here.Timestamps are below for your reference:
2:14 - Blade & Soul
5:54 - Ragnarok Online 2
7:04 - Warframe i.e: the shooter with space ninjas
11:50 - Hotline Miami
16:29 - BioShock Infinite; potential GOTY 2013?
28:02 - Intermission #1 - "Welcome to Rapture" by Gary Schyman
28:01 - 2013's upcoming titles, from DMC to God of War: Ascension's multiplayer
1:00:05 - Intermission #2 "Wrath Industrial" by ktriton
1:01:05 - Second part of 2013's upcoming titles, from Clang to Star Wars 1313.
Intro & Outro music - "Penpal" by Anamanaguchi

So I ask you listeners and lovers of video games: what are your most-anticipated titles for 2013? Dish out your two cents on the electronic soap box below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Chaos on Deponia Review

Written By Kom Limpulnam on Rabu, 09 Januari 2013 | 19.51

Poor Rufus never seems to catch a break. If he's not accidentally setting fire to an unsuspecting parrot, or very nearly decapitating the smartest man on Deponia, then he's strapped to a fireworks-powered saw blade in some vain attempt to reach the faraway land of Elysium. Of course, his schemes are doomed to failure. But like with all great underdogs, there's something lovable about Rufus' single-minded desire to escape his downtrodden existence and get the girl--no matter how incompetent his plans might be.

That lovability is what makes Rufus' latest outing in Chaos on Deponia such a wonderful adventure. Depicting Rufus' comical battles with life and love in such a well-written story results in a journey that's throughly compelling, and entertaining. It helps that Deponia is built on some strong foundations. Like in its predecessor, the game maintains a fine balance between comedic relief, character drama, and brain-teasing puzzles--the opening sequence alone is an exercise in great point-and-click design.

Rufus, fresh from the events of the original Deponia, is looking for another way to escape his squalid surroundings and join what he believes to be paradise on board the floating palace of Elysium. Naturally, another harebrained scheme is in order. Cue a hilarious rummage through the cupboards of an elderly couple, the inadvertent flushing of a beloved pet, and the burning of the couple's worldly possessions, all while the couple in question are complimenting Rufus on his new, less-reckless ways.

The puzzles in this opening skit are self-contained, which--while not entirely indicative of all of Deponia's puzzles--gives you a great introduction to the core mechanics of looking at, picking up, and combining objects. On the whole, puzzles make practical sense, but there are more nonsensical combinations and solutions to discover than in the original. For instance, you need to combine an old set of long johns with a crow's nest and some thread in order to catapult a flying platypus egg into the air and hatch it. Elsewhere, you need to make a zebra fish by distracting a fisherman, drugging his bait, and then dipping his catch into a bucket of white paint.

Those with a mind for video game logic won't find any of the puzzles too taxing, but those with a more coherent sense of logic might find it takes several attempts and lots of random clicking to solve them. There's a certain amount of inventory filling to do too, so you have to make sure you pick up everything in a given scene, or face trekking back for it later to solve a puzzle. Such tedium is exacerbated by the fact that there are so many places to explore, from the zany shops and dingy streets of the black market, all the way through to more esoteric locations like the North Pole--complete with frozen explorer--and the stinky, floating trash pile of Isla Watchit.

Dotted between the various puzzles are minigames that help to break up the action, such as simple object matching and math problems, but not all of them are as enjoyable as they should be. Clumsy instructions sometimes hinder your progress, while some minigames simply make no sense at all. Fortunately, you can skip them with a quick mouse click, and their lack of narrative involvement means there's little penalty for doing so, outside of potentially injuring your own pride.

Where Chaos on Deponia excels is in its writing. There are jokes planted in each and every conversation, while the beautiful hand-drawn art is filled with all kinds of visual tomfoolery. The masterstroke comes in the treatment of love interest Goal. And while it would be something of a spoiler to mention what's in store for her, suffice it to say that the resulting hijinks with Rufus and his subsequent mishandled attempts to rectify the situation make for some truly hilarious moments.

The ending's even a little better this time, with a satisfying conclusion that leaves just enough unresolved to pique your interest for the third and final instalment in the series. Like its predecessor, Chaos on Deponia is a thoroughly enjoyable point-and-click game. What few foibles it has do little to detract from its numerous charms as a humorous, and altogether charming adventure.


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Joe Biden appeals to games industry on gun control task force

US Vice President Joe Biden is set to meet with video game industry leaders this week to discuss the link between violent video games and gun violence as part of a wider task force into gun control measures.

The task force, formed by President Barack Obama in response to last month's mass shooting in Newtown, Connecticut, is aimed at coming with solutions for curbing gun violence in the United States.

According to Reuters, the White House has confirmed that Biden will also meet with representatives from the National Rifle Association (NRA), victims' groups, hunting groups, and gun owners to discuss possible policy changes to reduce gun violence, including proposed legislation to ban assault rifles.

