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How Shadow of Mordor's DLC Fixed the Ending

Written By Kom Limpulnam on Rabu, 25 Februari 2015 | 19.51

this DLC doesnt FIX the ending. that's just how gamespot phrased the interview. dont read so literaly into it. there was the main ending for the game and while it wasnt good - it was the ending. 

it's just that this DLC has a great boss fight in the end and it's the final DLC so you "couldd" say that this DLC's end is the final end of the game since there is no more after it. and that end is better than the realy ending of the main game. that's it. 

i really enjoy the DLCs for this game. they offer a small something new in terms of game mechanics and more reason to play another short campaign and new challenge modes that are a tad different. 


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Character Creation in Dragon Ball XenoVerse - Making Vault Buu

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  1. Gaming Trends That Need to Die in 2015
  2. Team Liquid management and coaching staff talk Piglet benching - Keith to play for week 6
  3. Travis explains why everyone should be concerned about the SpectateFaker Azubu takedown
  4. Doublelift after TSM: "Definitely the funnest LCS game I've ever played"
  5. Lastshadow on coaching Gravity and commuting between Seoul and LA biweekly
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  7. Reality Check - Can You Tell The Difference Between PS4, XONE and PC?
  8. Take a tour of the NA LCS studios with Travis
  9. Dragon Ball XenoVerse Character Customization of all Five Classes
  10. How Shadow of Mordor's DLC Fixed the Ending
  11. GS News - New Guitar Hero; Batman: Arkham Knight Rated "Mature"
  12. Short Games Worth Playing
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Dragon Ball XenoVerse Character Customization of all Five Classes

I was extremely excited for this, but I'm disappointed in many aspects. I don't like that my female character is referred to with male pronouns, nor do I like having to grind CONSTANTLY.  If you're an average player like me, you're probably going to have to do every side-quest and likely some repeats to make sure your character is competent for the story. 

The combat is as simplistic as it gets, which is fine, but it's very slippery and many times you'll be punching the air. And good luck with the camera in the tight spaces you're forced to fight in.


Also: seriously? I can't preview what a piece of clothing looks like before I spend the zenny I've been hoarding? That stuff takes forever to accumulate! Not cool. With that venting done, back to eating my words and playing the game for a few more dozen hours. 


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Destiny Maintenance Tomorrow Won't Affect Gameplay

Written By Kom Limpulnam on Selasa, 24 Februari 2015 | 19.51

Bungie.net and Destiny will be offline for a few hours tomorrow for maintenance, Bungie has announced on Twitter. The maintenance being carried out will be server-side and gameplay will not be affected.

Bungie also confirmed that update 1.1.1 will still be implemented this month. The patch will introduce compulsory match-making to weekly heroic strikes, removing the ability for players to solo them. This will affect all levels of the Weekly Heroic, though Nightfall will remain unaffected. Matchmaking has yet to be implemented for Raids, which Bungie says are more reliant on "groups of communicative players who are invested in each other."

Other changes which are part of patch 1.1.1 include a fix to the heavy ammo bug, balance fixes to weapons, and the ability to view a player's in-game reputation with faction vendors.

Destiny's next downloadable content pack will launch sometime in the second quarter of this year, and is called House of Wolves. Bungie has said it won't make the same mistakes in this DLC, with plans to improve the progression system.


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Resident Evil: Revelations 2 - Episode One Review

The premiere episode of Resident Evil: Revelations 2 kicks things off in a decent way, but it's also an inconsistent experience that's plagued by issues during the first half of the game. Dialogue is poorly written, and you feel like a chump when you tackle yet another fetch quest disguised as a puzzle. However, there are moments that leave you on edge, and the mysteries keep piling up until the very end, stoking your curiosity to want to know more. If you tend to loathe action sequences in Resident Evil games, you may be put off to know there are a few in Revelations 2, but rest assured they're delivered with tact this time, sandwiched between foreboding moments of tension that set your pulse racing before you're thrown into the fray.

