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Why Warlords of Draenor Got Me Back into World of Warcraft

Written By Kom Limpulnam on Minggu, 30 November 2014 | 19.51

The only world of warcraft game that I REALLY played was the wrath of lich king. I loved the warcraft III and its expansion pack's campaigns, so the wrath of lich king's story made the game interesting to me. All the other games after that seemed a bit too randomized. I haven't played after lich king, so I maybe not the right person to start judging how WOW was, but it didn't captivate me to even start trying. (I was a heavy gamer back in the wrath of lich king days)

I rather played skyrim and fallout on my spare time. 

This time, it kind of gets my attention, but I want to stay cautious and see the actual review first. I personally want to relate the warcraft III campaigns to WOW. The races' struggle to survive. The mysterious hidden powers that people sought. The emotional stories that made me feel personally attached. What WOW had more than that was it's grandness of exploration to see the WORLD of warcraft. It showed what it's like to live as a member of the warcraft universe.

ALL these combinations were great, but too many updates that made lots of short cuts made players less focus on the story, but rather seek for the best items. That is how I became addicted to the game and eventually quit it, because I could not afford myself to be constantly logged in to keep raiding with my guild members. Warcraft was never about the graphics, never about fancy combat systems. Though, it was about having every little system contain a meaning to it. 

Warcraft lost its meaning to it, and wish it can bring it back to where it was. 


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Batman: Arkham Knight Devs Talk About Batman's Suit, Predator Challenges, and More

Batman: Arkham Knight developer Rocksteady held a Reddit Ask Me Anything yesterday where they answered some questions about the upcoming game as well as their previous entries in the series.

Reddit user dart278 asked why Batman's suit looks more robotic than it did in previous games.

RockSteady: "We wanted to highlight the interaction between Batman and the Batmobile - you'll see that the suit mirrors the design of the car in a lot of ways. The new suit impacts gameplay as well, as it enhances some of Batman's abilities, particularly in the way the Batman and the car work together."

ANBU_Spectre asked if Rocksteady added new combat moves and animations we didn't see in the previous games.

Rocksteady: "Zafer Coban and the rest of the animation team have been doing some amazing work on making combat look and feel awesome. For example, there's a scene toward the end of the Ace Chemicals Infiltration Part 1 Trailer where Batman faces off against two combat experts. Everything in that shot is taken straight from the game - we just shifted the camera to get a slightly more cinematic angle."

DanishxAssassin asked what's what's Rocksteady's favorite new addition to the game outside the batmobile.

Rocksteady: "It has to be the open city - now that we've got all of Gotham to explore it's a great experience. The City design team here has done an amazing job building an environment that's huge and intricately detailed. The detail in Arkham games was always my favourite thing about playing them before I joined Rocksteady, and it's awesome that the guys have managed to keep that level of care on something so much bigger."

Chilldude205 asked what changes Rocksteady made the game's Predator Challenges.

Rocksteady: "I think my favourite tweak to predator has to be size of some of the encounters. You're going to be taking on large, varied groups of armed guards. You'll need to be a serious predator expert if you want to complete those sections without alerts."

SPOILER ALERT for Batman: Arkham City ahead.

FogKnight22 asked if was harder to write the story for Arkham Knight given the events of Arkham City.

RockSteady: "I think it's quite the opposite! Sefton has said that when they started work on Batman: Arkham City, they had the vision of the final scene Joker's death almost from the start, and looked at the story from the perspective of the events that would lead to that point.

"With Batman: Arkham Knight, that ending is the point that we jump off from, asking 'what happens when Joker is removed from Gotham' and looking at the fallout from those events."

Finally, Rocksteady said it will release a new trailer for the game on Monday, 9 a.m. PST.

Arkham Knight launches in June 2015 for Xbox One, PlayStation 4, and PC. The game was originally targeted to launch this fall, but developer Rocksteady pushed it back to add more polish.

For more on the game, check out GameSpot's previous coverage.

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Batman: Arkham Knight

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Counter-Strike eSports Team Forfeits Victory After Using Map Exploit

Pro Counter-Strike: Global Offensive team Fnatic has forfeited a rematch against team LDLC after using a map exploit during the $250,000 DreamHack Winter eSports event.

Fnatic won the match yesterday by boosting one of its players to a ledge that gave him a view and sniping position on almost the entire Overpass map. You can see how players jump on top of one another to reach the spot in the video above posted to YouTube by user David Kallberg. The Fnatic player was essentially standing on an invisible ledge he shouldn't have been able to reach. While DreamHack's rules don't explicitly forbid this, it does count as "pixel-walking," which was forbidden at DreamHack Summer Summer 2013, according to HLTV.org.

LDLC filed protest, and after taking it into consideration, DreamHack administrators said that the teams will have to replay the match. However, Fnatic has since announced that it's forfeiting the match.

"With tremendous respect towards the CS:GO community and other teams we have decided to withdraw from the tournament," the team said on its Facebook page.

You can watch the rest of DreamHack Winter's Counter-Strike: Global Offensive tournament here.

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Counter-Strike: Global Offensive

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New RTS From Command & Conquer Creators Grey Goo Gets a Release Date

Real-time strategy game Grey Goo will release on PC via Steam on January 23, 2015, developer Petroglyph has announced.

Petroglyph originally planned to follow its Alpha testing with a Closed Alpha and more comprehensive Beta Testing, but it said that the information it already gathered on balance and stability was enough to come up with a road map that would take it all the way to launch.

"We know that many of you were hoping to be involved in a more full-blown Beta Testing phase," it said. "However, instead, we have been focused on using the data we received to improve the game so that we can get Grey Goo into your hands and onto your computer as soon as possible."

"We have a rich, lengthy background as RTS developers, dating all the way back to our time on the original Command & Conquer at Westwood Studios," Executive Producer at Petroglyph Ted Morris said back when the game was first announced. "We want to bring back some of what made those 'traditional' RTS games great while addressing all the lessons we've learned along the way."

Petroglyph said it will release more information about the game in the months leading to launch, starting with developer diary above.

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Grey Goo

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How Titan Died, and How Overwatch Was Born - Chris Metzen

Written By Kom Limpulnam on Sabtu, 08 November 2014 | 19.51

@amar1234 I don't really feel like Blizzard needs a new MMO.  I mean, look at what they have.  Warcraft has metamorphosed into an MMO, StarCraft is an RTS, Heroes of the Storm is a MOBA, Diablo is an action RPG, Hearthstone is a card game, and now Overwatch is a shooter.  Every game Blizzard does is distinct, and avoids competing with any of their own products.  Heck, revive a few of their older games, and you could add 2d action sidescroller, top down racing, and puzzle games to their repertoire as well.  Literally everything they do is distinct, and frankly, of very high quality.

So when you get right down to it, just what is Blizzard's incentive to create a different MMO anyway?  For that matter, is there any reason for them to make Warcraft 4 so long as WoW exists?  My point in drawing all this out is just that Blizzard does have a wide variety of properties, and has done well with pretty much all of them.  As such, they don't really have any incentive to double up in any particular genre.  WoW might have been a huge success, but that doesn't make them an MMO company.  That would be selling their talents far too short.


