Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 15 Juni 2014 | 19.51

Gamespot's Site MashupMinecraft for PS4 Features Much Bigger Worlds, Uses DualShock 4 TouchpadOculus VR Founder: "30fps Is Not a Good Artistic Decision, It's a Failure"E3 2014: Our Favorites Games, Moments, and MemoriesE3 2014: 30 Games in 30 SecondsMicrosoft Showed Off Amazing New Crackdown Tech Months Ago, But We Didn't Know ItSteamBoy Project is a Portable Steam MachineUbisoft CEO Says It Could Take Some Time Until We See Prince of Persia, Beyond Good & Evil 2Nintendo: Virtual Reality "Isn't Quite There Yet"Lifting the Curtain on Theatrhythm Final Fantasy: Curtain CallGame of Thrones Writer Working on Magic: The Gathering MovieAssassin's Creed Creator Says More Work Shouldn't Stop Ubisoft From Adding Female CharactersMetal Gear Creator Kojima Says Bigger Budgets Can Stifle CreativityGS News Top 5 - The Five Biggest Things To Come Out Of E3 2014!PS4-Exclusive Bloodborne Gameplay Footage EmergesTrend of Increasingly Violent Games Is "Disturbing," Ohio St. Professor Says

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 15 Jun 2014 04:53:15 -0700 http://www.gamespot.com/articles/minecraft-for-ps4-features-much-bigger-worlds-uses-dualshock-4-touchpad/1100-6420494/ <div data-embed-type="video" data-ref-id="2300-6419375" data-width="854" data-height="480"><iframe src="/videos/embed/6419375/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">The PlayStation 4 version of <a href="/minecraft/" data-ref-id="false">Minecraft</a> will feature worlds 36 times bigger than those in the PlayStation 3 version and it will take advantage of the DualShock 4's unique feature, Mojang's Owen Hill announced on the <a href="http://blog.us.playstation.com/2014/06/12/minecraft-on-ps4-new-trailer-revealed/" rel="nofollow">PlayStation Blog</a>.</p><p dir="ltr" style="">According to Hill, the developer of Minecraft: PlayStation 4 Edition and the other console versions of the game, 4J Studios, will allow you to use the PS4's controller to navigate menus and craft, and you'll of course also be able to share and stream your adventures using the console's social features.</p><p dir="ltr" style="">As with the PS3 version of Minecraft, the PS4 version will also include "a heap" of Trophies and Sony-specific DLC that will release soon after launch. The game will support up to eight players online, four of which will be able to play on the same machine with split-screen.</p><p dir="ltr" style="">If you already bought the PS3 version, you can upgrade to the PS4 version for $5, and also import your saves from PS3 to PS4, but not from PS4 to PS3 due to technical reasons.</p><p style="">Both the <a href="http://www.gamespot.com/articles/minecraft-coming-to-xbox-one-ps4-in-august-with-a-5-upgrade-deal/1100-6419810/">Xbox One</a> and PS4 versions of Minecraft are set to release this August.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 17:38:00 -0700 http://www.gamespot.com/articles/minecraft-for-ps4-features-much-bigger-worlds-uses-dualshock-4-touchpad/1100-6420494/ http://www.gamespot.com/articles/oculus-vr-founder-30fps-is-not-a-good-artistic-decision-it-s-a-failure/1100-6420493/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2567029-0898713863-23772.jpg" data-ref-id="1300-2567029" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2567029-0898713863-23772.jpg" data-ref-id="1300-2567029"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2567029-0898713863-23772.jpg"></a></figure><p dir="ltr" style="">While many console games still run at 30 frames per second, Oculus VR's founder Palmer Luckey has said he doesn't think of it as a choice, but a failure.</p><p dir="ltr" style="">Speaking with <a href="https://www.youtube.com/watch?v=BQoPvZGjYvQ&amp;feature=youtu.be" rel="nofollow">LinusTechTips</a>, Luckey explained that virtual reality requires much higher frame rates than what you need on a typical screen. He said that 60fps is enough, but that we'll see huge improvements with up to 90Hz or 120Hz and even small improvements beyond that.</p><p dir="ltr" style="">"VR is going to need much higher frame rates than consoles, although even for consoles or traditional PC games, I don't think 30fps is smart," Luckey said. "It's not a good artistic decision, it's a failure."</p><p dir="ltr" style="">Last month, developer Ready at Dawn said that its PlayStation 4 exclusive <a href="http://www.gamespot.com/the-order-1886/">The Order: 1886</a> will run at 30fps by design, as it's seeking to deliver a "filmic look." <a href="http://www.gamespot.com/articles/the-order-1886-runs-at-30fps-because-24fps-doesn-t-feel-good/1100-6419888/">As director Dana Jan explained</a>: "60fps is really responsive and really cool. I enjoy playing games in 60fps, but one thing that really changes is the aesthetic of the game in 60fps." Jan said that at 60fps would cause the game to look like "something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe. Which doesn't quite have the kind of look and texture that we want from a movie."</p><p dir="ltr" style="">Luckey said that he starts to see diminishing returns between 90Hz and 120Hz, and that VR is probably going to end up somewhere in that range, at least for the foreseeable future.</p><p style="">As for VR experiences using mobile devices (<a href="http://www.gamespot.com/articles/oculus-and-samsung-team-up-for-virtual-reality-device-report/1100-6420003/">which Oculus is reportedly working on</a>) Luckey said he thinks we'll see more simple gaming and communication experiences, like panoramic photo capture and virtual movie theaters.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table><p style=""> </p> Sat, 14 Jun 2014 16:08:00 -0700 http://www.gamespot.com/articles/oculus-vr-founder-30fps-is-not-a-good-artistic-decision-it-s-a-failure/1100-6420493/ http://www.gamespot.com/articles/e3-2014-our-favorites-games-moments-and-memories/1100-6420491/ <p style="">E3 2014 has drawn to a close, but that only means we can finally sit back and actually take in everything that happened. The press conferences and convention hall gave us a glimpse at what to expect for the rest of the year and beyond, but in this feature, GameSpot's editors share the moments that stood out the most. Here are our favorite moments from E3.</p><h3><strong>Interviewing Abzu's Creator - Thomas Mc Shea</strong></h3><p style="">In a lonely corner of the convention center, sitting cross-legged on the ground while hunched over in anticipation, I spoke to Matt Nava about his upcoming project, <a href="/abzu/" data-ref-id="false">Abzu</a>. To pick the mind of the artist who brought the sublime <a href="/journey/" data-ref-id="false">Journey</a> to life, and hear about his profound ambitions in this upcoming PlayStation adventure, was a privilege I won't soon forget. This was one of my career highlights.</p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2566962-abzu.jpg" data-ref-id="1300-2566962" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2566962-abzu.jpg" data-ref-id="1300-2566962"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566962-abzu.jpg"></a></figure><h3><strong>Evolve - Mark Walton</strong></h3><p style=""><a href="/the-order-1886/" data-ref-id="false">The Order: 1866</a> might have been the prettiest thing I saw at E3 this year, but <a href="/evolve/" data-ref-id="false">Evolve</a> was by the far the most fun. I certainly wasn't the only one to think so. The crowds gathered around the 2K booth were huge, and there were raucous cheers every time the Kraken laid waste to a team of hapless Hunters. I <a href="http://www.gamespot.com/articles/e3-2014-we-released-the-kraken-in-evolve-and-it-ate-everybody/1100-6420377/">didn't get to take on the role of the Kraken myself</a> (although a certain Mr. Hindes did), but playing as a Trapper class and going on the hunt it was clear how finely tuned and how much stupid fun Evolve's 4v1 multiplayer is. Can't wait.</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1534/15343359/2566965-evolve.jpg" data-ref-id="1300-2566965" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2566965-evolve.jpg" data-ref-id="1300-2566965"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566965-evolve.jpg"></a></figure><h3><strong>Fantasia: Music Evolved - Kevin VanOrd</strong></h3><p style=""><a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher III: Wild Hunt</a> was my favorite game at E3 2014, but the most joy I had was playing <a href="/fantasia-music-evolved/" data-ref-id="false">Disney's Fantasia: Music Evolved</a> M with a group of developers and other players. This was my first experience with Fantasia, and I can't believe it had taken me so long to play it. I felt at one with the music, waving my arms in time to the melodies and swaying to the rhythm. Harmonix was kind enough to let me play multiple classical tracks, and it was such a wonder to express my love of Tchaikovsky and Dvorak by mixing the music as it progressed and gesticulating all the while, as if weaving the notes together into a colorful tapestry of sound.</p><figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/1534/15343359/2566966-fantasia1.jpg" data-ref-id="1300-2566966" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2566966-fantasia1.jpg" data-ref-id="1300-2566966"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566966-fantasia1.jpg"></a></figure><h3><strong>Devolver Digital's Showing - Alex Newhouse</strong></h3><p style="">My favorite thing at E3 wasn't even in the convention halls. It was across the street, in a parking lot, where <a href="http://www.gamespot.com/articles/e3-2014-the-brilliant-chaos-of-not-a-hero/1100-6420429/">publisher Devolver Digital had set up a bunch of trailers</a> and had a barbecue. In each of those trailers was housed a couple developers and their game. After two hours, I had seen creativity, passion, and unbridled enthusiasm on a scale that I didn't think possible. There was no mainstream marketing--these developers simply loved making games, and they wanted to show off titles that were original and personal. It was striking, but above all else, it was encouraging. If the future of games is to be defined by the likes of Not A Hero, Titan Souls, and The Talos Principle, then we have a lot to be excited about.</p><figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/1534/15343359/2566964-devolver.jpg" data-ref-id="1300-2566964" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2566964-devolver.jpg" data-ref-id="1300-2566964"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566964-devolver.jpg"></a></figure><h3><strong>The Convention Halls - Martin Gaston</strong></h3><p style="">The games industry is full of cynics, and, at time, I'm even one of them. But my favorite thing about E3? Every year, every single year, there is something special and fascinating about the show, pockets of magic between the aching fields of lights and sounds in the south and west halls. Every year I have a moment, smooshed between that opening barrage of endless press conferences and the exhaustion of the closing day, a moment where I just have to stop whatever I'm doing and just…<i>video games</i>.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2567003-conventionhall.jpg" data-ref-id="1300-2567003" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2567003-conventionhall.jpg" data-ref-id="1300-2567003"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2567003-conventionhall.jpg"></a></figure><h3><strong>Grim Fandango's Announcement - Justin Haywald</strong></h3><p style="">Working on the news desk, I'm constantly surrounded by so much rumor and speculation that very little at E3 comes as a genuine surprise. But the <a href="http://www.gamespot.com/articles/e3-2014-remastered-grim-fandango-heading-to-ps4-vita/1100-6420283/">revival announcement during Sony's press conference of one of the greatest adventure games</a> of all time, <a href="/grim-fandango/" data-ref-id="false">Grim Fandango</a>, filled me with a moment of pure, child-like excitement. Sure, I'd rather be able to get the game DRM-free on Steam or GOG, but anything that allows people to experience this adventure gaming classic is OK by me.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/1534/15343359/2566968-grim-fandango.jpg" data-ref-id="1300-2566968" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2566968-grim-fandango.jpg" data-ref-id="1300-2566968"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566968-grim-fandango.jpg"></a></figure><h3><strong>Interviewing Lichdom Battlemage's Creator - Danny O'Dwyer</strong></h3><p style="">Before each stage demo I have a little chin-wag with our guest to help them get comfortable. Michael McMain, creator of Lichdom Battlemage is a man with some years on his face, so I thought to ask him about his career making games. To my surprise he told me he had none. CEO of a small but successful software company, and life-long fan of RPGs, he decided to change industries rather dramatically. He took on some developers, and with the help of his team of engineers they crafted his dream game; one where his favorite character class is all powerful. <a href="http://www.gamespot.com/videos/e3-2014-lichdom-battlemage-stage-demo/2300-6419490/">His smile as we started our interview</a> reminded me of why we were all at E3.