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PS4 and Xbox One Racer Project Cars Aiming for 1080p/60fps

Written By Kom Limpulnam on Senin, 29 September 2014 | 19.51

Project Cars developer Slightly Mad Studios is aiming for the ambitious racing game to run at 1080p/60fps across both the PlayStation 4 and Xbox One versions of the title. Creative director Andy Tudor revealed the target resolution and frame rate, explaining in a new interview, however, that the developer is having a tougher time getting to Xbox One version up to 1080p right now.

"On Xbox One it's not quite 1080p at the moment," Tudor told Eurogamer. "But it's not representative of the final quality. We're still aiming to get there. Towards the end of the game you're always optimizing, and during development it's a roller coaster. Sometimes you look at the game and think oh god, that's not working, that's not working. But other days you hit 60fps, and it's awesome."

Tudor went on to say that for racing games, hitting 60fps is "hugely important."

"What people don't know is that the physics underneath runs at 600 times a second," he added. "We measure the input you're doing on the controller 250 times per second. Project Cars does that way more than any other game--they're all doing that significantly lower. The screen refreshes 60 times per second--we're measuring the tires, the physics, the suspension, all that stuff, 600 times."

Project Cars races to market alongside competitors like Microsoft's Forza Horizon 2 and Sony's Driveclub. Both games run at 1080p/30fps, and the developers behind each title have explained why they think that was the right call. You can read Microsoft's thoughts here and Sony's here.

Project Cars launches November 18 for PS4, Xbox One, and PC. A Wii U version is also in the works, and is scheduled to launch in 2015. This version is not likely to run at 1080p/60fps, but Tudor said Slightly Mad is happy with the progress it's making on the Nintendo version of the game.

"There are significant hurdles that we've had to get over, and that's kind of expected," he said. "But the fact we can have weather, time of day, a significant number of cars on screen, it's actually really promising."

Publisher Namco Bandai describes Project Cars as "the most authentic, beautiful, intense, and technically advanced racing game on the planet." For more on Project Cars, check out GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Project CARS

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PES 2015 Resolution Superior on PS4

Publisher Konami has revealed that the PlayStation 4 version of Pro Evo 2015 renders at 1080p, as opposed to the Xbox One edition that displays at 720p.

The performance difference was disclosed on Konami's official webpage for the upcoming soccer title, which also showed that both next-gen editions run at sixty frames per second.

PES 2015, which ships on November 11 in the US and November 13 across Europe, was built with Konami's Fox Engine--the same technology behind Metal Gear Solid 5: The Phantom Pain.

Konami's soccer sim is the latest game to render at a superior resolution on PS4, following similar disparities in Battlefield 4, Assassin's Creed 4: Black Flag, Call of Duty: Ghosts, Metal Gear Solid: Ground Zeroes and Metro Redux.

In June, Microsoft announced it had made amendments to the Xbox One's hardware that allows developers to shift resources from Kinect to other elements such as game rendering, potentially allowing better parity in future game releases.

This came several months after Hideo Kojima remarked that the PS4 was notably better hardware for developers than Xbox One.

"I think, between the home consoles available in the domestic market, the PS4 is the best," he said. "It's also excellent for graphics, being able to render 1080p at 60fps with room to spare."

"Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It's the closest to the photorealistic quality we are aiming at."

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Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
Pro Evolution Soccer 2015

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Suarez Bite Results in FIFA 2015 Suspension

Barcelona forward Luis Suarez will not be playable in FIFA 15's career mode until October 26--a virtual suspension mirroring his real-world ban.

On June 26, Suarez was banned from "football activity" for four months after playing for Uruguay in the World Cup, where he was caught biting the Italian defender Giorgio Chiellini on the shoulder.

This marked the third time Suarez had bitten another person during a football match, and resulted in FIFA implementing one of the most severe bans in the organization's history (he is also suspended from nine international matches, which makes it highly unlikely that he will play a part in 2015 Copa America tournament).

Electronic Arts has elected to imitate this suspension in FIFA 15, by informing players who choose Barcelona in career mode that they cannot play Suarez straight away.

Those who select Barcelona in career mode are informed via a notice from the club's chief executive, which reads:

"Please be aware that Luis Suarez is serving a suspension and will not be available for selection until 26 October 2014."

Suarez, who in May won the Barclay's Premier League Player of the Season award, signed for Barcelona weeks after his ban, in a deal believed to be worth in the region of £75 million.

FIFA 15 shipped across North America and Europe last week, and accounted for 80 percent of all physical game sales in the UK for that week.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
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FIFA 15

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PS4 Uncharted 4 Nathan Drake Close-Up Revealed -- What Do You Think?

Uncharted 4: A Thief's End lead game designer Kurt Margenau has shared a new image of what Uncharted hero Nathan Drake will look like in the upcoming game, due out in 2015 for PlayStation 4.

Margenau released the image on Twitter, with the caption: "Drake looking next-gen as f*ck…"

He snapped the shot at the Naughty Dog 30th anniversary art exhibit, which is currently on display at a the Gallery Nucleus in Alhambra, California. The exhibit premiered on September 27 and runs through October 12. You can read more about it in this post.

It is unclear if the image of Drake you see above represents what he will look like in-game or only through cinematics.

A teaser trailer for the game released in June 2014 gave us a first look at how Naughty Dog had re-designed Drake for the new game. This image matches up with what we saw before, in that Drake's hair is now graying, he appears somewhat thinner, and his face is scruffy and slightly bruised.

Naughty Dog said previously that A Thief's End will tell a "more personal" story that delves into who Drake is a person. "It's his greatest adventure yet and will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves," Naughty Dog said in June about the game. The game also promises to be an "edge-of-your-seat" roller coaster ride.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Uncharted 4: A Thief's End

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Major Layoffs at TUG, the Game Backers Got After Yogventures Collapsed

Written By Kom Limpulnam on Minggu, 28 September 2014 | 19.51

In July, Yogventures, a game from the popular YouTube channel Yogscast, was canceled after raising $567,000 on Kickstarter. Yogcast reimbursed backers with a free code for another Kickstarted crafting and survival game, TUG. However, TUG developer Nerd Kingdom is experiencing some trouble as well.

According to a recent update to Kickstarter backers, Nerd Kingdom had to lay off half its staff after it didn't accept a round of funding that would have sustained it through the end of the year. "The deal that would have gone through would have lost us all control and ownership and we are not huge fans of being owned by investors like this," Nerd Kingdom said. "Sadly, we need to cut off a few limbs to be able to ensure this does not happen."

Nerd Kingdom's update wasn't all bad news. It said that TUG had consistent, stable growth in sales and play time over the last four months, and that it continues to expand the game with more features like new terrain, multiplayer for its "traditional survival" mode, and a modding API.

Nerd Kingdom also said that there a few other large publishers that are interested in investing in the game, though it promises to reach out to the game's community before it accepts an offer.

Unfortunately, the reduction in staff means Nerd Kingdom will not be able to deliver on all of its promises by January, as initially stated in its Kickstarter goals.

TUG is available via Steam Early Access. It currently costs $10, but will increase to $20 as Nerd Kingdom introduces new features.

In addition to TUG, Yogcast gave Yogventures backers free copies of Sony Online Entertainment's Landmark, and said that there are more rewards in the works.

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TUG
Yogventures

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Oculus CEO Says the Heart of VR Will Always Be Gaming

Oculus talked about a lot of potential uses for virtual reality at its event last week where it unveiled the, Crescent Bay model of the Oculus Rift headset, but Chief Executive Officer Brendan Iribe said that the heart of Oculus will always be in gaming.

"For a very long time the heart and soul of what drives virtual reality is going to be a video game 3D engine," Iribe told Games Industry International. "This is not a film, this is a 3D game engine inside. So even when it's a medical simulation experience or it's architecture or whatever it is, it is a 3D game engine running inside. That's awesome, that is rooted in the game market."

During Oculus' event last week, Chief Technical Officer John Carmack, Founder Palmer Luckey, and Oculus' Chief Scientist Michael Abrash discussed many of the challenges and possibilities with virtual reality.

Carmack especially emphasized the importance of social interaction. "Getting that multiuser experience is our most important user-visible feature," he said. "It's surprising that it hasn't been done so far. As the basics mature, I expect more of that to be going on...When you see grandparents using iPads to look at pictures of their kids. It's going to be the same with VR. Everyone in the world will find something to do with it."

Iribe said that the leap between Oculus Rift Developer Kit 2 and Crescent Bay is as significant as the leap between Oculus Rift Developer Kit 1 and 2. It's lighter, with improved ergonomics, 360 motion tracking, and integrated audio, a new focus for Oculus. The company didn't say when it will have a consumer version of the Oculus Rift, but that the Crescent Bay model comes close.

