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Reality Check - Do we need 4K?

Written By Kom Limpulnam on Senin, 30 September 2013 | 19.51

I remember bringing home my first HDTV, it was only a small 720p TV but after hooking my 360 up to it I was amazed by the clear picture, later on I bought a big screen 1080p when there was more full HD movies and tv seasons available.

Now we almost all have Blu Ray, 1080p tvs, and maybe something you use for a media center. There is so much HD content it has overtaken SD in a lot of places and is now the norm.

I don't have crazy amounts of money for a 4K tv now but I would rather wait until it's a lot more popular and has wayyyyy more content and support, I saw a 4K tv running a true 4K demo video running at an electronics store and was amazed by the clarity, I wasn't to surprised to hear the TV had been gawked at by everyone who came in but they hadn't sold any of the few 4K tvs they ordered, people just don't see the value in a 4K tv that only has 1080p content.

Sure there will be early adopters but most people won't have enough true 4K content available to them to justify such an expensive purchase for years, and by then 4K tv and monitors will be better and cheaper, 4K is the future but I think people who jump in to early will feel burned when much better and cheaper models constantly enter the market afterward.

I'll grab my 4KTV when most movies and tv shows have 4K versions, Although if a decently priced 4K monitor were to arrive I might save money for a couple seriously powerful graphics cards and see how games look in true 4k as long as they run at 60 + fps, we choose quality over performance too much


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Batman: Arkham Origins I Am the Knight and Initiation DLC detailed

Warner Bros. Games Montreal's upcoming Dark Knight adventure Batman: Arkham Origins will feature a permadeath difficulty mode, the studio has revealed, alongside new information about the game's prequel DLC set in Asia.

Speaking to Eurogamer, producer Guillaume Voghel revealed more about the one life and no saves I Am the Knight difficulty, which opens up after players complete the game and then its New Game Plus mode.

"The main narrative arc and side missions last about 12 hours," he said, "and then you have all the collectibles. To get 100 per cent of that will take much, much longer. We have a new difficulty level, New Game Plus is coming back--that's really difficult--and when you're done with that there's I Am The Night mode--which is no saves and one life."

Voghel also confirmed that the game's Initiation DLC will offer a single-player campaign set in Asia, with Bruce Wayne training to become Batman.

"You play as Bruce Wayne learning to be a ninja," said Voghel. "That's a really cool one. Narratively there's some added content that will give players a little more background story."

Initiation will be included in Batman: Arkham Origins' $19.99 season pass, along with four other pieces of downloadable content. Three DLC packs have been confirmed as skins, with the last pack yet to be confirmed. The game will also feature Knightfall DLC exclusive to the PlayStation 3.

Part of the Initiation DLC will feature Batman proving himself to his teacher, Kirigi, who also trained Ra's al Ghul's League of Assassins.

"[But] it's not League of Assassins, it's ninja-related," Voghel added. "It's when he learned to be a ninja and learned those techniques. He goes to a monastery--custom content was created for the DLC. You'll be in Asia in the monastery. The team did a great job on that, it looks really good."

Batman: Arkham Origins will be released for Xbox 360, PlayStation 3, PC, and Wii U on October 25.


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Shadow of the Eternals on hold

Shadow of the Eternals, the spiritual successor to Eternal Darkness: Sanity's Requiem on the GameCube, is on hold, developer Precursor Games has said.

Veterans from original Eternal Darkness, Too Human, and X-Men: Destiny developer Silicon Knights formed Precursor Games to work on the proposed survival horror title, including boss Denis Dyack, but the crowdfunding project failed to garner enough interest from the public.

"It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold," posted Dyack to the Precursor Games forum. "We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all--we cannot thank you enough.

"Many of us will be taking a break. For those who are not aware, we all worked on this project as a labour of love and self financed 100 percent of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved."

"We have no regrets," added Dyack.

"Is the project dead? No, but we feel it needs a rest too," he concluded.

"We have all agreed as a group that when and if the time is right we will get together and start it up again. Keep your head high everyone and remember what we have accomplished together."


