Gamespot's Site Mashup

Written By Kom Limpulnam on Kamis, 14 Agustus 2014 | 19.51

Gamespot's Site MashupForza Horizon 2 Lets You Hang Out in a Van Down by the RiverTake the Offensive in Bloodborne - Gamescom 2014Galactic Civilizations 3: Prepare for ExterminationNew Silent Hills Demo Scare CompilationBattlefield Hardline - New Hotwire and Rescue Modes Plus Single Player BreakdownThe Best Trailers From Gamescom 2014Risen 3 ReviewGS News - MGS V Is Coming To PC; New BioWare RPG Announced!Is It Finally Time To Buy An Xbox One? - GamescomIs Battlefield Hardline as Linear as BF4? - GamescomPro Evolution Soccer 2015 - Know Your Role ControlAll The New Stuff in FIFA 15 - GamescomLife Is Strange - Everything We Know So FarPS4 Exclusive Bloodborne Features Health Regeneration, Encourages Offensive CombatWhat exactly is The Tomorrow Children?

rss:fb55f6d3e1cd7627898df3120dfd1057f59311d0 rss_modified:rss:fb55f6d3e1cd7627898df3120dfd1057f59311d0 http://www.gamespot.com/mashup/ Cam and Mark explore Q-Games brand new and mysterious game The Tomorrow Children. en-us Thu, 14 Aug 2014 05:05:59 -0700 http://www.gamespot.com/articles/forza-horizon-2-lets-you-hang-out-in-a-van-down-by/1100-6421716/ Microsoft and Playground Games are showing a new demo of Forza Horizon 2 here at Gamescom 2014, and it's one that's absolutely packed with new features. It includes a look at the new day-night cycle, a feature that lets you hang out in a parking lot trading liveries with other players, and the return of custom tuning settings that never made the transition from Motorsport to the first Horizon. To be honest, there were so many new features unveiled that I had kind of a hard time stringing them all together into one coherent story. But one thing I do know about Forza Horizon 2 is that you can finally hang out in a van down by the river.

First, it's important to know what Playground is aiming to do with the car selection in Horizon 2. With over 200 cars available at launch, the development team wants to complement the standard selection of race cars with more esoteric selections that players might not expect. That includes offroading options like the Local Motors Rally Fighter and even the 1945 Willys Jeep, but also classic--if not always beloved--options like the 1963 Volkswagen Camper. Yes, that signature vehicle from the Summer of Love collecting dust in garages all across Berkeley, California will exist within the same selection of vehicles as the brand-new Lamborghini Huracan.

Next, you need to know about the world of Horizon 2. Set in a geographically diverse stretch of Southern Europe that's three times as big as the world of the first Horizon, the setting of this game offers far more off-roading options than its predecessor. At one point in the demo, the Playground rep driving spent a good two minutes avoiding any sort of road whatsoever, careening through vinyards and grassy plains and even a shallow river bed. Sure, there are plenty of roads too, but it's definitely a game that gives you the option veer off the beaten path.

With a day-night cycle and real-time weather effects, that means you can do all of that off-roading in the dead of night while rain is pouring down from the sky. I can only imagine what it would be like cruising through a muddy river bed in a 63 VW Camper with nothing more to guide you than the light of the moon. Alright, so maybe that's a little impractical...and dangerous...and also a bit ridiculous. But hey, isn't getting a little crazy half the fun of an open-world game, racing or not?

For more on Forza Horizon 2, check out our video impressions below...

]]> 1100-6421716Thu, 14 Aug 2014 03:08:00 -0700 http://www.gamespot.com/videos/take-the-offensive-in-bloodborne-gamescom-2014/2300-6420829/ 2300-6420829Thu, 14 Aug 2014 02:52:00 -0700 http://www.gamespot.com/articles/galactic-civilizations-3-prepare-for-extermination/1100-6421713/ Galactic Civilizations II rightfully deserves its place next to Civilization and Alpha Centauri as one of the best 4X strategy games of all time. It's been almost nine years since it was released, and after getting some hands-on time with the Galactic Civilizations III beta, I can see that Stardock has been hard at work to ensure that the new game deserves its moniker. The developer has beefed up the terrain of the galaxy, provided interesting strategic options, revamped the ship designer, added unique resources, and implemented more advanced options for managing your colonies.

