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Hackers take down League of Legends, EA, and Blizzard temporarily

Written By Kom Limpulnam on Selasa, 31 Desember 2013 | 19.51

[UPDATE] It appears police showed up at Phantom Lord's house last night.

"Just had an automatic pointed at me, put in hand cuffs and sat in the back of a cop car as I watched as 6 policemen go through my whole house.. will keep you all updated," he wrote on Facebook before later providing a lengthy explanation of the day's events in a YouTube video.

The original story is below.

A hacker group going by the name DERP has taken responsibility for DDoS attacks earlier today against League of Legends, EA.com, Battle.net, and other gaming sites. The downtime for each site seemed to last no more than 10-15 minutes, but the real target of the attacks, according to a post on Reddit, was a Twitch streamer going by the alias Phantom Lord.

Reddit summarizes the situation as: "A group called DERP is apparently DDoSing League of Legends NA/EU/OCE servers. They also took down Dota 2, Club Penguin, Battle.net, EA.com. They are taking down whatever game Phantoml0rd is playing (or perhaps, trying to play rolf). Most recent event is Phantoml0rd playing on OCE with stream fans and they took it down. On behalf of the League of Legends situation, it seems like they are directly attacking Internap network, Riot's service provider."

According to his Twitch channel, PhantomLord is a "professional streamer" with over 350,000 followers. PhantomLord's stream is currently down, but according to his Facebook and Twitch chat, police were called to his home in response to a "hostage situation." PhantomLord wrote, "Just had an automatic pointed at me, put in hand cuffs, and sat in the back of a cop car as I watched as 6 policemen go through my whole house." He later posted that the situation had stabilized: "I'm good guys. More updates soon, promise."

The previously affected sites are all currently online and functioning normally, but we'll update this story with new details as they develop.

Filed under:
League of Legends
Dota 2

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Halo: Spartan Assault Video Review

@torbjorno seems slightly generous based on the review;

short single player, 

very limited co-op,

micro transactions to boost scoring make a mockery of leader boards in competitive modes

I feel for reviewers these days,no way these transactions can sit well with anyone in the gaming community. 

We can only stop it as a community, together, through sticking with the f2p models that offer cosmetic only purchases like Team Fortress 2 and Path of Exile. And turning a cold shoulder to the pay to win models that want to have a user/addict base rather than a fan base.


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Violett Review

In ways both fantastical and familiar, Violett weaves a yarn that snakes around you and pulls you in. This point-and-click adventure shoves its surreality and challenge to the forefront, announcing its intention to lure you into its twisted world and twist your brain into knots from the get-go. As the story grows, the game's mechanics wane, touching on possibilities Violett never fully exploits. Yet where the lead character's magical abilities never wholly blossom, the journey casts its own kind of spells on you. Push past the frustrating initial moments and prepare for a lovely and unusual tale.

The basic setup is one we've all heard before. A young, rebellious teen moves away from her school and her life in the city to an old haunted house in the middle of nowhere. It's a bit hackneyed, but it works as a solid foundation for the game's real draw: a mind-bending nightmare world filled with tough puzzles and inventive visuals.

Channeling some unholy fusion between all of the great surrealist artists as well as a healthy dose of Lewis Carroll, Violett opens with the eponymous teen looking around her room for something--anything--to do. She spots a glint through a hole in the baseboard and reaches in to find herself quickly transported to a visually stunning alternate world. The story is pretty bare-bones and is almost exclusively without words, instead relying on pictures, symbols, and facial expressions to communicate. Unfortunately, while that approach helps the already stellar visual presentation, Violett's first few moments are marred by a dedication to that minimalism.

After her transportation to this alternate dimension, Violett finds herself trapped inside a cage, and you, as the player, have some small degree of control over her surroundings. At first, she can't do much besides rock her cage back and forth, by means of you clicking and dragging the mouse to and fro. Unfortunately that requires some strange timing, and it took me about 10 minutes to get the hang of it. On the flip side, that awkward motion shows up only once more at the very end of the game. Coarse first impressions aside, this first scene is fantastic as a vertical slice of everything you need to learn to progress.

This pond is more representative of the late-game stages and lacks the strangeness of earlier stages, instead looking very grounded, albeit quite somber.

Once you've rattled your cage sufficiently, you briefly grab the hands of a fairy, also imprisoned, which grants you some basic telekinetic powers. From there, you can manipulate objects throughout the room, either by simply clicking on them or by clicking and dragging them in a specific direction to achieve a specific effect. If you're trying to manipulate an object in the wrong way or at the wrong time, Violett shakes her head and mumbles disapprovingly.

Scattered around the room are a few colored orbs that you can collect by clicking on them. They are hidden, though, and very carefully disguised by the environment. These are orbs of elemental power, and they act as a constant sort of Easter-egg hunt. Often there are four or five on any given screen, but figuring out exactly where they sit is a running puzzle that helps guide you to look around the room for clues as to your next objective. With this knowledge in hand, you have all you need to move on.

Not everything in Violett's world looks like it comes from the land of nightmares...sometimes there are colorful party balloons!

From there, things start to get really strange. The first room you come to after the introductory area features a demonic-looking teapot that never takes its one eye off of you. It's distinctly unnerving, but works well to set the creepy, absurdist tone. This room also tests the lessons you learned in the first room to make sure that you've got the hang of them. From there, you find an M.C. Escher-inspired hub of sorts that leads off to several other places, and the game proper begins. This is also the toughest part of the game, since you have several rooms that you must tackle with relatively little to guide you. The strangeness of the world and the obtuse rules it follows highlight Violett's nature as an outsider to this world. You don't understand it, because she doesn't, at least not yet. Regardless, this first hub and its connected rooms amount to the first few hours of gameplay, and they are stunningly hard. While some of that difficulty continues, after you start to get a decent grasp on the world, it isn't quite as alien or as hostile.

There's an overarching theme of escapism that steadily transitions to homesickness, much in the way that Alice's trip through the rabbit hole first seems like a fun romp before becoming more and more hostile. Here, though, the first few environments are remarkably unfriendly, whereas the later ones are wistful and lonely. Because there are no words or real cutscenes to help communicate the game's message, and there's a strong implication that this is Violett's escapist fantasy, it's hard to shake the feeling that this trip through the rabbit hole is reflective of Violett's own emotional state. Helping that interpretation along is the absolutely fantastic musical score. The music changes from room to room, helping to contextualize each major location in the game. Some rooms rely on pizzicato strings to imply that Violett is in danger; others shift into G minor chords to imply sadness and loneliness.

A few orb locations are obvious, but some aren't so easy. There are quite a few in this shot alone. Can you find them all?

While the meat and potatoes of such simple games are the environments and the puzzles, Violett does have a few odd problems. First, while the colored orbs I mentioned earlier are useful in that they help encourage you to look around and closely examine the rooms, they don't have much utility beyond that. Later, Violett gains some other powers in addition to her telekinesis. It's sort of implied that the strength of those powers is related to how many orbs you've collected, but they don't change at all over time. Even if they did, those other powers are rarely used. Violett's ability to float, make plants grow, and finally encapsulate herself in a shield all seem like they'd be fantastically useful for navigating such a strange land, but they never come up in a story-critical context until the last few seconds of the game. Instead, they're used only to help collect pages of a diary left by an unknown stranger. These pages aren't critical, nor do they provide any hints to help the game along. They are entirely optional, though you often have to go to rather extreme lengths to collect them. I was left feeling that the game is unfinished, because these skills aren't used for anything interesting or vital.

Despite the oddly incomplete utilization of otherworldly psychic powers, and an insane difficulty curve, the emotional context goes a long way to helping Violett along. The steep curve is representative of Violett's own confusion, and the powers are her growing determination to escape this alternate world and return home. Violett is quiet and unassuming, but it steadily weaves a tale about childhood fears and desires with which we are all too familiar. Despite its surreal setting, it has a very personal touch that grounds it.


