Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 15 Juli 2014 | 19.50

Gamespot's Site MashupOutlast: Whistleblower - House of HorrorsFormer Call of Duty Devs Create New Studio Reload to Make VR GamesPath of Exile Build of the Week GiveawayMirror's Edge 2 Developer Talks Fan Feedback: "We Want to Get Closer to Our Players"Crimsonland - Multiple PlayersDisney's Aladdin (Genesis) - MegabitVideo Games: The Movie Out Tomorrow, Aims to Tear Down Misconceptions About Gamers and the IndustryMass Effect's Garrus Looks a Lot Like a Character in the New Doctor Who SeriesBattlefield 4 - Dragon's Teeth TrailerNew Assassin's Creed Unity Gameplay Trailer Takes On Aristocracy and RevolutionBattlefield 4: Dragon's Teeth Brings Infantry-Focused Combat and Re-Levolution - PreviewTimeSplitters Still Beloved By Its Devs; Sequel Hasn't Been Ruled OutBioWare Talking About Next Mass Effect at Comic-Con -- What Are You Hoping to Learn?Messi Named FIFA 15 Cover Star -- Who Would You Have Chosen?Destiny's Companion App Aims to Be Helpful -- Will You Use It?

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 15 Jul 2014 05:38:47 -0700 http://www.gamespot.com/videos/outlast-whistleblower-house-of-horrors/2300-6420207/ Jess and Zorine man-mode up and take on the DLC for one of the scariest games of the decade. Will they make it out alive and intact? Mon, 14 Jul 2014 23:00:00 -0700 http://www.gamespot.com/videos/outlast-whistleblower-house-of-horrors/2300-6420207/ http://www.gamespot.com/articles/former-call-of-duty-devs-create-new-studio-reload-/1100-6421118/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2595194-screen+shot+2014-07-14+at+10.00.47+pm.png" data-ref-id="1300-2595194" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2595194-screen+shot+2014-07-14+at+10.00.47+pm.png" data-ref-id="1300-2595194"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2595194-screen+shot+2014-07-14+at+10.00.47+pm.png"></a></figure><p style="">The official website for a new game developer Reload Studios went live earlier today, and <a href="http://reload-studios.com/" rel="nofollow">according to the site</a>, they're a new game studio made up of former Call of Duty artists, producers, and developers. Reload's mission statement is to "make games for upcoming virtual reality and existing platforms." A separate bit of the text on the main page clarifies that Reload "will produce virtual reality, mobile and console games."</p><p style="">The studio was founded by James Chung, "a developer for core and casual games," and Taehoon Oh. According to the website, Oh is "an ex-lead artist from Infinity Ward which created the famous 'Call of Duty' series. He worked most of weapons and vehicles from last six COD projects over ten years."</p><p style="">An <a href="http://reload-studios.com/?p=35" rel="nofollow">undistributed press statemen</a>t available on the website, described the 12-person team at Reload as "already at work on a first-person shooter title for VR and mobile devices and next-gen consoles. Reload intends to release its first game in 2015." Chung writes in the press release, "Just as smartphones changed the way we live our lives, I am sure VR will change the way people experience media content. As a game developer, this realization compelled me to become part of a new team that focuses on developing VR content."</p><p style="">Reload's website currently lists a number of spots marked for "future" employees and advisors. And while no specific console or platform is mentioned on the site, there are several images of people wearing <a href="http://www.gamespot.com/articles/oculus-vr-looking-for-help-to-build-its-headsets/1100-6420768/" data-ref-id="1100-6420768">the Oculus VR headset</a>. We've most recently saw the marriage of mobile and VR technology in <a href="http://reload-studios.com/" rel="nofollow">Google's not-made-up Cardboard mobile phone app.</a></p><p style="">In addition to the website, the studio also has a <a href="https://twitter.com/Reload_Studios" rel="nofollow">Twitter account</a>, and <a href="https://www.linkedin.com/company/reload-studios" rel="nofollow">LinkedIn profile</a>. We've reached out to Reload to learn more about what they have in store.</p><p style="">And if the Reload's name is giving you deja vu, you might recall that the most prominent group departure from the Call of Duty franchise occurred about four years ago when <a href="http://www.gamespot.com/articles/top-infinity-ward-devs-fired-for-insubordination-lawsuits-expected/1100-6252657/" data-ref-id="1100-6252657">Infinity Ward's founders were fired</a>, but then went on to make Respawn, the developer behind <a href="/titanfall/" data-ref-id="false">Titanfall</a>. </p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><p style=""><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Mon, 14 Jul 2014 22:33:00 -0700 http://www.gamespot.com/articles/former-call-of-duty-devs-create-new-studio-reload-/1100-6421118/ http://www.gamespot.com/articles/path-of-exile-build-of-the-week-giveaway/1100-6421117/ <p style="">If you like Path of Exile as much as we do (we named it 2013's PC Game of the Year), you might already be familiar with developer Grinding Gear Games' "Build of the Week" video series. In it, Chris Wilson and other members of the team highlight favorite character builds that have been submitted by members of the Path of Exile community. These builds are not only effective but, as videos like the one below demonstrate, fun to play. This week's build, titled Echoed Raging Spirits, surrounds you with flaming skulls and animated weapons.</p><div data-embed-type="video" data-ref-id="2300-6420206" data-width="854" data-height="480"><iframe src="/videos/embed/6420206/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">To celebrate this week's Build of the Week season finale, we've teamed up with Grinding Gear Games to give you a shot at winning an in-game item that perfectly complements the featured build. The Infernal Skull helmet skin does exactly what you think it does, and it looks great. Post a comment below to stand a chance of winning one.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/78/787270/2595117-infernalskull.png" data-ref-id="1300-2595117" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/78/787270/2595117-infernalskull.png" data-ref-id="1300-2595117"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/78/787270/2595117-infernalskull.png"></a></figure><p dir="ltr" style="">This Friday, July 18, we'll pick the 50 best comments and those of you who posted them will receive a code redeemable for an Infernal Skull in your GameSpot inbox. Good luck!</p> Mon, 14 Jul 2014 18:11:00 -0700 http://www.gamespot.com/articles/path-of-exile-build-of-the-week-giveaway/1100-6421117/ http://www.gamespot.com/articles/mirrors-edge-2-developer-talks-fan-feedback-we-wan/1100-6421116/ <div data-embed-type="video" data-ref-id="2300-6419267" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419267/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">We still don't know much about the state of what <a href="/battlefield-4/" data-ref-id="false">Battlefield</a> developer DICE is currently working on. We know that it's making a <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront</a> reboot and a <a href="/mirrors-edge/" data-ref-id="false">sequel to the 2008 cult classic Mirror's Edge</a>, but beyond those titles and some concept art, the games are mysteries. DICE is, however, willing to talk about the way it's going about development.</p><p style="">General manager Karl-Magnus Troedsson recently spoke to <a href="http://www.gamesindustry.biz/articles/2014-07-14-ea-dice-you-could-market-any-product-to-death" rel="nofollow" data-ref-id="2014-07">GamesIndustry International</a> about the new way DICE is approaching feedback and market research with regard to Mirror's Edge. In June, Troedsson described how the studio is <a href="http://www.gamespot.com/articles/mirror-s-edge-2-developer-trying-to-remove-frustration/1100-6420636/" data-ref-id="1100-6420636">approaching the game with a new design philosophy</a>. In this new interview, he stated that the decision to make the game came down to a love for the original Mirror's Edge, even calling it a game that "needs to be built."</p><blockquote data-align="left" data-size="small"><p style="">"You can feedback your game to death just by having people like me and executives and everyone else pulling the team in different directions."</p></blockquote><p style="">According to Troedsson, "We're so passionate about this product; it's a game that needs to be built, basically. Is there an element of a leap of faith here, no pun intended? Yes, there probably is, as there is with all games as they're being built. You don't know if they're going to be a smash hit from the beginning. But do we feel like we're swimming out into an unknown ocean? Absolutely not."</p><p style="">Troedsson also described how DICE has changed since it became successful with Battlefield. He said that the studio experienced this distancing from the community as it grew bigger. Battlefield brought amazing success but also a growth that prevented the developer from keeping in touch with its community. "In the journey of Battlefield," he said, "we started to become pretty big, and maybe we lost contact a little bit with our players."</p><p style="">But now, the studio is trying to make itself better and more in tune with the audience. Troedsson explained, "We want to get closer to our players as much as possible. And some people are going to say, 'That's buzz word bingo, direct-to-consumer, feedback, whatever.' But it is very important for us. We want to listen to what our players have to say."</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2595052-2434882637-25558.jpg" data-ref-id="1300-2595052" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2595052-2434882637-25558.jpg" data-ref-id="1300-2595052"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2595052-2434882637-25558.jpg"></a></figure><p style="">But he also mentions that DICE has learned valuable lessons and knows how to approach community feedback now. It's a balancing act of what the community wants on one hand, and the creative vision on the other. He said, "Any great game team that delivers a great game has a very strong idea of what they want to do. If you have a game team who starts listening to every piece of feedback, you can feedback your game to death just by having people like me and executives and everyone else pulling the team in different directions."</p><blockquote data-size="small" data-align="left"><p style="">"We want to get closer to our players as much as possible. And some people are going to say, 'That's buzz word bingo, direct-to-consumer, feedback, whatever.' But it is very important for us. We want to listen to what our players have to say."</p></blockquote><p style="">Troedsson continued: "But the team itself needs to have the integrity to stand up and say, 'No. This is not in line with our vision. Remember, this is what we said is the core of the game. That's great feedback, I'll take that. We can mold that into it.'"</p><p style="">At this year's E3, publisher Electronic Arts didn't say much about Battlefront or Mirror's Edge. We got some concept footage and images, but that's about it. Both games are scheduled for release some time in 2015 for current-gen consoles and PC. Keep an eye on GameSpot for more news about both games when it becomes available.</p><p style="">Are you excited by what Troedsson said about Mirror's Edge and DICE's new approach to game development? Let us know in the comments.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 16:56:00 -0700 http://www.gamespot.com/articles/mirrors-edge-2-developer-talks-fan-feedback-we-wan/1100-6421116/ http://www.gamespot.com/videos/crimsonland-multiple-players/2300-6420195/ Chris Watters and friends jump into this bloody top down shooter to see what kind of chaos they can create! Join the chat, and call our which is the better marksman. Mon, 14 Jul 2014 16:01:00 -0700 http://www.gamespot.com/videos/crimsonland-multiple-players/2300-6420195/ http://www.gamespot.com/videos/disneys-aladdin-genesis-megabit/2300-6420190/ Peter Brown and Mary Kish take a magic carpet ride in this time warp back to 1993 in Disney's Aladdin for Sega Genesis! Mon, 14 Jul 2014 15:20:00 -0700 http://www.gamespot.com/videos/disneys-aladdin-genesis-megabit/2300-6420190/ http://www.gamespot.com/articles/video-games-the-movie-out-tomorrow-aims-to-tear-do/1100-6421084/ <p style=""> </p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=ETSKGdtrMK8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FETSKGdtrMK8%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DETSKGdtrMK8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FETSKGdtrMK8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">"Video games are for loners." "Video games cause violence." "Game development is not a 'real' career."</p><p dir="ltr" style="">If you've ever struggled to communicate to your mother, father, brother, sister, or significant other why these claims are false and why you enjoy video games so much, a new movie out this week could be just the solution you're looking for. <em>Video Games: The Movie</em>, launching tomorrow in theaters and through digital platforms, is not the first documentary about our beloved past time, but it sets itself apart from the pack by offering a (nearly) all-encompassing take on the industry. It is this broad nature (unlike movies like<em> Indie Game: The Movie</em> or <em>King of Kong </em>that focused on a single topic) that director<a href="http://www.imdb.com/name/nm2758684/?ref_=tt_ov_dr" rel="nofollow" data-ref-id="false"> Jeremy Snead</a>, a professional documentarian, hopes will make <em>Video Games: The Movie</em> a film that can appeal to a wider audience and help tear down some of the misconceptions about video games.