Of course, it wouldn't be a 4X game without a healthy dose of exploration, and that's where you notice the greatest improvements. The varied maps feature vast numbers of anomalies, colonizable planets, black holes, and valuable resources ripe for extraction. These regions form a perfect environment to exploit for a tactical advantage, varying play and opening up options for both defenders and attackers.

The ship designer has also received a complete overhaul, and is no longer merely cosmetic. Your changes actually affect how heavy the ship is, how much it costs to produce, what it can carry, and how well-armed it is. If you really dig into the editor, you can squeeze a lot of extra performance out of your designs for the same cost. The editor also includes robust cosmetic options, and many of the parts of a ship can be fully animated. While not in the beta currently, lighting and other advanced animation and modeling features are planned, all of which can make your ships the intergalactic dreadnoughts you know they should be.

As your empire spreads on the backs of your customized spacecraft, you'll have the opportunity to decide the path of your empire with moral choices. Each time you land on a new planet, you have a choice to make. Most deal with the local wild life, odd geological conditions, or ancient ruins. Over time, you'll have to push your empire in one of three directions: Pragmatism, Benevolence, or Malevolence. Each path serves as its own kind of tech tree, providing bonuses that support your play style. Some races naturally tend towards one style or another, and they all have their own separate, unique technology trees to complement their ideologies.

When you've founded a new colony and are trying to manage its development, you'll notice a number of new additions. The most obvious is the switch to hexes over the series' traditional squares. In gameplay terms, that means that structures that afford bonuses to specific kinds of adjacent buildings can enhance more structures at a time. There's also a greater variety in the planets you find, each boasting different layout for its resource tiles and a distinct look. Wealth, research, and industrial manufacturing specialization also got a facelift. Now, resource allocation is handled with an allocation wheel, with numbers that change in real time to help you decide which approach is best when laying out a plan for your empire's economic development. You also have the option to change your manufacturing output from planetary improvement to starship production and vice versa.

Extermination is the last of the four X's, and it's currently the only path to victory in the Galactic Civilizations III beta; diplomacy, trade, and minor civilizations haven't been implemented. Stardock also plans to add a cinematic camera to battles so you can get a front-row view of the destruction, but for now, battles are fairly dry affairs.

Galactic Civilizations III is still rather rough, but it's potential shines through. More tactical play, more strategic and economic options, and even micro-scale planning are all helpful and built around solid mechanics. Only time will tell if it can live up to the fantastic games that came before it.

]]> 1100-6421713Thu, 14 Aug 2014 00:01:00 -0700 http://www.gamespot.com/videos/new-silent-hills-demo-scare-compilation/2300-6420828/ 2300-6420828Wed, 13 Aug 2014 18:27:00 -0700 http://www.gamespot.com/videos/battlefield-hardline-new-hotwire-and-rescue-modes-/2300-6420825/ 2300-6420825Wed, 13 Aug 2014 18:08:00 -0700 http://www.gamespot.com/articles/the-best-trailers-from-gamescom-2014/1100-6421714/ The world's biggest games expo is taking place right now in Germany, with Gamescom 2014 officially in full swing. We've been bringing you all the latest news, features, and videos direct from Cologne, so keep it locked to our Gamescom hub for the all the latest updates. In the meantime, here's a selection of some of the best trailers released so far at the show, including some visually arresting new titles and extended gameplay demos of some of 2014's most anticipated games. Check out our selection below!

