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Rainbow Six Vegas and Magic 2013 free on Xbox Live in September

Written By Kom Limpulnam on Sabtu, 31 Agustus 2013 | 19.51

Microsoft reveals next set of free games for Gold subscribers.

Microsoft today revealed September's free games for Xbox Live Gold subscribers.

From September 1-15, gamers can pick up Magic 2013 (normally $10), while Rainbow Six Vegas (normally $20) will be free from September 16-30.

Gamers in South Africa will receive Shadowrun instead of Rainbow Six Vegas, Microsoft said.

The free games are part of Microsoft's new Games With Gold program that gives Xbox Live Gold subscribers two free titles--to keep--each month until December 31.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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BioWare details save import options for Dragon Age: Inquisition

Written By Kom Limpulnam on Jumat, 30 Agustus 2013 | 19.51

BioWare has revealed a method for creating save files to use in its upcoming game, Dragon Age: Inquisition. Posted on the official BioWare Blog, Dragon Age executive producer Mark Darrah announced the Dragon Age Keep.

The Dragon Age Keep allows players to create a customised Dragon Age historical world state, which carries over choices made in Dragon Age: Origins and Dragon Age II.

Players will be able to customise "as much or as little about the world of Thedas" using the Dragon Age Keep. This customised world state will then be possible to import into Dragon Age: Inquisition.

Darrah also stated that importing game saves is an issue that BioWare is "continuing to investigate". In particular, how saves from previous games could be utilised to "populate the initial world state of the Dragon Age Keep". Darrah did not specify whether importing saves directly into Dragon Age: Inquisition will be possible.

Fans interested in the Dragon Age Keep can sign up for the beta on the site. The Dragon Age Keep is scheduled for public launch in 2014.

Dragon Age: Inquisition is the third major title in BioWare's fantasy role-playing game series, Dragon Age. BioWare has confirmed that players will be able to create characters from multiple races. Dragon Age: Inquisition will be released for PlayStation 4, Xbox One, Xbox 360, PlayStation 3, and PC in 2014.


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Microsoft announces Forza Rewards

Earlier this week, Microsoft announced Day One Edition versions of some of its major first- and third-party software, including Forza Motorsport 5. While early adopters will receive bonus vehicles, livery, and tuning, today the publisher announced plans for a longer-term system with benefits for fans who have already, and will continue to invest time playing the series, called Forza Rewards.

"By playing Forza games, you earn points in Forza Rewards. The more points you earn, the higher your Tier level, and the higher your Tier level, the better rewards you can earn," the post on the Xbox blog says. "Each month, you can redeem rewards in games like Forza Motorsport 4 and Forza Horizon, including cars, in-game credits, tokens, and more."

Players will be able to monitor their progression on the Forza Rewards website. Forza games dating back to Forza Motorsport 2, as well as the upcoming Xbox One exclusive, Forza Motorsport 5, will support the system. Also available will be the option to compare your success against others on your friends list.

Forza Motorsport 5 will launch alongside the Xbox One console this November.

→ More coverage of XBOXONE on GameSpot.com


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Zoo Tycoon: Elephant Hugging 101

Written By Kom Limpulnam on Minggu, 25 Agustus 2013 | 19.51

I was thinking I might want this for an old school Tycoon experience, but I'm confused.  He says that game is still there, but then later he says if you hate Kinect and/or casual games, you won't like it.  If it's actually still a Tycoon game that just has the added ability to get down into the Kinect mode and do stuff, that's fine, but I'm not sure what to think now.


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CRYENGINE Demo

So judging by the all caps and logo, this is the new CRYENGINE (no numbers after the name).  One thing that stood out, that puddle of water drying up over time.  Not just because it looked good and was supposedly procedural and not scripted, but I don't recall any game where water dries/evapourates in realtime.

PS: When I saw the Statue of Liberty's head, first thing I thought, "YOu maniacs!  You blew it up!  Ahhh, god damn you!  God damn you all ta hell!" :)


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Sony apologizes to Rockstar over GTAV pre-load leak

PlayStation maker says it "sincerely apologizes to Rockstar and GTA fans across the world who were exposed to the spoiler content."

Sony has apologized to Rockstar Games over the recent Grand Theft Auto V pre-load leak.

"Regrettably, some people who downloaded the digital pre-order of Grand Theft Auto V through the PlayStation Store in Europe were able to access certain GTA V assets. These assets were posted online," social media manager Sid Shuman said in a statement.

"We have since removed the digital pre-order file from the PlayStation Store in Europe. We sincerely apologize to Rockstar and GTA fans across the world who were exposed to the spoiler content," he added. "GTA V is one of the most highly anticipated games of the year with a very passionate following, and we're looking forward to a historic launch on September 17."

GTAV launches worldwide on September 17 for Xbox 360 and PlayStation 3. Its online multiplayer component--Grand Theft Auto Online--will arrive two weeks later on October 1.

Check out GameSpot's preview of the multiplayer component and interview with Rockstar North head Leslie Benzies for more.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Payday 2 Review

Written By Kom Limpulnam on Sabtu, 24 Agustus 2013 | 19.52

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor. And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

Looks like SOMEONE forgot to defuse the BOMBS on the BUS!!

As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.


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Video Review - Payday 2

A good video review Chris. Very detailed.

It is the First Person aspect of the game that puts me off of it. Does it have to be in that view?

Judging by he comments here being at ZERO, I'm guessing not many others are interested? Which is a shame.

Their timing is a wee bit off though, I mean GTA V is around the corner and it has Bank Heists in it too... and then some!

I'll keep an eye out never the less.


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Payday 2 Review

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor. And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

Some museum trips are more eventful than others.

As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.


19.52 | 0 komentar | Read More

Payday 2 Review

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor. And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.


19.52 | 0 komentar | Read More
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