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State of Decay (PC) - Now Playing

Written By Kom Limpulnam on Jumat, 27 September 2013 | 19.51

Actually you Can make that jump at the start if you get going fast enough.  It takes a really long run-up however, and you have to make the two turns before it at full speed to make the jump.

Also, it IS entirely possible to play through the entire game as one character.  You just have to be pretty good at dealing with zombies, and know where to collect coffee.  Characters have a fatigue mechanic, but by finding and drinking coffee and energy drinks, they will reset your stamina bar so you can keep playing endlessly with just one character.

Also you could have easily taken that horde if you used your equipment properly.  Once again, it is all about knowing how to approach various enemies and encounters.  Once you have experience, you can play through the whole game with just one character.


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Red 5 Studios removes PvP from Firefall, eSports staff no longer with company

Red 5 Studios has removed the PvP and eSports elements from it's free-to-play MMOFPS Firefall.

Red 5 Studios' CEO, Mark Kern, announced in a letter to the Firefall community earlier this month that the studio would be scrapping the current version of its PvP system in its free-to-play MMOFPS. The PvP system was reportedly only being utilized by 3% of the user base.

Kern penned, "we're going to regroup, rethink, and deliver the best PvP system we can that can be enjoyed by everyone. We don't have a timetable for this, but at some near future point we will shut off the PvP aspect of the game, which we feel does not represent Firefall at its best, and relaunch that part of the game when its ready. "

Kern's letter to the community included a remark on their decision to keep eSports in mind during the development process. He wrote, "We have gone through several iterations, and for some time, pursued the controversial e-Sports route. As many of you know, its not working very well."

That announcement, which preceded more announcements, appears to have been made on the heels of a lot of sudden decision making internally. Their tournament partners have not yet taken down their pages for Firefall competition.

The second to last news post on the ESL's Firefall portal says, "Go4Firefall will be taking a little break in September and will be back in October to accommodate the players and teams to catch up with the latest patches and PVP changes and also allow us here to implement some of the many feedback we received to allow a better experience for teams and players that will help grow Firefall PVP."

Turtle Entertainment's Electronics Sports League had been hosting "GO4Firefall" cups since April of this year, paying out €10,000 a month.

Within a week of Kern's letter to the community Red 5 Studios would circulate a press release noting that the studio was "being reorganized prior to the launch of Firefall." The press release would add that the majority of the layoffs, which totaled about 10 percent of its staff, would primarily be from Red 5's video entertainment channel Stage 5 TV.

One of the employees laid off was Morgan Romine, industry veteran and founder of the all girls eSports team the Frag Dolls. She was working as the eSports Director; this is not a position that Red 5 is planning to refill.

Red 5 had previously invited eSports personalities Scott "SirScoots" Smith and Sean "Day[9]" Plott to appear during a streaming marathon last July they called Firefall Fest. Smith and Plott played the game's competitive mode "Jet Ball" and hosted a Q-and-A with one of Red 5's developers.

We reached out to ESL for a comment shortly before publication, but due to the time difference between American and Europe they could not be reached. GameSpot eSports will update this story when they respond.

→ More coverage of ESPORTS on GameSpot.com


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Microsoft shows prototype of cloud-powered streaming game service - Report

Microsoft may be following in the footsteps of Sony and developing its own cloud-gaming streaming service, if a new report proves accurate. Sources familiar with the matter told The Verge that Microsoft officials demonstrated a prototype of the technology during meetings this week.

Halo 4 was reportedly shown running on a Windows Phone and PC, streamed from the cloud. The Verge understands that the prototype runs "smoothly" on both devices and that Microsoft has been able to reduce latency on a Lumia 520 device to 45ms.

The prototype is part of a larger Microsoft initiative to stream games to Windows devices, The Verge reports. The demonstration this week reportedly included a Windows Phone with an Xbox controller attached through an unspecified accessory and a "low-end hybrid PC."

