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Daily Digest - Augmented Reality

Written By Kom Limpulnam on Kamis, 31 Januari 2013 | 19.51

Get in some action in Ultimate Marvel Vs. Capcom 3 with Ryan Ramirez, watch augment this, and find out about our EA Sports Challenge livestream.

To-Do List

- SIGN UP to play Ultimate Marvel Vs. Capcom 3 with Ryan Ramirez!
- READ about the EA Challenge Series
- WATCH Nerf Lazer Tag for iOS battle tested

Tip: Introducing Battle Fight!

GameSpot Australia is holding a new kind of competition to GameSpot members! Here's how it works: If you can beat the high score challenge staff set, take a photo or a screenshot of it and post it in the challenge discussion. Whoever posts the highest score by the time GameSpot AU goes live next week will be crowned WINNER on the live stream! You are allowed to submit multiple posts, so keep on trying to grab the best score! The latest challenge is in a game of Tetris. See if you can beat Edmond Tran's score: 237,459!

http://www.gamespot.com/forums/topic/29344024/battle-fight---episode-1-tetris

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The Hive mind behind the Ong Bak video game

Written By Kom Limpulnam on Rabu, 30 Januari 2013 | 19.51

We speak to Thai-based developer Studio Hive about its upcoming game based on the Thai martial arts action series.

Martial arts film fans received a surprise last year when an action game based on the Ong Bak franchise was officially unveiled. Called Ong Bak Tri, the game is a mix of 2D-platforming and God of War-style action combat, and is scheduled to arrive on PCs first. The upcoming title has also received the blessing of the original film's director, Prachya Pinkaew, and one of its main actors, Tony Jaa.

GameSpot Asia had a chat with a representative from Studio Hive--the Thailand-based studio involved with the project--about how they're trying to get big-screen action into the living room.

What drew your team to work on this project in the first place?

Studio Hive: We started this Ong Bak project about five to six years ago already, way before Studio Hive was founded. The first Ong Bak film was a huge international hit that was made entirely in Thailand and I think it is perfect for a video game. When our studio finally established an internal game development team, we approached the brand owner Sahamongkol Films for their permission.

Based on the official site, Studio Hive is highlighted as an animation and a concept art-creating company. How much of a challenge has it been to make and code video games?

This project is definitely a great challenge for everyone in our team--we are enjoying every day. In this dimension it is a whole new playing field and we are working really hard with the support of the publisher Immanitas Entertainment to make sure our game is worth the wait.

Which game studios have you contributed your artwork to so far, before doing Ong Bak?

Our creative director Skan Srisuwan was the lead character designer for Square-Enix's Front Mission Evolved during his time in Singapore. We worked on World of Warcraft card games. Other notable mentions would be Star Wars: Book of Sith and Starhawk. Lately we have been doing a lot of mobile card games as they require really high quality digital illustrations.

Were there any other game design ideas you thought of before settling for the 2D action genre? If yes, tell us more about them. Also, why weren't they implemented?

There are three main reasons for deciding to make Ong Bak Tri into a 2.5D side-scrolling game. The first reason is the market. This genre has a lot of fans over all platforms, and the feedback we got so far confirms this.

Second: this kind of game is a perfect fit with regards to the strength and capacity of our team. We don't have hundreds of people working on this game so naturally at this point we cannot do an MMORPG or a sandbox action game.

The third reason is that all of us at Studio Hive are old school hardcore gamers. We grew up playing games like Final Fight and Double Dragon. These games were really cool and are still giving us a lot of inspiration and we want to have that also with Ong Bak Tri.

How much did the film's original director and actor contribute to the upcoming game? Could you elaborate on how they worked alongside Studio Hive?

I consider us very lucky to work with two amazing directors on this project: Thossaporn Poonart, the director for Ong Bak Tri and Prachya Pinkaew, the director of the original Ong Bak film. We really appreciate the level of creative freedom they have given us. We've have a lot of meetings with them to guarantee this game will be an authentic addition to the Ong Bak world.

One very important contributor for both this project and the Ong Bak universe is Panna Rittikrai. He is a legendary action choreographer and is often known as the co-creator of Ong Bak. Ajarn Panna is designing action sequences for the game.

Tony Jaa lent us his name and likeness for the game and we will announce more on his involvement later. I am sure that the fans will be delighted with the authentic "Ong Bak" feel in the game.

Like the second and third movie, the game is set in ancient times. Why not a contemporary setting like in the first film?

This game will be a prequel to a new movie from the Ong Bak series that is scheduled for this year. We cannot give out too many details on this upcoming movie, but the license owner Sahamongkol Films will do so soon.

What will this game do differently from other 2D action-platformers like Outland and the Shank series?

We tried to create our combo system in a way that players will have more options to have "fun" with enemies. All Ong Bak films are famous for their awesome action scenes, and this will also be a main element of our game.

Which platforms will this game be released on? Also, when will it be out and how much?

The game is designed for PC, consoles, and mobile platforms. The first release platform will be PC, followed by mobile. We are currently working very hard to get the game ready but we also want to offer the best possible gaming experience. The game is in the final development stages now; we'll announce a release date shortly.


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God Of War: Ascension pre-order offers detailed for Singapore

Sony to hold pre-order event this weekend for upcoming action game.

Sony Computer Entertainment Hong Kong has announced details of a Singapore pre-order event for the latest chapter in Kratos' story, God of War: Ascension. The event will take place on 1st February 2013 at the Sony Stores at Funz Center and Isetan Orchard.

The first 50 people to pre-order any of the God of War: Ascension bundles will receive a t-shirt, two posters, and a God of War mug. The first 50 pre-orders will also receive a discount to buy the God of War Saga collection for S$9.90.

The various bundles include a Steelbook edition (which includes the Mythological Heroes and Blade of Judgement DLC) for S$69.90; a collector's edition (which includes a Kratos statue, the Mythological Heroes and Blade of Judgement DLC, a future DLC pass, a 48-hour MP XP boost, a PSN avatar pack, and more) for S$129.90; a bundle with a special God Of War: Ascension controller for S$129.90; and a deluxe collector's edition, which comes with all of the collector's edition bonuses plus a second Kratos statue, for S$139.90.

Randolph Ramsay
By Randolph Ramsay, Site Manager, GameSpot APAC

Randolph Ramsay loves games in the same way monkeys love bananas. Sure, they can live without it, but what's the point? He also loves fighting games, but never plays online in case people notice just how bad he is at them.


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Falling in Love with Lara: Tomb Raider I

We celebrate Video Game History Month by taking a look at one of the most iconic women in video games: the beautiful, intelligent, and athletic archaeologist-adventurer Lara Croft and the Tomb Raider series.

Posted May 26, 2011 | 14:08 | 30,520 Views


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Nintendo slices Wii U sales forecast but expects to return to profit

Lower than expected sales of the Wii U has caused Nintendo to cut sales forecasts of the fledgling console by 27% for its current financial year, down to 4 million units sold from its initial expectation of 5.5 million.

The gaming giant expects to make a net profit of 14bn yen for its current financial year--which ends in March 2013--as opposed to the 43bn yen loss it suffered last year.

Nintendo also revised its sales forecasts for the Wii, 3DS and DS, with the 3DS sales expected to reach 15 million by the end of March.

The company also expects to suffer a loss on its operating income, but expects an overall profit thanks to an advantageous exchange rate due to the currently weak yen.

3.06 million Wii U consoles and 11.69 million Wii U games have been sold worldwide since since the hardware's launch last November, with 1.32 million going to North America, 900,000 to Europe and 830,000 to Japan.

The most popular Wii U games, perhaps unsurprisingly, were Nintendo Land and New Super Mario Bros. U, with 2.33 million and 2.01 million sold respectively.

Pokemon Black and White 2 managed to notch up 7.63 million sales worldwide since its Japanese launch in June, so the publisher be likely be particularly keen to see how the new, 3DS-exclusive Pokemon X and Y fares when it's launched globally in October 2013.

Last week Nintendo announced a new Zelda title and a new 3D Mario to bolster the Wii U's lineup.


