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Evolve Gets New Monster, Hunters, Maps, And More Today

Written By Kom Limpulnam on Selasa, 31 Maret 2015 | 19.51

It's a big day for Left 4 Dead developer Turtle Rock's new monster-hunting game Evolve. The 4v1 shooter on Tuesday added a host of new content, including the Behemoth Monster, four new hunters, two free maps, and the Observer Mode.

Watch the video above to see the new content in action.

A full breakdown of all the new content available now for Evolve is below. Note that the two free maps are launching first today on Xbox One, and will come to PC and PlayStation 4 at the end of April.

  • Fourth playable Monster: Behemoth. Free for everyone who pre-ordered Evolve. Otherwise, players can buy the monster for $15 through the Monster Expansion Pack.
  • Four new playable Hunters: Included with the $25 Hunting Season Pass or $7.50 each.
    • Torvald -- A Cyborg Assault character with a mortar cannon for an arm
    • Crow -- A Trapper with a pet Batray for tracking Monsters
    • Slim -- A genetically modified combat Medic
    • Sunny -- A Support character equipped with a mini-nuke grenade launcher
  • Two free maps: The Broken Hill Mine and Broken Hill Foundry. These will launch first on Xbox One before they arrive on PC and PlayStation 4 on April 30.
  • Free Observer Mode: Designed to support and expand broadcasting.

Players who do not buy Behemoth or the new Hunters are still able to play against or alongside the new characters. Publisher 2K says this will add "depth and replayability for the entire Evolve community without dividing players based on what additional content they own."

Evolve released on February 10 and, according to parent company Take-Two, enjoyed an "incredibly successful" launch. It was the second best-selling physical game in February, outsold only by The Legend of Zelda: Majora's Mask 3D, at least in the United States.


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Evolve - The Hunt Evolves Trailer

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Raptr's New PC Service Aims To "Celebrate The Pro In Every Gamer"

PC gaming company Raptr on Tuesday announced the latest evolution of its platform. The company has released Plays.tv, a new, Instagram-like service that's described as a "fun, easy way for gamers to capture their most interesting gameplay moments and instantly share them."

Overall, Plays.tv is all about "celebrating the pro in every gamer," the company says. Raptr has even formed a partnership with professional eSports squad Team Dignitas for Plays.tv.

Gameplay recording game to Raptr last year, and so far, players have captured more than four million highlight videos from their play sessions. Plays.tv aims to offer a dedicated venue for players to showcase their favorite highlight reels.

Introduced today in beta, the Plays.tv client--which is free and works with any PC game--allows users to capture, edit, and then share their gameplay clips either to the Plays.tv feed (above) or to social networks such as Twitter, Facebook, and YouTube. Similar functionality exists on consoles like the Xbox One and PlayStation 4.

Raptr promises that the new Plays.tv client won't be too much of a performance hog, noting that it uses "hardware-accelerated video encoding to ensure minimal impact on performance." In addition, Plays.tv can capture a user's webcam to allow for picture-in-picture. The client also supports videos recorded using other programs such as OBS and Nvidia's Shadowplay.

Below is a quick-hit roundup, courtesy of Raptr, of all the Plays.tv functionality.

  • Instantly share short highlights from any game (up to the last 20 mins)
  • Edit and trim clips from full session replays
  • Follow friends, eSports stars, popular streamers and others
  • Simultaneously post videos to Twitter, Facebook, YouTube, and other social networks
  • Relive amazing moments with friends and the community

In addition, Raptr today announced that it has raised a new round of funding to the tune of $14 million, some of which will go towards the continued development of Plays.tv. The money comes from Advanced Micro Devices (AMD), Accel Partners, DAG Ventures, and Tenaya Capital. This latest latest round of financing boosts Raptr's total venture capital funding to $41 million since the company got off the ground in 2007.

For more on Raptr's announcements today, check out GameSpot's interview with CEO Dennis Fong.

GameSpot: What does the $14 million in additional funding allow you to do that you couldn't before?

Fong: Well, Plays.tv is just in its infancy and we plan to add a lot of cool features to it to make it the best community for capturing and sharing your gaming highlights. We want Plays.tv to be a place where gamers can memorialize and relive their best moments, which means potentially a whole lot of bandwidth and storage costs as serving video can be rather expensive. That's what we signed up for, though, and we're very excited about it. :)

How did you decide that this "Pro Moment Capture" technology was something you wanted to pursue? Did Raptr users bring it up as a feature they wanted to see?