Filed under:
PC

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Bloodborne Was Only Possible on PS4, Dev Says

Bloodborne is coming out exclusively for the PlayStation 4, but many fans of developer From Software's previous games, Dark Souls and Dark Souls 2, were able to play them on PC and Xbox 360 in addition to the PlayStation 3.

According to the game's director Hidetaka Miyazaki, Bloodborne couldn't have come out on previous consoles. "I always wanted to make a game set in the Victorian era, but to make it look good—with all the clothing and the architecture and things—required a console more powerful than the ones that were around. the arrival of the PS4 finally gave us that," Miyazaki said in an interview with PlayStation LifeStyle when asked why the game was a PS4-exclusive. "Bloodborne isn't a game that could have been cross-generation, it was only possible on PS4."

Of course, that doesn't really explain why it's not coming out on Xbox One or PC, but that probably has more to do with Sony's negotiating skills than technological limitations.

Bloodborne will be released on February 6 in North America and Europe, a day after it's release in Japan.

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Bloodborne

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Amazon Completes Twitch Purchase

Amazon's acquisition of the video game streaming service Twitch is now officially complete, according to a new SEC filing.

First revealed in late August, the deal had Amazon purchase all outstanding shares of Twitch for roughly $970 million in cash. This after reports earlier in the year that Google—through its YouTube subsidiary—would acquire the company for similar amount.

In a message addressed to the Twitch community, CEO Emmett Shear wrote, "We chose Amazon because they believe in our community, they share our values and long-term vision, and they want to help us get there faster. We're keeping most everything the same: our office, our employees, our brand, and most importantly our independence. But with Amazon's support we'll have the resources to bring you an even better Twitch."

The day after the deal was announced, vice president of Amazon Games Michael Frazzini said that "Twitch is absolutely doing a great job and we don't want to change that at all."

Twitch is the largest live-streaming website in the United States by a wide margin, according to a report released this spring, and has expanded into non-gaming ventures, like streaming concerts. That position coincides with Amazon's recent push into the game industry. Earlier this year, it hired designers who worked on Portal and Far Cry, and purchased Killer Instinct developer Double Helix Games.

Filed under:
Amazon Game Studios

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Fenix Rage Review

Written By Kom Limpulnam on Sabtu, 27 September 2014 | 19.51

Much like Super Meat Boy and the many clones it's inspired, Fenix Rage is an intentionally difficult platformer that aims to reward more than infuriate. It's that extremely delicate balance between fun and frustration, though, that this subgenre often fails to deliver. This latest tough-as-nails take, however, hits the sweet spot more often than not, yielding level after level of sadistic satisfaction.

Like its player-punishing peers, Fenix Rage is laser-focused on gameplay, but painfully light on story. The titular protagonist--a superhero-ish creature that could pass for a sugary cereal's cartoon mascot--is tasked with taking down an evildoing dude that's wreaking havoc in his world. And that's about it.

Do not be fooled: it might be pretty, but it's also painful.

The controls and objectives are similarly straightforward. Fenix must navigate increasingly hazardous stages by jumping and dashing. Thankfully, he possesses the power to do both of these things infinitely, resulting in the game's defining hook and most differentiating factor. Where similar games have you mastering more traditional platforming moves, such as running and double-jumping, Fenix Rage first asks you with relearn what many years of Super Mario Bros. have taught you.

Mastering the basics takes a bit of time--and many, many lives--but once you lock them down, the in-the-zone moments come fast and furious. It quickly becomes super-satisfying to blaze through and buzz around levels, dodging enemies and gathering collectibles as you go. The game never wants you to get too comfortable, of course, so new challenges, obstacles, enemies, and other life-siphoning elements are layered on as you progress through the 200-plus levels.

You need to play with fire to break through ice, for example, and, conversely, make friends with the frozen stuff to defy death beams; portals can pinball you around stages; and end-level objectives, as well as enemies, will similarly warp about to keep you on your toes. Boss encounters break up the more standard challenges (if you can even call them that), requiring you to call on varied strategies, from running like hell to inflicting damage with dash attacks.

Mastering the basics takes a bit of time--and many, many lives--but once you lock them down, the in-the-zone moments come fast and furious.

Ending up on the wrong side of any of these hazards brings instant death, something you can count on experiencing dozens and dozens of times during the game's most difficult stages. Lightning quick re-spawns alleviate most of the pain, but I would've also appreciated the option to skip the levels that threatened to spike my blood pressure beyond any doctor-recommended level, in the manner of 'Splosion Man.

While Fenix Rage generally tested my skill more than my sanity, it isn't totally void of infuriating moments. On top of not being able to bypass especially patience-trying stages, its later-level challenges sometimes rely too heavily on chaos over creativity; these areas are simply too cluttered with things that want to kill you, as well as those that require near-constant air-catching because there's no solid--or safe--ground below. Expect Flappy-Bird-levels of frustration.

Despite a few controller-chucking moments, I felt more rewarded than relieved upon completing the game's nefarious platforming challenges. Like the titles it takes its inspiration from, Fenix Rage is aimed at a very specific audience; if you're not part of the niche following that measures its fun in blistered thumbs, Fenix Rage won't bring you over to the dark side. That said, if you know what you're signing up for, you will appreciate the opportunity to prolong the pain in a variety of unlockable minigames and modified challenges, some of which are capable of crushing the soul of even the most hardened player. I'd still crown Super Meat Boy king of this genre, but thanks to inspired mechanics, variety-packed pacing, and satisfyingly steep challenges, Fenix Rage can proudly stand next to its protein-packed inspiration.


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Quick Look: Naruto Shippuden: Ultimate Ninja Storm Revolution

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Total War: Attila Gameplay With Developer Commentary

Mark- while I always appreciate first looks like this, you not acknowledging the huge bug problems Rome 2 had, and still has was really disappointing.

I realize that full blown journalism isn't expected here, but this falls the other way into pure advertisement territory. Maybe next time, you could at least throw a softball like: "what are you guys doing to ensure a smooth launch?" 

Gamespot- If you look out for gamers more, and companies less....we'll be more loyal. Fyi.


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Blizzard Cancels Titan, And the Rest of the Week's Top Stories

(Some Of) The Big Stuff:

After an estimated seven years of development, Blizzard Entertainment confirmed this week that its World of Warcraft follow-up, Titan, is officially no more. Blizzard never officially announced the game or revealed any assets, but sources tell of a game that was similar, in some ways, to Valve's Team Fortress.

Bungie announced major changes for Destiny this week. In addition to shutting down the Treasure Cave, Bungie plans to tweak weapon balancing, offer new communication options, and tweak Strikes so they feel "less grindy."

Valve's megapopular online PC platform, Steam, continues to grow. Valve announced this week that the service now has 100 million users. More than 1,300 games have been added to Steam this year, which is up substantially year-over-year, as only around 300 games came to Steam in the first nine months of 2013. To help you wade through the flood of new releases, Valve has introduced a major Steam redesign.

The Other Stuff (Stories We Like, But Didn't Cover With a Standalone Post):

Happy birthday, Nintendo! The Mario and Zelda company turned 125 years old this week. What's your favorite Nintendo memory?

Are you a Just Cause fan? Good news, it seems, as we have yet another reason to believe Just Cause 3 is happening. Despite the game being unannounced, someone who reportedly worked on it listed it on their public LinkedIn profile. Whoops!

Sony addressed the hot-topic of game delays this week. UK managing director Fergal Gara tells Kotaku that, sometimes, the right thing to do for a project is to give it more time. "If you've made a big investment and you bring it out half ready, for the wrong reasons, then there's going to be a cost." Agreed.

Singstar is coming to the PlayStation 4 on October 28. You can download the app for free, but you'll need to pay $1.49 per song or $6 for a five-pack of tunes. Don't have a mic? No worries, as Sony will also release a Singstar companion app for iOS and Android devices that turns your smartphone into a microphone.

After being locked away for about ten years, the Elf City in Runescape is finally open to play and plunder.

A new Star Wars game was announced this week, but if you were hoping for a big-budget console/PC game, I'm sorry to say you're out of luck. Star Wars: Galactic Defender is a free-to-play tower defense game for iOS and Android devices from Lucasfilm and DeNA.

The first DLC for Ubisoft's blockbuster open-world game Watch Dogs--Bad Blood--is now available to download for Season Pass owners on consoles and PC. In the campaign, you play as Raymond "T-Bone" Kenney, an eccentric hacker you met in the original campaign.

There is a new world record for Super Mario World, the 1990 SNES game. The new record is 9 minutes and 50 seconds, and it was recorded by a guy wearing Mario pajamas. Of course.

Electronic Arts this week started dishing details on player ratings for NBA Live, beginning with point guards. Can you guess who came out on top? With a 94 rating, the Los Angeles Clippers' Chris Paul is the top-rated PG in the game, followed by Steph Curry (92), Russell Westbrook (91), John Wall (90) and three players--Derrick Rose, Tony Parker, and NBA Live 15 cover star Damian Lillard--at 89.