Biden will reportedly meet with representatives of both the entertainment and video game industries to specifically investigate the role of violent media--including films and video games--in mass shootings. The task force is also set to look at access to mental health and disability services, and meet with parent, teacher, and education groups.

Obama has ordered the task force to report back by the end of January, ahead of the annual State of the Union address.

An NRA spokesman confirmed to Reuters that the group's top lobbyist, James J Baker, will attend Biden's task force meeting on Thursday this week.

Last month, NRA executive vice president Wayne LaPierre stated that violent video games are partially to blame for the Newtown shooting at Sandy Hook Elementary, which left 20 children and six adults dead.

West Virginia Senator Jay Rockefeller also entered the discussion when he introduced a Bill to Congress that would direct the National Academy of Sciences to investigate how violent games and other such programming affect children.


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New Sims 3 expansions landing in 2013

The Sims 3 series will have new content this year. EA's Maxis label has announced additional expansions for the PC and Mac versions of the game, including The Sims 3: University Life and The Sims 3: Island Paradise. In addition to these, an untitled new expansion and a stuff pack are currently in development for release later this year.

The Sims 3: University Life is expected to be available from March this year, and will allow players to enrol their Sims in university, attend classes, earn degrees and experience college lifestyle. In addition to new gameplay elements, players can also take their Sims through a new college town to explore new features.

The announcement also revealed a limited edition pack that is available for pre-order, which includes a party pack with additional in-game items.

The Sims 3: Island Paradise will allow players to take their Sims out on customisable houseboats and investigate uncharted islands, manage resorts, and explore the ocean. The expansion is slated for release in June this year.

In addition to the new games, EA has also revealed an untitled expansion pack that will grant Sims the ability to travel to the future, and a stuff pack featuring iconic movie themes and settings. Both untitled games are expected to be released this year.

The expansions and stuff packs will require The Sims 3 for PC/Mac to play. For more on the core game, check out GameSpot's review of The Sims 3.


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Gabe Newell discusses Valve's Steam Box intentions

Valve CEO Gabe Newell has shed some light on Valve's own plans towards the much-anticipated Steam Box, confirming that the beloved publisher intends to make its own device, but that third-party vendors will also be invited to create their own Steam-capable hardware.

In an interview with The Verge, Newell confirmed Valve's intentions to use Linux on its own machine but that users would be freely able to install a different OS, such as Microsoft's Windows, if they wish. "We'll come out with our own and we'll sell it to consumers by ourselves. That'll be a Linux box," Newell said. "If you want to install Windows you can. We're not going to make it hard. This is not some locked box by any stretch of the imagination."

Newell also spoke of Valve's plans to create low-latency controllers with biometric input, and that Valve's eventual device--which has the current codename of "Bigfoot" inside Valve--will function as a home server that can broadcast to multiple displays.

"The Steam Box will also be a server," said Newell. "Any PC can serve multiple monitors, so over time, the next-generation (post-Kepler) you can have one GPU that's serving up eight simultaneous game calls. So you could have one PC and eight televisions and eight controllers and everybody getting great performance out of it. We're used to having one monitor, or two monitors - now we're saying let's expand that a little bit."

Following on from hardware manufacturer Xi3's announcement of its own Steam-friendly hardware, Newell spoke of how Valve has its own three-tier approach to how it sees itself and other hardware companies integrating various aspects of the Steam platform. According to Newell, Valve sees the types of hardware as "'Good', 'Better,' or 'Best'."

"So, Good are like these very low-cost streaming solutions that you're going to see that are using Miracast or [Nvidia's] Grid. I think we're talking about in-home solutions where you've got low latency. 'Better' is to have a dedicated CPU and GPU and that's the one that's going to be controlled. Not because our goal is to control it; it's been surprisingly difficult when we say to people 'don't put an optical media drive in there' and they put an optical media drive in there and you're like 'that makes it hotter, that makes it more expensive, and it makes the box bigger.' Go ahead. You can always sell the Best box, and those are just whatever those guys want to manufacture."

And Valve's position on all this, according to Newell? "Let's build a thing that's quiet and focuses on high performance and quiet and appropriate form factors."


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CES 2013 - Nvidia Shield Hands-On Report

Written By Kom Limpulnam on Selasa, 08 Januari 2013 | 19.51

This is a rich kid's gimmick. The owner already needs to own a decent rig that hosts a 6 series GPU, and this only allows the streaming of PC games from that rig within the home environment. Nvidia hasn't given any specifics on its streaming range, but I wouldn't expect it to have a very large radius.

IMHO, a gimmicky concept and device.


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Valve backs PC maker Xi3, announces Steam Box mini-PC

PC manufacturer Xi3 has announced a modular, grapefruit-sized computer designed around Steam's TV-focused Big Picture mode, and Valve itself has announced an undisclosed amount of investment in the company.

While the oft-rumoured Steam Box was not shown directly, the Utah-based Xi3 showed off a prototype model of its tiny modular chassis, dubbed Piston, at CES Las Vegas. However, the company remained tight-lipped when it came to specs, price and dates.