</p><figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/1534/15343359/2566969-lichdombattlemage.jpg" data-ref-id="1300-2566969" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2566969-lichdombattlemage.jpg" data-ref-id="1300-2566969"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566969-lichdombattlemage.jpg"></a></figure><h3><strong>The Halo Master Chief Collection - Eddie Makuch</strong></h3><p style="">My favorite thing at E3 was the <a href="http://www.gamespot.com/articles/e3-2014-why-the-halo-master-chief-collection-puts-other-greatest-hits-compilations-to-shame/1100-6420217/">official announcement</a> of the <a href="/the-master-chief-collection/" data-ref-id="false">Master Chief Collection for Xbox One</a>. Halo is one of my most favorite franchises and I can't wait to play Halo 1-4 again in bright, shiny 1080p/60fps with multiplayer powered by dedicated servers. Sure, it would have been nice for <a href="/halo-3-odst/" data-ref-id="false">Halo 3: ODST</a> and <a href="/halo-reach/" data-ref-id="false">Halo: Reach</a> to be there as well, but it's clear Microsoft is not cutting any corners with bringing the compilation pack to market on November 11. The icing on the cake? The bundle <a href="http://www.ign.com/articles/2014/06/09/e3-2014-halo-the-master-chief-collection-halo-5-beta-announced-for-xbox-one" rel="nofollow" data-ref-id="false">includes beta access to Halo 5: Guardians</a>. How sweet is that?</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1534/15343359/2566970-masterchief.jpg" data-ref-id="1300-2566970" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2566970-masterchief.jpg" data-ref-id="1300-2566970"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566970-masterchief.jpg"></a></figure><h3><strong>Fantasia: Music Evolved - Zorine Te</strong></h3><p style="">My favorite thing at E3 was frantically flailing my limbs to remixed classical musical at my final appointment of the show, Disney's Fantasia. The music invigorated and inspired me, giving life to what was formerly a worn out convention-goer. Multiplayer proved even more entertaining, especially when Kevin VanOrd accidentally smacked me on the shoulder in his enthusiasm.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2566967-fantasia2.jpg" data-ref-id="1300-2566967" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2566967-fantasia2.jpg" data-ref-id="1300-2566967"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566967-fantasia2.jpg"></a></figure><h3><strong>Metal Gear Solid V: The Phantom Pain - Peter Brown</strong></h3><p style="">I got to see a <a href="http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/">35-minute demo of Metal Gear Solid V: The Phantom Pain</a>, which was far and away my favorite E3 moment. After watching the dark cinematic trailer during Sony's press conference, I was expecting the in-game demo to present itself in a similar tone, but I should have known better. The demo was full of hilarious moments, and while I can understand why the juxtaposition of silly and serious might not work for everyone, it's one of my favorite aspects of the series, so I was very happy to see it again in <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">The Phantom Pain</a>.</p><figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/1534/15343359/2566971-mgsv.jpg" data-ref-id="1300-2566971" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2566971-mgsv.jpg" data-ref-id="1300-2566971"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566971-mgsv.jpg"></a></figure><h3><strong>Night in the Woods - Carolyn Petit</strong></h3><p style="">The highlight of my E3 was the <a href="http://www.gamespot.com/articles/e3-2014-you-can-t-just-hang-around-forever-in-night-in-the-woods/1100-6420439/">20 minutes that I spent playing Night in the Woods</a>, a story-driven adventure game in which you play as Mae, a cat whose world is changing whether she wants it to or not. If the brief section I played accurately reflects the entire game, Night in the Woods could be a disarmingly sincere, funny, sad, and truthful adventure that anyone who has ever reluctantly had to grow up can relate to.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2566972-nightinthewoods.png" data-ref-id="1300-2566972" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2566972-nightinthewoods.png" data-ref-id="1300-2566972"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566972-nightinthewoods.png"></a></figure><h3><strong>No Man's Sky - Randolph Ramsay</strong></h3><p style="">I remember watching <a href="/no-mans-sky/" data-ref-id="false">No Man's Sky</a> during the Sony press conference with my mouth agape. This was audacious, I thought, as I marveled at the sheer scope and ambition driving the creation of this game. <a href="http://www.gamespot.com/articles/e3-2014-the-unending-interstellar-beauty-of-no-man-s-sky/1100-6420292/">Will it be able to live up to its potential?</a> We'll have to wait to find out, but feelings of pure awe are becoming rare at E3, so I'll treasure every one that comes my way.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/1534/15343359/2566973-nomanssky.png" data-ref-id="1300-2566973" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2566973-nomanssky.png" data-ref-id="1300-2566973"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566973-nomanssky.png"></a></figure><h3><strong>The Press Conferences - Maxwell McGee</strong></h3><p style="">You guys reading at home don't get to see this, but <a href="http://www.gamespot.com/e3/press-conferences/">the press conference day before E3</a> is always such an exciting, energetic time in the GameSpot war room. We all gather around the monitors to cheer, bemoan, make snarky comments about, and otherwise obsess over each announcement and what it means for the gaming industry. Everyone gets involved--including our international editors--and it's a fun, collaborative experience.</p><figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/1534/15343359/2566974-pressconference.jpg" data-ref-id="1300-2566974" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2566974-pressconference.jpg" data-ref-id="1300-2566974"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566974-pressconference.jpg"></a></figure><p style=""> </p><h3><strong>Middle-Earth: Shadow of Mordor - Daniel Hindes</strong></h3><p style=""><a href="http://www.gamespot.com/articles/e3-2014-middle-earth-shadow-of-mordor-is-the-assassin-s-creed-game-i-always-wanted/1100-6420384/">Playing Middle-earth: Shadow of Mordor</a> was easily my highlight of the show. There are few games at E3 that actually floor you with the implications of the new ideas they attempt--usually it's more like you're getting blasted by loud noise and pretty graphics for 20 minutes. But Shadow of Mordor looks smart, despite it being right next to a <a href="http://www.gamespot.com/videos/mortal-kombat-x-fatality-compilation/2300-6419764/">Mortal Kombat game in which I saw a man's testicles explode</a>.</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1534/15343359/2566976-shadowofmordor.jpg" data-ref-id="1300-2566976" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2566976-shadowofmordor.jpg" data-ref-id="1300-2566976"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566976-shadowofmordor.jpg"></a></figure><p style=""> </p><h3><strong>Evolve - Chris Watters</strong></h3><p style="">The open world of <a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher III</a>. The escalating mayhem of <a href="/far-cry-4/" data-ref-id="false">Far Cry 4</a>. The gut-wrenching trailer for <a href="/tom-clancys-the-division/" data-ref-id="false">The Division</a>. A lot of games impressed me at E3 2014, but my favorite was one I'd already played. My few matches of Evolve had already convinced me that the game was something special, so when I stole away from our stage show to get in a few more, I was thrilled. I wreaked utter havoc as the Kraken. I slew the towering beast as a hunter. October can't come soon enough.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2567011-evolve2.jpg" data-ref-id="1300-2567011" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2567011-evolve2.jpg" data-ref-id="1300-2567011"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2567011-evolve2.jpg"></a></figure><p style=""><em>What did you you most enjoy about this year's E3? Let us know in the comments below. <a href="http://www.gamespot.com/e3/">And for even more E3 coverage, check out our E3 hub page.</a></em></p> Sat, 14 Jun 2014 15:32:00 -0700 http://www.gamespot.com/articles/e3-2014-our-favorites-games-moments-and-memories/1100-6420491/ http://www.gamespot.com/videos/e3-2014-30-games-in-30-seconds/2300-6419771/ GameSpot recaps the logos of thirty hotly anticipated games from E3 2014. Sat, 14 Jun 2014 15:23:00 -0700 http://www.gamespot.com/videos/e3-2014-30-games-in-30-seconds/2300-6419771/ http://www.gamespot.com/articles/microsoft-showed-off-amazing-new-crackdown-tech-months-ago-but-we-didn-t-know-it/1100-6420492/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=QxHdUDhOMyw" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fvideoseries%3Fwmode%3Dopaque%26list%3DUU-zjH-e5XBzMpy_VtwIGRxQ%26start%3D31&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQxHdUDhOMyw%26list%3DUU-zjH-e5XBzMpy_VtwIGRxQ&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FQxHdUDhOMyw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">During Microsoft's E3 press conference in Los Angeles, the company officially announced a new Crackdown game for Xbox One. The cinematic was our first official look at the game, but we actually saw some of the tech it might end up using months ago. We just didn't know it at the time.</p><p dir="ltr" style="">Responding to a question from a fan on Twitter, Xbox boss Phil Spencer confirmed that the above video, showing off how Microsoft's Azure cloud platform can be used in games to create amazing destructible environments, came out of Crackdown's development. "Yes," <a href="https://twitter.com/XboxP3/statuses/476155955357306880" rel="nofollow">Spencer said</a>, "build demo was early Crackdown work." The demo was shown at Microsoft's developer-centric Build conference in San Francisco, and was presented as a new prototype for PC.</p><p dir="ltr" style="">It would be great to see this level of destructibility in the new Crackdown when it comes out, but it doesn't mean we will. At this stage in development, whatever we've seen from an early prototype could be cut from the final product. On the other hand, the teaser trailer did imply the game will feature destructible environments.</p><p dir="ltr" style="">Spencer said that Microsoft has the "right team" in place to develop the new Crackdown, though he did not name a specific studio. Leading the team, however, is Dave Jones, who worked on the original Crackdown.</p><p style="">The new Crackdown game will have a co-op campaign, online multiplayer, and it will retain the franchise's stylized presentations style.</p><div data-embed-type="video" data-ref-id="2300-6419234" data-width="854" data-height="480"><iframe src="/videos/embed/6419234/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 14 Jun 2014 14:37:00 -0700 http://www.gamespot.com/articles/microsoft-showed-off-amazing-new-crackdown-tech-months-ago-but-we-didn-t-know-it/1100-6420492/ http://www.gamespot.com/articles/steamboy-project-is-a-portable-steam-machine/1100-6420490/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=UM63RuEhgHU" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUM63RuEhgHU%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUM63RuEhgHU&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUM63RuEhgHU%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">A teaser video for SteamBoy Project posted to <a href="https://www.youtube.com/watch?v=UM63RuEhgHU" rel="nofollow">YouTube</a> gives us a first peek at a Portable Steam Machine.</p><p dir="ltr" style="">Developed by SteamBoy Machine Team, a third party not affiliated with Valve, the video shows off brief, close-up shots of a portable device with the Steam Controller's signature round track-pads, and Xbox 360-style A, B, X, and Y buttons. The screen is positioned between them, similar to the Wii U's GamePad.</p><p dir="ltr" style="">Hardware details about the device aren't final, and it's not clear whether it will be able to play games independently or by using Steam's in-home streaming feature. But the SteamBoy team told <a href="http://www.escapistmagazine.com/news/view/135381-SteamBoy-Aims-To-Be-The-Handheld-Steam-Machine-Update" rel="nofollow">The Escapist</a> that the device should feature a Quad-Core CPU, 4GB RAM, a 32GB built-in memory card, and a 5-inch 16:9 touchscreen. It will also connect to the Internet via WiFi and 3G, and will be able to play "the majority of current games in Steam."