Looking forward to Resident Evil creator Shinji Mikami's horror game The Evil Within? This week, Bethesda published three video interviews featuring Adam Sessler interviewing Mikami about the game. You can watch them here, here, and here. But not here.

I've never understood much of the Halo extended lore, so I was happy to read this excellent Q&A with Microsoft addressing topics like What happened to the Huragok from First Strike and Vergil from Halo 3: ODST, Why Jackals in Halo 4 look reptilian rather than avian like in previous installments, and how the Ur-Didact survived the Halo Array firing.

Until next week!

Filed under:
Blizzard Entertainment

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Witcher 3's Hero Geralt Is a "Relatively Handsome Man," Dev Says

Written By Kom Limpulnam on Jumat, 26 September 2014 | 19.51

The Witcher 3: Wild Hunt developer CD Projekt Red has addressed the handsomeness of main character Geralt of Rivia. Is Geralt supposed to be good-looking? Is that what The Witcher author Andrzej Sapkowski envisioned when he created the character?

"The truth is, [Geralt] was a relatively handsome man," CD Projekt Red's Michal Platkow-Gilewski told Eurogamer. "He could have love affairs with a lot of women--that's in the books, and the same happens in our games." If Geralt was depicted as a nastier man, "you couldn't achieve that," Platkow-Gilewski said.

Platkow-Gilewski acknowledged that previous installments in The Witcher series weren't as kind to Geralt from a looks perspective. "Maybe we were looking for a perfect proportion of his face [in The Witcher 3] and in previous installments we weren't there," he said.

He went on to say that "there is no canonical Geralt face," and this was the first time someone had addressed the possibility that Geralt was potentially too handsome for a man who fights monsters in all manner of deadly environments every day.

Eurogamer also asked Platkow-Gilewski if making Geralt handsome in The Witcher 3 could help bring more people to the series. "It was not like, 'Hey guys, let's make him super-handsome.' We were just looking for this look where he is strong, he looks like a predator, especially with his eyes," he said. "Maybe the beard is doing the job."

The Witcher 3 launches in February 2015 for Xbox One, PlayStation 4, and PC. Earlier this week, CD Projekt Red released a gorgeous new trailer for the game, which you can watch right here.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
The Witcher 3: Wild Hunt

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This Real-Life Hearthstone Set Is Ridiculous

Here's a fantastic example of rearward design: A team of counterfeiters in China has created a physical version of Hearthstone.

That's right. You're looking at a digital card game reverse-engineered into a physical one, complete with a raft of exciting new features such as offline mode, manually calculated statistics, zero audio and animations, as well as the exciting prospect of card decay.

According to VentureBeat, the set costs 300 Chinese Yuan (around $50), and comes with four copies of every normal and legendary card, with more cards for minions that can spawn in greater numbers.

Does anyone know how to pronounce "Pass me that Arclight spanner" in Chinese?

There's also a nifty token that can be attached to cards to show effects like whether a card is on Taunt, Stealth, or has been Silenced. Plus, there are also switches that can adjust the health and attack of your minions.

As much as this is clearly an enfeebled bootleg version of Blizzard's triumphant card game, I really can't help the fact that I long for it dearly. I think it's because, after playing Hearthstone for more than (I'm guessing) 400 hours, I've gradually built up a desire to hold its wondrous, beautiful minions in my hands.

Granted, the lack of voice acting would really suck, but we could do that ourselves right? How cool would it be to throw down a card and shout at your opponent "Behold the might of stormwind!" (Confession: I do this already).

Oh, before you go, it's probably worth caveating this with a salient reminder that plagiarism and counterfeiting is, like, not exactly legal.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
Hearthstone: Heroes of Warcraft

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Sunset Overdrive Dev Says No One Has Ever Made a Game Like This

Sunset Overdrive, the upcoming Xbox One game from longtime PlayStation developer Insomniac Games (Ratchet & Clank, Resistance), is unlike anything out there today. That's according to Insomniac Games head of community, James Stevenson, who said in a new interview that it's not true that the developer is ripping off other developer's ideas for the game.

"I don't think we've pinched anything," he told TrustedReviews. "No one has made any sort of combination like [Sunset Overdrive]."

That's not to say the game isn't inspired by other popular franchises, however. "Certainly there's inspiration from Jet Set Radio or Tony Hawk," he said. "Peggle was a big inspiration because we wanted to have that 'holy sh*t' moment when fireworks and pyros are going off."

Other influences for Sunset Overdrive were movies like Scott Pilgrim and I Am Legend, Stevenson said. The overall goal for Sunset Overdrive was to show players that "the apocalypse can be fun and that there are no rules," he said.

Further inspirations include a respawn animation similar to Bill & Ted's Excellent Adventure, and another that's based on Valve's Portal series. The game even has a Breaking Bad reference at the beginning. It's all part of Insomniac's drive to celebrate gaming and pop culture, all while ensuring that Sunset Overdrive doesn't take itself too seriously.

"We wear it on our sleeve. We're not trying to pinch anything. We're trying to show our respect for a lot of that stuff," he said. "Like I said, what we made ultimately made feels very different to everything else you've ever played. So while it was certainly inspired by all those things, we've certainly not pinched or ripped anyone else off."

"It's really a celebration of games, gamers, and Insomniac's history and the games Insomniac has made," he added. "It takes a lot of the best things we've done and wraps them up in a new way and also puts some brand new spin on it."

Sunset Overdrive--the biggest game Insomniac has ever made--launches exclusively for Xbox One on October 28. We recently learned that it will run in 900p at 30fps. For more on Sunset Overdrive, check out GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Sunset Overdrive

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Xbox One/PS4 Closed Beta for The Crew Starts September 30

The upcoming Xbox One and PlayStation 4 closed beta for Ubisoft's ambitious open-world racing game, The Crew, will begin on September 30, Ubisoft has announced. It's unclear how Ubisoft will select participants for the beta, but you can sign up at the game's website today for a shot.

The beta, which was already held on PC (read our impressions here), sounds quite extensive. In the beta you can explore the entire United States (with no loading screens) and participate in various missions and skill challenges, as well as free roam. Beta players will also have access to two PvP lobbies where they can compete against other players on courses in the US Midwest and East Coast.

Ubisoft reminds gamers that what you'll see in the beta for The Crew is not representative of the final game. "Many" changes will be applied before the game launches on November 11. In addition, you need a Uplay account to sign up for the game's closed beta.

The Crew is also coming to Xbox 360, though Ubisoft has not announced if a beta for the game on that platform is in the works. For more on The Crew, check out GameSpot's previous coverage.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
The Crew

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Duck Dynasty Game Coming from Call of Duty Publisher

Written By Kom Limpulnam on Kamis, 25 September 2014 | 19.51

Call of Duty publisher Activision and network A&E have teamed up to create a game based on the controversial reality TV show, Duck Dynasty. As you can see in the game's debut trailer above, the main hook of the Duck Dynasty video game is that you can "become a Robertson" through activities like fishing, airboat racing, and of course, duck hunting.

A first-person duck-calling mode is also featured.

The game, which is called Duck Dynasty: The Video Game, launches October 14 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and 3DS. Based on the box art for the 3DS version, it appears it will offer stylized visuals.

Duck Dynasty found itself in hot water late last year when patriarch Phil Robertson made controversial comments about gay people in a media interview. A&E initially suspended Robertson for what he said, but reinstated him just nine days later.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Activision

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Huge Sony Sale on 156 Games Across PS4, Vita, PS3

Sony has revealed one of its biggest games sales promotions ever, with discounts on 156 games across PlayStation 4, PlayStation 3, PS Vita, and even on PSP in some instances.

The full list of discounts, posted below, will be in effect until October 8 unless stated. To take advantage, users will need a UK, Australian, or European PSN account, which leaves out North American customers unless they go through the loophole of creating an overseas account. PS Plus users can also take advantage of additional discounts.

Hightlights of the deal include better-than-half-price discount on OlliOlli, a deal on Flower (PS Vita) that takes the game's price down to £3.29, along with a host of discounts on old classics ported to PS3 such as Jet Set Radio, Streets of Rage 2, and Alex Kidd in Miracle World.

The full list of deals follows:

Child of Light

Was £11.49/€14.99/AU$19.95, now £7.99/€9.99/AU$14.95

10% additional discount for PS Plus subscribers

Awesomenauts Assemble!

