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Dust 514 launches May 14

Written By Kom Limpulnam on Senin, 29 April 2013 | 19.51

PlayStation-exclusive MMO from Eve Online developer to launch on May 14.

Console MMO Dust 514 will launch on May 14, according to a status update from the game's official Twitter account.

The project was first unveiled at the Game Developers Conference (GDC) in 2009, and will be CCP Games' first new title since 2003's Eve Online. Exclusive to the PlayStation 3, the game will be linked with the wider Eve Online universe.

The two games were officially connected on January 10 this year, and allowed players of both titles to interact with one another.

CEO Hilmar Veigar Petursson has described Dust 514 as a first-person shooter/real-time strategy hybrid that will take place on the planets within Eve Online.

Dust 514 will be free to play and utilises a micro-transaction model. For more information on the game, be sure to check out GameSpot's previous coverage.

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


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MapleStory Season 2 update available in Asia

Written By Kom Limpulnam on Jumat, 26 April 2013 | 19.51

New patch to be released in segments starting from this week until July 17; features hyper skills and new character classes.

MapleStory Southeast Asian publisher Asiasoft Online has announced details for the Season 2 update for MMMO MapleStory in the region.

The patch will be released in six separate increments starting from April 24 until July 17. On April 24, players get access to hyper skills and the option for item reorganization. Players will get to play as new character classes in the next few weeks, starting with the Demon Avenger on May 15.

The Angelic Buster will be available on May 29, while the Luminous and Kaiser classes will be out together on June 12. The final new character for the update, the Xenon class, will be out on July 3.

The final piece of the update will launch on July 17 and will add in the Monster Life game feature. Here, players can build their own custom farms to receive special buffs; the more clovers a farm has, the more prestige the farm has.

For more information on the updates, check out Asiasoft's MapleStory page.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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The Bureau: XCOM Declassified Live Action Trailer

Guy brings you news on XCOM's (the shooter's) delay, the many millions of dollars Activision was going to pay Infinity Ward in 2010, and the release of the ladies of Penthouse magazine in Saints Row: The Third.

Posted May 23, 2012 | 3:35 | 6,479 Views


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The Bureau: XCOM Declassified arrives in August

After numerous delays and years of silence, 2K has finally announced its intentions for the mysterious XCOM first-person shooter that was originally announced in 2010. The game has evolved into a third-person tactical shooter called The Bureau: XCOM Declassified, a $60 Xbox 360, PlayStation 3, and PC game due out on August 20.

The Bureau: XCOM Declassified--in development at BioShock 2 studio 2K Marin--is set in 1962 America at the end of the Cold War. John F. Kennedy is president and the U.S. public at large is afraid of a nuclear war with Russia. At the same time, the US government is establishing a secret organization to combat this threat. As it turns out, it's not the Russians who invade, it's the aliens.

"And so the same organization has to switch gears to combat the aliens. So not only are you combating the aliens for the public physically, but you also have to keep it secret so you're not creating mass hysteria and panic in the streets," explained associate producer Andrew Dutra. "This is where the origin story comes in. The Bureau is one of these organizations and it's the start of how the hero becomes the XCOM organization."

Gamers play as agent William Carter, an intelligence operative with a determined resolve. He'll stop at nothing to get the job done "no matter what," 2K explained.

Described as a third-person tactical squad-based combat game, The Bureau: XCOM Declassified borrows from the praised XCOM: Enemy Unknown. Specifically, the new game will adopt the pillars of the strategy series--Team, Tactics, Tools, Technology, and Terror--and introduce them to players in a new way.

Creative director Morgan Gray explained that being tactical is a key component of The Bureau. He said players will only succeed if they work together. "The team and tactics aspect is at the forefront of our gameplay experience," he said.

Though the Bureau will be respectful of the tone and atmosphere of the classic strategy game series, the new game--designed for hardcore gamers--puts players on the ground and in the boots of a soldier. This makes for a compelling and novel experience, Gray argues.

"When we say tactical third-person squad-based combat game, that has a huge T on that tactical; it should be underlined and printed in bold. Because we're basically trying to get a game that puts you away from the turn-based, God's eye view of the action, and puts you in the boots of the squad leader in the battlefield where the bullets are flying," he said. "You have real-time control of your squad."

In terms of strategy and tactics, The Bureau will allow players to flank, perform leap frog procedures, cover and fire, and prioritize targets within their squad. In addition, gamers will be able to unleash powers to squadmates that are unlocked through experience points amassed over the course of the campaign.

"This is basically putting you in the heat of battle and asking you to use both your brains and bullets to win," Gray said.

The stakes are especially high in The Bureau, Gray explained, because when a squadmate dies, there is no coming back. Permadeath for companions is in place for the game, and Gray believes this is a revolutionary feature for the title.

"When they're dead, they're dead for good. Now, this is obviously part of the XCOM DNA, but in the third-person space, this is like a revolution," Gray said. "The concept of 'What? My squadmates are dead and they're gone forever?' Yes. And now you still have a lot of game to go and the clock's ticking. Our plotline is always moving forward. The consequences of that loss are immediate and there's no way to hide from them. The war will not stop for you."

The Bureau: XCOM Declassified will arrive in the wake of the well-received XCOM: Enemy Uknown, a turn-based strategy game for consoles and PC. Though The Bureau and Enemy Unknown are dissimilar in genre, Gray said he does not believe this will stretch the brand too far or dilute it in any way.

