I don't want the dungeons to be tacklable in any order. ALBW tried this and I think it was overall a negative thing. I get a great deal of satisfaction whenever I unlock a new item, and if they're all available early on, the sense of progression is lost. Second, the dungeon puzzles get dumbed down because they must all be solvable with only one item. Lame. Dungeons in TP, WW, OOT required multiple items (5 or more for the later ones) to solve. When it's only one item, it's easier to figure out.
Anda sedang membaca artikel tentang
Legend of Zelda Wii U First Gameplay Breakdown
Dengan url
http://fashiontrensdi.blogspot.com/2014/12/legend-of-zelda-wii-u-first-gameplay.html
Anda boleh menyebar luaskannya atau mengcopy paste-nya
Legend of Zelda Wii U First Gameplay Breakdown
namun jangan lupa untuk meletakkan link
Legend of Zelda Wii U First Gameplay Breakdown
sebagai sumbernya
0 komentar:
Posting Komentar