Wild

Hellblade

Quantum Break

Rime

Screamride

The Tomorrow Children

The Witcher 3: Wild Hunt

Volume

Shadow Realms

Forza Horizon 2

Tearaway Unfolded

Dragon Age: Inquisition

Did we miss any of your favorite trailers or gameplay demos? Tell us in the comments below!

]]> 1100-6421714Wed, 13 Aug 2014 17:58:00 -0700 http://www.gamespot.com/videos/risen-3-review/2300-6420823/ 2300-6420823Wed, 13 Aug 2014 17:57:00 -0700 http://www.gamespot.com/videos/gs-news-mgs-v-is-coming-to-pc-new-bioware-rpg-anno/2300-6420818/ 2300-6420818Wed, 13 Aug 2014 16:00:00 -0700 http://www.gamespot.com/videos/is-it-finally-time-to-buy-an-xbox-one-gamescom/2300-6420819/ 2300-6420819Wed, 13 Aug 2014 15:47:00 -0700 http://www.gamespot.com/videos/is-battlefield-hardline-as-linear-as-bf4-gamescom/2300-6420814/ 2300-6420814Wed, 13 Aug 2014 14:48:00 -0700 http://www.gamespot.com/videos/pro-evolution-soccer-2015-know-your-role-control/2300-6420811/ 2300-6420811Wed, 13 Aug 2014 14:33:00 -0700 http://www.gamespot.com/videos/all-the-new-stuff-in-fifa-15-gamescom/2300-6420813/ 2300-6420813Wed, 13 Aug 2014 14:30:00 -0700 http://www.gamespot.com/videos/life-is-strange-everything-we-know-so-far/2300-6420808/ 2300-6420808Wed, 13 Aug 2014 13:55:00 -0700 http://www.gamespot.com/articles/ps4-exclusive-bloodborne-features-health-regenerat/1100-6421712/ For all of Dark Souls developer From Software's talk about Bloodborne being opened up to a "wider audience" than its spiritual predecessors, and the gameplay concessions to less experienced players that would entail, it sure as hell doesn't look like this game is going to be easy. The perpetual twilight of Bloodborne's gothic-inspired world is as dark as they come, and its enemies as vicious and twisted as anything to have come out of Dark Souls. No, when From Software talks about bringing the game to a wider audience, decreasing the difficulty isn't what it has in mind. Instead, sensible and much needed tweaks are being brought in, which--even for veteran Dark Souls and Demon's Souls players--make a whole lot of sense.

Take your item selection, for example. Health items are given an extra, permanent slot alongside your other two item choices, which From Software says is a result of seeing most players use one of their slots for a health item in its previous games. Now, they're permanently bound to the triangle button for easy access. This ensures the other slots will be filled with more offensive items, a change that From Software is using to experiment with more effective item combinations. Want to give that molotov cocktail an extra kick? Check a vile of oil over your enemies first, and watch them go up in a seriously explosive set of flames.

Alongside your item selections and ammo count are your health and stamina bars, and it's here where From Software has made another tweak, in order to encourage a more aggressive, less defensive style of play. That tweak is called the regain system. As you receive damage from enemies, your health goes down. If you played defensively and backed off, that health would be lost forever. But in Bloodborne, you can actually claw that health back by launching a well-timed counter attack. A yellow bar that appears beside an enemy after the land a hit works as a timer: get in a counter attack before it disappears and your health is restored.

The system doesn't really make counterattacks any easier to perform, but simply gives you far more of an incentive to perform them. There is one concession to accessibility some players might not like, though, in that you don't necessarily have to attack the same enemy that hit you. Land an attack on any enemy before the yellow bar runs down and you regain your lost health. Still, From Software is adamant that despite encouraging a more aggressive playing style, the combat is "still about strategy" and not about transforming the game into an "exaggerated hack 'n' slash."

