Gamespot's Site Mashup

Written By Kom Limpulnam on Jumat, 16 Mei 2014 | 19.51

Gamespot's Site MashupXbox One external storage support teased in new imageGears of War can "do a lot more" now that Microsoft owns itHalo 5 confirmed for 2015 release on Xbox OnePS4's MLB 14: The Show hits it out of the parkNew Titanfall Maps Deliver Diverse Battlegrounds - Titanfall: Expedition DLCUbisoft not ready to abandon Xbox 360, PS3 just yetPS4 outsells Xbox One in US during April; Titanfall remains top sellerGS News - Far Cry 4 Announced; Watch Dogs Most Successful New IP Ever?Xbox One sells 115,000 units in the US during AprilMinecraft screenshot comparison pits Xbox One vs. PS4PS4 and Xbox One combined sales will reach 30 million units by March 2015, Ubisoft saysUltra Street Fighter 4's $15 upgrade works with Xbox Live/Plus freebie SSF4Nutjitsu ReviewTesla Effect Highlights - Random EncounterMass Effect 3's most popular Commander Shepard names revealed

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 16 May 2014 05:34:08 -0700 http://www.gamespot.com/articles/xbox-one-external-storage-support-teased-in-new-image/1100-6419679/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2532327-0550129501-1gggt.jpg" data-ref-id="1300-2532327" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2532327-0550129501-1gggt.jpg" data-ref-id="1300-2532327"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2532327-0550129501-1gggt.jpg"></a></figure><p dir="ltr" style="">Microsoft has often teased the possibility of external hard drive support coming to the Xbox One in a future system update, but this <a href="http://www.reddit.com/r/xboxone/comments/25oymp/adding_more_hype_on_the_list_of_things_to_come/" rel="nofollow" data-ref-id="false">new picture posted to Reddit</a> is the strongest indication yet that the feature will be arriving soon.</p><p dir="ltr" style="">Reddit user XboxOneDev, a confirmed Xbox One developer, posted the image of an Xbox One UI with external hard drive support along with the message "adding more hype on the list of things to come".</p><p dir="ltr" style="">Microsoft has not formally announced when the functionality will be included, but has previously said it's <a href="http://www.gamespot.com/articles/microsoft-rolls-out-huge-xbox-one-update-teases-external-storage-support/1100-6418114/" data-ref-id="1100-6418114">working on incorporating it in a future update</a>. The Xbox One has seen <a href="http://www.gamespot.com/articles/xbox-one-april-system-update-rolling-out-now/1100-6418999/" data-ref-id="1100-6418999">regular system updates over the past few months</a>, and there is no indication from Microsoft that it'll be slowing down anytime soon.</p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 16 May 2014 05:02:00 -0700 http://www.gamespot.com/articles/xbox-one-external-storage-support-teased-in-new-image/1100-6419679/ http://www.gamespot.com/articles/gears-of-war-can-do-a-lot-more-now-that-microsoft-owns-it/1100-6419678/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2532323-gearsblacktusk.jpg" data-ref-id="1300-2532323" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2532323-gearsblacktusk.jpg" data-ref-id="1300-2532323"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2532323-gearsblacktusk.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">During a <a href="http://www.twitch.tv/blacktuskstudios/c/4262514" rel="nofollow" data-ref-id="false">special Twitch stream last night</a>, Black Tusk producer Rod Fergusson, who is leading development on the new Gears of War game for Xbox One, discussed the project and even showed off a piece of concept art, though it's quite blurry. Check it out below.</p><p dir="ltr" style="">"It's only been <a href="http://www.gamespot.com/articles/microsoft-buys-gears-of-war-from-epic/1100-6417361/" data-ref-id="1100-6417361">100 days</a>, so I can't go into a lot of depth about a lot of things," Fergusson said about the new Gears of War. "This isn't going to be the place where I can announce the name of the next game and all these sorts of things. Obviously, it's going to take some time to get to a point where we can do so."</p><p dir="ltr" style="">"We are in what we would call the concept/prototype phase so we're really super early," he added.</p><p dir="ltr" style="">Discussing the challenges of starting a new studio and working on such a major franchise, Fergusson said: "The hardest part is getting people up to speed on the way you make Gears. Everybody here is a Gears of War fan; everybody's played the games and loved the games. But there's a sort of style; the way you have to think about when you make a Gears of War game."</p><p dir="ltr" style="">Fergusson pointed out that the Gears of War franchise has a lot of rules, design methodologies, and central pillars that go into making a great experience. Making sure everyone at Black Tusk is on the same page and trending toward the same goal is another challenge, Fergusson said.</p><p dir="ltr" style="">An advantage Fergusson says Black Tusk has in making the new Gears of War game for Xbox One is that <a href="http://www.gamespot.com/articles/microsoft-buys-gears-of-war-from-epic/1100-6417361/" data-ref-id="1100-6417361">Microsoft now owns the IP</a>. The backing and support of Microsoft means Black Tusk can "push a lot harder" in many "major areas," he said. "I think the franchise can do a lot more now that Microsoft owns the IP. We can expand its breadth and do a lot more stuff with it."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2532325-conceptart.jpg" data-ref-id="1300-2532325" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2532325-conceptart.jpg" data-ref-id="1300-2532325"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2532325-conceptart.jpg"></a><figcaption>Gears of War Xbox One concept art.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Fergusson went on to say that Black Tusk benefits from coming at the Gears of War series with fresh sets of eyes. Of course, Fergusson is a Gears of War veteran, having worked on the original trilogy, but the team he's assembled around him is new to the series. He pointed out that Epic Games spent seven years making Gears of War games, and, "After you've made the same game for seven years, it's a little bit harder, like 'how do I make it different?' And I think you might have picked up a little of that out of <a href="/gears-of-war-judgment/" data-ref-id="false">Gears of War: Judgment</a>."</p><p dir="ltr" style="">What Black Tusk brings to the Gears of War franchise is "raw enthusiasm," as well as passion and energy, Fergusson said. He went on to say that it's not uncommon for watercooler conversations, and awkward urinal conversations, to be about Gears of War.</p><p dir="ltr" style="">It's likely that the next Gears of War game for Xbox One will have some form of multiplayer mode, and though Fergusson didn't give specifics, he did offer up his thoughts about what defines a Gears of War multiplayer experience.</p><p dir="ltr" style="">"It really is about intensity and about responsibility and about accountability," Fergusson said. He said in Call of Duty games, he feels like an individual (because he doesn't play with clans), and though there are 11 other people on his team, "I feel like I have my own personal objectives, I want to unlock my red lasersight or what have you, but I'm not really so [caring] about the results of the match or the well-being of my team. Whereas in Gears...nothing gets my palms sweaty more than you know that it's on you; so when you die you know I left my team a man short. And now that's why I feel this sense of accountability. As we look forward, we have to really focus on and double down on is the idea of owning what it is that makes Gears unique and embracing what is Gears instead of potentially taking a different [approach]."</p><p dir="ltr" style="">Lastly, Fergusson said Black Tusk will do its best to stay true to Gears of War canon for its new game, but he made it clear that the studio won't have any reservations about deviating if it's in the interest of fun.</p><p style="">"If you know anything about me, I always believe fun is greater than canon," Fergusson said. "That's not to say I'm going out of my way to destroy canon…" He pointed out that Black Tusk will pay tribute to existing Gears of War novels as much as they can, but, "if I get to a situation that I have to make a decision between what's really fun that may invalidate a comic book, odds are that I'm going to make that fun decision."</p><p style="">There's no release date, or even a title, for the new Gears of War game for Xbox One. Microsoft's <a href="http://www.gamespot.com/e3/" data-ref-id="false">E3 2014 briefing is slated for June 9</a>, and the company plans to announce <a href="http://www.gamespot.com/e3/" data-ref-id="false">new games and new sequels</a> during the event, though it's unclear if Gears of War will be part of the show.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 16 May 2014 04:41:00 -0700 http://www.gamespot.com/articles/gears-of-war-can-do-a-lot-more-now-that-microsoft-owns-it/1100-6419678/ http://www.gamespot.com/articles/halo-5-confirmed-for-2015-release-on-xbox-one/1100-6419677/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2532306-halo5_primary-teaserart_horizontal_rgb_final.jpg" data-ref-id="1300-2532306" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2532306-halo5_primary-teaserart_horizontal_rgb_final.jpg" data-ref-id="1300-2532306"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2532306-halo5_primary-teaserart_horizontal_rgb_final.jpg"></a></figure><p dir="ltr" style="">Microsoft has confirmed that Halo 5, now known officially as Halo 5: Guardians, will not be released on Xbox One until fall 2015, but has once again reiterated that the Halo "journey" will continue this year.</p><p dir="ltr" style="">"Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features, and scale we've been dreaming of for more than a decade, is non-trivial," said 343 Industries general manager Bonnie Ross. "It's a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One."</p><p dir="ltr" style="">"Halo 5: Guardians is a bigger effort than Halo 4," continued Ross. "That applies to the content and scope of the game, as well as the technology in what's now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we've invested a huge effort in retooling our tech to take full advantage of the Xbox One's hardware and ecosystem to create worlds and experiences worthy of next-gen."</p><p dir="ltr" style="">Actual details about Halo 5 are still scarce: a lavish CG trailer <a href="http://www.gamespot.com/videos/halo-trailer-e3-2013-microsoft-press-conference/2300-6409585/" data-ref-id="2300-6409585">was shown off at last year's E3</a>, and we've not heard anything official about the project until now. Ross says that "it's a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from Halo 4 about technology, aesthetics, performance and scale--and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the Halo universe."