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Former CLG EU League of Legends team officially joins Evil Geniuses

Written By Kom Limpulnam on Senin, 28 Januari 2013 | 19.51

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

Alex Garfield, CEO of EG, and Stephen "Snoopeh" Ellis, Captain of EG's new League of Legends team, have told GameSpot that the full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future since August, having had serious discussions with Evil Geniuses and Curse, and also considered starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Both sides note financial support was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform and belief in each other were weighed along with the deal's financials. Garfield met with Ellis and the team at least six separate times throughout the past half-year, with the initial meeting occurring shortly before Ellis and his team played in Korea's OGN The Champions League this past summer.

Ellis and the team began thinking about and exploring their options for 2013 starting before their participation in The Champions last August, at which they narrowly lost to Azubu Frost in the finals. Their contract with CLG was ending December 31, and team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on potentially unstable funding sources, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, and came to a decision that without a major change in that development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses, which is known to have the most restrictive player contracts in the industry in terms of players' independent sponsorship opportunities. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to either signing with Evil Geniuses, or pursuing the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations about Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends in the past, although both recently backtracked on their previous comments and mentioned their support of all eSports titles, including League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for almost two years for the right players to represent his brand in League of Legends, but was unsatisfied with his available options in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

After initially meeting in Korea in August, and keeping talks going from that point, Garfield again met with the entire team at the MLG Winter Championships in Dallas, bringing a customized PowerPoint presentation with him that outlined the benefits of the team choosing EG over its other options. This is said to have been a major turning point in the negotiating process, as up until that point the team still considered both Curse and starting its own team as better options than signing with EG. Before Garfield's PowerPoint presentation, the team's other options were seen as more attractive and more likely, but after the presentation, the team began to consider the prospect of joining EG as equally viable and attractive to its other options.

Things went well in Dallas, and while EG was no longer behind in its pursuit of Ellis' team, it appeared to have caught up with the team's other options. However, both sides were still skeptical. Ellis and the team still had a strong desire to try things out on their own, and Garfield was having last-minute reservations regarding Riot's plans for Season 3 and how they might affect the way participating teams could run their businesses.

The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to Ellis and the team, despite the fact that their initial EG deal would only be one year in duration. The meeting helped Ellis realize it would be more beneficial to the team to join with a strong organization like EG, rather than taking on the potentially difficult challenge of running things themselves.

Ellis was specifically concerned that, if the team tried to make things work on their own, he himself would have to take less of a player role and more of a management role--something he was not necessarily opposed to but felt was not truly in his best interests at this point in his career. The team agreed after IPL5 that it would be better to fulfill their goals with EG as an organization supporting them.

Ellis and Garfield continued discussions in the two weeks following after IPL5, with a verbal agreement being reached in mid-December. At that point, with Garfield still having some last-minute concerns, Riot eSports personnel personally reached out to him to help alleviate some of his concerns about Season 3 and the future of League of Legends. Ellis and the team take a significant amount of pride in being Evil Geniuses' first League of Legends team, which they saw as an overall plus given that Garfield is known for being incredibly picky with his player recruitment and he had noted as much previously in his PCGamesN interview. Ellis and the team feel that partnering with EG could help bridge the gap between League of Legends and the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


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New Releases: January 27th - February 2nd

@nathanmaxtro @highlanderjimd@realguitarhero5 

They all have the same formula, the same trial and error, the story in the first two feels more professional, in Absolution the story is more personal for 47.

Honestly, I didn't notice a difference, Hitman frustrated me when it was first released back in the day, and so did Absolution, they are great games, but like I said, be prepared for a lot of trial and error frustration, much like Commandos was. 


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Metal Gear Rising: The Cyborgs

@cursealoud @archangel_600 Yes I have played the demo and you're waaaaay over exaggerating. For a demo it did pretty well, not perfect but decent. On top of that demo=/= final product.

Secondly you're trying to force the game to be something that it's not. It's meant to be a fast paced action game, period. Saying other wise is like trying to say games such as Tekken or Street Fighter are bad because "the fighting is forced."

The walk mode is for sneaking up on enemy combatants, then the default run is just for standard movement, and the "sprint button" is for faster movement in order to execute various actions and combos like the slide ability. Seriously, did you even play the demo?


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Former CLG EU League of Legends team officially joins Evil Geniuses

Written By Kom Limpulnam on Minggu, 27 Januari 2013 | 19.51

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

Alex Garfield, CEO of EG, and Stephen "Snoopeh" Ellis, Captain of EG's new League of Legends team, have told GameSpot that the full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future since August, having had serious discussions with Evil Geniuses and Curse, and also considered starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Both sides note financial support was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform and belief in each other were weighed along with the deal's financials. Garfield met with Ellis and the team at least six separate times throughout the past half-year, with the initial meeting occurring shortly before Ellis and his team played in Korea's OGN The Champions League this past summer.

Ellis and the team began thinking about and exploring their options for 2013 starting before their participation in The Champions last August, at which they narrowly lost to Azubu Frost in the finals. Their contract with CLG was ending December 31, and team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on potentially unstable funding sources, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, and came to a decision that without a major change in that development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses, which is known to have the most restrictive player contracts in the industry in terms of players' independent sponsorship opportunities. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to either signing with Evil Geniuses, or pursuing the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations about Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends in the past, although both recently backtracked on their previous comments and mentioned their support of all eSports titles, including League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for almost two years for the right players to represent his brand in League of Legends, but was unsatisfied with his available options in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

After initially meeting in Korea in August, and keeping talks going from that point, Garfield again met with the entire team at the MLG Winter Championships in Dallas, bringing a customized PowerPoint presentation with him that outlined the benefits of the team choosing EG over its other options. This is said to have been a major turning point in the negotiating process, as up until that point the team still considered both Curse and starting its own team as better options than signing with EG. Before Garfield's PowerPoint presentation, the team's other options were seen as more attractive and more likely, but after the presentation, the team began to consider the prospect of joining EG as equally viable and attractive to its other options.

Things went well in Dallas, and while EG was no longer behind in its pursuit of Ellis' team, it appeared to have caught up with the team's other options. However, both sides were still skeptical. Ellis and the team still had a strong desire to try things out on their own, and Garfield was having last-minute reservations regarding Riot's plans for Season 3 and how they might affect the way participating teams could run their businesses.

The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to Ellis and the team, despite the fact that their initial EG deal would only be one year in duration. The meeting helped Ellis realize it would be more beneficial to the team to join with a strong organization like EG, rather than taking on the potentially difficult challenge of running things themselves.

Ellis was specifically concerned that, if the team tried to make things work on their own, he himself would have to take less of a player role and more of a management role--something he was not necessarily opposed to but felt was not truly in his best interests at this point in his career. The team agreed after IPL5 that it would be better to fulfill their goals with EG as an organization supporting them.

Ellis and Garfield continued discussions in the two weeks following after IPL5, with a verbal agreement being reached in mid-December. At that point, with Garfield still having some last-minute concerns, Riot eSports personnel personally reached out to him to help alleviate some of his concerns about Season 3 and the future of League of Legends. Ellis and the team take a significant amount of pride in being Evil Geniuses' first League of Legends team, which they saw as an overall plus given that Garfield is known for being incredibly picky with his player recruitment and he had noted as much previously in his PCGamesN interview. Ellis and the team feel that partnering with EG could help bridge the gap between League of Legends and the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


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The Long Haul: Anachronox Part 3

Written By Kom Limpulnam on Sabtu, 26 Januari 2013 | 19.51

Anachronox was a good game...better with all it's quirks than most of the stuff nowadays, any monkey can string a couple of levels together, bind them with invisible walls and drop in weapons, ammo and a few enemies and then expect you to be scared/thrilled/entertained...Yes, games have come a looooong way since this game, not too much for the better...


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Former CLG EU League of Legends team officially joins Evil Geniuses

Former Counter Logic Gaming European League of Legends team joining new organization, confirming report from earlier this month.

The international eSports organization Evil Geniuses has officially announced that the former Counter Logic Gaming European League of Legends team will be joining the organization. This confirms a GameSpot report on the situation from January 3. Both parties have come to an agreement on terms that will reportedly make them the highest paid League of Legends team in the world.