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Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 30 Desember 2013 | 19.51

Gamespot's Site MashupPorn discovered on 3DS purchased as Christmas present for 8-year-oldThe Point - Christmas Console MemoriesX Rebirth Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 30 Dec 2013 04:23:16 -0800 http://www.gamespot.com/articles/porn-discovered-on-3ds-purchased-as-christmas-present-for-8-year-old/1100-6416857/ <p style=""> </p><p dir="ltr" style="">One child made a surprising discovery Christmas morning. After snapping some images with a 3DS he received on Christmas, Tom Mayhew's 8-year-old son found various pornographic images saved on the system, <a href="http://www.wavy.com/news/local/hampton/porn-found-on-nintendo-ds-from-local-wal-mart" rel="nofollow" data-ref-id="false">WAVY News 10</a> reports.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2410221-3ds.jpg" data-ref-id="1300-2410221" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2410221-3ds.jpg" data-ref-id="1300-2410221"><img src="http://static.gamespot.com/uploads/scale_medium/1179/11799911/2410221-3ds.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"He went to play his games, not knowing anything was on it," Mayhew said. "After a while, [the kids] took pictures of themselves and when the picture was taken it went to a file."</p><p dir="ltr" style="">When Mayhew's son opened the image files, he found a dozen pictures were already there--pictures he was not meant to see.</p><p dir="ltr" style="">"It was a shocker because we had family here, and there were a lot of kids here," Mayhew said. "The kids were the ones that discovered those pictures."</p><p dir="ltr" style="">"There is no reason for them to be even really on there," he added. "It's disgusting for one. It seems that this was the only thing left on it."</p><p dir="ltr" style="">Mayhew purchased the 3DS at a Wal-Mart in Hampton, Virginia and said the images were time-stamped for early December. However, he bought the 3DS on December 23, so the portable was likely purchased and then returned without Wal-Mart wiping the system of user data.</p><p style="">This is not the first time a porn-filled 3DS has been sold to a unknowing consumer. Last year, <a href="http://www.9news.com/news/article/306990/222/Family-finds-racy-photos-on-5-year-olds-Christmas-gift" rel="nofollow" data-ref-id="false">GameStop sold a refurbished system containing sexual images to a Colorado man</a>, who gifted the portable to his five-year-old son.</p><div data-embed-type="video" data-ref-id="2300-6416158" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416158/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 29 Dec 2013 04:31:00 -0800 http://www.gamespot.com/articles/porn-discovered-on-3ds-purchased-as-christmas-present-for-8-year-old/1100-6416857/ http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ Danny gets all nostalgic about a all those times unwrapping video game goodies on Christmas Day. Wed, 25 Dec 2013 12:00:00 -0800 http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/ <p style="">Einstein taught us that space is both homogeneous and isotropic--that is, on a large scale, the universe is smooth and uniform in all directions. It's empty out there. Like many space games before it, X Rebirth depicts an unrealistically vibrant universe bursting with color and texture, and that's as it should be. A near-vacuum makes a dreary backdrop for a video game, at least for a human observer.</p><p style="">It isn't X Rebirth's inauthentic view of space that should anger you; it's that this sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed. Just as the observable universe has no center, neither does space exploration game X Rebirth find a foundation from which to grow outward, and I am unsure how to begin describing its failures. I can only begin at the quantum level, pulling out each particle and analyzing its deficiencies. And so I start in the cockpit, where most galactic adventures begin.</p><div data-embed-type="video" data-ref-id="2300-6416370" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416370/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The Albion Skunk is the aptly named vessel that carries you on this journey. Unless you're peering out of a space port's window or piloting one of the game's different drones, you always see space through the Skunk's front window, and overlooking the aesthetically dull control panel that tells you the ship's condition. In fact, you look at most of X Rebirth's menus in the cockpit, each list pulling up on a digital display viewable by both you the player and protagonist pilot Ren Otani.</p><p style="">This menu integration might have been a sensible way to draw you further into this universe, but no amount of immersion would have been enough to veil the system's grave deficiencies. Pulling up so much as a simple galactic map requires a ridiculous number of keystrokes, with each submenu buffered by just enough input lag and unnecessary animation to cause impatience. Furthermore, the menu doesn't always take up a sensible portion of the screen, making it hard to read intricate mission objectives--and even harder to read them when a particularly garish spacescape shines from behind the Skunk's menu screen.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406835-0001.jpg"></a><figcaption>For a near-vacuum, it sure is busy in space!</figcaption></figure><p style="">Garish spacescapes are common in X Rebirth, though there are sights of real beauty. Ships feature a remarkable amount of detail, and space stations and capital ships catch the eye with their intricate industrial designs. Rushing between systems via the game's space highways can be a visual delight, particularly as you watch ships and structures approach and then race by. When the color scheme embraces tranquil blues and developer Egosoft exercises visual restraint, the hazy background nebulae and tumbling asteroids are a treat. All too often, however, the view erupts with harsh orange and turquoise hues, making you wonder if you shouldn't stock the Albion Skunk with sunscreen. A vibrant vision of space is typically pleasing enough, but X Rebirth's depiction occasionally surpasses "meticulous" and surges straight into "gaudy."</p><p style="">Buy low and sell high. It's a solid economic policy, and it forms the backbone of X Rebirth's explore-fight-collect-build gameplay loop. It's an inviting loop, and I found myself pushing onward to collect enough funds, hiring enough ships to join my squad, and building enough structures in the hope of calling the result a true empire.</p><p style="">Sometimes, doing so means shooting spacecraft piloted by members of the slave-trading Plutarch Mining Corporation. Combat is functional, but ship controls are loose, though I never felt as though I wasn't properly directing the action. Regardless, the Skunk is your only ride for the duration, so get used to the way it looks and feels, though you can improve its performance with enhanced weaponry, shields, and so forth. Fortunately, you will build up an entire squad of vessels that perform various vital actions on your behalf, assisting you in combat, erecting structures, and ferrying goods about the sector. Massive battles are visually explosive, momentarily interrupting the slow-paced trading with fiery combat.