</p><p dir="ltr" style="">"I think people will get shocked by SteamBoy potential and possibilities," SteamBoy Machine Team said in a press release. "SteamBoy is the first device that allows [you] to play Steam games on the go, you will keep playing your favorite games at the bus, the office, the school or the doctor's waiting room."</p><p dir="ltr" style="">SteamBoy Machine Team said that the device is slated for release in 2015.</p><p dir="ltr" style="">At CES 2014, Valve announced <a href="http://www.gamespot.com/articles/here-s-the-first-dozen-companies-making-third-party-steam-machines/1100-6416942/">12 of the companies it's partnering with to create Steam Machines</a>, designed to play or stream Steam games using SteamOS. At E3 2014, Alienware revealed the $550 <a href="http://www.gamespot.com/articles/e3-2014-alienware-s-alpha-drops-steam-os-gains-custom-ui/1100-6420449/">Alienware Alpha</a>, which is identical to its Steam Machine prototype, except it runs Windows 8.1, and uses a custom made UI instead of SteamOS.</p><p style="">Are you interested in accessing your library of Steam games with a portable device? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 14 Jun 2014 13:16:00 -0700 http://www.gamespot.com/articles/steamboy-project-is-a-portable-steam-machine/1100-6420490/ http://www.gamespot.com/articles/ubisoft-ceo-says-it-could-take-some-time-until-we-see-prince-of-persia-beyond-good-evil-2/1100-6420489/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2566894-1440756104-22590.jpg" data-ref-id="1300-2566894" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2566894-1440756104-22590.jpg" data-ref-id="1300-2566894"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2566894-1440756104-22590.jpg"></a></figure><p dir="ltr" style="">Another E3 has come and gone without Ubisoft showing us anything new about two of its most beloved franchises: <a href="http://www.gamespot.com/prince-of-persia-the-forgotten-sands/">Prince of Persia</a> and <a href="http://www.gamespot.com/beyond-good-and-evil-2/">Beyond Good &amp; Evil 2</a>. According to chief operating officer Yves Guillemot, Ubisoft hasn't forgotten about these games, but it might be a while before we see them again.</p><p dir="ltr" style="">"We are not going to stop those properties," Guillemot told <a href="http://www.ign.com/articles/2014/06/13/e3-2014-ubisoft-not-going-to-stop-prince-of-persia-beyond-good-evil" rel="nofollow">IGN</a> in an interview. "We are going to work on them. The teams are really looking at what we can come [up] with. I think you will really like what you see in the future. It could take some time to make sure we are really delivering what we want."</p><p dir="ltr" style="">Some news leading up to E3 gave us hope that Ubisoft might reveal more details about these games soon. In April, Beyond Good &amp; Evil 2 creative director <a href="http://www.gamespot.com/articles/beyond-good-and-evil-2-director-teases-new-look-for-jade/1100-6418998/">Michel Ancel revealed new concept art of Jade</a>, the main character of the follow-up to Ubisoft Montpellier's 2003 cult action-adventure game, and later that month we heard rumors that Ubisoft was working on <a href="http://www.gamespot.com/articles/report-new-prince-of-persia-using-rayman-legends-engine-in-development/1100-6419087/">a new 2D prince of Persia game using Rayman Legends' UbiArt Framework engine</a>.</p><p style="">Of course, neither of these games materialized at Ubisoft's press conference, though it did have a good lineup of games, including <a href="http://www.gamespot.com/tom-clancys-rainbow-six-siege/">a new Rainbow Six</a>. Make sure you don't miss any of Ubisoft's announcements by catching up with <a href="http://www.gamespot.com/e3/ubisoft-press-conference-2014/">its E3 2014 press conference</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table><p style=""> </p> Sat, 14 Jun 2014 11:37:00 -0700 http://www.gamespot.com/articles/ubisoft-ceo-says-it-could-take-some-time-until-we-see-prince-of-persia-beyond-good-evil-2/1100-6420489/ http://www.gamespot.com/articles/nintendo-virtual-reality-isn-t-quite-there-yet/1100-6420488/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2566873-6997579965-25655.jpg" data-ref-id="1300-2566873" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2566873-6997579965-25655.jpg" data-ref-id="1300-2566873"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2566873-6997579965-25655.jpg"></a></figure><p dir="ltr" style="">Shigeru Miyamoto--creator of acclaimed franchises like Mario, Zelda, and Donkey Kong--<a href="http://www.gamespot.com/articles/e3-2014-miyamoto-tries-oculus-rift-what-s-your-dream-nintendo-vr-game/1100-6420464/">tried out the Oculus Rift headset at E3</a>, but President and chief operating officer of Nintendo of America Reggie Fils-Aime doesn't think that virtual reality is ready to hit the market.</p><p dir="ltr" style="">"For us, it's all about fun gameplay," Fils-Aime said at E3 according to the <a href="http://bigstory.ap.org/article/e3-not-everyone-diving-headfirst-vr" rel="nofollow">Associated Press</a>. "That's what we want. We want a fun, compelling experience. Right now, the technology isn't quite there yet, in our view."</p><p dir="ltr" style="">However, Fils-Aime didn't rule out the possibility that Nintendo will experiment with VR if and when Nintendo deems it worthwhile.</p><p dir="ltr" style="">"Certainly, it's something we're looking at," he said. "We look at a wide range of technologies. When it's there and enables a fun experience, we'll be there, too."</p><p dir="ltr" style="">Sony, of course, is already hard at work on its own VR headset, <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/">Project Morpheus</a>, and Xbox boss <a href="http://www.gamespot.com/articles/xbox-boss-phil-spencer-says-virtual-reality-is-not-a-fad/1100-6418747/">Phil Spencer previously said that VR is not a fad</a>. Ubisoft and Electronic Arts said that they are experimenting with VR internally, with executive vice president at EA Studios saying that "all you have to do is to put the Oculus or Morpheus headset onto your head and realize that VR is now finally at the point where it's going to be viable."</p><p dir="ltr" style="">Make sure you didn't miss any of Nintendo's announcements at E3 by checking out <a href="http://www.gamespot.com/articles/e3-2014-all-the-news-from-the-nintendo-press-conference/1100-6420337/">all the news from the Nintendo press conference</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 14 Jun 2014 10:54:00 -0700 http://www.gamespot.com/articles/nintendo-virtual-reality-isn-t-quite-there-yet/1100-6420488/ http://www.gamespot.com/articles/lifting-the-curtain-on-theatrhythm-final-fantasy-curtain-call/1100-6420466/ <p style="">The music of Final Fantasy has always captured the scope and vision of the series. With a library of compositions sourced from over 15 games, the upcoming <a href="/theatrhythm-final-fantasy-curtain-call/" data-ref-id="false">Theatrhythm Final Fantasy: Curtain Call </a>has no shortage of material to draw upon.</p><p dir="ltr" style="">Theatrhythm Final Fantasy: Curtain Call is the sequel to the 2012 rhythm game, <a href="/theatrhythm-final-fantasy/" data-ref-id="false">Theatrhythm Final Fantasy</a>. Both games feature music made famous by the Final Fantasy series. At E3 2014, I sat down with Theatrhythm Final Fantasy: Curtain Call producer Ichiro Hazama to talk about the game's development and the future of the series.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2565607-theatrhythmcc4.jpg" data-ref-id="1300-2565607" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2565607-theatrhythmcc4.jpg" data-ref-id="1300-2565607"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2565607-theatrhythmcc4.jpg"></a></figure><p dir="ltr" style="">The Theatrhythm games feature a large cast of characters from the Final Fantasy games drawn in an alternate chibi-style. You play through songs by clearing circles, arrows, and lines with a series of timed taps and swipes. Successfully timing these actions wears down the health of an enemy monster, and missing cues depletes the health of the party. The required dexterity initially felt strange, but after a few songs I soon found myself enjoying the challenge of hitting the beats in time to some of my favourite Final Fantasy songs.</p><p dir="ltr" style="">Theatrhythm: Final Fantasy contained under 80 tracks. By comparison, Theatrhythm Final Fantasy: Curtain Call offers over 220 tunes for fans to play. The addition of more songs and characters was in response to fan feedback, although Hazama admitted, "if we did exactly what the fans told us, what we'd end up with would be Theatrhythm Final Fantasy 7."</p><figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2565604-theatrhythmcc.jpg" data-ref-id="1300-2565604" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2565604-theatrhythmcc.jpg" data-ref-id="1300-2565604"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/280/2802776/2565604-theatrhythmcc.jpg"></a></figure><p dir="ltr" style="">If the existing catalogue was not enough, Hazama was open to the idea of releasing downloadable content. "One of the things I think that we should do is use downloadable content to increase the amount of tracks, songs, and music stages available," he said.</p><p dir="ltr" style="">In addition to a more robust library, Curtain Call also introduces critical hits in battle, a multiplayer versus mode, and a quest medley mode. According to Hazama, the implementation of a multiplayer versus mode proved to be a challenge for the development team.</p><p dir="ltr" style="">"There were a lot of technical changes and tweaks that needed to be done to get versus mode going," he said.</p><p dir="ltr" style="">"But from the design point of view, the biggest challenge and the hardest thing was to get all the different attacks into versus mode. It was getting all the different attacks in, and making sure it was easy to understand what was going on and who was doing what."</p><p dir="ltr" style="">The idea for a versus mode came from creative producer Tetsuya Nomura, who suggested its inclusion during early stages of development. The objective was to bring players together to play with others from all around the world.</p><p dir="ltr" style="">Speaking on the future of the series, Hazama was hesitant, saying there was "nothing concrete on the table yet."</p><div data-embed-type="video" data-ref-id="2300-6419154" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419154/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">"This is just my own broad thinking, but we're probably going to draw the line on Final Fantasy. This will be the last Theatrhythm featuring Final Fantasy. I'm thinking about other titles with music that we produce, we can do something with that." he added.</p><p style="">He did not name any particular titles, but Square Enix possesses a catalogue of games with a large variety of soundtracks. I'd like to think the Kingdom Hearts and Parasite Eve series would sport music suitable for implementation into a rhythm game. In the meantime, Theatrhythm Final Fantasy: Curtain Call offers a rewarding rhythmic experience set to an extensive library of Final Fantasy melodies.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Sat, 14 Jun 2014 09:00:00 -0700 http://www.gamespot.com/articles/lifting-the-curtain-on-theatrhythm-final-fantasy-curtain-call/1100-6420466/ http://www.gamespot.com/articles/game-of-thrones-writer-working-on-magic-the-gathering-movie/1100-6420487/ <div data-embed-type="video" data-ref-id="2300-6418265" data-width="854" data-height="480"><iframe src="/videos/embed/6418265/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Film studio 20th Century Fox has tapped HBO's Game of Thrones writer, producer, and story editor Bryan Cogman to write the script for a movie based on Magic: The Gathering.</p><p dir="ltr" style="">According to <a href="http://www.deadline.com/2014/06/game-of-thrones-scribe-bryan-cogman-takes-on-magic-the-gathering-for-fox/" rel="nofollow">Deadline</a>, the studio acquired the rights to make a Magic: The Gathering movie last January, and will have Cogman write a potential franchise movie based on the trading card game. Toy and board game company Hasbro, which bought Magic: The Gathering creator Wizards of the Coast in 1999, will produce the movie along with Fox.</p><p dir="ltr" style="">Cogman isn't one of the lead writers on Game of Thrones, but according to <a href="http://www.imdb.com/title/tt0944947/?ref_=nm_flmg_msc_1" rel="nofollow">IMDB</a>, he's written for each of its four seasons, with five episodes to his name so far.</p><p dir="ltr" style="">The latest Magic: The Gathering video game, <a href="http://www.gamespot.com/magic-duels-of-the-planeswalkers-2015/">Duels of the Planeswalkers 2015</a>, will release on Xbox One, Xbox 360, PC, and mobile devices this summer.