Raptr users have recorded over four million video clips in the nine months since we added video capture, so that was certainly a huge datapoint for us that our community wanted to record clips of themselves playing. But they also expressed a bit of disappointment in the options we originally provided for sharing that content--Facebook and Twitter aren't really ideal for sharing your gaming life, and YouTube is so broad and sprawling that users' highlight vids seemed to just get lost in the avalanche of content on that site.

With that feedback in mind, it's not so much about the technology of capturing/editing/sharing, but the fact that we wanted a community that was centered around sharing and celebrating those moments that make gaming so awesome. I've always saved screenshots and such as I was playing, but I never felt comfortable sharing them on Facebook or Twitter. Now that we've made saving video clips as easy as taking a screenshot, we wanted to create a home for all those clips We also recognized that not everyone wanted to use Raptr for this, so we created a Plays.tv client that just does video capture, editing, and sharing.

What are the free vs. paid functionality differences? Are there any?

The entire Plays.tv service is entirely free, including the Plays.tv client which does video capture, editing, and sharing.

How did Team Dignitas get involved with this effort; what does their involvement mean for the product?

We approached Team Dignitas to see if they'd be interested in trying out Plays.tv in beta; they've just begun to use the site and client, but so far they're loving it. We believe that Plays.tv should be a community that involves all kinds of PC gamers, including pros like the Team Dignitas players; we expect their highlight vids will really appeal to the everyday gamers who make up the majority of Plays.tv members. Likewise, pros like Team Dignitas now have a less time-consuming, less "resource-intensive" way of reaching existing fans and attracting new fans, so it's a win-win. We're very interested in working with Team Dignitas and other pro teams and players to make Plays.tv as valuable to them as possible!


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Call of Duty: Advanced Warfare's Ascendance DLC Out Now On Xbox One, Xbox 360

Call of Duty: Advanced Warfare's second expansion, Ascendance, is available now across Xbox One and Xbox 360. The add-on--which includes new maps, weapons, zombies content, and more--will be available for PlayStation 4, PlayStation 3, and PC in about one month, in accordance with Microsoft's exclusivity arrangement with Activision.

The DLC is included with the $50 Advanced Warfare DLC pass or can be purchased separately for $15. At school or work? You can queue up your download via the Xbox Web Marketplace by following these links: Xbox One, Xbox 360.

Below is a breakdown of what Ascendance includes. Be sure to check out the image gallery at the bottom of this post for an even closer look at the DLC.

  • Four new multiplayer maps: Perplex, Site 244, Climate, and Chop Shop.
  • Exo Zombies Chapter Two: Via Activision: "Located on the outskirts of an Atlas facility, the new Exo Zombies episode introduces a slew of never-before-seen undead masses, a robust arsenal of new traps and armaments and everyone's favorite fast food joint, Burgertown."
  • New weapons: The OHM directed energy light machine gun/shotgun hybrid and the OHM Werewolf custom variant. These weapons are available now for DLC pass owners.
  • New playlist called Exo Grapple: Via Activision: "Exo Grapple gives players a faster way to reach strategic vantage points or a brutal secondary weapon to take down the competition, exclusively on Ascendance maps."

Ascendance follows the Havoc expansion, which launched in January. Two additional expansions for Advanced Warfare will be released later this year: Supremacy and Reckoning.

Looking ahead, Activision will release a brand-new Call of Duty game, developed by Black Ops creator Treyarch, later this year.


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Axiom Verge Early Gameplay and First Boss Fight

Written By Kom Limpulnam on Senin, 30 Maret 2015 | 19.51

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Axiom Verge Review

At some point in your life, you wake up in an unexpected place. You open your eyes, and for a split second, confusion takes over. You may be on your couch after a sleepy night of watching bad television, or, you may find yourself in bed next to a stranger in a room you don't recognize. But, what are the odds that you'll ever wake up in a different world?

Axiom Verge is your chace. Following an experiment on Earth gone horribly wrong, you wake up in a strange place known as Sudra. It's a world unlike Earth, where strange biological formations meld with mechanical contraptions to form massive structures. Being inexplicably transported to such a place would rock most people's psyche, but the protagonist, Trace, barely bats an eye. It's weird that he doesn't collapse in shock, honestly, but this misstep doesn't detract from the fact that Axiom Verge's plot is so good at drawing you in with heavy doses of mystery and intrigue. These moments kick off when large mechanical beings known as the Rusulka enter the picture. They act as guides, providing directions in exchange for repairs (something has left them in disarray), and insight into Sudra's troubled history. I'd love to go into greater detail, but to describe the relationship between you and the Rusulka any further would spoil one of the best aspects of Axiom Verge's world. It's a world that emphasizes exploration in the same vein that Super Metroid or Castlevania: Symphony of the Night do, but it's also a quest for knowledge that keeps you guessing until the very end.