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BlizzCar 2014 - Hey Let's Drive to BlizzCon

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  1. Does Blizzard's Shooter Overwatch Live Up to the Hype?
  2. How Titan Died, and How Overwatch Was Born - Chris Metzen
  3. GS News Top 5 - GTA Goes First-Person, Ubisoft Pulls Games Off Steam
  4. Call of Duty: Advanced Warfare - Zombie Mode
  5. Starcraft II: Legacy of the Void - Multiplayer Update: Protoss
  6. Overwatch - Mercy Gameplay Trailer
  7. Overwatch - Zenyatta Gameplay Trailer
  8. Reality Check - Real Time Global Illumination - What Is It And Is It Possible on PS4 & XONE?
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Does Blizzard's Shooter Overwatch Live Up to the Hype?

Hype? Its the first time I hear someone even mentioning this game. Hell its been only 5min when I learned about this game. Though game looks fun, kinda TF2, as they mentioned. Though I don't feel buying that kind of games anymore, where its just online shooting and nothing else. What for lot of people is enough, what is good, but I don't know if for me is. I bought TF2 back at the days when i come out, it seemed fine back then, but would I buy it now? I don't think so, especcialy when lot of that kind of games are free now days. Maybe not as good in quality but still. It looks kinda like Archeblade or whatever too, of course better, and not some pay 2 win crap. Even though I don't really like Blizzard, but I know they make good quality games. I guess I'll see. It looks good, I like characters, though as I understand there's no simple deathmatch? Just some kind of defending and stuff. Unless with time they will add more modes.


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The Connection Between Overwatch and Blizzard's Cancelled Project Titan

Overwatch was the surprise, team-based shooter announced at this year's Blizzcon. But coming so soon on the heels of official word that the rumored MMO project Titan was cancelled, it's only natural to assume that some portions of that game live on within Blizzard's new title.

Earlier today, during the game's reveal, Blizzard senior vice president of story and franchise development Chris Metzen had said that Overwatch shares a "spiritual continuity," but that they are "pretty different." He also described Titan as "kooky and ambitious."

During a press conference for Overwatch later that same day, Metzen elaborated on those comments further. After answering a question about the connection between Titan and Overwatch, Metzen replied, "I'm not going to get into what [Titan] was going to be or what we wanted it to be. I can tell you what it was, in a way, it was frustrating. It was a big, giant idea; it was almost like six video games in one. It was the most ambitious game ever. It was fun to try to tackle it, and boy did we tackle it. We wrestled with it for a long time. And it sucked; we couldn't figure it out. It makes you just [clenches his fist], we couldn't crack it.

"Imagine this amazing team just frustrated. 'Why can't we do this?' It's trying to fret a chord and write the song. 'We can't write the song, why can't it just sound awesome?' Can't find the harmony, whatever. And when we decided to go another way, like Jeff was saying, we've got this hook, 'Why aren't we doing that? We love that.' And we decided to do it and, suddenly, 'Boom!' The music just exploded. And we started looking at [Overwatch] for what it was, and it unleashed this tidal wave of passion and certainty and distilled, clear ideas. And this world idea. It was just this monstrous thing of energy.

"It's been the funnest year, getting our feet back under us, getting our surety back. That magnetic north thing, we found it again, and it feels good. It was part of that emotionality on the stage this morning. To some degree, we needed to get it back, and we found it. And I hope the people look at Overwatch as a very clever game. But I'll tell you, under the hood, we needed this, just as developers to feel that lightning coursing through it again."

Whatever Titan was, it's clear that Overwatch took any potential, remnant ideas from that project in a new direction. And from what we've played so far Blizzard may be on to something with their first foray into the shooter genre. We took a deeper dive into the gameplay and offered up our initial impressions earlier today.

What do you think of Overwatch so far? Is this the kind of project you were hoping/expecting to see from Blizzard? Let us know in the comments.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Overwatch

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Avalanche Responds to Just Cause 3 Microtransaction Rumors

Written By Kom Limpulnam on Jumat, 07 November 2014 | 19.51

After new screenshots from the rumored Just Cause 3 leaked earlier this week and suggested that the game might feature microtransactions, developer Avalanche Studios' boss Christofer Sundberg has now responded, saying fans of the open-world series "have nothing to worry about."

Sundberg wrote on Twitter to say that Avalanche's only free-to-play game is 2009's PC hunting game, The Hunter, which is in development at Avalanche subsidiary Expansive Worlds.

Sundberg has been outspoken about where he thinks the video game industry is headed as it relates to business models. In 2013, Sundberg said microtransactions are becoming the new normal for the current generation of games, though he assures fans that he wants to treat gamers fairly.

"Microtransactions, subscriptions, and other biz models will be the next generation of games. It is that simple," he said on Twitter last year. He later expanded on the thought, stating that "greed never works."

"We'll never compromise on quality or sell our souls for a quick buck," Sundberg added at the time. "Things are changing and we need to adapt."

Avalanche has a number of a projects in the works. In addition to a new game to be published by Square Enix (believed to be Just Cause 3), the company is working on a new Mad Max game and a title based on a comic book franchise. Avalanche is also producing an unannounced mobile game.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Just Cause 2

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Armed Police Surround Bungie Exec's Home After Hoax Call

Armed officers and a police helicopter surrounded the house of a Bungie executive at 3am due to a prank emergency call, local police said on Thursday.

Forces moved to raid the house, based in the Sammamish district of Washington state, in response to a call from a person pretending to have broken into the property and was holding its residents hostage.

Nathan Elledge, chief of police at the Sammamish Police Department, told KomoNews that the caller "said he had an assault rifle and had placed explosives in the yard and he was holding a family hostage".

"He wanted $20,000 to release the family," Elledge added.

It took about an hour for the armed forces to realise they were responding to a hoax, and that the family inside the house were sleeping.

The individual responsible for the dangerous prank, known as Swatting, appeared to use technology which fooled police into thinking that the call had come from inside the house.

Swatting has become an escalating problem within the games industry. In April, armed police raided the house of a New York-based gamer because he beat another player online during a game of Call of Duty.

Bungie said on Thursday that the unnamed executive is "okay", but the company declined to elaborate further. The person who made the call, if caught, faces up to a year in jail, along with a $5,000 fine.

"This is not a game. This is a very serious response that could've had serious consequences and we're just fortunate that didn't happen this time," Elledge said.

"It puts officers' lives at risk when you respond to something this serious. It puts the citizens' lives at risk."

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Destiny

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GTA 5 Getting Heists "Soon"

Rockstar Games hasn't given up on adding Heists to Grand Theft Auto V's multiplayer mode, Grand Theft Auto Online. The developer says in a new interview that the long-awaited feature is coming "soon," though a more specific timeline for its release was unfortunately not specified.

Another interesting development is that Rockstar also confirmed with IGN that Heists will be added to all versions of Grand Theft Auto V--not just the upcoming Xbox One, PlayStation 4, and PC iterations of the open-world game. There was some speculation that Heists were only going to appear on the new versions of the game, skipping over Xbox 360 and PlayStation 3. But this is not the case.

GTA V launches on November 18 for Xbox One and PS4, while the PC version is due to arrive in January 2015. Rockstar recently released a bevy of new screenshots (see the gallery below) highlighting how GTA Online looks on the new platforms. We also recently learned more about the many improvements made to the game for its new-generation outing.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Grand Theft Auto V

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BioWare Dev Wants Ideas for Mass Effect Trilogy Remake

A senior executive at BioWare Edmonton is looking into the possibility of developing a remastered version of the Mass Effect Trilogy for next-generation systems, and wants fans to offer their ideas.

Aaryn Flynn, general manger of the BioWare studio, wrote on the games forum NeoGAF his personal preferences for a remake. They include:

  • 1080p resolution
  • 60 frames-per-second
  • High-res textures "especially on ME1"
  • Shader improvements
  • All the DLC

In addition, Flynn said the trilogy should be a "seamless experience," in that each game will flow into the next without the need to carry save files over.