</p><blockquote data-align="center" data-size="large"><p style="">This sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed.</p></blockquote><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406836-0002.jpg"></a><figcaption>Oh God. Just... Oh God. </figcaption></figure><p style="">And boy is trading slow-paced. Buying and selling goods isn't an immediate process, or even an efficient one. Instead, you must wait for many minutes on end as your sluggish trading ship edges ever closer to the trade port, giving you an opportunity to poke around the sector, or more likely, to go grab a glass of wine and peruse the latest issue of <em>Science Magazine</em> from cover to cover. You also must maintain fuel reserves, which can come as a shock the first time a hired pilot informs you of his fuel shortage over the comm and has you scrambling to figure out how to rectify the situation, given how ordering your ship to fuel up is not an option you can find in the game's menus.</p><p style="">Building up a fleet takes time and money, and you don't find capable crew members free-floating in space, but rather within space stations, which you explore on foot after docking. First-person exploration could have been a grand addition, taking the X series that much closer to the everything-and-the-kitchen-sink games developer Derek Smart wanted his <a href="/battlecruiser-millennium/" data-ref-id="false">Battlecruiser</a> series to be, but never was. It soon becomes obvious, however, that traversing cookie-cutter stations sucks the mystery out of space travel, leaving behind horrifying human visages that spout absolute drivel in the most excruciating tone of voice imaginable. You see the same grotesquely scarred faces over and over again, and engaging one of these unblinking ghouls results in absolute nonsense. Any given conversation is utterly devoid of logic. Characters are routinely rude when you approach them, then become delighted, and then lapse into obnoxiousness again. In the meanwhile, female characters frequently whine "Ew! Slimy green lizard things are everywhere!" in the shrillest possible manner, as if they are 1950s housewives from classic cartoons, crying atop the kitchen table and swatting at pesky mice.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406838-0004.jpg"></a><figcaption>Colorful is one thing, but X Rebirth's artists really should have turned things down a notch.</figcaption></figure><p style="">That line is shrieked in regard to the reptilian Teladi race, whose existence in the X universe is well established. Perhaps Egosoft wanted to use first-person exploration to further develop the game's tone and deepen its lore. Sadly, a universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p><p style="">Instead, having to dock at a station and walk around looking for the right merchants becomes a chore. My first foray into a station delighted me; I could loot lockers and crates for marketable items, leading me to believe that X Rebirth might spill into role-playing territory. Alas, clicking on lockers becomes monotonous busywork, as does roaming the cut-and-paste hallways looking for vendors and crew members for hire. These places are as lifeless as a white dwarf, even in their underpopulated lounges, each living statue stiffly waiting for you to click on it. Characters speak of their own accord only when prompting you to take part in a ridiculous-beyond-measure minigame in which you engage in surreal small talk to earn a few discounts. It wasn't long before I avoided this minigame altogether, however: no matter how deep the discount, I couldn't stomach the stupid dialogue, which made me question how such imbeciles could have devised any form of space travel.</p><p style="">It isn't just in the space stations where you go hunting for discounts. Out in the black beyond, you glimpse icons that urge you to investigate the objects they identify; examine enough of them, and you unlock discounts and side missions. Little lowercase i's are splattered all over the place, but you have to be close enough to see them, and you must have line of sight. And thus your adventure turns into a vapid Easter egg hunt in which you float around satellite arrays seeking icons, and then soar close enough to them to interact with them. It isn't uncommon to briefly see an icon identifying a side mission only to have it flicker away in a flash, forcing you to maneuver carefully around the starbase hoping to catch another glimpse.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406842-0003.jpg"></a><figcaption>According to the theory of special relativity, X Rebirth stinks. </figcaption></figure><p style="">Don't expect those missions to work properly once you graciously accept them from your sneering contacts, however. Each X game has suffered from a certain number of rough edges at launch, and you could be forgiven for assuming that like those games, X Rebirth would be superficially glitchy but eminently playable. Yet no matter how low your expectations might be for the newest X's stability, the game still manages to sink lower. Only a few hours in, and a mission proved impossible to complete, leading me to commiserate with other players suffering from the same game-ending bug in Internet forums. After downloading a saved game file from a helpful comrade, I continued my journey, only to have a side mission task me with destroying a story-critical capital ship, leaving me to wander for hours wondering why I couldn't find my mission objective.</p><blockquote data-align="left"><p style="">A universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p></blockquote><p style="">Listing all of the bugs I encountered would take up inordinate amounts of space, and so I offer here a random array. Crashes too numerous to count. Poor frame rates that had me wondering why I'd spent so much money on modern computer hardware. Suddenly unresponsive dialogue that left me stuck mid-conversation. Enemy ships flying around in the middle of space station geometry, keeping me from completing missions. Trading ships that simply wouldn't conduct the assigned transaction. That last one was particularly aggravating, considering how much time you must wait for functional transactions to complete. All too often, X Rebirth had me asking the age-old question: "Is it a bug or a feature?"</p><p style="">The fact that it's too difficult to tell the difference tells you all you must know about X Rebirth. You might assume a bright future for the game, given Egosoft's solid history of supporting its games after release--and given the community's dedication to crafting fixes and modifications that further improve these starry treks. X Rebirth's failings are rooted too deeply to simply be patched away, however. No matter what your level of enthusiasm for the X series is, do your best to escape the pull of Rebirth's gravity. It's only bound to cause a fatal crash.</p> Fri, 20 Dec 2013 18:12:00 -0800 http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/