Though Revelations 2 starts with a whimper, at least it doesn't waste any time getting you into the game. Right as they were starting to enjoy a swanky company party, Resident Evil hall-of-famer Claire Redfield, and her co-worker, young Moira Burton, are kidnapped at gunpoint and shipped off to a wretched penal colony on a remote island. The game begins when Claire awakens in a damp cell, and the mystery kicks off when the door opens moments later, seemingly on its own. Their imprisonment is clearly the work of someone who fancies control as they're taunted over the PA system by a mysterious overseer. She speaks in very vague terms, introducing more questions than answers. By and large, Revelations 2 likes to keep you guessing.

It's about to get ugly.

Moira's father, the ever memorable Barry Burton from the original Resident Evil, attempts to come to Moira and Claire's rescue. With the help of a young companion, the mysterious Natalia, he searches the same prison, but the enemies he faces are quite different, acting more like classic zombies as they shuffle along, rather than the speedy juggernauts that hunt Claire and Moira. This setup affords you two points of view within the same nightmare, and slightly different gameplay experiences, but not all things are created equal. Barry's act is far stronger than Claire's, not only because it offers the best moments of tension, but because his companion is a far better compliment than Moira ever is to Claire.

Working in tandem is at the heart of everything you do in Revelations 2, for better and for worse. You can switch between your two characters on the fly, and sometimes you must in order to solve simple environmental puzzles. Moira's flashlight may uncover a hidden item that you need to proceed, and Natalia can go places that Barry can't thanks to her small stature.

Unfortunately for Claire, Moira's not much use outside of a few strict scenarios that call upon her unique abilities. She looks capable of manning a gun, but a tragic event from her past conveniently prevents her from doing so here. She comes in handy when she pries open a rare door or blinds an occasional enemy, but she's otherwise dead weight and a near constant source of bad dialog as she spouts vulgarity after vulgarity. It's not hard to take in because it's offensive; it's obvious that she's meant to sound young and brash. However, she comes off as an exaggerated caricature that sticks out like a sore thumb.

You can always count on Clair to say what we're all thinking.

Outside of a few important plot points, the only helpful thing Moira brings to the table is a flashlight, but Natalia has a subtle personality that comes across as a breath of fresh air and she's far more useful during tense situations. She can sneak by enemies undetected and crawl into tight spaces. If Barry is low on health, Natalia is a solid backup, trading head-on action for simple but effective stealth. Though she lacks the firepower, Natalia proves to be even more useful than her caretaker at times, so long as she remains undetected by the bad guys.

Natalia and Barry's stint is the best source of tension in the game by a long shot. For the most part, Claire and Moira are stuck inside their prison, which is predictable and boring. On the contrary, Barry and Natalia spend a lot of time outside, and in the middle of the night, with only a few light sources off in the distance, a sense of dread creeps in when you wander into the unknown. Natalia is the best candidate for the job given her ability to spot enemies from a distance, but you always know in the back of your mind that she's practically incapable of defending herself apart from throwing a brick at an enemy, yet there you are, meters deep into a dark forest teeming with horrific abominations that want nothing more than to eat you alive. When an enemy takes multiple rounds from a gun to stagger, a brick offers little solace.

Resident Evil: Revelations 2 shines when Barry and Natalia are at the Helm.

You can tackle the campaign via local co-op with a friend if you're so inclined, but your teammate has to come to terms with the fact that they're playing second fiddle. Teaming up is an effective means of getting through the campaign quickly because you aren't reliant on AI to watch your back, and you have the ability to multitask, but the split screen view and real world chatter can dilute the tension. If you're looking to get scared, playing solo is the only way to go.

There are a few puzzles to solve during each scenario that are reminiscent of classic Resident Evil moments, but instead of having to consider all of your options and search for a solution, it's given to you in the form of a simple task. Ultimately, these moments feel like chores rather than puzzle solving opportunities. Moira's asked to point a flashlight around a room to find a key, for example, testing your patience rather than your intellect. If anything, these quandaries feel like justifications for having a sidekick. Perhaps it's good that it's not as obtuse as some games in the series' past, but the formula has been simplified too much for its own good.

Classic Claire!