The full five-man roster of Stephen "Snoopeh" Ellis, Henrik "Froggen" Hansen, Peter "Yellowpete" Wüppen, Mitch "Krepo" Voorspoels and Mike "Wickd" Petersen have signed a one-year contract with the team. The DreamHack Summer champions have been mulling over their future these last few months, having serious discussions with Evil Geniuses and Curse, and the thought of starting their own team. The finalization of the deal comes after many months of back-and-forth of meetings between Evil Geniuses Owner Alex Garfield and the team, with Ellis at the helm of the talks. It is said to be the longest contract negotiation Evil Geniuses have ever had with a player or team.

Representatives from both sides told GameSpot that this was not the focal point of the deal, as several other factors such as security, longevity, team stability, streaming platform, and belief in each other were weighed with financials. Garfield met with Ellis over the course of six times throughout the past half-year, with an initial meeting shortly before Ellis and his team played in Korea's OGN The Champions League.

After narrowly losing to Azubu Frost in The Champions finals, Ellis and his team began to explore their options for 2013. Their contract with CLG was ending December 31, and the team knew of CLG's plans to partner with Azubu for the future. While the partnership presented opportunities for the team, they saw it more as a hindrance that relied too much on venture capital investment, and a lot of moving parts. The players felt CLG was not at the same level professionally as other established organizations, so came to a decision that without a major change in development, they would not extend their contracts into the new year.

Curse, with a European squad that has gone through a variety of roster changes lately, reportedly made a very strong offer to the former CLG team. The offer had the potential to yield more money through their own additional personal sponsorships, an opportunity not attainable through Evil Geniuses. Although Curse had on paper the better financial offer and a multiple large team houses to boot, Ellis felt there was too much of a reality TV atmosphere surrounding the team.

There were also said to be obligations from Curse of roughly double the number of hours they would have to stream compared to Evil Geniuses. Not only was this a large factor to the team for both fatigue and practice reasons, the team was said to have much preferred streaming on Twitch.tv rather than Own3d.tv, Evil Geniuses and Curse's streaming partners, respectively. As of a report two days ago, Own3d.tv may be shutting down in less than a week. Talks with Curse slowed down after this.

Negotiations came down to Evil Geniuses and the teams' personal aspirations of building an empire themselves. Worldwide fan favorites CLG and Team SoloMid were born this way, and just less than two weeks ago, their European rivals Alexey "Alex Ich" Ichetovkin and company left Moscow 5 to start their own journey in Gambit Gaming. Ellis was not fond of traditional eSports organizations, going through a rough four-month stint himself with SK Gaming under Captain Carlos "ocelote" Rodríguez at the end of 2011, seeing himself and Peterson leave for CLG Europe for the start of 2012.

Ellis had his own reservations against Evil Geniuses as well, with the team's StarCraft II players Greg "IdrA" Fields and Geoff "iNcontroL" Robinson having unkind things to say about League of Legends. Last December, Garfield spoke to PCGamesN at the fifth IGN ProLeague event in Las Vegas, unsure of what the future may hold for EG in League of Legends. "Obviously, the numbers are impressive, and the passion of the community is impressive," Garfield said. "I think the challenge for me is just to find the right brand representatives for EG. So I've been perfectly happy to wait and sit on the sidelines and let some of those guys grow up a little bit."

Garfield said this, and at the same time knew this five-nation squad of five was the brand he was looking for. Garfield was said to have looked for two years for the right players to represent his brand in League of Legends, but was unsuccessful in his search until now. Even with Riot's Season 3 of the League Championship Series on deck with multi-million dollar prize pools and worldwide exposure, this was not reason enough to sign a team before the season starts. It was this team or no team for Evil Geniuses.

Garfield came to Ellis again at the MLG Winter Championships in Dallas, Texas, bringing a PowerPoint presentation with him for his whole team. Things went well, but both parties were still skeptical. Ellis and the team still wanted to try things out themselves, and Garfield was having last-minute reservations regarding Riot's plans for Season 3. The two met for the final time at IPL5 in Las Vegas, with both parties coming out of talks with their concerns addressed. Looking two, three years ahead was very important to the team, albeit only signing a one-year deal. The meeting helped Ellis realize it would be too difficult to run things themselves, and they would have a better opportunity to fulfill their goals with the organization.

Talks finalized the following two weeks after IPL5, with a verbal agreement set in mid-December. Riot VP of eSports Dustin Beck helped alleviate concerns for Garfield moving into Season 3. Ellis and the team are proud to be Evil Geniuses' first League of Legends team, and hope to bridge the gap between the other professional gaming communities.

The new Evil Geniuses League of Legends roster will play their first games under EG blue at the start of the Season 3 League Championships in Europe.


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Trion Worlds and XLGames to publish ArcheAge for Western markets

Written By Kom Limpulnam on Jumat, 25 Januari 2013 | 19.51

Publishers to release localized version of Korean MMORPG to North America, Europe, and other territories; no mention of beta dates.

The company behind Defiance and Rift will be teaming up with XLGames to launch Korean MMORPG ArcheAge in English.

According to an official press release, the companies will be releasing the game in North America, Europe, Turkey, Australia, and New Zealand.

ArcheAge lets players explore the fantasy sandbox world containing two continents and promises to remove conventional MMORPG restrictions on classes and skills. The game is developed by XLGames, founded by Lineage creator Jake Song.

The title has been in development for more than six years and went through two years of closed beta testing in Korea. There is currently no word on the English versions' beta dates.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Age of Wushu launch date changed to spring 2013

Game originally scheduled for May 2013 release. Recent closed beta feedback is the factor behind launch window change.

Fans of martial arts action in their MMORPG can look forward to a full version of Age of Wushu in the near future.

Publisher Snail Games USA has said that the complete version of the upcoming MMORPG will now be out this spring. This release window was set due to player feedback and data from the game's second closed beta. Previously, the game's launch date was set to May this year.

Players who wish to play the game can check it out for free on a limited trial run which allows up to ten hours of free play. After the ten hours are up, players are then allowed an hour a day to continue playing on the trial version.

For more information, check out GameSpot's Now Playing feature below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Samurai & Dragons out in English in Asia

Written By Kom Limpulnam on Kamis, 24 Januari 2013 | 19.51

No word on localized version of free-to-play strategy action title to be released for North America and Europe markets.

Sega announced that its action strategy hybrid title Samurais & Dragons will be localized in English and will be out in Asia.

Made for the PS Vita, the game is slated for a spring 2013 release window in Hong Kong, Taiwan, Korea, Singapore, Thailand, Indonesia, and Malaysia. There is no word on a North American or European release at this point in time.

Samurai & Dragons is an action strategy hybrid title where players fight to gain control of the world of Gaia=End. The game is divided into three parts: an action game where players fight different monsters with different character classes, a strategy simulation where players build their base, and a card battle segment where players fight against opponents to expand their territory.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Chivalry: Medieval Warfare Live Stream

Pull on your finest tunic and join Johnny Chiodini on the battlefield with Chivalry: Medieval Warfare.

When I went to University at the tender age of 18, I elected to study English Language and Literature. I then spent the following three years reading a lot of medieval literature. As you might expect, the practical applications for this book learning are decidedly few. Praise be, therefore, to Chivalry: Medieval Warfare, which is not only highly entertaining, but a welcome justification for three years spent translating a dead language.

Join me as I run around the battlefield screaming like a banshee and lopping off heads, won't you?

Watch live video from gamespot's channel on www.twitch.tv

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Johnny Chiodini
By Johnny Chiodini, Video Producer

An occasional beard-sporter and covert Italian, Johnny makes videos for GameSpot UK, and would happily step over most of his friends for a coffee. Philosophically he never used to believe in reincarnation, only now he's not Saussure.


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Sony Europe fined £250,000 for 2011 PlayStation Network hacking

Sony Computer Entertainment Europe has been fined £250,000 by the UK Information Commissioner's Office (ICO) for its part in the global 2011 PlayStation Network breach which forced the service offline for 24 days and compromised the personal information of millions of users. The PlayStation owner says it intends to fight the ruling.

The ICO, an independent UK regulatory office which looks to uphold information rights, said Sony had put the personal information of its customers at "unnecessary risk" and had "let everybody down" for failing to ensure such information could not be accessed during the much-publicised hack in April 2011.

"We make no apologies for the penalty in this case," said David Smith, ICO deputy information commissioner and director of data protection, in a public statement. "It's a big penalty, it's quarter of a million pounds, but this is probably the most serious breach that we've had reported to us."

The ICO investigation concluded the hack "could have been prevented if the software had been up-to-date."

