Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 20 Maret 2014 | 19.51

Gamespot's Site MashupCrytek undercuts Unreal Engine 4 with $10 CryEngine subscriptionNo new Unreal Tournament planned for UE4, Epic says.Here's how to get your five free FIFA Ultimate Team card packsAnimal Crossing: New Leaf was developed by an even mix of men and womenTechnology Will Not Save You in Alien: Isolation2014 Independent Games FestivalSplinter Cell movie gets The Bourne Identity directorCreating BioShock Infinite's ElizabethSouth Park Stick of Truth developer Obsidian's next game has a lot of tanksArmored Warfare - Announcement TrailerInfamous Developer Tells the Origin Story of Second SonThe Last of Us wins GDC game of the year awardPapers, Please wins grand prize in Independent Games Awards ShowGS Breakdown - First impressions of Sony's Project Morpheus, how does it stack up to Oculus Rift?PS4's Project Morpheus VR device won't launch in 2014, $1000 price point unlikely

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 20 Mar 2014 05:31:49 -0700 http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2440326-dlc2-map-obelisk.png"></a></figure><p style="">Hot on the heels of <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">Epic announcing a $19 monthly subscription for Unreal Engine 4</a>, <a href="/crysis-3/" data-ref-id="false">Crysis</a> and <a href="/ryse-son-of-rome/" data-ref-id="false">Ryse</a> developer Crytek has revealed that developers will be able to license its CryEngine for $9.90 a month per user.</p><p dir="ltr" style="">Unlike Unreal Engine 4, which asks for 5 percent of revenue made from selling the game, Crytek says that its CryEngine subscription will not require any royalty payments.</p><p dir="ltr" style="">"When we announced the new CryEngine, this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CryEngine will soon be available to all developers on a subscription basis. We are really excited to make CryEngine available to hundreds of thousands of developers working with Crytek to make awesome games," said Crytek's Carl Jones.</p><p dir="ltr" style="">CryEngine is <a href="http://www.cryengine.com/get-cryengine/free-sdk" rel="nofollow">already available for free</a> for those developing software for non-commercial use, but those wanting access to the engine's new features will also need to subscribe to the new plan. </p><div data-embed-type="video" data-ref-id="2300-6416290" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416290/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 04:55:00 -0700 http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg"></a></figure><p style="">Don't warm up your translocator just yet: Epic Games has said it's not currently developing a new <a href="/unreal-tournament/" data-ref-id="false">Unreal Tournament</a> game, nor does it have any plans to.</p><p dir="ltr" style="">"We're not [planning on] shipping an Unreal Tournament game," said Epic boss Tim Sweeney said at a panel during GDC 2014, <a href="http://www.computerandvideogames.com/454760/no-unreal-tournament-games-in-the-works-says-epic-boss/" rel="nofollow">reported by CVG</a>.</p><p dir="ltr" style="">"We have a lot of nostalgia for the game," added Sweeney, "but we're actually not developing anything in the Unreal game universe at all at the moment."</p><p dir="ltr" style="">What is Epic currently working on, then? "We've announced Fortnite... That's a game we'll be talking about later."</p><p dir="ltr" style="">Later as in, this week? "We don't have anything to show you here at GDC." Oh well.</p><p dir="ltr" style="">"There are several other projects that aren't announced yet that are being developed with Unreal Engine 4," Sweeney also said.</p><p style="">Epic's big announcement for GDC 2014 was that it is unveiling a new licensing model for Unreal Engine 4, <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">allowing developers to subscribe for $19 a month</a>.</p><div data-embed-type="video" data-ref-id="2300-6403260" data-width="100%" data-height="100%"><iframe src="/videos/embed/6403260/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 20 Mar 2014 04:35:00 -0700 http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg"></a></figure><p style="">EA has decided to shower <a href="/fifa-14/" data-ref-id="false">FIFA Ultimate Team</a> players in a frenzy of free cards to celebrate its fifth birthday.</p><p dir="ltr" style=""><a href="http://www.eurogamer.net/articles/2014-03-20-ea-celebrates-ultimate-teams-birthday-by-giving-away-free-packs" rel="nofollow">Reported by Eurogamer</a>, players can now login to the game on PC or console and scoop up five Gold Rare packs for free by clicking on the anniversary banner, though the cards you get this way can't be traded with other players. The free cards aren't available on the FUT web app, though that's also giving away daily gifts from now until Monday.</p><p dir="ltr" style="">Alongside the announcement, EA has also said that 64 percent of FIFA players also play FIFA Ultimate Team, and that there have been 725 million matches played within FIFA 14 Ultimate Team so far, and 1.46 billion transfers listed in the game since September 2013.</p><p dir="ltr" style="">Ultimate Team was first released as downloadable content for FIFA 09, but has now become a runaway success that forms a core part of EA's annual FIFA releases.</p><p dir="ltr" style="">Here's EA's trendy infographic with all sorts of Ultimate Team trivia:</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2477518-fut_5year_infographic_final.jpg"></a></figure><div data-embed-type="video" data-ref-id="2300-6414857" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414857/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Thu, 20 Mar 2014 04:03:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037"><img src="http://static.gamespot.com/uploads/scale_super/mig/8/0/3/7/2028037-997811_20130214_004.jpg"></a></figure><p style="">Barnstorming 3DS success <a href="/animal-crossing-new-leaf/" data-ref-id="false">Animal Crossing: New Leaf</a> had a 50/50 gender split across its development team, and leading members from the studio have spoken about how that had a positive effect on the creation of the well-received title.