</p><p dir="ltr" style="">Snead maintains that gamers--and the game industry itself--are misunderstood by the wider audience of people who don't play games or know much about them. <a href="https://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie" rel="nofollow" data-ref-id="false">Writing about the movie earlier this year</a>, Snead said one of his major goals for <i>Video Games: The Movie </i>was to create a film that informs the public about the reality of video games and the culture that surrounds them. He also hopes that his film will help people understand the passion that game creators have, by giving viewers a window into their world. "Much of this passion and artistry is overlooked by the mainstream media and all 'game people' are painted with a broad stroke that is incorrect," Snead said at the time, "We know this is not true and our film goes behind the scenes to tell the true story of the people who drive this amazing industry with passion and dedication."</p><p dir="ltr" style="">In order to accomplish that, <em>Video Games: The Movie</em> features interviews with dozens of key industry people, including some of the grandfathers of video games (Atari founder Nolan Bushnell among them), all the way up to modern day innovators like Oculus Rift creator Palmer Luckey. Further helping the movie reach a wider audience is the fact that Zach Braff (<em>Scrubs</em>,<em> Garden State</em>) is an executive producer who provided beneficial creative input, Snead says. On top of that, the movie is narrated by<em> Lord of the Rings</em> actor Sean Astin, a man Snead says is known to a mainstream audience, but is also a person who has significant "geek cred."</p><p dir="ltr" style="">The film tells its story across four main categories: history, culture, the game-making process, and the future. Shot over the course of nearly three years and <a href="https://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie" rel="nofollow" data-ref-id="false">capped off by a Kickstarter campaign</a> that brought in more than $100,000 for post-production, <em>Video Games: The Movie</em> is undoubtedly an ambitious project. We got the chance recently to see the film and speak with Snead about his goals for the project, the challenges he faced, and why certain subjects--including the "<a href="http://www.gamespot.com/articles/cosplayers-poke-fun-at-the-idea-that-women-are-too/1100-6421099/" data-ref-id="1100-6421099">women in games</a>" discussion--were left out. You can read our full interview below.</p><p dir="ltr" style=""><strong>GameSpot: I read on your original Kickstarter campaign that one of your visions for the movie was to <a href="https://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie" rel="nofollow" data-ref-id="false">tear down some of the misconceptions about video games</a>. How are you going to know if you're successful?</strong></p><p dir="ltr" style=""><strong>Jeremy Snead: </strong>With any form of art--whether it's music, film, games--there's the regular barometers of critical reviews and fan reactions; and I think all of those things mixed together will hopefully give me some kind of a temperature of [whether or not] it's being received well...and if then in turn that is affecting public perception [of video games] on a wider audience. As gamers, of course, we know it, we get it. There's no negative perceptions within the community. Our theatrical release, that's really been exciting. Initially, it was ten cities, limited theatrical. But I think the last I've heard it's 30-something theaters nationwide, which for me, is just amazing. Because that's been my goal: to get not just the gamer demographic watching it, but a wider audience to bring some of the real clichéd perceptions to at least erase those.</p><blockquote data-align="left"><p dir="ltr" style="">"I kind of wanted it to be an all-encompassing film that our moms and our aunts can watch and learn something about the medium that they didn't know before" -- Jeremy Snead</p></blockquote><p dir="ltr" style=""><strong>GS: On a wider level, outside of just erasing some of those misconceptions, what was your general overall ambition for the movie?</strong></p><p dir="ltr" style=""><strong>JS: </strong>Overall, and this may sound generic, but [it was to] really put all of it in one film. Early on, when I was even just [talking] to friends and some of the people, some of the early interview files, what they would say was, 'What's the movie about?' And I would say, 'Well, it's about the history but it's also about the community...' In sort of explaining to people early on what the film was about, I got a lot of people saying, 'Good luck with that' [laughs]. Because it's so far-encompassing. My goal was really to not tell a niche story. Because while I think that can be an entertaining movie and I like <em>King of Kong</em> or other movies that people would bring up, I would say that's really one story about those two guys and I really want to paint a picture of the entire industry and community and process of game-making and games being art and the technology. So I kind of wanted it to be an all-encompassing film that our moms and our aunts can watch and learn something about the medium that they didn't know before but not be bored but be entertained at the same time.</p><p dir="ltr" style=""><strong>GS: Obviously, as you're looking at the whole industry there's a wealth of information that you could have covered. So how did you pare it down to 90 minutes or whatever it turned out to be?</strong></p><p dir="ltr" style=""><strong>JS: </strong>The short answer is: not easily [laughs]. How do you eat an elephant? One bite at a time. I honestly just looked at it from a filmmaker's point of view first. I'm a gamer and I'm a movie buff, but I knew if I was going to do this, I had to take those hats off and look at it as a filmmaker and say, 'If I was tasked to do this, how would I go about that?' And so, after I had the initial idea, I spent probably a month or so taking all of my sticky notes and ideas and outlines and half-cooked ideas that I had all over my office and my house; and just sort of putting those into some sort of digestible outline. And through that, that's kind of the four-act structure that I came out with.</p><p dir="ltr" style="">Obviously the history of games is something that some hardcore people probably know, but the Average Joe doesn't. Once you kind of get past the mid-90s, that's kind of over and I didn't want the film to just be [history]. So I thought if that's where the history ends, where does it go from there? And then it kind of became this melding of the culture, the community of people playing games now, but also games, the technology is really advanced, so it's that as well. And then once you get past that, then what's left? It's the future, where are games headed? So that's how I came up with the four-act structure, and then once I had that I came up with questions that supported that four-act structure that I'd ask everybody that we interviewed.</p><p dir="ltr" style=""><strong>GS: One of the things I left the movie thinking was it had a very positive tone and it was very hopeful for the future of video games. There wasn't much talk about the percentage of women in the workforce or developer issues like pay, work/life balance, and unions on the development side. Is there a reason you didn't want to touch upon these subjects?</strong></p><p dir="ltr" style=""><strong>JS: </strong>It's interesting. We do have a fair amount of footage of those things that people talked about that we had in early cuts. And to be honest with you, really what it came down to was just timing. I think our first cut of the film was like 3.5 hours [laughs]. And so we started looking at 'What can we cut?' Well, we've got these people talking about women in gaming, we've got these people talking about culture in the workplace; let's take some of that out and leave a little bit of it and then let's keep these other sections that we have to have a fully realized story. But then what ended up happening was if you don't spend as much time on those topics as you are on others, a couple of things happen. One, it feels like the obvious--you're not giving that topic due. And then two, to the Average Joe, it just sort of feels out of place. Like 'Oh, what was that little three-minute thing on women in gaming?' And now we're back to this other section that we spend 15 minutes on. So not easy choices, and if I had my choice, we'd do a ten-part, two-hour per [episode] series covering all of the topics [laughs]. But this hopefully will get people in and then maybe people will become more interested in those topics via the film.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2592006-cliff1.jpg" data-ref-id="1300-2592006" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2592006-cliff1.jpg" data-ref-id="1300-2592006"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2592006-cliff1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><strong>GS: There</strong><strong> was another component of the movie...you do have a segment on violence in games. <a href="http://www.mediaite.com/tv/c-t-sen-lieberman-video-games-movies-cause-vulnerable-young-men-to-be-more-violent/" rel="nofollow" data-ref-id="false">Joe Lieberman</a> and <a href="http://www.youtube.com/watch?v=x1udjd2Aq3E" rel="nofollow" data-ref-id="false">Hillary Clinton </a>and everything. It was a pretty short segment, and it may have come across as a little defensive, which I think we're all guilty of sometimes. Can you walk me through how you approached this particular segment and why you filmed it the way that you did?</strong></p><p dir="ltr" style=""><strong>JS: </strong>I'm probably a little bit biased on that section because I just feel like it's such a cliché. Essentially, in the games industry every time a new <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto </a>comes out, it's almost like there's some kind of briefing at all the different media news stations and media companies who say 'Oh, when GTA comes out, be sure to talk about the violence issue and bring up these four bullet points' [laughs]. It's so tired. And so what I wanted to do was give a platform in the film for the other side of the coin. I feel like we've heard the one side of the media coin of the violence piece for 20+ years, but there's not really been something in a major film that lets the industry say, 'Well, here's the reality of the situation. Here's what we think.' And I have had some people who say that it's a little one-sided, but I feel like the reality of the press the past 20 years gives the other side and people know that side all too well.</p><p dir="ltr" style=""><strong>GS: You also made this movie kind of out in the open, in a non-traditional way, where you went to Kickstarter for some additional funding there. How did you balance listening to fan feedback and putting that in the movie with what your original vision was for the movie?</strong></p><p dir="ltr" style=""><strong>JS: </strong>That was tough as well. The community, listening to people...that was probably one of the hardest parts of making the film. As you know, gamer nation is very vocal. Everybody's got thoughts and ideas of what they think would and should be in a film like this. I think probably one of the biggest pieces of feedback that we did take to mind was having some European and Asian developers [appear in the movie]; and we could dive into all of UK game development history with a whole other film, or the Pacific Rim. But through that, we did target people like Hideo Kojima, Peter Molyneux, and tried to pad in those voices in the film. We did have a fair amount of people ask about education in games; 'serious games,' that whole thing. We tried to [incorporate] as much of that as we could, talk about kids being the future of the industry. But again, it's tough stuff to hear everyone's voice and get it all worked in and not be a four-hour film.</p><p dir="ltr" style=""><strong>GS: Video games are obviously a constantly evolving medium, but this movie, the way it is now, is going to last forever in its current iteration; there's no DLC or expansions for movies. Does it worry you that in 5 to 10 years your movie is going to feel less relevant or do you think the themes are timeless?</strong></p><p dir="ltr" style=""><strong>JS: </strong>Even towards the end the editing process, we were in a position where we had melting ice cream in our hands. Because the industry moves so fast with new games and new technology. I feel like game industry is more progressive and changes faster than the film and music industries. So the short answer is yes, I did feel that--we did feel that--but we tried to get as much to the bleeding edge as we could with Oculus and <a href="http://www.virtuix.com/" rel="nofollow" data-ref-id="false">Omni</a> and what's happening with indie games. And hopefully there will be follow-ups in the future.</p><p dir="ltr" style=""><strong>GS: I didn't realize at first, but Zach Braff is a producer on this movie. How did he become attached to this movie and what does he bring to the movie?