"Security is first and foremost the responsibility of the business and Sony let everybody down here," added Smith.

In a statement issued to GameSpot, Sony said it plans to fight the ruling. "Sony Computer Entertainment Europe strongly disagrees with the ICO's ruling and is planning an appeal."

"SCEE notes, however, that the ICO recognises Sony was the victim of 'a focused and determined criminal attack,' that 'there is no evidence that encrypted payment card details were accessed,' and that 'personal data is unlikely to have been used for fraudulent purposes' following the attack on the PlayStation Network."

"Criminal attacks on electronic networks are a real and growing aspect of 21st century life and Sony continually works to strengthen our systems, building in multiple layers of defence and working to make our networks safe, secure and resilient. The reliability of our network services and the security of our consumers' information are of the utmost importance to us, and we are appreciative that our network services are used by even more people around the world today than at the time of the criminal attack."

During 2011's PlayStation Network outage there was much speculation about whether hackers had managed to obtain users' credit card information. After eight days of downtime, however, Sony said it was unlikely such details were obtained. "The entire credit card table was encrypted and we have no evidence that credit card data was taken. The personal data table, which is a separate data set, was not encrypted, but was, of course, behind a very sophisticated security system that was breached in a malicious attack," said Sony at the time.

Sony CEO Kaz Hirai was one of several high-ranking executives who personally apologised for the hack, and the company eventually offered its users a selection of free games as compensation for the downtime.


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Capcom offering Dante's original outfit as DmC DLC

Written By Kom Limpulnam on Rabu, 23 Januari 2013 | 19.51

Ninja Theory's Dante will be going back to his roots in DmC: Devil May Cry via DLC, with the upcoming Costume Pack offering a 'classic' skin based on Dante's appearance in Devil May Cry 3.

Two other skins will be included in the pack alongside Dante's iconic red leather coat, white hair and bare chest: Dark Dante and Neo Dante, with the former offering a sleek blue coat and the latter Converse sneakers, a ragged t-shirt and a belt that covers his entire stomach.

Capcom confirmed to GameSpot that the DmC Costume Pack DLC will be released on January 29 for Xbox 360 and PlayStation 3 in North America, with European PS3 owners having to wait an additional day. The new threads will cost 320 Microsoft points or $4.00/£3.19/€3.99.

The DmC costume pack is also being offered to anyone who pre-purchases the game on Steam ahead of its PC release on January 25, though a release date for the PC version of the DLC has not been specified.

DmC will also be receiving the free Bloody Palace DLC and the paid-for Vergil's Downfall DLC, which Capcom dubs an expansion, at the end of February.

DmC: Devil May Cry received an 8.0 in its GameSpot review, though Ninja Theory's design decisions are proving controversial with series fans despite the warm reception.


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Project X Zone confirmed for English release in 2013

Written By Kom Limpulnam on Selasa, 22 Januari 2013 | 19.51

Sega, Namco Bandai, and Capcom crossover JRPG exclusive for 3DS.

Namco Bandai has confirmed that the JRPG Project X Zone will be out in English this year.

According to a post on Namco Bandai's UK page, the 3DS title is now slated for a summer release window for the US and European markets. The RPG features characters from Sega, Namco Bandai, and Capcom together in a single game. The strategy RPG also features tag team combat via the pair unit system and other mechanics including solo attacks, support attacks and cross hits.

The developer for the project is Monolith Soft, the same team that did the 2005 import crossover title Namco x Capcom. For more information on the upcoming 3DS title, check out GameSpot's coverage.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Asta Gameplay Preview

Missed out on G-Star 2012 and its elaborate show floor? Don't fret: we've got the whole experience on camera for your viewing pleasure! For our recap of the whole event, head here: http://l.gamespot.com/UryMfw

Posted Nov 16, 2012 | 3:55 | 7,894 Views


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Starcraft II: Heart of the Swarm - Opening Cinematic Trailer

@cyberarmy The same comparison could be made with Arthus and Kerrigan, in the sense that both were corrupted by a higher being (Kerrigan by the Overmind and Arhtus by the Lich King) but then they both went on to subsequently succeed those beings as rulers of their respective races. In this regard, I might say that Kerrigan is closer to Arthus than to Sylvannas. 

Still, the similarities to Sylvannas lie in that both she and Kerrigan were transformed against their will, while Arthus, on the other hand, seemed to choose his path willingly.


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Starcraft II: Heart of the Swarm - Campaign Trailer

There war too many units even before, now even more units, this is ridiculous, every creature has abilities, too much micro management !!! 


Lets face it Stracraft 1 did well because of the singleplayer campaign and simple creatures, Starcraft 2 is complicated for the sake of being complicated, there is already Warcraft 3 for that.


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Army, Navy seeking out better video game tech

Written By Kom Limpulnam on Senin, 21 Januari 2013 | 19.51

The US Army and Navy are reportedly looking into ways to make virtual training more exciting for new recruits.

According to an article in National Defense Magazine, both the Army and Navy are seeking contracts for the creation of updated virtual PC simulation games that will look and play more like Call of Duty than the games already available.

"The industry needs to find a way to get past the older code that's sitting out there," Havok vice president of sales and marketing Brian Waddle told the publication. "[Soldiers] look at these simulators, and they don't take them seriously because they don't look as good as what they're playing in their living rooms."

According to the report, the Army is looking for a first-person, massively multiplayer online shooter to replace Bohemia Interactive's Virtual Battlespace 2. It is offering a contract of approximately $44.5 million over five years to the winning application, which must include the ability to integrate more players across larger landmasses and accurately re-create territories like Afghanistan.

For its part, the Navy is also looking for games that will be able to train sailors in specific tasks, including a training program that will run on Crytek's CryEngine 3. The Navy will offer three separate contracts of $100 million each.


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Free-to-play Spartacus Legends gets R18+ rating

The upcoming Ubisoft title Spartacus Legends has become the second game to receive an R18+ rating in Australia following the introduction of the adult classification earlier this month.

Based on Starz Entertainment's original Spartacus television show, Spartacus Legends is a free-to-play title for Xbox Live Arcade and PlayStation Network. Its R18+ classification marks the first time a digital-only title has been given an adult rating in Australia, raising questions about the methodologies in place for policing distribution of age-appropriate digital content on home consoles.

Replying to a request for comment, a spokesperson for Sony Computer Entertainment Australia (SCEA) said both digital and disc-based games can be restricted by parental controls on the PlayStation 3.

"There are a number of parental controls in place," the spokesperson told GameSpot. "In terms of purchasing or playing online content on the PlayStation Network (PSN), at the time of account creation you have to be over 18 to set up a PSN account. If a person is under 18, the requirement is that the parent sets up a Master Account for the PSN, and can then create a sub-account for the child. When setting up the sub account, the sub account holder will not be able to play any games online rated above their age."

Microsoft did not return a request for comment at the time of publication. However, the Xbox 360 does also feature parental controls.

According to Ubisoft, Spartacus Legends will let players experience the life of a gladiator, from practicing on training grounds to participating in battles in the arena. Players will be tasked with dismembering their foes, and will have thousands of weapon combinations and skill system to use along the way.

Players will be able to fight as Spartacus, Crixus, or a user-created gladiator, and take part in fights with friends locally or via online multiplayer.

The Classification Board of Australia rated the game R18+ for "high impact bloody violence". According to the classification listing, the game contains high-impact violence, and moderate-impact themes, nudity, and language.

Spartacus Legends does not yet have a release date for Australia, but is due out in Q1 this year in the US.


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Pong creator Atari files for bankruptcy

The long-troubled U.S. arm of Pong, Breakout and Asteroids creator Atari has filed a petition for bankruptcy.

Reported by the L.A. Times, Atari Inc. and three affiliates filed petitions for Chapter 11 reorganisation in New York's U.S. Bankruptcy Court late on Sunday. The move is an attempt to break free from its French parent Atari S.A. and refocus the company to make digital and mobile titles, according to an anonymous "knowledgeable" source.

While many of its iconic properties will be instantly recognisable, Atari is not in rude health: its revenue plummeted 34% in fiscal year 2012 and 43% the year before that. The L.A. Times even points out that licensing the famous Atari logo for use in other products now makes for 17% of the company's revenue.