The Verge notes that the Microsoft's cloud-powered streaming technology has not been given an official name yet, as it is only a prototype. Sony's Gaikai-powered streaming technology will debut in 2014 for PlayStation 4, before rolling out for PlayStation 3 and PlayStation Vita later.

"The Microsoft Company Meeting is a great place to demonstrate many exciting possibilities, but we don't have any specific plans to share at this time," a Microsoft representative told The Seattle Times.

Microsoft hinted at tapping into the power of the cloud for backwards compatibility on the Xbox One earlier this month.

"There are so many things that the servers can do. Using our Azure cloud servers, sometimes it's things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box," senior Xbox director Albert Penello said at the time. "We just have to figure out how, over time, how much does that cost to deliver, how good is the experience."

→ More coverage of XBOXONE on GameSpot.com


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Ford CEO top candidate to replace Ballmer at Microsoft - Report

Ford CEO Alan Mulally is a top candidate to replace outgoing Microsoft CEO Steve Ballmer as the Xbox maker's top executive, The Wall Street Journal's AllThingsD reports.

Mulally denied that he was leaving the Detroit-based car company earlier this month, telling AllThingsD that, "I continue to be focused on serving Ford."

Sources with knowledge of the situation told the site that the 68-year-old Mulally was not warm to the idea of joining Microsoft at first, but has become more interested of late.

Mulally has been CEO of Ford for seven years. Prior to that, he served as CEO of Boeing Commercial Airlines in the Seattle area.

Shortly after Microsoft acquired Nokia for $7.2 billion, it was reported that CEO Stephen Elop would be a top contender for the Microsoft CEO job. However, sources told AllThingsD that there has been a "shift" in recent weeks away from Elop and towards Mulally.

Mulally and Microsoft have reportedly not yet entered "formal" contract negotiations, but discussions about the position are said to be "serious."

In August, Ballmer announced that he would retire in the next 12 months and will officially step down once his replacement is found.

Microsoft's board of directors has established a special committee to direct the selection process for Ballmer's successor. This committee is chaired by the board's lead independent director, John Thompson, as well as chairman of the board Bill Gates, among others.

The board is working with executive recruiting firm Heidrick & Struggles International Inc., and will consider both internal and external candidates, Microsoft said.

→ More coverage of XBOXONE on GameSpot.com


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GTAV - Vehicle Mayhem

Written By Kom Limpulnam on Kamis, 26 September 2013 | 19.51

In this episode of GS News, we disucss GTA Online possibly adding microtransactions, The GTA V Soundtrack, Killzone Shadow Fall season pass, Microsoft clams they're 'winning the games message and Notch praises SteamOS.

Posted Sep 24, 2013 | 3:48 | 0 Views


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Takedown: Red Sabre Review

Takedown: Red Sabre should be taken down from the Steam servers where it is currently being sold for $14.99. This alleged tactical shooter from developer Serellan is unfinished and broken, with playability problems everywhere you look. Idiotic enemy AI, hilariously busted rag-doll animations, crippled multiplayer, absurd single-player difficulty, and some bugs make the game nearly impossible to play, let alone enjoy.

At first glance, Takedown: Red Sabre seems to be a standard tactical shooter, complete with both solo missions against computer-controlled terrorists and various multiplayer modes where you can team up with buddies to take on foes. The game is being billed as a close-quarters shooter heavy on SWAT-style realism, where planning your moves is vital if you want to avoid getting one-shot killed by enemy tangos.

But you don't get what you expect. Takedown: Red Sabre is clearly incomplete. While the game does cover the bases pretty well when it comes to the sheer number of modes, maps, and weapons, nothing works as it should. Single-player is a joke. The five maps (plus two rudimentary training levels where you can practice shooting and simplistic tactical maneuvers, like opening doors and leaning to look around corners) and three modes of play--including a Mission option with campaign-like goals and multiplayer-style Tango Hunt and Bomb Disarm--should give you a lot of gameplay, but a host of problems constantly get in the way.