</p><p dir="ltr" style="">"As a woman on the team, I always felt welcome, and never felt awkward," said director Aya Kyogoku during a GDC 2014 talk examining the game, attended by <a href="http://www.eurogamer.net/articles/2014-03-19-animal-crossing-new-leafs-development-team-had-an-even-gender-split" rel="nofollow">Eurogamer</a>.</p><p dir="ltr" style="">Kyogoku also added that everyone in the team was invited to participate in discussions about all aspects of the game's design. "It opened us up to a variety of tastes and likings," said Kyogoku.</p><p dir="ltr" style="">"Male and females and a variety of ages participated. We were able to leverage our diverse team, which couldn't be possible if one person was making all the decisions."</p><p dir="ltr" style="">It also sounds like the development of Animal Crossing, a series famous for its incredibly broad appeal, was as intoxicatingly pleasant as in the game itself. Kyogoku recalled that members of the development team would regularly go on group barbeques, and would also make cakes themed around the game and bring them into the office. The upside of all this, according to Kyogoku, is that the team remained in good spirits towards the end of development--the notoriously difficult 'crunch' period.</p><p dir="ltr" style="">Maybe the good times are infectious? Let's collectively work out how to bake a Tom Nook cake.</p><p dir="ltr" style="">Nintendo has said that Animal Crossing: New Leaf sold 7.3 million units by the end of 2013.</p><div data-embed-type="video" data-ref-id="2300-6410481" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410481/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 03:00:00 -0700 http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/ Alien: Isolation sticks to its roots by scaring the crap out of you Wed, 19 Mar 2014 23:39:00 -0700 http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/ http://www.gamespot.com/videos/2014-independent-games-festival/2300-6417847/ See which of your favorite Independent game titles took home a win from the 2014 Independent Games Festival! Wed, 19 Mar 2014 21:49:00 -0700 http://www.gamespot.com/videos/2014-independent-games-festival/2300-6417847/ http://www.gamespot.com/articles/splinter-cell-movie-gets-the-bourne-identity-director/1100-6418422/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/7/7/8/2042778-710740_20130611_004.jpg" data-ref-id="1300-2042778" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/7/7/8/2042778-710740_20130611_004.jpg" data-ref-id="1300-2042778"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/7/7/8/2042778-710740_20130611_004.jpg"></a></figure><p style="">Doug Liman is reportedly in final negotiations to direct <em>Splinter Cell</em>, a film adaptation of Ubisoft's stealth-action game series Tom Clancy's <a href="http://www.gamespot.com/tom-clancys-splinter-cell/" data-ref-id="false">Splinter Cell</a>.</p><p style="">According to <a href="http://www.hollywoodreporter.com/heat-vision/doug-liman-final-talks-direct-689757" rel="nofollow" data-ref-id="false">Hollywood Reporter</a>, Liman (<i>The Bourne Identity, Mr and Mrs Smith</i>) will be developing the movie with New Regency. Tom Hardy has been named to star in the feature film, which has a planned release date of 2015.</p><p style="">The latest entry in the Splinter Cell series, <a href="http://www.gamespot.com/tom-clancys-splinter-cell-blacklist/" data-ref-id="false">Splinter Cell: Blacklist</a>, was released in August last year for the Xbox 360, PlayStation 3, PC, and Wii U. Ubisoft revealed that game sales failed to meet initial targets, <a href="http://www.gamespot.com/articles/splinter-cell-blacklist-underperforms-with-2-million-sold/1100-6416144/" data-ref-id="1100-6416144">selling approximately 2 million copies</a> last year.</p><p style="">For more on Splinter Cell: Blacklist, check out <a href="http://www.gamespot.com/reviews/tom-clancys-splinter-cell-blacklist-review/1900-6412806/" data-ref-id="1900-6412806">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6412933" data-width="100%" data-height="100%"><iframe src="/videos/embed/6412933/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 21:31:00 -0700 http://www.gamespot.com/articles/splinter-cell-movie-gets-the-bourne-identity-director/1100-6418422/ http://www.gamespot.com/videos/creating-bioshock-infinite-s-elizabeth/2300-6417846/ Behind the critical success of BioShock Infinite is the game's heart and soul, Elizabeth. Not only did Elizabeth carry the narrative weight of BioShock Infinite on her shoulders, she was also a robust AI that allowed for many systemic interactions. Wed, 19 Mar 2014 21:25:00 -0700 http://www.gamespot.com/videos/creating-bioshock-infinite-s-elizabeth/2300-6417846/ http://www.gamespot.com/articles/south-park-stick-of-truth-developer-obsidian-s-next-game-has-a-lot-of-tanks/1100-6418421/ <div data-embed-type="video" data-ref-id="2300-6417825" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417825/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Obsidian, the developer behind <a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a> and <a href="/fallout-new-vegas/" data-ref-id="false">Fallout: New Vegas</a> revealed the trailer for their next project, <a href="/armored-warfare/" data-ref-id="false">Armored Warfare</a>, during the GDC Awards ceremony earlier tonight. In case you missed it, you can watch the reveal again in the trailer above, but the modern tank combat game will probably immediately call to mind another<a href="/world-of-tanks/" data-ref-id="false"> multiplayer tank-based shooter from Wargaming.</a> </p><p style="">We'll have more details on Obsidian's game straight from GDC in the coming days. However, you can sign up for the game's beta right now on <a href="http://aw.my.com/" rel="nofollow" data-ref-id="false">ArmoredWarfare.com</a>.