Another problem for the U.S. chunk of the company is "near total reliance" on London financial company BlueBay Asset Management, an arrangement which lapsed on Dec 31 and means the company lacks the funds to release any of its games currently in the works, one of which is the money-gobbling Atari Casino. Last year the company teamed up with Zynga to produce the in-app purchase fueled Breakout spin-off Super Bunny Breakout.

Atari's share price has also tumbled from 11 Euros to less than one Euro since 2008.

Today's Atari bears little similarity to the iconic publisher that shaped the direction of gaming in the 70s and 80s. French publisher Infogrames licensed the Atari name in 2003 and and in 2008 acquired all the gaming pioneer's American assets.


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Major layoffs at Wild Man dev

Written By Kom Limpulnam on Minggu, 20 Januari 2013 | 19.51

Just days after launching a Kickstarter campaign for a new RPG/RTS hybrid called Wild Man, developer Gas Powered Games has enacted a round of company-wide layoffs. CEO Chris Taylor confirmed the news to Polygon today.

"These layoffs are substantial, but it's not everyone," Taylor said. "We still have a fully functioning company, IT, HR, Operations, etc. And have retained some key people."

Taylor told Joystiq the layoffs total around 40 employees.

Taylor said he will release a Kickstarter video explaining the current situation to backers in the coming days. In this video he will ask supporters "if I should continue and then rehire people, or terminate the campaign now."

The Kickstarter campaign for Wild Man--asking for $1.1 million--went live on Monday. At press time, the fund stands at $175,000 pledged from more than 3,500 backers.

Taylor explained to GameSpot this week that he is betting the entire company's future on the success of Wild Man.

"Everything I have ever worked for in my entire career--in my entire life--it culminates in this one event," he said at the time. "I am absolutely all in. That's it. What victory is worth achieving if there's no consequence of failure?"


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Major layoffs at Wild Man dev

Written By Kom Limpulnam on Sabtu, 19 Januari 2013 | 19.51

Just days after launching a Kickstarter campaign for a new RPG/RTS hybrid called Wild Man, developer Gas Powered Games has enacted a round of company-wide layoffs. CEO Chris Taylor confirmed the news to Polygon today.

"These layoffs are substantial, but it's not everyone," Taylor said. "We still have a fully functioning company, IT, HR, Operations, etc. And have retained some key people."

Taylor told Joystiq the layoffs total around 40 employees.

Taylor said he will release a Kickstarter video explaining the current situation to backers in the coming days. In this video he will ask supporters "if I should continue and then rehire people, or terminate the campaign now."

The Kickstarter campaign for Wild Man--asking for $1.1 million--went live on Monday. At press time, the fund stands at $175,000 pledged from more than 3,500 backers.

Taylor explained to GameSpot this week that he is betting the entire company's future on the success of Wild Man.

"Everything I have ever worked for in my entire career--in my entire life--it culminates in this one event," he said at the time. "I am absolutely all in. That's it. What victory is worth achieving if there's no consequence of failure?"


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SoCal Regionals Road to Evolution 2013

Written By Kom Limpulnam on Jumat, 18 Januari 2013 | 19.51

Watch as the top fighting game players duke it out at the first major FGC tournament of the year on the UC Irvine campus from 1/18 - 1/20.

Tune in this weekend as Level|up series presents to you the SoCal Regionals the first major tournament of the year leading towards the road to Evolution 2013. The event will be held on campus at UC Irvine and will feature some of the top players from around the world as the battle it out for pride, prizes, and points for EVO 2013.

The fighting games included this weekend are: Mortal Kombat, Soul Calibur V, King of Fighters XIII, Tekken Tag Tournament 2, PlayStation All-Stars Battle Royale, Virtua Fighter 5, Super Street Fighter IV Arcade Edition, Ultimate Marvel vs Capcom 3, Dead or Alive 5, and Super Street Fighter II Turbo. There will be 2 streams for your viewing pleasure this weekend showcasing different games and commentators. See below and hit play to watch. You can find out more information at SoCal Regionals.

SCR Stream #1

Stream will start at 10 am each day

SCR Stream #2

Stream will start at 10 am each day


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Lightning Returns: Final Fantasy XIII strikes this fall worldwide

Upcoming sequel to Final Fantasy XIII-2 coming out for Xbox 360 and PS3.

Square Enix announced has unveiled the release window of the Final Fantasy XIII-2 sequel, Lightning Returns: Final Fantasy XIII.

The upcoming RPG will be out this fall for PS3 and Xbox 360 and will be released worldwide. The final chapter in the FF XIII saga pits players in the shoes of protagonist Lightning as she slows down the impending end of the world that will happen after 13 days and help out the immortals in the city of Luxerion.

The game will feature a new game plus system and encourages multiple playthroughs as players are expected not to uncover everything in a single run. The game's combat will mimic a traditional action game, but will feature the implementation of the series' Active Time Battle system and paradigm shifts.

For more information, check out GameSpot's previous coverage on the title.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Diablo III, Pro Evo Soccer 2013 tops Asian sales charts

Written By Kom Limpulnam on Kamis, 17 Januari 2013 | 19.51

The best-selling games in Hong Kong, South Korea and Taiwan in 2012 have been announced, according to market research agency GFK group.

In Hong Kong, soccer title Pro Evolution Soccer 2013 was the best-selling game for last year, selling 50,500 units. This was followed by Kinect Adventures, One Piece: Pirate Warriors, Resident Evil 6, and Sleeping Dogs.

Over at South Korea and Taiwan, Diablo III was the consumer's choice. Diablo 3 raked in 364,200 copies in South Korea while the Taiwan managed to sell 132,900 copies of the PC title.

In related news, GFK group also revealed sales numbers for home (PS3, Xbox 360) and portable (3DS, PSP, PS Vita) consoles. For Hong Kong, sales units for home and portable systems were 161,100 and 138,800 respectively. South Korea's numbers were 245,700 home console units and 152,400 portable consoles, while Taiwan's numbers were 137,500 home consoles and 111,800 portable consoles.

The full top five software list for each of the regions are below from the month of January 2012 until December 2012 :

Hong Kong

Pro Evolution Soccer 2013 – 50,500
Kinect Adventures – 47,000
One Piece: Pirate Warriors – 44,800
Resident Evil 6 – 43,200
Sleeping Dogs – 29,600

South Korea

Diablo III – 364,200
Wii Sports Resort – 90,000
Just Dance 2 – 76,300
Kirby Mass Attack – 56,100

Taiwan

Diablo III – 132,900
One Piece: Pirate Warriors – 40,900
Kinect Sports: Season Two – 25,600
Resident Evil 6 – 24,300
Final Fantasy XIII-2


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Atelier Ayesha out in US this March

NIS America to handle localization of RPG title; English voiceovers only available.

Fans of JRPGs will be pleased to know that the Japanese RPG Atelier Ayesha will be localized in English for North American and European markets.

The next game in the Atelier series will be out on March 5. Tecmo Koei will be handling the game's distribution while NIS America will be localizing the title. The game will only have English voiceovers; previous Atelier titles had the option to toggle between English and Japanese voices.

The game stars an alchemist named Ayesha who is on a quest to find her missing sister Nio. The game features an upgraded version of the alchemy system prevalent in past Atelier titles. Players can craft their own items and weapons for use in defeating foes and helping townsfolk and people in the game's world.

For more information, check out GameSpot's Now Playing on the import version of the title below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Killer is Dead out this summer in Japan

Story, character, and gameplay details about upcoming Xbox 360 and PS3 action game from Suda 51 revealed.

Grasshopper Manufacture has announced a release window for its upcoming action game Killer is Dead.

According to the latest issue and online preview from Famitsu, the game will be out in Japan this summer for Xbox 360 and PS3. The game's story takes place in a future where both traveling to the moon and human cybernetic implants are possible.

Players control an agent called Mondo Zappa who is given the task of executing criminal targets for the Execution Office. Aiding him are his female boss, Vivian Squall, his assistant Mika Takekawa, and the head office chief cyborg Brian Roses. The main antagonist is a cyborg named Victor who can manipulate human emotions with the use of sound.

The game is billed as an action title where the highlight is melee combat with swords. Mondo's left arm can transform into a gun or a drill; options for upgrading it further are available in the game. Striking enemies will allow players to absorb their blood, which is used to charge up Mondo's Adrenalin Burst that can clear the screen full of enemies. Killing enemies with the special move unleashes dark matter; there is no word on what this energy will be used as.