</p><p dir="ltr" style=""><a href="/halo-4/" data-ref-id="false">Halo 4</a>, released on Xbox 360 in 2012, was the first entirely new Halo title to be released by 343 Industries, the studio founded by Microsoft to take over development of the franchise after original developer Bungie upped sticks and left to create <a href="/destiny/" data-ref-id="false">Destiny</a>. Halo 4 was billed as the first part of the "Reclaimer" saga and presumably will lead directly into the events of Halo 5.</p><p dir="ltr" style="">Ross also added that the Halo television series, announced alongside the Xbox One itself last year, will also launch in fall 2015. Might it be connected in some way to the events of Halo 5? Ross says it will both "stand alone" from but simultaneously "complement" the game.</p><p dir="ltr" style="">But with no Halo 5 and no Halo TV series, what can we expect for this year? Rumours of a Halo 2 Anniversary Edition have been circulating for a while now, and 343 Industries general manager Bonnie Ross has said that the Halo journey "begins in 2014 with a giant leap, rather than one small step."</p><p dir="ltr" style="">Whatever the team is cooking up for this year, Ross confirmed it will be shown at <a href="http://www.gamespot.com/e3/" data-ref-id="false">Microsoft's E3 2014 press conference on June 9</a>.</p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 16 May 2014 03:00:00 -0700 http://www.gamespot.com/articles/halo-5-confirmed-for-2015-release-on-xbox-one/1100-6419677/ http://www.gamespot.com/articles/ps4-s-mlb-14-the-show-hits-it-out-of-the-park/1100-6419675/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2532270-mlb14+the+show.jpg" data-ref-id="1300-2532270" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2532270-mlb14+the+show.jpg" data-ref-id="1300-2532270"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2532270-mlb14+the+show.jpg"></a></figure><p style="">Licensed baseball game<a href="/mlb-14-the-show/" data-ref-id="false"> MLB 14: The Show</a> launched worldwide for the PlayStation 4 early last week, and has gone on to be the fastest-selling entry into the Major League Baseball series of games.</p><p style="">The announcement was made on Sony's <a href="http://blog.us.playstation.com/2014/05/15/mlb-14-the-show-for-ps4-is-fastest-selling-game-in-franchise-history/" rel="nofollow" data-ref-id="false">official PlayStation blog</a>, where it was reported that the game also exceeded all previous games in the number of preorders, day-one sales, and week one sales. An infographic (embedded above) published on the blog post shows that over 10 million games have already been played.</p><p style="">MLB 14: The Show was first released for the PlayStation 3 and PlayStation Vita in April this year, with the PS4 version following suite on May 6. For the PS4 version, Sony had rebuilt all Major League Baseball stadiums, with textures that are four times as large and environment polygon counts rising from 150,000 to more than 1 million.</p><p style="">For more on MLB 14: The Show, be sure to <a href="http://www.gamespot.com/reviews/mlb-14-the-show-review/1900-6415718/" data-ref-id="1900-6415718">check out GameSpot's review,</a> which includes an update now that the PS4 version is available.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 22:30:00 -0700 http://www.gamespot.com/articles/ps4-s-mlb-14-the-show-hits-it-out-of-the-park/1100-6419675/ http://www.gamespot.com/videos/new-titanfall-maps-deliver-diverse-battlegrounds-t/2300-6418838/ Tree-climbing in Swampland, multi-level titan battling in Runoff, and swift wall-running in Wargames make this DLC an exciting romp. Thu, 15 May 2014 21:00:00 -0700 http://www.gamespot.com/videos/new-titanfall-maps-deliver-diverse-battlegrounds-t/2300-6418838/ http://www.gamespot.com/articles/ubisoft-not-ready-to-abandon-xbox-360-ps3-just-yet/1100-6419673/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2531817-unity.jpg" data-ref-id="1300-2531817" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2531817-unity.jpg" data-ref-id="1300-2531817"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2531817-unity.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Assassin's Creed and Far Cry publisher Ubisoft is not ready to abandon the Xbox 360 and PlayStation 3 generation just yet. During a post-earnings financial call today, CEO Yves Guillemot said, "We have made it clear that as a company we expect to continue supporting those consoles for the foreseeable future."</p><p dir="ltr" style="">Also during the call, Guillemot teased that a version of upcoming stealth-action game <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a>, announced only for Xbox One, PlayStation 4, and PC, could be released on the Xbox 360 and PS3. Discussing the upcoming game, Guillemot said, "[Assassin's Creed Unity] will be released this fall on Xbox One, PS4, and PC. We have not disclosed our plan yet for the Xbox 360 and PS3 SKUs."</p><p dir="ltr" style="">A <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/" data-ref-id="1100-6418593">past report </a>suggested that Assassin's Creed Comet is the name of the game coming to Xbox 360 and PS3 this year, though this is unconfirmed. That game will reportedly <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/" data-ref-id="1100-6418593">let you play as a Templar</a>.</p><p style="">It's not much of a surprise that Ubisoft remains committed to the Xbox 360 and PS3 generation, especially for a tentpole franchise like Assassin's Creed. After all, the Xbox 360 and PS3 together total some 160 million units sold to date--<a href="http://www.gamespot.com/articles/playstation-3-crosses-80-million-sales/1100-6415987/" data-ref-id="1100-6415987">80 million for the PS3</a> and <a href="http://www.gamespot.com/articles/xbox-360-sales-reach-80-million-units/1100-6415644/" data-ref-id="1100-6415644">80 million for the Xbox 360</a>. That's a much larger market than the Xbox One and PS4 generation, which currently only makes up around 10 million, though Guillemot expects this to <a href="http://www.gamespot.com/articles/ps4-and-xbox-one-combined-sales-will-reach-30-million-units-by-march-2015-ubisoft-says/1100-6419670/" data-ref-id="1100-6419670">grow substantially by next year</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 16:33:00 -0700 http://www.gamespot.com/articles/ubisoft-not-ready-to-abandon-xbox-360-ps3-just-yet/1100-6419673/ http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531159-titanfall.jpg" data-ref-id="1300-2531159" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531159-titanfall.jpg" data-ref-id="1300-2531159"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2531159-titanfall.jpg"></a></figure><p style="">For the fourth month running, the PlayStation 4 was the top-selling video game system in the United States, followed by the Xbox One (which <a href="http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/" data-ref-id="1100-6419671">sold 115,000 units</a>), the NPD Group said today.</p><p dir="ltr" style="">As part of its US sales report for April, the NPD Group reported software sales for both next-gen consoles <a href="http://www.gamespot.com/articles/pc-and-xbox-one-exclusive-titanfall-is-the-top-selling-us-game-for-march/1100-6419066/" data-ref-id="1100-6419066">continue to be promising</a>. "Life to date, sales of PS4 and Xbox One hardware have more than doubled the combined sales of PS3 and 360 hardware through their first six months of sales," the press release issued today states.</p><p dir="ltr" style="">"PS4 software combined with Xbox One software sales are up over 40 percent compared to sales of the PS3 and Xbox 360 through their first six months," the report continued. Even software for the beleaguered Wii U, which has struggled since its launch in 2012, was doing better than last year, with year-over-year sales up by more than 80 percent. That's likely due at least in part to the install base for the system simply being bigger that ever before.</p><p dir="ltr" style="">Despite this, overall software sales were down 10 percent to $227.9 million compared with the $254.3 million generated during the same period last year. The NPD points to the launches of games like <a href="/injustice-gods-among-us/" data-ref-id="false">Injustice: Gods Among Us</a> and <a href="/dead-island-riptide/" data-ref-id="false">Dead Island: Riptide</a> in April 2013 as contributing factors.</p><p dir="ltr" style="">In terms of software sales, the NPD report--which only covers new, physical sales at retail--shows <a href="/titanfall/" data-ref-id="false">Titanfall</a> was the top-selling game for the second month in a row, perhaps thanks in part to its release on the Xbox 360 in April. Following it are a number of games accustomed to being in the top ten, including <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a>, <a href="/nba-2k14/" data-ref-id="false">NBA 2K14</a>, and <a href="/minecraft/" data-ref-id="false">Minecraft</a> for Xbox 360.</p><p dir="ltr" style="">The full top-ten (which includes collector's editions and the like, but not software bundled with hardware) follows below:</p><ol><li dir="ltr">Titanfall (360, XBO, PC)</li><li dir="ltr">Call Of Duty: Ghosts (360, PS4, PS3, XBO, NWU, PC)</li><li dir="ltr">NBA 2K14 (360, PS4, PS3, XBO, PC)</li><li dir="ltr">Minecraft (360)</li><li dir="ltr"><a href="/lego-the-hobbit/" data-ref-id="false">LEGO The Hobbit</a> (360, PS3, One, PS4, 3DS, NWU, PSV)</li><li dir="ltr"><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (360, 3DS, PS3, NWU, XBO, PS4, PSV)</li><li dir="ltr"><a href="/lego-marvel-super-heroes/" data-ref-id="false">Lego Marvel Super Heroes</a> (360, PS3, NDS, 3DS, PS4, NWU, XBO, PSV, PC)</li><li dir="ltr"><a href="/the-amazing-spider-man-2/" data-ref-id="false">The Amazing Spider-Man 2</a> (PS4, 360, PS3, NWU, 3DS)</li><li dir="ltr"><a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> (360, PS3)</li><li dir="ltr"><a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a> (360, PS3, PS4, XBO, NWU, PC)</li></ol><p dir="ltr" style="">If the top ten didn't combine sales for all platforms each game is released on, it would look much different, as <a href="/yoshis-new-island/" data-ref-id="false">Yoshi's New Island</a>, <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a>, <a href="/mlb-14-the-show/" data-ref-id="false">MLB 14: The Show</a> for PS3, <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports Rivals</a>, and <a href="/plants-vs-zombies-garden-warfare/" data-ref-id="false">Plants vs. Zombies: Garden Warfare</a> for Xbox 360 would have all made the top ten.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 16:01:00 -0700 http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/ http://www.gamespot.com/videos/gs-news-far-cry-4-announced-watch-dogs-most-succes/2300-6418836/ The first Far Cry 4 details and release date are revealed, The Division gets pushed back to 2015, and will Destiny or Watch Dogs be the best new IP? Thu, 15 May 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-far-cry-4-announced-watch-dogs-most-succes/2300-6418836/ http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2531065-id.jpg" data-ref-id="1300-2531065" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2531065-id.jpg" data-ref-id="1300-2531065"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2531065-id.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Microsoft announced today that the Xbox One sold 115,000 units during April 2014 in the United States. That's 76 percent better than the Xbox 360 when compared to its first six months on the market.