To demonstrate, I was shown another area of the game, this time set in a creepy graveyard. The enemies inside were fast and vicious, attacking with swift sword swipes and fast dashes. In a large group, I could easily seem them overwhelming a player. But they, like all enemies in Bloodborne, have a weakness; the challenge is to find it. In this case, the enemies were ghastly old ladies, and old ladies don't tend to have the strongest of bones. So, by rolling into them first, they would stumble, leaving an opening for attack.

It's a simple example, for sure, but From Software claimed that there would be other, more taxing weaknesses to find later in the game. Other combat reveals from the demo included two new transforming weapons, which sat alongside the already revealed Soul Cleaver: the anti-beast axe and a type of stake weapon. The axe had the ability to change from a long, two-handed operation form, to a shorter one-handed operation form, letting you wield it alongside another weapon. What's cool is that you're able to transform the axe mid attack, laying down some shorter, swifter attacks to stumble an enemy before unleashing a mighty two-handed swing to finish them off.

The stake weapon was a more complicated affair, something From Software claimed would only really be used by the "most experienced of players." It had the ability to unleash massively devastating explosive attacks, but needed a lot of time to charge up to do so. Getting the timing just right was key, and while the experienced players in the demo were able to use it, From Software weren't convinced the average player could. In fact, the developer didn't include it in the public build of the game at Gamescom for that very reason. It even knocked down the difficulty in that demo too, just so it could be certain people would reach the end.

But the final game should be as fiendishly difficult as From Software's others, at least if the developer's "pushed to very limits of difficulty" comments during the demo are to be believed. Certainly, the small tweaks shown in the demo were welcome ones, including the move to encourage more combat via the regain system. Oh, and did I mention the whole thing looks absolutely gorgeous? Bloodborne is up there as one of the most visually impressive upcoming games on the PS4, and certainly one of the bloodiest too.

]]> 1100-6421712Wed, 13 Aug 2014 13:49:00 -0700 http://www.gamespot.com/videos/what-exactly-is-the-tomorrow-children/2300-6420805/ 2300-6420805Wed, 13 Aug 2014 13:42:00 -0700
Gamespot's Site MashupForza Horizon 2 Lets You Hang Out in a Van Down by the RiverTake the Offensive in Bloodborne - Gamescom 2014Galactic Civilizations 3: Prepare for ExterminationNew Silent Hills Demo Scare CompilationBattlefield Hardline - New Hotwire and Rescue Modes Plus Single Player BreakdownThe Best Trailers From Gamescom 2014Risen 3 ReviewGS News - MGS V Is Coming To PC; New BioWare RPG Announced!Is It Finally Time To Buy An Xbox One? - GamescomIs Battlefield Hardline as Linear as BF4? - GamescomPro Evolution Soccer 2015 - Know Your Role ControlAll The New Stuff in FIFA 15 - GamescomLife Is Strange - Everything We Know So FarPS4 Exclusive Bloodborne Features Health Regeneration, Encourages Offensive CombatWhat exactly is The Tomorrow Children?

rss:fb55f6d3e1cd7627898df3120dfd1057f59311d0 rss_modified:rss:fb55f6d3e1cd7627898df3120dfd1057f59311d0 http://www.gamespot.com/mashup/ Cam and Mark explore Q-Games brand new and mysterious game The Tomorrow Children. en-us Thu, 14 Aug 2014 05:05:59 -0700 http://www.gamespot.com/articles/forza-horizon-2-lets-you-hang-out-in-a-van-down-by/1100-6421716/ Microsoft and Playground Games are showing a new demo of Forza Horizon 2 here at Gamescom 2014, and it's one that's absolutely packed with new features. It includes a look at the new day-night cycle, a feature that lets you hang out in a parking lot trading liveries with other players, and the return of custom tuning settings that never made the transition from Motorsport to the first Horizon. To be honest, there were so many new features unveiled that I had kind of a hard time stringing them all together into one coherent story. But one thing I do know about Forza Horizon 2 is that you can finally hang out in a van down by the river.