Enemies either shoot more erratically than Star Wars stormtroopers from close range or unerringly nail you in the head from such distances that you can't see them. They also possess either really thick skin or some resilient body armor, because you can hit them with three or four point-blank shots in the back or chest and still watch helplessly as they shoot you in the face. There is no assistance from your squadmates; they simply run along behind you most of the time. There is no way to issue orders to them, either. All they are there for is to provide ready bodies to take control of when you get blown away, and to yell out things like "Eyes on tango!" about enemy contact, since they have far better vision to spot foes than you do. That great eyesight doesn't make your buddies any good in combat, however; most of the time they just shout out that they've spotted an enemy and then stand still doing nothing until the enemy kills them.

Baddies also tend to forget that you're there just seconds after they spot you, although in the heat of engagements they are smart enough to seek cover most of the time, and even flank you on occasion. Still, they tend to ignore wild gunfights just feet away from their patrol routes. You can empty three or four SMG clips, echoing all over the middle of a huge factory, only to hear some enemy goon say, "What was that?" as if he'd overheard nothing more suspicious than a careless footstep. Foes are even laughable in death; atrocious rag-doll animations turn them into awkward piles of limbs or cause them to keel over in midair as though they're leaning against invisible walls.


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Star Wars 1313 was to feature Boba Fett - Report

Additional information on now-defunct action-adventure game Star Wars: 1313 has surfaced.

The new details emerged on IGN following a source sharing a 15-minute demo of Star Wars 1313. The demo had been originally scheduled to debut at this year's E3, and featured protagonist Boba Fett.

In it, a young Boba Fett makes his way through Tattooine while serving Jabba the Hutt. Players would have controlled the character in earlier versions of his armour. Fett's armour would have changed as the story progressed, eventually becoming more familiar to Star Wars fans.

A mention of layer 1314 was also made, with Fett intended to battle his way through it in some parts in the game. Several never-before-seen concept art pieces were also revealed.

Disney acquired the Star Wars brand in October last year, and subsequently shut down LucasArts, putting an end to Star Wars 1313 and Star Wars: First Assault.

LucasArts was most recently known for its Star Wars games, but the studio was also responsible for praised adventure games, including The Secret of Monkey Island, Grim Fandango, and Maniac Mansion: Day of the Tentacle, among others.


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UK Chart: GTA V becomes fastest selling game ever in UK

Written By Kom Limpulnam on Senin, 23 September 2013 | 19.51

Rockstar's critically acclaimed GTAV has stormed to the top of UK chart this week, becoming the fastest-selling game of all time in the region.

GTAV also becomes the overall 24th biggest selling title of all time in the UK, selling more in its launch week than all other GTA titles combined, and besting previous launch week record holder Call of Duty: Black Ops by almost a quarter of a million units.

On the individual platforms the game is even bigger, becoming the 11th biggest on Xbox 360 and 10th biggest on PlayStation 3 after just five days on sale. The split of sales between platforms is fairly even, with 57 percent on Xbox 360 and 43 percent on PS3.

Despite accounting for almost 89 percent of sales for the week, GTAV wasn't the only new entry to the chart. Konami's Pro Evolution Soccer 2014 made its debut at two, while Aliens: Colonial Marines re-entered the chart at eight thanks to retail discounting and promotion.

Elsewhere, The Last Of Us jumped up to three from 27, Saints Row IV dropped from one to four, and Harvest Moon 3D: A New Beginning makes its chart debut at 22.

The Top 10 UK chart for the week ending September 21:

1. Grand Theft Auto V
2. Pro Evolution Soccer 2014
3. The Last Of Us
4. Saints Row IV
5. Tom Clancy's Splinter Cell: Blacklist
6. Minecraft: Xbox 360 Edition
7. Diablo III
8. Disney Infinity
9. Aliens: Colonial Marines
10. Kingdom Hearts HD 1.5 Remix


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Top Five Skyrim Mods of the Week - Diablo Dungeons & Chicken Mounts

Written By Kom Limpulnam on Minggu, 22 September 2013 | 19.51

The Cam and Seb dream team returns to bring you rideable farm animals, your very own Kevin VanSword, and a dark trip down a Diablo dungeon.