</p><p dir="ltr" style="">Separately, the NPD Group released its report today for April 2014, showing that the <a href="http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/" data-ref-id="1100-6419672">PlayStation 4 outsold the Xbox One during the month</a>. Sony has not disclosed specific monthly sales figures for its platform, though we know it must be north of 115,000. [<a href="http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/" data-ref-id="1100-6419672">Here's our full write-up for NPD April 2014 data</a>]</p><p dir="ltr" style="">In addition to 115,000 Xbox One units sold during April 2014, Microsoft shifted 71,000 Xbox 360s. That's more than the PlayStation 3 or Nintendo Wii, Microsoft said. In terms of software, Microsoft sold 447,000 Xbox One games and 2.2 million Xbox 360 games in April. According to Microsoft, that makes up 53 percent of total software market share.</p><p dir="ltr" style="">In addition, Microsoft says the average Xbox One owner has purchased three games to date. </p><p style="">Looking ahead, Microsoft will launch the <a href="http://www.gamespot.com/articles/399-xbox-one-without-kinect-launching-in-june/1100-6419601/" data-ref-id="1100-6419601">$399 Kinect-free Xbox One unit starting June 9</a>. That's the same day of <a href="http://www.gamespot.com/e3/" data-ref-id="false">Microsoft's E3 2014 press conference</a>, where the company is expected to announce new games for later this year and beyond.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 15:43:00 -0700 http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/ http://www.gamespot.com/articles/minecraft-screenshot-comparison-pits-xbox-one-vs-ps4/1100-6419669/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531026-minecraft+-+one.png" data-ref-id="1300-2531026" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531026-minecraft+-+one.png" data-ref-id="1300-2531026"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2531026-minecraft+-+one.png"></a><figcaption>Minecraft on Xbox One</figcaption></figure><p style="">New screenshots of the next-gen versions of <a href="/minecraft/" data-ref-id="false">Minecraft</a> show that the PlayStation 4 and Xbox One versions look incredibly similar, although both sport improved draw distances over their PlayStation 3 and Xbox 360 counterparts.</p><p dir="ltr" style="">4J Studios, the developer responsible for the consoles versions of Minecraft, tweeted out a series of screenshots today, primarily as a means for <a href="https://twitter.com/4JStudios/status/466961221036806145" rel="nofollow" data-ref-id="false">demonstrating</a> "the view distance increase [it's] currently working on." None of the four versions lets you see especially far, but the improvement in the Xbox One and PS4 versions certainly help to downplay the feeling that the world suddenly ends.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531028-minecraft+-+ps4.png" data-ref-id="1300-2531028" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531028-minecraft+-+ps4.png" data-ref-id="1300-2531028"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2531028-minecraft+-+ps4.png"></a><figcaption>Minecraft on PS4</figcaption></figure><p dir="ltr" style="">The developer recently <a href="https://twitter.com/4JStudios/statuses/464032214263402496" rel="nofollow" data-ref-id="false">announced</a> that, "due to save size limits," the new console versions of Minecraft would not feature infinite worlds. It provided an update on that front today with some encouraging news, <a href="https://twitter.com/4JStudios/status/466962882081849344" rel="nofollow" data-ref-id="false">tweeting</a>, "We're currently trying out a world size increase of 36 times the area of the Xbox 360/PS3 world." While still not as large as some players would hope, it does provide a sizable area to work with.</p><p dir="ltr" style="">Neither the PS4 nor the Xbox One version of Minecraft has been given a release date. A release for the Xbox One version was recently said to be <a href="http://www.gamespot.com/articles/xbox-one-boss-promises-new-ip-and-sequel-announcements-at-e3/1100-6419419/" data-ref-id="1100-6419419">close to being finalized</a>, while the PS4 version is, along with the Vita version, expected out <a href="http://www.gamespot.com/articles/minecraft-ps4-and-vita-expected-by-september/1100-6419199/" data-ref-id="1100-6419199">no later than September</a>. Both the <a href="http://www.gamespot.com/articles/minecraft-ps4-and-vita-expected-by-september/1100-6419199/" data-ref-id="1100-6419199">PS4</a> and <a href="http://www.gamespot.com/articles/minecraft-xbox-360-saves-will-carry-over-to-minecraft-xbox-one-edition/1100-6419204/" data-ref-id="1100-6419204">Xbox One</a> versions will allow for save files from the PS3 and 360 versions, respectively, to carry over.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531029-minecraft+-+360.png" data-ref-id="1300-2531029" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531029-minecraft+-+360.png" data-ref-id="1300-2531029"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2531029-minecraft+-+360.png"></a><figcaption>Minecraft on Xbox 360. Click for a full-size view.</figcaption></figure><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531030-minecraft+-+ps3.png" data-ref-id="1300-2531030" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531030-minecraft+-+ps3.png" data-ref-id="1300-2531030"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2531030-minecraft+-+ps3.png"></a><figcaption>Minecraft on PS3. Click for a full-size view.</figcaption></figure><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 15:31:00 -0700 http://www.gamespot.com/articles/minecraft-screenshot-comparison-pits-xbox-one-vs-ps4/1100-6419669/ http://www.gamespot.com/articles/ps4-and-xbox-one-combined-sales-will-reach-30-million-units-by-march-2015-ubisoft-says/1100-6419670/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2531040-xboxoneps4.jpg" data-ref-id="1300-2531040" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2531040-xboxoneps4.jpg" data-ref-id="1300-2531040"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2531040-xboxoneps4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">By March 2015, combined PlayStation 4 and Xbox One sales will reach 30 million units, according to Ubisoft CEO Yves Guillemot. He gave the figure today during a post-earnings financial call.</p><p dir="ltr" style="">Right now, the combined install base of the PS4 and Xbox One is somewhere around 10 million units. Sony has <a href="http://www.gamespot.com/articles/sony-reports-7-million-playstation-4-consoles-sold-worldwide/1100-6419044/" data-ref-id="1100-6419044">sold 7 million PS4s</a>, while Microsoft <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">officially sold 3 million Xbox Ones by the end of 2013</a>. Microsoft has not shared a new worldwide sales figure for the platform so far in 2014, but the system <a href="http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/" data-ref-id="1100-6419671">sold 115,000 units in April in the US alone</a>, so the number is actually north of 3 million.</p><p dir="ltr" style="">Guillemot didn't say which platform he thought would sell more. As a third-party publisher of multiplatform games, it stands to reason that Guillemot and Ubisoft would like to see both the PS4 and Xbox One thrive.</p><p style="">Also during the call, Guillemot praised <a href="http://www.gamespot.com/articles/399-xbox-one-without-kinect-launching-in-june/1100-6419601/" data-ref-id="1100-6419601">Microsoft's recent decision to cut the Xbox One price by $100</a>, dropping the system to $399, saying it should <a href="http://www.gamespot.com/articles/ubisoft-extremely-happy-about-xbox-one-price-cut-says-it-s-a-great-move/1100-6419663/" data-ref-id="1100-6419663">help the system sell more units overall</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 15:24:00 -0700 http://www.gamespot.com/articles/ps4-and-xbox-one-combined-sales-will-reach-30-million-units-by-march-2015-ubisoft-says/1100-6419670/ http://www.gamespot.com/articles/ultra-street-fighter-4-s-15-upgrade-works-with-xbox-live-plus-freebie-ssf4/1100-6419668/ <div data-embed-type="video" data-ref-id="2300-6418824" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418824/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Before it's released as a standalone game later this summer, <a href="/street-fighter/" data-ref-id="false">Street Fighter</a> fans will be able to upgrade their existing games to the latest version of <a href="/street-fighter-iv/" data-ref-id="false">Street Fighter IV</a>, <a href="/super-street-fighter-iv-arcade-edition/" data-ref-id="false">Ultra Street Fighter IV</a>, at a discount in June. Xbox 360 owners patient enough to wait for mid-June, however, won't need to already own any of the old games to be entitled to the discount.</p><p dir="ltr" style="">The Ultra Street Fighter IV digital upgrade lands on June 3 for PlayStation 3 players (June 4 for those in Europe) and June 4 for Xbox 360 players. At that point, It will be available only to those who own <a href="/super-street-fighter-iv/" data-ref-id="false">Super Street Fighter IV</a> or Super Street Fighter Arcade Edition and will be priced at $15.</p><p dir="ltr" style="">Full digital and disc-based versions will be available for both systems on August 5 for $40. PC players won't get the game in any form until August 8; starting then, they'll have their choice of the digital upgrade (for $15) or the full digital version (for $30).</p><p dir="ltr" style="">As noted above, Xbox 360 owners will have the opportunity to purchase the digital upgrade for $15 without having bought either Super Street Fighter IV or Arcade Edition. That's because, as revealed earlier this week, Arcade Edition will be one of <a href="http://www.gamespot.com/articles/three-free-xbox-360-games-being-offered-in-june-including-dark-souls/1100-6419603/" data-ref-id="1100-6419603">three Xbox 360 games</a> that Xbox Live Gold members receive for free in June. Capcom confirmed to GameSpot that this version is eligible for the Ultra upgrade, but with the freebie not coming until June 16, it will require waiting until almost two weeks after Ultra's launch to begin playing. <span>Capcom also confirmed that those with the free PlayStation Plus version of Arcade Edition can upgrade to Ultra just the same as anyone else.</span></p><p dir="ltr" style="">Ultra Street Fighter IV adds five new characters--Poison, Hugo, Elena, Rolento, and Decapre--six new stages, new modes, and balance changes. Those who opt to purchase the full version (either as a download or on disc) will get a bonus in the form of every bit of costume DLC released for the Street Fighter IV series to date. Preorderers will receive the five costumes seen in the trailer above.</p><p style="">For more on Ultra Street Fighter IV, check out the series of videos Capcom recently released offering up <a href="http://www.gamespot.com/articles/top-tips-for-ultra-street-fighter-iv-s-new-characters-straight-from-capcom/1100-6419532/" data-ref-id="1100-6419532">tips on the new characters</a> from pro player David Hinds.</p><p style=""><em>This story has been updated with details on upgrading the PlayStation Plus version of Arcade Edition.