There is currently no word on whether the game will be out in English.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Ni No Kuni Live Stream Spectacular

Studio Ghibli and Level 5's RPG finally makes it to the West, and to celebrate the embargo lifting, we'll be live streaming and taking your questions.

It's been a long time coming, but Namco Bandai has finally localised Ni No Kuni for the West. The epic RPG from the makers of Professor Layton and the studio behind Spirited Away and Ponyo got together to make the game in Japan back at the end of 2011, so it's taken well over a year to prepare it for English-speaking audiences. Thankfully though, the localisation team has not only recorded English voiceovers, they've kept the game's idiosyncrasies as well--tweaking the character of Drippy so that his original Osaka accent is replaced with a Welsh accent.


Watch live video from gamespot's channel on TwitchTV

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Guy Cocker
By Guy Cocker, Editor

Guy Cocker is the Editor of GameSpot UK, a handheld gaming fan, and someone who actually managed to use video games to lose weight. He recently took up the position of games expert on BBC 5 live and is a BAFTA games judge.


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Activision unfazed by Disney Infinity

Written By Kom Limpulnam on Rabu, 16 Januari 2013 | 19.51

Publisher says it is "flattered" Disney is competing with Skylanders, believes it will continue to lead the market.

Disney today announced plans to go toe-to-toe with Activision's Skylanders series through its new game and platform Disney Infinity. With a formidable stable of franchises like Toy Story, Pirates of the Caribbean, and The Incredibles to draw from, some may think Disney Infinity is putting a scare into Activision. But that's not the case.

Activision vice president of consumer marketing John Coyne issued a statement to GameSpot today welcoming Disney Infinity to the market, but also making clear Skylanders is the king of the category.

"We are thrilled by the incredible success that the Skylanders franchise has had in such a short period of time. We are also flattered that one of the leading family entertainment companies is joining our 'toys to life' category," Coyne said.

"We continue to focus on delivering innovative and immersive entertainment experiences to kids around the world and are pouring more creativity into our games. As a result, we are well positioned to continue leading the category."

Activision's Skylanders series has generated more than $500 million in revenue since its inception in 2011. The game's most recent entry--Skylanders Giants--drove more than double the unit sales of the original Skylanders in the United States during December 2012.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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The Witcher 3 teased?

Polish developer CD Projekt Red has added to existing rumours that a Witcher 3 announcement could be on the way.

Posting on the official Witcher community site, the developer revealed an image above an update on the REDkit beta program.

The image depicts the hilt of Witcher protagonist Geralt's sword.

"If you are wondering what's that in that picture above--well, we'll leave it for your imagination to answer," the developer said.

Last week, a secret message from CD Projekt Red was reportedly uncovered in the developer's Cyberpunk 2077 trailer, which spoke of a "fully open-world game with an intense story".

CD Projekt Red has announced that it will reveal its next project on February 5. The REDkit is the developer's set of Witcher 2 modding tools.

The Witcher 2: Assassins of Kings was released in May 2011 for the PC to a warm critical reception, later arriving on the Xbox 360.


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Warner Bros. to ask for Mortal Kombat Komplete Edition R18+ rating in Australia

Written By Kom Limpulnam on Selasa, 15 Januari 2013 | 19.51

Warner Bros has confirmed that it will submit Mortal Kombat Komplete Edition--released in the US in February last year--to the Australian Classification Board for classification under the newly introduced R18+ rating.

The publisher's 2011 Mortal Kombat reboot was originally banned by the Classification Board for "explicit" violence, blood spray, and limb dismemberment during fatalities, which made it unable to be accommodated within the maximum MA15+ guidelines in place at the time the game was submitted for classification.

Warner Bros later launched an appeal against the ban, claiming that the violence in the game is on par with other games already available for sale in Australia. The appeal was unsuccessful, and thus Mortal Kombat has remained banned in Australia to this day.

However, the recently introduced R18+ classification for video games now makes it possible for video games with high-impact violence to be sold in Australia.

"Warner Bros Entertainment Australia will be submitting the Mortal Kombat Komplete Edition for classification under the new R18+ classification category," the publisher told GameSpot AU today.

The publisher declined to comment further on when the game will be submitted. The game is currently available in other territories on the Xbox 360 and PS3.

Earlier this month, the Classification Board confirmed that the first title to receive the new R18+ rating in Australia will be Ninja Gaiden 3: Razor's Edge for the Wii U. The game will be published by Nintendo, but currently has no release date in Australia.


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League of Legends Championship Series launches Season 3 qualifiers

League of Legends Championship Series Season 3 announced by Riot Games; first half to run February 7 - April 20, second half to follow on June 1 - August 31.

Last week saw the North American qualifiers for Season 3 of the League of Legends Championship Series (LCS) kick off. The 16 teams who made it through competed for one of five spots in the tournament.

Hosted by Riot Games, the North American qualifiers followed a double elimination format consisting of four groups made up of four teams each. Teams finishing in the top two of each group went on to the winner's bracket, where they faced off against each other in a best-of-three, single elimination format.

The first half of Season 3 officially begins February 7 and runs till April 20, with the second half to follow on June 1 to August 31. At the conclusion of the second half, the top teams from each division will advance to the World Championship to compete for a prize pool that Riot Games has described as "millions of dollars". The 16 teams will be comprised of eight North American teams and eight European teams.

A full write-up of the weekend qualifier results will be posted shortly on GameSpot. For more on the LCS Season 3 North American qualifier, including team interviews, check out GameSpot's coverage of the event.

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


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UK retailer HMV enters administration

One of the last main high-street entertainment retailers in the UK, HMV, has confirmed it will be entering administration today.

Gift vouchers will no longer be accepted, reports the BBC, which will likely be upsetting news for many so soon after Christmas. HMV will also stop selling gift vouchers as of today.

We're currently checking with HMV as to whether any pre-orders placed with the company will still be honoured.

In the short-term, all 239 stores will remain open while administrator Deloitte seeks to find a new buyer for the beleaguered chain. The jobs of the company's 4350 employees are also at risk.

The company, which was founded in 1921, has suspended trading on the London Stock Exchange.

HMV warned in December 2012 that it was suffering, and that it might possibly breach a series of loan arrangements with banks. Last week the company announced a month-long 25% off sale, but it was not enough to buoy the retailer's fortunes. "The board regrets to announce that it has been unable to reach a position where it feels able to continue to trade outside of insolvency protection," explained HMV in a statement.

In recent weeks entertainment chain Comet has also exited the high-street, and last year GAME entered administration but was saved at the last minute by the OpCapita group but at a cost of over 250 stores and 40% of its staff.


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DmC: Devil May Cry Live Stream Bonzana

Written By Kom Limpulnam on Senin, 14 Januari 2013 | 19.51

The embargo for Ninja Theory's reboot of Devil May Cry has lifted, so we're here to tell you everything you need to know about DmC.

Want to find out everything there is to know about Ninja Theory's DmC: Devil May Cry? Then do we have the live stream for you! With the passing of the review embargo comes an explosion of our thoughts on the game.

We'll be sitting down with the game's reviewer, taking a look at the wider critical reception, and letting you know where you can find the best deal to buy it. Got any questions you'd like answered about the game? We'll be keeping a constant eye on the chat, so just leave us a comment. Top that all off with as much gameplay as you can handle, and we've got you covered.


Watch live video from gamespot's channel on TwitchTV

To follow our Twitch channel for more live videos, simply click here!.

Sarah Lynch
By Sarah Lynch, Associate Producer

When not busy curating her novelty t-shirt collection, Sarah can be found shouting endless streams of nonsense into the great void of the internets. Greatest life achievement: finally having her very own crocheted Link hat.


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UK Chart: FIFA 13 hangs on at the top, Anarchy Reigns enters at 16

FIFA 13 has retained the top spot in the UK games charts for the second week of 2013, making it the sixth time EA's immensely popular football (or "soccer" for those in the US) has snatched No. 1 since its release last September.

The rest of the top 5 remains the same as last week: Far Cry 3, Call of Duty: Black Ops II, Hitman: Absolution and Need for Speed: Most Wanted.