Was £7.99/€9.99/AU$14.95, now £4.99/€5.99/AU$8.95

20% additional discount for PS Plus subscribers

Basement Crawl

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Crimsonland

Was £7.99/€9.99/AU$14.95, now £3.69/€4.49/AU$6.75

Daylight

Was £11.99/€14.99/AU$22.95, now £6.49/€7.99/AU$11.95

20% additional discount for PS Plus subscribers

Don't Starve: Console Edition

Was £11.49/€13.99/AU$20.95, now £5.79/€6.99/AU$10.45

10% additional discount for PS Plus subscribers

Don't Starve: Reign of Giants Console Edition

Was £3.99/€4.99/AU$7.55, now £2.99/€3.59/AU$5.45

10% additional discount for PS Plus subscribers

Entwined

Was £6.49/€7.99/AU$11.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Escape Plan

Was £9.99/€12.99/AU$19.45, now £7.39/€8.99/AU$13.45

10% additional discount for PS Plus subscribers

Flower

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$7.55

10% additional discount for PS Plus subscribers

flOw

Was £3.99/€4.99/AU$7.55, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Guacamelee! Super Turbo Championship Edition

Was £11.49/€13.99/AU$20.95, now £7.39/€8.99/AU$13.45

15% additional discount for PS Plus subscribers

King Oddball

Was £5.79/€6.99/AU$10.45, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Mercenary Kings

Was £14.99/€17.99/AU$26.95, now £7.99/€9.99/AU$14.95

20% additional discount for PS Plus subscribers

MouseCraft

Was £9.99/€10.99/AU$16.45, now £6.19/€7.49/AU$11.25

20% additional discount for PS Plus subscribers

Oddworld: New 'n' Tasty

Was £17.99/€20.99/AU$31.95, now £12.99/€15.99/AU$23.95

10% additional discount for PS Plus subscribers

OlliOlli

Was £7.99/€9.99/AU$14.95, now £3.69/€4.49/AU$6.75

Outlast

Was £15.49/€18.99/AU$19.45, now £7.99/€9.99/AU$14.95

20% additional discount for PS Plus subscribers

PixelJunk Shooter Ultimate (Vita/PS4) (Until 1st October)

Was £9.49/€11.99/AU$17.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Pure Chess

Was £4.99/€5.99/AU$8.95, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Rogue Legacy

Was £9.99/€12.99/AU$19.45, now £7.39/€8.99/AU$13.45

10% additional discount for PS Plus subscribers

Sparkle 2

Was £5.79/€6.99/AU$10.45, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Stealth Inc: Ultimate Edition

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

20% additional PS Plus discount

SteamWorld Dig

Was £7.39/€8.99/AU$13.45, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Stick it to the Man

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Strider

Was £11.99/€14.99/AU$22.95, now £6.19/€7.49/AU$11.25

10% additional discount for PS Plus subscribers

Strike Suit Zero: Director's Cut

Was £14.99/€17.99/AU$26.95, now £7.99/€9.99/AU$14.95

20% additional discount for PS Plus subscribers

Super Motherload

Was £11.49/€13.99/AU$20.95, now £5.79/€6.99/AU$10.45

10% additional discount for PS Plus subscribers

Surgeon Simulator (PS4) (Until 1st October)

Was £8.99/€10.99/AU$16.45, now £5.49/€6.59/AU$9.95

10% additional discount for PS Plus subscribers

That Trivia Game

Was £7.99/€9.99/AU$14.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Tiny Brains

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Titan Attacks

Was £7.99/€9.99/AU$14.95, now £5.09/€6.19/AU$9.35

20% additional discount for PS Plus subscribers

TowerFall Ascension

Was £11.49/€13.99/AU$20.95, now £5.79/€6.99/AU$10.45

10% additional discount for PS Plus subscribers

Transistor

Was £15.49/€18.99/AU$28.95, now £10.49/€13.29/AU$19.55

20% additional discount for PS Plus subscribers

Trials Fusion

Was £15.99/€19.99/AU$29.95, now £9.49/€11.99/AU$17.95

10% additional discount for PS Plus subscribers

Trials Fusion – Deluxe Edition

Was £31.99/€39.99/AU$54.95, now £21.99/€26.99/AU$40.95

10% additional discount for PS Plus subscribers

Trine 2: Complete Story

Was £13.99/€16.99/AU$25.95, now £5.79/€6.99/AU$10.45

10% additional discount for PS Plus subscribers

Valiant Hearts: The Great War

Was £11.99/€14.99/AU$19.95, now £7.99/€9.99/AU$14.95

10% additional discount for PS Plus subscribers

PS Vita & PSP

Big Sky Infinity

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Broken Sword 5 – The Serpent's Curse: Episode 1

Was £9.99/€12.99/AU$19.45, now £4.99/€5.99/AU$8.95

10% additional discount for PS Plus subscribers

Broken Sword 5 – The Serpent's Curse: Episode 2

Was £9.99/€12.99/AU$19.45, now £4.99/€5.99/AU$8.95

10% additional discount for PS Plus subscribers

Crimsonland

Was £9.99/€12.99/AU$19.45, now £3.69/€4.49/AU$6.75

Escape Plan

Was £9.99/€12.99/AU$19.45, now £7.39/€8.99/AU$13.45

10% additional discount for PS Plus subscribers

escapeVektor

Was £5.79/€9.99/AU$10.45, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Eufloria HD

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Flower

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

flOw

Was £3.99/€4.99/AU$7.55, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Gravity Crash [PSP]

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Jet Set Radio

Was £6.49/€7.99/AU$11.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Knytt Underground

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Lemmings Touch

Was £7.99/€9.99/AU$14.95, now £4.99/€5.99/AU$8.95

10% additional discount for PS Plus subscribers

LIMBO

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Lone Survivor: The Director's Cut

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

20% additional PS Plus discount

LUFTRAUSERS

Was £7.39/€8.99/AU$13.45, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Monster Monpiece

Was £24.99/€29.99, now £11.99/€14.99

10% additional discount for PS Plus subscribers

MouseCraft

Was £9.99/€10.99/AU$16.45, now £6.19/€7.49/AU$11.25

20% additional discount for PS Plus subscribers

Oddworld: Stranger's Wrath HD

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

OlliOlli

Was £7.99/€9.99/AU$14.95, now £3.69/€4.49/AU$6.75

PixelJunk Shooter Ultimate (Vita/PS4) (Until 1st October)

Was £9.49/€11.99/AU$17.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Proteus

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

20% additional discount for PS Plus subscribers

SteamWorld Dig

Was £7.39/€8.99/AU$13.45, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Super Stardust Delta

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Super Stardust Delta + Advanced Star Fighter…

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

PS3

Abyss Odyssey

Was £11.99/€14.99/AU$22.95, now £6.49/€7.99/AU$11.95|

20% additional discount for PS Plus subscribers

After Burner Climax

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Alex Kidd in Miracle World

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Altered Beast

Was £3.99/€4.49/AU$6.75, now £0.99/€1.19/AU$1.85

10% additional discount for PS Plus subscribers

AMY

Was £2.49/€2.99/AU$4.55, now £0.79/€0.99/AU$1.45

10% additional discount for PS Plus subscribers

Assassin's Creed Liberation HD

Was £15.99/€19.99/AU$29.95, now £5.79/€6.99/AU$10.45

10% additional discount for PS Plus subscribers

Beyond Good & Evil HD

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Bionic Commando Rearmed

Was £7.99/€9.99/AU$14.95, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Braid

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Castle of Illusion Starring Mickey Mouse

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Comix Zone

Was £3.69/€4.49/AU$6.75, now £0.99/€1.19/AU$1.85

10% additional discount for PS Plus subscribers

Crash Commando

Was £3.99/€4.99/AU$7.55, now £1.99/€2.49/AU$3.75

10% additional discount for PS Plus subscribers

Crazy Taxi

Was £6.49/€7.99/AU$11.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Curve Studios Mega Bundle

Was £19.99/€24.99/AU$37.95, now £15.49/€18.99/AU$28.95

20% additional discount for PS Plus subscribers

Customisation Pack Bundle 1

Was £9.99/€12.99/AU$19.45, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Customisation Pack Bundle 2

Was £9.99/€12.99/AU$19.45, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Dark Mist

Was £3.99/€4.99/AU$7.55, now £1.99/€2.49/AU$3.75

10% additional discount for PS Plus subscribers

Dark Souls II (PS3) (Until 1st October)

Was £39.99/€59.99/AU$89.95, now £19.99/€24.99/AU$29.95

10% additional discount for PS Plus subscribers

Datura

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Daytona USA

Was £6.49/€7.99/AU$11.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Dead Nation

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Dragon's Lair (PS3) (Until 1st October)

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Earthworm Jim HD

Was £7.99/€9.99/AU$14.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Elefunk

Was £3.29/€3.99/AU$5.95, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Eufloria

Was £6.49/€7.99/AU$11.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Fighting Vipers

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Final Fight: Double Impact

Was £7.99/€9.99/AU$14.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Flower

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

flOw

Was £3.99/€4.99/AU$7.55, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

From Dust

Was £11.99/€14.99/AU$22.95, now £5.79/€6.99/AU$10.45

10% additional discount for PS Plus subscribers

Golden Axe

Was £3.69/€4.49/AU$6.75, now £0.99/€1.19/AU$1.85

10% additional discount for PS Plus subscribers

Gravity Crash

Was £3.29/€3.99/AU$5.95, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Gunstar Heroes

