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The Last of Us DLC details coming this month

Written By Kom Limpulnam on Kamis, 01 Agustus 2013 | 19.51

The first details about DLC for The Last of Us will be revealed in August, developer Naughty Dog has said.

Taking part in a Reddit AMA, The Last of Us game director Bruce Straley and creative director Neil Druckmann spoke briefly about the DLC when asked. "There's stuff in the pipe… to be talked about soon-ish" followed by the confirmation that "news is on the way about the first DLC drop. Should hear about it this month."

Two chunks of multiplayer DLC and a new story chapter have been promised for The Last of Us, and will be available as part of the game's season pass. The pair confirmed that some characters from the campaign would return for the DLC, but that Naughty Dog wasn't sure who. "Still trying to figure it out ourselves." said Druckmann.

Elsewhere in the discussion, Druckmann and Straley said that the team went over "about three or four ideas" for The Last of Us' ending "before finding the ending that worked best for the story we wanted to tell."

Druckmann and Straley added that they will go over some of the alternate The Last of Us endings during a panel at PAX Prime, which takes place in Seattle between August 30 - September 2.

For more information on The Last of Us, check out GameSpot's previous coverage.


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Sony Online Entertainment Live 2013 community event advance passes sold out

Written By Kom Limpulnam on Rabu, 31 Juli 2013 | 19.51

Limited tickets have been reserved for walk-ups; on-site registration begins August 1.

Sony Online Entertainment's upcoming community event is sold out of its advance passes, according to an announcement from the publisher.

At this point in time, Sony Online Live 2013 has a limited number of tickets reserved for walk-ups. On-site registration will start on August 1 and will cost attendants $169. SOE Live will feature titles like PlanetSide 2, Dragon's Prophet, and EverQuest 2.

Sony announced that it will showcase EverQuest Next at SOE Live 2013. The event will take place in Las Vegas, Nevada, from August 1 to 4. Event keynotes and tournaments will be streamed through Twitch.tv.

→ More coverage of PS3 on GameSpot.com

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Major fighting game tournaments to standardize ruling for player collusion

Major tournament directors who represent events like the Ultimate Fighting Game Tournament and Final Round will be standardizing rules against player collusion.

According to a Shoryuken report, any form of collusion between competitors is considered cheating. Tournament directors who catch any competitor intentionally underperforming can disqualify them immediately.

The following North American tournaments that have agreed to this ruling include the Evolution Championship series and all Road to Evo events, Big E Gaming events like Winter Brawl, Canada Cup Gaming, Community Effort Orlando, Civil War, East Coast Throwdown, The Fall Classic, Final Round, Level|Up events, MTLSF events, Northwest Majors, Shadowloo Showdown, NorCal Regionals, Toronto Top Tiers events, Treta Championship, and the Ultimate Fighting Game Tournament.

The report also said that fighting game community sites Shoryuken and EventHubs had come to an agreement to only cover events that enforce the collusion rule. Other supporters of the new ruling include peripheral manufacturer Mad Catz.

For more information on recent fighting game events, check out GameSpot's coverage on Evo 2k13.

→ More coverage of PS3 on GameSpot.com


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Mighty Quest for Epic Loot beta open to public until August 6

Ubisoft to also unlock chicken castle defense item update if players can kill 10 million chickens during the "open house" period.

Ubisoft announced that it will be hosting an "open house" event for its free-to-play PC title The Mighty Quest for Epic Loot.

From July 30 at 10am EST to August 6, players can check out the action-RPG and dungeon-builder hybrid while it is still in closed beta. Gamers can do so by signing up via Ubisoft's Uplay service.

Ubisoft will also hold an in-game "Unleash the Chickens" contest. If online players around the world can kill off 10 million chickens during the "open house" period, they can unlock the chicken castle defense item in the next closed beta update. Players can find the chicken enemy type in abundance at the Castle Chicken Shack and Castle Chicken HQ which are at the game's Competition Zone.