DragonCorn 5pts

#GSSkyrim This show does not only make Skyrim better, it makes my life better. Lots of positive energy from you, guys. Big thank to you!

Saketume 5pts

Cool but why'd you move it to saturday? Now sundays will be all boring again


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Top 5 Skyrim Mods of the Week - Diablo Dungeons & Chicken Mounts

@Monsterkillah @WolfGrey @Sergeant_ @sammoth  

I dont think you understand just how mods can be for a game.  But it honestly doesn't seem like your a open world game enthusiast anyway or a big rpg fan.

Besides, looks, new abilities, races, quests, and everything else make for fresh constant playtrhoughs.

Atm i am a Plague Doctor wandering the country side, spreading healing and disease. Quite a lot of fun. And naturally i do it along a half naked companion.


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Diablo III Loot Comparison - PC vs Console

@aovannor 

I'm actually pretty well informed on the game.

Though, I did not know that Diablo III had no leveling wall. It's my first Diablo game ever. 

I don't really understand the tone of your response. I actually defend Diablo 3 from unnecessary criticisms regularly. The game itself isn't bad, but it launched with a lot of nonsense that was (online always).

My point with the above post was to point out the slight differences in gameplay structures between the two games. 

Both of the games are very similar to each other, only BG: Dark Alliance (glad that you played the game, btw) puts less emphasis on loot and more on moment to moment action.

Diablo III, in my opinion seemed to rely too heavily on the loot aspect of the game. It was used too much a a driving force behind the game, when it should have been there to supplement the main experience.

Some went as far as to suggest that  it WAS the experience.


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Flippin' out with Strider Hiryu

Written By Kom Limpulnam on Sabtu, 21 September 2013 | 19.51

Strider gives me them nostalgia feels. Kind of wanna play this but I would in all honesty probably not pay much for the privilege. $4.99, maybe.

Good thing you guys aren't photobombing and sabotaging each others videos. That would be a mean thing to do (but pretty damn fun).


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Sony is "not aware" of streaming issues with GTAV PSN version

Written By Kom Limpulnam on Jumat, 20 September 2013 | 19.51

Sony has said it is "not aware" of any problems regarding digital copies of Grand Theft Auto V purchased through the PlayStation Store.

Users who have purchased the digital version of GTAV have reported issues with pop-in and the game's textures. "We were not aware of these problems," said a Sony spokesperson to GamesIndustry International.

"However, this isn't an issue we've encountered in any other title, even those which consisted of larger files, such as [The Last of Us]."

Rockstar said to Xbox 360 customers before the game's launch on Tuesday not to install both of the game's two discs to a hard drive, suggesting the game's performance suffers when running entirely from a hard drive--like with the digital PS3 version of the game-- as opposed to using a hard drive and disc drive in tandem.

"Within five minutes of freely coasting around Los Santos' busier Downtown streets there are major instances of geometry bursting into view and textures taking too long to fully resolve," reported Digital Foundry after playing the digital version of the game on PS3.

"In one case we see an entire skyscraper fizzle in and out of sight, while buildings to either side struggle to update their textures. Our many hours of disc-based testing produced nothing like this. For a game occupied with drawing in new objects and textures while hurtling through Los Santos' more detailed districts, it's clear that the extra bandwidth from allowing the game to stream from both disc and hard drive offers a clear improvement compared to the digital edition."

Sony also found itself criticised by upset PlayStation Store customers last week after delaying its previously advertised promise of users being able to preload the game ahead of launch.

After launching worldwide on Tuesday, Rockstar has said GTAV made $800 million in its first 24 hours on sale.


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Sony waiting to "reintroduce" The Last Guardian

Development on Sony's long-awaited PlayStation 3 adventure game The Last Guardian continues, though the company is waiting for the right time to "reintroduce" it, according to worldwide studios president Shuhei Yoshida.