</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 14:36:00 -0700 http://www.gamespot.com/articles/ultra-street-fighter-4-s-15-upgrade-works-with-xbox-live-plus-freebie-ssf4/1100-6419668/ http://www.gamespot.com/reviews/nutjitsu-review/1900-6415761/ <p style="">Your goal in Nutjitsu is nuts. More specifically, it's acorns. Because you are a squirrel, and that's what you crave. So you run around, like Pac-Man avoiding ghosts, and you steal as many mystical acorns as you can from the foxes that guard them. Sometimes you might also pick up scrolls, but mostly your interests aren't so diverse, and mostly the game isn't, either.</p><p style="">Stages are composed of a single screen apiece. Environments appear hand-drawn, with attractive color palettes and nice attention to detail. You can easily see your foes wandering around each mazelike field, and you must occupy that same general space because that's where the all-important acorns appear. Over time, additional foxes arrive on the scene. Their presence makes life less pleasant. Brushing up against an enemy is fatal, unless you have a smoke bomb or similar item activated.</p><div data-embed-type="video" data-ref-id="2300-6418805" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418805/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">In the game's standard mode, you are offered a stage and an objective. You can either accept that combination or click on an icon to randomly shuffle the stage and objective and cycle through the list until you are presented with a setup that suits your tastes. You might be asked to grab a certain number of acorns. Sometimes, only those of a certain hue suffice, and you must deliver them to a sack that is positioned somewhere on the map. Alternatively, you may need to gather scrolls, or occupy a glowing portion of the stage for a set number of seconds. It's nice to see an attempt at variety, but the differences don't significantly impact how you must play the game. A survival mode, where you simply last as long as you can to secure a high score for the leaderboards, does little to improve matters.</p><p style="">Another problem is that there are only three enemy varieties. One type of fox walks around and is a general nuisance. A second type leaves behind a slimy green trail that slowly evaporates; pass over that goop too quickly, and you're poisoned, which slows your movement for a time. Finally, a third type of fox makes short charges with an extended spear. It's the most dangerous of the foxes, but still not a serious threat. None of the enemies individually pose a real hazard, and they aren't inclined to work as a team. They patrol without any particular sense of urgency, while you stroll around the area. The challenge comes not from ambitious, energetic, or interesting foes, but from their swelling numbers in cramped spaces.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2529109-0004.png" data-ref-id="1300-2529109" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2529109-0004.png" data-ref-id="1300-2529109"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2529109-0004.png"></a><figcaption>The effects of the smoke bomb look more like a squirrel just joined the Blue Man Group.</figcaption></figure><p style="">Initially, there are only a handful of stages available, and you grow familiar with them quickly because you have to return to them frequently. They tend to offer a variety of linked pathways, but there are always choke points that put you in greater danger. You learn to avoid those points on each map. Once you do that, the game becomes fairly easy until numbers finally overwhelm you or you run out of supplies or complete the mission at hand.</p><p style="">After you finish a stage, you gain experience that eventually allows you to gain ranks. You also keep 20 percent of any loot you gathered, which you can spend at the in-game store. Your options are limited, however, until your rank climbs high enough to unlock additional abilities, acorn types, and inventory slots. Additional maps are unlocked in the same manner, but they're doled out sparingly. It's a long while before you have a wide variety of arenas available. Even then, it feels like you've unlocked new skins rather than proper new experiences. Games such as Pac-Man made the most of just a few maps; each one was simple, precise, and unique, allowing you to develop a new internal rhythm with. Here, the maps are visually complex, but are nonetheless indistinct in the practical sense. They're not dynamic, nor do they expand like the stages memorably did in the <a href="/pac-man-championship-edition-dx/" data-ref-id="false">Pac-Man Championship</a> games. They're just scenery. You don't even get to enjoy new music when unlocking a new stage, the game thus avoiding another chance to distinguish one level from another. Instead, the same boring song repeats on a loop the entire time you play.</p><blockquote data-align="center" data-size="large"><p style="">The challenge comes not from ambitious, energetic, or interesting foes, but from their swelling numbers in cramped spaces.</p></blockquote><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2529110-0002.png" data-ref-id="1300-2529110" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2529110-0002.png" data-ref-id="1300-2529110"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/416/4161502/2529110-0002.png"></a><figcaption>Have speed potion, will travel. Quickly.</figcaption></figure><p style="">You can increase or lower the difficulty level between missions. Doing the former produces greater experience point rewards for each victory, but also adds to the work you have to perform. You need to grab five scrolls to complete some missions on the easiest setting, for example, but on the higher settings, that number climbs as high as 25, and you have to avoid a greater number of foxes all the while. Foxes also become more effective, with the poisoned trails lingering longer and dashes occurring more frequently. You're likely to go through your supply of items more quickly, and that's a problem, because those items are expensive. A smoke bomb costs 2,000 acorns, while a pack of three costs 5,500. It's not unusual to activate three or four in a given mission, only to find in the end that you've earned a paltry 3,000 acorns as your reward. Imagine if Pac-Man charged you for each power pellet, and you could use them whenever you like provided you don't mind spending all of the normal pellets you've hoarded.</p><p style="">The solution to that particular problem is obviously to not use items so often, but the foxes are numerous enough that eventually you find yourself herded into a corner unless you put one of your defensive measures to use and effortlessly escape. Besides, the game is structured in a way that encourages you to expend items regularly. Not only do you receive experience points that help you rank up more quickly, but achievements are awarded once you use the most expensive abilities a set number of times. The dynamic resembles grinding sessions in old Japanese role-playing games, except in this case, you don't get to explore a new region or visit an exotic town and talk to gossipy villagers. Your only reward is that you get to grind some more. Everyone eventually reaches the same point after playing long enough. The practiced player merely has to endure slightly less repetition along the way. As motivation goes, that's not terrific.</p><p style="">With a proactive and broader range of enemies and more distinct environments, along with a more balanced system that didn't penalize you for playing in the manner that appears to have been intended, Nutjitsu might have offered a simple but enjoyable time. Instead, it has settled for a tedious stroll from Rank 1 through 25, rather than the engaging romp that was called for. Nuts to that!</p> Thu, 15 May 2014 14:09:00 -0700 http://www.gamespot.com/reviews/nutjitsu-review/1900-6415761/ http://www.gamespot.com/videos/tesla-effect-highlights-random-encounter/2300-6418827/ Danny tries his first Tex Murphy adventure game with the aid of Benito a veteran in the genre. Thu, 15 May 2014 13:57:00 -0700 http://www.gamespot.com/videos/tesla-effect-highlights-random-encounter/2300-6418827/ http://www.gamespot.com/articles/mass-effect-3-s-most-popular-commander-shepard-names-revealed/1100-6419667/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2530944-mass+effect+3+shepard.png" data-ref-id="1300-2530944" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2530944-mass+effect+3+shepard.png" data-ref-id="1300-2530944"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2530944-mass+effect+3+shepard.png"></a></figure><p style="">Among the aspects of Commander Shepard that players can customize in the <a href="/mass-effect/" data-ref-id="false">Mass Effect</a> games is his or her first name. BioWare has released a list of the most popular male and female names in <a href="/mass-effect-3/" data-ref-id="false">Mass Effect 3</a>, with Sarah and Jack coming out on top for customized names.</p><p dir="ltr" style="">The default names assigned to Shepard--Jane and John, depending on your gender choice--were "by far" the most common, according to a <a href="http://blog.bioware.com/2014/05/15/whats-in-a-name/" rel="nofollow" data-ref-id="false">BioWare blog post</a>. But when you look at player-assigned names, Sarah and Jack were the most frequently used by female and male players, respectively. Those were in turn followed by Kate and James, and then Alice and Chris (an especially fine choice).</p><p dir="ltr" style="">The graphic below, released by BioWare today, also lists the top names in six other languages. Alex and Sarah both proved to be the most popular in the listed non-English languages, coming up as the top choices in three languages each.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2530946-shepard+names.jpg" data-ref-id="1300-2530946" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2530946-shepard+names.jpg" data-ref-id="1300-2530946"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2530946-shepard+names.jpg"></a></figure><p dir="ltr" style="">Mass Effect 3, released in 2012, was the <a href="http://www.gamespot.com/articles/mass-effect-4-leaves-shepard-behind/1100-6398559/" data-ref-id="1100-6398559">final chapter</a> of the Shepard trilogy. A new Mass Effect game is <a href="http://www.gamespot.com/articles/next-mass-effect-game-s-development-somewhere-in-the-middle-stages/1100-6419325/" data-ref-id="1100-6419325">currently in the works</a>, but it will have <a href="http://www.gamespot.com/articles/mass-effect-4-might-not-relate-to-shepard-at-all-says-bioware/1100-6415581/" data-ref-id="1100-6415581">nothing to do with Shepard</a> or his/her story. "Well, I can't get into details, but the idea is that we have agreed to tell a story that doesn't relate necessarily to any of the Shepard events at all, whatsoever," said lead writer Mac Walters last year.</p><p dir="ltr" style="">What name did you use when playing through the Mass Effect series? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 13:24:00 -0700 http://www.gamespot.com/articles/mass-effect-3-s-most-popular-commander-shepard-names-revealed/1100-6419667/

