Gamespot's Site Mashup

Written By Kom Limpulnam on Sabtu, 11 Januari 2014 | 19.51

Gamespot's Site MashupOculus Plus Virtuix Omni Treadmill Equals Holodeck - CES 2014Continue?9876543210 ReviewEverything we know about PlayStation Now so far

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 11 Jan 2014 04:38:04 -0800 http://www.gamespot.com/videos/oculus-plus-virtuix-omni-treadmill-equals-holodeck/2300-6416800/ Holodeck version 1.0 combines Virtual World Web, Oculus Rift, and Virtuix Omni treadmill. Fri, 10 Jan 2014 19:02:00 -0800 http://www.gamespot.com/videos/oculus-plus-virtuix-omni-treadmill-equals-holodeck/2300-6416800/ http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ <p style="">Your time is over. Whatever quest you were on, young video game hero, is now finished. All your hearts, coins, and other worldly possessions--save for a simple broadsword--have abandoned you. Continue?9876543210 begins where most games end: your demise. Now you are faced with deletion, and then nothingness. But being the adventurous spirit that you are, you decide to use what little time you have left to attempt one last adventure--one final journey before the end. The outcome is certain. It's how you reconcile this fact that is at stake.</p><div data-embed-type="video" data-ref-id="2300-6416795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416795/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">You awake from your demise in a sort of limbo populated by other fallen characters. It's really nothing more than a dingy little rock floating in the ether. Everyone here is awaiting deletion. The memory cache of this world will soon be wiped clean by a being referred to as the "garbage collector," and everyone in it will cease to be. This is inevitable. In response, limbo's inhabitants flutter about in hazy melancholy, rambling confusing, half-finished sentences and requesting something called "foo." What they think they're going to do with all this foo is a mystery, but it matters not. You have what they seek, and what they give you in exchange could be the key to your salvation.</p><blockquote data-size="medium" data-align="left"><p style="">The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p></blockquote><p style="">Continue's limbo is divided into 11 different areas, but you venture through only six of these on any given playthrough. Most of your time is spent running around these different areas--a sea pier, a mountain village, a red-light district--talking with the locals and bargaining for their help. The rest of your time is occupied by fighting the garbage collector's minions. These encounters mimic fights you might have in other games, such as a third-person brawler or a Space Invaders-esque shooter. Defeating all the minions is always your goal, but the combat itself takes on different forms from encounter to encounter.</p><p style="">Unfortunately, these enemy encounters highlight how poorly Continue handles. Your avatar darts around so quickly, and without momentum, that he feels out of place in the often cramped environments you explore. In combat, his sword attack is a quick stab that strikes enemies well beyond the reach of the blade. At best, this makes some fights ridiculously easy, while in others, it's difficult to judge who you're going to hit. Ultimately, you don't feel as if you have as much control over your character as you should.</p><p style="">Your existence is prolonged by interacting with others, and by balancing their gifts of either lightning or prayer. Lightning is used to reach the exit and continue to the next area. Prayers are used to shield you from the garbage collector after every two areas. To maximize the time you have left, you are encouraged to interact with as many people as possible. Speaking with and engaging others affords you more opportunities to earn lightning and prayers, which in turn lets you progress further on your quest.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg"></a><figcaption>Each area you visit has a time limit, which adds some extra challenge to the game's otherwise simple tasks.</figcaption></figure><p style="">This seems to be the heart of Continue's message. As previously stated, the outcome of this journey has already been determined. It's only a matter of time, and when the inevitable finds you--and your hero passes from existence--you receive a simple message telling you how your hero felt as he faded away. By utilizing your time to its fullest, your hero will feel more at ease with his passing. And once he's gone, and the game is over, it's hard not to stop and think how you will feel when your time comes. The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p><p style="">Any game that can elicit such questions in its audience is an impressive feat. Continue's commentary on mortality, existence, and what is truly important in our lives will persist long after you put the game away. It is a pity the actual game supporting this evaluation isn't as rich as the subject matter it addresses.