</p><p style="">Wizards of the Coast hasn't said when or if it will announce a version of the game for PlayStation platforms. The last entry in the series, <a href="http://www.gamespot.com/magic-duels-of-the-planeswalkers-2014/">Magic: Duels of the Planeswalkers 2014</a>, was released on PlayStation 3.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 08:58:00 -0700 http://www.gamespot.com/articles/game-of-thrones-writer-working-on-magic-the-gathering-movie/1100-6420487/ http://www.gamespot.com/articles/assassin-s-creed-creator-says-more-work-shouldn-t-stop-ubisoft-from-adding-female-characters/1100-6420486/ <div data-embed-type="video" data-ref-id="2300-6419587" data-width="854" data-height="480"><iframe src="/videos/embed/6419587/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">The creative director for the original Assassin's Creed Patrice Désilets has said that while it would have required more work, Ubisoft still should have put the effort into creating playable female character for the newest game in the series, Assassin's Creed Unity.</p><p dir="ltr" style="">"It's true. If you do a big giant character and a small character, or a woman and a guy, it's different," Désilets told <a href="http://www.polygon.com/2014/6/13/5805510/assassins-creed-unity-patrice-desilets-ubisoft" rel="nofollow">Polygon</a> in an interview. "But that shouldn't stop you. With all the time, money and people on that project, you [Ubisoft] could've done it."</p><p dir="ltr" style="">During <a href="http://www.gamespot.com/e3/">E3 2014</a>, Ubisoft revealed <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-to-feature-four-player-co-op/1100-6420215/">Assassin's Creed Unity's cooperative mode</a>, showing four assassins working together to eliminate their targets. When asked if players will be able to choose a female assassin, <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-explains-why-assassin-s-creed-unity-lacks-female-leads/1100-6420359/">Ubisoft said they wouldn't because creating female characters would require too much additional work</a>.</p><p dir="ltr" style="">Désilets also said that it would have been "awesome" if Ubisoft showed four women assassins instead. "It would have been really a strong message of what Assassin's Creed Unity is about."</p><p dir="ltr" style="">Last year, Désilets claimed that Ubisoft fired him without cause, leading him to pursue legal action against the publisher. Désilets was working on a game titled 1666 when he was fired, which Ubisoft still holds the rights to.</p><p dir="ltr" style="">You can read our impressions of <a href="http://www.gamespot.com/articles/e3-2014-will-assassin-s-creed-unity-retain-the-spirit-of-altair/1100-6420288/">what we've seen of Assassin's Creed Unity at E3 here</a>. It's <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-coming-to-xbox-one-ps4-and-pc-on-october-28/1100-6420262/">scheduled for release on October 28</a> for Xbox One, PlayStation 4, and PC.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 07:59:00 -0700 http://www.gamespot.com/articles/assassin-s-creed-creator-says-more-work-shouldn-t-stop-ubisoft-from-adding-female-characters/1100-6420486/ http://www.gamespot.com/articles/metal-gear-creator-kojima-says-bigger-budgets-can-stifle-creativity/1100-6420485/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2566734-1127392342-25638.jpg" data-ref-id="1300-2566734" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2566734-1127392342-25638.jpg" data-ref-id="1300-2566734"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2566734-1127392342-25638.jpg"></a></figure><p dir="ltr" style="">Metal Gear series creator Hideo Kojima has said that it can be more difficult to maintain creative freedom when working on big-budget games.</p><p dir="ltr" style="">"I want to use a lot of technology, but as we use more technology we need more budget, and when you need more budget it's more difficult to put more authorship into [the game]; the relationship with the marketing department becomes more difficult," Kojima said in a roundtable interview at E3 2014 attended by GameSpot. "So, as a creator it has become very difficult; the more technology we use, the more difficult [being creative] becomes."</p><p dir="ltr" style="">Kojima attended E3 to promote his most recent and biggest game to date, <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>. The recently released prelude to that game, <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a>, has been the subject of some controversy lately due to its depictions of torture.</p><p dir="ltr" style="">As Kojima explained at the same roundtable interview, he expected people to have a strong reaction, but that he doesn't want to shy away from presenting such subjects in his games, and that they're meant to make players empathize and understand Snake's motivations.</p><p dir="ltr" style="">Earlier this year, Kojima also said games will <a href="http://www.gamespot.com/articles/games-will-never-be-considered-culture-if-they-don-t-broach-sensitive-subjects-kojima-says/1100-6418120/">never be considered culture</a> if they don't broach sensitive subjects.</p><p dir="ltr" style="">Metal Gear Solid V: The Phantom Pain is currently in development for Xbox One and PlayStation 4, though publisher Konami has not announced a release date for the game yet. For more on it, be sure to <a href="http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/">read GameSpot's previous coverage from E3 this week</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 07:01:00 -0700 http://www.gamespot.com/articles/metal-gear-creator-kojima-says-bigger-budgets-can-stifle-creativity/1100-6420485/ http://www.gamespot.com/videos/gs-news-top-5-the-five-biggest-things-to-come-out-/2300-6419765/ Jess gives you the lowdown on YOUR picks for the most awesome announcements from this year's expo! Let us know what was your favourite moment! Fri, 13 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-top-5-the-five-biggest-things-to-come-out-/2300-6419765/ http://www.gamespot.com/articles/ps4-exclusive-bloodborne-gameplay-footage-emerges/1100-6420484/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=xx8KTIeSnzs" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fxx8KTIeSnzs%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dxx8KTIeSnzs&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fxx8KTIeSnzs%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><br /></p><p style="">A gameplay trailer for the upcoming PlayStation 4-exclusive role-playing game <a href="/bloodborne/" data-ref-id="false" data-mce-href="/bloodborne/">Bloodborne</a> has emerged, showing off the game's dark environments, weapons, and otherwordly enemies.</p><p style="">If it gives off a <a href="/demons-souls/" data-ref-id="false" data-mce-href="/demons-souls/">Demon's Souls</a>/<a href="/dark-souls/" data-ref-id="false" data-mce-href="/dark-souls/">Dark Souls</a> vibe, that's probably because the mastermind of those acclaimed franchises--Hidetaka Miyazaki--is working on Bloodborne as its director. The game is in development at From Software in conjunction with Sony Japan Studio. It's scheduled to launch in 2015.</p><p style="">In the event that the trailer above gets removed, you can watch a minute-long Bloodborne gameplay clip captured at E3<a href="http://www.gamespot.com/videos/e3-2014-bloodborne-gameplay-demo/2300-6419639/" data-ref-id="2300-6419639" data-mce-href="http://www.gamespot.com/videos/e3-2014-bloodborne-gameplay-demo/2300-6419639/"> right here</a>. For more on the game, check out GameSpot managing editor Randolph Ramsay's thoughts on <a href="http://www.gamespot.com/articles/e3-2014-the-similarities-and-differences-between-bloodborne-and-dark-souls/1100-6420378/" data-ref-id="1100-6420378" data-mce-href="http://www.gamespot.com/articles/e3-2014-the-similarities-and-differences-between-bloodborne-and-dark-souls/1100-6420378/">the similarities and differences between Bloodborne and Dark Souls</a>.</p><table data-max-width="true" class="mceItemTable"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false" data-mce-href="https://twitter.com/EddieMakuch"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow" data-mce-href="mailto:news@gamespot.com">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""><br /></p> Fri, 13 Jun 2014 14:35:00 -0700 http://www.gamespot.com/articles/ps4-exclusive-bloodborne-gameplay-footage-emerges/1100-6420484/ http://www.gamespot.com/articles/trend-of-increasingly-violent-games-is-disturbing-ohio-st-professor-says/1100-6420483/ <figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1365/13658182/2559558-mortalkombatx_kotal_scorpion_snowforest_choke.jpg" data-ref-id="1300-2559558" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1365/13658182/2559558-mortalkombatx_kotal_scorpion_snowforest_choke.jpg" data-ref-id="1300-2559558"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2559558-mortalkombatx_kotal_scorpion_snowforest_choke.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If you watched this year's E3 press conferences, you saw things like <a href="http://www.gamespot.com/articles/e3-2014-call-of-duty-advanced-warfare-xbox-one-trailer-impressions/1100-6420206/" data-ref-id="1100-6420206">severed limbs in a demo for Call of Duty: Advanced Warfare</a>, <a href="http://www.gamespot.com/videos/e3-2014-assassin-s-creed-unity-stage-demo/2300-6419587/" data-ref-id="2300-6419587">decapitation by guillotine in Assassin's Creed Unity</a>, and<a href="http://www.gamespot.com/videos/e3-2014-mortal-kombat-x-kotal-kahn-vs-sub-zero-gam/2300-6419695/" data-ref-id="2300-6419695"> graphic kill scenes in Mortal Kombat X</a>. This trend of violence in mainstream games is "disturbing," and isn't likely to stop anytime soon, according to Ohio St. professor Brad Bushman, who has been<a href="http://www.gamespot.com/articles/professor-it-s-clear-playing-violent-games-increases-aggressive-behavior/1100-6417754/" data-ref-id="1100-6417754"> outspoken</a> about the effects video games could have on the people who play them.</p><p dir="ltr" style="">"It seems, as time goes on, video games continue to become more violent, realistic, and graphic," Bushman, a communication and psychology professor, told <a href="http://m.apnews.com/ap/db_268764/contentdetail.htm?contentguid=M9fabdNy" rel="nofollow" data-ref-id="false"><em>The Associated Press</em></a>. "This is a disturbing trend. Unfortunately, I see no signs that it will stop. The research evidence clearly indicates that violent video games increase aggression in players, and can make them numb to the pain and suffering of others."</p><blockquote data-align="left"><p dir="ltr" style="">"We know that war is terrifying" -- Sledgehammer Games co-founder Michael Condrey</p></blockquote><p dir="ltr" style="">The Call of Duty: Advanced Warfare demo shown during Microsoft press conference on Monday featured a soldier whose arm gets locked in a door and is later ripped off. Developer Sledgehammer Games co-founder Michael Condrey told the <em>AP</em> that the character losing his arm was meant to push the story forward, rather than to shock people.</p><p dir="ltr" style="">"We know that war is terrifying," Condrey said. "The military advisers that we work with talk about the horrors of war. Call of Duty isn't just about gratuitous violence. The scene that you saw in Seoul at the Microsoft press conference, that's an impactful story moment. The loss of the arm is really part of the narrative. We showed that for a particular storytelling reason."</p><p dir="ltr" style="">Dana Jan, creative director for the upcoming PlayStation 4 game <a href="/the-order-1886/" data-ref-id="false">The Order: 1886</a>, is also quoted in the story, saying the graphic nature of the game is for a specific purpose.</p><p dir="ltr" style="">"For us, it's more impactful if it's done tastefully," Jan said. "If you just throw blood all over the place, it's meaningless. ... We have to look at what we think is disturbing or scary and figure out how to do that masterfully without going too over the top."</p><p dir="ltr" style="">Of course, this year's E3 also featured many non-violent games, including <a href="/littlebigplanet-3/" data-ref-id="false">LittleBigPlanet 3</a>,<a href="/ori-and-the-blind-forest/" data-ref-id="false"> Ori and the Blind Forest</a>, and <a href="/everybodys-gone-to-the-rapture/" data-ref-id="false">Everybody's Gone to the Rapture</a>, just to name a few. In addition, games like Call of Duty: Advanced Warfare, Mortal Kombat X, and The Order: 1886 are all likely to carry an M-for-Mature rating from the Entertainment Software Rating Board.</p><p style=""><em>Did you think E3 2014 was overly gory? Let us know in the comments below!</em></p><p style=""><em><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></em></p> Fri, 13 Jun 2014 13:45:00 -0700 http://www.gamespot.com/articles/trend-of-increasingly-violent-games-is-disturbing-ohio-st-professor-says/1100-6420483/