Gamespot's Site MashupXbox One external storage support teased in new imageGears of War can "do a lot more" now that Microsoft owns itHalo 5 confirmed for 2015 release on Xbox OnePS4's MLB 14: The Show hits it out of the parkNew Titanfall Maps Deliver Diverse Battlegrounds - Titanfall: Expedition DLCUbisoft not ready to abandon Xbox 360, PS3 just yetPS4 outsells Xbox One in US during April; Titanfall remains top sellerGS News - Far Cry 4 Announced; Watch Dogs Most Successful New IP Ever?Xbox One sells 115,000 units in the US during AprilMinecraft screenshot comparison pits Xbox One vs. PS4PS4 and Xbox One combined sales will reach 30 million units by March 2015, Ubisoft saysUltra Street Fighter 4's $15 upgrade works with Xbox Live/Plus freebie SSF4Nutjitsu ReviewTesla Effect Highlights - Random EncounterMass Effect 3's most popular Commander Shepard names revealed

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 16 May 2014 05:34:08 -0700 http://www.gamespot.com/articles/xbox-one-external-storage-support-teased-in-new-image/1100-6419679/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2532327-0550129501-1gggt.jpg" data-ref-id="1300-2532327" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2532327-0550129501-1gggt.jpg" data-ref-id="1300-2532327"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2532327-0550129501-1gggt.jpg"></a></figure><p dir="ltr" style="">Microsoft has often teased the possibility of external hard drive support coming to the Xbox One in a future system update, but this <a href="http://www.reddit.com/r/xboxone/comments/25oymp/adding_more_hype_on_the_list_of_things_to_come/" rel="nofollow" data-ref-id="false">new picture posted to Reddit</a> is the strongest indication yet that the feature will be arriving soon.</p><p dir="ltr" style="">Reddit user XboxOneDev, a confirmed Xbox One developer, posted the image of an Xbox One UI with external hard drive support along with the message "adding more hype on the list of things to come".</p><p dir="ltr" style="">Microsoft has not formally announced when the functionality will be included, but has previously said it's <a href="http://www.gamespot.com/articles/microsoft-rolls-out-huge-xbox-one-update-teases-external-storage-support/1100-6418114/" data-ref-id="1100-6418114">working on incorporating it in a future update</a>. The Xbox One has seen <a href="http://www.gamespot.com/articles/xbox-one-april-system-update-rolling-out-now/1100-6418999/" data-ref-id="1100-6418999">regular system updates over the past few months</a>, and there is no indication from Microsoft that it'll be slowing down anytime soon.</p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 16 May 2014 05:02:00 -0700 http://www.gamespot.com/articles/xbox-one-external-storage-support-teased-in-new-image/1100-6419679/ http://www.gamespot.com/articles/gears-of-war-can-do-a-lot-more-now-that-microsoft-owns-it/1100-6419678/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2532323-gearsblacktusk.jpg" data-ref-id="1300-2532323" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2532323-gearsblacktusk.jpg" data-ref-id="1300-2532323"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2532323-gearsblacktusk.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">During a <a href="http://www.twitch.tv/blacktuskstudios/c/4262514" rel="nofollow" data-ref-id="false">special Twitch stream last night</a>, Black Tusk producer Rod Fergusson, who is leading development on the new Gears of War game for Xbox One, discussed the project and even showed off a piece of concept art, though it's quite blurry. Check it out below.</p><p dir="ltr" style="">"It's only been <a href="http://www.gamespot.com/articles/microsoft-buys-gears-of-war-from-epic/1100-6417361/" data-ref-id="1100-6417361">100 days</a>, so I can't go into a lot of depth about a lot of things," Fergusson said about the new Gears of War. "This isn't going to be the place where I can announce the name of the next game and all these sorts of things. Obviously, it's going to take some time to get to a point where we can do so."</p><p dir="ltr" style="">"We are in what we would call the concept/prototype phase so we're really super early," he added.</p><p dir="ltr" style="">Discussing the challenges of starting a new studio and working on such a major franchise, Fergusson said: "The hardest part is getting people up to speed on the way you make Gears. Everybody here is a Gears of War fan; everybody's played the games and loved the games. But there's a sort of style; the way you have to think about when you make a Gears of War game."</p><p dir="ltr" style="">Fergusson pointed out that the Gears of War franchise has a lot of rules, design methodologies, and central pillars that go into making a great experience. Making sure everyone at Black Tusk is on the same page and trending toward the same goal is another challenge, Fergusson said.</p><p dir="ltr" style="">An advantage Fergusson says Black Tusk has in making the new Gears of War game for Xbox One is that <a href="http://www.gamespot.com/articles/microsoft-buys-gears-of-war-from-epic/1100-6417361/" data-ref-id="1100-6417361">Microsoft now owns the IP</a>. The backing and support of Microsoft means Black Tusk can "push a lot harder" in many "major areas," he said. "I think the franchise can do a lot more now that Microsoft owns the IP. We can expand its breadth and do a lot more stuff with it."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2532325-conceptart.jpg" data-ref-id="1300-2532325" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2532325-conceptart.jpg" data-ref-id="1300-2532325"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2532325-conceptart.jpg"></a><figcaption>Gears of War Xbox One concept art.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Fergusson went on to say that Black Tusk benefits from coming at the Gears of War series with fresh sets of eyes. Of course, Fergusson is a Gears of War veteran, having worked on the original trilogy, but the team he's assembled around him is new to the series. He pointed out that Epic Games spent seven years making Gears of War games, and, "After you've made the same game for seven years, it's a little bit harder, like 'how do I make it different?' And I think you might have picked up a little of that out of <a href="/gears-of-war-judgment/" data-ref-id="false">Gears of War: Judgment</a>."</p><p dir="ltr" style="">What Black Tusk brings to the Gears of War franchise is "raw enthusiasm," as well as passion and energy, Fergusson said. He went on to say that it's not uncommon for watercooler conversations, and awkward urinal conversations, to be about Gears of War.</p><p dir="ltr" style="">It's likely that the next Gears of War game for Xbox One will have some form of multiplayer mode, and though Fergusson didn't give specifics, he did offer up his thoughts about what defines a Gears of War multiplayer experience.</p><p dir="ltr" style="">"It really is about intensity and about responsibility and about accountability," Fergusson said. He said in Call of Duty games, he feels like an individual (because he doesn't play with clans), and though there are 11 other people on his team, "I feel like I have my own personal objectives, I want to unlock my red lasersight or what have you, but I'm not really so [caring] about the results of the match or the well-being of my team. Whereas in Gears...nothing gets my palms sweaty more than you know that it's on you; so when you die you know I left my team a man short. And now that's why I feel this sense of accountability. As we look forward, we have to really focus on and double down on is the idea of owning what it is that makes Gears unique and embracing what is Gears instead of potentially taking a different [approach]."</p><p dir="ltr" style="">Lastly, Fergusson said Black Tusk will do its best to stay true to Gears of War canon for its new game, but he made it clear that the studio won't have any reservations about deviating if it's in the interest of fun.</p><p style="">"If you know anything about me, I always believe fun is greater than canon," Fergusson said. "That's not to say I'm going out of my way to destroy canon…" He pointed out that Black Tusk will pay tribute to existing Gears of War novels as much as they can, but, "if I get to a situation that I have to make a decision between what's really fun that may invalidate a comic book, odds are that I'm going to make that fun decision."</p><p style="">There's no release date, or even a title, for the new Gears of War game for Xbox One. Microsoft's <a href="http://www.gamespot.com/e3/" data-ref-id="false">E3 2014 briefing is slated for June 9</a>, and the company plans to announce <a href="http://www.gamespot.com/e3/" data-ref-id="false">new games and new sequels</a> during the event, though it's unclear if Gears of War will be part of the show.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 16 May 2014 04:41:00 -0700 http://www.gamespot.com/articles/gears-of-war-can-do-a-lot-more-now-that-microsoft-owns-it/1100-6419678/ http://www.gamespot.com/articles/halo-5-confirmed-for-2015-release-on-xbox-one/1100-6419677/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2532306-halo5_primary-teaserart_horizontal_rgb_final.jpg" data-ref-id="1300-2532306" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2532306-halo5_primary-teaserart_horizontal_rgb_final.jpg" data-ref-id="1300-2532306"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2532306-halo5_primary-teaserart_horizontal_rgb_final.jpg"></a></figure><p dir="ltr" style="">Microsoft has confirmed that Halo 5, now known officially as Halo 5: Guardians, will not be released on Xbox One until fall 2015, but has once again reiterated that the Halo "journey" will continue this year.</p><p dir="ltr" style="">"Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features, and scale we've been dreaming of for more than a decade, is non-trivial," said 343 Industries general manager Bonnie Ross. "It's a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One."</p><p dir="ltr" style="">"Halo 5: Guardians is a bigger effort than Halo 4," continued Ross. "That applies to the content and scope of the game, as well as the technology in what's now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we've invested a huge effort in retooling our tech to take full advantage of the Xbox One's hardware and ecosystem to create worlds and experiences worthy of next-gen."</p><p dir="ltr" style="">Actual details about Halo 5 are still scarce: a lavish CG trailer <a href="http://www.gamespot.com/videos/halo-trailer-e3-2013-microsoft-press-conference/2300-6409585/" data-ref-id="2300-6409585">was shown off at last year's E3</a>, and we've not heard anything official about the project until now. Ross says that "it's a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from Halo 4 about technology, aesthetics, performance and scale--and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the Halo universe."</p><p dir="ltr" style=""><a href="/halo-4/" data-ref-id="false">Halo 4</a>, released on Xbox 360 in 2012, was the first entirely new Halo title to be released by 343 Industries, the studio founded by Microsoft to take over development of the franchise after original developer Bungie upped sticks and left to create <a href="/destiny/" data-ref-id="false">Destiny</a>. Halo 4 was billed as the first part of the "Reclaimer" saga and presumably will lead directly into the events of Halo 5.