The game is currently in closed beta. Players both fight in user-made dungeons in action-RPG style while also building their own to share online.

→ More coverage of PC on GameSpot.com

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Street Fighter producer does not want main series to stop at IV

Written By Kom Limpulnam on Senin, 29 Juli 2013 | 19.51

Street Fighter series producer Yoshinori Ono has made it clear he does not want the main Street Fighter series to end at number IV.

An interview with 4gamer (translated by Siliconera) quotes the Street Fighter series veteran as stating, "Personally, I don't want to stop Street Fighter's main numbered series at IV,"

"Realistically speaking, developing a title for next-gen consoles requires a huge amount of staff members, and a large sum of money. The issue of money also applies to everyone else, as it'll be required to invest in a new console, game, and arcade stick." Ono said.

The issue of money has been brought up in the past, when Ono tweeted that he had no budget for a Street Fighter V on next generation consoles.

"I don't have R&D budget and staff," He said in response to a fan who asked if he was secretly working on Street Fighter V for next-gen. He further explained that his team is now focused entirely on Ultra Street Fighter IV, which was announced at EVO this year.

Ultra Street Fighter IV is in development for the Xbox 360, PlayStation 3 and PC with no plans to bring the updated game to next-generation consoles. The game includes five new characters, six fresh stages, and a host of gameplay tweaks. For more information, check out GameSpot's interview with Capcom about the pack.


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Kingdom Hearts 3 will end story arc, but not overall series

Game director Tetsuya Nomura says that upcoming sequel's gameplay will take inspiration from Kingdom Hearts 3D.

Square Enix game director Tetsuya Nomura has said in an LA Times interview that the current Kingdom Hearts story arc will end with Kingdom Hearts 3.

However, the franchise will continue after the release of the third game. Nomura explained that Kingdom Hearts 3 isn't part of a "trilogy", but added that story elements that were introduced in 2002 will be wrapped up and come to a close.

"There was never a plan [at first]. As a core game, this is finally the third, and 10 years have passed. I couldn't call this a trilogy. There have been so many spinoffs. In 'Kingdom Hearts 3,' the battles that the characters have been fighting for the past 10 years will come to a conclusion. But the series will continue. Only the particular enemy they have been fighting the past 10 years will come to an end," he said.

Nomura hinted that Kingdom Hearts 3 will head in the direction of Kingdom Hearts 3D: Dream Drop Distance from a gameplay perspective. The game's combat system was an early guide for the upcoming PS4 and Xbox One action-RPG.

→ More coverage of PS4 on GameSpot.com

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Aliens: Colonial Marines was "kind of passionless" - actor Michael Biehn

The highly-panned Aliens: Colonial Marines struck Terminator and Aliens actor Michael Biehn as "kind of passionless" when he reprised his role as Corporal Hicks in the game, according to a Game Informer interview.

"I think in movies, television, and the gaming world, you get some people that are really, really passionate, and some people that are just going through the paces. [Sega and Gearbox Software] think that because they have a brand name they're going to get a hit game or hit movie out of it. That certainly was the situation on [Aliens: Colonial Marines]," he said.

The actor compared his role on A:CM with Far Cry 3: Blood Dragon in the piece. He described his work on the latter with the game's creative director Dean Evans as a great experience thanks to Evans' "interesting and creative presence".

"Dean is such an interesting and creative presence. He was talking to me about the game and the fact that it was an '80s throwback, and there would be a lot of lines that were Arnold Schwarzenegger-like, that were [Sylvester] Stallone-like, Bruce Willis, myself. Those kind of lines, that kind of vibe, and the fact that it was going to be a throwback to the '80s was something that I thought was interesting. But really it was his passion, man."

Aliens: Colonial Marines was heavily criticized for its campaign mode, dated visuals and in-game bugs. A lawsuit was recently filed against Gearbox Software and Sega, accusing the companies of misrepresenting the game to consumers with false advertising.