Further along in the NeoGAF thread, the developer goes on to directly answer some fan requests, such as the idea of "seamlessly" implementing DLC levels and challenges.

He was also honest with his disagreement with some requests, such as rebuilding the first game with the combat system used in its sequels.

"The 'ME3 combat mechanics in ME1' request comes up relatively often, but it's not on my radar," he wrote.

"First it would be a helluva lot of work. Second, I hate the idea of us being accused of 'retconning' ME1. Third (and I bet everyone on NeoGAF knows this), there are those who prefer ME1... So given that all that, it doesn't feel like the right thing to do."

BioWare, and its owner Electronic Arts, has not formally announced that it is developing a Mass Effect Trilogy remake. Yet Flynn openly discussing such a project suggests it could be in the pipeline.

On Friday at 10am Pacific (6pm UK), BioWare will host a live-streamed developer roundtable to discuss the future of the franchise. However, there is no certainty that a Mass Effect trilogy remake would be annouced at the event.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Mass Effect 3

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Nintendo's Iwata Addresses Concerns Over Rapid Weight Loss

Written By Kom Limpulnam on Kamis, 06 November 2014 | 19.51

Nintendo president Satoru Iwata has assured he is "progressing well" after his first major public appearance since recovering from a tumour in his bile duct.

Concerns have been made regarding Iwata's rapid weight loss after the Nintendo company president underwent surgery in June. During the latest Nintendo Direct video presentation, Iwata appeared to be in good spirits but was gaunt and pale.

Iwata has lost weight rapidly in a matter of months

However, on Thursday, Nintendo's Twitter feed quoted him as saying his weight has stablised as his health recovers.

"I have seen many comments from people concerned about my weight loss," he began.

"While it is true that I have lost weight due to a major surgery, my weight has thankfully been stable now for 2.5 months and I'm progressing well. I am really grateful for everyone supporting me, the doctors as well as the hospital-staff."

Speaking during Nintendo's latest earnings presentation, Iwata said he is now healthy enough to return to his normal work obligations. The tumour in his bile duct caused him to miss E3 and other financial presentations.

Nintendo's latest quarterly financial puts the company on track for its first annual profit in four years.

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Wii U

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Ubisoft's Biggest 2014 Games Axed From Steam in UK

Three of the biggest Ubisoft games still due for release this year will not be arriving on Steam in the UK, the publisher has confirmed.

Far Cry 4, Assassin's Creed Unity and The Crew will only be available to PC gamers in Britain via Ubisoft's uPlay store. However, a Ubisoft representative told PCGamesN that the decision was not final.

"We've been in discussions with Valve about Assassin's Creed Unity but for the time being the game is not available via Steam in the UK," Ubisoft said.

"In the meantime, UK customers wishing to purchase the game digitally can do so by visiting the Uplay store, our retail partners or other digital distributors."

The trio of titles represent Ubisoft's biggest new games during the crucial holiday period this year. Assassin's Creed Unity comes to the UK on November 11, followed by Far Cry 4 on November 21. Then, on December 2, MMO racer The Crew will ship across the UK.

While the Steam editions are not available in the UK, they can still be purchased digitally via uPlay and GreenManGaming.

The reason for the Ubisoft games' absence on Steam is not clear, though games tend to not appear on the platform due to legal reasons. In 2011, EA removed some of its games from Steam due to disagreements over DLC royalty rates.

Steam owner Valve has run into various disputes regarding EU law in the past.

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Assassin's Creed Unity

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PS4 Advanced Warfare Blocks Share Play

The PlayStation 4 edition of Call of Duty: Advanced Warfare blocks Share Play functionality, GameSpot can confirm.

Internal tests at GameSpot show that Activision has marked all gameplay footage as censored, which does not affect the owner's console, but ensures that gameplay cannot be streamed to another user.

Activision's block on Share Play functionality comes little more than a week after Sony claimed the feature would work on all games. It marks the latest setback for Sony, following weeks of major network and update problems.

Share Play allows two PS4 owners to play the same single copy of a game over the Internet. The owner is designated as the host, and can stream gameplay footage to a guest console. The host can relinquish control of the game to the guest too, effectively giving another user the chance to play without paying.

While Share Play is limited to sixty minutes per session, users can return to the mode immediately after the time ends. There is no cap on Share Play sessions either, meaning that a game can effectively be shared indefinitely.

When the concept was presented during a media briefing in late October, Sony was questioned by GameSpot about whether all third-party publishers were on board with the system.

At the time, Sony representatives told GameSpot that Share Play works across all PS4 games. When asked whether publishers could opt-out, the representatives suggested that there was no existing option to do this.

When asked to clarify on the matter further, the representatives offered an unequivocal indication that Share Play will work on all released PS4 games, providing they do not need an additional peripheral.

However, built into the system is a "censor" option for publishers, which was intended to circumvent spoilers being revealed to a guest console. Though it was thought this censor would be limited to certain scenes only, Activision appears to have extended it across an entire game.

Activision and Sony were unable to comment at the time of going to press.

Call of Duty Advanced Warfare shipped worldwide on November 3, and has received a generally favorable response from critics. GameSpot's Call of Duty: Advanced Warfare review said the FPS is "a deluge of action-film bravado."

It is not yet clear if any other publishers have blocked Share Play functionality.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Call of Duty: Advanced Warfare

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Guy Plays Far Cry 4 in Himalayas At Elevation Of 18,569 Feet

Far Cry 4 has set a new world record, but it's not for a marathon session or related to any in-game feat. Ubisoft announced today that contest winner Will Cruz played the open-world game in the Himalayan mountain range recently, at an elevation of 18,569 feet above sea level--that's more than three miles high. The publisher says this sets a Guinness World Record for "Highest Altitude Video Game Console Session."

Cruz, a 23-year-old from Provo, Utah, was chosen to fly to Nepal and participate in the expedition as part of the nationwide contest that was announced during San Diego Comic-Con in July. According to Ubisoft, Cruz--a "hiking enthusiast"--had never traveled outside of the United States before his trip to Nepal--he also visited Kathmandu, Khumjung Monastery, and the Khumbu Glacier as part of it.

For the Far Cry 4 competition, Cruz traveled to Mt. Everest Base Camp and hiked to the summit of Kala Patthar, one of the mountains in the same range as Everest. He hiked to the peak with a team of 15 people, including sherpas, a video crew, and a caravan of yaks that were responsible for carrying the TV, generator, and gaming equipment needed to play Far Cry 4.

Cruz reached the peak of Kala Patthar on October 11, and played Far Cry 4 on PlayStation 4 for 79 minutes. During his playtime, he faced wind gusts of up to 25mph, temperatures that reached as low as 17 degrees Fahrenheit, and of course the reduced oxygen levels of such a height.

Check out some images of Cruz's world record attempt in the gallery below.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Far Cry 4

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Call of Duty: Advanced Warfare, Roman Reigns Interview - The Lobby

Written By Kom Limpulnam on Rabu, 05 November 2014 | 19.51

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PS4 Update 2.01 "Coming Soon," Aims To Fix "Rest Mode" Bugs

Sony announced today that a PlayStation 4 system update that should fix the issues gamers are having with the system's new "Rest Mode" will be deployed soon. The news came from Twitter.

Following the release of the long-awaited and feature-rich PS4 2.0 update last week, some users reported experiencing a bug that prevents the console from powering back on after it enters "Rest Mode" (the new name for Standby Mode).