</strong></p><blockquote data-align="left"><p dir="ltr" style="">"Towards the end the editing process, we were in a position where we had melting ice cream in our hands. Because the industry moves so fast with new games and new technology" -- Jeremy Snead</p></blockquote><p dir="ltr" style=""><strong>JS: </strong>Zach Braff came through about halfway through our Kickstarter; he came on and donated $10,000 to our campaign, which just blew us away. And initially, [we thought] well that's just going to be sort of in name only; he's probably really busy and doesn't want to be an active executive producer. But he actually got in touch; I flew out to LA and met him and we had lots of different talks about the film and our goals for it; he gave input and then we asked him if he would be in the film and he said yes, so we shot an interview with him asking him all of the questions relevant to the film. So yeah, he's just been a real cheerleader for us and just his celebrity name alone has kind of helped to elevate the profile of the film, which I'm thrilled about. Because that was one of my original goals [for the movie] was to get it a really wide audience; not just a niche audience.</p><p dir="ltr" style=""><strong>GS: Another celebrity attached to the project is Sean Astin (Samwise from <em>Lord of the Rings</em>; <em>Rudy </em>in <em>Rudy; </em>Mikey in <em>The Goonies</em>). I love his work. What would you say he brings to the movie?</strong></p><p style=""><strong>JS: </strong>Sean, just briefly the story on that; I had pursued him for an interview because I know he's a gamer. And when we shot his interview, after that interview, he and I had dinner for like 3.5 hours and I told him about the film and what I wanted to do with it; and through some course of events, he became very interested and invested in the film and we talked him becoming the narrator. So it sort of happened organically. But now that I look back on it, I think what he brings to the film is that range that we're talking about; reaching a wide audience. Sean Astin is someone that I feel like our parents, aunts, and uncles know and think 'Oh, he's a good guy. Wholesome. <em>Goonies</em>. <em>Rudy</em>. <em>Lord of the Rings</em>. But he's also a guy who also has geek cred [laughs]. He's one of the few people who could bridge that gap and gamers and the geek/nerd audience would accept him. But he'd also be known and accepted by a wider, older audience.</p><p style=""><em>Video Games: The Movie launches in<a href="http://videogamesthemovie.com/#theaters" rel="nofollow" data-ref-id="false"> 30+ theaters across the US</a> tomorrow, July 15, and you can also buy the movie through iTunes and other digital formats.</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Jul 2014 15:00:00 -0700 http://www.gamespot.com/articles/video-games-the-movie-out-tomorrow-aims-to-tear-do/1100-6421084/ http://www.gamespot.com/articles/mass-effects-garrus-looks-a-lot-like-a-character-i/1100-6421113/ <figure data-size="large" data-ref-id="1300-2594432,1300-2594433" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2594432-garrus+robot.jpg,http://static2.gamespot.com/uploads/original/123/1239113/2594433-garrus.jpg" data-embed-type="comparison" data-resize-urls="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594432-garrus+robot.jpg,http://static2.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594433-garrus.jpg" data-resized="" data-resize-url=""><a href="http://static1.gamespot.com/uploads/original/123/1239113/2594432-garrus+robot.jpg" data-ref-id="1300-2594432" ><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594432-garrus+robot.jpg"></a><a href="http://static2.gamespot.com/uploads/original/123/1239113/2594433-garrus.jpg" data-ref-id="1300-2594433" ><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594433-garrus.jpg"></a><figcaption>Use the center slider to compare the Doctor Who character (left) with the real Garrus.</figcaption></figure><p dir="ltr" style="">The BBC yesterday released a new <a href="https://www.youtube.com/watch?v=TivqZTq5u6Y" rel="nofollow" data-ref-id="false">trailer</a> for the upcoming eighth series of <em>Doctor Who</em>, and eagle-eyed watchers have noticed that one character seen in it bears more than a passing resemblance to <a href="/mass-effect/" data-ref-id="false">Mass Effect</a>'s Garrus Vakarian.</p><p dir="ltr" style="">As pointed out by <a href="http://www.eurogamer.net/articles/2014-07-14-new-doctor-who-character-sure-looks-like-garrus-from-mass-effect" rel="nofollow" data-ref-id="2014-07">Eurogamer</a>, the Garrus look-alike can be seen for a brief moment at the 27-second mark in the video below. The character in question appears to be some sort of robot--whereas Garrus is a turian, one of the many alien races in the Mass Effect universe--but otherwise looks a great deal like one of Commander Shepard's most popular squadmates.</p><p dir="ltr" style="">We don't yet know when the episode(s) with the character in question will show up in, so we'll have to wait until at least August 23--the debut of the new <em>Doctor Who</em> series--to see if these similarities hold up to closer examination.</p><p dir="ltr" style="">Eurogamer notes that executive producer and former <em>Doctor Who</em> actor Matt Smith were seen playing around with an omni-tool (a sort of futuristic multi-tool from the Mass Effect games) at last year's Comic-Con. As such, it's possible this could be a case of Moffat subtly referencing Mass Effect rather than Garrus' design being ripped off. Of course, it could also merely be a coincidence, but where's the fun in that?</p><p dir="ltr" style="">With <a href="/mass-effect-3/" data-ref-id="false">Mass Effect 3</a> wrapping up Shepard's story, future entries in the series will <a href="http://www.gamespot.com/articles/mass-effect-4-leaves-shepard-behind/1100-6398559/" data-ref-id="1100-6398559">leave much of the existing series behind</a>--including characters like Garrus, who is arguably the series' best character. (Mordin is the only other acceptable answer in that debate, if you ask me.)</p><p dir="ltr" style="">We'll be learning more about BioWare's thought process behind the <a href="http://www.gamespot.com/untitled-mass-effect-game/" data-ref-id="false">next Mass Effect</a> later next week, when several of its developers <a href="http://www.gamespot.com/articles/bioware-talking-about-next-mass-effect-at-comic-co/1100-6421111/" data-ref-id="1100-6421111">discuss the project at San Diego Comic-Con</a> on Saturday, July 26.</p><p dir="ltr" style="">What do you think of this mystery character--is it a Garrus reference or not? Let us know in the comments.</p><div data-height="100%" data-width="100%" data-src="http://www.youtube.com/watch?v=TivqZTq5u6Y" data-embed-type="video"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FTivqZTq5u6Y%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DTivqZTq5u6Y&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FTivqZTq5u6Y%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 14:17:00 -0700 http://www.gamespot.com/articles/mass-effects-garrus-looks-a-lot-like-a-character-i/1100-6421113/ http://www.gamespot.com/videos/battlefield-4-dragons-teeth-trailer/2300-6420196/ Battlefield 4 Dragon's Teeth is an infantry focused expansion pack with urban all-out war in dense Asian Pacific cities. Mon, 14 Jul 2014 13:45:00 -0700 http://www.gamespot.com/videos/battlefield-4-dragons-teeth-trailer/2300-6420196/ http://www.gamespot.com/articles/new-assassins-creed-unity-gameplay-trailer-takes-o/1100-6421112/ <div data-embed-type="video" data-ref-id="2300-6420188" data-width="100%" data-height="100%"><iframe src="/videos/embed/6420188/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Developer Ubisoft has published a new gameplay trailer for its upcoming free-running game, <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a>. The gameplay trailer shows off several assassinations, 18th-century Paris, and the army of the French monarchy.</p><p style="">A man, probably the main character Arno, narrates the video and describes his motives behind participating in the infamous French Revolution. You'll be playing as Arno in Unity, leading rebels in their fight against the French elite and their struggle to establish a republic. "For centuries my countrymen have suffered under the ignorant and decadent aristocracy," the man says. "So I will wage my silent war in the shadows; the time has come for revolution, for those to unite and make history."</p><p style="">The trailer also shows off some more of the nice-looking environments and characters, and the smooth animations that <a href="http://www.gamespot.com/videos/e3-2014-assassins-creed-unity-gameplay-demo-at-ubi/2300-6419323/" data-ref-id="2300-6419323">Ubisoft demonstrated at this year's E3 conference</a>.</p><p style="">If you haven't played an Assassin's Creed game for quite some time, Ubisoft recently said that the game is the "best starting point since Assassin's Creed 1." The developer also said that <a href="http://www.gamespot.com/articles/assassins-creed-xbox-360-ps3-players-havent-been-f/1100-6421031/" data-ref-id="1100-6421031">it's not abandoning last-gen players yet</a>. Keep an eye on GameSpot for news about Assassin's Creed plans on Xbox 360 and PlayStation 3.</p><p style="">You can check out <a href="http://www.gamespot.com/articles/e3-2014-will-assassin-s-creed-unity-retain-the-spirit-of-altair/1100-6420288/" data-ref-id="1100-6420288">our impressions of Assassin's Creed Unity here</a>. It launches on October 28 for Xbox One, PlayStation 4, and PC.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 13:43:00 -0700 http://www.gamespot.com/articles/new-assassins-creed-unity-gameplay-trailer-takes-o/1100-6421112/ http://www.gamespot.com/videos/battlefield-4-dragons-teeth-brings-infantry-focuse/2300-6420184/ Developer David Sirland gives you a tour of the new maps including Propaganda, Sunken Dragon, Pearl Market, and Lumphini Garden with new mode Chain Link. Mon, 14 Jul 2014 13:00:00 -0700 http://www.gamespot.com/videos/battlefield-4-dragons-teeth-brings-infantry-focuse/2300-6420184/ http://www.gamespot.com/articles/timesplitters-still-beloved-by-its-devs-sequel-has/1100-6421110/ <figure data-ref-id="1300-2593506" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2593506-timesplitters.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2593506-timesplitters.jpg" data-ref-id="1300-2593506"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2593506-timesplitters.jpg"></a></figure><p dir="ltr" style="">Ask shooter fans what FPS series they'd like to see make a comeback, and there's a good chance that <a href="/timesplitters/" data-ref-id="false">TimeSplitters</a>' name will come up. The developer responsible for the series still has "a lot of love for it" and its staff is interested in making a follow-up, but unfortunately that doesn't mean a new TimeSplitters is imminent--and there are also the reported issues the studio has suffered of late to consider.</p><p dir="ltr" style="">"You would not believe the amount of times people ask for Timesplitters," Crytek UK animator Mark Jackson told <a href="http://www.totalxbox.com/79194/everybody-at-crytek-uk-wants-to-work-on-timesplitters/" rel="nofollow" data-ref-id="false"><em>Official Xbox Magazine</em></a> at the Develop conference last week. "I couldn't really comment, but there's a lot of love for it at the studio. I can't really say much more than that."</p><p dir="ltr" style="">Crytek UK is the former Free Radical Design, developer of the first three games in the TimeSplitters series. It's also the studio that, in 2007, <a href="http://www.gamespot.com/articles/timesplitters-4-announced/1100-6180703/" data-ref-id="1100-6180703">revealed that it was working</a> on <a href="/timesplitters-4/" data-ref-id="false">TimeSplitters 4</a>, a project that would never emerge. Instead, Free Radical <a href="http://www.gamespot.com/articles/timesplitters-dev-crafting-original-ip/1100-6232463/" data-ref-id="1100-6232463">worked on a new IP</a> in <a href="/haze/" data-ref-id="false">Haze</a> before filing for bankruptcy and then being <a href="http://www.gamespot.com/articles/crytek-metabolizes-free-radical/1100-6204109/" data-ref-id="1100-6204109">saved by Crytek</a>, which renamed the studio 'Crytek UK.' In 2012, Crytek confirmed that TimeSplitters 4 <a href="http://www.gamespot.com/articles/timesplitters-4-not-in-development-report/1100-6373822/" data-ref-id="1100-6373822">was not in development</a>, though it wasn't for lack of effort--Free Radical founder Steve Ellis said <a href="http://www.gamespot.com/articles/most-fps-games-lose-money-says-timesplitters-dev/1100-6374872/" data-ref-id="1100-6374872">publishers simply weren't interested in it</a>.</p><figure data-ref-id="1300-2593508" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2593508-timesplitters4.jpg" data-size="small" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2593508-timesplitters4.jpg" data-ref-id="1300-2593508"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2593508-timesplitters4.jpg"></a><figcaption>Halo's Master Chief: Actually a monkey?</figcaption></figure><p dir="ltr" style="">Despite that, there remains passion for the series among the staff at Crytek UK. Asked if the prospect of a new TimeSplitters was dead, Jackson told <em>OXM</em>, "God no! Like I say, in the studio it's held very dear. It's just waiting for the right situations and deals to be done. I'm not privy to that, but from everybody working at the studio--everyone, whenever we say what would you like to do next, it's TimeSplitters.