</p><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></p><p style="">Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></p></td></tr></tbody></table> Wed, 19 Mar 2014 21:00:00 -0700 http://www.gamespot.com/articles/south-park-stick-of-truth-developer-obsidian-s-next-game-has-a-lot-of-tanks/1100-6418421/ http://www.gamespot.com/videos/armored-warfare-announcement-trailer/2300-6417825/ Take a look at the announcement trailer for Obsidian Entertainment's upcoming game, Armored Warfare. Wed, 19 Mar 2014 20:30:00 -0700 http://www.gamespot.com/videos/armored-warfare-announcement-trailer/2300-6417825/ http://www.gamespot.com/videos/infamous-developer-tells-the-origin-story-of-secon/2300-6417845/ Sucker Punch Productions recounts the development of its Infamous series and how their studio has grown. Wed, 19 Mar 2014 20:00:00 -0700 http://www.gamespot.com/videos/infamous-developer-tells-the-origin-story-of-secon/2300-6417845/ http://www.gamespot.com/articles/the-last-of-us-wins-gdc-game-of-the-year-award/1100-6418420/ <div data-embed-type="video" data-ref-id="2300-6417816" data-width="854" data-height="480"><iframe src="/videos/embed/6417816/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">GDC may still have another two days, but as usual, Wednesday ends with the Game Developers Conference awards show. Chosen by the Game Developers Choice Awards Advisory Board, here are the winners and nominees. And in case you missed them, the show also handed out awards to the best indie games of 2013. <a href="http://www.gamespot.com/articles/papers-please-wins-grand-prize-in-independent-games-awards-show/1100-6418419/" data-ref-id="1100-6418419">Papers, Please took top honors, but you can read that full list here. </a></p><h3>Game of the Year</h3><ul><li><strong>Winner</strong>: <ul><li>The Last Of Us (Naughty Dog/Sony)</li></ul><strong>Nominees</strong><span>:</span></li><li>Gone Home (The Fullbright Company)</li><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li><li>Super Mario 3D World (Nintendo EAD Tokyo/Nintendo)</li><li>Tomb Raider (Crystal Dynamics/Square Enix)</li></ul><h3>Innovation Award</h3><ul><li><strong>Winner</strong>: <ul><li>Papers, Please (Lucas Pope)</li></ul></li><li><strong>Nominees</strong>:</li><li>DEVICE 6 (Simogo)</li><li>Gone Home (The Fullbright Company)</li><li>Tearaway (Media Molecule/Sony)</li><li>The Stanley Parable (Galactic Cafe)</li></ul><h3>Best Audio</h3><ul><li><b>Winner</b>: <ul><li>BioShock Infinite (Irrational Games/2K Games)</li></ul></li><li><b>Nominees</b>:</li><li>Forza Motorsport 5 (Turn 10 Studios/Microsoft Games)</li><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li><li>Saints Row IV (Volition/Deep Silver)</li><li>Tearaway (Media Molecule/Sony)</li></ul><h3>Best Debut</h3><ul><li><b>Winner</b>: <ul><li>The Fullbright Company (Gone Home)</li></ul></li><li><b>Nominees</b>:</li><li>Blue Manchu (Card Hunter)</li><li>Galactic Cafe (The Stanley Parable)</li><li>Squad (Kerbal Space Program)</li><li>Undead Labs (State Of Decay)</li></ul><h3>Best Design</h3><ul><li><b>Winner</b>: <ul><li>The Last Of Us (Naughty Dog/Sony)</li></ul></li><li><b>Nominees</b>:</li><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li><li>The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)</li><li>Super Mario 3D World (Nintendo EAD Tokyo/Nintendo)</li><li>Tomb Raider (Crystal Dynamics/Square Enix)</li></ul><p style=""> </p><h3>Best Downloadable Game</h3><ul><li><strong>Winner</strong>: <ul><li>Papers, Please</li></ul></li><li><strong>Nominees</strong>:</li><li>Brothers: A Tale Of Two Sons (Starbreeze/505 Games)</li><li>Gone Home (The Fullbright Company)</li><li>Papers, Please (Lucas Pope)</li><li>Resogun (Housemarque/Sony)</li><li>The Stanley Parable (Galactic Cafe)</li></ul><p style=""> </p><h3>Best Handheld/Mobile Game</h3><ul><li><strong>Winner</strong>: <ul><li>The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)</li></ul></li><li><strong>Nominees</strong>:</li><li>DEVICE 6 (Simogo)</li><li>Fire Emblem: Awakening (Intelligent Systems/Nintendo)</li><li>Ridiculous Fishing (Vlambeer)</li><li>Tearaway (Media Molecule/Sony)</li></ul><p style=""> </p><h3>Best Narrative</h3><ul><li><strong>Winner</strong>: <ul><li>The Last Of Us (Naughty Dog/Sony)</li></ul></li><li><strong>Nominees</strong>:</li><li>Brothers: A Tale Of Two Sons (Starbreeze/505 Games)</li><li>Gone Home (The Fullbright Company)</li><li>Tomb Raider (Crystal Dynamics/Square Enix)</li><li>The Stanley Parable (Galactic Cafe)</li></ul><h3>Best Technology</h3><ul><li><strong>Winner</strong>: <ul><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li></ul></li><li><strong>Nominees</strong>:</li><li>Assassin's Creed IV: Black Flag (Ubisoft Montreal/Ubisoft)</li><li>The Last Of Us (Naughty Dog/Sony)</li><li>Killzone: Shadow Fall (Guerrilla Games/Sony)</li><li>Tearaway (Media Molecule/Sony)</li></ul><p style=""> </p><h3>Best Visual Art</h3><ul><li><strong>Winner</strong>: <ul><li>BioShock Infinite (Irrational Games/2K Games)</li></ul></li><li><strong>Nominees</strong>:</li><li>DmC: Devil May Cry (Ninja Theory/Capcom)</li><li>The Last Of Us (Naughty Dog/Sony)</li><li>Ni No Kuni: Wrath Of The White Witch (Level 5/Namco Bandai)</li><li>Tearaway (Media Molecule/Sony)</li></ul><p style="">And a few other awards:</p><ul><li>Audience Award Winner: Kerbal Space Program</li><li>Lifetime Achievement Winner: former chairman and CEO of Sony Computer Entertainment, Ken Kutaragi</li><li>Pioneer Award Winners: League of Legends creators Brandon Beck and Marc Merrill</li><li>Ambassador Award Winner: Feminist Frequency creator Anita Sarkeesian</li></ul> Wed, 19 Mar 2014 19:53:00 -0700 http://www.gamespot.com/articles/the-last-of-us-wins-gdc-game-of-the-year-award/1100-6418420/ http://www.gamespot.com/articles/papers-please-wins-grand-prize-in-independent-games-awards-show/1100-6418419/ <div data-embed-type="video" data-ref-id="2300-6417816" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417816/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The Game Developers Conference in San Francisco is an event for and by developers, and no where is that more evident than in the Independent Game Festival's Award's ceremony.