</p><p dir="ltr" style="">Ross also added that the Halo television series, announced alongside the Xbox One itself last year, will also launch in fall 2015. Might it be connected in some way to the events of Halo 5? Ross says it will both "stand alone" from but simultaneously "complement" the game.</p><p dir="ltr" style="">But with no Halo 5 and no Halo TV series, what can we expect for this year? Rumours of a Halo 2 Anniversary Edition have been circulating for a while now, and 343 Industries general manager Bonnie Ross has said that the Halo journey "begins in 2014 with a giant leap, rather than one small step."</p><p dir="ltr" style="">Whatever the team is cooking up for this year, Ross confirmed it will be shown at <a href="http://www.gamespot.com/e3/" data-ref-id="false">Microsoft's E3 2014 press conference on June 9</a>.</p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Fri, 16 May 2014 03:00:00 -0700 http://www.gamespot.com/articles/halo-5-confirmed-for-2015-release-on-xbox-one/1100-6419677/ http://www.gamespot.com/articles/ps4-s-mlb-14-the-show-hits-it-out-of-the-park/1100-6419675/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2532270-mlb14+the+show.jpg" data-ref-id="1300-2532270" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2532270-mlb14+the+show.jpg" data-ref-id="1300-2532270"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2532270-mlb14+the+show.jpg"></a></figure><p style="">Licensed baseball game<a href="/mlb-14-the-show/" data-ref-id="false"> MLB 14: The Show</a> launched worldwide for the PlayStation 4 early last week, and has gone on to be the fastest-selling entry into the Major League Baseball series of games.</p><p style="">The announcement was made on Sony's <a href="http://blog.us.playstation.com/2014/05/15/mlb-14-the-show-for-ps4-is-fastest-selling-game-in-franchise-history/" rel="nofollow" data-ref-id="false">official PlayStation blog</a>, where it was reported that the game also exceeded all previous games in the number of preorders, day-one sales, and week one sales. An infographic (embedded above) published on the blog post shows that over 10 million games have already been played.</p><p style="">MLB 14: The Show was first released for the PlayStation 3 and PlayStation Vita in April this year, with the PS4 version following suite on May 6. For the PS4 version, Sony had rebuilt all Major League Baseball stadiums, with textures that are four times as large and environment polygon counts rising from 150,000 to more than 1 million.</p><p style="">For more on MLB 14: The Show, be sure to <a href="http://www.gamespot.com/reviews/mlb-14-the-show-review/1900-6415718/" data-ref-id="1900-6415718">check out GameSpot's review,</a> which includes an update now that the PS4 version is available.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 22:30:00 -0700 http://www.gamespot.com/articles/ps4-s-mlb-14-the-show-hits-it-out-of-the-park/1100-6419675/ http://www.gamespot.com/videos/new-titanfall-maps-deliver-diverse-battlegrounds-t/2300-6418838/ Tree-climbing in Swampland, multi-level titan battling in Runoff, and swift wall-running in Wargames make this DLC an exciting romp. Thu, 15 May 2014 21:00:00 -0700 http://www.gamespot.com/videos/new-titanfall-maps-deliver-diverse-battlegrounds-t/2300-6418838/ http://www.gamespot.com/articles/ubisoft-not-ready-to-abandon-xbox-360-ps3-just-yet/1100-6419673/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2531817-unity.jpg" data-ref-id="1300-2531817" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2531817-unity.jpg" data-ref-id="1300-2531817"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2531817-unity.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Assassin's Creed and Far Cry publisher Ubisoft is not ready to abandon the Xbox 360 and PlayStation 3 generation just yet. During a post-earnings financial call today, CEO Yves Guillemot said, "We have made it clear that as a company we expect to continue supporting those consoles for the foreseeable future."</p><p dir="ltr" style="">Also during the call, Guillemot teased that a version of upcoming stealth-action game <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a>, announced only for Xbox One, PlayStation 4, and PC, could be released on the Xbox 360 and PS3. Discussing the upcoming game, Guillemot said, "[Assassin's Creed Unity] will be released this fall on Xbox One, PS4, and PC. We have not disclosed our plan yet for the Xbox 360 and PS3 SKUs."</p><p dir="ltr" style="">A <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/" data-ref-id="1100-6418593">past report </a>suggested that Assassin's Creed Comet is the name of the game coming to Xbox 360 and PS3 this year, though this is unconfirmed. That game will reportedly <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/" data-ref-id="1100-6418593">let you play as a Templar</a>.</p><p style="">It's not much of a surprise that Ubisoft remains committed to the Xbox 360 and PS3 generation, especially for a tentpole franchise like Assassin's Creed. After all, the Xbox 360 and PS3 together total some 160 million units sold to date--<a href="http://www.gamespot.com/articles/playstation-3-crosses-80-million-sales/1100-6415987/" data-ref-id="1100-6415987">80 million for the PS3</a> and <a href="http://www.gamespot.com/articles/xbox-360-sales-reach-80-million-units/1100-6415644/" data-ref-id="1100-6415644">80 million for the Xbox 360</a>. That's a much larger market than the Xbox One and PS4 generation, which currently only makes up around 10 million, though Guillemot expects this to <a href="http://www.gamespot.com/articles/ps4-and-xbox-one-combined-sales-will-reach-30-million-units-by-march-2015-ubisoft-says/1100-6419670/" data-ref-id="1100-6419670">grow substantially by next year</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 16:33:00 -0700 http://www.gamespot.com/articles/ubisoft-not-ready-to-abandon-xbox-360-ps3-just-yet/1100-6419673/ http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531159-titanfall.jpg" data-ref-id="1300-2531159" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531159-titanfall.jpg" data-ref-id="1300-2531159"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2531159-titanfall.jpg"></a></figure><p style="">For the fourth month running, the PlayStation 4 was the top-selling video game system in the United States, followed by the Xbox One (which <a href="http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/" data-ref-id="1100-6419671">sold 115,000 units</a>), the NPD Group said today.</p><p dir="ltr" style="">As part of its US sales report for April, the NPD Group reported software sales for both next-gen consoles <a href="http://www.gamespot.com/articles/pc-and-xbox-one-exclusive-titanfall-is-the-top-selling-us-game-for-march/1100-6419066/" data-ref-id="1100-6419066">continue to be promising</a>. "Life to date, sales of PS4 and Xbox One hardware have more than doubled the combined sales of PS3 and 360 hardware through their first six months of sales," the press release issued today states.</p><p dir="ltr" style="">"PS4 software combined with Xbox One software sales are up over 40 percent compared to sales of the PS3 and Xbox 360 through their first six months," the report continued. Even software for the beleaguered Wii U, which has struggled since its launch in 2012, was doing better than last year, with year-over-year sales up by more than 80 percent. That's likely due at least in part to the install base for the system simply being bigger that ever before.</p><p dir="ltr" style="">Despite this, overall software sales were down 10 percent to $227.9 million compared with the $254.3 million generated during the same period last year. The NPD points to the launches of games like <a href="/injustice-gods-among-us/" data-ref-id="false">Injustice: Gods Among Us</a> and <a href="/dead-island-riptide/" data-ref-id="false">Dead Island: Riptide</a> in April 2013 as contributing factors.</p><p dir="ltr" style="">In terms of software sales, the NPD report--which only covers new, physical sales at retail--shows <a href="/titanfall/" data-ref-id="false">Titanfall</a> was the top-selling game for the second month in a row, perhaps thanks in part to its release on the Xbox 360 in April. Following it are a number of games accustomed to being in the top ten, including <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a>, <a href="/nba-2k14/" data-ref-id="false">NBA 2K14</a>, and <a href="/minecraft/" data-ref-id="false">Minecraft</a> for Xbox 360.</p><p dir="ltr" style="">The full top-ten (which includes collector's editions and the like, but not software bundled with hardware) follows below:</p><ol><li dir="ltr">Titanfall (360, XBO, PC)</li><li dir="ltr">Call Of Duty: Ghosts (360, PS4, PS3, XBO, NWU, PC)</li><li dir="ltr">NBA 2K14 (360, PS4, PS3, XBO, PC)</li><li dir="ltr">Minecraft (360)</li><li dir="ltr"><a href="/lego-the-hobbit/" data-ref-id="false">LEGO The Hobbit</a> (360, PS3, One, PS4, 3DS, NWU, PSV)</li><li dir="ltr"><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (360, 3DS, PS3, NWU, XBO, PS4, PSV)</li><li dir="ltr"><a href="/lego-marvel-super-heroes/" data-ref-id="false">Lego Marvel Super Heroes</a> (360, PS3, NDS, 3DS, PS4, NWU, XBO, PSV, PC)</li><li dir="ltr"><a href="/the-amazing-spider-man-2/" data-ref-id="false">The Amazing Spider-Man 2</a> (PS4, 360, PS3, NWU, 3DS)</li><li dir="ltr"><a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> (360, PS3)</li><li dir="ltr"><a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a> (360, PS3, PS4, XBO, NWU, PC)</li></ol><p dir="ltr" style="">If the top ten didn't combine sales for all platforms each game is released on, it would look much different, as <a href="/yoshis-new-island/" data-ref-id="false">Yoshi's New Island</a>, <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a>, <a href="/mlb-14-the-show/" data-ref-id="false">MLB 14: The Show</a> for PS3, <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports Rivals</a>, and <a href="/plants-vs-zombies-garden-warfare/" data-ref-id="false">Plants vs. Zombies: Garden Warfare</a> for Xbox 360 would have all made the top ten.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 16:01:00 -0700 http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/ http://www.gamespot.com/videos/gs-news-far-cry-4-announced-watch-dogs-most-succes/2300-6418836/ The first Far Cry 4 details and release date are revealed, The Division gets pushed back to 2015, and will Destiny or Watch Dogs be the best new IP? Thu, 15 May 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-far-cry-4-announced-watch-dogs-most-succes/2300-6418836/ http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2531065-id.jpg" data-ref-id="1300-2531065" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2531065-id.jpg" data-ref-id="1300-2531065"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2531065-id.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Microsoft announced today that the Xbox One sold 115,000 units during April 2014 in the United States. That's 76 percent better than the Xbox 360 when compared to its first six months on the market.