→ More coverage of PS3 on GameSpot.com


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UK Chart: Minecraft blocks Pikmin 3 from No. 1

Minecraft: Xbox 360 Edition has denied the Wii U its first taste of the top of the UK charts, with a 74 per cent jump in sales securing it the lead over Pikmin 3.

Nintendo's GameCube predecessor, Pikmin 2, debuted at 32 in the UK chart back in 2004.

Another new release on Wii U, the disc-based edition of New Super Luigi U, debuted in the chart at 13. The game had previously been made available digitally on the Wii U eShop.

The Last of Us slips to third, ending its unbroken six-week run at the top of the charts.

Animal Crossing: New Leaf and Mario and Luigi: Dream Team Bros are in fourth and fifth, with FIFA 13 in sixth.

Far Cry 3 is seventh, Skyrim eighth, and Tomb Raider ninth. LEGO Batman 2 rounds out the top ten.

The top 20 UK chart for the week ending July 27:

1. Minecraft: Xbox 360 Edition
2. Pikmin 3
3. The Last of Us
4. Animal Crossing: New Leaf
5. Mario and Luigi: Dream Team Bros.
6. FIFA 13
7. Far Cry 3
8. The Elder Scrolls V: Skyrim - Legendary Edition
9. Tomb Raider
10. LEGO Batman 2: DC Super Heroes
11. Assassin's Creed III
12. Grand Theft Auto IV
13. New Super Luigi U
14. Max Payne 3
15. LEGO The Lord of the Rings
16. Call of Duty: Black Ops II
17. Grand Theft Auto: Episodes from Liberty City
18. Dynasty Warriors 8
19. Battlefield 3
20. Need for Speed: Most Wanted


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Top Five Skyrim Mods of the Week - Colourful Tree Magic

Written By Kom Limpulnam on Minggu, 28 Juli 2013 | 19.51

Makes me want to fire up Skyrim right now but alas i'm caught up in a few other RPGs at the moment since completing the main story.

However i recall getting bored of playing a melee based character, so was wondering if you guys have covered respec mods or something similar in the past ? 

Thanks,  Great show guys :)


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DARK Review

Written By Kom Limpulnam on Sabtu, 27 Juli 2013 | 19.51

Can you imagine how deliciously powerful it would feel to be a vampire? Sustaining yourself on the blood of your victims, you could turn to mist and rush through the air, preying on the weak and hunting down the forces that would see the end of you and your kind. Dark hints at such an existence, but this vampire stealth game fails to make such bloodsucking dreams and nightmares come to life. Rather than pull you into the supernatural drama it tries to author, Dark devolves into unintentional comedy, the ridiculously bad dialogue and hilarious artificial intelligence inspiring fits of laughter. This game is both insane and inane, but at least its overall stupidity gives you something to cackle at.

That one guard will perform pirouettes forever and ever. He must be stopped at all costs!

The laughs start with the story, which casts you as Eric Bane, a half-vampire looking to suck the blood out of more powerful vampires before you turn into a mindless ghoul. You spend a lot of time in a nightclub called Sanctuary, where you might at first enjoy the colorful cel-shaded visuals and awkwardly dancing patrons before you start giggling at the bad dialogue. Says a vampire DJ about another powerful bloodsucker: "The women that work there for him are really f***ed up. I think he put some vampire s*** on them." Says another: "The guy more or less owns the city. He's like the vampire dictator, man." A Mass Effect-like dialogue wheel offers dialogue options, but not any actual choices, though you can string together different parts of conversation in ways that make the insipid dialogue even more nonsensical.