</p><p style="">The show, which was introduced by IGF chairman Bradon Boyer and hosted by Capy Games' Nathan Vella, draws attention to and celebrates some of the best games of last year, both big and small. Papers, Please walked away with three awards, including the show's grand prize, but here's a list of all the winners and nominees:</p><h3>Seumas McNally Grand Prize:</h3><ul><li><b>Winner</b>: Papers, Please</li><li><b>Nominees</b>:</li><li>DEVICE 6</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Don't Starve</li><li>Jazzpunk</li><li>Papers, Please</li><li>The Stanley Parable</li></ul><h3>Excellence in Narrative:</h3><ul><li><b>Winner</b>: Papers, Please</li><li><b>Nominees</b>:</li><li>DEVICE 6</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Papers, Please</li><li>Paralect</li><li>The Stanley Parable</li><li>The Yawhg</li></ul><h3>Excellence in Audio:</h3><ul><li><b>Winner</b>: DEVICE 6</li><li><b>Nominees</b>:</li><li>Crypt of the NecroDancer</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Samorost3</li><li>The Stanley Parable</li><li>The Yawhg</li></ul><h3>Excellence in Design:</h3><ul><li><b>Winner</b>: Papers, Please</li><li><b>Nominees</b>:</li><li>868-HACK</li><li>Crypt of the NecroDancer</li><li>Don't Starve</li><li>Mushroom 11</li><li>TowerFall Ascension</li></ul><h3>Nuovo Award</h3><ul><li><b>Winner</b>: Luxuria Superbia</li><li><b>Nominees</b>:</li><li>Corrypt</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Extrasolar</li><li>Papers, Please</li><li>Perfect Woman</li><li>Save the Date</li><li>SoundSelf</li></ul><p style=""> </p><h3>Excellence in Visual Art</h3><ul><li><b>Winner</b>: Gorogoa</li><li><b>Nominees</b>:</li><li>DEVICE 6</li><li>Drei</li><li>Perfect Stride</li><li>Samorost3</li><li>The Banner Saga</li></ul><h3>Best Student Game:</h3><ul><li><b>Winner</b>: Risk of Rain</li><li><b>Nominees</b>:</li><li>Cyber Heist</li><li>Engare</li><li>Foiled</li><li>Museum of Simulation Technology</li><li>Rhythm Doctor</li><li>Symmetrain</li><li>Westerado</li></ul><p style="">Audience Award Winner: The Stanley Parable</p> Wed, 19 Mar 2014 19:44:00 -0700 http://www.gamespot.com/articles/papers-please-wins-grand-prize-in-independent-games-awards-show/1100-6418419/ http://www.gamespot.com/videos/gs-breakdown-first-impressions-of-sony-s-project-m/2300-6417843/ Peter got a chance to test Sony's new VR headset at GDC 2014. He compares it to Oculus and talks about the future of VR. Wed, 19 Mar 2014 19:04:00 -0700 http://www.gamespot.com/videos/gs-breakdown-first-impressions-of-sony-s-project-m/2300-6417843/ http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2470560-projectmorpheus.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony has ruled out a 2014 launch for its <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">virtual reality headset Project Morpheus</a>. PlayStation president of Worldwide Studios Shuhei Yoshida told GameSpot today that this won't happen because Sony engineers are continuing to iterate on the device and they won't have a feature-complete version ready anytime soon.</p><p dir="ltr" style="">We asked Yoshida directly if a 2014 launch date for Project Morpheus had been ruled out and his response was: "Yes. That we can say comfortably because we are still making changes to the hardware."</p><p dir="ltr" style="">The current iteration of the Project Morpheus headset is a non-final prototype. Sony has pledged to continue to improve the device over time to boost its ability to deliver a feeling of "presence." However, the company has not laid out a specific roadmap for what changes are the highest priority.</p><p dir="ltr" style="">Oculus VR is also keeping the release date for the Oculus Rift consumer version under wraps. A <a href="http://www.gamespot.com/articles/we-truly-believe-virtual-reality-will-change-the-world-oculus-rift-devs-say/1100-6418402/" data-ref-id="1100-6418402">second iteration of the development kit will launch this summer</a>, with the consumer version to follow, though it's not clear when that will be.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2470576-morpheuspeter.jpg"></a><figcaption>GameSpot editor Peter Brown trying out Project Morpheus today at GDC</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Also in our interview with Yoshida today, the PlayStation executive addressed the matter of pricing for Project Morpheus. He wasn't ready to talk firm pricing plans, but he did say that you won't have to spend $1000 to get your hands on the device, as is the case with <a href="http://store.sony.com/WFS/SNYUS/en_US/-/USD/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow" data-ref-id="false">Sony's HMZ head-mounted display line</a>.</p><p dir="ltr" style="">According to Yoshida, the HMZ line is priced in such a way that Sony makes money on every unit sold. This model doesn't normally apply to game hardware, though, as consoles are often sold at or below cost, and become profitable with the sale of games, accessories, and services.</p><p dir="ltr" style="">Yoshida said Sony often prices its gaming hardware lower than other non-gaming Sony devices and explained that he doesn't expect this to change with Project Morpheus. As such, Yoshida explained that a $1000 price point "doesn't necessarily indicate the pricing that we're gonna have" for Project Morpheus.</p><p dir="ltr" style="">As for the competition, Oculus Rift creator Palmer Luckey<a href="http://www.gamespot.com/articles/oculus-rift-will-be-affordable-says-creator/1100-6418068/" data-ref-id="1100-6418068"> said this month</a> that the device will be "affordable" because he doesn't want it to be a "rich person's toy."</p><p dir="ltr" style=""><em>Check back in the days ahead for even more GameSpot coverage of Project Morpheus, including a breakdown of the differences between Sony's device and Oculus Rift.</em></p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="854" data-height="480"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 19:03:00 -0700 http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/

Gamespot's Site MashupCrytek undercuts Unreal Engine 4 with $10 CryEngine subscriptionNo new Unreal Tournament planned for UE4, Epic says.Here's how to get your five free FIFA Ultimate Team card packsAnimal Crossing: New Leaf was developed by an even mix of men and womenTechnology Will Not Save You in Alien: Isolation2014 Independent Games FestivalSplinter Cell movie gets The Bourne Identity directorCreating BioShock Infinite's ElizabethSouth Park Stick of Truth developer Obsidian's next game has a lot of tanksArmored Warfare - Announcement TrailerInfamous Developer Tells the Origin Story of Second SonThe Last of Us wins GDC game of the year awardPapers, Please wins grand prize in Independent Games Awards ShowGS Breakdown - First impressions of Sony's Project Morpheus, how does it stack up to Oculus Rift?PS4's Project Morpheus VR device won't launch in 2014, $1000 price point unlikely