First, it's important to know what Playground is aiming to do with the car selection in Horizon 2. With over 200 cars available at launch, the development team wants to complement the standard selection of race cars with more esoteric selections that players might not expect. That includes offroading options like the Local Motors Rally Fighter and even the 1945 Willys Jeep, but also classic--if not always beloved--options like the 1963 Volkswagen Camper. Yes, that signature vehicle from the Summer of Love collecting dust in garages all across Berkeley, California will exist within the same selection of vehicles as the brand-new Lamborghini Huracan.

Next, you need to know about the world of Horizon 2. Set in a geographically diverse stretch of Southern Europe that's three times as big as the world of the first Horizon, the setting of this game offers far more off-roading options than its predecessor. At one point in the demo, the Playground rep driving spent a good two minutes avoiding any sort of road whatsoever, careening through vinyards and grassy plains and even a shallow river bed. Sure, there are plenty of roads too, but it's definitely a game that gives you the option veer off the beaten path.

With a day-night cycle and real-time weather effects, that means you can do all of that off-roading in the dead of night while rain is pouring down from the sky. I can only imagine what it would be like cruising through a muddy river bed in a 63 VW Camper with nothing more to guide you than the light of the moon. Alright, so maybe that's a little impractical...and dangerous...and also a bit ridiculous. But hey, isn't getting a little crazy half the fun of an open-world game, racing or not?

For more on Forza Horizon 2, check out our video impressions below...

]]> 1100-6421716Thu, 14 Aug 2014 03:08:00 -0700 http://www.gamespot.com/videos/take-the-offensive-in-bloodborne-gamescom-2014/2300-6420829/ 2300-6420829Thu, 14 Aug 2014 02:52:00 -0700 http://www.gamespot.com/articles/galactic-civilizations-3-prepare-for-extermination/1100-6421713/ Galactic Civilizations II rightfully deserves its place next to Civilization and Alpha Centauri as one of the best 4X strategy games of all time. It's been almost nine years since it was released, and after getting some hands-on time with the Galactic Civilizations III beta, I can see that Stardock has been hard at work to ensure that the new game deserves its moniker. The developer has beefed up the terrain of the galaxy, provided interesting strategic options, revamped the ship designer, added unique resources, and implemented more advanced options for managing your colonies.

Of course, it wouldn't be a 4X game without a healthy dose of exploration, and that's where you notice the greatest improvements. The varied maps feature vast numbers of anomalies, colonizable planets, black holes, and valuable resources ripe for extraction. These regions form a perfect environment to exploit for a tactical advantage, varying play and opening up options for both defenders and attackers.

The ship designer has also received a complete overhaul, and is no longer merely cosmetic. Your changes actually affect how heavy the ship is, how much it costs to produce, what it can carry, and how well-armed it is. If you really dig into the editor, you can squeeze a lot of extra performance out of your designs for the same cost. The editor also includes robust cosmetic options, and many of the parts of a ship can be fully animated. While not in the beta currently, lighting and other advanced animation and modeling features are planned, all of which can make your ships the intergalactic dreadnoughts you know they should be.

As your empire spreads on the backs of your customized spacecraft, you'll have the opportunity to decide the path of your empire with moral choices. Each time you land on a new planet, you have a choice to make. Most deal with the local wild life, odd geological conditions, or ancient ruins. Over time, you'll have to push your empire in one of three directions: Pragmatism, Benevolence, or Malevolence. Each path serves as its own kind of tech tree, providing bonuses that support your play style. Some races naturally tend towards one style or another, and they all have their own separate, unique technology trees to complement their ideologies.