</p> Fri, 10 Jan 2014 16:56:00 -0800 http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/ <div data-embed-type="video" data-ref-id="2300-6416765" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416765/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Sony announced the upcoming PlayStation Now service at their CES keynote address, and<a href="http://www.gamespot.com/videos/getting-hands-on-with-playstation-now-ces-2014/2300-6416765/" data-ref-id="2300-6416765"> we got some hands-on with the system at the show</a>. The service will allow users to stream a selection of PS1, PS2, and PS3 games to both the PS3 and PS4, as well as the PlayStation Vita, Sony 2014 Bravia TVs, and even mobile and tablet devices. </p><p dir="ltr" style="">Here are the facts we know so far about PlayStation Now:</p><ul><li dir="ltr">You'll need a PlayStation 3 DualShock 3 to play the games on TV and tablets. PlayStation 4 will use the DualShock 4.</li><li dir="ltr">You'll still be able to earn trophies like you do in current PS3 games.</li><li dir="ltr">Multiplayer will also work just like it does on PS3. You can play against other people who are playing the disc-based version of the game. </li><li dir="ltr">No games have been announced for the service, but the CES demo features four games: <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>, <a href="/puppeteer/" data-ref-id="false">Puppeteer</a>, <a href="/god-of-war-ascension/" data-ref-id="false">God of War: Ascension</a>, and<a href="/beyond-two-souls/" data-ref-id="false"> Beyond: Two Souls</a>. It's a good bet that those four titles will be available when the service goes live.</li><li dir="ltr">There will be a <a style="line-height:1.625;" href="http://www.gamespot.com/articles/playstation-now-will-offer-netflix-like-subscription-options/1100-6417035/">"Netflix-like" subscription service available</a> as well as individual game rentals.</li><li dir="ltr">Games will stream at 720p (though performance will depend on your own bandwidth limitations). <ul><li dir="ltr">Sony has said you'll want<a style="line-height:1.625;" href="http://www.gamespot.com/articles/will-your-internet-be-fast-enough-to-stream-playstation-now/1100-6417023/"> at least 5Mbps Internet connection</a> to get a good experience with the system.</li></ul></li><li dir="ltr">PlayStation Now games will allow you to save your progress to the cloud, so if you start playing on your TV, you can pick up where you left off on any other supported device.</li></ul><p dir="ltr" style="">What don't we know yet?</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2416881-0499917158-PlayS.jpg" data-ref-id="1300-2416881" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2416881-0499917158-PlayS.jpg" data-ref-id="1300-2416881"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2416881-0499917158-PlayS.jpg"></a></figure><p dir="ltr" style=""> </p><ul><li dir="ltr">How much it will cost.</li><li dir="ltr">How (or even if) this will tie into your PlayStation Plus subscription.</li><li dir="ltr">How stable the service runs in a "real world" setting. The CES demo stations Sony had set up were running through the PlayStation Now network, but we don't know exactly how far away those servers were located from the convention. And it's safe to assume that a lot fewer people are currently plugged into the in-development network than there will be when it goes live.</li><li dir="ltr">When it's coming to TVs or the rest of the world. <ul><li dir="ltr">The beta program is set to start in the US at the end of January, and the final version should roll out on PS3 and PS4 sometime in June. The release date for Vita and Sony Bravia TVs is sometime in 2014. Sony had no details on when the service would get worldwide distribution.</li></ul></li></ul><p dir="ltr" style="">How well does it work? Playing with the system at CES, I didn't notice any perceptible lag between pushing a button and performing an action, even when playing the platformer Puppeteer or the action title God of War: Ascenion. And graphics-intensive games like Beyond: Two Souls and The Last of Us looked just as good, though slightly less sharp, than when playing from the disc. Be sure to check back at GameSpot for a side-by-side graphics comparison as soon as the system's beta goes live.</p><p dir="ltr" style="">We expect to get a lot more details about the beta soon and full pricing info by E3.</p><p style=""> </p> Fri, 10 Jan 2014 14:12:00 -0800 http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/