</p><p dir="ltr" style="">Separately, the NPD Group released its report today for April 2014, showing that the <a href="http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/" data-ref-id="1100-6419672">PlayStation 4 outsold the Xbox One during the month</a>. Sony has not disclosed specific monthly sales figures for its platform, though we know it must be north of 115,000. [<a href="http://www.gamespot.com/articles/ps4-outsells-xbox-one-in-us-during-april-titanfall-remains-top-seller/1100-6419672/" data-ref-id="1100-6419672">Here's our full write-up for NPD April 2014 data</a>]</p><p dir="ltr" style="">In addition to 115,000 Xbox One units sold during April 2014, Microsoft shifted 71,000 Xbox 360s. That's more than the PlayStation 3 or Nintendo Wii, Microsoft said. In terms of software, Microsoft sold 447,000 Xbox One games and 2.2 million Xbox 360 games in April. According to Microsoft, that makes up 53 percent of total software market share.</p><p dir="ltr" style="">In addition, Microsoft says the average Xbox One owner has purchased three games to date. </p><p style="">Looking ahead, Microsoft will launch the <a href="http://www.gamespot.com/articles/399-xbox-one-without-kinect-launching-in-june/1100-6419601/" data-ref-id="1100-6419601">$399 Kinect-free Xbox One unit starting June 9</a>. That's the same day of <a href="http://www.gamespot.com/e3/" data-ref-id="false">Microsoft's E3 2014 press conference</a>, where the company is expected to announce new games for later this year and beyond.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 15:43:00 -0700 http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/ http://www.gamespot.com/articles/minecraft-screenshot-comparison-pits-xbox-one-vs-ps4/1100-6419669/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531026-minecraft+-+one.png" data-ref-id="1300-2531026" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531026-minecraft+-+one.png" data-ref-id="1300-2531026"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2531026-minecraft+-+one.png"></a><figcaption>Minecraft on Xbox One</figcaption></figure><p style="">New screenshots of the next-gen versions of <a href="/minecraft/" data-ref-id="false">Minecraft</a> show that the PlayStation 4 and Xbox One versions look incredibly similar, although both sport improved draw distances over their PlayStation 3 and Xbox 360 counterparts.</p><p dir="ltr" style="">4J Studios, the developer responsible for the consoles versions of Minecraft, tweeted out a series of screenshots today, primarily as a means for <a href="https://twitter.com/4JStudios/status/466961221036806145" rel="nofollow" data-ref-id="false">demonstrating</a> "the view distance increase [it's] currently working on." None of the four versions lets you see especially far, but the improvement in the Xbox One and PS4 versions certainly help to downplay the feeling that the world suddenly ends.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531028-minecraft+-+ps4.png" data-ref-id="1300-2531028" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531028-minecraft+-+ps4.png" data-ref-id="1300-2531028"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2531028-minecraft+-+ps4.png"></a><figcaption>Minecraft on PS4</figcaption></figure><p dir="ltr" style="">The developer recently <a href="https://twitter.com/4JStudios/statuses/464032214263402496" rel="nofollow" data-ref-id="false">announced</a> that, "due to save size limits," the new console versions of Minecraft would not feature infinite worlds. It provided an update on that front today with some encouraging news, <a href="https://twitter.com/4JStudios/status/466962882081849344" rel="nofollow" data-ref-id="false">tweeting</a>, "We're currently trying out a world size increase of 36 times the area of the Xbox 360/PS3 world." While still not as large as some players would hope, it does provide a sizable area to work with.</p><p dir="ltr" style="">Neither the PS4 nor the Xbox One version of Minecraft has been given a release date. A release for the Xbox One version was recently said to be <a href="http://www.gamespot.com/articles/xbox-one-boss-promises-new-ip-and-sequel-announcements-at-e3/1100-6419419/" data-ref-id="1100-6419419">close to being finalized</a>, while the PS4 version is, along with the Vita version, expected out <a href="http://www.gamespot.com/articles/minecraft-ps4-and-vita-expected-by-september/1100-6419199/" data-ref-id="1100-6419199">no later than September</a>. Both the <a href="http://www.gamespot.com/articles/minecraft-ps4-and-vita-expected-by-september/1100-6419199/" data-ref-id="1100-6419199">PS4</a> and <a href="http://www.gamespot.com/articles/minecraft-xbox-360-saves-will-carry-over-to-minecraft-xbox-one-edition/1100-6419204/" data-ref-id="1100-6419204">Xbox One</a> versions will allow for save files from the PS3 and 360 versions, respectively, to carry over.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531029-minecraft+-+360.png" data-ref-id="1300-2531029" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531029-minecraft+-+360.png" data-ref-id="1300-2531029"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2531029-minecraft+-+360.png"></a><figcaption>Minecraft on Xbox 360. Click for a full-size view.</figcaption></figure><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2531030-minecraft+-+ps3.png" data-ref-id="1300-2531030" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2531030-minecraft+-+ps3.png" data-ref-id="1300-2531030"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2531030-minecraft+-+ps3.png"></a><figcaption>Minecraft on PS3. Click for a full-size view.</figcaption></figure><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 15:31:00 -0700 http://www.gamespot.com/articles/minecraft-screenshot-comparison-pits-xbox-one-vs-ps4/1100-6419669/ http://www.gamespot.com/articles/ps4-and-xbox-one-combined-sales-will-reach-30-million-units-by-march-2015-ubisoft-says/1100-6419670/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2531040-xboxoneps4.jpg" data-ref-id="1300-2531040" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2531040-xboxoneps4.jpg" data-ref-id="1300-2531040"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2531040-xboxoneps4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">By March 2015, combined PlayStation 4 and Xbox One sales will reach 30 million units, according to Ubisoft CEO Yves Guillemot. He gave the figure today during a post-earnings financial call.</p><p dir="ltr" style="">Right now, the combined install base of the PS4 and Xbox One is somewhere around 10 million units. Sony has <a href="http://www.gamespot.com/articles/sony-reports-7-million-playstation-4-consoles-sold-worldwide/1100-6419044/" data-ref-id="1100-6419044">sold 7 million PS4s</a>, while Microsoft <a href="http://www.gamespot.com/articles/xbox-one-sold-3-million-units-in-2013-microsoft-says/1100-6416955/" data-ref-id="1100-6416955">officially sold 3 million Xbox Ones by the end of 2013</a>. Microsoft has not shared a new worldwide sales figure for the platform so far in 2014, but the system <a href="http://www.gamespot.com/articles/xbox-one-sells-115-000-units-in-the-us-during-april/1100-6419671/" data-ref-id="1100-6419671">sold 115,000 units in April in the US alone</a>, so the number is actually north of 3 million.</p><p dir="ltr" style="">Guillemot didn't say which platform he thought would sell more. As a third-party publisher of multiplatform games, it stands to reason that Guillemot and Ubisoft would like to see both the PS4 and Xbox One thrive.</p><p style="">Also during the call, Guillemot praised <a href="http://www.gamespot.com/articles/399-xbox-one-without-kinect-launching-in-june/1100-6419601/" data-ref-id="1100-6419601">Microsoft's recent decision to cut the Xbox One price by $100</a>, dropping the system to $399, saying it should <a href="http://www.gamespot.com/articles/ubisoft-extremely-happy-about-xbox-one-price-cut-says-it-s-a-great-move/1100-6419663/" data-ref-id="1100-6419663">help the system sell more units overall</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Thu, 15 May 2014 15:24:00 -0700 http://www.gamespot.com/articles/ps4-and-xbox-one-combined-sales-will-reach-30-million-units-by-march-2015-ubisoft-says/1100-6419670/ http://www.gamespot.com/articles/ultra-street-fighter-4-s-15-upgrade-works-with-xbox-live-plus-freebie-ssf4/1100-6419668/ <div data-embed-type="video" data-ref-id="2300-6418824" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418824/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Before it's released as a standalone game later this summer, <a href="/street-fighter/" data-ref-id="false">Street Fighter</a> fans will be able to upgrade their existing games to the latest version of <a href="/street-fighter-iv/" data-ref-id="false">Street Fighter IV</a>, <a href="/super-street-fighter-iv-arcade-edition/" data-ref-id="false">Ultra Street Fighter IV</a>, at a discount in June. Xbox 360 owners patient enough to wait for mid-June, however, won't need to already own any of the old games to be entitled to the discount.</p><p dir="ltr" style="">The Ultra Street Fighter IV digital upgrade lands on June 3 for PlayStation 3 players (June 4 for those in Europe) and June 4 for Xbox 360 players. At that point, It will be available only to those who own <a href="/super-street-fighter-iv/" data-ref-id="false">Super Street Fighter IV</a> or Super Street Fighter Arcade Edition and will be priced at $15.</p><p dir="ltr" style="">Full digital and disc-based versions will be available for both systems on August 5 for $40. PC players won't get the game in any form until August 8; starting then, they'll have their choice of the digital upgrade (for $15) or the full digital version (for $30).</p><p dir="ltr" style="">As noted above, Xbox 360 owners will have the opportunity to purchase the digital upgrade for $15 without having bought either Super Street Fighter IV or Arcade Edition. That's because, as revealed earlier this week, Arcade Edition will be one of <a href="http://www.gamespot.com/articles/three-free-xbox-360-games-being-offered-in-june-including-dark-souls/1100-6419603/" data-ref-id="1100-6419603">three Xbox 360 games</a> that Xbox Live Gold members receive for free in June. Capcom confirmed to GameSpot that this version is eligible for the Ultra upgrade, but with the freebie not coming until June 16, it will require waiting until almost two weeks after Ultra's launch to begin playing. <span>Capcom also confirmed that those with the free PlayStation Plus version of Arcade Edition can upgrade to Ultra just the same as anyone else.</span></p><p dir="ltr" style="">Ultra Street Fighter IV adds five new characters--Poison, Hugo, Elena, Rolento, and Decapre--six new stages, new modes, and balance changes. Those who opt to purchase the full version (either as a download or on disc) will get a bonus in the form of every bit of costume DLC released for the Street Fighter IV series to date. Preorderers will receive the five costumes seen in the trailer above.</p><p style="">For more on Ultra Street Fighter IV, check out the series of videos Capcom recently released offering up <a href="http://www.gamespot.com/articles/top-tips-for-ultra-street-fighter-iv-s-new-characters-straight-from-capcom/1100-6419532/" data-ref-id="1100-6419532">tips on the new characters</a> from pro player David Hinds.</p><p style=""><em>This story has been updated with details on upgrading the PlayStation Plus version of Arcade Edition.