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Thu, 20 Mar 2014 05:31:49 -0700 http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2440326-dlc2-map-obelisk.png" data-ref-id="1300-2440326"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2440326-dlc2-map-obelisk.png"></a></figure><p style="">Hot on the heels of <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">Epic announcing a $19 monthly subscription for Unreal Engine 4</a>, <a href="/crysis-3/" data-ref-id="false">Crysis</a> and <a href="/ryse-son-of-rome/" data-ref-id="false">Ryse</a> developer Crytek has revealed that developers will be able to license its CryEngine for $9.90 a month per user.</p><p dir="ltr" style="">Unlike Unreal Engine 4, which asks for 5 percent of revenue made from selling the game, Crytek says that its CryEngine subscription will not require any royalty payments.</p><p dir="ltr" style="">"When we announced the new CryEngine, this was our first step towards creating an engine as a service. We are happy to announce now that the latest update of CryEngine will soon be available to all developers on a subscription basis. We are really excited to make CryEngine available to hundreds of thousands of developers working with Crytek to make awesome games," said Crytek's Carl Jones.</p><p dir="ltr" style="">CryEngine is <a href="http://www.cryengine.com/get-cryengine/free-sdk" rel="nofollow">already available for free</a> for those developing software for non-commercial use, but those wanting access to the engine's new features will also need to subscribe to the new plan. </p><div data-embed-type="video" data-ref-id="2300-6416290" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416290/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 04:55:00 -0700 http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/ http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg" data-ref-id="1300-806256"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/2/5/6/806256-dlx_6173876_20070709_001.jpg"></a></figure><p style="">Don't warm up your translocator just yet: Epic Games has said it's not currently developing a new <a href="/unreal-tournament/" data-ref-id="false">Unreal Tournament</a> game, nor does it have any plans to.</p><p dir="ltr" style="">"We're not [planning on] shipping an Unreal Tournament game," said Epic boss Tim Sweeney said at a panel during GDC 2014, <a href="http://www.computerandvideogames.com/454760/no-unreal-tournament-games-in-the-works-says-epic-boss/" rel="nofollow">reported by CVG</a>.</p><p dir="ltr" style="">"We have a lot of nostalgia for the game," added Sweeney, "but we're actually not developing anything in the Unreal game universe at all at the moment."</p><p dir="ltr" style="">What is Epic currently working on, then? "We've announced Fortnite... That's a game we'll be talking about later."</p><p dir="ltr" style="">Later as in, this week? "We don't have anything to show you here at GDC." Oh well.</p><p dir="ltr" style="">"There are several other projects that aren't announced yet that are being developed with Unreal Engine 4," Sweeney also said.</p><p style="">Epic's big announcement for GDC 2014 was that it is unveiling a new licensing model for Unreal Engine 4, <a href="http://www.gamespot.com/articles/epic-opens-up-their-unreal-development-tools-to-everyone-with-a-19-subscription-service/1100-6418407/">allowing developers to subscribe for $19 a month</a>.</p><div data-embed-type="video" data-ref-id="2300-6403260" data-width="100%" data-height="100%"><iframe src="/videos/embed/6403260/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Thu, 20 Mar 2014 04:35:00 -0700 http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/ http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg" data-ref-id="1300-2369198"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2369198-fut14_legends_xboxone_42players.jpg"></a></figure><p style="">EA has decided to shower <a href="/fifa-14/" data-ref-id="false">FIFA Ultimate Team</a> players in a frenzy of free cards to celebrate its fifth birthday.</p><p dir="ltr" style=""><a href="http://www.eurogamer.net/articles/2014-03-20-ea-celebrates-ultimate-teams-birthday-by-giving-away-free-packs" rel="nofollow">Reported by Eurogamer</a>, players can now login to the game on PC or console and scoop up five Gold Rare packs for free by clicking on the anniversary banner, though the cards you get this way can't be traded with other players. The free cards aren't available on the FUT web app, though that's also giving away daily gifts from now until Monday.</p><p dir="ltr" style="">Alongside the announcement, EA has also said that 64 percent of FIFA players also play FIFA Ultimate Team, and that there have been 725 million matches played within FIFA 14 Ultimate Team so far, and 1.46 billion transfers listed in the game since September 2013.</p><p dir="ltr" style="">Ultimate Team was first released as downloadable content for FIFA 09, but has now become a runaway success that forms a core part of EA's annual FIFA releases.</p><p dir="ltr" style="">Here's EA's trendy infographic with all sorts of Ultimate Team trivia:</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2477518-fut_5year_infographic_final.jpg" data-ref-id="1300-2477518"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2477518-fut_5year_infographic_final.jpg"></a></figure><div data-embed-type="video" data-ref-id="2300-6414857" data-width="100%" data-height="100%"><iframe src="/videos/embed/6414857/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Thu, 20 Mar 2014 04:03:00 -0700 http://www.gamespot.com/articles/here-s-how-to-get-your-five-free-fifa-ultimate-team-card-packs/1100-6418424/ http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/8/0/3/7/2028037-997811_20130214_004.jpg" data-ref-id="1300-2028037"><img src="http://static.gamespot.com/uploads/scale_super/mig/8/0/3/7/2028037-997811_20130214_004.jpg"></a></figure><p style="">Barnstorming 3DS success <a href="/animal-crossing-new-leaf/" data-ref-id="false">Animal Crossing: New Leaf</a> had a 50/50 gender split across its development team, and leading members from the studio have spoken about how that had a positive effect on the creation of the well-received title.