As you make your way through Sudra's foreboding world at the behest of the Rusulka, you encounter numerous types of imposing wildlife. The only bad thing that can be said of the enemies in the game is that you occasionally find one that feels out of place, and this small inconsistency is one of a mere couple issues with the game, neither of which are important enough to detract from your enjoyment in a significant way. Big or small, Axiom Verge's enemies command your attention with wildly varying behavior and impressive displays of force. Some let out ear piercing battle cries while slashing at you with great speed, while others use more creative means to attack, such as spewing swarms of energy leeching bugs that are difficult to shake. It takes time and practice to learn how to deal with the trickier enemies, but you quickly gain new weapons as you explore, and thus new methods to defend yourself become available.

The drill is one of the first tools that you find, and it's an invaluable aid when digging for Sudra's most elusive items and secret areas.

Your primary weapon, the Axiom Disruptor, fires simple energy-bullets, but you quickly rack up augmentations that make it capable of delivering shotgun-like blasts of electricity, or a beam of current not unlike what you might see in a Ghostbusters movie, for example. With more than a dozen weapons to find, you have to spend a lot of time searching for each and every one. While you don't need every weapon to be efficient at blasting away enemies that stand in your path, you learn to love many of the weapons over time, and who doesn't like having options?

There are other tools to discover that make navigating Sudra manageable, let alone possible. A laser drill lets you plow through rock (and some tough-skinned enemies), revealing new pathways and potential secrets. You eventually find a grappling hook that turns you into a veritable Bionic Commando, allowing you to bridge large gaps and swing across ceilings. Like in Metroid, you can sneak through small tunnels that you find, but not by morphing into a ball. Rather, you find a drone that can do the exploring for you. It has its own life bar and some modest firepower, and while it's out and about, you get to rest inside an impenetrable force field. A quick press of a button, and the drone dismantles itself before zipping back to your location. Eventually, it becomes a remote teleportation device, allowing you to warp to its location.

One tool stands out as the most special of the lot: the Address Disruptor. This device can corrupt enemies or repair garbled matter, which has many implications and uses during your adventure. Sometimes, firing it at glitchy matter will yield a new platform that will help you get to a new location, while other times it can clear a path. The most interesting application, however, is using it to transform enemies. Every enemy has a different reaction to the Address Disruptor, and it's critical to pay attention to the particulars therein. An enemy that spawns laser firing bugs may suddenly spawn life energy once you've corrupted it, while another may start to gnaw away at rock, which you can use to your advantage when trying to access hard to reach areas. There are dozens of different behaviors associated with the Address Disruptor, and it's easily one of the most interesting weapons or tools that I've ever seen in a game.

An experiment this dramatic is bound to go wrong.

One enemy's reaction in particular leads me to talk about the game's password system. Within the inventory and map menu lies a place to input passwords. Passwords can trigger different things, such as changing your outfit or allowing you to read previously indecipherable texts. All of the info in the documents you find are supplements to the story, but they also stoke your curiosity to dig deeper into the mysterious events of the past and present. Passwords aren't just given out, you need to work to find them. In one case, a hard to reach document contains a translation string, another reveals itself when you use the Address Disruptor on a glitchy area of the map. My favorite, and the basis of this segue, is the enemy that reveals a code, letter by letter, after it's been corrupted. This particular enemy is only in one room, and even though there are others like it to be found on the map, it only provides a password in this particular instance. Moments like this are when you realize that you must use every tool at your disposal if you hope to uncover all of the secrets that lie within Axiom Verge. It takes a lot of work to find some items, but you get a real sense of accomplishment when you overcome difficult situations by combining your skills in clever ways.

Part of the reason you want to find secrets and secret areas is because you may gain a new weapon or ability, but also because your speed, map coverage, and item percentage have an impact on the game's ending. No matter what, Axiom Verge's final third will satisfy your curiosity and surprise you, but you learn more about Trace if you get through the game with efficiency and an attention to detail.