If you find your trigger finger itching after beating the first episode, you can hop into the optional and oddly enjoyable raid mode. This arcade-like experience pits you against small armies of enemies in various environments from this and future episodes, and you're encouraged to take advantage of your firepower. The more enemies you kill and the more efficient you are at doing so, the better rewards you receive, often in the form of additional weapons. It's a very different experience than the main game, especially with it's initially jarring dance soundtrack, but it's a fun diversion that gives you plenty to do once the rather short campaign comes to an end.

Though you have to wade through mediocre puzzles and endure cringe-worthy dialogue and references to past games, episode one successfully entices you to look forward to the next episode. Just before you feel like its antics are wearing you down, it commands your attention by redeeming itself during the second half, just before sealing the deal with an impactful cliffhanger. With tastes of both classic and modern Resident Evil, Revelations 2 has something for everyone, but it would be served better if it was a little more focused and had a little less Moira.


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Free PS Plus Driveclub Not Cancelled, Sony Assures

Sony has issued a notice reassuring fans that the free PlayStation Plus version of Driveclub has not been cancelled, following an interview with a company executive that had casts doubts over the project.

In a statement sent to GameSpot, Sony explained that it is trying to create a network that can handle the estimated stresses of releasing an online-centric triple-A game for free. The corporation could not, however, provide a timeline for completion of its work.

"Although currently we do not have an update regarding the timing for the launch of the PS Plus Edition, we are continually working on improving the server capacity to enable us to launch the PS Plus Edition as quickly as possible," the statement read.

Sony's statement comes amid doubts over the prospects of the PS Plus edition--which was first promised in June 2013--after a PlayStation executive appeared to hold off making any promises.

Jim Ryan, the chief executive of PlayStation Europe, was asked in a recent interview whether the release of the free version would arrive soon.

"That's still being looked at," he replied.

When asked whether the free version would ever ship, Ryan replied: "I can't say anything at this stage."

PlayStation Europe boss Jim Ryan initially couldn't discuss the release of the PS Plus Edition of Driveclub

At E3 2013, months ahead of the release of the PlayStation 4, Sony made a pledge that PlayStation Plus subscribers would be given a free abridged version of Driveclub as a reward for their membership.

But the matter was complicated on several occasions, first in October 2013 when the racing sim was delayed just weeks ahead of its launch. It was delayed again in early 2014, and when finally released in October that year, it launched with major server issues that knocked its network infrastructure offline.

During the disaster launch, a decision was made at Sony to postpone the free version, likely in order to prevent the online problems worsening.

Months of waiting followed while fans hoped that the free version would still ship. Then, in early February this year, a representative for the game's developer, Evolution Studios, told a fan that the build "still needs a lot of work".


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PS4 Exec: Industry Must do More Than Just the Same

Shuhei Yoshida, the head of Sony's worldwide games development studios, believes that the industry must strive to create more unique content instead of just repeating successful formulas.

Speaking in an interview with Bloomberg, Yoshida said "the industry's focus has narrowed too much. Can we continue producing interesting new products? That's become a real concern."

According to sales monitor NPD, only two of the ten best selling games of 2014 in America were a new IP (Destiny and Watch Dogs), one a sci-fi first-person shooter and the other an open-world action title. Other games on that list include sequels to Madden, NBA, FIFA, Grand Theft Auto, Smash Bros, as well as ports of Minecraft, along with two different Call of Duty games.

While Sony does internally develop sequels and spin-offs of its own, it is also know to support unique games such as Journey, The Unfinished Swan, Puppeteer, and Heavy Rain.

In 2012, the company released Tokyo Jungle, an idiosyncratic animal survival game, which sold more than 231,000 copies.

The game's director, Yohei Kataoka said "if it wasn't for Sony, there is no way I would be doing this now. It was like an angel investment, something unheard of in the games industry."


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AU New Releases: Dragon Ball XenoVerse Ki Blasts on to Multiple Platforms

Written By Kom Limpulnam on Senin, 23 Februari 2015 | 19.51

Dragon Ball XenoVerse kaioken attacks on to multiple platforms at Australian retailers this week. The game will launch on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One on February 26. A PC version will be released on February 27.