There's a new entry in the charts this week courtesy of Platinum Games' Anarchy Reigns, which entered the charts in sixteenth place. Sega released the game at a budget price in the UK, with retailers selling the game for £19.99 or less.

The Top 10 UK All-Format Ukie Games Charts, compiled by GfK Chart-Track for the week ending January 5, 2013:

1. FIFA 13
2. Far Cry 3
3. Call of Duty: Black Ops II
4. Hitman: Absolution
5. Need for Speed: Most Wanted
6. Halo 4
7. Just Dance 4
8. Forza Horizon
9. LEGO The Lord of the Rings
10. The Elder Scrolls V: Skyrim


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Trials Evolution's Best User Creations

Written By Kom Limpulnam on Sabtu, 12 Januari 2013 | 19.51

Justin Calvert shows off some of his favorite community-created content for Trials Evolution.

Wild wild trials

The great level design in this fun and forgiving Wild West-themed level is matched by the creator's impressive visual style. Even the music is a great fit, so riding this one in anything but a cowboy hat feels wrong somehow.

The Construct X

Like the resistance's loading program in The Matrix that it takes its name from, this level appears to be nothing but a white space at first blush. Obstacles automatically assemble ahead of you as you approach them, which not only looks great, but also makes some of them significantly more challenging than they might otherwise be the first time you play.

AirBase

If ever there was a Trials Evolution level that belongs in a Hollywood action movie, this is surely it. Superb set pieces, crazy stunts, and a tangible sense of urgency make this a rewarding level to beat even if you suffer countless mishaps along the way.

The Heist

This cinematic level challenges you to escape from a bank robbery aboard a bike with no throttle or brake control. The action is fast-paced from start to finish, but the camera work is what really makes this level a standout.

Time-Line

Billed as "an epic journey spanning 4 billion years," this relatively short level doesn't disappoint. A history lesson of sorts, it challenges you to navigate dinosaurs, Stonehenge, the Great Pyramid, a modern-day city, and plenty of other significant locales as you travel through time.

A835:1LINE TRIP 2

This 2D course has a lot more going for it than just its great retro aesthetic and memorable name. It's designed in such a way that making a jump without paying attention to the next obstacle makes subsequent progress far more challenging than it needs to be. As a result, successful runs are especially satisfying.

Pandora final v.

Inspired by the world of James Cameron's Avatar, this beautiful level impresses without requiring you to don 3D glasses. Challenges include natural hazards, booby traps, and a couple of steep climbs.

Runaway Train!

This occasionally challenging track takes place aboard railway carriages that are being pulled through the countryside by a steam locomotive. The gameplay is really only impacted by this great premise in a couple of spots where tunnels and camera angles conspire to impede your progress, but even without the moving train this would be a fun track.

Found (or created) a great Trials Evolution level that you think should be included in this feature? Let us know in the comments below and, if we like it, we'll include it in an update.

Justin Calvert
By Justin Calvert, Executive Editor

Justin's youth was largely misspent playing Commodore 64 and Amiga games. He left the UK's Official PlayStation Magazine to join GameSpot in 2000, believes that he's one of the best Speedball 2: Brutal Deluxe players in the world, and puts HP Sauce on everything.


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Fire Emblem: Awakening Aims to Keep the Series' Flames Burning

Despite a few new options and features, Awakening strives to remain true to the Fire Emblem formula.

It begins in the midst of a heated and crucial battle. Snippets of dialogue make it clear that your character and your ally Chrom have fought alongside each other for quite some time to reach this point. A maniacal laugh from the imposing Validar leaves no doubt that he is an evil figure who must be stopped.

By letting you create your own character--a Fire Emblem first--and then immediately tossing you into this high-stakes situation, Fire Emblem: Awakening grabs you right away. Who are these people? What are they fighting for? How did they reach this point? The answers to such questions will have to wait. After a brief skirmish with Validar, a shocking turn of events occurs that you may wish to experience for yourself. At this point, the game flashes back to your character's first meeting with Chrom, the proper beginning of Awakening's tale. It's an intriguing start that makes you eager to experience the journey that brought the heroes into that fateful encounter with the villainous Validar.

Awakening aims to be a good entry point into the series for those who have found it intimidating in the past. This is evident in the casual option, which disables the series' famous system of permanent death for characters who fall in battle; with this option enabled, characters defeated in one battle return in subsequent ones. But of course, this is just an option; anyone who wishes to fight battles in which the threat of death hangs over their troops can do so. Decisions are sure to feel far more meaningful when you know that the wrong one could cost you a character whose skills you've built up and whose personality you've grown attached to.

You might worry that a game that lets you disable permadeath wouldn't be a true Fire Emblem game, but Awakening's early moments exhibit all the hallmarks of the series. The quality of the writingis immediately apparent, and characters speak with the alluring formality that is typical of noble warriors in Fire Emblem games. (They rarely use an insult any more crude than "dastard," for instance.)

But despite their highborn sense of propriety, the characters' use of language is anything but stiff or off-putting. Your created character is suffering from the all-too-common video game ailment of amnesia when he or she first meets Chrom and his companions, but refreshingly, Awakening demonstrates a sense of humor about this predicament. Frederick, Chrom's rational, skeptical right-hand man, doubts the veracity of your claims of memory loss, advising Chrom that your amnesia is "a load of pegasus dung!" In quick, sharp strokes, Awakening gives its characters distinctive personalities that immediately make you want to get to know them better, and to keep them alive throughout the battles ahead.

Those battles seem poised to maintain the delicious balance between accessibility and tactical depth that has given Fire Emblem its reputation as an excellent series of strategy games. The weapon triangle is still in effect here (swords are good against axes, axes are good against lances, and lances are good against swords), and positioning your troops in these turn-based conflicts is more important than ever. When allied characters are near each other, they can provide each other with stat bonuses, and can pair up to perform coordinated attacks on enemies. As in earlier Fire Emblem games, the relationships between characters can strengthen over time, and in Awakening, it's even possible for your created character to marry certain other characters. Of course, seeing characters level up and learn new skills is rewarding, but it may be just as interesting to learn more about them as people and see their connections with each other evolve.

In most ways, Awakening appears to stay true to the Fire Emblem legacy, but there are a few new elements here that have the potential to enhance the experience without compromising what the series has always been. Random opportunities for battle appear on Awakening's world map; these give you a chance to earn some experience, but you're always free to avoid them if you choose. At a certain point in the story, you gain access to the Outrealm Gate, from which you can access downloadable maps that offer various rewards, if you can win the challenges they face you with. The first such map will be available for free and rewards you for your victory with the hero Marth as a member of your team. Other well-known characters from the series will be available rewards from future DLC. (Those interested in Fire Emblem's fiction may be glad to know that these characters don't naturally exist in Awakening's world; the Outrealm Gate functions as a gateway of sorts to alternate universes.)

For inveterate StreetPassers, the most exciting new feature Awakening brings to the series will likely be StreetPass functionality. This allows you to put together a team of 10 characters who appear in the worlds of other players you StreetPass with. Their teams also appear in your world, and if you can defeat them in battle, or afford their price in gold, you can add their members to your own forces. Provided that anyone you encounter in your travels actually plays Awakening, this could keep the game's world feeling spontaneous and alive.

Awakening's first 30 minutes exhibit a good deal of promise. The question of whether or not the game delivers on that promise will be answered soon; it's scheduled for release here in the US on February 4th. If you'd like to get a taste of Awakening yourself and do battle with some brigands and dastards, a demo will be made available on the 3DS eShop on January 17.


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Video Review - Kentucky Route Zero

@PatchMaster A preview for a product available to people for money makes no sense at all (unless you're the developer and have something to hide). It's not about an "appropriate way to gain this title exposure" lol...that is up to the team that made it. It's about letting potential customers HONESTLY know what to expect. 

But you think we should part with our money before knowing more about it, hmmm...right-o.

@KevinVanOrd - Nice review ;)


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Kentucky Route Zero Review

Kentucky Route Zero. It's a lost highway in rural America, and reaching it isn't as simple as driving your truck onto the on-ramp. The first entry in this episodic adventure series is stylish and moody, urging you to consider what riddles lie ahead by giving you haunted glimpses of the lives the locals lead and once led. Beneath this style, however, isn't much substance. Kentucky Route Zero invites you to participate in its story by allowing you to select dialogue that fits your vision of who its main characters are. But your choices impact only that vision, not the path the characters follow, and many such choices feel hollow and game-ish. In a certain regard, Kentucky Route Zero is like the performance of a talented magician who diverts your attention from his trick with a dramatic flourish.