Gamespot's Site MashupPorn discovered on 3DS purchased as Christmas present for 8-year-oldThe Point - Christmas Console MemoriesX Rebirth Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 30 Dec 2013 04:23:16 -0800 http://www.gamespot.com/articles/porn-discovered-on-3ds-purchased-as-christmas-present-for-8-year-old/1100-6416857/ <p style=""> </p><p dir="ltr" style="">One child made a surprising discovery Christmas morning. After snapping some images with a 3DS he received on Christmas, Tom Mayhew's 8-year-old son found various pornographic images saved on the system, <a href="http://www.wavy.com/news/local/hampton/porn-found-on-nintendo-ds-from-local-wal-mart" rel="nofollow" data-ref-id="false">WAVY News 10</a> reports.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2410221-3ds.jpg" data-ref-id="1300-2410221" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2410221-3ds.jpg" data-ref-id="1300-2410221"><img src="http://static.gamespot.com/uploads/scale_medium/1179/11799911/2410221-3ds.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"He went to play his games, not knowing anything was on it," Mayhew said. "After a while, [the kids] took pictures of themselves and when the picture was taken it went to a file."</p><p dir="ltr" style="">When Mayhew's son opened the image files, he found a dozen pictures were already there--pictures he was not meant to see.</p><p dir="ltr" style="">"It was a shocker because we had family here, and there were a lot of kids here," Mayhew said. "The kids were the ones that discovered those pictures."</p><p dir="ltr" style="">"There is no reason for them to be even really on there," he added. "It's disgusting for one. It seems that this was the only thing left on it."</p><p dir="ltr" style="">Mayhew purchased the 3DS at a Wal-Mart in Hampton, Virginia and said the images were time-stamped for early December. However, he bought the 3DS on December 23, so the portable was likely purchased and then returned without Wal-Mart wiping the system of user data.</p><p style="">This is not the first time a porn-filled 3DS has been sold to a unknowing consumer. Last year, <a href="http://www.9news.com/news/article/306990/222/Family-finds-racy-photos-on-5-year-olds-Christmas-gift" rel="nofollow" data-ref-id="false">GameStop sold a refurbished system containing sexual images to a Colorado man</a>, who gifted the portable to his five-year-old son.</p><div data-embed-type="video" data-ref-id="2300-6416158" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416158/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 29 Dec 2013 04:31:00 -0800 http://www.gamespot.com/articles/porn-discovered-on-3ds-purchased-as-christmas-present-for-8-year-old/1100-6416857/ http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ Danny gets all nostalgic about a all those times unwrapping video game goodies on Christmas Day. Wed, 25 Dec 2013 12:00:00 -0800 http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/ <p style="">Einstein taught us that space is both homogeneous and isotropic--that is, on a large scale, the universe is smooth and uniform in all directions. It's empty out there. Like many space games before it, X Rebirth depicts an unrealistically vibrant universe bursting with color and texture, and that's as it should be. A near-vacuum makes a dreary backdrop for a video game, at least for a human observer.</p><p style="">It isn't X Rebirth's inauthentic view of space that should anger you; it's that this sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed. Just as the observable universe has no center, neither does space exploration game X Rebirth find a foundation from which to grow outward, and I am unsure how to begin describing its failures. I can only begin at the quantum level, pulling out each particle and analyzing its deficiencies. And so I start in the cockpit, where most galactic adventures begin.</p><div data-embed-type="video" data-ref-id="2300-6416370" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416370/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The Albion Skunk is the aptly named vessel that carries you on this journey. Unless you're peering out of a space port's window or piloting one of the game's different drones, you always see space through the Skunk's front window, and overlooking the aesthetically dull control panel that tells you the ship's condition. In fact, you look at most of X Rebirth's menus in the cockpit, each list pulling up on a digital display viewable by both you the player and protagonist pilot Ren Otani.</p><p style="">This menu integration might have been a sensible way to draw you further into this universe, but no amount of immersion would have been enough to veil the system's grave deficiencies. Pulling up so much as a simple galactic map requires a ridiculous number of keystrokes, with each submenu buffered by just enough input lag and unnecessary animation to cause impatience. Furthermore, the menu doesn't always take up a sensible portion of the screen, making it hard to read intricate mission objectives--and even harder to read them when a particularly garish spacescape shines from behind the Skunk's menu screen.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406835-0001.jpg"></a><figcaption>For a near-vacuum, it sure is busy in space!</figcaption></figure><p style="">Garish spacescapes are common in X Rebirth, though there are sights of real beauty. Ships feature a remarkable amount of detail, and space stations and capital ships catch the eye with their intricate industrial designs. Rushing between systems via the game's space highways can be a visual delight, particularly as you watch ships and structures approach and then race by. When the color scheme embraces tranquil blues and developer Egosoft exercises visual restraint, the hazy background nebulae and tumbling asteroids are a treat. All too often, however, the view erupts with harsh orange and turquoise hues, making you wonder if you shouldn't stock the Albion Skunk with sunscreen. A vibrant vision of space is typically pleasing enough, but X Rebirth's depiction occasionally surpasses "meticulous" and surges straight into "gaudy."</p><p style="">Buy low and sell high. It's a solid economic policy, and it forms the backbone of X Rebirth's explore-fight-collect-build gameplay loop. It's an inviting loop, and I found myself pushing onward to collect enough funds, hiring enough ships to join my squad, and building enough structures in the hope of calling the result a true empire.</p><p style="">Sometimes, doing so means shooting spacecraft piloted by members of the slave-trading Plutarch Mining Corporation. Combat is functional, but ship controls are loose, though I never felt as though I wasn't properly directing the action. Regardless, the Skunk is your only ride for the duration, so get used to the way it looks and feels, though you can improve its performance with enhanced weaponry, shields, and so forth. Fortunately, you will build up an entire squad of vessels that perform various vital actions on your behalf, assisting you in combat, erecting structures, and ferrying goods about the sector. Massive battles are visually explosive, momentarily interrupting the slow-paced trading with fiery combat.</p><blockquote data-align="center" data-size="large"><p style="">This sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed.</p></blockquote><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406836-0002.jpg"></a><figcaption>Oh God. Just... Oh God. </figcaption></figure><p style="">And boy is trading slow-paced. Buying and selling goods isn't an immediate process, or even an efficient one. Instead, you must wait for many minutes on end as your sluggish trading ship edges ever closer to the trade port, giving you an opportunity to poke around the sector, or more likely, to go grab a glass of wine and peruse the latest issue of <em>Science Magazine</em> from cover to cover. You also must maintain fuel reserves, which can come as a shock the first time a hired pilot informs you of his fuel shortage over the comm and has you scrambling to figure out how to rectify the situation, given how ordering your ship to fuel up is not an option you can find in the game's menus.</p><p style="">Building up a fleet takes time and money, and you don't find capable crew members free-floating in space, but rather within space stations, which you explore on foot after docking. First-person exploration could have been a grand addition, taking the X series that much closer to the everything-and-the-kitchen-sink games developer Derek Smart wanted his <a href="/battlecruiser-millennium/" data-ref-id="false">Battlecruiser</a> series to be, but never was. It soon becomes obvious, however, that traversing cookie-cutter stations sucks the mystery out of space travel, leaving behind horrifying human visages that spout absolute drivel in the most excruciating tone of voice imaginable. You see the same grotesquely scarred faces over and over again, and engaging one of these unblinking ghouls results in absolute nonsense. Any given conversation is utterly devoid of logic. Characters are routinely rude when you approach them, then become delighted, and then lapse into obnoxiousness again. In the meanwhile, female characters frequently whine "Ew! Slimy green lizard things are everywhere!" in the shrillest possible manner, as if they are 1950s housewives from classic cartoons, crying atop the kitchen table and swatting at pesky mice.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406838-0004.jpg"></a><figcaption>Colorful is one thing, but X Rebirth's artists really should have turned things down a notch.</figcaption></figure><p style="">That line is shrieked in regard to the reptilian Teladi race, whose existence in the X universe is well established. Perhaps Egosoft wanted to use first-person exploration to further develop the game's tone and deepen its lore. Sadly, a universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p><p style="">Instead, having to dock at a station and walk around looking for the right merchants becomes a chore. My first foray into a station delighted me; I could loot lockers and crates for marketable items, leading me to believe that X Rebirth might spill into role-playing territory. Alas, clicking on lockers becomes monotonous busywork, as does roaming the cut-and-paste hallways looking for vendors and crew members for hire. These places are as lifeless as a white dwarf, even in their underpopulated lounges, each living statue stiffly waiting for you to click on it. Characters speak of their own accord only when prompting you to take part in a ridiculous-beyond-measure minigame in which you engage in surreal small talk to earn a few discounts. It wasn't long before I avoided this minigame altogether, however: no matter how deep the discount, I couldn't stomach the stupid dialogue, which made me question how such imbeciles could have devised any form of space travel.</p><p style="">It isn't just in the space stations where you go hunting for discounts. Out in the black beyond, you glimpse icons that urge you to investigate the objects they identify; examine enough of them, and you unlock discounts and side missions. Little lowercase i's are splattered all over the place, but you have to be close enough to see them, and you must have line of sight. And thus your adventure turns into a vapid Easter egg hunt in which you float around satellite arrays seeking icons, and then soar close enough to them to interact with them. It isn't uncommon to briefly see an icon identifying a side mission only to have it flicker away in a flash, forcing you to maneuver carefully around the starbase hoping to catch another glimpse.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406842-0003.jpg"></a><figcaption>According to the theory of special relativity, X Rebirth stinks. </figcaption></figure><p style="">Don't expect those missions to work properly once you graciously accept them from your sneering contacts, however. Each X game has suffered from a certain number of rough edges at launch, and you could be forgiven for assuming that like those games, X Rebirth would be superficially glitchy but eminently playable. Yet no matter how low your expectations might be for the newest X's stability, the game still manages to sink lower. Only a few hours in, and a mission proved impossible to complete, leading me to commiserate with other players suffering from the same game-ending bug in Internet forums. After downloading a saved game file from a helpful comrade, I continued my journey, only to have a side mission task me with destroying a story-critical capital ship, leaving me to wander for hours wondering why I couldn't find my mission objective.</p><blockquote data-align="left"><p style="">A universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p></blockquote><p style="">Listing all of the bugs I encountered would take up inordinate amounts of space, and so I offer here a random array. Crashes too numerous to count. Poor frame rates that had me wondering why I'd spent so much money on modern computer hardware. Suddenly unresponsive dialogue that left me stuck mid-conversation. Enemy ships flying around in the middle of space station geometry, keeping me from completing missions. Trading ships that simply wouldn't conduct the assigned transaction. That last one was particularly aggravating, considering how much time you must wait for functional transactions to complete. All too often, X Rebirth had me asking the age-old question: "Is it a bug or a feature?"</p><p style="">The fact that it's too difficult to tell the difference tells you all you must know about X Rebirth. You might assume a bright future for the game, given Egosoft's solid history of supporting its games after release--and given the community's dedication to crafting fixes and modifications that further improve these starry treks. X Rebirth's failings are rooted too deeply to simply be patched away, however. No matter what your level of enthusiasm for the X series is, do your best to escape the pull of Rebirth's gravity. It's only bound to cause a fatal crash.</p> Fri, 20 Dec 2013 18:12:00 -0800 http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/