A temporary fix available today, Sony says, is to boot in safe mode, though of course that is not an ideal solution. It is unclear how widespread the issue is.

Sony was quick to respond to the issues that cropped up following the release of PS4 update 2.0, telling GameSpot last week: "We are aware of issues reported by some PS4 users following the release of PS4's latest system software update, v2.00. We are investigating these issues and will provide an update as soon as we have more information."

No timetable other than "soon" was provided regarding the release of PS4 update v2.01.

Got a news tip or want to contact us directly? Email news@gamespot.com

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PS4

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Fallout: Shadow of Boston Trademark Appears

Fallout 3 concept art

It continues to appear as if the next entry in the Fallout series will take place in Boston.

As revealed by NeoGAF, Bethesda submitted a trademark application for "Fallout: Shadow of Boston" to the German Patent and Trademark Office on October 27. Bethesda Softworks is tagged as the trademark's owner. It covers video games, as well as "auditioning for TV game shows."

This isn't the first time a Fallout-branded TV show has been spoken of. In January 2013, Bethesda filed a trademark application for Fallout that pertained to an "ongoing television program set in a post-nuclear apocalyptic world."

The Fallout: Shadow of Boston trademark application does not show up in the United States Patent & Trademark Office database. We have reached out to Bethesda for comment, and will update this story with anything we hear back.

A report from August 2012 claimed Bethesda had conducted a scouting trip to Boston and the immediate surrounding areas, launching speculation that the unannounced game would be set there. Though a Fallout 4 teaser website proved to be a hoax, casting documents obtained by Kotaku in December 2013 provided new evidence that Fallout 4 was indeed real and set in Boston.

The most recent Fallout title was 2010's Fallout: New Vegas, which was developed by Obsidian Entertainment and set in a postapocalyptic Las Vegas. Its predecessor, Fallout 3, was developed by Bethesda Game Studios and took place in Washington DC and the surrounding area.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Bethesda Softworks

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GTA 5's Special PS4 DualShock 4 Features Revealed

The PlayStation 4 version of upcoming open-world game Grand Theft Auto V will include its own unique and exclusive functionality in the form of special DualShock 4 features. Gizmodo recently got to play the game on PS4 and shed some light on the new features, listed below.

  • Access GTA Online's interaction menu by holding the DualShock 4's touch-pad
  • Phone calls and police radio sounds will emit from the DualShock 4's speaker
  • Swipe the touch-pad up or down to change weapons
  • Swipe the touch-pad left or right to change the radio station
  • The DualShock 4 light bar will flash red and blue when you have a Wanted level

It is unclear if the Xbox One or PC versions will have any features unique to those platforms.

Though the PS4 version of GTA V will have a range of DualShock 4 features, all three iterations of the game for new platforms are getting the newly confirmed first-person mode. This new way to play, available with a single button press, lets you see the world of Los Santos and Blaine County from an entirely new perspective--which has a major impact on the game, Rockstar says.

The new first-person mode is in addition to the long list of improvements coming to GTA V on Xbox One, PS4, and PC. Others include better graphics (1080p on PS4 and Xbox One; 4K support on PC), enhanced draw distances, denser traffic, more wildlife, and lots more.

GTA V launches for Xbox One and PS4 on November 18, while the PC version is coming in January 2015. For more, check out GameSpot's previous coverage of GTA V.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Grand Theft Auto V

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Win a Special Edition Call of Duty Advanced Warfare Xbox One on The Lobby

Written By Kom Limpulnam on Selasa, 04 November 2014 | 19.51

Love it or hate it, the Call of Duty franchise is a sales juggernaut that will dominate your online friends list and the NPD charts for the next few months. And tomorrow on The Lobby at 2PM PST, we're giving you a chance to win a free copy of the latest game in the series, Call of Duty: Advanced Warfare, along with a current-gen console to play it on.

The Limited Edition Call of Duty Advanced Warfare Xbox One bundle has been provided for giveaway by the Xbox team at Microsoft, and it includes:

  • A 1TB version of the Xbox One with a custom-designed Advanced Warfare design and special sound effects
  • Wireless Xbox controller (which also has the custom-designed Advanced Warfare design)
  • Downloadable copy of Advanced Warfare Day Zero Edition -- you can read more about this special bundle here
  • Unique exoskeleton and exclusive in-game bonus items including the EM1 Quantum directed-energy weapon and bullet brass exoskeleton
  • Digital edition personalization pack

To win, just come back to this page at 1:00pm PST and enter your information in the form that you'll find below. Timing for when you can enter will be announced during The Lobby, and the winners will be chosen at random and announced at the end of the show.

In the meantime, you can read about what other critics are saying about Advanced Warfare ahead of the game's wide release on Tuesday.

Got a news tip or want to contact us directly? Email news@gamespot.com


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How to Play Dragon Age: Inquisition One Week Early on Xbox One

Dragon Age: Inquisition isn't slated to come out until November 18, but if you're a member of EA Access on Xbox One, you might be able to jump into the game as early as next week.

In a post on the official EA website, the company writes that your EA Access membership will "get you into Dragon Age: Inquisition on November 13." You'll have access to a six-hour trial, during which you'll be able to "create your hero, form your Inquisition, and take your first steps into Thedas, exploring the world and battling evil in both real-time and tactical combat." Your progress will carry over to the full game when it comes out, provided you decide to buy it, and the membership will also net you a 10% discount if you buy the game digitally from the Xbox One online store.

EA Access is currently an Xbox One-exclusive service that costs $5/month. Sony declined adding the service to their own online offering stating it, "...does not bring the kind of value PlayStation customers have come to expect."

Dragon Age Inquisition will release on Xbox One, PS4, Xbox 360, PS3, and Windows.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Dragon Age: Inquisition

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Winning in Call of Duty: Advanced Warfare Without Lightning Reflexes

Its not age. Call it evolution or whatever but kids nowadays are getting too good at these things.

Not surprising as toddlers have iphones nowadays. Theyv been playing shooters fom a much younger age than us too. Kids that are 15 now probably grew up with COD.

Theyr not getting smarter though.

I played Diablo 3 with my teenage cousin yesterday and she went ballistic with killing monsters and grabbing loot. She was playing at 3 times my speed.

But then i told her to look at her inventory and select whats best for her and she was blank.


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GTA 5 Xbox One/PS4/PC Gameplay Footage And New Details Coming Today

Grand Theft Auto fans will want to set an alarm for 9 AM Pacific / 12 Noon Eastern today, as that is when Rockstar Games will release new gameplay footage and fresh details for the upcoming Xbox One, PlayStation 4, and PC versions of Grand Theft Auto V.

"Interviews and new info" are also promised, according to IGN.

GTA V launches November 18 for Xbox One and PS4, and in January 2015 for PC. The updated versions of 2013's best-selling game will include better graphics (reportedly 1080p on PS4), as well as better draw distances, more wildlife, and denser traffic, among a long list of other improvements.

People who already played GTA V for Xbox 360 or PlayStation 3 are being rewarded with bonus content in the form of new vehicles, weapons, and lots more that you can read about here.