</p><p dir="ltr" style="">"So yeah, there's a lot of love for it. But I couldn't say where that goes, or who pulls the strings to make that happen, or when it would happen, but it's certainly not something that people dismiss."</p><p dir="ltr" style="">TimeSplitters made a mark on many gamers not only by being a solid first-person shooter--Free Radical's staff included former Rare staffers who worked on <a href="/goldeneye-007/" data-ref-id="false">GoldenEye</a> and <a href="/perfect-dark/" data-ref-id="false">Perfect Dark</a>--but also with its quirky humor. The absurdity of featuring monkeys in the game (including the one seen in the TimeSplitters 4 teaser image above), combined with time travel helped TimeSplitters to stand apart.</p><p dir="ltr" style="">Crytek UK is currently at work on <a href="/homefront-the-revolution/" data-ref-id="false">Homefront: The Revolution</a>, though it has reportedly been <a href="http://www.gamespot.com/articles/crysis-dev-crytek-denies-claims-that-it-s-in-financial-trouble/1100-6420676/" data-ref-id="1100-6420676">dealing with serious issues of late</a>, including staff not being paid. This is said to have resulted in a number of employees <a href="http://www.gamespot.com/articles/crysis-dev-crytek-denies-claims-that-it-s-in-financial-trouble/1100-6420676/" data-ref-id="1100-6420676">leaving the studio</a>, including <a href="http://www.gamespot.com/articles/homefront-the-revolution-director-leaves-crytek-uk/1100-6421085/" data-ref-id="1100-6421085">Revolution director Hasit Zala</a>. What effect this reported exodus will have on the prospect of a new TimeSplitters is currently unclear.</p><p dir="ltr" style="">Whatever may happen in terms of an official project, fans have taken it upon themselves to craft a revival of the series, known as TimeSplitters Rewind. The volunteer-led project <a href="http://www.gamespot.com/articles/timesplitters-rewind-heads-to-steam-greenlight/1100-6414320/" data-ref-id="1100-6414320">landed on Steam Greenlight last year</a> after receiving the blessing of Crytek, which owns the TimeSplitters IP. The multiplayer-centric game will feature parts of past TimeSplitters games and is not yet playable by the public, although it remains in development as of earlier this year.</p><p dir="ltr" style="">If a new TimeSplitters game does eventually happen, what would you like to see from it? Let us know in the comments.</p><p dir="ltr" style=""><em>Story updated to clarify the timeline of Haze's development.</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table><p dir="ltr" style=""> </p><p style=""> </p> Mon, 14 Jul 2014 12:47:00 -0700 http://www.gamespot.com/articles/timesplitters-still-beloved-by-its-devs-sequel-has/1100-6421110/ http://www.gamespot.com/articles/bioware-talking-about-next-mass-effect-at-comic-co/1100-6421111/ <div data-embed-type="video" data-ref-id="2300-6419255" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419255/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Mass Effect fans eager for more information about the <a href="/untitled-mass-effect-game/" data-ref-id="false">next Mass Effect game</a> don't have much longer to wait. Thanks to the San Diego Comic-Con schedule <a href="http://comiccon2014.sched.org/event/b917c7e8299eb370ba3c064be38d3c7b?iframe=no#.U8QuwvldV4f" rel="nofollow" data-ref-id="false">recently coming online</a>, we now know that BioWare will hold a panel on Saturday, July 26, where developers from the company's offices in Edmonton and Montreal will discuss their vision for the game.</p><p dir="ltr" style="">The panel, "Charting a Course: Designing the Next Mass Effect," will be led by lead animator Carl Boulay, senior artist Noel Lukasewich, community manager Jessica Merizan, and producers Mike Gamble and Fabrice Condominas. The panelists will, according to the <a href="http://comiccon2014.sched.org/event/b917c7e8299eb370ba3c064be38d3c7b?iframe=no#.U8QuwvldV4f" rel="nofollow" data-ref-id="false">official description</a>, "share their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series."</p><p dir="ltr" style="">If you're attending Comic-Con in person, you can sit it on the panel (if you can find a seat!) on Saturday, July 26, at 2 p.m. in Room 25 ABC. The most recent update BioWare provided on the next Mass Effect game came <a href="http://www.gamespot.com/articles/e3-2014-bioware-teases-mass-effect-4-and-new-ip-details/1100-6420236/" data-ref-id="1100-6420236">during E3 in June</a>, when the developer teased that the game will feature an entirely new set of characters, and will be set in a new region of the universe. The studio also laid out its bold plans for the game.</p><p dir="ltr" style="">"We think fans of the series are going to be surprised at just how far we're going," a BioWare developer says about the game in the video above.</p><p dir="ltr" style="">Though Comic-Con might be most associated with movies, TV, and...comics, games will be there, too. In addition to BioWare's Mass Effect panel, there will be <a href="http://www.gamespot.com/articles/comic-con-2014-all-of-the-video-games-tournaments-/1100-6421069/" data-ref-id="1100-6421069">talks from Ubisoft about Assassin's Creed Unity and Far Cry 4</a>, as well as presentations by<a href="http://www.gamespot.com/articles/comic-con-2014-all-of-the-video-games-tournaments-/1100-6421069/" data-ref-id="1100-6421069"> Microsoft for Halo: The Master Chief Collection and Halo: Nightfall</a>. A new <a href="http://www.gamespot.com/articles/witcher-3-gameplay-will-be-shown-at-comic-con-what/1100-6421032/" data-ref-id="1100-6421032">Witcher 3: Wild Hunt gameplay video</a> will also be on display at Comic-Con, alongside the<a href="http://www.gamespot.com/articles/super-smash-bros-3ds-tournament-taking-place-at-co/1100-6421035/" data-ref-id="1100-6421035"> first-ever Super Smash Bros. 3DS tournament</a>.</p><p style="">For more on all the gaming-related events at this year's Comic-Con, be sure to read <a href="http://www.gamespot.com/articles/comic-con-2014-all-of-the-video-games-tournaments-/1100-6421069/" data-ref-id="1100-6421069">GameSpot's roundup</a>. Editors will be on the ground at Comic-Con, which runs July 24-27, bringing you all the news as it happens.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Mon, 14 Jul 2014 12:39:00 -0700 http://www.gamespot.com/articles/bioware-talking-about-next-mass-effect-at-comic-co/1100-6421111/ http://www.gamespot.com/articles/messi-named-fifa-15-cover-star-who-would-you-have-/1100-6421109/ <p style="">Argentinian goal-scorer Lionel Messi, who had a <a href="http://www.cbsnews.com/news/messis-world-cup-ends-on-a-bitter-note/" rel="nofollow" data-ref-id="false">few great chances</a> to score yesterday in the World Cup final against Germany but did not do so, has been named the <a href="/fifa-15/" data-ref-id="false">FIFA 15</a> global cover star. Though the 27-year-old ultimately came up short in the World Cup final, he is widely considered to be one of the world's best players. He was named Man of the Match four times and scored that many times during his nation's run to the finals.</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2593496-messi.jpg" data-ref-id="1300-2593496" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2593496-messi.jpg" data-ref-id="1300-2593496"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2593496-messi.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Messi is no stranger to the cover of FIFA games. After all, the Barcelona striker was featured on the global cover of past games like <a href="/fifa-street/" data-ref-id="false">FIFA Street</a> (2012),<a href="/fifa-soccer-13/" data-ref-id="false"> FIFA 13</a> (2012), and <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> (2013). This is his fourth consecutive appearance as FIFA's global cover athlete. FIFA 15 will also have regional cover stars, though these have not been announced yet.</p><p dir="ltr" style="">FIFA 15 launches September 23 in North America, September 25 in Europe, and September 26 in the UK. If you preorder the game, you'll be <a href="http://www.gamespot.com/articles/ultimate-editions-of-madden-fifa-and-nhl-give-you-gear-player-packs-more/1100-6420791/" data-ref-id="1100-6420791">instantly upgraded to the Ultimate Edition</a>, which includes various FIFA Ultimate Team digital bonuses.</p><p dir="ltr" style="">This year's professional soccer game from EA Sports makes new strides in the area of authenticity. The developer promises that FIFA 15 will offer a "<a href="http://www.gamespot.com/articles/fifa-15-has-visible-breathing-hair-movement-new-body-rigging/1100-6420824/" data-ref-id="1100-6420824">whole new level of visuals</a>," with things like new character models and body rigging, visible breathing (you'll see a player's chest pulse as he breathes), and hair movement. Player jerseys in FIFA 15 will become dirty with mud and grass as matches unfold, and cleats and slide tackles will leave marks on the field.</p><p dir="ltr" style="">All of this is made possible thanks to FIFA 15 running on the EA Sports Ignite engine, the same technology that powered this year's stunningly beautiful--but <a href="http://www.gamespot.com/reviews/ea-sports-ufc-review/1900-6415802/" data-ref-id="1900-6415802">flawed</a>--fighting game<a href="/ufc-ultimate-fighting-championship/" data-ref-id="false"> EA Sports UFC</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Jul 2014 12:08:00 -0700 http://www.gamespot.com/articles/messi-named-fifa-15-cover-star-who-would-you-have-/1100-6421109/ http://www.gamespot.com/articles/destinys-companion-app-aims-to-be-helpful-will-you/1100-6421107/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2593416-2283426982-24188.jpg" data-ref-id="1300-2593416" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2593416-2283426982-24188.jpg" data-ref-id="1300-2593416"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2593416-2283426982-24188.jpg"></a></figure><p style="">In the past few years, many apps for phones and tablets have been released that communicate with a game in some way. <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>, <a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a>, <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>, and <a href="/dead-rising-3/" data-ref-id="false">Dead Rising 3</a> all have dedicated companion apps that aim to extend the game experience beyond the TV screen. <a href="/companies/bungie-inc/" data-ref-id="false">Bungie</a>, the developer of <a href="/destiny/" data-ref-id="false">Destiny</a>, is joining this trend and trying to make an app that's helpful and useful for players.</p><p style="">According to <a href="http://www.ign.com/articles/2014/07/14/destinyas-companion-app-is-actually-useful-a-ign-first" rel="nofollow" data-ref-id="false">IGN</a>, the mobile app will bring a wealth of character management options, including the ability to change armor in the app and have the game respond instantly. Your character is rendered in a 3D model in the app, as well. You will also be able to monitor your inventory and check out the loot you've acquired on missions. Vendors in Destiny's hub, the Tower, will also show up in the app, so you can see who is selling what.</p><p style="">The app also acts as a compendium of Destiny's lore. The Grimoire allows you to read about the characters, places, and events you come across during your playthrough of the game.</p><p style="">Destiny's companion app launches on iOS and Android when the game's closed beta test goes live this week for Playstation 4 and PlayStation 3, and next week for Xbox 360 and Xbox One. On iOS, only an iPhone version will be available during the beta, but when the game releases fully, the app will get an iPad version. It is compatible with all versions of the game, across Xbox 360, Xbox One, PS3, and PS4.</p><p style="">If you have a code, you can play Destiny's beta on PS4 and PS3 on July 17, and on Xbox 360 and Xbox One on July 23. <a href="http://www.gamespot.com/articles/report-this-weeks-destiny-beta-includes-4-story-ch/1100-6421096/" data-ref-id="1100-6421096">According to recent rumors</a>, the beta will include four story chapters and competitive multiplayer. The full game launches on September 9.</p><p style="">What do you think of Destiny's companion app? Will you use it? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 11:46:00 -0700 http://www.gamespot.com/articles/destinys-companion-app-aims-to-be-helpful-will-you/1100-6421107/

Gamespot's Site MashupOutlast: Whistleblower - House of HorrorsFormer Call of Duty Devs Create New Studio Reload to Make VR GamesPath of Exile Build of the Week GiveawayMirror's Edge 2 Developer Talks Fan Feedback: "We Want to Get Closer to Our Players"Crimsonland - Multiple PlayersDisney's Aladdin (Genesis) - MegabitVideo Games: The Movie Out Tomorrow, Aims to Tear Down Misconceptions About Gamers and the IndustryMass Effect's Garrus Looks a Lot Like a Character in the New Doctor Who SeriesBattlefield 4 - Dragon's Teeth TrailerNew Assassin's Creed Unity Gameplay Trailer Takes On Aristocracy and RevolutionBattlefield 4: Dragon's Teeth Brings Infantry-Focused Combat and Re-Levolution - PreviewTimeSplitters Still Beloved By Its Devs; Sequel Hasn't Been Ruled OutBioWare Talking About Next Mass Effect at Comic-Con -- What Are You Hoping to Learn?Messi Named FIFA 15 Cover Star -- Who Would You Have Chosen?Destiny's Companion App Aims to Be Helpful -- Will You Use It?