So off you go into the night to exercise your sneaking skills and do vampiric things, like knocking out dunderheaded rent-a-cops from behind when you aren't plunging your teeth into their necks. It's clear right away that something's amiss in Dark, however. Guards engage in conversation before beginning their patrol patterns, which is a typical atmospheric touch in stealth games, but some chats go on forever without unveiling any important truths or infusing Dark with any personality. When alerted, guards deliver canned lines that don't always make sense in context, the same snippets of recorded dialogue overlapping with each other and lone enemies calling out to nonexistent comrades. Bad animations, mediocre voice acting, jittery cutscenes, and disappearing sound effects round out the first impressions, though some nice audiovisual touches, such as the satisfying whoosh of your shadow leap ability, give you hope for the coming hours.

Unfortunately, Dark never capitalizes on its few strengths. The basic gameplay is bone-dry stealth--you crouch and hug walls, at least when the cover mechanic decides to work, while trying to avoid the none-too-watchful eyes of guards and attacking them when you need to. You may also drag corpses away if you have the opportunity, and need to avoid litter lest you call attention to yourself, though it isn't always clear whether or not nearby watchmen notice or care. There are a few visual references to Thief in the early levels, but you never need to keep to the shadows, in spite of the allusions (and in spite of this game's own name).

You also have some passive and active vampire powers that let you, for example, confuse enemies in the area for a short period of time, or rush across a good distance and assassinate a guard. You need to kill guards and read scattered personal digital assistants and emails to earn points to unlock and improve these abilities, and you drain blood from your enemies to power them. At first it's fun to fool around with these skills, since they're the only way of mixing up the generic sneaking. Flying through the air and felling the cookie-cutter character models can give you a sense of accomplishment, as can successfully sneaking through a heavily defended warehouse without alarming the sentries. But about halfway through the game, you realize that you can use your shadow leap ability to exploit your way through levels, propelling yourself onto ledges and other platforms and avoiding or eliminating entire swaths of patrols in the process.

The rotten enemy AI doesn't always hinder you; in fact, it often seems intent on assisting your efforts. For instance, you might hide in a bush, one guard after another approaching you, perhaps after seeing you lurk in the area. You can knock them out one at a time, the guards acting as if they can't figure out where that corpse came from, even after staring right at you as you performed the kill. To make matters worse, Dark draws out levels during such circumstances, spawning new guards when the AI is alerted until the supply runs out, which makes levels tedious. You even see some of these guards appear right in front of you out of nowhere, which completely corrupts the core design of a stealth game.

Elsewhere, enemies jitter in place or against each other before teleporting somewhere else--again undermining the very idea of a stealth game. Sometimes, guards get stuck standing and looking in one spot in a way that keeps you from reaching your destination. And what's really hysterical is when guards shoot at you so that you can see bullets landing on you, yet the shots don't register. The lack of continuity between checkpoints also annihilates Dark's design consistency. In certain locations, triggering a checkpoint causes all the enemies in the area you just left to disappear, only to have new enemies and characters materialize there without any explanation.

There are some good ideas in here, like machines that produce a field of UV rays that injure you and dull your vampire powers. And every so often, a level comes together, with enemy routines created in a way that allows you to satisfyingly slink by. But those bright spots are exceptions in Dark's poorly crafted areas. Some levels at first look open-ended, inviting you to experiment with different approaches, but actually push you down a single linear path, because it's the only path the AI and its rigid patterns can reasonably handle. Other levels feature a mishmash of enemies, alarms, and behaviors that seem thoughtlessly put together, inspiring you to exploit your way through rather than devise a clever plan of action.

Instead of ramping up the challenge and excitement, Dark actually gets much easier as it progresses, and the final boss fight (which involves walking around as its main mechanic) and subsequent moral choice (in which you have no emotional investment) aren't gut punches, but rather are gut-bustingly bad. In its favor, Dark mixes up its pace in the final levels, dropping some narrative surprises on you and depositing you into a few unexpected locales. But by then, you've endured too much banality for a few bewildering plot twists to suck any interest out of you, or for the stand-alone challenge levels to hold any appeal. In the dark is where this clumsy vampire game should remain.


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