Check back with GameSpot later today for all the GTA V news. In the meantime, let us know in the comments what you're hoping to see.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Grand Theft Auto V

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Call of Duty: Advanced Warfare - Uplink Gameplay

Written By Kom Limpulnam on Senin, 03 November 2014 | 19.51

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  1. Call of Duty: Advanced Warfare - Crazy Guns and Exo Loadouts
  2. Call of Duty: Advanced Warfare Multiplayer Madness
  3. Call of Duty: Advanced Warfare - Exo Survival Highlights
  4. Call of Duty: Advanced Warfare, Football Manager 2015 - New Releases
  5. Star Citizen - FPS Gameplay Reveal
  6. Evolve Alpha Goliath Match and Guide
  7. Evolve Alpha Hunter Match with Trapper and Medic
  8. Untitled Reload Game - Teaser Trailer
  9. Call of Duty: Advanced Warfare Video Review
  10. Call of Duty: Advanced Warfare Day Zero Live Stream
  11. GS News Top 5 - Prey 2 Cancelled, Evolve Alpha delayed on PS4 and other PlayStation issues.
  12. Slasher Vol. 1: Summer Camp - Announcement Trailer
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Call of Duty: Advanced Warfare Review

By the time I finished Call of Duty: Advanced Warfare's single-player mode, I wanted to return to Seoul, South Korea, the setting of the game's first chapter. This mid-21st-century metropolis is awash in ultra modernity, to a degree I haven't seen since visiting the economically prosperous version of Tokyo in the 1980s. It's the perfect futuristic backdrop to introduce Advance Warfare's new movement abilities, which are granted by the soldier-enhancing exosuit introduced in the campaign. And when you first bear witness to a flying giant snake made up purely of small drones roaming the streets of Seoul, you know this is new science-fictional territory for Call of Duty.

Sledgehammer Games crafted an opening that does everything a great first chapter is meant to do: it welcomes you with big-budget bravado, offers control tips without excessive hand-holding, and establishes the tone of the campaign. "Welcome to back to Call of Duty," the first chapter seems to say. "Let's show the other games how to make a proper entrance. And while we're at it, let's test your subwoofer with the bass of an explosion and the vibrations of slow-motion melodrama." This is an introduction that kicks off the wartime journey of protagonist Jack Mitchell, played by Troy Baker. He begins as a U.S. Marine, but after a catastrophic event during his first mission, he joins Atlas, a private military corporation run by the generically named Jonathan Irons, who is played by a realistically-rendered Kevin Spacey.

It's never been easier for a Call of Duty campaign to justify the series' traditional chapter-by-chapter globetrotting. When the services of the Atlas Corporation are sold to the highest bidder, every country is fair game. That said, Mitchell's story isn't as clear-cut as it seems; he isn't simply a Marine-turned-mercenary who travels where Irons tells him to. His tours offer a smattering of memorable missions, including a fast-paced intra-city manhunt through Santorini and several pulse-quickening escape sequences. Even Kevin Spacey's boastful tour of an Atlas facility is a pleasurable golf-cart ride on rails that wouldn't feel out of place as an EPCOT Center attraction, albeit one with a lot of killing machines in the background.

Aside from the positively imaginative two-chapter tutorial that kicks off the campaign, the one mission that leaves a lasting impression is a tense stealth op that prominently features a grappling hook. This tool is notably exclusive to the campaign, and when you discover its capabilities beyond traversing man-made structures, you can see why it was omitted from the multiplayer. The myriad locales work not only to minimize monotony, but also serve to showcase the talents of Sledgehammer's art team in war-torn urbanity, dark forests, and sun-drenched deserts. Advanced Warfare's visuals come nowhere near the exquisite detail of the Metro Redux shooters; that would likely kill the game's 60 frames-per-second smoothness, which would be sacrilegious to the series.

Call of Duty games typically provide the chance to snuff out enemies from afar in their campaigns, but surprisingly, there is only one such sequence in Advanced Warfare. To be fair, though, enemy weapon drops are plentiful in scoped firearms, often with the same see-through-walls technology as one of the tech grenades. Sledgehammer's future vision of weapon tech is positively practical with heads-up displays that are as clean as they are informative. The game varies the action in other ways, such as with a riveting sequence involving a jet ski with diving capabilities. (The campaign's other brief vehicular sections are unremarkable.) Certainly, I would have preferred more of these breaks from standard combat over the arduous occasions when you're asked to push objects. It is hardly a pleasure to shove an overturned van while having to endure the intentionally abrasive metal-on-pavement noise that accompanies it.

This Call of Duty aptly embraces vertical movement.

Advanced Warfare's ties to the past are few. The only time you feel the weight of history is during the introductory chapter in Seoul: in a battle in which North Korea was invading South Korea in the mid-2050s, the 100th anniversary of the Korean Armistice Agreement is not lost in the chaos. Instead of looking back, Sledgehammer Games delivers a future-facing story laden with disappointing predictability and villain posturing befitting a Roger Moore-era James Bond film. Advanced Warfare serves so many classic bad guy one-liners that by the final act my eye-rolling gave way to resignation. I was left hoping that this Call of Duty had a point to its uncharacteristically cartoon-like dramatics, but it instead leaves you with an unsatisfying conclusion driven by a tonally inconsistent script. When the credits roll, you may be disappointed the villain didn't round off his checklist of cliches by uttering, "We're not so different, you and I."

Whether intentional or not, the campaign is a narrative of echoes. If you've played your share of shooters from the last decade, you've seen these settings before. The passages of a naval ship echo the then-stupendous opening of Call of Duty 4, as does having a hardened British field mentor at your side for many of the chapters. Even if an obligatory bridge chapter reinforces the campaign's shortage of originality, at least these instances do not take away from the consistent entertainment of the overall playthrough. It follows the typical rhythm of a Call of Duty campaign, in which consecutive ground combat sections are broken up with a chase, a cutscene, or a quick time event.

Even though Advanced Warfare is set in the future, I'm glad Sledgehammer wasn't compelled to show off nuclear-level devastation on the scale of Call of Duty: Ghosts' gratuitous opening. Nevertheless, Advanced Warfare stumbles when evocation gives way to shock with minimal exposition. This happens during a scene that's meant to echo World War II atrocities, depicting disturbing incidents of human experimentation. Without explanation or context, this scene only provokes for the sake of it, making any themes it raises tough subjects for meaningful discussion.

The majority of Advance Warfare's campaign gameplay adheres to Call of Duty's linear first-person shooter level progression, where combat boils down to suppression of the enemy near and far. There are also a handful of looser missions that hint at what a Call of Duty game might be if it aspired to the wide-linear designs of the two latest Crysis games. Those games excel by minimizing the frustration of death, where getting killed gives you the opportunity to try a new path or strategy with each respawn. Many of Advanced Warfare's sections are spacious enough to experiment with new routes, and provide optional opportunities to use the exosuit. Yet therein lies one of the campaign's shortcomings: a lack of incentives to frequently use the exosuit. In the campaign, using these movement abilities is seldom mandatory, but always optional, and many environments allow plenty of room in which to play around. Nevertheless, the plethora of cover points will easily keep you alive, so why take a chance of being exposed, considering enemies aren't especially aggressive? The boost dashes and double jumps are immensely useful to evade enemies; not so much if you want to take the fight to them. The ability to hover in single player is only useful for the few times you need to stick a landing from a multistory drop.

The thoroughness of the mobility-focused tutorial in the first chapter may lead you to think that the rest of the single-player mode would be rich in moments that encourage verticality, dodging, and temporary flight. Such events are only sprinkled through the game's 15 chapters, as there are too few sections in which using an exo ability is mandatory. The campaign is an entertaining ride as a whole, but being able to progress through most of it with a classic Call of Duty approach is wholly unfortunate, as it contradicts the expectations set by the futuristic motifs of the initial chapter in Seoul and that fantastical giant drone snake.

His tours offer a smattering of memorable missions, including a fast-paced intra-city manhunt through Santorini and several pulse-quickening escape sequences.

