Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 07 Desember 2013 | 19.51

Gamespot's Site MashupDisney buys Indiana Jones rightsGameSpot's Buyer's Guide - 3DSAdventure Time: Explore the Dungeon Because I DON'T KNOW Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 07 Dec 2013 04:28:43 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2397907-indianajoneslego.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Walt Disney Studios has secured another classic LucasFilm franchise, announcing on Friday that it had reached a deal with Paramount Pictures to acquire distribution and marketing rights for future films in the action series created by Star Wars visionary George Lucas.</p><p dir="ltr" style="">Disney <a href="http://www.cbsnews.com/news/disney-buying-lucasfilm-for-405-billion-slates-new-star-wars-movie-for-2015/" rel="nofollow" data-ref-id="false">bought LucasFilm--creators of both Star Wars and Indiana Jones--in October 2012 for $4.05 billion</a>, though the company did not have full ownership of the Indiana Jones franchise until now. Financial terms of the deal were not specified.</p><p dir="ltr" style="">As outlined in a report on <a href="http://variety.com/2013/film/news/disney-acquires-indiana-jones-rights-from-paramount-1200927216/" rel="nofollow" data-ref-id="false"><em>Variety</em></a>, Paramount will retain distribution rights for the first four Indiana Jones films and will receive "financial participation" on any new movies that come out of Disney.</p><p dir="ltr" style="">A great to-do was made of Disney's purchase of the Star Wars series last fall, and three new films were announced in the process. The same can't be said for this deal, as no new films or other brand extensions were announced or even hinted at.</p><p dir="ltr" style="">Still, it remains possible that Disney's acquisition of the Indiana Jones franchise could result in new video games based on the beloved action series. The most recent console Indiana Jones game was 2009's <a href="/lego-indiana-jones-2-the-adventure-continues/" data-ref-id="false">Lego Indiana Jones 2: The Adventure Continues</a>. Facebook game <a href="https://www.facebook.com/adventureworld" rel="nofollow" data-ref-id="false">Indiana Jones Adventure World</a>, from social game studio Zynga, will close on January 14, 2014.</p><p dir="ltr" style="">After Disney acquired LucasFilm in October 2012, the media giant <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/" data-ref-id="1100-6416288">signed a 10-year deal with Electronic Arts</a> to make the Battlefield publisher the exclusive publisher of new games based on the Star Wars series. One of these products is <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront</a>, a new entry in the shooter series currently in development at DICE in Stockholm, Sweden.</p><div data-embed-type="video" data-ref-id="2300-6238586" data-width="100%" data-height="100%"><iframe src="/videos/embed/6238586/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Sat, 07 Dec 2013 03:51:00 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ Looking into 3DS? Chris Watters gives a rundown on Nintendo's 3DS, as well as the 2DS, to help you decide whether this handheld platform is worth your money. Fri, 06 Dec 2013 18:32:00 -0800 http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/ <p style="">Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.</p><p style="">Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416472" data-embed-type="video"><iframe src="/videos/embed/6416472/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.</p><p style="">Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.</p><figure data-ref-id="1300-2397628" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-ref-id="1300-2397628"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2397628-ci153645216030339790.jpg"></a><figcaption>Oh yeah, the boss fights are terrible, too.</figcaption></figure><p style="">After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.</p><p style="">There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of <i>Adventure Time</i> won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.</p> Fri, 06 Dec 2013 14:53:00 -0800 http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/

Gamespot's Site MashupDisney buys Indiana Jones rightsGameSpot's Buyer's Guide - 3DSAdventure Time: Explore the Dungeon Because I DON'T KNOW Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 07 Dec 2013 04:28:43 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2397907-indianajoneslego.jpg" data-ref-id="1300-2397907"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2397907-indianajoneslego.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Walt Disney Studios has secured another classic LucasFilm franchise, announcing on Friday that it had reached a deal with Paramount Pictures to acquire distribution and marketing rights for future films in the action series created by Star Wars visionary George Lucas.</p><p dir="ltr" style="">Disney <a href="http://www.cbsnews.com/news/disney-buying-lucasfilm-for-405-billion-slates-new-star-wars-movie-for-2015/" rel="nofollow" data-ref-id="false">bought LucasFilm--creators of both Star Wars and Indiana Jones--in October 2012 for $4.05 billion</a>, though the company did not have full ownership of the Indiana Jones franchise until now. Financial terms of the deal were not specified.</p><p dir="ltr" style="">As outlined in a report on <a href="http://variety.com/2013/film/news/disney-acquires-indiana-jones-rights-from-paramount-1200927216/" rel="nofollow" data-ref-id="false"><em>Variety</em></a>, Paramount will retain distribution rights for the first four Indiana Jones films and will receive "financial participation" on any new movies that come out of Disney.</p><p dir="ltr" style="">A great to-do was made of Disney's purchase of the Star Wars series last fall, and three new films were announced in the process. The same can't be said for this deal, as no new films or other brand extensions were announced or even hinted at.</p><p dir="ltr" style="">Still, it remains possible that Disney's acquisition of the Indiana Jones franchise could result in new video games based on the beloved action series. The most recent console Indiana Jones game was 2009's <a href="/lego-indiana-jones-2-the-adventure-continues/" data-ref-id="false">Lego Indiana Jones 2: The Adventure Continues</a>. Facebook game <a href="https://www.facebook.com/adventureworld" rel="nofollow" data-ref-id="false">Indiana Jones Adventure World</a>, from social game studio Zynga, will close on January 14, 2014.</p><p dir="ltr" style="">After Disney acquired LucasFilm in October 2012, the media giant <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/" data-ref-id="1100-6416288">signed a 10-year deal with Electronic Arts</a> to make the Battlefield publisher the exclusive publisher of new games based on the Star Wars series. One of these products is <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront</a>, a new entry in the shooter series currently in development at DICE in Stockholm, Sweden.</p><div data-embed-type="video" data-ref-id="2300-6238586" data-width="100%" data-height="100%"><iframe src="/videos/embed/6238586/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Sat, 07 Dec 2013 03:51:00 -0800 http://www.gamespot.com/articles/disney-buys-indiana-jones-rights/1100-6416597/ http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ Looking into 3DS? Chris Watters gives a rundown on Nintendo's 3DS, as well as the 2DS, to help you decide whether this handheld platform is worth your money. Fri, 06 Dec 2013 18:32:00 -0800 http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-3ds/2300-6416479/ http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/ <p style="">Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.</p><p style="">Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416472" data-embed-type="video"><iframe src="/videos/embed/6416472/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.</p><p style="">Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.</p><figure data-ref-id="1300-2397628" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-ref-id="1300-2397628"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2397628-ci153645216030339790.jpg"></a><figcaption>Oh yeah, the boss fights are terrible, too.</figcaption></figure><p style="">After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.</p><p style="">There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of <i>Adventure Time</i> won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.</p> Fri, 06 Dec 2013 14:53:00 -0800 http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/


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