Was £3.29/€4.49/AU$5.95, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Hydrophobia Prophecy

Was £1.99/€2.49/AU$3.75, now £0.99/€1.19/AU$1.85

10% additional discount for PS Plus subscribers

Jet Set Radio

Was £6.49/€7.99/AU$11.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Knytt Underground

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Lara Croft and the Guardian of Light

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Lemmings

Was £3.99/€4.99/AU$7.55, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

LIMBO

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Linger in Shadows

Was £2.49/€2.99/AU$4.55, now £0.79/€0.99/AU$1.45

10% additional discount for PS Plus subscribers

Lone Survivor: The Director's Cut

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

20% additional discount for PS Plus subscribers

LUFTRAUSERS

Was £7.39/€8.99/AU$13.45, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Mad Dog McCree

Was £6.49/€7.99/AU$11.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Monster World IV

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

MouseCraft

Was £9.99/€10.99/AU$16.45, now £6.19/€7.49/AU$11.25

20% additional discount for PS Plus subscribers

NiGHTS Into Dreams

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Oddworld: Munch's Oddysee HD

Was £7.39/€8.99/AU$13.45, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

OlliOlli

Was £7.99/€9.99/AU$14.95, now £3.99/€4.49/AU$7.55

PAC-MAN Championship Edition DX+

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

PixelJunk Eden

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

PixelJunk Shooter

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

PixelJunk Shooter 2

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Pool Nation

Was £5.09/€6.19/AU$9.35, now £1.19/€1.49/AU$2.25

10% additional discount for PS Plus subscribers

Proteus

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

20% additional discount for PS Plus subscribers

Raiden IV: OverKill

Was £15.99/€19.99/AU$29.95, now £7.99/€9.99/AU$14.95

10% additional discount for PS Plus subscribers

Riff: Everyday Shooter

Was £3.29/€3.99/AU$5.95, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Rogue Legacy

Was £9.99/€12.99/AU$19.45, now £7.39/€8.99/AU$13.45

10% additional discount for PS Plus subscribers

SEGA Vintage Collection: ToeJam & Earl

Was £4.49/€5.49/AU$8.25, now £2.49/€2.99/AU$4.55

20% additional discount for PS Plus subscribers

Smash Cars

Was £11.99/€14.99/AU$22.95, now £6.49/€7.99/AU$11.95

20% additional discount for PS Plus subscribers

Söldner-X 2: Final Prototype

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Söldner-X 2: Final Prototype + Söldner-X Himmelsstürmer

Was £11.99/€14.99/AU$22.95, now £4.99/€5.99/AU$8.95

10% additional discount for PS Plus subscribers

Söldner-X: Himmelsstürmer

Was £6.49/€7.99/AU$11.95, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

Soulcalibur HD Online

Was £15.99/€19.99/AU$29.95, now £5.79/€6.99/AU$10.45

Streets of Rage 2

Was £3.69/€4.49/AU$6.75, now £0.99/€1.19/AU$1.85

10% additional discount for PS Plus subscribers

Super Hang-On

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Super Stardust HD

Was £6.49/€7.99/AU$11.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Super Stardust HD Complete

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Terraria

Was £11.99/€14.99/AU$22.95, now £6.49/€7.99/AU$11.95

20% additional discount for PS Plus subscribers

The Cave

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

The Last Guy

Was £3.99/€4.99/AU$7.55, now £2.49/€2.99/AU$4.55

10% additional discount for PS Plus subscribers

The Revenge of Shinobi

Was £3.69/€4.49/AU$6.75, now £0.99/€1.19/AU$1.85

10% additional discount for PS Plus subscribers

Titan Attacks!

Was £7.99/€9.99/AU$14.95, now £5.09/€6.19/AU$9.35

20% additional discount for PS Plus subscribers

ToeJam & Earl: Panic on Funkotron

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

ToeJam & Earl

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Trash Panic

Was £3.99/€4.99/AU$7.55, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Trine

Was £7.99/€9.99/AU$14.95, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Trine 2

Was £9.29/€11.25/AU$16.95, now £4.99/€5.99/AU$8.95

20% additional discount for PS Plus subscribers

Tumble

Was £7.99/€9.99/AU$14.95, now £3.29/€3.99/AU$5.95

10% additional discount for PS Plus subscribers

Valiant Hearts: The Great War

Was £11.99/€14.99/AU$19.95, now £6.19/€7.49/AU$11.25

10% additional discount for PS Plus subscribers

Velocity Ultra

Was £6.49/€7.99/AU$11.95, now £5.35/€6.49/AU$9.55

20% additional discount for PS Plus subscribers

Virtua Fighter 2

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Virtua Fighter 5 Final Showdown

Was £9.99/€12.99/AU$19.45, now £3.99/€4.99/AU$7.55

10% additional discount for PS Plus subscribers

Virtua Fighter 5 Final Showdown Complete Edition

Was £19.99/€24.99/AU$37.95, now £7.39/€8.99/AU$13.45

10% additional discount for PS Plus subscribers

Wolf Of The Battlefield: Commando 3

Was £7.99/€9.99/AU$14.95, now £2.49/€2.99/AU$4.55

20% additional discount for PS Plus subscribers

Wonder Boy in Monster Land

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Wonder Boy in Monster World

Was £3.69/€4.49/AU$6.75, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Worms 2: Armageddon

Was £11.99/€14.99/AU$22.95, now £7.39/€8.99/AU$13.45

10% additional discount for PS Plus subscribers

Worms 2: Armageddon – Battle Pack

Was £3.29/€3.99/AU$5.95, now £1.69/€1.99/AU$2.95

10% additional discount for PS Plus subscribers

Worms 2: Armageddon – Forts Pack

Was £2.99/€3.59/AU$5.45, now £1.49/€1.75/AU$2.65

10% additional discount for PS Plus subscribers

Worms 2: Armageddon – Puzzle Pack

Was £2.99/€3.59/AU$5.45, now £1.49/€1.75/AU$2.65

10% additional discount for PS Plus subscribers

Worms 2: Armageddon – Retro Pack

Was £2.99/€3.59/AU$5.45, now £1.49/€1.75/AU$2.65

10% additional discount for PS Plus subscribers

Worms 2: Armageddon – Time Attack Pack

Was £2.99/€3.59/AU$5.45, now £1.49/€1.75/AU$2.65

10% additional discount for PS Plus subscribers

Child of Light

Was £11.49/€14.99/AU$19.95, now £7.99/€9.99/AU$14.95

10% additional discount for PS Plus subscribers

Filed under:
PlayStation 4
PlayStation 3
PlayStation Vita

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Despite Glowing Bayonetta 2 Reviews, Sales in Japan Seem Grim

Bayonetta 2, the Wii U-exclusive hack-and-slash developed at Platinum Games, has failed to ignite the market in Japan as week one sales show poor uptake.

Week one Bayonetta 2 sales in Japan, as shown on the 4Gamer website, suggests the game managed to sell about 39,000 copies. By comparison, the 2009 original was reported at the time to have sold 138,000 copies during its first week in Japan, split between 93,000 on PS3 and 45,000 on Xbox 360.

Despite this, early critic reviews for the game suggest the Wii U title is masterfully put together. Earlier in September, Japan publication Famitsu scored the game a 38/40, while UK publication Edge has given the game a rare ten.

The latest Japan sales chart shows that Super Smash Bros. for 3DS remains the frontrunner. After surpassing one million total sales in less than two days in Japan, the handheld brawler picked up another 321,000 units in its second week.

Publisher Nintendo has set a Bayonetta 2 release date for October 24 across Europe and the US.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
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Bayonetta 2

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Call of Duty: Advanced Warfare's Campaign Is "Longer Than the Last Few"

How long will it take you to complete the campaign mode for Call of Duty: Advanced Warfare? Developer Sledgehammer Games isn't providing a specific hour figure just yet, but the company now says it should take you longer to finish than recent entries in the series.

A fan on Twitter asked Sledgehammer co-founder Glen Schofield how long (or short) the game's campaign would be. Schofield replied, "Coming in longer than the last few."

If he means the most recently released Call of Duty games, those would be Call of Duty: Ghosts (2013), Call of Duty: Black Ops II (2012), and Call of Duty: Modern Warfare 3 (2011).

Call of Duty games aren't known to be the longest of games in terms of how many hours you need to complete the campaign. Typical clear times are under 10 hours. This year's game has me particularly excited for its story, however, as actor Kevin Spacey is playing a major role and I think he has the potential to make this game memorable.

Of course, the campaign mode for Advanced Warfare is just one component of the game. There is also the standard multiplayer, and a four-player co-op mode called Exo Survival. Advanced Warfare launches November 4 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Call of Duty: Advanced Warfare

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WoW: Warlords of Draenor -- Can Your PC Run It?