When you've founded a new colony and are trying to manage its development, you'll notice a number of new additions. The most obvious is the switch to hexes over the series' traditional squares. In gameplay terms, that means that structures that afford bonuses to specific kinds of adjacent buildings can enhance more structures at a time. There's also a greater variety in the planets you find, each boasting different layout for its resource tiles and a distinct look. Wealth, research, and industrial manufacturing specialization also got a facelift. Now, resource allocation is handled with an allocation wheel, with numbers that change in real time to help you decide which approach is best when laying out a plan for your empire's economic development. You also have the option to change your manufacturing output from planetary improvement to starship production and vice versa.

Extermination is the last of the four X's, and it's currently the only path to victory in the Galactic Civilizations III beta; diplomacy, trade, and minor civilizations haven't been implemented. Stardock also plans to add a cinematic camera to battles so you can get a front-row view of the destruction, but for now, battles are fairly dry affairs.

Galactic Civilizations III is still rather rough, but it's potential shines through. More tactical play, more strategic and economic options, and even micro-scale planning are all helpful and built around solid mechanics. Only time will tell if it can live up to the fantastic games that came before it.

]]> 1100-6421713Thu, 14 Aug 2014 00:01:00 -0700 http://www.gamespot.com/videos/new-silent-hills-demo-scare-compilation/2300-6420828/ 2300-6420828Wed, 13 Aug 2014 18:27:00 -0700 http://www.gamespot.com/videos/battlefield-hardline-new-hotwire-and-rescue-modes-/2300-6420825/ 2300-6420825Wed, 13 Aug 2014 18:08:00 -0700 http://www.gamespot.com/articles/the-best-trailers-from-gamescom-2014/1100-6421714/ The world's biggest games expo is taking place right now in Germany, with Gamescom 2014 officially in full swing. We've been bringing you all the latest news, features, and videos direct from Cologne, so keep it locked to our Gamescom hub for the all the latest updates. In the meantime, here's a selection of some of the best trailers released so far at the show, including some visually arresting new titles and extended gameplay demos of some of 2014's most anticipated games. Check out our selection below!

Wild

Hellblade

Quantum Break

Rime

Screamride

The Tomorrow Children

The Witcher 3: Wild Hunt

Volume

Shadow Realms

Forza Horizon 2

Tearaway Unfolded

Dragon Age: Inquisition

Did we miss any of your favorite trailers or gameplay demos? Tell us in the comments below!

]]> 1100-6421714Wed, 13 Aug 2014 17:58:00 -0700 http://www.gamespot.com/videos/risen-3-review/2300-6420823/ 2300-6420823Wed, 13 Aug 2014 17:57:00 -0700 http://www.gamespot.com/videos/gs-news-mgs-v-is-coming-to-pc-new-bioware-rpg-anno/2300-6420818/ 2300-6420818Wed, 13 Aug 2014 16:00:00 -0700 http://www.gamespot.com/videos/is-it-finally-time-to-buy-an-xbox-one-gamescom/2300-6420819/ 2300-6420819Wed, 13 Aug 2014 15:47:00 -0700 http://www.gamespot.com/videos/is-battlefield-hardline-as-linear-as-bf4-gamescom/2300-6420814/ 2300-6420814Wed, 13 Aug 2014 14:48:00 -0700 http://www.gamespot.com/videos/pro-evolution-soccer-2015-know-your-role-control/2300-6420811/ 2300-6420811Wed, 13 Aug 2014 14:33:00 -0700 http://www.gamespot.com/videos/all-the-new-stuff-in-fifa-15-gamescom/2300-6420813/ 2300-6420813Wed, 13 Aug 2014 14:30:00 -0700 http://www.gamespot.com/videos/life-is-strange-everything-we-know-so-far/2300-6420808/ 2300-6420808Wed, 13 Aug 2014 13:55:00 -0700 http://www.gamespot.com/articles/ps4-exclusive-bloodborne-features-health-regenerat/1100-6421712/ For all of Dark Souls developer From Software's talk about Bloodborne being opened up to a "wider audience" than its spiritual predecessors, and the gameplay concessions to less experienced players that would entail, it sure as hell doesn't look like this game is going to be easy. The perpetual twilight of Bloodborne's gothic-inspired world is as dark as they come, and its enemies as vicious and twisted as anything to have come out of Dark Souls. No, when From Software talks about bringing the game to a wider audience, decreasing the difficulty isn't what it has in mind. Instead, sensible and much needed tweaks are being brought in, which--even for veteran Dark Souls and Demon's Souls players--make a whole lot of sense.