"The team is still there in SCE Japan Studio, [creative director Fumito Ueda] is still there, but we are still waiting for the time to reintroduce it," Yoshida told Game Informer from the 2013 Tokyo Game Show.

Ueda said last month that The Last Guardian is in "earnest" development, though games like Puppeteer and PlayStation 4 launch title Knack were taking priority.

"It's under earnest development," Ueda said at the time. "However, SCE Japan Studio, who's working on The Last Guardian, also has titles like Puppeteer and Knack, and those are only the ones currently announced. Those are taking priority right now."

The Last Guardian has made "slow progress" for years. Sony senior vice president of product development Scott Rohde said during E3 2012 that the game will ship "when it is absolutely ready." He also said Sony has no deadline whatsoever for the game.

The Last Guardian was formally announced at the 2009 Electronic Entertainment Expo.

→ More coverage of PS4 on GameSpot.com


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State of Decay hitting PC today

Open-world zombie game State of Decay will be released PC through Steam's Early Access program later today, developer Undead Labs has announced.

The game will be available for $20, the same price as the Xbox 360 version. Those who pick up the Early Access version of State of Decay will automatically receive the final version, for free and with no need to restart, when the game is officially launched later in the year.

Undead Labs made clear that the version of State of Decay coming to PC today is a "test version" that is not meant to be reviewed. "It will not be perfect. It may still have crashes," the developer said.

In addition, State of Decay for PC will not work with keyboard and mouse, at least not right away. At launch, the Early Access version requires an Xbox 360 controller or a compatible third-party input, though Undead Labs stated it has not done much testing with non-Microsoft controllers yet.

"This process is not for everyone. Casual players, the easily frustrated, and the short of time should NOT get the Early Access version," Undead Labs said. "Hey, I am all three of those things, y'all. Those are not criticisms. It's just that we want everyone to have the experience that best suits their needs. You all deserve the best, so if you're not into giving feedback, just wait a few months and play the final version after we make it great."

State of Decay launched earlier this year on Xbox 360 and has sold more than 500,000 copies. For more on State of Decay, check out GameSpot's review.


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History of Grand Theft Auto

Written By Kom Limpulnam on Senin, 16 September 2013 | 19.51

I can see alot of people being concerned about the game because it kinda questions ethical and moral values, glorifying a bad guy and turning carnage into fun. I would never go out into my car and drive all over pedestrians, destroy houses and create complete havoc, but these games allow me to do this, as Danny says: "from the comfort of our own living-room".  I know this is fiction, and that is why I can laugh as I plow through a police barrage with my car on fire.

"Breaking Bad", the tv-series, also shows a more gradient view on crime and being the bad guy. It's not only black and white. Yes, Walter White is doing bad things, but does it make him a bad guy? Why does he do these bad things? For his family. I'm not saying that "ok, he's killed some guys and he's been selling meth, but he is doing it for his family - we'll let him go:he is allowed to do this". This series has turned me to root for Walter although he is the bad guy.

Haha, hope this makes sense.

And oh; I really hope they bring back the "Jesus Bus" from GTA. I don't know the name of it, but it was a big, slow bus that just keeps accelerating forever!!!


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Top 5 Skyrim Mods of the Week - ALIENS!

Written By Kom Limpulnam on Minggu, 15 September 2013 | 19.51

I entered gs and my eyes in millisecond spotted just "TOP SKYRIM" then my brain said: "you really think they would do that, don't be a child, continue with reading." then I realize it is "TOP 5 SKYRIM MODES"

whyyyyyyyyyyy, whyyyyyy!!  if it is so hard I have a suggestion.

You don't have to make an article and write "TES win pool and GTA lose", just write "TES win pool" or something what will not include GTA. no too much info, no links to that page, and everything should be fine. also if it is so hard to make a page for that (and write, what you have to write) than I am willing to do that. I don't know what reason more to give you to do that. AND I promise everyone will be happy.     :)


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Top Five Skyrim Mods of the Week - ALIENS!