19.51 | 0 komentar | Read More

Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 29 Desember 2013 | 19.50

Gamespot's Site MashupXbox One and PS4 sold 1,000 systems per minute on Amazon at peakThe Point - Christmas Console MemoriesX Rebirth Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 29 Dec 2013 04:22:49 -0800 http://www.gamespot.com/articles/xbox-one-and-ps4-sold-1-000-systems-per-minute-on-amazon-at-peak/1100-6416856/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2410212-xboxoneps4.jpg" data-ref-id="1300-2410212" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2410212-xboxoneps4.jpg" data-ref-id="1300-2410212"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2410212-xboxoneps4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One and PlayStation 4 were so popular this holiday shopping season on Amazon that at peak, both systems sold at a rate of 1,000 consoles per minute.</p><p dir="ltr" style="">Amazon revealed the figures as part of an announcement of its best-ever holiday shopping season. On Cyber Monday alone, shoppers ordered more than 36.8 million items worldwide at a pace of 426 items per second.</p><p dir="ltr" style="">The Xbox One and PS4 are <a href="http://www.gamespot.com/articles/xbox-one-sales-reach-2-million-units-now-in-dead-heat-with-ps4/1100-6416655/" data-ref-id="1100-6416655">neck-and-neck for worldwide sales so far</a>, moving over 2 million consoles each. Sony <a href="http://www.gamespot.com/articles/sony-on-ps4-launch-we-re-very-very-confident/1100-6416138/" data-ref-id="1100-6416138">expects to sell a total of 3 million units</a> by December 31-- now just two days away.</p><p style="">Amazon also revealed its top-selling video games for the holiday period. They were, in order, <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a> (Xbox 360), <a href="/just-dance-2014/" data-ref-id="false">Just Dance 2014</a> (Wii), and <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> (Xbox 360).</p><div data-embed-type="video" data-ref-id="2300-6415912" data-width="854" data-height="480"><iframe src="/videos/embed/6415912/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 29 Dec 2013 04:05:00 -0800 http://www.gamespot.com/articles/xbox-one-and-ps4-sold-1-000-systems-per-minute-on-amazon-at-peak/1100-6416856/ http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ Danny gets all nostalgic about a all those times unwrapping video game goodies on Christmas Day. Wed, 25 Dec 2013 12:00:00 -0800 http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/ <p style="">Einstein taught us that space is both homogeneous and isotropic--that is, on a large scale, the universe is smooth and uniform in all directions. It's empty out there. Like many space games before it, X Rebirth depicts an unrealistically vibrant universe bursting with color and texture, and that's as it should be. A near-vacuum makes a dreary backdrop for a video game, at least for a human observer.</p><p style="">It isn't X Rebirth's inauthentic view of space that should anger you; it's that this sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed. Just as the observable universe has no center, neither does space exploration game X Rebirth find a foundation from which to grow outward, and I am unsure how to begin describing its failures. I can only begin at the quantum level, pulling out each particle and analyzing its deficiencies. And so I start in the cockpit, where most galactic adventures begin.</p><div data-embed-type="video" data-ref-id="2300-6416370" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416370/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The Albion Skunk is the aptly named vessel that carries you on this journey. Unless you're peering out of a space port's window or piloting one of the game's different drones, you always see space through the Skunk's front window, and overlooking the aesthetically dull control panel that tells you the ship's condition. In fact, you look at most of X Rebirth's menus in the cockpit, each list pulling up on a digital display viewable by both you the player and protagonist pilot Ren Otani.</p><p style="">This menu integration might have been a sensible way to draw you further into this universe, but no amount of immersion would have been enough to veil the system's grave deficiencies. Pulling up so much as a simple galactic map requires a ridiculous number of keystrokes, with each submenu buffered by just enough input lag and unnecessary animation to cause impatience. Furthermore, the menu doesn't always take up a sensible portion of the screen, making it hard to read intricate mission objectives--and even harder to read them when a particularly garish spacescape shines from behind the Skunk's menu screen.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406835-0001.jpg"></a><figcaption>For a near-vacuum, it sure is busy in space!</figcaption></figure><p style="">Garish spacescapes are common in X Rebirth, though there are sights of real beauty. Ships feature a remarkable amount of detail, and space stations and capital ships catch the eye with their intricate industrial designs. Rushing between systems via the game's space highways can be a visual delight, particularly as you watch ships and structures approach and then race by. When the color scheme embraces tranquil blues and developer Egosoft exercises visual restraint, the hazy background nebulae and tumbling asteroids are a treat. All too often, however, the view erupts with harsh orange and turquoise hues, making you wonder if you shouldn't stock the Albion Skunk with sunscreen. A vibrant vision of space is typically pleasing enough, but X Rebirth's depiction occasionally surpasses "meticulous" and surges straight into "gaudy."</p><p style="">Buy low and sell high. It's a solid economic policy, and it forms the backbone of X Rebirth's explore-fight-collect-build gameplay loop. It's an inviting loop, and I found myself pushing onward to collect enough funds, hiring enough ships to join my squad, and building enough structures in the hope of calling the result a true empire.</p><p style="">Sometimes, doing so means shooting spacecraft piloted by members of the slave-trading Plutarch Mining Corporation. Combat is functional, but ship controls are loose, though I never felt as though I wasn't properly directing the action. Regardless, the Skunk is your only ride for the duration, so get used to the way it looks and feels, though you can improve its performance with enhanced weaponry, shields, and so forth. Fortunately, you will build up an entire squad of vessels that perform various vital actions on your behalf, assisting you in combat, erecting structures, and ferrying goods about the sector. Massive battles are visually explosive, momentarily interrupting the slow-paced trading with fiery combat.</p><blockquote data-align="center" data-size="large"><p style="">This sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed.</p></blockquote><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406836-0002.jpg"></a><figcaption>Oh God. Just... Oh God. </figcaption></figure><p style="">And boy is trading slow-paced. Buying and selling goods isn't an immediate process, or even an efficient one. Instead, you must wait for many minutes on end as your sluggish trading ship edges ever closer to the trade port, giving you an opportunity to poke around the sector, or more likely, to go grab a glass of wine and peruse the latest issue of <em>Science Magazine</em> from cover to cover. You also must maintain fuel reserves, which can come as a shock the first time a hired pilot informs you of his fuel shortage over the comm and has you scrambling to figure out how to rectify the situation, given how ordering your ship to fuel up is not an option you can find in the game's menus.</p><p style="">Building up a fleet takes time and money, and you don't find capable crew members free-floating in space, but rather within space stations, which you explore on foot after docking. First-person exploration could have been a grand addition, taking the X series that much closer to the everything-and-the-kitchen-sink games developer Derek Smart wanted his <a href="/battlecruiser-millennium/" data-ref-id="false">Battlecruiser</a> series to be, but never was. It soon becomes obvious, however, that traversing cookie-cutter stations sucks the mystery out of space travel, leaving behind horrifying human visages that spout absolute drivel in the most excruciating tone of voice imaginable. You see the same grotesquely scarred faces over and over again, and engaging one of these unblinking ghouls results in absolute nonsense. Any given conversation is utterly devoid of logic. Characters are routinely rude when you approach them, then become delighted, and then lapse into obnoxiousness again. In the meanwhile, female characters frequently whine "Ew! Slimy green lizard things are everywhere!" in the shrillest possible manner, as if they are 1950s housewives from classic cartoons, crying atop the kitchen table and swatting at pesky mice.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406838-0004.jpg"></a><figcaption>Colorful is one thing, but X Rebirth's artists really should have turned things down a notch.</figcaption></figure><p style="">That line is shrieked in regard to the reptilian Teladi race, whose existence in the X universe is well established. Perhaps Egosoft wanted to use first-person exploration to further develop the game's tone and deepen its lore. Sadly, a universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p><p style="">Instead, having to dock at a station and walk around looking for the right merchants becomes a chore. My first foray into a station delighted me; I could loot lockers and crates for marketable items, leading me to believe that X Rebirth might spill into role-playing territory. Alas, clicking on lockers becomes monotonous busywork, as does roaming the cut-and-paste hallways looking for vendors and crew members for hire. These places are as lifeless as a white dwarf, even in their underpopulated lounges, each living statue stiffly waiting for you to click on it. Characters speak of their own accord only when prompting you to take part in a ridiculous-beyond-measure minigame in which you engage in surreal small talk to earn a few discounts. It wasn't long before I avoided this minigame altogether, however: no matter how deep the discount, I couldn't stomach the stupid dialogue, which made me question how such imbeciles could have devised any form of space travel.</p><p style="">It isn't just in the space stations where you go hunting for discounts. Out in the black beyond, you glimpse icons that urge you to investigate the objects they identify; examine enough of them, and you unlock discounts and side missions. Little lowercase i's are splattered all over the place, but you have to be close enough to see them, and you must have line of sight. And thus your adventure turns into a vapid Easter egg hunt in which you float around satellite arrays seeking icons, and then soar close enough to them to interact with them. It isn't uncommon to briefly see an icon identifying a side mission only to have it flicker away in a flash, forcing you to maneuver carefully around the starbase hoping to catch another glimpse.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406842-0003.jpg"></a><figcaption>According to the theory of special relativity, X Rebirth stinks. </figcaption></figure><p style="">Don't expect those missions to work properly once you graciously accept them from your sneering contacts, however. Each X game has suffered from a certain number of rough edges at launch, and you could be forgiven for assuming that like those games, X Rebirth would be superficially glitchy but eminently playable. Yet no matter how low your expectations might be for the newest X's stability, the game still manages to sink lower. Only a few hours in, and a mission proved impossible to complete, leading me to commiserate with other players suffering from the same game-ending bug in Internet forums. After downloading a saved game file from a helpful comrade, I continued my journey, only to have a side mission task me with destroying a story-critical capital ship, leaving me to wander for hours wondering why I couldn't find my mission objective.</p><blockquote data-align="left"><p style="">A universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p></blockquote><p style="">Listing all of the bugs I encountered would take up inordinate amounts of space, and so I offer here a random array. Crashes too numerous to count. Poor frame rates that had me wondering why I'd spent so much money on modern computer hardware. Suddenly unresponsive dialogue that left me stuck mid-conversation. Enemy ships flying around in the middle of space station geometry, keeping me from completing missions. Trading ships that simply wouldn't conduct the assigned transaction. That last one was particularly aggravating, considering how much time you must wait for functional transactions to complete. All too often, X Rebirth had me asking the age-old question: "Is it a bug or a feature?"</p><p style="">The fact that it's too difficult to tell the difference tells you all you must know about X Rebirth. You might assume a bright future for the game, given Egosoft's solid history of supporting its games after release--and given the community's dedication to crafting fixes and modifications that further improve these starry treks. X Rebirth's failings are rooted too deeply to simply be patched away, however. No matter what your level of enthusiasm for the X series is, do your best to escape the pull of Rebirth's gravity. It's only bound to cause a fatal crash.</p> Fri, 20 Dec 2013 18:12:00 -0800 http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/