Take your item selection, for example. Health items are given an extra, permanent slot alongside your other two item choices, which From Software says is a result of seeing most players use one of their slots for a health item in its previous games. Now, they're permanently bound to the triangle button for easy access. This ensures the other slots will be filled with more offensive items, a change that From Software is using to experiment with more effective item combinations. Want to give that molotov cocktail an extra kick? Check a vile of oil over your enemies first, and watch them go up in a seriously explosive set of flames.

Alongside your item selections and ammo count are your health and stamina bars, and it's here where From Software has made another tweak, in order to encourage a more aggressive, less defensive style of play. That tweak is called the regain system. As you receive damage from enemies, your health goes down. If you played defensively and backed off, that health would be lost forever. But in Bloodborne, you can actually claw that health back by launching a well-timed counter attack. A yellow bar that appears beside an enemy after the land a hit works as a timer: get in a counter attack before it disappears and your health is restored.

The system doesn't really make counterattacks any easier to perform, but simply gives you far more of an incentive to perform them. There is one concession to accessibility some players might not like, though, in that you don't necessarily have to attack the same enemy that hit you. Land an attack on any enemy before the yellow bar runs down and you regain your lost health. Still, From Software is adamant that despite encouraging a more aggressive playing style, the combat is "still about strategy" and not about transforming the game into an "exaggerated hack 'n' slash."

To demonstrate, I was shown another area of the game, this time set in a creepy graveyard. The enemies inside were fast and vicious, attacking with swift sword swipes and fast dashes. In a large group, I could easily seem them overwhelming a player. But they, like all enemies in Bloodborne, have a weakness; the challenge is to find it. In this case, the enemies were ghastly old ladies, and old ladies don't tend to have the strongest of bones. So, by rolling into them first, they would stumble, leaving an opening for attack.

It's a simple example, for sure, but From Software claimed that there would be other, more taxing weaknesses to find later in the game. Other combat reveals from the demo included two new transforming weapons, which sat alongside the already revealed Soul Cleaver: the anti-beast axe and a type of stake weapon. The axe had the ability to change from a long, two-handed operation form, to a shorter one-handed operation form, letting you wield it alongside another weapon. What's cool is that you're able to transform the axe mid attack, laying down some shorter, swifter attacks to stumble an enemy before unleashing a mighty two-handed swing to finish them off.

The stake weapon was a more complicated affair, something From Software claimed would only really be used by the "most experienced of players." It had the ability to unleash massively devastating explosive attacks, but needed a lot of time to charge up to do so. Getting the timing just right was key, and while the experienced players in the demo were able to use it, From Software weren't convinced the average player could. In fact, the developer didn't include it in the public build of the game at Gamescom for that very reason. It even knocked down the difficulty in that demo too, just so it could be certain people would reach the end.

But the final game should be as fiendishly difficult as From Software's others, at least if the developer's "pushed to very limits of difficulty" comments during the demo are to be believed. Certainly, the small tweaks shown in the demo were welcome ones, including the move to encourage more combat via the regain system. Oh, and did I mention the whole thing looks absolutely gorgeous? Bloodborne is up there as one of the most visually impressive upcoming games on the PS4, and certainly one of the bloodiest too.

]]> 1100-6421712Wed, 13 Aug 2014 13:49:00 -0700 http://www.gamespot.com/videos/what-exactly-is-the-tomorrow-children/2300-6420805/ 2300-6420805Wed, 13 Aug 2014 13:42:00 -0700

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