The Address Disruptor is Axiom Verge's defining tool. It can transform enemies into allies and reveal hidden objects, to name just a couple of its effects.

Accomplishing everything it takes to get the absolute best ending isn't easy, especially your first time through. It took me the better part of 14 hours to get through to the end, and even with all of that time, I only uncovered 92% of the map and found 70% of the items. It's not an impressive run by any measure, but it would have been far worse if Axiom Verge punished you for every death, which I experienced dozens of during the course of my journey. Thankfully, dying only sends you back to the last save point on the map with all of your progress kept intact. While this may mean that you're teleported back a significant distance across Sudra, any milestones you've hit are preserved, meaning you don't need to waste precious time repeating previous efforts.

Speaking of repeating previous efforts, once the credits finished rolling, I couldn't wait to jump back in and start Trace's journey all over again. Some games conclude and I'm happy to walk away, but Axiom Verge is such a joy to play, with dozens of tools to play with, and too many secrets to find. The skills and rules you learn inform your expectations and plans, and my second trip through became more about the gameplay than the story, which isn't entirely a bad thing. After all, the better I play, the better the payoff in the end. I'm still working through Sudra for the second time, occasionally going back to my first save to identify things I may have missed so that I'm prepared when I encounter them again.

Axiom Verge is a game that's easy to fall in love with because it hits so many high notes. It takes the Metroidvania model and adds layers of ingenuity that are in a league all of their own, the most notable being the Address Disruptor. Yes it's occasionally drab looking, and some enemies may not fit in with the rest of the world, but when a game is this good, these blemishes quickly fade into the back of your mind. The chilling sci-fi setting, mysterious plot, and a seemingly endless number of abilities keep your mind busy, and your curiosity at fever pitch. It's not a stretch to say that Axiom Verge is better than the games that inspired it, because it's so inventive and thoughtfully crafted. There's no excuse to hold onto the past when the present is this amazing.


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Axiom Verge Giant Cannon Boss Fight Gameplay

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Star Citizen Hits $77 Million, Up $1 Million in Five Days

The crowfunding campaign for Wing Commander creator Chris Roberts' upcoming PC space game Star Citizen continues to soar. The "first-person universe" game's total funding now stands at just over $77 million, which is up by $1 million in just five days. At press time, funding was $77,136,384 from 856,663 total backers.

Star Citizen is already said to be the most successful crowdfunded project, of any kind, in history. All additional funds raised for Star Citizen will go towards expanding the scope of the game.

Roberts previously predicted that Star Citizen would eventually reach $100 million. If funding continues at this pace, the game will hit that mark before the end of the year. Just recently, Roberts said, "I don't think we're close to the addressable market" in terms of how much room the game still had to grow.

In other Star Citizen news, developer Cloud Imperium Games has launched an official Instagram account for the game, giving you yet another way to track the title's development. Check out the page here.

Additional recent Star Citizen stories are below.


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Changing PC Hardware Too Often Can Lock You Out of Origin Games, EA Confirms

Written By Kom Limpulnam on Minggu, 29 Maret 2015 | 19.51

If you're benchmarking different PC hardware components in a short period of time you can accidentally lock yourself out of games that use Electronic Arts' digital distribution platform Origin, the publisher has confirmed.

The news comes out of Guru 3D, where writer Hilbert Hagedoorn discovered he had locked himself out of Battlefield Hardline while running a graphics performance test using different graphics cards.

After using a "handful" of graphics cards, he received a notification from Origin that too many computers have accessed his account's version of Battlefield Hardline. Hagedoorn thought that this was a new kind of digital rights management software associated with Battlefield Hardline, but Electronic Arts has since released a statement that this is a part of Origin in general.

"Origin authentication allows players to install a game on up to five different PCs every 24 hours," Electronic Arts said in a statement. "Players looking to benchmark more than five hardware configurations in one 24 hour period can contact our Customer Support team who can help."

It's not going to be an issue for most players, but at least now you know that if you're going to be testing a lot of new PC hardware components, you'll need to contact EA's Customer Support team first.


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Some Developers Will Get Valve's Vive VR Headset for Free

Valve and HTC will give their virtual reality headset Vive to some developers for free, Valve has announced.

Valve's spokesperson Doug Lombardi told Ars Technica that the company hopes to start taking requests from developers soon. "More info and 'sign up' forms will be available to all interested developers, big or small, via a new site coming soon," Lombardi said, adding that a new sign-up site might go live as early as next week.