Gamespot's Site MashupXbox One and PS4 sold 1,000 systems per minute on Amazon at peakThe Point - Christmas Console MemoriesX Rebirth Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 29 Dec 2013 04:22:49 -0800 http://www.gamespot.com/articles/xbox-one-and-ps4-sold-1-000-systems-per-minute-on-amazon-at-peak/1100-6416856/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2410212-xboxoneps4.jpg" data-ref-id="1300-2410212" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2410212-xboxoneps4.jpg" data-ref-id="1300-2410212"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2410212-xboxoneps4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One and PlayStation 4 were so popular this holiday shopping season on Amazon that at peak, both systems sold at a rate of 1,000 consoles per minute.</p><p dir="ltr" style="">Amazon revealed the figures as part of an announcement of its best-ever holiday shopping season. On Cyber Monday alone, shoppers ordered more than 36.8 million items worldwide at a pace of 426 items per second.</p><p dir="ltr" style="">The Xbox One and PS4 are <a href="http://www.gamespot.com/articles/xbox-one-sales-reach-2-million-units-now-in-dead-heat-with-ps4/1100-6416655/" data-ref-id="1100-6416655">neck-and-neck for worldwide sales so far</a>, moving over 2 million consoles each. Sony <a href="http://www.gamespot.com/articles/sony-on-ps4-launch-we-re-very-very-confident/1100-6416138/" data-ref-id="1100-6416138">expects to sell a total of 3 million units</a> by December 31-- now just two days away.</p><p style="">Amazon also revealed its top-selling video games for the holiday period. They were, in order, <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty: Ghosts</a> (Xbox 360), <a href="/just-dance-2014/" data-ref-id="false">Just Dance 2014</a> (Wii), and <a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> (Xbox 360).</p><div data-embed-type="video" data-ref-id="2300-6415912" data-width="854" data-height="480"><iframe src="/videos/embed/6415912/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 29 Dec 2013 04:05:00 -0800 http://www.gamespot.com/articles/xbox-one-and-ps4-sold-1-000-systems-per-minute-on-amazon-at-peak/1100-6416856/ http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ Danny gets all nostalgic about a all those times unwrapping video game goodies on Christmas Day. Wed, 25 Dec 2013 12:00:00 -0800 http://www.gamespot.com/videos/the-point-christmas-console-memories/2300-6416707/ http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/ <p style="">Einstein taught us that space is both homogeneous and isotropic--that is, on a large scale, the universe is smooth and uniform in all directions. It's empty out there. Like many space games before it, X Rebirth depicts an unrealistically vibrant universe bursting with color and texture, and that's as it should be. A near-vacuum makes a dreary backdrop for a video game, at least for a human observer.</p><p style="">It isn't X Rebirth's inauthentic view of space that should anger you; it's that this sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed. Just as the observable universe has no center, neither does space exploration game X Rebirth find a foundation from which to grow outward, and I am unsure how to begin describing its failures. I can only begin at the quantum level, pulling out each particle and analyzing its deficiencies. And so I start in the cockpit, where most galactic adventures begin.</p><div data-embed-type="video" data-ref-id="2300-6416370" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416370/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">The Albion Skunk is the aptly named vessel that carries you on this journey. Unless you're peering out of a space port's window or piloting one of the game's different drones, you always see space through the Skunk's front window, and overlooking the aesthetically dull control panel that tells you the ship's condition. In fact, you look at most of X Rebirth's menus in the cockpit, each list pulling up on a digital display viewable by both you the player and protagonist pilot Ren Otani.</p><p style="">This menu integration might have been a sensible way to draw you further into this universe, but no amount of immersion would have been enough to veil the system's grave deficiencies. Pulling up so much as a simple galactic map requires a ridiculous number of keystrokes, with each submenu buffered by just enough input lag and unnecessary animation to cause impatience. Furthermore, the menu doesn't always take up a sensible portion of the screen, making it hard to read intricate mission objectives--and even harder to read them when a particularly garish spacescape shines from behind the Skunk's menu screen.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406835-0001.jpg" data-ref-id="1300-2406835"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406835-0001.jpg"></a><figcaption>For a near-vacuum, it sure is busy in space!</figcaption></figure><p style="">Garish spacescapes are common in X Rebirth, though there are sights of real beauty. Ships feature a remarkable amount of detail, and space stations and capital ships catch the eye with their intricate industrial designs. Rushing between systems via the game's space highways can be a visual delight, particularly as you watch ships and structures approach and then race by. When the color scheme embraces tranquil blues and developer Egosoft exercises visual restraint, the hazy background nebulae and tumbling asteroids are a treat. All too often, however, the view erupts with harsh orange and turquoise hues, making you wonder if you shouldn't stock the Albion Skunk with sunscreen. A vibrant vision of space is typically pleasing enough, but X Rebirth's depiction occasionally surpasses "meticulous" and surges straight into "gaudy."</p><p style="">Buy low and sell high. It's a solid economic policy, and it forms the backbone of X Rebirth's explore-fight-collect-build gameplay loop. It's an inviting loop, and I found myself pushing onward to collect enough funds, hiring enough ships to join my squad, and building enough structures in the hope of calling the result a true empire.</p><p style="">Sometimes, doing so means shooting spacecraft piloted by members of the slave-trading Plutarch Mining Corporation. Combat is functional, but ship controls are loose, though I never felt as though I wasn't properly directing the action. Regardless, the Skunk is your only ride for the duration, so get used to the way it looks and feels, though you can improve its performance with enhanced weaponry, shields, and so forth. Fortunately, you will build up an entire squad of vessels that perform various vital actions on your behalf, assisting you in combat, erecting structures, and ferrying goods about the sector. Massive battles are visually explosive, momentarily interrupting the slow-paced trading with fiery combat.</p><blockquote data-align="center" data-size="large"><p style="">This sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed.</p></blockquote><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406836-0002.jpg" data-ref-id="1300-2406836"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406836-0002.jpg"></a><figcaption>Oh God. Just... Oh God. </figcaption></figure><p style="">And boy is trading slow-paced. Buying and selling goods isn't an immediate process, or even an efficient one. Instead, you must wait for many minutes on end as your sluggish trading ship edges ever closer to the trade port, giving you an opportunity to poke around the sector, or more likely, to go grab a glass of wine and peruse the latest issue of <em>Science Magazine</em> from cover to cover. You also must maintain fuel reserves, which can come as a shock the first time a hired pilot informs you of his fuel shortage over the comm and has you scrambling to figure out how to rectify the situation, given how ordering your ship to fuel up is not an option you can find in the game's menus.</p><p style="">Building up a fleet takes time and money, and you don't find capable crew members free-floating in space, but rather within space stations, which you explore on foot after docking. First-person exploration could have been a grand addition, taking the X series that much closer to the everything-and-the-kitchen-sink games developer Derek Smart wanted his <a href="/battlecruiser-millennium/" data-ref-id="false">Battlecruiser</a> series to be, but never was. It soon becomes obvious, however, that traversing cookie-cutter stations sucks the mystery out of space travel, leaving behind horrifying human visages that spout absolute drivel in the most excruciating tone of voice imaginable. You see the same grotesquely scarred faces over and over again, and engaging one of these unblinking ghouls results in absolute nonsense. Any given conversation is utterly devoid of logic. Characters are routinely rude when you approach them, then become delighted, and then lapse into obnoxiousness again. In the meanwhile, female characters frequently whine "Ew! Slimy green lizard things are everywhere!" in the shrillest possible manner, as if they are 1950s housewives from classic cartoons, crying atop the kitchen table and swatting at pesky mice.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406838-0004.jpg" data-ref-id="1300-2406838"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2406838-0004.jpg"></a><figcaption>Colorful is one thing, but X Rebirth's artists really should have turned things down a notch.</figcaption></figure><p style="">That line is shrieked in regard to the reptilian Teladi race, whose existence in the X universe is well established. Perhaps Egosoft wanted to use first-person exploration to further develop the game's tone and deepen its lore. Sadly, a universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p><p style="">Instead, having to dock at a station and walk around looking for the right merchants becomes a chore. My first foray into a station delighted me; I could loot lockers and crates for marketable items, leading me to believe that X Rebirth might spill into role-playing territory. Alas, clicking on lockers becomes monotonous busywork, as does roaming the cut-and-paste hallways looking for vendors and crew members for hire. These places are as lifeless as a white dwarf, even in their underpopulated lounges, each living statue stiffly waiting for you to click on it. Characters speak of their own accord only when prompting you to take part in a ridiculous-beyond-measure minigame in which you engage in surreal small talk to earn a few discounts. It wasn't long before I avoided this minigame altogether, however: no matter how deep the discount, I couldn't stomach the stupid dialogue, which made me question how such imbeciles could have devised any form of space travel.</p><p style="">It isn't just in the space stations where you go hunting for discounts. Out in the black beyond, you glimpse icons that urge you to investigate the objects they identify; examine enough of them, and you unlock discounts and side missions. Little lowercase i's are splattered all over the place, but you have to be close enough to see them, and you must have line of sight. And thus your adventure turns into a vapid Easter egg hunt in which you float around satellite arrays seeking icons, and then soar close enough to them to interact with them. It isn't uncommon to briefly see an icon identifying a side mission only to have it flicker away in a flash, forcing you to maneuver carefully around the starbase hoping to catch another glimpse.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2406842-0003.jpg" data-ref-id="1300-2406842"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2406842-0003.jpg"></a><figcaption>According to the theory of special relativity, X Rebirth stinks. </figcaption></figure><p style="">Don't expect those missions to work properly once you graciously accept them from your sneering contacts, however. Each X game has suffered from a certain number of rough edges at launch, and you could be forgiven for assuming that like those games, X Rebirth would be superficially glitchy but eminently playable. Yet no matter how low your expectations might be for the newest X's stability, the game still manages to sink lower. Only a few hours in, and a mission proved impossible to complete, leading me to commiserate with other players suffering from the same game-ending bug in Internet forums. After downloading a saved game file from a helpful comrade, I continued my journey, only to have a side mission task me with destroying a story-critical capital ship, leaving me to wander for hours wondering why I couldn't find my mission objective.</p><blockquote data-align="left"><p style="">A universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.</p></blockquote><p style="">Listing all of the bugs I encountered would take up inordinate amounts of space, and so I offer here a random array. Crashes too numerous to count. Poor frame rates that had me wondering why I'd spent so much money on modern computer hardware. Suddenly unresponsive dialogue that left me stuck mid-conversation. Enemy ships flying around in the middle of space station geometry, keeping me from completing missions. Trading ships that simply wouldn't conduct the assigned transaction. That last one was particularly aggravating, considering how much time you must wait for functional transactions to complete. All too often, X Rebirth had me asking the age-old question: "Is it a bug or a feature?"</p><p style="">The fact that it's too difficult to tell the difference tells you all you must know about X Rebirth. You might assume a bright future for the game, given Egosoft's solid history of supporting its games after release--and given the community's dedication to crafting fixes and modifications that further improve these starry treks. X Rebirth's failings are rooted too deeply to simply be patched away, however. No matter what your level of enthusiasm for the X series is, do your best to escape the pull of Rebirth's gravity. It's only bound to cause a fatal crash.</p> Fri, 20 Dec 2013 18:12:00 -0800 http://www.gamespot.com/reviews/x-rebirth-review/1900-6415614/