Xenoverse was originally scheduled to launch earlier, but according to publisher Bandai Namco the game was delayed to "ensure the highest possible gameplay experience" for players. Xenoverse is developed by Dimps, who also worked on the Dragon Ball Z: Budokai series and co-developed Street Fighter IV. Xenoverse will feature a custom character creator, with players able to choose from a variety of races including Saiyans, Namekians, Earthlings, and Majins.

The story in Xenoverse centres on that of a malevolent force who is messing with time, changing the outcome of events in the past. With the help of Trunks, the player must step into the series' history and correct the timeline back to what it originally was.

If you prefer to go further back in time, Dynasty Warriors 8 Empires will launch for Xbox One and PlayStation 4 this week. The game will feature 83 warriors to choose from and new customisation options, should you want to create your own original warrior.

For those who haven't picked up Dying Light digitally, the game is available at retailers this week. An open-world survival game, Dying Light contains elements of parkour and is set in a zombie-infested city. The game was praised in GameSpot's review for its movement and combat, but criticized for poorly designed missions. For more details on games out this week, check the list below.

February 24, 2015

Dynasty Warriors 8 Empires (PS4, Xbox One)

February 25, 2015

Under Night In-Birth EXE: Late (PS3)

February 26, 2015

Dragon Ball XenoVerse (PS4, PS3, Xbox One, Xbox 360)

February 27, 2015

Dying Light (PS4, Xbox One, PC)

European Ship Simulator (PC)


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Dead or Alive 5 Last Round Contains Game-Breaking Bug, Devs Warn

Developer Team Ninja has issued warnings via Twitter for a game-breaking bug in the recently released Dead or Alive 5 Last Round. The bug in question occurs in Tutorial Mode Lesson 40.8 and 40.9, where it freezes the game and corrupts save data.

The issue affects the German, Spanish, French, and Italian versions of the game. The Japanese, English, traditional Chinese, and Korean versions of the game remain unaffected. The developer apologised and stated that it was trying to "fix it ASAP."

Dead or Alive 5 Last Round was released for Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 in North America on February 17, and Europe on February 20. The PC version was delayed to March 30, but won't include online multiplayer at launch. For more on the game, check out GameSpot's previous coverage of Dead or Alive 5 Last Round.


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UK Chart: The Order 1886 Shoots to First

PlayStation 4 exclusive The Order: 1886 has jumped to first place in the UK games charts, sales monitor Chart-Track revealed on Monday.

Developed by PSP specialists Ready at Dawn, the studio's debut PS4 title had a rocky launch with middling critical reception and debate regarding its somewhat short campaign length.

Despite this, the widely promoted title debuts at the top of that chart, and marks the first time Sony's in-house team has created a UK number one since August 2014 (with The Last of Us Remastered).

Meanwhile, a 66 percent drop in sales led to 2K Games' Evolve to fall from the top spot down to third, just behind Activision's longstanding shooter Call of Duty: Advanced Warfare. Retail promotions for Far Cry 4 bring it up three places to fourth.

Majora's Mask 3D, the latest classic Nintendo title to be remastered for the 3DS, drops from second place to eighth following a 70 percent drop in sales. The other major 3DS release, Capcom's Monster Hunter 4 Ultimate, sinks from fourth to twelfth with a similar drop in units.

Neither of the two newest entrants made the top ten, with the PC strategy game Total War: Attila hitting 21 and the remastered Dead or Alive 5 Last Round for PS4 and Xbox One joining at 27. Because PC games tend to be purchased digitally, which Chart-Track doesn't calculate, Total War: Attila's position in the chart is somewhat unrepresentative.

The full top ten follows:

  1. The Order 1886
  2. Call of Duty: Advanced Warfare
  3. Evolve
  4. Far Cry 4
  5. Grand theft Auto V
  6. FIFA 15
  7. Minecraft: Xbox Edition
  8. Zelda Majora's Mask 3D
  9. Minecraft: Playstation Edition
  10. Destiny

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