You can trust that bloodthirsty friends and strangers in multiplayer will make sure you know every movement ability, lest you desire a humbling kill/death ratio. You never forget your first death at the hands of an online opponent who outmaneuvered you with a midair strafe-double jump combo. The moment you witness such a move is the moment you want to learn it. The tired adage of "Easy to learn, hard to master" does not apply here; rather, it's "Moderately tough to learn, even tougher to master." It's one thing to instantly see the benefits of a power slide or a double jump; it's another to apply these abilities in useful and practical ways. The lessons of First-Person Shooter Survival 101 and the economies of movement apply here: Just because you don't want to be killed while standing still doesn't mean you should be moving at all times.

The maps aren't quite like the Call of Duty maps you've played before: the upward mobility provided by the exosuit calls for more vertical structures. Advance Warfare does a fine job in addressing issues with first-person platforming, letting you catch the edges of rooftops if your double jump wasn't as long as you expected. That's not to say that the maps completely cater to every new ability. As fun as it is to evade a hunter by sliding under a pickup truck, these multiplayer maps aren't packed with such escape points. This kind of scarcity only makes wise use of the slide move all the more meaningful. Map memorization is thus all the more crucial, especially given how the maps in Advanced Warfare are understandably larger than typical Call of Duty maps.

With great abilities come expanded loadout options. The Pick 10 System that worked so well for Call of Duty: Black Ops II has expanded to 13 picks. This level of flexibility is tied to the one-size-fits-all-modes design philosophy of the 13 maps. Sledgehammer does not reconfigure arenas to suit a given game type; you are expected to adapt to each mode by having a custom loadout at the ready. A self-tailored speed-based loadout is crucial for the new point-based Uplink mode. This mode takes much of its inspiration from end-to-end goal-scoring sports like basketball and soccer, asking you to throw or dunk a device into an endpoint. Uplink is still primarily concerned with the shooting action, however, and thus defies categorization as a mere novelty mode. It's also terribly absorbing.

For all the futuristic weapons technology at your disposal, there's comfort in having these firearms in multiplayer sorted into familiar categories. Like donning a new pair of shoes with zero break-in time, creating a comfortable loadout of fictional weapons suited for Team Deathmatch takes little brainwork. If you're a Call of Duty veteran, don't be surprised if your initial loadout yields a satisfying kill/death ratio after your very first match. The only thing better than slotting a high damage IMR assault rifle in your loadout is seeing immediate results through your bodycount.

Progressing and obtaining rewards in Advanced Warfare's multiplayer is a layered experience, and Sledgehammer has erred on the side of excess. Beyond the straightforward rewards of actively participating in matches, the studio also recognizes the appeal of the blind box though its Supply Drop system. Considering that it would take tens upon tens of hours to unlock every possible Supply Drop item, it's a relief there's no risk of unlocking duplicate items. The one exception is if you convert an unwanted Supply Drop reward into experience, which is a practical option for some, but it opens up the possibility of unlocking that item again.

This abundance of content is also seen in the suite of multiplayer modes. Hardpoint, not seen since Call of Duty: Black Ops, makes a much welcome return since it serves as Advanced Warfare's King of the Hill mode. Due to their fundamental similarities, Uplink could have easily replaced Capture the Flag as the only delivery-style match. Instead, both are offered, as if Sledgehammer is saying, "Let's give the fans almost every mode imaginable and let them decide what will be the popular modes in six months' time." The finishing touch on this rich inventory of content is an acknowledgement to the Call of Duty purists: four classic modes (Team Deathmatch, Domination, Kill Confirmed, and Search and Destroy) that are played without exo movement. This works both as a throwback to familiar locomotion and as an experiment on how traditional matches would play out in maps larger than prior Call of Duty multiplayer maps. You won't find anything as tiny as the 'Hijacked' yacht from Black Ops 2; some maps in Advanced Warfare can fit a boat three times that size.

In contrast to the map-altering catastrophes you can trigger in Call of Duty: Ghosts, Advanced Warfare's multiplayer shows restraint in dynamic map events. A tsunami warning in the San Francisco map will compel many first timers to hurriedly search for higher ground, only to realize the ensuing flood is a laughably minor and temporary one. Sledgehammer should also be commended for designing original multiplayer maps without borrowing heavily from the single-player locales. Equally impressive are the settings not featured in the campaign, including a volcano in Hawaii and a space elevator platform in the Gulf of Mexico. These maps are generally roomy, but hardly bereft of confining spaces and narrow hallways. In sector-control modes like Momentum and Hardpoint, the hallways in maps like Bio Lab and Greenband make for brutally crowded gunfights ripe for increasing both your kill and death counts. These battles would be frustrating were the chaos in the moment not so fun and hilarious.

Advanced Warfare foregoes the novelty of ghosts and zombies in its wave-based cooperative mode, dubbed Exo-Survival. It's just as well; when you have drones, double-jumping soldiers, and hulking armored suits swarming towards your foursome, are supernatural armed forces necessary? As if to boast the versatility of the 13 multiplayer maps, none of the locales have been altered to suit any specific needs for human-versus-bot combat. The maps are divided into four difficulty tiers, partly based on how the terrain of each setting helps or hurts your team. For example, the three points of entry in the hotel lobby of the Terrace map make this reception area an ideal home base. The challenge arrives when you must leave the comforts of the lobby during non-defensive missions. When you only have 90 seconds to collect 20 dog tags and a map that is as tall as it is wide, a team that splits up without pairing up is most likely a dead one. The map called Riot, on the other hand, has little to no spots in which to safely huddle for a defensive posture, so it's no surprise that it's the only Tier 4 map. If you're looking for a first-person recreation of the nerve-wracking "elevated position" scene from the film The Rock, play the Riot map in Exo-Survival.

Level complexity is a factor, and is one of the reasons why the modest two-story Bio-Lab map is classified as Tier 1. With many obvious bot entry points, Bio-Lab is a fitting starter map for Exo-Survival newcomers. Surviving a round yields currency to spend on upgrades, and it's not unusual to max out armor or weapon stats by the 30th round. The likelihood of passing 40 rounds on a first or second attempt brings about two classic yet unexpected opponents: complacency and overconfidence. You seldom see this issue in wave-based survival modes, where the progression of difficulty is often much steeper. Even in a Tier 1 map, ending a session should be the result of your team dying, not of your team getting bored and wanting to try try a harder tier. I would have preferred the option of elevating to a higher tier after clearing 40 or so rounds so my teammates could maintain their momentum without having to back out into the lobby.

The last time Call of Duty had "Warfare" in its subtitle, it led to a well-received trilogy that deftly transitioned the series away from a well-trodden global conflict to modern-day combat. If the settings of today have run their course just as World War II did years ago, Advanced Warfare makes for a convincing foundation of futuristic yet relatable combat that is worth exploring and expanding further. The huge change in player mobility is less of a paradigm shift and more of an overdue retooling for an 11-year-old FPS franchise, especially in a year of mobility-focused shooters. Yet for all its predictability, Advanced Warfare is a deluge of action-film bravado, and it's difficult to not be carried away by its tidal forces.