</p><p dir="ltr" style="">"As a woman on the team, I always felt welcome, and never felt awkward," said director Aya Kyogoku during a GDC 2014 talk examining the game, attended by <a href="http://www.eurogamer.net/articles/2014-03-19-animal-crossing-new-leafs-development-team-had-an-even-gender-split" rel="nofollow">Eurogamer</a>.</p><p dir="ltr" style="">Kyogoku also added that everyone in the team was invited to participate in discussions about all aspects of the game's design. "It opened us up to a variety of tastes and likings," said Kyogoku.</p><p dir="ltr" style="">"Male and females and a variety of ages participated. We were able to leverage our diverse team, which couldn't be possible if one person was making all the decisions."</p><p dir="ltr" style="">It also sounds like the development of Animal Crossing, a series famous for its incredibly broad appeal, was as intoxicatingly pleasant as in the game itself. Kyogoku recalled that members of the development team would regularly go on group barbeques, and would also make cakes themed around the game and bring them into the office. The upside of all this, according to Kyogoku, is that the team remained in good spirits towards the end of development--the notoriously difficult 'crunch' period.</p><p dir="ltr" style="">Maybe the good times are infectious? Let's collectively work out how to bake a Tom Nook cake.</p><p dir="ltr" style="">Nintendo has said that Animal Crossing: New Leaf sold 7.3 million units by the end of 2013.</p><div data-embed-type="video" data-ref-id="2300-6410481" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410481/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Thu, 20 Mar 2014 03:00:00 -0700 http://www.gamespot.com/articles/animal-crossing-new-leaf-was-developed-by-an-even-mix-of-men-and-women/1100-6418423/ http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/ Alien: Isolation sticks to its roots by scaring the crap out of you Wed, 19 Mar 2014 23:39:00 -0700 http://www.gamespot.com/videos/technology-will-not-save-you-in-alien-isolation/2300-6417848/ http://www.gamespot.com/videos/2014-independent-games-festival/2300-6417847/ See which of your favorite Independent game titles took home a win from the 2014 Independent Games Festival! Wed, 19 Mar 2014 21:49:00 -0700 http://www.gamespot.com/videos/2014-independent-games-festival/2300-6417847/ http://www.gamespot.com/articles/splinter-cell-movie-gets-the-bourne-identity-director/1100-6418422/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/7/7/8/2042778-710740_20130611_004.jpg" data-ref-id="1300-2042778" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/7/7/8/2042778-710740_20130611_004.jpg" data-ref-id="1300-2042778"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/7/7/8/2042778-710740_20130611_004.jpg"></a></figure><p style="">Doug Liman is reportedly in final negotiations to direct <em>Splinter Cell</em>, a film adaptation of Ubisoft's stealth-action game series Tom Clancy's <a href="http://www.gamespot.com/tom-clancys-splinter-cell/" data-ref-id="false">Splinter Cell</a>.</p><p style="">According to <a href="http://www.hollywoodreporter.com/heat-vision/doug-liman-final-talks-direct-689757" rel="nofollow" data-ref-id="false">Hollywood Reporter</a>, Liman (<i>The Bourne Identity, Mr and Mrs Smith</i>) will be developing the movie with New Regency. Tom Hardy has been named to star in the feature film, which has a planned release date of 2015.</p><p style="">The latest entry in the Splinter Cell series, <a href="http://www.gamespot.com/tom-clancys-splinter-cell-blacklist/" data-ref-id="false">Splinter Cell: Blacklist</a>, was released in August last year for the Xbox 360, PlayStation 3, PC, and Wii U. Ubisoft revealed that game sales failed to meet initial targets, <a href="http://www.gamespot.com/articles/splinter-cell-blacklist-underperforms-with-2-million-sold/1100-6416144/" data-ref-id="1100-6416144">selling approximately 2 million copies</a> last year.</p><p style="">For more on Splinter Cell: Blacklist, check out <a href="http://www.gamespot.com/reviews/tom-clancys-splinter-cell-blacklist-review/1900-6412806/" data-ref-id="1900-6412806">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6412933" data-width="100%" data-height="100%"><iframe src="/videos/embed/6412933/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 21:31:00 -0700 http://www.gamespot.com/articles/splinter-cell-movie-gets-the-bourne-identity-director/1100-6418422/ http://www.gamespot.com/videos/creating-bioshock-infinite-s-elizabeth/2300-6417846/ Behind the critical success of BioShock Infinite is the game's heart and soul, Elizabeth. Not only did Elizabeth carry the narrative weight of BioShock Infinite on her shoulders, she was also a robust AI that allowed for many systemic interactions. Wed, 19 Mar 2014 21:25:00 -0700 http://www.gamespot.com/videos/creating-bioshock-infinite-s-elizabeth/2300-6417846/ http://www.gamespot.com/articles/south-park-stick-of-truth-developer-obsidian-s-next-game-has-a-lot-of-tanks/1100-6418421/ <div data-embed-type="video" data-ref-id="2300-6417825" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417825/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Obsidian, the developer behind <a href="/south-park-the-stick-of-truth/" data-ref-id="false">South Park: The Stick of Truth</a> and <a href="/fallout-new-vegas/" data-ref-id="false">Fallout: New Vegas</a> revealed the trailer for their next project, <a href="/armored-warfare/" data-ref-id="false">Armored Warfare</a>, during the GDC Awards ceremony earlier tonight. In case you missed it, you can watch the reveal again in the trailer above, but the modern tank combat game will probably immediately call to mind another<a href="/world-of-tanks/" data-ref-id="false"> multiplayer tank-based shooter from Wargaming.</a> </p><p style="">We'll have more details on Obsidian's game straight from GDC in the coming days. However, you can sign up for the game's beta right now on <a href="http://aw.my.com/" rel="nofollow" data-ref-id="false">ArmoredWarfare.com</a>.