So far, we've seen only a handful of developers make games for the Vive headset, like Owlchemy Labs, which is working on Job Simulator.

Giving the development kits away for free could help Valve and HTC encourage developers who are already making games for the Oculus Rift and Sony's Project Morpheus develop games for Vive as well, which Valve said will be out by the end of the year. Oculus, by comparison, currently charges $350 for development kits, while the Samsung Gear VR Innovator Edition (which is powered by Oculus and a Galaxy Note 4 smartphone) is already for sale at Best Buy for $199.


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Mortal Kombat X Sound Effects Made With Goo, Toilet Plungers

Mortal Kombat X's gory fatalities are a gruesome sight, but have you ever thought about the work that goes into creating the sound effects for them? Turns out, that process is almost as gross as the fatalities themselves.

Yesterday, Mortal Kombat X developer NetherRealm held a live broadcast, "Kombatcast," where it offered some new information about the fighting game as well as a look behind the scene.

During the broadcast, NetherRealm showed some of the foley work (the process of recording sound effects) that went into the game. In the video, which you can see above, NetherRealm developers use green goo, a plunger, and some other tools to create the gross, goopy sounds you'll hear during Fatalities. NetherRealm added that it destroys a lot of vegetables, fruits, and nuts with hammers to create other sound effects.

NetherRealm also discusses how it created the game's music and other improvements it's introducing to Mortal Kombat X, so the video is definitely worth watching if you're a fan of the series.

The Mortal Kombat X release date is April 14 for Xbox One, PlayStation 4, and PC. The Xbox 360 and PlayStation 3 editions, however, have been delayed.


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Resident Evil 5 Gets Steamworks Instead of Games for Windows Live, New Content

Resident Evil 5 can now use Steamworks on PC instead of Games for Windows Live for its online features, Capcom has announced.

If you purchased the game on Steam, you'll be automatically upgraded to the full Steamworks edition so you don't have to use GFWL anymore. If you originally bought a retail package GFWL version, you can use the GFWL activation code on Steam to redeem the Steamworks-enabled version. The game also has a built-in tool to allow you to transfer save data and Achievements from the GFWL version to Steam.

Sadly, any DLC content you bought directly from Microsoft's GFWL Marketplace store will not carry over to Steam due to the lack of a CD or activation key.

If you want, you can also just keep playing the GFWL you have installed.

The new Steamworks version also adds the Gold Edition content that was released on Xbox 360 and PlayStation 3. Available for $15, the Untold Stories Bundle adds a versus mode, four new costumes, Mercenaries Reunion, and two new story-based chapters.


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First 007 Spectre Trailer Revealed

Written By Kom Limpulnam on Sabtu, 28 Maret 2015 | 19.51

MGM today published the first trailer for this year's 007 movie, Spectre, and it gives us a lot to think about.

One line in particular stands out to me. "You've got a secret. Something you can't tell anyone, because you don't trust anyone," Moneypenny says to Bond at the beginning of the spot. What do you make of that?

Here's the official plot description for Spectre:

"A cryptic message from Bond's past sends him on a trail to uncover a sinister organization. While M battles political forces to keep the secret service alive, Bond peels back the layers of deceit to reveal the terrible truth behind Spectre."

What do you make of the trailer? Let us know in the comments below!

Spectre, which also stars Guardians of the Galaxy's Dave Bautista and Academy Award-winning actor Christoph Waltz, opens on November 6, 2015. The movie is being directed by Sam Mendes, who was also behind 2012's blockbuster Skyfall.

Looking for more Spectre content? Check out this behind-the-scenes video that shows the difficult--yet rewarding--job of shooting an action sequence on top of a mountain.

The fate of the James Bond video game series is unclear. Call of Duty publisher Activision is thought to have dropped the license, and it's unclear if anyone picked it up.


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Resogun Defenders Review

Housemarque's voxel-packed side-scrolling shooter Resogun is easy to love for it's stimulating visuals and soundtrack, but once your newfound fascination with voxels and dance music finally cools, it's the challenge to survive and the call of the high score that draws you back. This tradition is upheld in the new Defenders DLC, which contains two new modes: Protector and Commando. Protector mode is a more punishing and exciting variation of the standard game--you earn powerful upgrades at a rapid pace but typically die in one hit--while the Commando mode has you defend the last house on the planet as either Arnold Schwarzenegger or an Arnold Schwarzenegger impersonator, sans spaceship.