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 15 Jul 2014 05:38:47 -0700 http://www.gamespot.com/videos/outlast-whistleblower-house-of-horrors/2300-6420207/ Jess and Zorine man-mode up and take on the DLC for one of the scariest games of the decade. Will they make it out alive and intact? Mon, 14 Jul 2014 23:00:00 -0700 http://www.gamespot.com/videos/outlast-whistleblower-house-of-horrors/2300-6420207/ http://www.gamespot.com/articles/former-call-of-duty-devs-create-new-studio-reload-/1100-6421118/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1534/15343359/2595194-screen+shot+2014-07-14+at+10.00.47+pm.png" data-ref-id="1300-2595194" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1534/15343359/2595194-screen+shot+2014-07-14+at+10.00.47+pm.png" data-ref-id="1300-2595194"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2595194-screen+shot+2014-07-14+at+10.00.47+pm.png"></a></figure><p style="">The official website for a new game developer Reload Studios went live earlier today, and <a href="http://reload-studios.com/" rel="nofollow">according to the site</a>, they're a new game studio made up of former Call of Duty artists, producers, and developers. Reload's mission statement is to "make games for upcoming virtual reality and existing platforms." A separate bit of the text on the main page clarifies that Reload "will produce virtual reality, mobile and console games."</p><p style="">The studio was founded by James Chung, "a developer for core and casual games," and Taehoon Oh. According to the website, Oh is "an ex-lead artist from Infinity Ward which created the famous 'Call of Duty' series. He worked most of weapons and vehicles from last six COD projects over ten years."</p><p style="">An <a href="http://reload-studios.com/?p=35" rel="nofollow">undistributed press statemen</a>t available on the website, described the 12-person team at Reload as "already at work on a first-person shooter title for VR and mobile devices and next-gen consoles. Reload intends to release its first game in 2015." Chung writes in the press release, "Just as smartphones changed the way we live our lives, I am sure VR will change the way people experience media content. As a game developer, this realization compelled me to become part of a new team that focuses on developing VR content."</p><p style="">Reload's website currently lists a number of spots marked for "future" employees and advisors. And while no specific console or platform is mentioned on the site, there are several images of people wearing <a href="http://www.gamespot.com/articles/oculus-vr-looking-for-help-to-build-its-headsets/1100-6420768/" data-ref-id="1100-6420768">the Oculus VR headset</a>. We've most recently saw the marriage of mobile and VR technology in <a href="http://reload-studios.com/" rel="nofollow">Google's not-made-up Cardboard mobile phone app.</a></p><p style="">In addition to the website, the studio also has a <a href="https://twitter.com/Reload_Studios" rel="nofollow">Twitter account</a>, and <a href="https://www.linkedin.com/company/reload-studios" rel="nofollow">LinkedIn profile</a>. We've reached out to Reload to learn more about what they have in store.</p><p style="">And if the Reload's name is giving you deja vu, you might recall that the most prominent group departure from the Call of Duty franchise occurred about four years ago when <a href="http://www.gamespot.com/articles/top-infinity-ward-devs-fired-for-insubordination-lawsuits-expected/1100-6252657/" data-ref-id="1100-6252657">Infinity Ward's founders were fired</a>, but then went on to make Respawn, the developer behind <a href="/titanfall/" data-ref-id="false">Titanfall</a>. </p><table data-max-width="true"><tbody><tr><td><p style=""><strong>Justin Haywald is a senior editor at GameSpot, and you can follow him on<a href="https://twitter.com/JustinHaywald" rel="nofollow"> Twitter @JustinHaywald</a></strong></p><p style=""><strong>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></strong></p></td></tr></tbody></table> Mon, 14 Jul 2014 22:33:00 -0700 http://www.gamespot.com/articles/former-call-of-duty-devs-create-new-studio-reload-/1100-6421118/ http://www.gamespot.com/articles/path-of-exile-build-of-the-week-giveaway/1100-6421117/ <p style="">If you like Path of Exile as much as we do (we named it 2013's PC Game of the Year), you might already be familiar with developer Grinding Gear Games' "Build of the Week" video series. In it, Chris Wilson and other members of the team highlight favorite character builds that have been submitted by members of the Path of Exile community. These builds are not only effective but, as videos like the one below demonstrate, fun to play. This week's build, titled Echoed Raging Spirits, surrounds you with flaming skulls and animated weapons.</p><div data-embed-type="video" data-ref-id="2300-6420206" data-width="854" data-height="480"><iframe src="/videos/embed/6420206/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">To celebrate this week's Build of the Week season finale, we've teamed up with Grinding Gear Games to give you a shot at winning an in-game item that perfectly complements the featured build. The Infernal Skull helmet skin does exactly what you think it does, and it looks great. Post a comment below to stand a chance of winning one.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/78/787270/2595117-infernalskull.png" data-ref-id="1300-2595117" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/78/787270/2595117-infernalskull.png" data-ref-id="1300-2595117"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/78/787270/2595117-infernalskull.png"></a></figure><p dir="ltr" style="">This Friday, July 18, we'll pick the 50 best comments and those of you who posted them will receive a code redeemable for an Infernal Skull in your GameSpot inbox. Good luck!</p> Mon, 14 Jul 2014 18:11:00 -0700 http://www.gamespot.com/articles/path-of-exile-build-of-the-week-giveaway/1100-6421117/ http://www.gamespot.com/articles/mirrors-edge-2-developer-talks-fan-feedback-we-wan/1100-6421116/ <div data-embed-type="video" data-ref-id="2300-6419267" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419267/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">We still don't know much about the state of what <a href="/battlefield-4/" data-ref-id="false">Battlefield</a> developer DICE is currently working on. We know that it's making a <a href="/star-wars-battlefront/" data-ref-id="false">Star Wars: Battlefront</a> reboot and a <a href="/mirrors-edge/" data-ref-id="false">sequel to the 2008 cult classic Mirror's Edge</a>, but beyond those titles and some concept art, the games are mysteries. DICE is, however, willing to talk about the way it's going about development.</p><p style="">General manager Karl-Magnus Troedsson recently spoke to <a href="http://www.gamesindustry.biz/articles/2014-07-14-ea-dice-you-could-market-any-product-to-death" rel="nofollow" data-ref-id="2014-07">GamesIndustry International</a> about the new way DICE is approaching feedback and market research with regard to Mirror's Edge. In June, Troedsson described how the studio is <a href="http://www.gamespot.com/articles/mirror-s-edge-2-developer-trying-to-remove-frustration/1100-6420636/" data-ref-id="1100-6420636">approaching the game with a new design philosophy</a>. In this new interview, he stated that the decision to make the game came down to a love for the original Mirror's Edge, even calling it a game that "needs to be built."</p><blockquote data-align="left" data-size="small"><p style="">"You can feedback your game to death just by having people like me and executives and everyone else pulling the team in different directions."</p></blockquote><p style="">According to Troedsson, "We're so passionate about this product; it's a game that needs to be built, basically. Is there an element of a leap of faith here, no pun intended? Yes, there probably is, as there is with all games as they're being built. You don't know if they're going to be a smash hit from the beginning. But do we feel like we're swimming out into an unknown ocean? Absolutely not."</p><p style="">Troedsson also described how DICE has changed since it became successful with Battlefield. He said that the studio experienced this distancing from the community as it grew bigger. Battlefield brought amazing success but also a growth that prevented the developer from keeping in touch with its community. "In the journey of Battlefield," he said, "we started to become pretty big, and maybe we lost contact a little bit with our players."</p><p style="">But now, the studio is trying to make itself better and more in tune with the audience. Troedsson explained, "We want to get closer to our players as much as possible. And some people are going to say, 'That's buzz word bingo, direct-to-consumer, feedback, whatever.' But it is very important for us. We want to listen to what our players have to say."</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2595052-2434882637-25558.jpg" data-ref-id="1300-2595052" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2595052-2434882637-25558.jpg" data-ref-id="1300-2595052"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2595052-2434882637-25558.jpg"></a></figure><p style="">But he also mentions that DICE has learned valuable lessons and knows how to approach community feedback now. It's a balancing act of what the community wants on one hand, and the creative vision on the other. He said, "Any great game team that delivers a great game has a very strong idea of what they want to do. If you have a game team who starts listening to every piece of feedback, you can feedback your game to death just by having people like me and executives and everyone else pulling the team in different directions."</p><blockquote data-size="small" data-align="left"><p style="">"We want to get closer to our players as much as possible. And some people are going to say, 'That's buzz word bingo, direct-to-consumer, feedback, whatever.' But it is very important for us. We want to listen to what our players have to say."</p></blockquote><p style="">Troedsson continued: "But the team itself needs to have the integrity to stand up and say, 'No. This is not in line with our vision. Remember, this is what we said is the core of the game. That's great feedback, I'll take that. We can mold that into it.'"</p><p style="">At this year's E3, publisher Electronic Arts didn't say much about Battlefront or Mirror's Edge. We got some concept footage and images, but that's about it. Both games are scheduled for release some time in 2015 for current-gen consoles and PC. Keep an eye on GameSpot for more news about both games when it becomes available.</p><p style="">Are you excited by what Troedsson said about Mirror's Edge and DICE's new approach to game development? Let us know in the comments.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 16:56:00 -0700 http://www.gamespot.com/articles/mirrors-edge-2-developer-talks-fan-feedback-we-wan/1100-6421116/ http://www.gamespot.com/videos/crimsonland-multiple-players/2300-6420195/ Chris Watters and friends jump into this bloody top down shooter to see what kind of chaos they can create! Join the chat, and call our which is the better marksman. Mon, 14 Jul 2014 16:01:00 -0700 http://www.gamespot.com/videos/crimsonland-multiple-players/2300-6420195/ http://www.gamespot.com/videos/disneys-aladdin-genesis-megabit/2300-6420190/ Peter Brown and Mary Kish take a magic carpet ride in this time warp back to 1993 in Disney's Aladdin for Sega Genesis! Mon, 14 Jul 2014 15:20:00 -0700 http://www.gamespot.com/videos/disneys-aladdin-genesis-megabit/2300-6420190/ http://www.gamespot.com/articles/video-games-the-movie-out-tomorrow-aims-to-tear-do/1100-6421084/ <p style=""> </p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=ETSKGdtrMK8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FETSKGdtrMK8%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DETSKGdtrMK8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FETSKGdtrMK8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">"Video games are for loners." "Video games cause violence." "Game development is not a 'real' career."</p><p dir="ltr" style="">If you've ever struggled to communicate to your mother, father, brother, sister, or significant other why these claims are false and why you enjoy video games so much, a new movie out this week could be just the solution you're looking for. <em>Video Games: The Movie</em>, launching tomorrow in theaters and through digital platforms, is not the first documentary about our beloved past time, but it sets itself apart from the pack by offering a (nearly) all-encompassing take on the industry. It is this broad nature (unlike movies like<em> Indie Game: The Movie</em> or <em>King of Kong </em>that focused on a single topic) that director<a href="http://www.imdb.com/name/nm2758684/?ref_=tt_ov_dr" rel="nofollow" data-ref-id="false"> Jeremy Snead</a>, a professional documentarian, hopes will make <em>Video Games: The Movie</em> a film that can appeal to a wider audience and help tear down some of the misconceptions about video games.