</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 14:36:00 -0700 http://www.gamespot.com/articles/ultra-street-fighter-4-s-15-upgrade-works-with-xbox-live-plus-freebie-ssf4/1100-6419668/ http://www.gamespot.com/reviews/nutjitsu-review/1900-6415761/ <p style="">Your goal in Nutjitsu is nuts. More specifically, it's acorns. Because you are a squirrel, and that's what you crave. So you run around, like Pac-Man avoiding ghosts, and you steal as many mystical acorns as you can from the foxes that guard them. Sometimes you might also pick up scrolls, but mostly your interests aren't so diverse, and mostly the game isn't, either.</p><p style="">Stages are composed of a single screen apiece. Environments appear hand-drawn, with attractive color palettes and nice attention to detail. You can easily see your foes wandering around each mazelike field, and you must occupy that same general space because that's where the all-important acorns appear. Over time, additional foxes arrive on the scene. Their presence makes life less pleasant. Brushing up against an enemy is fatal, unless you have a smoke bomb or similar item activated.</p><div data-embed-type="video" data-ref-id="2300-6418805" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418805/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">In the game's standard mode, you are offered a stage and an objective. You can either accept that combination or click on an icon to randomly shuffle the stage and objective and cycle through the list until you are presented with a setup that suits your tastes. You might be asked to grab a certain number of acorns. Sometimes, only those of a certain hue suffice, and you must deliver them to a sack that is positioned somewhere on the map. Alternatively, you may need to gather scrolls, or occupy a glowing portion of the stage for a set number of seconds. It's nice to see an attempt at variety, but the differences don't significantly impact how you must play the game. A survival mode, where you simply last as long as you can to secure a high score for the leaderboards, does little to improve matters.</p><p style="">Another problem is that there are only three enemy varieties. One type of fox walks around and is a general nuisance. A second type leaves behind a slimy green trail that slowly evaporates; pass over that goop too quickly, and you're poisoned, which slows your movement for a time. Finally, a third type of fox makes short charges with an extended spear. It's the most dangerous of the foxes, but still not a serious threat. None of the enemies individually pose a real hazard, and they aren't inclined to work as a team. They patrol without any particular sense of urgency, while you stroll around the area. The challenge comes not from ambitious, energetic, or interesting foes, but from their swelling numbers in cramped spaces.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2529109-0004.png" data-ref-id="1300-2529109" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2529109-0004.png" data-ref-id="1300-2529109"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/416/4161502/2529109-0004.png"></a><figcaption>The effects of the smoke bomb look more like a squirrel just joined the Blue Man Group.</figcaption></figure><p style="">Initially, there are only a handful of stages available, and you grow familiar with them quickly because you have to return to them frequently. They tend to offer a variety of linked pathways, but there are always choke points that put you in greater danger. You learn to avoid those points on each map. Once you do that, the game becomes fairly easy until numbers finally overwhelm you or you run out of supplies or complete the mission at hand.</p><p style="">After you finish a stage, you gain experience that eventually allows you to gain ranks. You also keep 20 percent of any loot you gathered, which you can spend at the in-game store. Your options are limited, however, until your rank climbs high enough to unlock additional abilities, acorn types, and inventory slots. Additional maps are unlocked in the same manner, but they're doled out sparingly. It's a long while before you have a wide variety of arenas available. Even then, it feels like you've unlocked new skins rather than proper new experiences. Games such as Pac-Man made the most of just a few maps; each one was simple, precise, and unique, allowing you to develop a new internal rhythm with. Here, the maps are visually complex, but are nonetheless indistinct in the practical sense. They're not dynamic, nor do they expand like the stages memorably did in the <a href="/pac-man-championship-edition-dx/" data-ref-id="false">Pac-Man Championship</a> games. They're just scenery. You don't even get to enjoy new music when unlocking a new stage, the game thus avoiding another chance to distinguish one level from another. Instead, the same boring song repeats on a loop the entire time you play.</p><blockquote data-align="center" data-size="large"><p style="">The challenge comes not from ambitious, energetic, or interesting foes, but from their swelling numbers in cramped spaces.</p></blockquote><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2529110-0002.png" data-ref-id="1300-2529110" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2529110-0002.png" data-ref-id="1300-2529110"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/416/4161502/2529110-0002.png"></a><figcaption>Have speed potion, will travel. Quickly.</figcaption></figure><p style="">You can increase or lower the difficulty level between missions. Doing the former produces greater experience point rewards for each victory, but also adds to the work you have to perform. You need to grab five scrolls to complete some missions on the easiest setting, for example, but on the higher settings, that number climbs as high as 25, and you have to avoid a greater number of foxes all the while. Foxes also become more effective, with the poisoned trails lingering longer and dashes occurring more frequently. You're likely to go through your supply of items more quickly, and that's a problem, because those items are expensive. A smoke bomb costs 2,000 acorns, while a pack of three costs 5,500. It's not unusual to activate three or four in a given mission, only to find in the end that you've earned a paltry 3,000 acorns as your reward. Imagine if Pac-Man charged you for each power pellet, and you could use them whenever you like provided you don't mind spending all of the normal pellets you've hoarded.</p><p style="">The solution to that particular problem is obviously to not use items so often, but the foxes are numerous enough that eventually you find yourself herded into a corner unless you put one of your defensive measures to use and effortlessly escape. Besides, the game is structured in a way that encourages you to expend items regularly. Not only do you receive experience points that help you rank up more quickly, but achievements are awarded once you use the most expensive abilities a set number of times. The dynamic resembles grinding sessions in old Japanese role-playing games, except in this case, you don't get to explore a new region or visit an exotic town and talk to gossipy villagers. Your only reward is that you get to grind some more. Everyone eventually reaches the same point after playing long enough. The practiced player merely has to endure slightly less repetition along the way. As motivation goes, that's not terrific.</p><p style="">With a proactive and broader range of enemies and more distinct environments, along with a more balanced system that didn't penalize you for playing in the manner that appears to have been intended, Nutjitsu might have offered a simple but enjoyable time. Instead, it has settled for a tedious stroll from Rank 1 through 25, rather than the engaging romp that was called for. Nuts to that!</p> Thu, 15 May 2014 14:09:00 -0700 http://www.gamespot.com/reviews/nutjitsu-review/1900-6415761/ http://www.gamespot.com/videos/tesla-effect-highlights-random-encounter/2300-6418827/ Danny tries his first Tex Murphy adventure game with the aid of Benito a veteran in the genre. Thu, 15 May 2014 13:57:00 -0700 http://www.gamespot.com/videos/tesla-effect-highlights-random-encounter/2300-6418827/ http://www.gamespot.com/articles/mass-effect-3-s-most-popular-commander-shepard-names-revealed/1100-6419667/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2530944-mass+effect+3+shepard.png" data-ref-id="1300-2530944" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2530944-mass+effect+3+shepard.png" data-ref-id="1300-2530944"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2530944-mass+effect+3+shepard.png"></a></figure><p style="">Among the aspects of Commander Shepard that players can customize in the <a href="/mass-effect/" data-ref-id="false">Mass Effect</a> games is his or her first name. BioWare has released a list of the most popular male and female names in <a href="/mass-effect-3/" data-ref-id="false">Mass Effect 3</a>, with Sarah and Jack coming out on top for customized names.</p><p dir="ltr" style="">The default names assigned to Shepard--Jane and John, depending on your gender choice--were "by far" the most common, according to a <a href="http://blog.bioware.com/2014/05/15/whats-in-a-name/" rel="nofollow" data-ref-id="false">BioWare blog post</a>. But when you look at player-assigned names, Sarah and Jack were the most frequently used by female and male players, respectively. Those were in turn followed by Kate and James, and then Alice and Chris (an especially fine choice).</p><p dir="ltr" style="">The graphic below, released by BioWare today, also lists the top names in six other languages. Alex and Sarah both proved to be the most popular in the listed non-English languages, coming up as the top choices in three languages each.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/123/1239113/2530946-shepard+names.jpg" data-ref-id="1300-2530946" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/123/1239113/2530946-shepard+names.jpg" data-ref-id="1300-2530946"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2530946-shepard+names.jpg"></a></figure><p dir="ltr" style="">Mass Effect 3, released in 2012, was the <a href="http://www.gamespot.com/articles/mass-effect-4-leaves-shepard-behind/1100-6398559/" data-ref-id="1100-6398559">final chapter</a> of the Shepard trilogy. A new Mass Effect game is <a href="http://www.gamespot.com/articles/next-mass-effect-game-s-development-somewhere-in-the-middle-stages/1100-6419325/" data-ref-id="1100-6419325">currently in the works</a>, but it will have <a href="http://www.gamespot.com/articles/mass-effect-4-might-not-relate-to-shepard-at-all-says-bioware/1100-6415581/" data-ref-id="1100-6415581">nothing to do with Shepard</a> or his/her story. "Well, I can't get into details, but the idea is that we have agreed to tell a story that doesn't relate necessarily to any of the Shepard events at all, whatsoever," said lead writer Mac Walters last year.</p><p dir="ltr" style="">What name did you use when playing through the Mass Effect series? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/TheSmokingManX" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Thu, 15 May 2014 13:24:00 -0700 http://www.gamespot.com/articles/mass-effect-3-s-most-popular-commander-shepard-names-revealed/1100-6419667/


Anda sedang membaca artikel tentang

Gamespot's Site Mashup

Dengan url

http://fashiontrensdi.blogspot.com/2014/05/gamespots-site-mashup_16.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

Gamespot's Site Mashup

namun jangan lupa untuk meletakkan link

Gamespot's Site Mashup

sebagai sumbernya

0 komentar:

Posting Komentar

techieblogger.com Techie Blogger Techie Blogger