Gamespot's Site MashupMinecraft for PS4 Features Much Bigger Worlds, Uses DualShock 4 TouchpadOculus VR Founder: "30fps Is Not a Good Artistic Decision, It's a Failure"E3 2014: Our Favorites Games, Moments, and MemoriesE3 2014: 30 Games in 30 SecondsMicrosoft Showed Off Amazing New Crackdown Tech Months Ago, But We Didn't Know ItSteamBoy Project is a Portable Steam MachineUbisoft CEO Says It Could Take Some Time Until We See Prince of Persia, Beyond Good & Evil 2Nintendo: Virtual Reality "Isn't Quite There Yet"Lifting the Curtain on Theatrhythm Final Fantasy: Curtain CallGame of Thrones Writer Working on Magic: The Gathering MovieAssassin's Creed Creator Says More Work Shouldn't Stop Ubisoft From Adding Female CharactersMetal Gear Creator Kojima Says Bigger Budgets Can Stifle CreativityGS News Top 5 - The Five Biggest Things To Come Out Of E3 2014!PS4-Exclusive Bloodborne Gameplay Footage EmergesTrend of Increasingly Violent Games Is "Disturbing," Ohio St. Professor Says

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 15 Jun 2014 04:53:15 -0700 http://www.gamespot.com/articles/minecraft-for-ps4-features-much-bigger-worlds-uses-dualshock-4-touchpad/1100-6420494/ <div data-embed-type="video" data-ref-id="2300-6419375" data-width="854" data-height="480"><iframe src="/videos/embed/6419375/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">The PlayStation 4 version of <a href="/minecraft/" data-ref-id="false">Minecraft</a> will feature worlds 36 times bigger than those in the PlayStation 3 version and it will take advantage of the DualShock 4's unique feature, Mojang's Owen Hill announced on the <a href="http://blog.us.playstation.com/2014/06/12/minecraft-on-ps4-new-trailer-revealed/" rel="nofollow">PlayStation Blog</a>.</p><p dir="ltr" style="">According to Hill, the developer of Minecraft: PlayStation 4 Edition and the other console versions of the game, 4J Studios, will allow you to use the PS4's controller to navigate menus and craft, and you'll of course also be able to share and stream your adventures using the console's social features.</p><p dir="ltr" style="">As with the PS3 version of Minecraft, the PS4 version will also include "a heap" of Trophies and Sony-specific DLC that will release soon after launch. The game will support up to eight players online, four of which will be able to play on the same machine with split-screen.</p><p dir="ltr" style="">If you already bought the PS3 version, you can upgrade to the PS4 version for $5, and also import your saves from PS3 to PS4, but not from PS4 to PS3 due to technical reasons.</p><p style="">Both the <a href="http://www.gamespot.com/articles/minecraft-coming-to-xbox-one-ps4-in-august-with-a-5-upgrade-deal/1100-6419810/">Xbox One</a> and PS4 versions of Minecraft are set to release this August.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 17:38:00 -0700 http://www.gamespot.com/articles/minecraft-for-ps4-features-much-bigger-worlds-uses-dualshock-4-touchpad/1100-6420494/ http://www.gamespot.com/articles/oculus-vr-founder-30fps-is-not-a-good-artistic-decision-it-s-a-failure/1100-6420493/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2567029-0898713863-23772.jpg" data-ref-id="1300-2567029" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2567029-0898713863-23772.jpg" data-ref-id="1300-2567029"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2567029-0898713863-23772.jpg"></a></figure><p dir="ltr" style="">While many console games still run at 30 frames per second, Oculus VR's founder Palmer Luckey has said he doesn't think of it as a choice, but a failure.</p><p dir="ltr" style="">Speaking with <a href="https://www.youtube.com/watch?v=BQoPvZGjYvQ&amp;feature=youtu.be" rel="nofollow">LinusTechTips</a>, Luckey explained that virtual reality requires much higher frame rates than what you need on a typical screen. He said that 60fps is enough, but that we'll see huge improvements with up to 90Hz or 120Hz and even small improvements beyond that.</p><p dir="ltr" style="">"VR is going to need much higher frame rates than consoles, although even for consoles or traditional PC games, I don't think 30fps is smart," Luckey said. "It's not a good artistic decision, it's a failure."</p><p dir="ltr" style="">Last month, developer Ready at Dawn said that its PlayStation 4 exclusive <a href="http://www.gamespot.com/the-order-1886/">The Order: 1886</a> will run at 30fps by design, as it's seeking to deliver a "filmic look." <a href="http://www.gamespot.com/articles/the-order-1886-runs-at-30fps-because-24fps-doesn-t-feel-good/1100-6419888/">As director Dana Jan explained</a>: "60fps is really responsive and really cool. I enjoy playing games in 60fps, but one thing that really changes is the aesthetic of the game in 60fps." Jan said that at 60fps would cause the game to look like "something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe. Which doesn't quite have the kind of look and texture that we want from a movie."</p><p dir="ltr" style="">Luckey said that he starts to see diminishing returns between 90Hz and 120Hz, and that VR is probably going to end up somewhere in that range, at least for the foreseeable future.</p><p style="">As for VR experiences using mobile devices (<a href="http://www.gamespot.com/articles/oculus-and-samsung-team-up-for-virtual-reality-device-report/1100-6420003/">which Oculus is reportedly working on</a>) Luckey said he thinks we'll see more simple gaming and communication experiences, like panoramic photo capture and virtual movie theaters.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table><p style=""> </p> Sat, 14 Jun 2014 16:08:00 -0700 http://www.gamespot.com/articles/oculus-vr-founder-30fps-is-not-a-good-artistic-decision-it-s-a-failure/1100-6420493/ http://www.gamespot.com/articles/e3-2014-our-favorites-games-moments-and-memories/1100-6420491/ <p style="">E3 2014 has drawn to a close, but that only means we can finally sit back and actually take in everything that happened. The press conferences and convention hall gave us a glimpse at what to expect for the rest of the year and beyond, but in this feature, GameSpot's editors share the moments that stood out the most. Here are our favorite moments from E3.</p><h3><strong>Interviewing Abzu's Creator - Thomas Mc Shea</strong></h3><p style="">In a lonely corner of the convention center, sitting cross-legged on the ground while hunched over in anticipation, I spoke to Matt Nava about his upcoming project, <a href="/abzu/" data-ref-id="false">Abzu</a>. To pick the mind of the artist who brought the sublime <a href="/journey/" data-ref-id="false">Journey</a> to life, and hear about his profound ambitions in this upcoming PlayStation adventure, was a privilege I won't soon forget. This was one of my career highlights.</p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2566962-abzu.jpg" data-ref-id="1300-2566962" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2566962-abzu.jpg" data-ref-id="1300-2566962"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566962-abzu.jpg"></a></figure><h3><strong>Evolve - Mark Walton</strong></h3><p style=""><a href="/the-order-1886/" data-ref-id="false">The Order: 1866</a> might have been the prettiest thing I saw at E3 this year, but <a href="/evolve/" data-ref-id="false">Evolve</a> was by the far the most fun. I certainly wasn't the only one to think so. The crowds gathered around the 2K booth were huge, and there were raucous cheers every time the Kraken laid waste to a team of hapless Hunters. I <a href="http://www.gamespot.com/articles/e3-2014-we-released-the-kraken-in-evolve-and-it-ate-everybody/1100-6420377/">didn't get to take on the role of the Kraken myself</a> (although a certain Mr. Hindes did), but playing as a Trapper class and going on the hunt it was clear how finely tuned and how much stupid fun Evolve's 4v1 multiplayer is. Can't wait.</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1534/15343359/2566965-evolve.jpg" data-ref-id="1300-2566965" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2566965-evolve.jpg" data-ref-id="1300-2566965"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566965-evolve.jpg"></a></figure><h3><strong>Fantasia: Music Evolved - Kevin VanOrd</strong></h3><p style=""><a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher III: Wild Hunt</a> was my favorite game at E3 2014, but the most joy I had was playing <a href="/fantasia-music-evolved/" data-ref-id="false">Disney's Fantasia: Music Evolved</a> M with a group of developers and other players. This was my first experience with Fantasia, and I can't believe it had taken me so long to play it. I felt at one with the music, waving my arms in time to the melodies and swaying to the rhythm. Harmonix was kind enough to let me play multiple classical tracks, and it was such a wonder to express my love of Tchaikovsky and Dvorak by mixing the music as it progressed and gesticulating all the while, as if weaving the notes together into a colorful tapestry of sound.</p><figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/1534/15343359/2566966-fantasia1.jpg" data-ref-id="1300-2566966" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2566966-fantasia1.jpg" data-ref-id="1300-2566966"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566966-fantasia1.jpg"></a></figure><h3><strong>Devolver Digital's Showing - Alex Newhouse</strong></h3><p style="">My favorite thing at E3 wasn't even in the convention halls. It was across the street, in a parking lot, where <a href="http://www.gamespot.com/articles/e3-2014-the-brilliant-chaos-of-not-a-hero/1100-6420429/">publisher Devolver Digital had set up a bunch of trailers</a> and had a barbecue. In each of those trailers was housed a couple developers and their game. After two hours, I had seen creativity, passion, and unbridled enthusiasm on a scale that I didn't think possible. There was no mainstream marketing--these developers simply loved making games, and they wanted to show off titles that were original and personal. It was striking, but above all else, it was encouraging. If the future of games is to be defined by the likes of Not A Hero, Titan Souls, and The Talos Principle, then we have a lot to be excited about.</p><figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/1534/15343359/2566964-devolver.jpg" data-ref-id="1300-2566964" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2566964-devolver.jpg" data-ref-id="1300-2566964"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566964-devolver.jpg"></a></figure><h3><strong>The Convention Halls - Martin Gaston</strong></h3><p style="">The games industry is full of cynics, and, at time, I'm even one of them. But my favorite thing about E3? Every year, every single year, there is something special and fascinating about the show, pockets of magic between the aching fields of lights and sounds in the south and west halls. Every year I have a moment, smooshed between that opening barrage of endless press conferences and the exhaustion of the closing day, a moment where I just have to stop whatever I'm doing and just…<i>video games</i>.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2567003-conventionhall.jpg" data-ref-id="1300-2567003" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2567003-conventionhall.jpg" data-ref-id="1300-2567003"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2567003-conventionhall.jpg"></a></figure><h3><strong>Grim Fandango's Announcement - Justin Haywald</strong></h3><p style="">Working on the news desk, I'm constantly surrounded by so much rumor and speculation that very little at E3 comes as a genuine surprise. But the <a href="http://www.gamespot.com/articles/e3-2014-remastered-grim-fandango-heading-to-ps4-vita/1100-6420283/">revival announcement during Sony's press conference of one of the greatest adventure games</a> of all time, <a href="/grim-fandango/" data-ref-id="false">Grim Fandango</a>, filled me with a moment of pure, child-like excitement. Sure, I'd rather be able to get the game DRM-free on Steam or GOG, but anything that allows people to experience this adventure gaming classic is OK by me.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/1534/15343359/2566968-grim-fandango.jpg" data-ref-id="1300-2566968" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2566968-grim-fandango.jpg" data-ref-id="1300-2566968"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566968-grim-fandango.jpg"></a></figure><h3><strong>Interviewing Lichdom Battlemage's Creator - Danny O'Dwyer</strong></h3><p style="">Before each stage demo I have a little chin-wag with our guest to help them get comfortable. Michael McMain, creator of Lichdom Battlemage is a man with some years on his face, so I thought to ask him about his career making games. To my surprise he told me he had none. CEO of a small but successful software company, and life-long fan of RPGs, he decided to change industries rather dramatically. He took on some developers, and with the help of his team of engineers they crafted his dream game; one where his favorite character class is all powerful. <a href="http://www.gamespot.com/videos/e3-2014-lichdom-battlemage-stage-demo/2300-6419490/">His smile as we started our interview</a> reminded me of why we were all at E3.