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Call of Duty: Advanced Warfare - Crazy Guns and Exo Loadouts

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  1. Call of Duty: Advanced Warfare Multiplayer Madness
  2. Call of Duty: Advanced Warfare - Exo Survival Highlights
  3. Call of Duty: Advanced Warfare, Football Manager 2015 - New Releases
  4. Star Citizen - FPS Gameplay Reveal
  5. Evolve Alpha Goliath Match and Guide
  6. Evolve Alpha Hunter Match with Trapper and Medic
  7. Untitled Reload Game - Teaser Trailer
  8. GS News Top 5 - Prey 2 Cancelled, Evolve Alpha delayed on PS4 and other PlayStation issues.
  9. Call of Duty: Advanced Warfare Video Review
  10. Call of Duty: Advanced Warfare - Uplink Gameplay
  11. Call of Duty: Advanced Warfare Day Zero Live Stream
  12. Slasher Vol. 1: Summer Camp - Announcement Trailer
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Call of Duty: Advanced Warfare Multiplayer Madness

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  1. Call of Duty: Advanced Warfare - Crazy Guns and Exo Loadouts
  2. Call of Duty: Advanced Warfare - Exo Survival Highlights
  3. Call of Duty: Advanced Warfare, Football Manager 2015 - New Releases
  4. Star Citizen - FPS Gameplay Reveal
  5. Evolve Alpha Goliath Match and Guide
  6. Evolve Alpha Hunter Match with Trapper and Medic
  7. Untitled Reload Game - Teaser Trailer
  8. GS News Top 5 - Prey 2 Cancelled, Evolve Alpha delayed on PS4 and other PlayStation issues.
  9. Call of Duty: Advanced Warfare Video Review
  10. Call of Duty: Advanced Warfare - Uplink Gameplay
  11. Call of Duty: Advanced Warfare Day Zero Live Stream
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Xbox-Produced Atari Documentary Gets a Release Date

Written By Kom Limpulnam on Minggu, 02 November 2014 | 19.51

Atari: Game Over, the Xbox-Produced documentary about the rise and fall of Atari, will release on Xbox and video.xbox.com on November 20, the movie's director Zak Penn has announced.

The Documentary tells the story of Atari, which went from being the fastest growing company in American history, to the producer of E.T.: The Extra Terrestrial for the Atari 2600, a game that failed so miserably Atari ended up burying thousands of unsold copies of it in a landfill in Alamogordo, New Mexico.

The movie features interviews with the creator of the game, Howard Warshaw, other Atari employees, and various people involved with the dig that unearthed the buried copies of the game back in April.

Atari: Game Over is part the documentary series Signal to Noise produced by Xbox Entertainment Studios, the division responsible for original Xbox programming, which Microsoft announced it's shutting down earlier this week.

Initially, Microsoft said that president Nancy Tellem and executive vice president Jordan Levin will "stay on and remain committed to original programming already in production," but it later confirmed that both executives have been let go.

Filed under:
E.T.: The Extra Terrestrial

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War Game About Innocent Civilians This War of Mine Gets Release Date, New Trailer

This War of Mine, an atypical war game that puts players in the role if innocent civilians caught in the crossfire as opposed to empowering them as capable soldiers, will release on PC, Mac, and Linux November 14, developer 11 Bit Studios has announced.

11 Bit Studios also released a new trailer for the game that gives us a good look at its gameplay. As you can see in the video, you play the game on a 2D plane, a group of civilians trying to survive in a city besieged by war. You'll have to scavenge and manage food and medicine while avoiding soldiers and other hostile scavengers.

11 Bit Studios recently announced that it's partnering with War Child, a charity organization that's trying to help people in in a similar situation in the real world. To find out more about War Child head over to the charity's website.

For more on the game, check out our impressions and interview with 11 Bit Studios' Pawel Miechowski.

Filed under:
This War of Mine

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Get Titanfall on PC for $10 From Amazon

Amazon's current sale on digital games is offering Titanfall on PC for $10.

If you don't already own the game, that's the cheapest price we've seen for it yet, and now's a good time to jump in. All the expansions for the game—Expedition, Frontier's Edge, and IMC Rising—have been released, and Frontier Defense, a cooperative mode where you and three friends battle waves of AI, was recently added to the game in a free update.

Other highlights from Amazon's sale include Bioshock Infinite for $7.50, Fallout: New Vegas Ultimate Edition for $6.79, Battlefield 4 for $19.49, and Mass Effect 3 for $8. You can find the full list of deals on Amazon.

For even more great deals, check out the Halloween-themed sales from GOG and Steam.

For more on Titanfall, check out GameSpot's previous coverage.

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Titanfall

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Borderlands: The Pre-Sequel DLC Makes Handsome Jack a Playable Character

The first piece of Borderlands: The Pre-Sequel, the Handsome Jack Doppelganger Pack, will add Handsome Jack, the villain from Borderlands 2, as a playable character, Gearbox and 2K Australia have announced.

Technically, you're not playing as Handsome Jack himself, but his body double. As "Jack," you'll be able to summon multiple "Digi-Jacks" that will fight for you, and they can get special abilities depending on how you upgrade you skill tree. "Jack" can also shoot enemies with wrist lasers, get buffs every time he picks up money, and get special upgrades for using guns made by specific manufacturers.

Gearbox and 2K Australia say they've been working on DLC for the game since they completed the main game. The other three pieces of DLC included in the Season Pass are still in development, but the plan is to add another playable character, raise the level cap, and add a new campaign.

You can buy the DLC packs separately at $10 a piece, or get the Borderlands: The Pre-Sequel Season Pass, which will get you all the DLC as it's released for $30 total.

The Handsome Jack Doppelganger Pack is coming to Xbox 360, PlayStation 3, and PC on November 11.

For more on the game, check out GameSpot's review and previous coverage.

Filed under:
Borderlands: The Pre-Sequel

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Evolve Alpha Hunter Match with Trapper and Medic

Written By Kom Limpulnam on Sabtu, 01 November 2014 | 19.51

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  1. Evolve Alpha Goliath Match and Guide
  2. Untitled Reload Game - Teaser Trailer
  3. GS News Top 5 - Prey 2 Cancelled, Evolve Alpha delayed on PS4 and other PlayStation issues.
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Evolve's PS4 Alpha Delayed

[UPDATE 2] 2K has released another statement regarding the PS4 version of Evolve.

"2K, Turtle Rock Studios, and PlayStation continue to work hard to resolve the difficulties affecting the Evolve Big Alpha on PlayStation 4," a representative said. "Evolve's closed alpha test is still playable on Xbox One and PC. We thank our PS4 users for their continued patience. More information will be provided at the Evolve website, Twitter and Facebook pages as it becomes available."

[UPDATE] The Evolve alpha period on PlayStation 4 has been delayed due to network difficulties.

"Following the recent PS4 2.00 firmware update, we are experiencing difficulties with the Evolve Big Alpha on PlayStation 4," a 2K representative told GameSpot. "As a result, the test on PlayStation 4 is postponed. PlayStation and 2K are working together on a resolution. Evolve's closed alpha test is still playable on Xbox One and PC."

The original story is below.

The "Big Alpha" for 2015's much-anticipated 4v1 shooter Evolve comes to PlayStation 4 and PC today, following its launch yesterday exclusively for Xbox One.

The alpha will be available to download on PS4 and PC today starting at 9 AM PDT / 12 Noon EDT / 4 PM GMT. If you preordered a copy of the game, you're guaranteed a spot. The alpha ends on Sunday, November 2.

2K Games and developer Turtle Rock Studios have also released a new "Kraken Interactive Trailer" for Evolve, which you can see below. It allows you to see a match unfold from five different perspectives.

Evolve was originally targeted to launch this year, but it was recently delayed to February 10, 2015. The game's developer, Turtle Rock, also created the Left 4 Dead series. In Evolve, four players fight together to take down a fifth player, who takes on the role of a monster with unique (and deadly) attributes.

