Free-to-play games are nothing new if you're a PC gamer, but console players haven't had a lot of options in that venue. Previous free offerings, including Aegis Wing and Yaris, have disappointed players despite costing them nothing. Happy Wars, a full-on experience that needn't cost you a dime but that could easily end up costing you a lot of money if you aren't averse to microtransactions, is an anomaly within the Xbox 360 library.
The general premise in the oddly named Happy Wars is that two kingdoms are at war with one another. They don't have a reason to feud other than that everyone likes to argue about nearly anything you might care to name. Still, tensions have escalated to the point where one king has abducted the other king's daughter. War is perhaps the only appropriate response to such brazen nastiness.
Happy Wars is split up in two main chunks. The first chunk is a single-player campaign that starts with a brief tutorial. It capably walks you through the game process and controls, and then you're informed that you can't play the next story campaign until you rank up a bit by dabbling in the multiplayer modes. If you can't head online, you'll never see more of the game than its tutorial.
The online modes are the only reason to play Happy Wars. You can team up with three or more strangers and friends for some cooperative action against a computer team, or you can play quick matches against human opponents. Either way, the general idea is that you need to move your troops from one side of the map to the other, claiming towers along the way so that you can spawn closer to your destination in the likely event that your character meets an untimely end. Each team's ultimate objective is to raid the enemy castle and smash apart a statue that hides inside, thus claiming victory over the map. A sudden-death free-for-all is waiting in the wings when it is needed.
Single-player missions add a few wrinkles to the standard formula. For instance, in one mission you come across a sorcerer who blocks the way with magical barriers that vanish only once a certain number of near-invincible enemy troops are pushed into quicksand pools and eaten by sand monsters. Another mission is won only when five red robot leaders are eliminated. Winning strategies don't change much even when the objectives vary, however. Mostly, you just want to stick with your team so that no one has the opportunity to gang up against you and so that there are more targets for enemy ballistas.
Fortunately, the game offers enough variety to keep the simple objectives interesting even when you're completing them for the 20th time. For starters, you rank up as you take out enemies and secure towers. Those ranks allow heavier and more effective gear to be equipped. You start out without the option to wear much of anything, but victory in combat grants you in-game currency called "happy coins" that you can then spend placing bets on a spinning wheel and maybe winning prizes if you're lucky. You can also spend currency to upgrade the gear that you've already acquired and would like to keep using. If you feel like you're wasting too much time trying to find worthwhile booty in battle or by gambling on the prize wheel, you can also invest in "happy tickets" by spending Microsoft Points.
That's where the anticipated micro-transactions come into play. Unless you're in a hurry or you want cosmetic items that are only available for purchase using those tickets, there's no pressing reason to spend real money in order to become a dominant force within the game. You may be tempted to take shortcuts, though, especially if you're late discovering the game and all of your friends are already more powerful than you are. The happy tickets that you can obtain for $15 worth of Microsoft Points can help a lot in such instances. Tickets allow you to quickly obtain a bundle of weapons, accessories, or one of several types of armor. Purchasing a bundle of each of the five available types will set you back more than half your tickets, and then you'll still need to level up those weapons by spending coins earned in combat.
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