OK. It's obviously not Arnold Schwarzenegger, but while defending humanity's last home from incoming enemy spacecraft and environmental hazards, you do randomly spout some famous lines in his voice. It's a fun touch, but don't let the comedic side of Protector get in the way of what's most important: defending that house. You run along the ground, firing into the sky as enemies nosedive into frame. Although the house you're defending can withstand some damage, similar to structures in the classic game Missile Command, all it takes is one hit for you to die in Commando mode, and there are no continues. You do have a few of the same abilities as your spaceship, including bombs and speed boosts, and you can jump, which is useful when ground-based enemies eventually appear. Because you can fire in more than two directions with the right analog stick, Commando mode feels like it has more in common with twin-stick shooters than it does with Resogun.

Blasting through increasingly difficult waves of enemies in Commando mode is challenging and the Schwarzenegger impersonations are humorous, but fighting on foot isn't as thrilling as zipping around in a ship. You don't move particularly fast, and your gun is underpowered for what feels like too long relative to how fast the number of targets increases on screen. This new style of gameplay is intriguing because it's different, but it lacks the sense of speed and excitement that's typical of Resogun. That's not to imply that it's bad or even not fun--you still experience the wonder of voxels and the drive to earn higher and higher scores, and likely a bit of laughter--but Commando mode just doesn't compare to the rest of Resogun.

If you're looking for something more fast-paced and exciting, focus on Protector mode. It plays very similar to Resogun proper, where you zoom around a ring-shaped level, shooting down enemy ships and rescuing vulnerable humans on the ground, but you earn weapons and armor upgrades at a much faster rate than usual. The trade-off is that enemy swarms grow equally fast and you don't start with any extra lives; the only second chances you get are in the form of expendable shields that occasionally come as bonuses for saving humans.

Piloting a fully-upgraded ship is a treat rarely afforded in other modes, where extended boosts and more destructive overdrive cannons are reserved for the best players, so Protector mode is a great way to experience a side of the game that may have been out of reach before. It's oh-so-sweet to have a massively upgraded ship, and because the difficulty also scales fast, you still feel like you're being challenged, even with all of the added firepower.

If Resogun has already run its course in your mind, there's nothing in Defenders that's going to lure you back in for the long haul. Of course, it's hard to imagine how someone could ever get enough Resogun, being that it's one of the best arcade-game experiences in years. In that sense, Defenders is a worthy addition to an already great game that will no doubt please anyone with a fondness for fighting within an inch of their life while also blowing up everything in sight into tiny, beautiful pieces.


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PS4 Dragon Age: Inquisition DLC News Coming Next Week

Just because the first expansion for Dragon Age: Inquisition--Jaws of Hakkon--launched first on Xbox One and PC, doesn't mean it's not coming to PlayStation 4. The content will indeed be released on Sony's new console, and BioWare is planning to announce more details about the PS4 release sometime next week.

"Jaws of Hakkon is a timed exclusive for the Xbox One and PC (through Origin). This approach allowed for a lot of support from Microsoft and Origin in launching the DLC, so [it] did have that benefit for the team, and we appreciate the partnership," BioWare general manager Aaryn Flynn said as part of a Kotaku Q&A session today.

"However, as a timed exclusive, it is definitely coming to the game's other platforms, and based on our internal discussions I expect we'll be announcing more details next week."

"I hope no one boycotts the purchase, as it's a pretty fun adventure that WILL be available on all platforms," he added. "That said, everyone is free to vote / message / communicate how they feel, so if that happens it happens. We're definitely paying attention."

Jaws of Hakkon was released this week only for Xbox One and PC as part of an exclusivity arrangement between BioWare owner Electronic Arts and Microsoft. The terms of this deal prohibit BioWare from even disclosing the length of the exclusive period.

So far, the Jaws of Hakkon expansion has been confirmed only for Xbox One, PC, and PS4. BioWare has not announced any plans to bring the DLC to last-generation consoles such as Xbox 360 or PlayStation 3.

In Jaws of Hakkon, players will "discover the fate of the last Inquisitor and the powerful dragon he hunted."

Set in an overgrown wilderness populated by the Avvar hunter people, the content will see players exploring an "ancient Tevinter fortress that hides a dangerous secret."

Gamers can also expect to face off against new enemies, and amass new legendary armor and weapons. Jaws of Hakkon concludes with a battle against an "ancient god of war bent on destroying the world."

For more on Jaws of Hakkon, check out GameSpot's review and some images in the gallery below.


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