</p><p dir="ltr" style="">Snead maintains that gamers--and the game industry itself--are misunderstood by the wider audience of people who don't play games or know much about them. <a href="https://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie" rel="nofollow" data-ref-id="false">Writing about the movie earlier this year</a>, Snead said one of his major goals for <i>Video Games: The Movie </i>was to create a film that informs the public about the reality of video games and the culture that surrounds them. He also hopes that his film will help people understand the passion that game creators have, by giving viewers a window into their world. "Much of this passion and artistry is overlooked by the mainstream media and all 'game people' are painted with a broad stroke that is incorrect," Snead said at the time, "We know this is not true and our film goes behind the scenes to tell the true story of the people who drive this amazing industry with passion and dedication."</p><p dir="ltr" style="">In order to accomplish that, <em>Video Games: The Movie</em> features interviews with dozens of key industry people, including some of the grandfathers of video games (Atari founder Nolan Bushnell among them), all the way up to modern day innovators like Oculus Rift creator Palmer Luckey. Further helping the movie reach a wider audience is the fact that Zach Braff (<em>Scrubs</em>,<em> Garden State</em>) is an executive producer who provided beneficial creative input, Snead says. On top of that, the movie is narrated by<em> Lord of the Rings</em> actor Sean Astin, a man Snead says is known to a mainstream audience, but is also a person who has significant "geek cred."</p><p dir="ltr" style="">The film tells its story across four main categories: history, culture, the game-making process, and the future. Shot over the course of nearly three years and <a href="https://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie" rel="nofollow" data-ref-id="false">capped off by a Kickstarter campaign</a> that brought in more than $100,000 for post-production, <em>Video Games: The Movie</em> is undoubtedly an ambitious project. We got the chance recently to see the film and speak with Snead about his goals for the project, the challenges he faced, and why certain subjects--including the "<a href="http://www.gamespot.com/articles/cosplayers-poke-fun-at-the-idea-that-women-are-too/1100-6421099/" data-ref-id="1100-6421099">women in games</a>" discussion--were left out. You can read our full interview below.</p><p dir="ltr" style=""><strong>GameSpot: I read on your original Kickstarter campaign that one of your visions for the movie was to <a href="https://www.kickstarter.com/projects/mediajuicestudios/video-games-the-movie" rel="nofollow" data-ref-id="false">tear down some of the misconceptions about video games</a>. How are you going to know if you're successful?</strong></p><p dir="ltr" style=""><strong>Jeremy Snead: </strong>With any form of art--whether it's music, film, games--there's the regular barometers of critical reviews and fan reactions; and I think all of those things mixed together will hopefully give me some kind of a temperature of [whether or not] it's being received well...and if then in turn that is affecting public perception [of video games] on a wider audience. As gamers, of course, we know it, we get it. There's no negative perceptions within the community. Our theatrical release, that's really been exciting. Initially, it was ten cities, limited theatrical. But I think the last I've heard it's 30-something theaters nationwide, which for me, is just amazing. Because that's been my goal: to get not just the gamer demographic watching it, but a wider audience to bring some of the real clichéd perceptions to at least erase those.</p><blockquote data-align="left"><p dir="ltr" style="">"I kind of wanted it to be an all-encompassing film that our moms and our aunts can watch and learn something about the medium that they didn't know before" -- Jeremy Snead</p></blockquote><p dir="ltr" style=""><strong>GS: On a wider level, outside of just erasing some of those misconceptions, what was your general overall ambition for the movie?</strong></p><p dir="ltr" style=""><strong>JS: </strong>Overall, and this may sound generic, but [it was to] really put all of it in one film. Early on, when I was even just [talking] to friends and some of the people, some of the early interview files, what they would say was, 'What's the movie about?' And I would say, 'Well, it's about the history but it's also about the community...' In sort of explaining to people early on what the film was about, I got a lot of people saying, 'Good luck with that' [laughs]. Because it's so far-encompassing. My goal was really to not tell a niche story. Because while I think that can be an entertaining movie and I like <em>King of Kong</em> or other movies that people would bring up, I would say that's really one story about those two guys and I really want to paint a picture of the entire industry and community and process of game-making and games being art and the technology. So I kind of wanted it to be an all-encompassing film that our moms and our aunts can watch and learn something about the medium that they didn't know before but not be bored but be entertained at the same time.</p><p dir="ltr" style=""><strong>GS: Obviously, as you're looking at the whole industry there's a wealth of information that you could have covered. So how did you pare it down to 90 minutes or whatever it turned out to be?</strong></p><p dir="ltr" style=""><strong>JS: </strong>The short answer is: not easily [laughs]. How do you eat an elephant? One bite at a time. I honestly just looked at it from a filmmaker's point of view first. I'm a gamer and I'm a movie buff, but I knew if I was going to do this, I had to take those hats off and look at it as a filmmaker and say, 'If I was tasked to do this, how would I go about that?' And so, after I had the initial idea, I spent probably a month or so taking all of my sticky notes and ideas and outlines and half-cooked ideas that I had all over my office and my house; and just sort of putting those into some sort of digestible outline. And through that, that's kind of the four-act structure that I came out with.</p><p dir="ltr" style="">Obviously the history of games is something that some hardcore people probably know, but the Average Joe doesn't. Once you kind of get past the mid-90s, that's kind of over and I didn't want the film to just be [history]. So I thought if that's where the history ends, where does it go from there? And then it kind of became this melding of the culture, the community of people playing games now, but also games, the technology is really advanced, so it's that as well. And then once you get past that, then what's left? It's the future, where are games headed? So that's how I came up with the four-act structure, and then once I had that I came up with questions that supported that four-act structure that I'd ask everybody that we interviewed.</p><p dir="ltr" style=""><strong>GS: One of the things I left the movie thinking was it had a very positive tone and it was very hopeful for the future of video games. There wasn't much talk about the percentage of women in the workforce or developer issues like pay, work/life balance, and unions on the development side. Is there a reason you didn't want to touch upon these subjects?</strong></p><p dir="ltr" style=""><strong>JS: </strong>It's interesting. We do have a fair amount of footage of those things that people talked about that we had in early cuts. And to be honest with you, really what it came down to was just timing. I think our first cut of the film was like 3.5 hours [laughs]. And so we started looking at 'What can we cut?' Well, we've got these people talking about women in gaming, we've got these people talking about culture in the workplace; let's take some of that out and leave a little bit of it and then let's keep these other sections that we have to have a fully realized story. But then what ended up happening was if you don't spend as much time on those topics as you are on others, a couple of things happen. One, it feels like the obvious--you're not giving that topic due. And then two, to the Average Joe, it just sort of feels out of place. Like 'Oh, what was that little three-minute thing on women in gaming?' And now we're back to this other section that we spend 15 minutes on. So not easy choices, and if I had my choice, we'd do a ten-part, two-hour per [episode] series covering all of the topics [laughs]. But this hopefully will get people in and then maybe people will become more interested in those topics via the film.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2592006-cliff1.jpg" data-ref-id="1300-2592006" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2592006-cliff1.jpg" data-ref-id="1300-2592006"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2592006-cliff1.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style=""><strong>GS: There</strong><strong> was another component of the movie...you do have a segment on violence in games. <a href="http://www.mediaite.com/tv/c-t-sen-lieberman-video-games-movies-cause-vulnerable-young-men-to-be-more-violent/" rel="nofollow" data-ref-id="false">Joe Lieberman</a> and <a href="http://www.youtube.com/watch?v=x1udjd2Aq3E" rel="nofollow" data-ref-id="false">Hillary Clinton </a>and everything. It was a pretty short segment, and it may have come across as a little defensive, which I think we're all guilty of sometimes. Can you walk me through how you approached this particular segment and why you filmed it the way that you did?</strong></p><p dir="ltr" style=""><strong>JS: </strong>I'm probably a little bit biased on that section because I just feel like it's such a cliché. Essentially, in the games industry every time a new <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto </a>comes out, it's almost like there's some kind of briefing at all the different media news stations and media companies who say 'Oh, when GTA comes out, be sure to talk about the violence issue and bring up these four bullet points' [laughs]. It's so tired. And so what I wanted to do was give a platform in the film for the other side of the coin. I feel like we've heard the one side of the media coin of the violence piece for 20+ years, but there's not really been something in a major film that lets the industry say, 'Well, here's the reality of the situation. Here's what we think.' And I have had some people who say that it's a little one-sided, but I feel like the reality of the press the past 20 years gives the other side and people know that side all too well.</p><p dir="ltr" style=""><strong>GS: You also made this movie kind of out in the open, in a non-traditional way, where you went to Kickstarter for some additional funding there. How did you balance listening to fan feedback and putting that in the movie with what your original vision was for the movie?</strong></p><p dir="ltr" style=""><strong>JS: </strong>That was tough as well. The community, listening to people...that was probably one of the hardest parts of making the film. As you know, gamer nation is very vocal. Everybody's got thoughts and ideas of what they think would and should be in a film like this. I think probably one of the biggest pieces of feedback that we did take to mind was having some European and Asian developers [appear in the movie]; and we could dive into all of UK game development history with a whole other film, or the Pacific Rim. But through that, we did target people like Hideo Kojima, Peter Molyneux, and tried to pad in those voices in the film. We did have a fair amount of people ask about education in games; 'serious games,' that whole thing. We tried to [incorporate] as much of that as we could, talk about kids being the future of the industry. But again, it's tough stuff to hear everyone's voice and get it all worked in and not be a four-hour film.</p><p dir="ltr" style=""><strong>GS: Video games are obviously a constantly evolving medium, but this movie, the way it is now, is going to last forever in its current iteration; there's no DLC or expansions for movies. Does it worry you that in 5 to 10 years your movie is going to feel less relevant or do you think the themes are timeless?</strong></p><p dir="ltr" style=""><strong>JS: </strong>Even towards the end the editing process, we were in a position where we had melting ice cream in our hands. Because the industry moves so fast with new games and new technology. I feel like game industry is more progressive and changes faster than the film and music industries. So the short answer is yes, I did feel that--we did feel that--but we tried to get as much to the bleeding edge as we could with Oculus and <a href="http://www.virtuix.com/" rel="nofollow" data-ref-id="false">Omni</a> and what's happening with indie games. And hopefully there will be follow-ups in the future.</p><p dir="ltr" style=""><strong>GS: I didn't realize at first, but Zach Braff is a producer on this movie. How did he become attached to this movie and what does he bring to the movie?