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By Johnny Chiodini, Video Producer | Cameron Robinson, Video Producer

This week's Top 5 Skyrim Mods sees Cam, Johnny and the ever brave Kevin VanNord face off against the terrifying Xenomorph Alien Horde!

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Zelda Music Swap by -cC+ Wolfy

aMidianBorn Blades Armor by CaBaL

ALIENS by Dogtown1

HD Armored Circlets by cyanideja

Goat Dynasty: Genesis by Fisto the Sexbot

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Saketume 5pts

Always with the double posts :o

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Battlefield 4 beta starts October 1

An open beta for Battlefield 4 will launch on October 1, Electronic Arts has announced. The beta will be available on that date for all Xbox 360, PlayStation 3, and PC players.

An "Exclusive" Battlefield 4 beta was previously announced for Battlefield 3 Premium owners, those who preordered the Battlefield 4 Digital Deluxe version, and owners of Medal of Honor: Warfighter. It is not clear when this version will be released.

Battlefield 4 launches for current-generation consoles and PC on October 29. For more on the Battlefield 4 beta, check out a FAQ page on the game's website.

EA also has announced Xbox One and PlayStation 4 launch dates for Madden NFL 25, FIFA 14, and Battlefield 4.

These games will be available on November 19 (North America)/November 21 (Europe) for Xbox One and November 12 (North America)/November 29 (Europe) for PlayStation 4.

For more on Battlefield 4, check out GameSpot's previous coverage.

→ More coverage of ESPORTS on GameSpot.com


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StarCraft II and Counter-Strike: GO head into finals at DreamHack Bucharest

World's best players from around the world travel to Romania to compete for over $40,000.

The best StarCraft II players and Counter Strike: Global Offensive teams from around the world have come to Bucharest, Romania to compete for over $40,000 at DreamHack's Open Bucharest event.

The final day of competition has now arrived for what is said to be the most competitive DreamHack StarCraft II tournament in the event's long history. Players competing this weekend include Blizzard WCS Season 1 Champion Lee "INnoVation" Shin Hyung, Artur "Nerchio" Bloch, Lee "Jaedong" Jae Dong, Samuli "elfi" Sihvonen, Song "HerO" Hyeon Deok, Lee "Life" Seung Hyun, and Mun "MMA" Seong Won, and are among the final 16 players remaining. Brood War legend and favorite Lee "Flash" Young Ho was eliminated in the first day of competition, with losses to MMA and Jung "YugiOh" Seung Il.

The winner of the StarCraft II tournament will earn $9,240, and 750 WCS points to help in their quest to qualify for the WCS Grand Finals at BlizzCon later this year.

The Counter-Strike: Global Offensive tournament has only four teams remaining, featuring reigning Swedish champions Ninjas in Pyjamas led by Christopher "GeT_RiGhT Alesund, Ukraine's Na'Vi and Astana Dragons, and Sweden's Lemondogs. Each of the teams dispatched their opponents convincingly 2-0 in the quarterfinals, while Lemondogs eliminated fellow countrymen Fnatic from the event in what was the biggest upset from the first day of competition.

Both tournaments resume in the morning hours of Sunday, September 15, beginning at 5 a.m. EST/2 a.m. PST. Watch the StarCraft II event at DreamHack's Twitch channel, and CS:GO also through Twitch.

Check out more eSports coverage at the GameSpot eSports hub.

Image credit: Helena Kristiansson, eSportPhoto.

→ More coverage of ESPORTS on GameSpot.com


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Locodoco forms South Korean team with Quantic Gaming to aim for North American LCS

Written By Kom Limpulnam on Kamis, 12 September 2013 | 19.51

Newly-formed South-Korean League of Legends team sets its sights on the North American League of Legends Championship Series.

Korean League of Legends player Yoonsup "Locodoco" Choi, formerly of Counter Logic Gaming and Najin White Shield, has formed a new team comprised entirely of South Korean players, including Gun-woong "Woong" Jang previously of CJ Entus Frost.

Under a new year-long contract with Quantic Gaming, the team has moved into the Quantic Gaming house located in Los Angeles and will attempt to qualify for the North American League of Legends Championship Series (LCS) later this year.