</p><figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/1534/15343359/2566969-lichdombattlemage.jpg" data-ref-id="1300-2566969" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2566969-lichdombattlemage.jpg" data-ref-id="1300-2566969"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566969-lichdombattlemage.jpg"></a></figure><h3><strong>The Halo Master Chief Collection - Eddie Makuch</strong></h3><p style="">My favorite thing at E3 was the <a href="http://www.gamespot.com/articles/e3-2014-why-the-halo-master-chief-collection-puts-other-greatest-hits-compilations-to-shame/1100-6420217/">official announcement</a> of the <a href="/the-master-chief-collection/" data-ref-id="false">Master Chief Collection for Xbox One</a>. Halo is one of my most favorite franchises and I can't wait to play Halo 1-4 again in bright, shiny 1080p/60fps with multiplayer powered by dedicated servers. Sure, it would have been nice for <a href="/halo-3-odst/" data-ref-id="false">Halo 3: ODST</a> and <a href="/halo-reach/" data-ref-id="false">Halo: Reach</a> to be there as well, but it's clear Microsoft is not cutting any corners with bringing the compilation pack to market on November 11. The icing on the cake? The bundle <a href="http://www.ign.com/articles/2014/06/09/e3-2014-halo-the-master-chief-collection-halo-5-beta-announced-for-xbox-one" rel="nofollow" data-ref-id="false">includes beta access to Halo 5: Guardians</a>. How sweet is that?</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1534/15343359/2566970-masterchief.jpg" data-ref-id="1300-2566970" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2566970-masterchief.jpg" data-ref-id="1300-2566970"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566970-masterchief.jpg"></a></figure><h3><strong>Fantasia: Music Evolved - Zorine Te</strong></h3><p style="">My favorite thing at E3 was frantically flailing my limbs to remixed classical musical at my final appointment of the show, Disney's Fantasia. The music invigorated and inspired me, giving life to what was formerly a worn out convention-goer. Multiplayer proved even more entertaining, especially when Kevin VanOrd accidentally smacked me on the shoulder in his enthusiasm.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2566967-fantasia2.jpg" data-ref-id="1300-2566967" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2566967-fantasia2.jpg" data-ref-id="1300-2566967"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566967-fantasia2.jpg"></a></figure><h3><strong>Metal Gear Solid V: The Phantom Pain - Peter Brown</strong></h3><p style="">I got to see a <a href="http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/">35-minute demo of Metal Gear Solid V: The Phantom Pain</a>, which was far and away my favorite E3 moment. After watching the dark cinematic trailer during Sony's press conference, I was expecting the in-game demo to present itself in a similar tone, but I should have known better. The demo was full of hilarious moments, and while I can understand why the juxtaposition of silly and serious might not work for everyone, it's one of my favorite aspects of the series, so I was very happy to see it again in <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">The Phantom Pain</a>.</p><figure data-align="center" data-size="large" data-img-src="http://static5.gamespot.com/uploads/original/1534/15343359/2566971-mgsv.jpg" data-ref-id="1300-2566971" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/1534/15343359/2566971-mgsv.jpg" data-ref-id="1300-2566971"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566971-mgsv.jpg"></a></figure><h3><strong>Night in the Woods - Carolyn Petit</strong></h3><p style="">The highlight of my E3 was the <a href="http://www.gamespot.com/articles/e3-2014-you-can-t-just-hang-around-forever-in-night-in-the-woods/1100-6420439/">20 minutes that I spent playing Night in the Woods</a>, a story-driven adventure game in which you play as Mae, a cat whose world is changing whether she wants it to or not. If the brief section I played accurately reflects the entire game, Night in the Woods could be a disarmingly sincere, funny, sad, and truthful adventure that anyone who has ever reluctantly had to grow up can relate to.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2566972-nightinthewoods.png" data-ref-id="1300-2566972" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2566972-nightinthewoods.png" data-ref-id="1300-2566972"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566972-nightinthewoods.png"></a></figure><h3><strong>No Man's Sky - Randolph Ramsay</strong></h3><p style="">I remember watching <a href="/no-mans-sky/" data-ref-id="false">No Man's Sky</a> during the Sony press conference with my mouth agape. This was audacious, I thought, as I marveled at the sheer scope and ambition driving the creation of this game. <a href="http://www.gamespot.com/articles/e3-2014-the-unending-interstellar-beauty-of-no-man-s-sky/1100-6420292/">Will it be able to live up to its potential?</a> We'll have to wait to find out, but feelings of pure awe are becoming rare at E3, so I'll treasure every one that comes my way.</p><figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/1534/15343359/2566973-nomanssky.png" data-ref-id="1300-2566973" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/1534/15343359/2566973-nomanssky.png" data-ref-id="1300-2566973"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566973-nomanssky.png"></a></figure><h3><strong>The Press Conferences - Maxwell McGee</strong></h3><p style="">You guys reading at home don't get to see this, but <a href="http://www.gamespot.com/e3/press-conferences/">the press conference day before E3</a> is always such an exciting, energetic time in the GameSpot war room. We all gather around the monitors to cheer, bemoan, make snarky comments about, and otherwise obsess over each announcement and what it means for the gaming industry. Everyone gets involved--including our international editors--and it's a fun, collaborative experience.</p><figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/1534/15343359/2566974-pressconference.jpg" data-ref-id="1300-2566974" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/1534/15343359/2566974-pressconference.jpg" data-ref-id="1300-2566974"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566974-pressconference.jpg"></a></figure><p style=""> </p><h3><strong>Middle-Earth: Shadow of Mordor - Daniel Hindes</strong></h3><p style=""><a href="http://www.gamespot.com/articles/e3-2014-middle-earth-shadow-of-mordor-is-the-assassin-s-creed-game-i-always-wanted/1100-6420384/">Playing Middle-earth: Shadow of Mordor</a> was easily my highlight of the show. There are few games at E3 that actually floor you with the implications of the new ideas they attempt--usually it's more like you're getting blasted by loud noise and pretty graphics for 20 minutes. But Shadow of Mordor looks smart, despite it being right next to a <a href="http://www.gamespot.com/videos/mortal-kombat-x-fatality-compilation/2300-6419764/">Mortal Kombat game in which I saw a man's testicles explode</a>.</p><figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1534/15343359/2566976-shadowofmordor.jpg" data-ref-id="1300-2566976" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1534/15343359/2566976-shadowofmordor.jpg" data-ref-id="1300-2566976"><img src="http://static4.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2566976-shadowofmordor.jpg"></a></figure><p style=""> </p><h3><strong>Evolve - Chris Watters</strong></h3><p style="">The open world of <a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher III</a>. The escalating mayhem of <a href="/far-cry-4/" data-ref-id="false">Far Cry 4</a>. The gut-wrenching trailer for <a href="/tom-clancys-the-division/" data-ref-id="false">The Division</a>. A lot of games impressed me at E3 2014, but my favorite was one I'd already played. My few matches of Evolve had already convinced me that the game was something special, so when I stole away from our stage show to get in a few more, I was thrilled. I wreaked utter havoc as the Kraken. I slew the towering beast as a hunter. October can't come soon enough.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2567011-evolve2.jpg" data-ref-id="1300-2567011" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2567011-evolve2.jpg" data-ref-id="1300-2567011"><img src="http://static5.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2567011-evolve2.jpg"></a></figure><p style=""><em>What did you you most enjoy about this year's E3? Let us know in the comments below. <a href="http://www.gamespot.com/e3/">And for even more E3 coverage, check out our E3 hub page.</a></em></p> Sat, 14 Jun 2014 15:32:00 -0700 http://www.gamespot.com/articles/e3-2014-our-favorites-games-moments-and-memories/1100-6420491/ http://www.gamespot.com/videos/e3-2014-30-games-in-30-seconds/2300-6419771/ GameSpot recaps the logos of thirty hotly anticipated games from E3 2014. Sat, 14 Jun 2014 15:23:00 -0700 http://www.gamespot.com/videos/e3-2014-30-games-in-30-seconds/2300-6419771/ http://www.gamespot.com/articles/microsoft-showed-off-amazing-new-crackdown-tech-months-ago-but-we-didn-t-know-it/1100-6420492/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=QxHdUDhOMyw" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fvideoseries%3Fwmode%3Dopaque%26list%3DUU-zjH-e5XBzMpy_VtwIGRxQ%26start%3D31&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQxHdUDhOMyw%26list%3DUU-zjH-e5XBzMpy_VtwIGRxQ&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FQxHdUDhOMyw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">During Microsoft's E3 press conference in Los Angeles, the company officially announced a new Crackdown game for Xbox One. The cinematic was our first official look at the game, but we actually saw some of the tech it might end up using months ago. We just didn't know it at the time.</p><p dir="ltr" style="">Responding to a question from a fan on Twitter, Xbox boss Phil Spencer confirmed that the above video, showing off how Microsoft's Azure cloud platform can be used in games to create amazing destructible environments, came out of Crackdown's development. "Yes," <a href="https://twitter.com/XboxP3/statuses/476155955357306880" rel="nofollow">Spencer said</a>, "build demo was early Crackdown work." The demo was shown at Microsoft's developer-centric Build conference in San Francisco, and was presented as a new prototype for PC.</p><p dir="ltr" style="">It would be great to see this level of destructibility in the new Crackdown when it comes out, but it doesn't mean we will. At this stage in development, whatever we've seen from an early prototype could be cut from the final product. On the other hand, the teaser trailer did imply the game will feature destructible environments.</p><p dir="ltr" style="">Spencer said that Microsoft has the "right team" in place to develop the new Crackdown, though he did not name a specific studio. Leading the team, however, is Dave Jones, who worked on the original Crackdown.</p><p style="">The new Crackdown game will have a co-op campaign, online multiplayer, and it will retain the franchise's stylized presentations style.</p><div data-embed-type="video" data-ref-id="2300-6419234" data-width="854" data-height="480"><iframe src="/videos/embed/6419234/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 14 Jun 2014 14:37:00 -0700 http://www.gamespot.com/articles/microsoft-showed-off-amazing-new-crackdown-tech-months-ago-but-we-didn-t-know-it/1100-6420492/ http://www.gamespot.com/articles/steamboy-project-is-a-portable-steam-machine/1100-6420490/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=UM63RuEhgHU" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUM63RuEhgHU%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUM63RuEhgHU&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUM63RuEhgHU%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">A teaser video for SteamBoy Project posted to <a href="https://www.youtube.com/watch?v=UM63RuEhgHU" rel="nofollow">YouTube</a> gives us a first peek at a Portable Steam Machine.</p><p dir="ltr" style="">Developed by SteamBoy Machine Team, a third party not affiliated with Valve, the video shows off brief, close-up shots of a portable device with the Steam Controller's signature round track-pads, and Xbox 360-style A, B, X, and Y buttons. The screen is positioned between them, similar to the Wii U's GamePad.</p><p dir="ltr" style="">Hardware details about the device aren't final, and it's not clear whether it will be able to play games independently or by using Steam's in-home streaming feature. But the SteamBoy team told <a href="http://www.escapistmagazine.com/news/view/135381-SteamBoy-Aims-To-Be-The-Handheld-Steam-Machine-Update" rel="nofollow">The Escapist</a> that the device should feature a Quad-Core CPU, 4GB RAM, a 32GB built-in memory card, and a 5-inch 16:9 touchscreen. It will also connect to the Internet via WiFi and 3G, and will be able to play "the majority of current games in Steam."