Evolve was originally a THQ game, but when the company went bankrupt, 2K Games parent company Take-Two Interactive bought the game during an auction for $10.9 million. For more on Evolve, check out GameSpot's previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Evolve

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Evolve Alpha Goliath Match and Guide

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  1. Evolve Alpha Hunter Match with Trapper and Medic
  2. Untitled Reload Game - Teaser Trailer
  3. GS News Top 5 - Prey 2 Cancelled, Evolve Alpha delayed on PS4 and other PlayStation issues.
  4. Slasher Vol. 1: Summer Camp - Announcement Trailer
  5. Quick Look: Sherlock Holmes: Crimes and Punishments
  6. Alone in the Dark: Illumination - Pre-Order Trailer
  7. Quick Look: Grand Theft Auto: San Andreas Remastered
  8. Realty Check - History of Virtual Reality
  9. NBA 2K15 - Face Scan Tutorial Parody
  10. Evolve - Kraken Trailer with Commentary
  11. Skylanders Trap Team: Halloween Highlights
  12. TOME: Immortal Arena - Gameplay Trailer
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Weekly Recap: Xbox One Price Cut, GTA 5 Is 1080p On PS4

(Some Of) The Big Stuff:

More talk of resolution this week, as the PlayStation 4 version of Rockstar Games' upcoming open-world action game Grand Theft Auto V will run at 1080p, according to a new report. The game's 1080p visuals are described as "glimmering." Find out for yourself when the game launches on November 18 for PS4, as well as Xbox One--PC version coming next year..

Very soon you'll be able to get an Xbox One for $350. Ahead of the busy holiday shopping season, Microsoft this week announced a $50 price cut for the Xbox One. The price drop, effective November 2 (that's tomorrow!), is good for all Xbox One systems, including the special-edition bundles that come with copies of Sunset Overdrive, Call of Duty: Advanced Warfare, and Assassin's Creed Unity.

On Tuesday, Sony released the PlayStation 4's long-awaited and feature-rich 2.0 Update, codenamed Masamune. Among the long list of new features introduced in the update is Share Play, which lets you virtually play couch co-op with a friend. Read more about how it works here.

The Other Stuff (Stories We Like, But Didn't Cover With a Standalone Post):

Lego Minifigures Online developer Funcom announced this week that it is teaming with huge online retailer Amazon to offer the upcoming MMO for Fire TV and various Fire tablets. The game, which is already available on PC, will come to Amazon's devices by the end of the year.

What does Left 4 Dead developer Turtle Rock's upcoming 4v1 shooter Evolve look like on Xbox One? I'm glad you asked, because the studio this week released the first footage of the game running on Xbox One--and it does not disappoint. Watch it right now. We sat down with the studio to learn all about the game, which you can play today on Xbox One, PS4, and PC through an alpha.

Minecraft developer Mojang this week confirmed that the final version of its upcoming PC collectible card game, Scrolls, will launch sometime in November. The game was previously in beta, and had been for many months. The November release date comes with the standard game development warning, however. "We're not going to release it until it's ready, if you know what I mean," Mojang's Owen Hill said.

And now for something completely different. Bayonetta director Hideki Kamiya visited Valve's headquarters in Seattle recently, and he even posted a picture to prove it. WHAT CAN IT MEAN? The only logical conclusion to reach is that Kamiya is working on Half-Life 3 this has nothing to do with Half-Life 3.

Have you been waiting to play BioShock Infinite? If so, next week might be the time to jump in. 2K Games announced this week that BioShock: The Complete Edition will be released on November 4 for Xbox 360 and PS3. It includes the main game and all of its DLC for $40.

Are you hungry for cake? Now you probably are. In celebration of the PlayStation Access YouTube channel reaching 300,000 subscribers, someone (presumably Sony's head chef) baked the team a cake modeled after the PlayStation 4 and DualShock 4 controller. It was a chocolate cake, a moist chocolate cake, according to Sony's Hollie Bennett. In this case, despite what you may have heard, the cake is not in fact a lie.

Retailer Best Buy has announced midnight launch plans for next week's Call of Duty: Advanced Warfare, and they are quite extensive. Best Buy, like other retailers, will sell the game at exactly 12:01 AM Eastern at its stores across the US (more than 800 in all) on November 3. November 3 because that's the day the Day Zero edition goes on sale. Best Buy has also announced that, similar to Walmart, you will not need to have previously preordered Advanced Warfare to buy the game at midnight. Woo hoo!

This War of Mine, the game from a team of Polish developers that aims to show the other side of war, got a release date and a new trailer this week. The game will launch on November 14 through Steam and Games Republic for $20, and you can see a new trailer below. If you're not familiar with the game, here's a primer. You do not play as a soldier like in Call of Duty or Battlefield, but rather you control a group of civilians trying to survive a city under fire. You struggle with food and medicine, and you're in constant danger. "The game provides an experience of war seen from an entirely new angle," its developer 11 bit studios writes.

A new study from the folks at SuperData reveals some gender trends about gaming. Via Joystiq, the report showed that men play more MMOs and FPS games, while women--on average--generally gravitate toward mobile games and RPGs. Does this match up with your own personal experiences?

Rugby 2015, the debut of the franchise for current-generation consoles, has been delayed. The game was previously expected to launch by the end of the year, but that is no longer the case, as developer HB Studios announced this week that the game is now coming in 2015. No reason for the delay was announced. When it is released, Rugby 2015 will be available for Xbox 360, Xbox One, PS3, PS4, PS Vita, and PC.

Tough times ahead for Call of Duty, as one analyst believes the series has peaked, and Advanced Warfare will sell 40 percent fewer copies than Ghosts and a whopping 70 percent fewer copies than Black Ops II. Analysts are not always right, however. We'll find out soon enough, as Advanced Warfare launches next week. Are you buying a copy this year?

Heads up, retro game fans. Prince of Persia creator Jordan Mechner announced this week that he has donated a collection of design notes, drawings, correspondence, business records, and software related to his best-known works (Karateka, Prince of Persia, and The Last Express) to The Strong museum in Rochester, New York. The works will be available to researchers at the The Strong's research library, and also to the public in future exhibits.

Video game charity Extra Life announced this week that it has now raised $5.4 million thanks to the coordinated, worldwide efforts of recent charity live-stream marathons. GameSpot played 100 games in 100 hours to raise money, and lots of other sites and studios held campaigns, too. Donations continue to pour in, Extra Life says, and you can do your part until December 31.

In other charity-related news, video game retailer GameStop announced this week that it has renewed its partnership with the St. Jude Children's Research Hospital for its annual "Thanks and Giving" campaign. What this means for you is that when you shop at GameStop this holiday, you'll have a chance to donate to St. Jude at the point of purchase. Last year, GameStop raised more than $1 million through the initiative, and it is aiming higher this year. As a thank you to customers who decide to donate, GameStop will give you a 10 percent off coupon you can use the next time you buy a used game at the retailer.

Fueled by the massive success of Kim Kardashian: Hollywood, the free-to-play game based on the celebrity, publisher Glu Mobile hit a record for single-quarter revenue for the latest period. Oh, the power of celebrity! It's only a matter of time before other celebrities follow suit, I'd have to imagine.

In other Kim Kardashian news, Zynga founder Mark Pincus snapped a stealthy selfie with Kanye West and his wife, Kim Kardashian, during a World Series game last week. He also took a photo of West, Kardashian, and Barry Bonds. Just incredible. Go Giants!

That's it for this week. Have a great weekend!

Got a news tip or want to contact us directly? Email news@gamespot.com

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