Quantic's lineup will consist of:
• Yoonsup "Locodoco" Choi - AD Carry
• Gun-woong "Woong" Jang - Top
• Gun-Hee "Gunza" Jung - Support
• Du Sik "Prime" Yun - Jungle
• Cheol Woo "Apple" Jeong - Mid

The team arrived in Los Angeles on Tuesday. Speaking to GameSpot, Quantic Gaming owner Simon Boudreault revealed that they had been practicing together "for a while" in the Maximum Impact Gaming (MiG) house located in Korea.

"We believe the team will be a major game changer to the North-American Challenger & LCS scene." Boudreault said.

Commenting on the eligibility of Quantic's Korean team qualifying for the North American LCS, Riot Games eSports Manager Nick Allen cited the three conditions each LCS player must meet. In addition to being at least 17 years of age, the player "must submit proof that, at the time of any LCS-affiliated match, he/she will be (a) legal resident of a country in their region, and (b) work-eligible in the United States". Players cannot be an employee of Riot Games.

Elaborating on Riot's attitude towards international players or teams competing in the LCS, Allen added, "We've already seen some movement between the Leagues. Look at Curse's Edward. Our League rules permit this sort of movement."

The planning for the team took three months according to Locodoco, who chose the rest of the roster alongside Gun-woong Jang with those months consisting of "a month to find the right players and two months of scrimming with them and living as a team in Korea."

When asked if he had any message he wanted to share with his fans in the west, Locodoco said, "Results first, trash talk after."

→ More coverage of ESPORTS on GameSpot.com


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Valve to offer Steam deals to IGF 2014 Main Competition finalists

Independent Games Festival (IGF) organisers have announced a renewed partnership with Valve for next year's IGF event.

As reported on Gamasutra, Main Competition finalists at the 2014 IGF will be granted the opportunity to accept a distribution agreement for Valve's digital platform Steam.

Main Competition finalists in jury-voted categories, including Excellence In Design, Excellence In Art, Excellence In Narrative, Excellence in Audio, the Nuovo Award, and the Seumas McNally Grand Prize will be eligible to receive Valve's offer.

Past IGF finalists and winners include Braid, World of Goo, Super Meat Boy, Minecraft, and Fez. This year's Independent Games Festival was subject to multiple changes, including the removal of the Technical Excellence category.

This is not the first time that Valve has worked with the Independent Games Festival. The 2013 IGF finalists were also offered a distribution deal with the company.

The 2014 Independent Games Festival will take place on March 19 next year in San Francisco, California, as part of the annual Game Developers Conference.


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Sony working to make sure PlayStation 4 won't sell out at launch, says CEO

Sony's American CEO Jack Tretton has said that the company is holding back stock of the PlayStation 4 so machines will be available in stores on launch day.

When asked by Fox Business about how many current preorders Sony had for the PlayStation 4, Tretton said that "it's everything we can manufacture. We want to make sure that consumers have an opportunity to buy one on November 15, and through the holidays, so we're holding back some inventory to make sure that people will have an opportunity to buy one."

"We can pre-sell every unit we can manufacture," added Tretton, before saying that "production yields have been phenomenal, so this will be, by a magnitude of a lot, the biggest launch we've ever had."

When pressed to give a number, Tretton said that Sony was unlikely to publicly release an updated figure--Sony announced the PlayStation 4 had been preordered by a million customers at Gamescom 2013--but said "there's so much pent-up demand for it that you could sell every one that you could create."

Praising the new hardware, Tretton said that Sony was at "an all-time high right now" and that the PlayStation 4"is the crown jewel in what has been a tremendous road for us since the debut of the original PlayStation here back in september of 95."

Elsewhere in the interview, Tretton said that the PlayStation 4's advantages over Microsoft's Xbox One was the game lineup and $100 cheaper price.

The PlayStation 4 will launch on November 15 in North America and on November 29 in Europe.

→ More coverage of PS4 on GameSpot.com


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