Written By Kom Limpulnam on Rabu, 24 September 2014 | 19.51

Among other things, upcoming World of Warcraft expansion Warlords of Draenor introduces substantial character overhauls, which Blizzard previously said could have an impact on system performance. Now, you can find out if your PC can run the game, as Blizzard has announced the minimum and recommended system requirements for Warlords of Draenor.

You can see the full minimum and recommended system requirements for Warlords of Draenor below.

Warlords of Draenor is the fifth expansion for World of Warcraft, which celebrates its 10th anniversary this November (Blizzard is holding special anniversary in-game events, too). The expansion launches November 13, and introduces new zones and raises the level cap to 100.

By Blizzard's most recent tally, World of Warcraft had 6.8 million subscribers.

Minimum System Requirements:

PC:

  • Windows XP/Windows Vista/Windows7/Windows8 (latest Service Pack)
  • Intel Core2 Duo E6600 or AMD Phenom X3 8750
  • NVIDIA GeForce 8800 GT, ATI Radeon HD 4850 or Intel HD Graphics 3000

Mac:

  • OS X 10.8
  • Intel Core 2 Duo
  • NVIDIA GeForce 9600M GT or ATI Radeon HD 4850

PC/Mac:

  • 35 GB available HD space
  • 2 GB RAM
  • Broadband Internet connection
  • Keyboard/mouse
  • DVD-ROM drive
  • 1024×768 minimum display resolution

Recommended Specifications:

PC:

  • Windows 7/Windows 8 64-bit (latest Service Pack)
  • Intel Core i5 2400 or AMD FX-4100 or better
  • NVIDIA GeForce GTX 470, ATI Radeon HD 5870 or better

Mac:

  • OS X 10.9 (or latest version)
  • Intel Core i5 or better
  • NVIDIA GeForce GT 750M or ATI Radeon HD 6750M or better

PC/Mac:

  • 4 GB RAM
  • Multi-button mouse with scroll wheel

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
World of Warcraft

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This Glorious FIFA 15 Bug Is Every Manager's Worst Nightmare

Amazingly, EA's Quality Assurance team missed this: There's a bug in FIFA 15 that possesses all players with an unstoppable urge to run into the centre of the field.

The bug instantly reduces the beautiful game into lol-worthy amateur hour, with 'keepers bundling into referees as a scrum of millionaire sportsmen gracelessly scrap for possession.

It actually looks like a right laugh. I'm tempted to email this video to FIFA with the suggestion that bundles should replace penalty shootouts.

But this looks like to be one error among many on the PC version of FIFA 15. Players are also complaining about button mapping and lighting issues too. This all could go down pretty badly at EA, as the publisher is keen to distance itself from the calamitous game launches of SimCity and Battlefield 4.

FIFA 15 launched in North America on Tuesday, with a European release scheduled for Thursday. The game will arrive in the UK on Friday.

Prior to release, the FIFA 15 demo was downloaded more than 5.5 million times. Critic reviews were overall in praise of the title, with GameSpot's FIFA 15 Review stating: "If you're looking for football that is exciting, exaggerated, and immensely entertaining, this is the game to get."

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
FIFA 15

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Video Shows iPhone 6 Can Be Bent by Hand

Apple's new iPhone 6 Plus can be bent out of shape by hand pressure alone, a new video has demonstrated.

The footage above--published by Unbox Therapy--shows the malleability of Apple's enlarged smartphone amid customer complaints that the device has emerged from their pockets deformed.

The back of the iPhone 6 Plus features a six-inch aluminium casing, which appears to be the part of the phone that is not resisting the pressure. Customers have used the Twitter hashtag #BendGate as a means to broadcast their frustration and air their opinions on the matter, while others are using it to defend Apple.

Unbox Therapy has published another video showing that the Samsung Galaxy Note 3, which is similar in design to the iPhone 6 Plus, cannot be bent so easily.

Apple sold more than 10 million iPhone 6es and 6 Pluses in the space of three days. The corporation has yet to respond to claims of bent hardware.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
iPhone/iPod

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Blizzard Cancelling Titan Might Have Cost the Company $50 Million Or More, Analysts Say

Blizzard Entertainment's surprise cancellation of its long-in-development MMO Titan, which was never actually officially announced, might have cost the developer $50 million or more. That's according to a survey of financial analysts featured on GamesIndustry International.

First up, independent analyst Billy Pidgeon said that although cancelling Titan may have cost Blizzard tens of millions of dollars, releasing a game that didn't meet player expectations could have also had adverse effects. He also says Blizzard's years of work on Titan might not be wasted, as some of the infrastructure and creative learnings can be applied to other projects.

"Development costs for Titan may have amounted to tens of millions, perhaps $50 million or more," Pidgeon said. "This is not an unusual event, however. Blizzard has cancelled several games in various stages of development in the past. Costs for unreleased games can be significant, but launching substandard games can harm the reputation of a successful publisher such as Blizzard. Expenses for development can be considered R&D, and benefits can include invaluable training, IP and technology that can be applied to other games."

"It's pretty sad that it took so long to figure out how bad the game was" -- Michael Pachter

Wedbush Securities analyst Michael Pachter said Blizzard might have spent much more than $50 million on Titan. He estimated that Blizzard had 100-200 people working on the game, each drawing an average yearly salary of $100,000. This comes out to between $70 million and $140 million in "sunk cost," he said. "It's pretty sad that it took so long to figure out how bad the game was. I expect them to go back to the drawing board," he added.

DFC Intelligence analyst David Cole added that he thinks Blizzard will continue to focus on "high quality products," but also games that have shorter development cycles and thus less cost. "The market is just not in a place where you can have games with 7+ year development," he said. "It is changing too fast."

Explaining Titan's cancellation yesterday, Blizzard co-founder Mike Morhaime said: "We didn't find the fun. We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."

Another Blizzard executive, Christ Metzen, added that the decision to cancel Titan was "excruciating."

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Blizzard Entertainment

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The Queen's Emissary Opens Shop in The Tower - Destiny Gameplay

Written By Kom Limpulnam on Selasa, 23 September 2014 | 19.51

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  6. GS News - Destiny's Secret Loot Location; New Assassin's Creed Game?!
  7. Quick Look: D4
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Xbox One Now Cheaper Than PS4 in UK

A new discount on the Kinect-free version of Xbox One has made the console cheaper than the PlayStation 4 for the first time in the UK.

The company is now selling Xbox One for £330 on the official Microsoft Store, making it some £20 cheaper than the PS4's official RRP. Both consoles can be found online even cheaper, with some retailers offering discounts on bundles too. (Amazon, for example, is selling the white Xbox One + Sunset Overdrive bundle for £330)

The latest Xbox One price cut continues a protracted period of revision for Microsoft, with the Xbox One initially launching across the UK in November at £425. Just three months later, the price was cut to £399 as PlayStation 4 began to establish a dominant position in the west.

Then in May, Microsoft announced a baseline Xbox One console, with the Kinect peripheral removed, which sold for £349, matching the PlayStation 4 price.

However, despite Microsoft's propensity for reacting quickly to market trends, the success of the PlayStation 4 has become a phenomenon in its own right. It has become the second-fastest selling console ever in the UK, reaching one million sales after 42 weeks, and has surpassed ten million sales worldwide.

Nevertheless, Microsoft has key console-exclusive games available on Xbox One, including Titanfall, Forza Motorsport 5, and Killer Instinct. Its upcoming exclusives include Ori and the Blind Forest, Sunset Overdrive, and expected next year as a timed exclusive, Rise of the Tomb Raider.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
Xbox One

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Xbox One Gets New Release Date In China After Eleventh-Hour Delay

Following a last-minute delay, Microsoft announced on Tuesday that the Xbox One will launch in China on September 29. The console was previously scheduled to arrive on September 23, but Microsoft said in a statement Friday evening that it needed "a bit more time" to get the console ready for release.

Microsoft noted in its announcement that the Xbox One represents the first console to launch in mainland China in 14 years. The nation banned consoles in 2000, saying they could adversely affect the health and mental development of children. This ban was lifted last year.

Xbox One fans in China can choose from 10 games at launch, including Forza Motorsport 5, Kinect Sports Rivals, Powerstar Golf, Zoo Tycoon, Max: The Curse of Brotherhood, Dance Central Spotlight, Neverwinter Online, Rayman Legends, Trials Fusion, and Naughty Kitties.

Console games in China must receive approval from Shanghai's local culture department, which will examine games to make sure they do not harm China's culture and traditions or promote violence or drugs. Microsoft says the first batch of 10 games were approved by China's culture department, though it remains to be seen if these games were edited in any way.

"This milestone is significant for both our partnership with China and our global expansion plan. Every new market launch is unique and we're grateful to our fans for their patience and enthusiasm throughout the process," Xbox boss Phil Spencer said in a statement.

In China, the Xbox One costs RMB 3,699 ($602) without Kinect and RMB 4,299 ($700) with Kinect.