Gamespot's Site MashupOculus Plus Virtuix Omni Treadmill Equals Holodeck - CES 2014Continue?9876543210 ReviewEverything we know about PlayStation Now so far

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sat, 11 Jan 2014 04:38:04 -0800 http://www.gamespot.com/videos/oculus-plus-virtuix-omni-treadmill-equals-holodeck/2300-6416800/ Holodeck version 1.0 combines Virtual World Web, Oculus Rift, and Virtuix Omni treadmill. Fri, 10 Jan 2014 19:02:00 -0800 http://www.gamespot.com/videos/oculus-plus-virtuix-omni-treadmill-equals-holodeck/2300-6416800/ http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ <p style="">Your time is over. Whatever quest you were on, young video game hero, is now finished. All your hearts, coins, and other worldly possessions--save for a simple broadsword--have abandoned you. Continue?9876543210 begins where most games end: your demise. Now you are faced with deletion, and then nothingness. But being the adventurous spirit that you are, you decide to use what little time you have left to attempt one last adventure--one final journey before the end. The outcome is certain. It's how you reconcile this fact that is at stake.</p><div data-embed-type="video" data-ref-id="2300-6416795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416795/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">You awake from your demise in a sort of limbo populated by other fallen characters. It's really nothing more than a dingy little rock floating in the ether. Everyone here is awaiting deletion. The memory cache of this world will soon be wiped clean by a being referred to as the "garbage collector," and everyone in it will cease to be. This is inevitable. In response, limbo's inhabitants flutter about in hazy melancholy, rambling confusing, half-finished sentences and requesting something called "foo." What they think they're going to do with all this foo is a mystery, but it matters not. You have what they seek, and what they give you in exchange could be the key to your salvation.</p><blockquote data-size="medium" data-align="left"><p style="">The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p></blockquote><p style="">Continue's limbo is divided into 11 different areas, but you venture through only six of these on any given playthrough. Most of your time is spent running around these different areas--a sea pier, a mountain village, a red-light district--talking with the locals and bargaining for their help. The rest of your time is occupied by fighting the garbage collector's minions. These encounters mimic fights you might have in other games, such as a third-person brawler or a Space Invaders-esque shooter. Defeating all the minions is always your goal, but the combat itself takes on different forms from encounter to encounter.</p><p style="">Unfortunately, these enemy encounters highlight how poorly Continue handles. Your avatar darts around so quickly, and without momentum, that he feels out of place in the often cramped environments you explore. In combat, his sword attack is a quick stab that strikes enemies well beyond the reach of the blade. At best, this makes some fights ridiculously easy, while in others, it's difficult to judge who you're going to hit. Ultimately, you don't feel as if you have as much control over your character as you should.</p><p style="">Your existence is prolonged by interacting with others, and by balancing their gifts of either lightning or prayer. Lightning is used to reach the exit and continue to the next area. Prayers are used to shield you from the garbage collector after every two areas. To maximize the time you have left, you are encouraged to interact with as many people as possible. Speaking with and engaging others affords you more opportunities to earn lightning and prayers, which in turn lets you progress further on your quest.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg"></a><figcaption>Each area you visit has a time limit, which adds some extra challenge to the game's otherwise simple tasks.</figcaption></figure><p style="">This seems to be the heart of Continue's message. As previously stated, the outcome of this journey has already been determined. It's only a matter of time, and when the inevitable finds you--and your hero passes from existence--you receive a simple message telling you how your hero felt as he faded away. By utilizing your time to its fullest, your hero will feel more at ease with his passing. And once he's gone, and the game is over, it's hard not to stop and think how you will feel when your time comes. The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p><p style="">Any game that can elicit such questions in its audience is an impressive feat. Continue's commentary on mortality, existence, and what is truly important in our lives will persist long after you put the game away. It is a pity the actual game supporting this evaluation isn't as rich as the subject matter it addresses.