Yet such flourishes can result in a hushed awe, and Kentucky Route Zero's somber visuals inspire a similar reverence. You play as antique delivery driver Conway, pointing and clicking your way up a winding walkway and through a claustrophobic mine, among other locales. The interplay between light and dark makes for several solemn moments, and the act of turning off the lights can reveal chilling sights. The murkiness is offset by the down-home vibe of various animations: the weary saunter of Conway's lanky dog, the shiver of his running truck, and the way a mouse click results in the subtle toss of a horseshoe to mark your destination.

The rural uneasiness is also communicated through the game's story and dialogue. An old man tells you, "Did you hear that wreck? Truck full of bottles--I dunno, beer bottles? Whiskey?" He's blind, but Kentucky Route Zero allows that information to emerge through natural dialogue, rather than clumsily forcing the information upon you. Of your canine companion, the game says: "An old hound in a straw hat. Both have seen better days." Descriptions are often this simple and evocative.

Kentucky Route Zero envelops you in its singular sense of place, and you begin to share Conway's trepidation as he edges closer to his secretive destination. You can react to your circumstances with various lines of dialogue, yet these conversation trees are a mixed blessing. On one hand, dialogue and action options intimate a sense of choice that the game never makes good on. At one point, for instance, you can decide whether to tap an object, clear your throat, or rub your finger along a surface, but your choice has no bearing on the adventure or on the development of its characters, leading you to wonder why there is a choice at all. At another, you enter passwords into a computer, but it doesn't matter which you choose: you always succeed in your task. You even get to tell an entire story of a roof you once repaired, one dialogue choice at a time, but in terms of plot and progression, such choices are window dressing.

On the other hand, some dialogue options allow you to become a narrative collaborator. As you relate past events to a newfound friend, you can share that a thunderstorm disrupted your plans, or you can say you were running late because you were hung over. Eventually, your mental image of who Conway is becomes clearer, which is emotionally empowering, even though there are no practical in-game repercussions. You also briefly take control of another character, Shannon, and make similar decisions for her in the first five seconds of her appearance. The narrative conceit works well for Conway, because the game gives you a starting point from which to mold his backstory. In Shannon's case, you're thrust into narrative decisions without having the chance to paint even a basic mental picture of her in advance, which robs your choices of their emotional power--the only power Kentucky Route Zero's choices possess.

The hour-long act may not reach many conclusions, but it does leave you wanting more, which is an admirable quality in the first episode of an ongoing adventure. Kentucky Route Zero is a pleasure to look at and interact with, brimming with anxious memories and begging you to peer into the distance. And yet it also comes across as a bit underdeveloped. Some dialogue options seem arbitrary and unnecessary, and the game opens with an easy but logical puzzle of sorts, but no others, setting an expectation it never fulfills. Nonetheless, this is a compelling mystery, and Conway is a likable leading man who must listen to the whispers of the past if he wishes to reach his journey's end.


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Asta closed beta set for January

Written By Kom Limpulnam on Jumat, 11 Januari 2013 | 19.51

Upcoming MMO from NHN Hangame uses Cryengine 3 graphics engine.

NHN Hangame has announced the closed beta date for its upcoming MMO Asta: The War of Tears and Winds.

The title's closed beta session will start on January 23 in South Korea. No date on whether it will be out for other regions has been announced.

The MMO features fights against world bosses without the need for players to party up, as well as a graphics engine using Cryengine 3.

For more information, check out GameSpot's preview below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Forge Review

New games have their work cut out for them when trying to carve out a niche in the crowded realm of competitive multiplayer. Should the newcomer try to expand upon previously established conventions, or attempt to find its own identity as it travels down the tumultuous road so many others have walked before? Dark Vale Games' Forge finds middle ground, offering up an intriguing mixture of third-person shooting and fantasy role-playing, where armaments and spells are always darting right past you. You either acclimate quickly or leave in a fit of frustration, but for those who excel in frenetic environments, Forge provides an engaging explosion of frantic combat meant for mega-multitaskers.

Forge is an online-only third-person shooter lightly decorated with role-playing elements and the bedlam injected into games such as Team Fortress 2 and Natural Selection. The game is rife with cut-and-paste fantasy elements, and the pandemonium plays out among real-world players (no bots allowed) and feels quite unhinged for those unfamiliar with its more complex elements. It confuses for the first hour or so, and for this reason, new players will flock to the series of tutorials available for first-timers.

You must at least explore the tutorials available to you in order to unlock the other modes of play, but completing the tutorials is a slog. Once you jump into the action, you find yourself annihilated by veteran players, but you learn more in this school of hard knocks than you do in the clumsy tutorial lessons. If you never explore the tutorials beyond what is required, advanced tooltips and optional educational bubbles aid you in deciphering which abilities are appropriate in different situations and how to use them. With that said, there's still a learning curve to contend with.

Once you've jumped off the deep end straight into a real match, it's quickly obvious that there's no time for practice--you either step in line with the twitch-based encounters, or you meet a swift end. Once you've battled enough, you slowly become a competent player. There are five classes to master: assassin, pathfinder, pyromancer, shaman, and warden, each with nine specific abilities. Standard fantasy skills are exhibited among these specializations, including healing magic, stuns, slowing, and other tropes. Fortunately, standout abilities, such as swapping places with a player or trapping an enemy in place by way of an arrow, give Forge an identity of its own. These varied attacks contribute to the chaotic nature of the game, and lend a fresh lilt to what could have easily stagnated as the same played-out skill trees of other fantasy games.

Each class's base attack is sufficient to secure the errant kill, but most solo efforts give way to group attacks and combined assaults to do massive amounts of damage. Long story short, simply spamming your main melee attack won't get you far in Forge. Coordinating lethal strikes with teammates is key. For this it's imperative that you communicate in both the rapid-fire 10-on-10 team battles and the face-offs that shatter into smaller scuffles here and there across the four available maps. Flipping between coordinated raids and solo altercations is satisfying, especially once you've had ample time to grow and learn with your favorite class.

Luckily, it's simple to become accustomed to the class of your choice. Forge takes a page out of the single-player shooter rule book, forgoing the familiar convention of number-keyed abilities for a clever mapping of class-specific attacks, curses, and buffs to the WASD keys. Should you require your warden to buff allies while gallivanting around the map dodging bullets, or if your shaman is called upon to heal himself or others in an immediate area, movement is not restricted to how fast your hand is able to swap between the number and WASD keys. Nimble fighters will find themselves rewarded in Forge, as the controls allow you to juggle movement and abilities with a minimum of physical fuss.

In fact, movement is paramount to success. The whole of Forge is built on this very idea, with varied terrain allowing for surprise strikes and dynamic sprints to your enemy to surprise and scare the wits out of them. There's no map to reveal your enemies' location and no indicators to keep you focusing on where your opponents might be; you simply need to stay alert and keep abreast of your enemies' attack patterns to stay alive. Sometimes you won't, and an assassin will swiftly take you out from the shadows. That's part of what makes Forge the interesting beast it can be and is one of the reasons it's a pleasant change from standard fantasy battlegrounds. This lack of situational awareness doesn't put you at a disadvantage, however, but rather enhances the experience in a way that evens the playing field.

Attaining experience points nets you new, predictable upgrades: armor, speed, health, and new abilities to slot into the gaping hole on your overlay. Putting your hard-earned experience points to proper use is a great way to blow through the ranks from rookie to seasoned Forge player, and you will notice a significant change in the way you play once standard health points have risen, or when you're unleashing that brand-new ability on an unsuspecting enemy. It feels good, and it's a great reason to keep pushing forward to get better. If you're skilled enough, you will flourish.

Forge is intriguing in many ways, breaking many stalwart conventions and remaining firmly cemented in others. The mayhem of shooters crisscrossed with magical derring-do ensure the game is nothing short of chaotic at all times. A few grayed-out modes listed in the match-type list are still unavailable, and the paucity of maps currently diminish its appeal, but Forge is already a riotous competitive experience that deserves your attention. Sometimes all you need is a little discord.


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