China is a potentially lucrative market for Microsoft and the Xbox One. A recent study found that the number of gamers in China now exceeds the total United States population, which is around 300 million people.

Not surprisingly, other major game companies have also announced plans to bring their consoles to China. Sony plans to introduce PlayStation systems to China, while Ouya is also bringing in Android-powered micro-console to the country.

September has been a major growth month for the Xbox One. By the time the month is out, the system will have launched in 28 new markets, including major regions like Japan, China, Russia, and South Africa, among others.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Xbox One

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Meet Destiny's First Level 30 Player

N3AC3Y's level 30 Guardian

Two weeks since launch, the first Destiny player has reached level 30. American Mark Edward Neace Jr., who goes by N3AC3Y on Xbox Live, achieved the feat on Monday with his male Exo Hunter character. His stats, per his player profile on Bungie.net, are in the image above.

According to the Destiny Database, N3AC3Y has played Destiny for more than 107 hours in all, though that includes time spent in the game across his three characters. Impressively, his other two characters, a male Hunter and a female Exo, are both level 20 or above.

About a quarter of his play time was spent in the Crucible (Destiny's competitive multiplayer mode). He also took down the Vault of Glass raid, needing 13 hours, 6 minutes, and 40 seconds to do so.

Although Destiny does have a soft level cap of 20, Guardians can climb to the current maximum level of 30 by hunting down rare pieces of armor filled with light points. Check out GameSpot's in-depth guide for more on how to enjoy Destiny after level 20.

For more on Destiny, check out GameSpot's review and what other critics are saying.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Destiny

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Destiny Players Discover Treasure Cave

Written By Kom Limpulnam on Senin, 22 September 2014 | 19.51

A cave situated in Destiny's Old Russia hub world is being plundered by players who have discovered that it contains valuable loot drops in certain circumstances.

Found nearby the Cosmodrome, this cave is an endless spawn point for low-level enemies, who tend to drop valuable loot once dispatched. Force Strategy Gaming has offered a video guide on how best to farm the loot-rich cave.

Players will need to arrive at the area in a group of two or more, and stand at a certain spot for the endlessly respawning acolytes and thralls to drop uncommon gear and blue engrams. On occasion, purple engrams are also released by downed enemies.

Such is the splendor of the cave, a Redddit group has published a guide to good etiquette when looting it:

"Please don't run up every time you see something shiny drop. I get it, you need to know whether you've just dropped a legendary engram and not just some heavy ammo. But even if you have, it's not like you can equip it yet. And it makes it so much more rewarding picking up a ton of loot and not just one thing."

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
Destiny

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Final Fantasy, Assassin's Creed Composers to Appear In Video Game Music Documentary

With more than a week remaining, the Kickstarter campaign for a documentary about the history of video game sound and music has exceeded its funding target of CAD $40,000 ($36,426). Funding for the "Beep" project, which will be released across a feature-length documentary and book, stands at more than CAD $47,000 ($42,800) at the time of going to press, with more than 900 total backers.

The project's full title is Beep: A Documentary History of Video Game Sound and Music, and the Kickstarter launched last month by Karen Collins. Pledging at least CAD $10 ($9) will get you a copy of the documentary, which is scheduled to arrive in March 2016.

Collins is the Canada Research Chair in Interactive Audio at the Games Institute at the University of Waterloo. She is also a freelance sound designer and has written multiple books, including Game Sound and From Pac-Man to Pop Music.

Beep aims to chronicle the history of video game sound and music throughout the evolution of gaming over the past 30 years. The final product, a 90-minute DVD, will focus on interviews with noted composers, and it will also include behind-the-scenes footage and bonus material like tips on how to break into the video game industry for a sound/music career.

As noted earlier, the Beep film will be accompanied by a book that will feature fully transcribed interviews with the composers featured in the movie. More than two dozen composers are already confirmed to appear in Beep, including Halo series composer Marty O'Donnell.

GameSpot can today reveal the next handful of composers for the movie, listed below.

For more on Beep, and to contribute to the campaign, check out the Kickstarter page.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
PC

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Free PS4 Multiplayer This Weekend

Having a case of the Monday blues? Here's something to cheer you up. Sony announced today that online multiplayer for all PlayStation 4 games will be free this weekend as part of a special promotion.

This means you will not need a PlayStation Plus subscription ($50/year) to jump in and play any number of games with your friends. The free weekend begins Friday, September 26 at 12:01 AM PDT and ends Sunday, September 28 at 11:59 PM PDT.

In the announcement post on the PlayStation Blog, Sony writes that you can play the multiplayer modes for games like Destiny, Madden NFL 15, FIFA 15 (launching September 23), and Diablo III, though of course the free multiplayer weekend applies to all PS4 games.

Sony's last-generation console, the PlayStation 3, does not require a PS Plus subscription for online multiplayer. The PS Plus requirement for PS4 was announced in June 2013, with Sony explaining at the time that it was due to the additional investment the company had to make on the network side for the console.

In addition to letting you play PS4 titles online, a PS Plus subscription gets you access to free games every month and discounts on digital content. On top of that, your PS Plus subscription works across PS4, PS3, and PlayStation Vita.

Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch

For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
PlayStation 4

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Moon Landing Conspiracy Theory 'Debunked' by Nvidia Tech

Graphics card vendor Nvidia claims it can debunk one of the most common moon landing conspiracy theories thanks to its new lighting technology.

Photos of the Apollo 11 mission have been scrutinized by conspiracy theorists for decades, with skeptics claiming that the lighting on some of the pictures would not have been possible on Earth's moon.

This famous Apollo 11 photo has been scrutinised by conspiracy theorists for decades

One photo in particular, taken during the 1969 mission, shows astronaut Buzz Aldrin illuminated despite standing in the shadow of the Lunar module. For years, some have claimed this would not have been possible unless there was an additional light source--such as a studio light.

However, Nvidia has recreated the scene in Unreal Engine 4 and--using its global illumination technology--was successfully able to recreate the image with only the sun as a light source.

Global illumination is a new technology which calculates the reflection and spread of light from a range of factors such as material and light strength.

Nvidia's demo suggests that the sun's rays reflecting off the surface of the moon, and in particular Neil Armstrong's reflective white EVA suit, created enough light to illuminate Aldrin.

A video explaining its findings can be seen above.

The graphics card firm made the discovery to promote the new technology featured in its new GeForce GTX 980 and 970 graphics cards. GameSpot's review of the cards can be found here.

Rob Crossley is GameSpot's UK News Editor - you can follow him on Twitter here
For all of GameSpot's news coverage, check out our hub. Got a news tip or want to contact us directly? Email news@gamespot.com
Filed under:
NVIDIA
Gametech

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Destiny Gameplay Session Is Three Hours Long on Average, and Other Stats From Bungie

Written By Kom Limpulnam on Minggu, 21 September 2014 | 19.51

The review scores for Destiny may not be as high as developer Bungie might have liked, but the people who bought it sure are playing it a lot.

In a post to Bungie's official website, Community Manager David "DeeJ" Dague revealed that the average play session in Destiny is three hours hours on weekdays, and four hours on weekends.

Dague also repeated a statistic that Activision revealed earlier this week, which is that since launch, players have put in a combined 100 million hours into the game. Together, they played 137 million of the game's activities.

Though the corporation previously noted that it had already made more than $500 million from selling copies of the game to retailers and first parties, since release the game has made about $325 million from individual customer purchases.

"Destiny fans played more than 100 million hours of the game in the first week. That's on par with the engagement levels of our most popular Call of Duty games, which obviously is an industry leader," said Activision publishing executive Eric Hirshberg.

Developer Bungie continues to update its shared-world FPS. On Tuesday, it unlocked the first Raid mission for players on level 26 and above, while one day later it doubled the frequency of its Public Events.

For more on Destiny, be sure to check out GameSpot's review.

How much time did you put into Destiny so far? Let us know in the comments below.

Filed under:
Destiny

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Massive Battlefield 4 "Fall Patch" Coming This Month

Developer DICE has announced that the Fall Patch for Battlefield 4 is going through certification on several platforms and is targeted for release at the end of September.

DICE said that the final fix list for the Fall Patch is "fairly massive" and will be released when the patch goes live. However, it did highlight some changes that you can expect.

Among these is an improved "netcode," which should lower the setting for how much time difference is allowed when damaging players, meaning you'll notice less instances when you're hit while you thought you made it behind cover, or trade kills.

The Fall Update will also begin rolling out the Teamplay Initiative, which tweaks several things about the game to encourage players to go after objectives and not just their kill counts.

Here's the full list of highlights from the patch that DICE has released:

Game modes

  • Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode

Sight Improvements

  • Close & Medium range sight reticles no longer affected by weapon firing animation, AKA "Visual Recoil"
  • Improved visibility for red glowing reticule pieces against bright backgrounds

Player Movement

  • Now almost identical to BF3 movement – with BF4 animation sets
  • Dampened third person hit reactions for player head

HUD clarification pass

  • De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason)

Revive mechanic

  • Made revives much more robust, easier to understand with new UI art and included a new "fully charged" paddle sound.