19.50 | 0 komentar | Read More

The Point - Christmas Console Memories

Written By Kom Limpulnam on Sabtu, 28 Desember 2013 | 19.51

My first console I received was a Genesis (although I had been playing my brother's NES for several years).  My mom had gotten me a SNES but actually took it back and exchanged it for a Genesis when, in the weeks leading up to Christmas, I wouldn't stop going on about all the games you could get bundled with it or free with mail-in rebates.  I was so happy when I opened it, I'll never forget the bump on my head I got when I jumped for joy and fell backwards, almost bringing down the Christmas tree in my joy.  The year my mom died was the year I got a N64 and Super Mario 64 for Christmas, and my brother and I struggled to find even the first level because we had never played a 3D game and had no idea where to go.  Getting through those first few levels Christmas morning brought my brother (11 years older than me) and I closer together and helped us ease the pain of the first Christmas without mom.

This year, I'm the one buying consoles and games for my friends, family, and myself (got a brand new 3DSXL).  The joy these fantastic gifts bring reminds me what the season should be about: having fun and sharing joyful times with those closest to us.  Thanks for sharing, and Merry Christmas Danny and all of Gamespot!


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X Rebirth Review

Einstein taught us that space is both homogeneous and isotropic--that is, on a large scale, the universe is smooth and uniform in all directions. It's empty out there. Like many space games before it, X Rebirth depicts an unrealistically vibrant universe bursting with color and texture, and that's as it should be. A near-vacuum makes a dreary backdrop for a video game, at least for a human observer.

It isn't X Rebirth's inauthentic view of space that should anger you; it's that this sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed. Just as the observable universe has no center, neither does space exploration game X Rebirth find a foundation from which to grow outward, and I am unsure how to begin describing its failures. I can only begin at the quantum level, pulling out each particle and analyzing its deficiencies. And so I start in the cockpit, where most galactic adventures begin.

The Albion Skunk is the aptly named vessel that carries you on this journey. Unless you're peering out of a space port's window or piloting one of the game's different drones, you always see space through the Skunk's front window, and overlooking the aesthetically dull control panel that tells you the ship's condition. In fact, you look at most of X Rebirth's menus in the cockpit, each list pulling up on a digital display viewable by both you the player and protagonist pilot Ren Otani.

This menu integration might have been a sensible way to draw you further into this universe, but no amount of immersion would have been enough to veil the system's grave deficiencies. Pulling up so much as a simple galactic map requires a ridiculous number of keystrokes, with each submenu buffered by just enough input lag and unnecessary animation to cause impatience. Furthermore, the menu doesn't always take up a sensible portion of the screen, making it hard to read intricate mission objectives--and even harder to read them when a particularly garish spacescape shines from behind the Skunk's menu screen.

For a near-vacuum, it sure is busy in space!

Garish spacescapes are common in X Rebirth, though there are sights of real beauty. Ships feature a remarkable amount of detail, and space stations and capital ships catch the eye with their intricate industrial designs. Rushing between systems via the game's space highways can be a visual delight, particularly as you watch ships and structures approach and then race by. When the color scheme embraces tranquil blues and developer Egosoft exercises visual restraint, the hazy background nebulae and tumbling asteroids are a treat. All too often, however, the view erupts with harsh orange and turquoise hues, making you wonder if you shouldn't stock the Albion Skunk with sunscreen. A vibrant vision of space is typically pleasing enough, but X Rebirth's depiction occasionally surpasses "meticulous" and surges straight into "gaudy."

Buy low and sell high. It's a solid economic policy, and it forms the backbone of X Rebirth's explore-fight-collect-build gameplay loop. It's an inviting loop, and I found myself pushing onward to collect enough funds, hiring enough ships to join my squad, and building enough structures in the hope of calling the result a true empire.

Sometimes, doing so means shooting spacecraft piloted by members of the slave-trading Plutarch Mining Corporation. Combat is functional, but ship controls are loose, though I never felt as though I wasn't properly directing the action. Regardless, the Skunk is your only ride for the duration, so get used to the way it looks and feels, though you can improve its performance with enhanced weaponry, shields, and so forth. Fortunately, you will build up an entire squad of vessels that perform various vital actions on your behalf, assisting you in combat, erecting structures, and ferrying goods about the sector. Massive battles are visually explosive, momentarily interrupting the slow-paced trading with fiery combat.

This sequel is a galactic collision of unparalleled scale, an interstellar parade of bad ideas badly executed.

Oh God. Just... Oh God.

And boy is trading slow-paced. Buying and selling goods isn't an immediate process, or even an efficient one. Instead, you must wait for many minutes on end as your sluggish trading ship edges ever closer to the trade port, giving you an opportunity to poke around the sector, or more likely, to go grab a glass of wine and peruse the latest issue of Science Magazine from cover to cover. You also must maintain fuel reserves, which can come as a shock the first time a hired pilot informs you of his fuel shortage over the comm and has you scrambling to figure out how to rectify the situation, given how ordering your ship to fuel up is not an option you can find in the game's menus.

Building up a fleet takes time and money, and you don't find capable crew members free-floating in space, but rather within space stations, which you explore on foot after docking. First-person exploration could have been a grand addition, taking the X series that much closer to the everything-and-the-kitchen-sink games developer Derek Smart wanted his Battlecruiser series to be, but never was. It soon becomes obvious, however, that traversing cookie-cutter stations sucks the mystery out of space travel, leaving behind horrifying human visages that spout absolute drivel in the most excruciating tone of voice imaginable. You see the same grotesquely scarred faces over and over again, and engaging one of these unblinking ghouls results in absolute nonsense. Any given conversation is utterly devoid of logic. Characters are routinely rude when you approach them, then become delighted, and then lapse into obnoxiousness again. In the meanwhile, female characters frequently whine "Ew! Slimy green lizard things are everywhere!" in the shrillest possible manner, as if they are 1950s housewives from classic cartoons, crying atop the kitchen table and swatting at pesky mice.

Colorful is one thing, but X Rebirth's artists really should have turned things down a notch.

That line is shrieked in regard to the reptilian Teladi race, whose existence in the X universe is well established. Perhaps Egosoft wanted to use first-person exploration to further develop the game's tone and deepen its lore. Sadly, a universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.