</strong></p><blockquote data-align="left"><p dir="ltr" style="">"Towards the end the editing process, we were in a position where we had melting ice cream in our hands. Because the industry moves so fast with new games and new technology" -- Jeremy Snead</p></blockquote><p dir="ltr" style=""><strong>JS: </strong>Zach Braff came through about halfway through our Kickstarter; he came on and donated $10,000 to our campaign, which just blew us away. And initially, [we thought] well that's just going to be sort of in name only; he's probably really busy and doesn't want to be an active executive producer. But he actually got in touch; I flew out to LA and met him and we had lots of different talks about the film and our goals for it; he gave input and then we asked him if he would be in the film and he said yes, so we shot an interview with him asking him all of the questions relevant to the film. So yeah, he's just been a real cheerleader for us and just his celebrity name alone has kind of helped to elevate the profile of the film, which I'm thrilled about. Because that was one of my original goals [for the movie] was to get it a really wide audience; not just a niche audience.</p><p dir="ltr" style=""><strong>GS: Another celebrity attached to the project is Sean Astin (Samwise from <em>Lord of the Rings</em>; <em>Rudy </em>in <em>Rudy; </em>Mikey in <em>The Goonies</em>). I love his work. What would you say he brings to the movie?</strong></p><p style=""><strong>JS: </strong>Sean, just briefly the story on that; I had pursued him for an interview because I know he's a gamer. And when we shot his interview, after that interview, he and I had dinner for like 3.5 hours and I told him about the film and what I wanted to do with it; and through some course of events, he became very interested and invested in the film and we talked him becoming the narrator. So it sort of happened organically. But now that I look back on it, I think what he brings to the film is that range that we're talking about; reaching a wide audience. Sean Astin is someone that I feel like our parents, aunts, and uncles know and think 'Oh, he's a good guy. Wholesome. <em>Goonies</em>. <em>Rudy</em>. <em>Lord of the Rings</em>. But he's also a guy who also has geek cred [laughs]. He's one of the few people who could bridge that gap and gamers and the geek/nerd audience would accept him. But he'd also be known and accepted by a wider, older audience.</p><p style=""><em>Video Games: The Movie launches in<a href="http://videogamesthemovie.com/#theaters" rel="nofollow" data-ref-id="false"> 30+ theaters across the US</a> tomorrow, July 15, and you can also buy the movie through iTunes and other digital formats.</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Jul 2014 15:00:00 -0700 http://www.gamespot.com/articles/video-games-the-movie-out-tomorrow-aims-to-tear-do/1100-6421084/ http://www.gamespot.com/articles/mass-effects-garrus-looks-a-lot-like-a-character-i/1100-6421113/ <figure data-size="large" data-ref-id="1300-2594432,1300-2594433" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2594432-garrus+robot.jpg,http://static2.gamespot.com/uploads/original/123/1239113/2594433-garrus.jpg" data-embed-type="comparison" data-resize-urls="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594432-garrus+robot.jpg,http://static2.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594433-garrus.jpg" data-resized="" data-resize-url=""><a href="http://static1.gamespot.com/uploads/original/123/1239113/2594432-garrus+robot.jpg" data-ref-id="1300-2594432" ><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594432-garrus+robot.jpg"></a><a href="http://static2.gamespot.com/uploads/original/123/1239113/2594433-garrus.jpg" data-ref-id="1300-2594433" ><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2594433-garrus.jpg"></a><figcaption>Use the center slider to compare the Doctor Who character (left) with the real Garrus.</figcaption></figure><p dir="ltr" style="">The BBC yesterday released a new <a href="https://www.youtube.com/watch?v=TivqZTq5u6Y" rel="nofollow" data-ref-id="false">trailer</a> for the upcoming eighth series of <em>Doctor Who</em>, and eagle-eyed watchers have noticed that one character seen in it bears more than a passing resemblance to <a href="/mass-effect/" data-ref-id="false">Mass Effect</a>'s Garrus Vakarian.</p><p dir="ltr" style="">As pointed out by <a href="http://www.eurogamer.net/articles/2014-07-14-new-doctor-who-character-sure-looks-like-garrus-from-mass-effect" rel="nofollow" data-ref-id="2014-07">Eurogamer</a>, the Garrus look-alike can be seen for a brief moment at the 27-second mark in the video below. The character in question appears to be some sort of robot--whereas Garrus is a turian, one of the many alien races in the Mass Effect universe--but otherwise looks a great deal like one of Commander Shepard's most popular squadmates.</p><p dir="ltr" style="">We don't yet know when the episode(s) with the character in question will show up in, so we'll have to wait until at least August 23--the debut of the new <em>Doctor Who</em> series--to see if these similarities hold up to closer examination.</p><p dir="ltr" style="">Eurogamer notes that executive producer and former <em>Doctor Who</em> actor Matt Smith were seen playing around with an omni-tool (a sort of futuristic multi-tool from the Mass Effect games) at last year's Comic-Con. As such, it's possible this could be a case of Moffat subtly referencing Mass Effect rather than Garrus' design being ripped off. Of course, it could also merely be a coincidence, but where's the fun in that?</p><p dir="ltr" style="">With <a href="/mass-effect-3/" data-ref-id="false">Mass Effect 3</a> wrapping up Shepard's story, future entries in the series will <a href="http://www.gamespot.com/articles/mass-effect-4-leaves-shepard-behind/1100-6398559/" data-ref-id="1100-6398559">leave much of the existing series behind</a>--including characters like Garrus, who is arguably the series' best character. (Mordin is the only other acceptable answer in that debate, if you ask me.)</p><p dir="ltr" style="">We'll be learning more about BioWare's thought process behind the <a href="http://www.gamespot.com/untitled-mass-effect-game/" data-ref-id="false">next Mass Effect</a> later next week, when several of its developers <a href="http://www.gamespot.com/articles/bioware-talking-about-next-mass-effect-at-comic-co/1100-6421111/" data-ref-id="1100-6421111">discuss the project at San Diego Comic-Con</a> on Saturday, July 26.</p><p dir="ltr" style="">What do you think of this mystery character--is it a Garrus reference or not? Let us know in the comments.</p><div data-height="100%" data-width="100%" data-src="http://www.youtube.com/watch?v=TivqZTq5u6Y" data-embed-type="video"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FTivqZTq5u6Y%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DTivqZTq5u6Y&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FTivqZTq5u6Y%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 14:17:00 -0700 http://www.gamespot.com/articles/mass-effects-garrus-looks-a-lot-like-a-character-i/1100-6421113/ http://www.gamespot.com/videos/battlefield-4-dragons-teeth-trailer/2300-6420196/ Battlefield 4 Dragon's Teeth is an infantry focused expansion pack with urban all-out war in dense Asian Pacific cities. Mon, 14 Jul 2014 13:45:00 -0700 http://www.gamespot.com/videos/battlefield-4-dragons-teeth-trailer/2300-6420196/ http://www.gamespot.com/articles/new-assassins-creed-unity-gameplay-trailer-takes-o/1100-6421112/ <div data-embed-type="video" data-ref-id="2300-6420188" data-width="100%" data-height="100%"><iframe src="/videos/embed/6420188/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Developer Ubisoft has published a new gameplay trailer for its upcoming free-running game, <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a>. The gameplay trailer shows off several assassinations, 18th-century Paris, and the army of the French monarchy.</p><p style="">A man, probably the main character Arno, narrates the video and describes his motives behind participating in the infamous French Revolution. You'll be playing as Arno in Unity, leading rebels in their fight against the French elite and their struggle to establish a republic. "For centuries my countrymen have suffered under the ignorant and decadent aristocracy," the man says. "So I will wage my silent war in the shadows; the time has come for revolution, for those to unite and make history."</p><p style="">The trailer also shows off some more of the nice-looking environments and characters, and the smooth animations that <a href="http://www.gamespot.com/videos/e3-2014-assassins-creed-unity-gameplay-demo-at-ubi/2300-6419323/" data-ref-id="2300-6419323">Ubisoft demonstrated at this year's E3 conference</a>.</p><p style="">If you haven't played an Assassin's Creed game for quite some time, Ubisoft recently said that the game is the "best starting point since Assassin's Creed 1." The developer also said that <a href="http://www.gamespot.com/articles/assassins-creed-xbox-360-ps3-players-havent-been-f/1100-6421031/" data-ref-id="1100-6421031">it's not abandoning last-gen players yet</a>. Keep an eye on GameSpot for news about Assassin's Creed plans on Xbox 360 and PlayStation 3.</p><p style="">You can check out <a href="http://www.gamespot.com/articles/e3-2014-will-assassin-s-creed-unity-retain-the-spirit-of-altair/1100-6420288/" data-ref-id="1100-6420288">our impressions of Assassin's Creed Unity here</a>. It launches on October 28 for Xbox One, PlayStation 4, and PC.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 13:43:00 -0700 http://www.gamespot.com/articles/new-assassins-creed-unity-gameplay-trailer-takes-o/1100-6421112/ http://www.gamespot.com/videos/battlefield-4-dragons-teeth-brings-infantry-focuse/2300-6420184/ Developer David Sirland gives you a tour of the new maps including Propaganda, Sunken Dragon, Pearl Market, and Lumphini Garden with new mode Chain Link. Mon, 14 Jul 2014 13:00:00 -0700 http://www.gamespot.com/videos/battlefield-4-dragons-teeth-brings-infantry-focuse/2300-6420184/ http://www.gamespot.com/articles/timesplitters-still-beloved-by-its-devs-sequel-has/1100-6421110/ <figure data-ref-id="1300-2593506" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2593506-timesplitters.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2593506-timesplitters.jpg" data-ref-id="1300-2593506"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/123/1239113/2593506-timesplitters.jpg"></a></figure><p dir="ltr" style="">Ask shooter fans what FPS series they'd like to see make a comeback, and there's a good chance that <a href="/timesplitters/" data-ref-id="false">TimeSplitters</a>' name will come up. The developer responsible for the series still has "a lot of love for it" and its staff is interested in making a follow-up, but unfortunately that doesn't mean a new TimeSplitters is imminent--and there are also the reported issues the studio has suffered of late to consider.</p><p dir="ltr" style="">"You would not believe the amount of times people ask for Timesplitters," Crytek UK animator Mark Jackson told <a href="http://www.totalxbox.com/79194/everybody-at-crytek-uk-wants-to-work-on-timesplitters/" rel="nofollow" data-ref-id="false"><em>Official Xbox Magazine</em></a> at the Develop conference last week. "I couldn't really comment, but there's a lot of love for it at the studio. I can't really say much more than that."</p><p dir="ltr" style="">Crytek UK is the former Free Radical Design, developer of the first three games in the TimeSplitters series. It's also the studio that, in 2007, <a href="http://www.gamespot.com/articles/timesplitters-4-announced/1100-6180703/" data-ref-id="1100-6180703">revealed that it was working</a> on <a href="/timesplitters-4/" data-ref-id="false">TimeSplitters 4</a>, a project that would never emerge. Instead, Free Radical <a href="http://www.gamespot.com/articles/timesplitters-dev-crafting-original-ip/1100-6232463/" data-ref-id="1100-6232463">worked on a new IP</a> in <a href="/haze/" data-ref-id="false">Haze</a> before filing for bankruptcy and then being <a href="http://www.gamespot.com/articles/crytek-metabolizes-free-radical/1100-6204109/" data-ref-id="1100-6204109">saved by Crytek</a>, which renamed the studio 'Crytek UK.' In 2012, Crytek confirmed that TimeSplitters 4 <a href="http://www.gamespot.com/articles/timesplitters-4-not-in-development-report/1100-6373822/" data-ref-id="1100-6373822">was not in development</a>, though it wasn't for lack of effort--Free Radical founder Steve Ellis said <a href="http://www.gamespot.com/articles/most-fps-games-lose-money-says-timesplitters-dev/1100-6374872/" data-ref-id="1100-6374872">publishers simply weren't interested in it</a>.</p><figure data-ref-id="1300-2593508" data-img-src="http://static1.gamespot.com/uploads/original/123/1239113/2593508-timesplitters4.jpg" data-size="small" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/123/1239113/2593508-timesplitters4.jpg" data-ref-id="1300-2593508"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/123/1239113/2593508-timesplitters4.jpg"></a><figcaption>Halo's Master Chief: Actually a monkey?</figcaption></figure><p dir="ltr" style="">Despite that, there remains passion for the series among the staff at Crytek UK. Asked if the prospect of a new TimeSplitters was dead, Jackson told <em>OXM</em>, "God no! Like I say, in the studio it's held very dear. It's just waiting for the right situations and deals to be done. I'm not privy to that, but from everybody working at the studio--everyone, whenever we say what would you like to do next, it's TimeSplitters.