</p><p dir="ltr" style="">"I think people will get shocked by SteamBoy potential and possibilities," SteamBoy Machine Team said in a press release. "SteamBoy is the first device that allows [you] to play Steam games on the go, you will keep playing your favorite games at the bus, the office, the school or the doctor's waiting room."</p><p dir="ltr" style="">SteamBoy Machine Team said that the device is slated for release in 2015.</p><p dir="ltr" style="">At CES 2014, Valve announced <a href="http://www.gamespot.com/articles/here-s-the-first-dozen-companies-making-third-party-steam-machines/1100-6416942/">12 of the companies it's partnering with to create Steam Machines</a>, designed to play or stream Steam games using SteamOS. At E3 2014, Alienware revealed the $550 <a href="http://www.gamespot.com/articles/e3-2014-alienware-s-alpha-drops-steam-os-gains-custom-ui/1100-6420449/">Alienware Alpha</a>, which is identical to its Steam Machine prototype, except it runs Windows 8.1, and uses a custom made UI instead of SteamOS.</p><p style="">Are you interested in accessing your library of Steam games with a portable device? Let us know in the comments below.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 14 Jun 2014 13:16:00 -0700 http://www.gamespot.com/articles/steamboy-project-is-a-portable-steam-machine/1100-6420490/ http://www.gamespot.com/articles/ubisoft-ceo-says-it-could-take-some-time-until-we-see-prince-of-persia-beyond-good-evil-2/1100-6420489/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2566894-1440756104-22590.jpg" data-ref-id="1300-2566894" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2566894-1440756104-22590.jpg" data-ref-id="1300-2566894"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2566894-1440756104-22590.jpg"></a></figure><p dir="ltr" style="">Another E3 has come and gone without Ubisoft showing us anything new about two of its most beloved franchises: <a href="http://www.gamespot.com/prince-of-persia-the-forgotten-sands/">Prince of Persia</a> and <a href="http://www.gamespot.com/beyond-good-and-evil-2/">Beyond Good &amp; Evil 2</a>. According to chief operating officer Yves Guillemot, Ubisoft hasn't forgotten about these games, but it might be a while before we see them again.</p><p dir="ltr" style="">"We are not going to stop those properties," Guillemot told <a href="http://www.ign.com/articles/2014/06/13/e3-2014-ubisoft-not-going-to-stop-prince-of-persia-beyond-good-evil" rel="nofollow">IGN</a> in an interview. "We are going to work on them. The teams are really looking at what we can come [up] with. I think you will really like what you see in the future. It could take some time to make sure we are really delivering what we want."</p><p dir="ltr" style="">Some news leading up to E3 gave us hope that Ubisoft might reveal more details about these games soon. In April, Beyond Good &amp; Evil 2 creative director <a href="http://www.gamespot.com/articles/beyond-good-and-evil-2-director-teases-new-look-for-jade/1100-6418998/">Michel Ancel revealed new concept art of Jade</a>, the main character of the follow-up to Ubisoft Montpellier's 2003 cult action-adventure game, and later that month we heard rumors that Ubisoft was working on <a href="http://www.gamespot.com/articles/report-new-prince-of-persia-using-rayman-legends-engine-in-development/1100-6419087/">a new 2D prince of Persia game using Rayman Legends' UbiArt Framework engine</a>.</p><p style="">Of course, neither of these games materialized at Ubisoft's press conference, though it did have a good lineup of games, including <a href="http://www.gamespot.com/tom-clancys-rainbow-six-siege/">a new Rainbow Six</a>. Make sure you don't miss any of Ubisoft's announcements by catching up with <a href="http://www.gamespot.com/e3/ubisoft-press-conference-2014/">its E3 2014 press conference</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table><p style=""> </p> Sat, 14 Jun 2014 11:37:00 -0700 http://www.gamespot.com/articles/ubisoft-ceo-says-it-could-take-some-time-until-we-see-prince-of-persia-beyond-good-evil-2/1100-6420489/ http://www.gamespot.com/articles/nintendo-virtual-reality-isn-t-quite-there-yet/1100-6420488/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2566873-6997579965-25655.jpg" data-ref-id="1300-2566873" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2566873-6997579965-25655.jpg" data-ref-id="1300-2566873"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2566873-6997579965-25655.jpg"></a></figure><p dir="ltr" style="">Shigeru Miyamoto--creator of acclaimed franchises like Mario, Zelda, and Donkey Kong--<a href="http://www.gamespot.com/articles/e3-2014-miyamoto-tries-oculus-rift-what-s-your-dream-nintendo-vr-game/1100-6420464/">tried out the Oculus Rift headset at E3</a>, but President and chief operating officer of Nintendo of America Reggie Fils-Aime doesn't think that virtual reality is ready to hit the market.</p><p dir="ltr" style="">"For us, it's all about fun gameplay," Fils-Aime said at E3 according to the <a href="http://bigstory.ap.org/article/e3-not-everyone-diving-headfirst-vr" rel="nofollow">Associated Press</a>. "That's what we want. We want a fun, compelling experience. Right now, the technology isn't quite there yet, in our view."</p><p dir="ltr" style="">However, Fils-Aime didn't rule out the possibility that Nintendo will experiment with VR if and when Nintendo deems it worthwhile.</p><p dir="ltr" style="">"Certainly, it's something we're looking at," he said. "We look at a wide range of technologies. When it's there and enables a fun experience, we'll be there, too."</p><p dir="ltr" style="">Sony, of course, is already hard at work on its own VR headset, <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/">Project Morpheus</a>, and Xbox boss <a href="http://www.gamespot.com/articles/xbox-boss-phil-spencer-says-virtual-reality-is-not-a-fad/1100-6418747/">Phil Spencer previously said that VR is not a fad</a>. Ubisoft and Electronic Arts said that they are experimenting with VR internally, with executive vice president at EA Studios saying that "all you have to do is to put the Oculus or Morpheus headset onto your head and realize that VR is now finally at the point where it's going to be viable."</p><p dir="ltr" style="">Make sure you didn't miss any of Nintendo's announcements at E3 by checking out <a href="http://www.gamespot.com/articles/e3-2014-all-the-news-from-the-nintendo-press-conference/1100-6420337/">all the news from the Nintendo press conference</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 14 Jun 2014 10:54:00 -0700 http://www.gamespot.com/articles/nintendo-virtual-reality-isn-t-quite-there-yet/1100-6420488/ http://www.gamespot.com/articles/lifting-the-curtain-on-theatrhythm-final-fantasy-curtain-call/1100-6420466/ <p style="">The music of Final Fantasy has always captured the scope and vision of the series. With a library of compositions sourced from over 15 games, the upcoming <a href="/theatrhythm-final-fantasy-curtain-call/" data-ref-id="false">Theatrhythm Final Fantasy: Curtain Call </a>has no shortage of material to draw upon.</p><p dir="ltr" style="">Theatrhythm Final Fantasy: Curtain Call is the sequel to the 2012 rhythm game, <a href="/theatrhythm-final-fantasy/" data-ref-id="false">Theatrhythm Final Fantasy</a>. Both games feature music made famous by the Final Fantasy series. At E3 2014, I sat down with Theatrhythm Final Fantasy: Curtain Call producer Ichiro Hazama to talk about the game's development and the future of the series.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2565607-theatrhythmcc4.jpg" data-ref-id="1300-2565607" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2565607-theatrhythmcc4.jpg" data-ref-id="1300-2565607"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2565607-theatrhythmcc4.jpg"></a></figure><p dir="ltr" style="">The Theatrhythm games feature a large cast of characters from the Final Fantasy games drawn in an alternate chibi-style. You play through songs by clearing circles, arrows, and lines with a series of timed taps and swipes. Successfully timing these actions wears down the health of an enemy monster, and missing cues depletes the health of the party. The required dexterity initially felt strange, but after a few songs I soon found myself enjoying the challenge of hitting the beats in time to some of my favourite Final Fantasy songs.</p><p dir="ltr" style="">Theatrhythm: Final Fantasy contained under 80 tracks. By comparison, Theatrhythm Final Fantasy: Curtain Call offers over 220 tunes for fans to play. The addition of more songs and characters was in response to fan feedback, although Hazama admitted, "if we did exactly what the fans told us, what we'd end up with would be Theatrhythm Final Fantasy 7."</p><figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2565604-theatrhythmcc.jpg" data-ref-id="1300-2565604" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2565604-theatrhythmcc.jpg" data-ref-id="1300-2565604"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/280/2802776/2565604-theatrhythmcc.jpg"></a></figure><p dir="ltr" style="">If the existing catalogue was not enough, Hazama was open to the idea of releasing downloadable content. "One of the things I think that we should do is use downloadable content to increase the amount of tracks, songs, and music stages available," he said.</p><p dir="ltr" style="">In addition to a more robust library, Curtain Call also introduces critical hits in battle, a multiplayer versus mode, and a quest medley mode. According to Hazama, the implementation of a multiplayer versus mode proved to be a challenge for the development team.</p><p dir="ltr" style="">"There were a lot of technical changes and tweaks that needed to be done to get versus mode going," he said.</p><p dir="ltr" style="">"But from the design point of view, the biggest challenge and the hardest thing was to get all the different attacks into versus mode. It was getting all the different attacks in, and making sure it was easy to understand what was going on and who was doing what."</p><p dir="ltr" style="">The idea for a versus mode came from creative producer Tetsuya Nomura, who suggested its inclusion during early stages of development. The objective was to bring players together to play with others from all around the world.</p><p dir="ltr" style="">Speaking on the future of the series, Hazama was hesitant, saying there was "nothing concrete on the table yet."</p><div data-embed-type="video" data-ref-id="2300-6419154" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419154/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">"This is just my own broad thinking, but we're probably going to draw the line on Final Fantasy. This will be the last Theatrhythm featuring Final Fantasy. I'm thinking about other titles with music that we produce, we can do something with that." he added.</p><p style="">He did not name any particular titles, but Square Enix possesses a catalogue of games with a large variety of soundtracks. I'd like to think the Kingdom Hearts and Parasite Eve series would sport music suitable for implementation into a rhythm game. In the meantime, Theatrhythm Final Fantasy: Curtain Call offers a rewarding rhythmic experience set to an extensive library of Final Fantasy melodies.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Sat, 14 Jun 2014 09:00:00 -0700 http://www.gamespot.com/articles/lifting-the-curtain-on-theatrhythm-final-fantasy-curtain-call/1100-6420466/ http://www.gamespot.com/articles/game-of-thrones-writer-working-on-magic-the-gathering-movie/1100-6420487/ <div data-embed-type="video" data-ref-id="2300-6418265" data-width="854" data-height="480"><iframe src="/videos/embed/6418265/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Film studio 20th Century Fox has tapped HBO's Game of Thrones writer, producer, and story editor Bryan Cogman to write the script for a movie based on Magic: The Gathering.</p><p dir="ltr" style="">According to <a href="http://www.deadline.com/2014/06/game-of-thrones-scribe-bryan-cogman-takes-on-magic-the-gathering-for-fox/" rel="nofollow">Deadline</a>, the studio acquired the rights to make a Magic: The Gathering movie last January, and will have Cogman write a potential franchise movie based on the trading card game. Toy and board game company Hasbro, which bought Magic: The Gathering creator Wizards of the Coast in 1999, will produce the movie along with Fox.</p><p dir="ltr" style="">Cogman isn't one of the lead writers on Game of Thrones, but according to <a href="http://www.imdb.com/title/tt0944947/?ref_=nm_flmg_msc_1" rel="nofollow">IMDB</a>, he's written for each of its four seasons, with five episodes to his name so far.</p><p dir="ltr" style="">The latest Magic: The Gathering video game, <a href="http://www.gamespot.com/magic-duels-of-the-planeswalkers-2015/">Duels of the Planeswalkers 2015</a>, will release on Xbox One, Xbox 360, PC, and mobile devices this summer.</p><p style="">Wizards of the Coast hasn't said when or if it will announce a version of the game for PlayStation platforms. The last entry in the series, <a href="http://www.gamespot.com/magic-duels-of-the-planeswalkers-2014/">Magic: Duels of the Planeswalkers 2014</a>, was released on PlayStation 3.