"Netcode"

  • Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved)
  • An automatic High Frequency Update setting is now the default for all users
  • Added High Frequency update support to PlayStation 3 and Xbox 360 platforms
  • Additional improvements to bullet damage delays between clients compared to Netcode Patch

Weapon attachment changes

  • Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced
  • Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing
  • Lasers: Small buff to standing hip-fire accuracy

Weapon changes. Note that this list contains an excerpt – the upcoming patch notes will have a detailed list.

  • Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range
  • Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat
  • Trigger Delay: Removed from all revolvers
  • Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons
  • Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart
  • Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts
  • DMRs: Audio when being shot at by a DMR has been improved
  • SKS and M39EMR no longer allow you to hold breath
  • Grenade capacity lowered and resupply times increased.
Filed under:
Battlefield 4

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The New Nintendo 3DS is Hot Stuff - TGS 2014

@ecurl143 first of all I feel the need to nit pick about that fact that 3DS doesn't have analogue sticks full stop, it uses an analogue pad (yes I know, pointless nit pick). Second is that the New 3DS does have a second analogue control...well sort of. The little rubbery looking nub you can see on it's right hand side is the extra pad.

Why they didn't elect to go for a full size pad I don't know, but it looks like it can do the job.


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GS News Top 5 - GTA V PC Delay Explained; Trade Games For Ice Cream!

Written By Kom Limpulnam on Sabtu, 20 September 2014 | 19.51

@homelessgamer

But now, there's no where left to hide

Since Jess pushed our love asiWe're out of out head

Hopelessly devoted to Jess

Hopelessly devoted to Jess

We know we are fools who are willing

To sit around and wait for you

Jess can't you see

There's just no getting over you

We're Hopelessly Devoted To You

Hopelessly Devoted To You

--Olivia Newton John (modified)

And for the rest of you, that song wasn't meant to be too serious, truthful, a compliment, but too serious.


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D4: Dark Dreams Don't Die Review

"Look for D," she says, and I giggle. Internet culture has ruined the fourth letter of the alphabet, and D4: Dark Dreams Don't Die is drowning in D-driven dialogue. "I must find D," he says, and I become a puerile manchild; every line becomes a double entendre, and I can barely contain my laughter.

Perhaps you don't know why nine-year-old me is so tickled; you've never heard the lewd interpretation of the letter D, and that's OK. I suspect that D4 creator Swery 65 didn't intend for his lines to take on such sexual meaning, so feel free to disregard the naughty undercurrent. But I also suspect that Swery would approve of my salacious laughter. D4 is insanity distilled into adventure-game form, more self-consciously wacky than another Swery game, Deadly Premonition, but more human, too. Or, at least, as human as can be expected for a game in which a grown woman preens herself like a cat and sells you lollipops in the privacy of your own home.

Phillip appears to be high. And you might suspect the same of yourself while playing D4.

Ah yes--that woman is Amanda, and it's never clear whether she is (or was) a real feline, or even if D4 protagonist David Young sees her as everyone else does. She slinks around David's Massachusetts apartment, and swipes and hisses at him like a real cat might on occasion, perhaps due to his inconsistent Boston accent, which comes and goes more often than D4's connections to reality. I recommend cutting the man some slack, however: he lost his wife (and presumably his unborn child) to a violent murder stemming from ex-cop David's detective work, and his unwavering goal is not just to expose the murderer, but to alter the past in the hope of reuniting himself with the love of his life.

David's in a unique position to do so thanks to his ability to transcend time and space by inserting himself into the past, though it's best not to spend too much time parsing the specifics of David's skill: logic is a rare commodity in D4, though every event and possibility makes a certain kind of intuitive sense. It would be easy to dismiss the game for its apparent stupidity--this is a game that features a flamboyant (and seemingly gay) fashion designer who claims his mannequin to be his significant other, after all--but D4 is very smart about its stupidity. In cracking open one of the game's many magazine articles, I discovered a shrewd and self-aware essay on the insular nature of Japanese culture that compared Japanese social evolution to natural evolution on the island of Galapagos. I didn't expect such thoughtful commentary in a game whose gestures are so very big and loud, yet that commentary is a reminder that when you laugh, D4 is laughing with you.

You can change different characters' outfits, and even remove David's facial hair. That won't keep other characters from talking about your (nonexistent) beard, though.

Like the point-and-click adventures it harks back to, these first few chapters of this episodic game are primarily concerned with narrative, and they accordingly lift ideas from other games that share that inspiration. D4's connection to Myst manifests in the way you move from one pre-prescribed node to the next, rather than walk freely. From these locations, you can swivel in 90-degree arcs, or look slightly to the right or left, to view and interact with the people and objects around you. In other respects, D4 resembles Heavy Rain and Telltale's Walking Dead games, in which you perform timed button-presses and stick-wiggles (or arm-swipes and fist-bumps, if you prefer to interact with the game using Kinect, which you can do from beginning to end) that vaguely relate to the melodramatic action occurring on screen. L.A. Noire, too, is invoked in the way D4 has you examining environments and seeking clues to the mystery at hand, though you won't be exercising any ingenuity to decipher what you find: David follows the evidence to its proper conclusion once you collect it.

Like the games it sometimes mirrors, D4 is less concerned with specific interactions than with the events they accompany--and it's those events that make the QTE, that widely-hated embodiment of game-design sloth, so joyous in this context. A fistfight aboard a mid-flight jet is a pas de deux of pain in which David engages in ballroom dance with a frightened passenger, hits a baseball with a plastic limb, deafens his opponents by screaming through a megaphone, and dislodges a glass eye, all while cavalierly blowing bubbles. Mimicking these actions using the Kinect enhances the connection you feel with these preposterous moments, which makes it a shame there aren't more of them. Basic events like turning and touching aren't so compelling, even with motion controls, and for all its improvements, the second-generation Kinect still doesn't correctly react to every movement. There's no shame in using a gamepad; doing so makes the slower stretches more tolerable.

D4 is insanity distilled into adventure-game form, more self-consciously wacky than another Swery game, Deadly Premonition, but more human, too.

D4 gets serious on occasion--and such moments work surprisingly well given the game's general lunacy.

There are enough of these stretches to make the game occasionally drag, though even the monotony has its own brand of D4 charm. A tall man wearing a surgical mask appears from time to time, ready to confuse you with cryptic comments and piercing stares while he menacingly plays with a knife and fork. He has little to say but uses a lot of words to say it--short words that he stretches into five-second phonetics until you're ready to scream "Just get on with it!" When not grinding to a halt, D4 occasionally enjoys engaging with stereotypes so exaggerated it's difficult to tell whether Swery intends to mock the people that perpetuate those stereotypes or the individuals that demonstrate them. Authorial intent aside, I wasn't always laughing. That aforementioned fashion guru, for instance, is a hyperactive vessel overflowing with every effete mannerism imaginable--and the stereotypically gay behaviors he doesn't personify are brushed onto a perpetually snide flight attendant.

D4's charm and cheekiness typically mask its discomforts, however. David's ex-partner Forrest Kayson (a carryover character from Deadly Premonition, though gussied up in a suit and facial hair here) is a Hoover on two legs, vacuuming up frankfurters four at a time. I cannot remember what the conversation was about; all I can recall is the gross and hysterical display of gluttony gone mad. Even when D4 goes wrong, it's difficult to stay mad at it. Depending on the order of the options you choose, you could respond to a query of 'What's wrong,' with a second 'What's wrong?'. Elsewhere, a quiz minigame (one of several small detours D4 provides) responds to a correct answer with dialogue assigned to a different and incorrect answer. Little errors abound, and in a game meant to immerse you, they might have been distracting or even game-ruining.

Click above for more D4: Dark Dreams Don't Die images.

D4 is not an adventure you get lost in, however, at least not in the way you get lost in Mass Effect or Red Dead Redemption. No--D4 is both the game you are playing and your cooperative partner. I was never not aware of its 'game-ness,' I was never swept away into its world, I was never not aware of the real world around me. I do not mean those statements, however, to serve as a criticism. On the contrary, D4 and I laughed together at its own absurdities. How could we not? The game gamifies its own mechanics, for heaven's sake, awarding you points for thoroughly examining your surroundings, and taking them away when you interact with people and objects. There are even online leaderboards that somehow rank you against other players, an absurd and unnecessary feature in an absurd game that doesn't benefit from it in any meaningful way. No, I believe D4 understands itself, and I understand it too. It speaks an unusual language, certainly, and I couldn't blame anyone for finding it nigh incomprehensible, or just plain barmy. But if you're foolhardy enough to buy what it's selling, then welcome to the D4 Appreciation Society. There are worse clubs to belong to.


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