</p><table data-max-width="true"><tbody><tr><td><p style="">Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></p><p style="">Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></p></td></tr></tbody></table> Wed, 19 Mar 2014 21:00:00 -0700 http://www.gamespot.com/articles/south-park-stick-of-truth-developer-obsidian-s-next-game-has-a-lot-of-tanks/1100-6418421/ http://www.gamespot.com/videos/armored-warfare-announcement-trailer/2300-6417825/ Take a look at the announcement trailer for Obsidian Entertainment's upcoming game, Armored Warfare. Wed, 19 Mar 2014 20:30:00 -0700 http://www.gamespot.com/videos/armored-warfare-announcement-trailer/2300-6417825/ http://www.gamespot.com/videos/infamous-developer-tells-the-origin-story-of-secon/2300-6417845/ Sucker Punch Productions recounts the development of its Infamous series and how their studio has grown. Wed, 19 Mar 2014 20:00:00 -0700 http://www.gamespot.com/videos/infamous-developer-tells-the-origin-story-of-secon/2300-6417845/ http://www.gamespot.com/articles/the-last-of-us-wins-gdc-game-of-the-year-award/1100-6418420/ <div data-embed-type="video" data-ref-id="2300-6417816" data-width="854" data-height="480"><iframe src="/videos/embed/6417816/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">GDC may still have another two days, but as usual, Wednesday ends with the Game Developers Conference awards show. Chosen by the Game Developers Choice Awards Advisory Board, here are the winners and nominees. And in case you missed them, the show also handed out awards to the best indie games of 2013. <a href="http://www.gamespot.com/articles/papers-please-wins-grand-prize-in-independent-games-awards-show/1100-6418419/" data-ref-id="1100-6418419">Papers, Please took top honors, but you can read that full list here. </a></p><h3>Game of the Year</h3><ul><li><strong>Winner</strong>: <ul><li>The Last Of Us (Naughty Dog/Sony)</li></ul><strong>Nominees</strong><span>:</span></li><li>Gone Home (The Fullbright Company)</li><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li><li>Super Mario 3D World (Nintendo EAD Tokyo/Nintendo)</li><li>Tomb Raider (Crystal Dynamics/Square Enix)</li></ul><h3>Innovation Award</h3><ul><li><strong>Winner</strong>: <ul><li>Papers, Please (Lucas Pope)</li></ul></li><li><strong>Nominees</strong>:</li><li>DEVICE 6 (Simogo)</li><li>Gone Home (The Fullbright Company)</li><li>Tearaway (Media Molecule/Sony)</li><li>The Stanley Parable (Galactic Cafe)</li></ul><h3>Best Audio</h3><ul><li><b>Winner</b>: <ul><li>BioShock Infinite (Irrational Games/2K Games)</li></ul></li><li><b>Nominees</b>:</li><li>Forza Motorsport 5 (Turn 10 Studios/Microsoft Games)</li><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li><li>Saints Row IV (Volition/Deep Silver)</li><li>Tearaway (Media Molecule/Sony)</li></ul><h3>Best Debut</h3><ul><li><b>Winner</b>: <ul><li>The Fullbright Company (Gone Home)</li></ul></li><li><b>Nominees</b>:</li><li>Blue Manchu (Card Hunter)</li><li>Galactic Cafe (The Stanley Parable)</li><li>Squad (Kerbal Space Program)</li><li>Undead Labs (State Of Decay)</li></ul><h3>Best Design</h3><ul><li><b>Winner</b>: <ul><li>The Last Of Us (Naughty Dog/Sony)</li></ul></li><li><b>Nominees</b>:</li><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li><li>The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)</li><li>Super Mario 3D World (Nintendo EAD Tokyo/Nintendo)</li><li>Tomb Raider (Crystal Dynamics/Square Enix)</li></ul><p style=""> </p><h3>Best Downloadable Game</h3><ul><li><strong>Winner</strong>: <ul><li>Papers, Please</li></ul></li><li><strong>Nominees</strong>:</li><li>Brothers: A Tale Of Two Sons (Starbreeze/505 Games)</li><li>Gone Home (The Fullbright Company)</li><li>Papers, Please (Lucas Pope)</li><li>Resogun (Housemarque/Sony)</li><li>The Stanley Parable (Galactic Cafe)</li></ul><p style=""> </p><h3>Best Handheld/Mobile Game</h3><ul><li><strong>Winner</strong>: <ul><li>The Legend of Zelda: A Link Between Worlds (Nintendo EAD/Nintendo)</li></ul></li><li><strong>Nominees</strong>:</li><li>DEVICE 6 (Simogo)</li><li>Fire Emblem: Awakening (Intelligent Systems/Nintendo)</li><li>Ridiculous Fishing (Vlambeer)</li><li>Tearaway (Media Molecule/Sony)</li></ul><p style=""> </p><h3>Best Narrative</h3><ul><li><strong>Winner</strong>: <ul><li>The Last Of Us (Naughty Dog/Sony)</li></ul></li><li><strong>Nominees</strong>:</li><li>Brothers: A Tale Of Two Sons (Starbreeze/505 Games)</li><li>Gone Home (The Fullbright Company)</li><li>Tomb Raider (Crystal Dynamics/Square Enix)</li><li>The Stanley Parable (Galactic Cafe)</li></ul><h3>Best Technology</h3><ul><li><strong>Winner</strong>: <ul><li>Grand Theft Auto V (Rockstar North/Rockstar Games)</li></ul></li><li><strong>Nominees</strong>:</li><li>Assassin's Creed IV: Black Flag (Ubisoft Montreal/Ubisoft)</li><li>The Last Of Us (Naughty Dog/Sony)</li><li>Killzone: Shadow Fall (Guerrilla Games/Sony)</li><li>Tearaway (Media Molecule/Sony)</li></ul><p style=""> </p><h3>Best Visual Art</h3><ul><li><strong>Winner</strong>: <ul><li>BioShock Infinite (Irrational Games/2K Games)</li></ul></li><li><strong>Nominees</strong>:</li><li>DmC: Devil May Cry (Ninja Theory/Capcom)</li><li>The Last Of Us (Naughty Dog/Sony)</li><li>Ni No Kuni: Wrath Of The White Witch (Level 5/Namco Bandai)</li><li>Tearaway (Media Molecule/Sony)</li></ul><p style="">And a few other awards:</p><ul><li>Audience Award Winner: Kerbal Space Program</li><li>Lifetime Achievement Winner: former chairman and CEO of Sony Computer Entertainment, Ken Kutaragi</li><li>Pioneer Award Winners: League of Legends creators Brandon Beck and Marc Merrill</li><li>Ambassador Award Winner: Feminist Frequency creator Anita Sarkeesian</li></ul> Wed, 19 Mar 2014 19:53:00 -0700 http://www.gamespot.com/articles/the-last-of-us-wins-gdc-game-of-the-year-award/1100-6418420/ http://www.gamespot.com/articles/papers-please-wins-grand-prize-in-independent-games-awards-show/1100-6418419/ <div data-embed-type="video" data-ref-id="2300-6417816" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417816/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The Game Developers Conference in San Francisco is an event for and by developers, and no where is that more evident than in the Independent Game Festival's Award's ceremony.