</p><p dir="ltr" style="">"So yeah, there's a lot of love for it. But I couldn't say where that goes, or who pulls the strings to make that happen, or when it would happen, but it's certainly not something that people dismiss."</p><p dir="ltr" style="">TimeSplitters made a mark on many gamers not only by being a solid first-person shooter--Free Radical's staff included former Rare staffers who worked on <a href="/goldeneye-007/" data-ref-id="false">GoldenEye</a> and <a href="/perfect-dark/" data-ref-id="false">Perfect Dark</a>--but also with its quirky humor. The absurdity of featuring monkeys in the game (including the one seen in the TimeSplitters 4 teaser image above), combined with time travel helped TimeSplitters to stand apart.</p><p dir="ltr" style="">Crytek UK is currently at work on <a href="/homefront-the-revolution/" data-ref-id="false">Homefront: The Revolution</a>, though it has reportedly been <a href="http://www.gamespot.com/articles/crysis-dev-crytek-denies-claims-that-it-s-in-financial-trouble/1100-6420676/" data-ref-id="1100-6420676">dealing with serious issues of late</a>, including staff not being paid. This is said to have resulted in a number of employees <a href="http://www.gamespot.com/articles/crysis-dev-crytek-denies-claims-that-it-s-in-financial-trouble/1100-6420676/" data-ref-id="1100-6420676">leaving the studio</a>, including <a href="http://www.gamespot.com/articles/homefront-the-revolution-director-leaves-crytek-uk/1100-6421085/" data-ref-id="1100-6421085">Revolution director Hasit Zala</a>. What effect this reported exodus will have on the prospect of a new TimeSplitters is currently unclear.</p><p dir="ltr" style="">Whatever may happen in terms of an official project, fans have taken it upon themselves to craft a revival of the series, known as TimeSplitters Rewind. The volunteer-led project <a href="http://www.gamespot.com/articles/timesplitters-rewind-heads-to-steam-greenlight/1100-6414320/" data-ref-id="1100-6414320">landed on Steam Greenlight last year</a> after receiving the blessing of Crytek, which owns the TimeSplitters IP. The multiplayer-centric game will feature parts of past TimeSplitters games and is not yet playable by the public, although it remains in development as of earlier this year.</p><p dir="ltr" style="">If a new TimeSplitters game does eventually happen, what would you like to see from it? Let us know in the comments.</p><p dir="ltr" style=""><em>Story updated to clarify the timeline of Haze's development.</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Chris Pereira is a freelance writer for GameSpot, and you can follow him on <a href="https://twitter.com/thesmokingmanx" rel="nofollow" data-ref-id="false">Twitter @TheSmokingManX</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table><p dir="ltr" style=""> </p><p style=""> </p> Mon, 14 Jul 2014 12:47:00 -0700 http://www.gamespot.com/articles/timesplitters-still-beloved-by-its-devs-sequel-has/1100-6421110/ http://www.gamespot.com/articles/bioware-talking-about-next-mass-effect-at-comic-co/1100-6421111/ <div data-embed-type="video" data-ref-id="2300-6419255" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419255/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Mass Effect fans eager for more information about the <a href="/untitled-mass-effect-game/" data-ref-id="false">next Mass Effect game</a> don't have much longer to wait. Thanks to the San Diego Comic-Con schedule <a href="http://comiccon2014.sched.org/event/b917c7e8299eb370ba3c064be38d3c7b?iframe=no#.U8QuwvldV4f" rel="nofollow" data-ref-id="false">recently coming online</a>, we now know that BioWare will hold a panel on Saturday, July 26, where developers from the company's offices in Edmonton and Montreal will discuss their vision for the game.</p><p dir="ltr" style="">The panel, "Charting a Course: Designing the Next Mass Effect," will be led by lead animator Carl Boulay, senior artist Noel Lukasewich, community manager Jessica Merizan, and producers Mike Gamble and Fabrice Condominas. The panelists will, according to the <a href="http://comiccon2014.sched.org/event/b917c7e8299eb370ba3c064be38d3c7b?iframe=no#.U8QuwvldV4f" rel="nofollow" data-ref-id="false">official description</a>, "share their experiences in shaping the next Mass Effect game with new possibilities while staying true to the critically acclaimed series."</p><p dir="ltr" style="">If you're attending Comic-Con in person, you can sit it on the panel (if you can find a seat!) on Saturday, July 26, at 2 p.m. in Room 25 ABC. The most recent update BioWare provided on the next Mass Effect game came <a href="http://www.gamespot.com/articles/e3-2014-bioware-teases-mass-effect-4-and-new-ip-details/1100-6420236/" data-ref-id="1100-6420236">during E3 in June</a>, when the developer teased that the game will feature an entirely new set of characters, and will be set in a new region of the universe. The studio also laid out its bold plans for the game.</p><p dir="ltr" style="">"We think fans of the series are going to be surprised at just how far we're going," a BioWare developer says about the game in the video above.</p><p dir="ltr" style="">Though Comic-Con might be most associated with movies, TV, and...comics, games will be there, too. In addition to BioWare's Mass Effect panel, there will be <a href="http://www.gamespot.com/articles/comic-con-2014-all-of-the-video-games-tournaments-/1100-6421069/" data-ref-id="1100-6421069">talks from Ubisoft about Assassin's Creed Unity and Far Cry 4</a>, as well as presentations by<a href="http://www.gamespot.com/articles/comic-con-2014-all-of-the-video-games-tournaments-/1100-6421069/" data-ref-id="1100-6421069"> Microsoft for Halo: The Master Chief Collection and Halo: Nightfall</a>. A new <a href="http://www.gamespot.com/articles/witcher-3-gameplay-will-be-shown-at-comic-con-what/1100-6421032/" data-ref-id="1100-6421032">Witcher 3: Wild Hunt gameplay video</a> will also be on display at Comic-Con, alongside the<a href="http://www.gamespot.com/articles/super-smash-bros-3ds-tournament-taking-place-at-co/1100-6421035/" data-ref-id="1100-6421035"> first-ever Super Smash Bros. 3DS tournament</a>.</p><p style="">For more on all the gaming-related events at this year's Comic-Con, be sure to read <a href="http://www.gamespot.com/articles/comic-con-2014-all-of-the-video-games-tournaments-/1100-6421069/" data-ref-id="1100-6421069">GameSpot's roundup</a>. Editors will be on the ground at Comic-Con, which runs July 24-27, bringing you all the news as it happens.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Mon, 14 Jul 2014 12:39:00 -0700 http://www.gamespot.com/articles/bioware-talking-about-next-mass-effect-at-comic-co/1100-6421111/ http://www.gamespot.com/articles/messi-named-fifa-15-cover-star-who-would-you-have-/1100-6421109/ <p style="">Argentinian goal-scorer Lionel Messi, who had a <a href="http://www.cbsnews.com/news/messis-world-cup-ends-on-a-bitter-note/" rel="nofollow" data-ref-id="false">few great chances</a> to score yesterday in the World Cup final against Germany but did not do so, has been named the <a href="/fifa-15/" data-ref-id="false">FIFA 15</a> global cover star. Though the 27-year-old ultimately came up short in the World Cup final, he is widely considered to be one of the world's best players. He was named Man of the Match four times and scored that many times during his nation's run to the finals.</p><figure data-align="left" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2593496-messi.jpg" data-ref-id="1300-2593496" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2593496-messi.jpg" data-ref-id="1300-2593496"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2593496-messi.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Messi is no stranger to the cover of FIFA games. After all, the Barcelona striker was featured on the global cover of past games like <a href="/fifa-street/" data-ref-id="false">FIFA Street</a> (2012),<a href="/fifa-soccer-13/" data-ref-id="false"> FIFA 13</a> (2012), and <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> (2013). This is his fourth consecutive appearance as FIFA's global cover athlete. FIFA 15 will also have regional cover stars, though these have not been announced yet.</p><p dir="ltr" style="">FIFA 15 launches September 23 in North America, September 25 in Europe, and September 26 in the UK. If you preorder the game, you'll be <a href="http://www.gamespot.com/articles/ultimate-editions-of-madden-fifa-and-nhl-give-you-gear-player-packs-more/1100-6420791/" data-ref-id="1100-6420791">instantly upgraded to the Ultimate Edition</a>, which includes various FIFA Ultimate Team digital bonuses.</p><p dir="ltr" style="">This year's professional soccer game from EA Sports makes new strides in the area of authenticity. The developer promises that FIFA 15 will offer a "<a href="http://www.gamespot.com/articles/fifa-15-has-visible-breathing-hair-movement-new-body-rigging/1100-6420824/" data-ref-id="1100-6420824">whole new level of visuals</a>," with things like new character models and body rigging, visible breathing (you'll see a player's chest pulse as he breathes), and hair movement. Player jerseys in FIFA 15 will become dirty with mud and grass as matches unfold, and cleats and slide tackles will leave marks on the field.</p><p dir="ltr" style="">All of this is made possible thanks to FIFA 15 running on the EA Sports Ignite engine, the same technology that powered this year's stunningly beautiful--but <a href="http://www.gamespot.com/reviews/ea-sports-ufc-review/1900-6415802/" data-ref-id="1900-6415802">flawed</a>--fighting game<a href="/ufc-ultimate-fighting-championship/" data-ref-id="false"> EA Sports UFC</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Jul 2014 12:08:00 -0700 http://www.gamespot.com/articles/messi-named-fifa-15-cover-star-who-would-you-have-/1100-6421109/ http://www.gamespot.com/articles/destinys-companion-app-aims-to-be-helpful-will-you/1100-6421107/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2593416-2283426982-24188.jpg" data-ref-id="1300-2593416" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2593416-2283426982-24188.jpg" data-ref-id="1300-2593416"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2593416-2283426982-24188.jpg"></a></figure><p style="">In the past few years, many apps for phones and tablets have been released that communicate with a game in some way. <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a>, <a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a>, <a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>, and <a href="/dead-rising-3/" data-ref-id="false">Dead Rising 3</a> all have dedicated companion apps that aim to extend the game experience beyond the TV screen. <a href="/companies/bungie-inc/" data-ref-id="false">Bungie</a>, the developer of <a href="/destiny/" data-ref-id="false">Destiny</a>, is joining this trend and trying to make an app that's helpful and useful for players.</p><p style="">According to <a href="http://www.ign.com/articles/2014/07/14/destinyas-companion-app-is-actually-useful-a-ign-first" rel="nofollow" data-ref-id="false">IGN</a>, the mobile app will bring a wealth of character management options, including the ability to change armor in the app and have the game respond instantly. Your character is rendered in a 3D model in the app, as well. You will also be able to monitor your inventory and check out the loot you've acquired on missions. Vendors in Destiny's hub, the Tower, will also show up in the app, so you can see who is selling what.</p><p style="">The app also acts as a compendium of Destiny's lore. The Grimoire allows you to read about the characters, places, and events you come across during your playthrough of the game.</p><p style="">Destiny's companion app launches on iOS and Android when the game's closed beta test goes live this week for Playstation 4 and PlayStation 3, and next week for Xbox 360 and Xbox One. On iOS, only an iPhone version will be available during the beta, but when the game releases fully, the app will get an iPad version. It is compatible with all versions of the game, across Xbox 360, Xbox One, PS3, and PS4.</p><p style="">If you have a code, you can play Destiny's beta on PS4 and PS3 on July 17, and on Xbox 360 and Xbox One on July 23. <a href="http://www.gamespot.com/articles/report-this-weeks-destiny-beta-includes-4-story-ch/1100-6421096/" data-ref-id="1100-6421096">According to recent rumors</a>, the beta will include four story chapters and competitive multiplayer. The full game launches on September 9.</p><p style="">What do you think of Destiny's companion app? Will you use it? Let us know in the comments!</p><table data-max-width="true"><thead><tr><th scope="col"><em>Alex Newhouse is an editorial intern at GameSpot, and you can follow him on <a href="http://www.twitter.com/alexbnewhouse" rel="nofollow">Twitter @alexbnewhouse</a></em></th></tr></thead><tbody><tr><td><em><strong>Got a news tip or want to contact us directly? Email news@gamespot.com</strong></em></td></tr></tbody></table> Mon, 14 Jul 2014 11:46:00 -0700 http://www.gamespot.com/articles/destinys-companion-app-aims-to-be-helpful-will-you/1100-6421107/


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