</p> Fri, 10 Jan 2014 16:56:00 -0800 http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/ <div data-embed-type="video" data-ref-id="2300-6416765" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416765/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Sony announced the upcoming PlayStation Now service at their CES keynote address, and<a href="http://www.gamespot.com/videos/getting-hands-on-with-playstation-now-ces-2014/2300-6416765/" data-ref-id="2300-6416765"> we got some hands-on with the system at the show</a>. The service will allow users to stream a selection of PS1, PS2, and PS3 games to both the PS3 and PS4, as well as the PlayStation Vita, Sony 2014 Bravia TVs, and even mobile and tablet devices. </p><p dir="ltr" style="">Here are the facts we know so far about PlayStation Now:</p><ul><li dir="ltr">You'll need a PlayStation 3 DualShock 3 to play the games on TV and tablets. PlayStation 4 will use the DualShock 4.</li><li dir="ltr">You'll still be able to earn trophies like you do in current PS3 games.</li><li dir="ltr">Multiplayer will also work just like it does on PS3. You can play against other people who are playing the disc-based version of the game. </li><li dir="ltr">No games have been announced for the service, but the CES demo features four games: <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>, <a href="/puppeteer/" data-ref-id="false">Puppeteer</a>, <a href="/god-of-war-ascension/" data-ref-id="false">God of War: Ascension</a>, and<a href="/beyond-two-souls/" data-ref-id="false"> Beyond: Two Souls</a>. It's a good bet that those four titles will be available when the service goes live.</li><li dir="ltr">There will be a <a style="line-height:1.625;" href="http://www.gamespot.com/articles/playstation-now-will-offer-netflix-like-subscription-options/1100-6417035/">"Netflix-like" subscription service available</a> as well as individual game rentals.</li><li dir="ltr">Games will stream at 720p (though performance will depend on your own bandwidth limitations). <ul><li dir="ltr">Sony has said you'll want<a style="line-height:1.625;" href="http://www.gamespot.com/articles/will-your-internet-be-fast-enough-to-stream-playstation-now/1100-6417023/"> at least 5Mbps Internet connection</a> to get a good experience with the system.</li></ul></li><li dir="ltr">PlayStation Now games will allow you to save your progress to the cloud, so if you start playing on your TV, you can pick up where you left off on any other supported device.</li></ul><p dir="ltr" style="">What don't we know yet?</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2416881-0499917158-PlayS.jpg" data-ref-id="1300-2416881" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2416881-0499917158-PlayS.jpg" data-ref-id="1300-2416881"><img src="http://static.gamespot.com/uploads/scale_small/1534/15343359/2416881-0499917158-PlayS.jpg"></a></figure><p dir="ltr" style=""> </p><ul><li dir="ltr">How much it will cost.</li><li dir="ltr">How (or even if) this will tie into your PlayStation Plus subscription.</li><li dir="ltr">How stable the service runs in a "real world" setting. The CES demo stations Sony had set up were running through the PlayStation Now network, but we don't know exactly how far away those servers were located from the convention. And it's safe to assume that a lot fewer people are currently plugged into the in-development network than there will be when it goes live.</li><li dir="ltr">When it's coming to TVs or the rest of the world. <ul><li dir="ltr">The beta program is set to start in the US at the end of January, and the final version should roll out on PS3 and PS4 sometime in June. The release date for Vita and Sony Bravia TVs is sometime in 2014. Sony had no details on when the service would get worldwide distribution.</li></ul></li></ul><p dir="ltr" style="">How well does it work? Playing with the system at CES, I didn't notice any perceptible lag between pushing a button and performing an action, even when playing the platformer Puppeteer or the action title God of War: Ascenion. And graphics-intensive games like Beyond: Two Souls and The Last of Us looked just as good, though slightly less sharp, than when playing from the disc. Be sure to check back at GameSpot for a side-by-side graphics comparison as soon as the system's beta goes live.</p><p dir="ltr" style="">We expect to get a lot more details about the beta soon and full pricing info by E3.</p><p style=""> </p> Fri, 10 Jan 2014 14:12:00 -0800 http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/


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