"I figure good games are good games," Gray said. "I don't think myself or 2K is too worried about diluting the brand as much as our goal is…we have a brand, let's find an expression that can bring more people to the table and give more people a chance to experience it in different ways."

Overall, the goal of The Bureau: XCOM Declassified is to "expand and open up the franchise" to gamers who may have been turned off by past entries in the series, while also preserving the pillars of the classic strategy franchise, Gray explained.


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Nintendo's Miiverse now viewable from PCs and mobile phones

Written By Kom Limpulnam on Kamis, 25 April 2013 | 19.51

Web-based app at beta stage; players cannot post messages and manage user lists at the moment.

Players who wish to browse through Nintendo's Miiverse social network outside of the company's consoles can now do so via a web-based app.

Nintendo's social network functions can be viewed on PCs and mobile phones on the following link: miiverse.nintendo.net. The program is currently in a beta state, meaning that players are limited to just browsing on the social network. Users cannot make new posts, send and receive messages or friend requests, and manage their user list on the app at the moment.

Nintendo recently outlined its plan to return the Wii U to profitability on its recent full-year earnings report. For more information, check out GameSpot's coverage.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Nintendo not hosting press conference at E3 2013

Nintendo will not be doing a presentation at E3 2013, company president Satoru Iwata said during a financial results briefing today.

The company plans on hosting smaller events to showcase its new titles and updates instead of doing a large-scale presentation. For this year's E3, the company will be holding a closed event for American distributors and another closed hands-on event for the Western gaming media. Iwata will not be speaking at either event.

Iwata mentioned that the company was finding new ways to give information about its games directly to the home audience around the period of E3 2013. "During the E3 period, we will utilize our direct communication tools, such as Nintendo Direct, to deliver information to our Japanese audience … and we will take the same approach outside Japan for the overseas fans as well," he said.

The company will be showcasing upcoming Wii U titles slated for this year during this year's E3; it will not be announcing new hardware. For more information on Nintendo's plans on making the Wii U profitable, check out GameSpot's coverage.


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Dragon Nest sequel in the works - Shanda Games CEO

Written By Kom Limpulnam on Rabu, 24 April 2013 | 19.51

Sequel to MMO will not be "cartoony" and retain 3D graphics.

Publisher Shanda Games has revealed that a Dragon Nest sequel is in the works.

According to the company's CEO Donghai Qian during the 17173.com industry awards event in China (via MMO Culture), the sequel is currently in the early stages of development. The game will not be as colorful as its predecessor but will retain its 3D graphics.

The sequel will adopt an open-world design instead of the instance-based design used in the prequel. Development for the game will go on for two more years before it will be officially revealed.

Shanda Games acquired Dragon Nest and Dungeon Strikers developer Eyedentity Games in September 2010. For more information on the first Dragon Nest title, check out GameSpot's coverage.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Nintendo turns a profit but misses sales forecast by half

Sales of the Wii U stand at only 3.45 million worldwide, but Nintendo has reported a profit of ¥7.09 billion ($71.3m/£46.7m) for the financial year.

While the net income is almost half the company's previously estimated profit of ¥14 billion, the company has managed to turn around the whopping loss of ¥43 billion it reported last year--the first annual loss the company has ever posted.

3.45 million Wii Us have been sold globally as of March 31 2013, with fewer than 400,000 being sold in the last three months. The Wii U was outsold by the Wii, which sold 3.98 million units across the company's financial year.

Nintendo blamed poor sales of its devices in North America and Europe, though noted that the 3DS has now become the console of choice in Japan.

Wii U worldwide software sales stand at 13.42 million units as of March 31. Nintendo Land makes up 2.6 million of that figure, while New Super Mario Bros. U has also shifted 2.15 million copies.

Meanwhile, the 3DS has sold 31.09 million units and 95.03 million games. Super Mario 3D Land remains the 3DS sales king with 8.29 million copies sold worldwide, and recent release Luigi's Mansion: Dark Moon has managed to gain 1.22 million buyers since launch.

Nintendo's net sales were also slightly down on last year, but damage to the company's bottom line was mitigated slightly thanks to financial gains made by the currency exchange.

For the next financial year the publisher predicts it will sell 9 million Wii U consoles worldwide. 3DS expectations are higher at 18 million.

Previous reports had suggested Nintendo would announce a loss of ¥18.7 billion for the financial year.


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Satoru Iwata named Nintendo of America CEO

Nintendo president Satoru Iwata has expanded his duties to head up Nintendo of America.

Iwata will take absorb the Nintendo of America CEO role from outgoing Tatsumi Kimishima, who is being promoted to general manager of parent company Nintendo Co. Ltd pending shareholder approval.

Nintendo of America president and COO, Reggie Fils-Aime, will report to Iwata.

Nintendo hopes the move will allow the company to more easily share a global business strategy for the Wii U and 3DS. Speaking in a statement, the publisher said it hopes to increase its "organisational agility in the current competitive environment."

Sales of the 3DS and in North America and Europe have failed to match the success seen in Japan, and Nintendo is also gearing up to a vital E3 showing where it will attempt to entice customers worldwide to adopt its Wii U hardware.

Kimishima's new role is expected to begin from this summer, where he will relocate from Redmond to Nintendo's headquarters in Japan. He was promoted to CEO of Nintendo of America in 2006.

Nintendo today announced it has returned to profit despite weak sales of the Wii U.


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