</p><p style="">The show, which was introduced by IGF chairman Bradon Boyer and hosted by Capy Games' Nathan Vella, draws attention to and celebrates some of the best games of last year, both big and small. Papers, Please walked away with three awards, including the show's grand prize, but here's a list of all the winners and nominees:</p><h3>Seumas McNally Grand Prize:</h3><ul><li><b>Winner</b>: Papers, Please</li><li><b>Nominees</b>:</li><li>DEVICE 6</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Don't Starve</li><li>Jazzpunk</li><li>Papers, Please</li><li>The Stanley Parable</li></ul><h3>Excellence in Narrative:</h3><ul><li><b>Winner</b>: Papers, Please</li><li><b>Nominees</b>:</li><li>DEVICE 6</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Papers, Please</li><li>Paralect</li><li>The Stanley Parable</li><li>The Yawhg</li></ul><h3>Excellence in Audio:</h3><ul><li><b>Winner</b>: DEVICE 6</li><li><b>Nominees</b>:</li><li>Crypt of the NecroDancer</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Samorost3</li><li>The Stanley Parable</li><li>The Yawhg</li></ul><h3>Excellence in Design:</h3><ul><li><b>Winner</b>: Papers, Please</li><li><b>Nominees</b>:</li><li>868-HACK</li><li>Crypt of the NecroDancer</li><li>Don't Starve</li><li>Mushroom 11</li><li>TowerFall Ascension</li></ul><h3>Nuovo Award</h3><ul><li><b>Winner</b>: Luxuria Superbia</li><li><b>Nominees</b>:</li><li>Corrypt</li><li>Dominique Pamplemousse in "It's All Over Once the Fat Lady Sings!"</li><li>Extrasolar</li><li>Papers, Please</li><li>Perfect Woman</li><li>Save the Date</li><li>SoundSelf</li></ul><p style=""> </p><h3>Excellence in Visual Art</h3><ul><li><b>Winner</b>: Gorogoa</li><li><b>Nominees</b>:</li><li>DEVICE 6</li><li>Drei</li><li>Perfect Stride</li><li>Samorost3</li><li>The Banner Saga</li></ul><h3>Best Student Game:</h3><ul><li><b>Winner</b>: Risk of Rain</li><li><b>Nominees</b>:</li><li>Cyber Heist</li><li>Engare</li><li>Foiled</li><li>Museum of Simulation Technology</li><li>Rhythm Doctor</li><li>Symmetrain</li><li>Westerado</li></ul><p style="">Audience Award Winner: The Stanley Parable</p> Wed, 19 Mar 2014 19:44:00 -0700 http://www.gamespot.com/articles/papers-please-wins-grand-prize-in-independent-games-awards-show/1100-6418419/ http://www.gamespot.com/videos/gs-breakdown-first-impressions-of-sony-s-project-m/2300-6417843/ Peter got a chance to test Sony's new VR headset at GDC 2014. He compares it to Oculus and talks about the future of VR. Wed, 19 Mar 2014 19:04:00 -0700 http://www.gamespot.com/videos/gs-breakdown-first-impressions-of-sony-s-project-m/2300-6417843/ http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470560-projectmorpheus.jpg" data-ref-id="1300-2470560"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2470560-projectmorpheus.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony has ruled out a 2014 launch for its <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">virtual reality headset Project Morpheus</a>. PlayStation president of Worldwide Studios Shuhei Yoshida told GameSpot today that this won't happen because Sony engineers are continuing to iterate on the device and they won't have a feature-complete version ready anytime soon.</p><p dir="ltr" style="">We asked Yoshida directly if a 2014 launch date for Project Morpheus had been ruled out and his response was: "Yes. That we can say comfortably because we are still making changes to the hardware."</p><p dir="ltr" style="">The current iteration of the Project Morpheus headset is a non-final prototype. Sony has pledged to continue to improve the device over time to boost its ability to deliver a feeling of "presence." However, the company has not laid out a specific roadmap for what changes are the highest priority.</p><p dir="ltr" style="">Oculus VR is also keeping the release date for the Oculus Rift consumer version under wraps. A <a href="http://www.gamespot.com/articles/we-truly-believe-virtual-reality-will-change-the-world-oculus-rift-devs-say/1100-6418402/" data-ref-id="1100-6418402">second iteration of the development kit will launch this summer</a>, with the consumer version to follow, though it's not clear when that will be.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2470576-morpheuspeter.jpg" data-ref-id="1300-2470576"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2470576-morpheuspeter.jpg"></a><figcaption>GameSpot editor Peter Brown trying out Project Morpheus today at GDC</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Also in our interview with Yoshida today, the PlayStation executive addressed the matter of pricing for Project Morpheus. He wasn't ready to talk firm pricing plans, but he did say that you won't have to spend $1000 to get your hands on the device, as is the case with <a href="http://store.sony.com/WFS/SNYUS/en_US/-/USD/wearable-hdtv-2d-3d-virtual-7.1-surround-sound-zid27-HMZT3W/cat-27-catid-3D-Personal-Viewer" rel="nofollow" data-ref-id="false">Sony's HMZ head-mounted display line</a>.</p><p dir="ltr" style="">According to Yoshida, the HMZ line is priced in such a way that Sony makes money on every unit sold. This model doesn't normally apply to game hardware, though, as consoles are often sold at or below cost, and become profitable with the sale of games, accessories, and services.</p><p dir="ltr" style="">Yoshida said Sony often prices its gaming hardware lower than other non-gaming Sony devices and explained that he doesn't expect this to change with Project Morpheus. As such, Yoshida explained that a $1000 price point "doesn't necessarily indicate the pricing that we're gonna have" for Project Morpheus.</p><p dir="ltr" style="">As for the competition, Oculus Rift creator Palmer Luckey<a href="http://www.gamespot.com/articles/oculus-rift-will-be-affordable-says-creator/1100-6418068/" data-ref-id="1100-6418068"> said this month</a> that the device will be "affordable" because he doesn't want it to be a "rich person's toy."</p><p dir="ltr" style=""><em>Check back in the days ahead for even more GameSpot coverage of Project Morpheus, including a breakdown of the differences between Sony's device and Oculus Rift.</em></p><div data-embed-type="video" data-ref-id="2300-6417843" data-width="854" data-height="480"><iframe src="/videos/embed/6417843/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Wed, 19 Mar 2014 19:03:00 -0700 http://www.gamespot.com/articles/ps4-s-project-morpheus-vr-device-won-t-launch-in-2014-1000-price-point-unlikely/1100-6418418/


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