Speaking to Polygon, Xi3 chief marketing officer David Politis mentioned that the diminutive device would be modular, with the option to upgrade components like the CPU and RAM. The device also allows for up to a terabyte of storage.

While the exact differences between the Steam device and Xi3's current X7A and X5A prototypes have yet to be detailed, the demonstration unit of the Piston showed four USB 2.0, USB 3.0 and eSATA ports, an ethernet port, 3.5mm audio and S/PDIF, two Mini DisplayPorts and an HDMI/DisplayPort.

Xi3 also confirmed that the upcoming box is based on its bigger and more powerful prototype, the X7A, which will retail for $999. The entry-level device, the X5A, retails for $499 and runs on Linux--the open-source OS Valve engineer Ben Krasnow recently said the Steam box would utilise.

"This new development stage product will allow users to take full-advantage of their large high-definition TV displays for an amazing computer game experience," said Xi3 CEO Jason A. Sullivan. "As a result, this new system could provide access to thousands of gaming titles through an integrated system that exceeds the capabilities of leading game consoles, but can fit in the palm of your hand."

Valve's Jeri Ellsworth has previously said she would like to launch an external beta test of proprietary Valve hardware sometime in 2013.


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Street Stories: The Unique Narrative of Cart Life

Written By Kom Limpulnam on Senin, 07 Januari 2013 | 19.51

This reminds me of an old Commodore 64 game called Rags to Riches.  You started as a homeless person and worked your way up, at first you just pick up money on the street and return bottles for money.  Later you get a haircut, find a job , start getting educated at different levels and getting better jobs, moving to better part of town, etc.  Managing your time becomes difficult, for example you may have to work/live in one part of town while furthering your education in another.

Throughout all this, you have to stay alive by controlling your rest and food levels, and there's an interesting twist in that you also have an alcohol level that can sustain you as well.  The problem is that while alcohol can sustain you, you cannot go to work or school drunk, but sometimes it's your only hope to stay alive especially when it's late and your trying to make it home but there's no stores open that sell food, just alcohol.

To top it all off, there's no save system, it's brutal.  You can spend a lot of time progressing and then lose it all on one mistake, and the game throws random events at you that can totally screw you over.  I never actually finished the game, but maybe I will try to now.

If this sounds cool track it down and run in an emulator, and emulators have save states so you could use that as your save system to make the game less frustrating.


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Telltale investigating save imports for next Walking Dead series

The next season of Telltale Games' Walking Dead episodic adventure series could allow players to carry over their choices from the first five episodes of the game.

Speaking with Red Bull UK, Telltale Games CEO Dan Connors told the site that the studio is currently figuring out how to carry saves over from the first season, which ended last November with the release of The Walking Dead: Episode 5 - No Time Left.

"Right now we are just starting to form the concept for season two," Connors said in the interview. "This all remains to be seen, but we are definitely figuring out how to carry the saves over."

Although Connors did not elaborate on what the next season of The Walking Dead game will hold, he did reveal Telltale's ambitions for future projects, including the possibility of a Star Wars title.

"Coming from LucasArts, we always felt we could do a great Star Wars story game. We also love the idea of building out a deeper story to a great game franchise, something like Half Life Stories or Halo Stories."

The first episode of The Walking Dead--released in April last year--was downloaded over 1 million times across PC, Mac, PlayStation Network, and Xbox Live in two weeks. The fifth and final episode of the first season was the top-selling PSN title in November.

Telltale's Walking Dead is a single-player episodic game based on Robert Kirkman's comic book series. It stars Lee Everett, a man convicted of a crime, but given a chance to redeem himself, albeit in a world infested with the undead.

Check out GameSpot's review of The Walking Dead: Episode 5.


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AU ShippinÂ’ Out January 7-11: Anarchy Reigns

Looks like a trio of very different games are seeing an Australia release this week. Do you wish to deck out your virtual landscape in the The Sims 3: Monte Vista, or brawl with characters from Platinum Games' universe in Anarchy Reigns?

Anarchy Reigns was developed by Platinum Games and released in Japan as Max Anarchy in July, 2012. The game is a third-person brawler set in a post-apocalyptic war zone filled with tsunamis, black holes, and other hazards. Gameplay includes online multiplayer featuring existing characters from the studio's previous title MadWorld, as well as original characters.

GameSpot's review praised its gore-filled combat, but lamented its often-repetitive single-player missions.

Gamers dedicated to The Sims 3 series may be interested in the introduction of a new world in the form of The Sims 3: Monte Vista for PC. The add-on introduces a new landscape in the form of Monte Vista, as well as additional items and a new gameplay object.

For the full details on games out this week, check out the list below.

January 10, 2013
The Sims 3: Monte Vista (PC)
Learn with Pokemon: Typing Adventure (DS)
Anarchy Reigns (360, PS3)


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