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 08:58:00 -0700 http://www.gamespot.com/articles/game-of-thrones-writer-working-on-magic-the-gathering-movie/1100-6420487/ http://www.gamespot.com/articles/assassin-s-creed-creator-says-more-work-shouldn-t-stop-ubisoft-from-adding-female-characters/1100-6420486/ <div data-embed-type="video" data-ref-id="2300-6419587" data-width="854" data-height="480"><iframe src="/videos/embed/6419587/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">The creative director for the original Assassin's Creed Patrice Désilets has said that while it would have required more work, Ubisoft still should have put the effort into creating playable female character for the newest game in the series, Assassin's Creed Unity.</p><p dir="ltr" style="">"It's true. If you do a big giant character and a small character, or a woman and a guy, it's different," Désilets told <a href="http://www.polygon.com/2014/6/13/5805510/assassins-creed-unity-patrice-desilets-ubisoft" rel="nofollow">Polygon</a> in an interview. "But that shouldn't stop you. With all the time, money and people on that project, you [Ubisoft] could've done it."</p><p dir="ltr" style="">During <a href="http://www.gamespot.com/e3/">E3 2014</a>, Ubisoft revealed <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-to-feature-four-player-co-op/1100-6420215/">Assassin's Creed Unity's cooperative mode</a>, showing four assassins working together to eliminate their targets. When asked if players will be able to choose a female assassin, <a href="http://www.gamespot.com/articles/e3-2014-ubisoft-explains-why-assassin-s-creed-unity-lacks-female-leads/1100-6420359/">Ubisoft said they wouldn't because creating female characters would require too much additional work</a>.</p><p dir="ltr" style="">Désilets also said that it would have been "awesome" if Ubisoft showed four women assassins instead. "It would have been really a strong message of what Assassin's Creed Unity is about."</p><p dir="ltr" style="">Last year, Désilets claimed that Ubisoft fired him without cause, leading him to pursue legal action against the publisher. Désilets was working on a game titled 1666 when he was fired, which Ubisoft still holds the rights to.</p><p dir="ltr" style="">You can read our impressions of <a href="http://www.gamespot.com/articles/e3-2014-will-assassin-s-creed-unity-retain-the-spirit-of-altair/1100-6420288/">what we've seen of Assassin's Creed Unity at E3 here</a>. It's <a href="http://www.gamespot.com/articles/e3-2014-assassin-s-creed-unity-coming-to-xbox-one-ps4-and-pc-on-october-28/1100-6420262/">scheduled for release on October 28</a> for Xbox One, PlayStation 4, and PC.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 07:59:00 -0700 http://www.gamespot.com/articles/assassin-s-creed-creator-says-more-work-shouldn-t-stop-ubisoft-from-adding-female-characters/1100-6420486/ http://www.gamespot.com/articles/metal-gear-creator-kojima-says-bigger-budgets-can-stifle-creativity/1100-6420485/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2566734-1127392342-25638.jpg" data-ref-id="1300-2566734" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2566734-1127392342-25638.jpg" data-ref-id="1300-2566734"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2566734-1127392342-25638.jpg"></a></figure><p dir="ltr" style="">Metal Gear series creator Hideo Kojima has said that it can be more difficult to maintain creative freedom when working on big-budget games.</p><p dir="ltr" style="">"I want to use a lot of technology, but as we use more technology we need more budget, and when you need more budget it's more difficult to put more authorship into [the game]; the relationship with the marketing department becomes more difficult," Kojima said in a roundtable interview at E3 2014 attended by GameSpot. "So, as a creator it has become very difficult; the more technology we use, the more difficult [being creative] becomes."</p><p dir="ltr" style="">Kojima attended E3 to promote his most recent and biggest game to date, <a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: The Phantom Pain</a>. The recently released prelude to that game, <a href="/metal-gear-solid-ground-zeroes/" data-ref-id="false">Metal Gear Solid V: Ground Zeroes</a>, has been the subject of some controversy lately due to its depictions of torture.</p><p dir="ltr" style="">As Kojima explained at the same roundtable interview, he expected people to have a strong reaction, but that he doesn't want to shy away from presenting such subjects in his games, and that they're meant to make players empathize and understand Snake's motivations.</p><p dir="ltr" style="">Earlier this year, Kojima also said games will <a href="http://www.gamespot.com/articles/games-will-never-be-considered-culture-if-they-don-t-broach-sensitive-subjects-kojima-says/1100-6418120/">never be considered culture</a> if they don't broach sensitive subjects.</p><p dir="ltr" style="">Metal Gear Solid V: The Phantom Pain is currently in development for Xbox One and PlayStation 4, though publisher Konami has not announced a release date for the game yet. For more on it, be sure to <a href="http://www.gamespot.com/articles/e3-2014-making-peace-in-metal-gear-solid-5-the-phantom-pain/1100-6420370/">read GameSpot's previous coverage from E3 this week</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 14 Jun 2014 07:01:00 -0700 http://www.gamespot.com/articles/metal-gear-creator-kojima-says-bigger-budgets-can-stifle-creativity/1100-6420485/ http://www.gamespot.com/videos/gs-news-top-5-the-five-biggest-things-to-come-out-/2300-6419765/ Jess gives you the lowdown on YOUR picks for the most awesome announcements from this year's expo! Let us know what was your favourite moment! Fri, 13 Jun 2014 16:00:00 -0700 http://www.gamespot.com/videos/gs-news-top-5-the-five-biggest-things-to-come-out-/2300-6419765/ http://www.gamespot.com/articles/ps4-exclusive-bloodborne-gameplay-footage-emerges/1100-6420484/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=xx8KTIeSnzs" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fxx8KTIeSnzs%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dxx8KTIeSnzs&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fxx8KTIeSnzs%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><br /></p><p style="">A gameplay trailer for the upcoming PlayStation 4-exclusive role-playing game <a href="/bloodborne/" data-ref-id="false" data-mce-href="/bloodborne/">Bloodborne</a> has emerged, showing off the game's dark environments, weapons, and otherwordly enemies.</p><p style="">If it gives off a <a href="/demons-souls/" data-ref-id="false" data-mce-href="/demons-souls/">Demon's Souls</a>/<a href="/dark-souls/" data-ref-id="false" data-mce-href="/dark-souls/">Dark Souls</a> vibe, that's probably because the mastermind of those acclaimed franchises--Hidetaka Miyazaki--is working on Bloodborne as its director. The game is in development at From Software in conjunction with Sony Japan Studio. It's scheduled to launch in 2015.</p><p style="">In the event that the trailer above gets removed, you can watch a minute-long Bloodborne gameplay clip captured at E3<a href="http://www.gamespot.com/videos/e3-2014-bloodborne-gameplay-demo/2300-6419639/" data-ref-id="2300-6419639" data-mce-href="http://www.gamespot.com/videos/e3-2014-bloodborne-gameplay-demo/2300-6419639/"> right here</a>. For more on the game, check out GameSpot managing editor Randolph Ramsay's thoughts on <a href="http://www.gamespot.com/articles/e3-2014-the-similarities-and-differences-between-bloodborne-and-dark-souls/1100-6420378/" data-ref-id="1100-6420378" data-mce-href="http://www.gamespot.com/articles/e3-2014-the-similarities-and-differences-between-bloodborne-and-dark-souls/1100-6420378/">the similarities and differences between Bloodborne and Dark Souls</a>.</p><table data-max-width="true" class="mceItemTable"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false" data-mce-href="https://twitter.com/EddieMakuch"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow" data-mce-href="mailto:news@gamespot.com">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""><br /></p> Fri, 13 Jun 2014 14:35:00 -0700 http://www.gamespot.com/articles/ps4-exclusive-bloodborne-gameplay-footage-emerges/1100-6420484/ http://www.gamespot.com/articles/trend-of-increasingly-violent-games-is-disturbing-ohio-st-professor-says/1100-6420483/ <figure data-align="center" data-size="large" data-img-src="http://static4.gamespot.com/uploads/original/1365/13658182/2559558-mortalkombatx_kotal_scorpion_snowforest_choke.jpg" data-ref-id="1300-2559558" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/1365/13658182/2559558-mortalkombatx_kotal_scorpion_snowforest_choke.jpg" data-ref-id="1300-2559558"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2559558-mortalkombatx_kotal_scorpion_snowforest_choke.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If you watched this year's E3 press conferences, you saw things like <a href="http://www.gamespot.com/articles/e3-2014-call-of-duty-advanced-warfare-xbox-one-trailer-impressions/1100-6420206/" data-ref-id="1100-6420206">severed limbs in a demo for Call of Duty: Advanced Warfare</a>, <a href="http://www.gamespot.com/videos/e3-2014-assassin-s-creed-unity-stage-demo/2300-6419587/" data-ref-id="2300-6419587">decapitation by guillotine in Assassin's Creed Unity</a>, and<a href="http://www.gamespot.com/videos/e3-2014-mortal-kombat-x-kotal-kahn-vs-sub-zero-gam/2300-6419695/" data-ref-id="2300-6419695"> graphic kill scenes in Mortal Kombat X</a>. This trend of violence in mainstream games is "disturbing," and isn't likely to stop anytime soon, according to Ohio St. professor Brad Bushman, who has been<a href="http://www.gamespot.com/articles/professor-it-s-clear-playing-violent-games-increases-aggressive-behavior/1100-6417754/" data-ref-id="1100-6417754"> outspoken</a> about the effects video games could have on the people who play them.</p><p dir="ltr" style="">"It seems, as time goes on, video games continue to become more violent, realistic, and graphic," Bushman, a communication and psychology professor, told <a href="http://m.apnews.com/ap/db_268764/contentdetail.htm?contentguid=M9fabdNy" rel="nofollow" data-ref-id="false"><em>The Associated Press</em></a>. "This is a disturbing trend. Unfortunately, I see no signs that it will stop. The research evidence clearly indicates that violent video games increase aggression in players, and can make them numb to the pain and suffering of others."</p><blockquote data-align="left"><p dir="ltr" style="">"We know that war is terrifying" -- Sledgehammer Games co-founder Michael Condrey</p></blockquote><p dir="ltr" style="">The Call of Duty: Advanced Warfare demo shown during Microsoft press conference on Monday featured a soldier whose arm gets locked in a door and is later ripped off. Developer Sledgehammer Games co-founder Michael Condrey told the <em>AP</em> that the character losing his arm was meant to push the story forward, rather than to shock people.</p><p dir="ltr" style="">"We know that war is terrifying," Condrey said. "The military advisers that we work with talk about the horrors of war. Call of Duty isn't just about gratuitous violence. The scene that you saw in Seoul at the Microsoft press conference, that's an impactful story moment. The loss of the arm is really part of the narrative. We showed that for a particular storytelling reason."</p><p dir="ltr" style="">Dana Jan, creative director for the upcoming PlayStation 4 game <a href="/the-order-1886/" data-ref-id="false">The Order: 1886</a>, is also quoted in the story, saying the graphic nature of the game is for a specific purpose.</p><p dir="ltr" style="">"For us, it's more impactful if it's done tastefully," Jan said. "If you just throw blood all over the place, it's meaningless. ... We have to look at what we think is disturbing or scary and figure out how to do that masterfully without going too over the top."</p><p dir="ltr" style="">Of course, this year's E3 also featured many non-violent games, including <a href="/littlebigplanet-3/" data-ref-id="false">LittleBigPlanet 3</a>,<a href="/ori-and-the-blind-forest/" data-ref-id="false"> Ori and the Blind Forest</a>, and <a href="/everybodys-gone-to-the-rapture/" data-ref-id="false">Everybody's Gone to the Rapture</a>, just to name a few. In addition, games like Call of Duty: Advanced Warfare, Mortal Kombat X, and The Order: 1886 are all likely to carry an M-for-Mature rating from the Entertainment Software Rating Board.</p><p style=""><em>Did you think E3 2014 was overly gory? Let us know in the comments below!</em></p><p style=""><em><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></em></p> Fri, 13 Jun 2014 13:45:00 -0700 http://www.gamespot.com/articles/trend-of-increasingly-violent-games-is-disturbing-ohio-st-professor-says/1100-6420483/


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