Instead, having to dock at a station and walk around looking for the right merchants becomes a chore. My first foray into a station delighted me; I could loot lockers and crates for marketable items, leading me to believe that X Rebirth might spill into role-playing territory. Alas, clicking on lockers becomes monotonous busywork, as does roaming the cut-and-paste hallways looking for vendors and crew members for hire. These places are as lifeless as a white dwarf, even in their underpopulated lounges, each living statue stiffly waiting for you to click on it. Characters speak of their own accord only when prompting you to take part in a ridiculous-beyond-measure minigame in which you engage in surreal small talk to earn a few discounts. It wasn't long before I avoided this minigame altogether, however: no matter how deep the discount, I couldn't stomach the stupid dialogue, which made me question how such imbeciles could have devised any form of space travel.

It isn't just in the space stations where you go hunting for discounts. Out in the black beyond, you glimpse icons that urge you to investigate the objects they identify; examine enough of them, and you unlock discounts and side missions. Little lowercase i's are splattered all over the place, but you have to be close enough to see them, and you must have line of sight. And thus your adventure turns into a vapid Easter egg hunt in which you float around satellite arrays seeking icons, and then soar close enough to them to interact with them. It isn't uncommon to briefly see an icon identifying a side mission only to have it flicker away in a flash, forcing you to maneuver carefully around the starbase hoping to catch another glimpse.

According to the theory of special relativity, X Rebirth stinks.

Don't expect those missions to work properly once you graciously accept them from your sneering contacts, however. Each X game has suffered from a certain number of rough edges at launch, and you could be forgiven for assuming that like those games, X Rebirth would be superficially glitchy but eminently playable. Yet no matter how low your expectations might be for the newest X's stability, the game still manages to sink lower. Only a few hours in, and a mission proved impossible to complete, leading me to commiserate with other players suffering from the same game-ending bug in Internet forums. After downloading a saved game file from a helpful comrade, I continued my journey, only to have a side mission task me with destroying a story-critical capital ship, leaving me to wander for hours wondering why I couldn't find my mission objective.

A universe full of rude, moronic space travelers barely capable of communicating normal thoughts in a logical order is not a compelling place to be.

Listing all of the bugs I encountered would take up inordinate amounts of space, and so I offer here a random array. Crashes too numerous to count. Poor frame rates that had me wondering why I'd spent so much money on modern computer hardware. Suddenly unresponsive dialogue that left me stuck mid-conversation. Enemy ships flying around in the middle of space station geometry, keeping me from completing missions. Trading ships that simply wouldn't conduct the assigned transaction. That last one was particularly aggravating, considering how much time you must wait for functional transactions to complete. All too often, X Rebirth had me asking the age-old question: "Is it a bug or a feature?"

The fact that it's too difficult to tell the difference tells you all you must know about X Rebirth. You might assume a bright future for the game, given Egosoft's solid history of supporting its games after release--and given the community's dedication to crafting fixes and modifications that further improve these starry treks. X Rebirth's failings are rooted too deeply to simply be patched away, however. No matter what your level of enthusiasm for the X series is, do your best to escape the pull of Rebirth's gravity. It's only bound to cause a fatal crash.


19.51 | 0 komentar | Read More

PS4 and Xbox One launch: broken hardware and one million sales

We close out our year-end retrospective with a look back at Microsoft and Sony's console launches and all the other big news from the final months of 2013. You can also read: Part one -- covering the reveal of the next-gen consoles and other beginning of the year events. Part two -- covering the biggest news from E3 and immediately after. And part three -- covering the console dominance of Grand Theft Auto V and the reveal of Valve's Steam OS.

The short reprieve from constant analysis surrounding the launch of the Xbox One and PlayStation 4 was extended slightly by this year's Blizzcon. Returning from a one year hiatus, Blizzard's conference had plenty of big announcements, including an open beta for Heroes of the Storm and new details on the Warcraft movie. But the most exciting news was the confirmation and full details of the next World of Warcraft expansion: Warlords of Draenor.

While most of Blizzard's announcements wouldn't see fruition until next year (or later), the impending console launch was a present, looming event. But both Microsoft and Sony took a huge blow to their video game launch line-up before either console came out; one of the most-anticipated next-gen titles, Watch Dogs, was suddenly delayed until Spring 2014.

Developer Ubisoft said in a statement: "We know a lot of you are probably wondering: Why now? We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality."

That setback didn't seem to hurt either consoles' sales. The PlayStation 4 launched first, selling a landmark one million consoles in 24 hours across North America. Then the Xbox One came a week later and also sold over one million consoles in 24 hours. Of course, arguments immediately sprang up online that Microsoft had to launch in 13 countries to hit the same number as Sony. And those same arguments persisted when the consoles hit the 2 million mark. But as we discussed in an in-depth editorial, numbers are fun to watch, but they're a very poor indicator of actual success so early into a console's life cycle.

In the end, both Microsoft and Sony sold out (and currently continue to sell out) of every machine they created. The biggest difference between the launch of these consoles and previous launches (both the successful and unsuccessful) is that more were available to purchase on day one than ever before. The true test of which console will sell more and whether anything will be able to consistently beat Nintendo's dominating handheld platform remains to be seen.

The ultimate goal for all of these companies (aside from making a profit) is to provide entertainment, and in that sense everyone was successful. Microsoft cordially congratulated Sony on the launch of their system. And PlayStation returned the greeting…though they had to delete a snarky Facebook post first.

The PlayStation reportedly cost $381 to build (just $19 less than the system's retail price), and though GameSpot didn't give the system a score, we did review Sony's black box and all of the launch games. Similarly, the Xbox One reportedly cost $471 to build including the Kinect (the system retails at $499), and we also put together a score-free review for Microsoft's system and a score-included review of the launch games.

Sony responded with disappoint on the overall low review scores for their initial games, but at the end of the November, neither Sony nor Microsoft had any console-exclusive titles in the top 10 sales for November. But those were small problems compared to the other controversies springing up around the system launches. Both the PlayStation 4 and Xbox One required day one patches, but Microsoft pulled the option for owners to download the update separately on a USB saying, "The site was not an alternative way to take the Day One update and customers still need to connect to Xbox Live for the update."

The PlayStation 4's online network suffered issues following both the North America and EU launch. But more problematic were reported issues with what users called the "flashing blue light of death." The Xbox meanwhile faced an issue with the disc drive creating a loud, grinding noise. Neither Sony nor Microsoft released specific hardware failure rate numbers, but given the large number of total sales and the relatively small number of reported complaints, it can be safely inferred that neither developer faced issues anywhere near the Xbox 360's "red ring of death" problem. However, Microsoft took the extra step of providing advance returns for broken Xbox One consoles to make sure that owners wouldn't have to wait for their console to be fixed to continue playing.

1080p vs. 720p also became a constant Internet talking point between the two consoles, especially since several high-profile third-party games displayed in native 1080p on PS4 but only 720p on Xbox One. Regarding Call of Duty: Ghosts on next-gen, Activision said, "The Xbox One is 720p, but it upscales to 1080p. So it is a 1080p output on your TV. The differences are probably more subtle than some people would notice, but some people will notice." Meanwhile, Sony took advantage of the opportunity to claim that native 1080p allows you to "be a better gamer."

Battlefield 4, meanwhile, suffered from a problem that affected almost every version of the game, especially next-gen and PC -- persistent bugs and crashes. A post originally appeared on an Electronic Arts help site that seemed to place the blame on Sony, but this was taken down almost immediately. EA eventually acknowledged the crashing issues and, over the course of the month, continued to escalate the issue internally until work on other additions and future DLC was put on-hold and all resources were put toward fixing the game's issues.

The problems became severe enough that EA is now facing potential lawsuits from multiple parties who are seeking to represent the company's stockholders. EA has replied that the "claims are meritless," and that they are "confident the court will dismiss the complaint in due course." Ironically, EA had almost followed Watch Dogs' example and delayed Battlefield 4 on Xbox One and PS4.

Microsoft and Sony were not the only participants in the 2013 next-gen console race, but Nintendo confirmed in an investor meeting that the company had failed to establish the Wii U as a "worthy" successor to the Wii. Nintendo placed a strong emphasis on the tentpole title Super Mario 3D World and winter titles like Wii Party U and Mario & Sonic at the Sochi 2014 Olympic Winter Games. Mario failed to break into the top 10 US game sales in November, but the Wii U's sales saw a dramatic 304% spike. With a one-year lead over its competition, a lot of attention in the coming year will focus on whether Nintendo's console can maintain its current lead over the Xbox One and PS4 in terms of total sales.

Closing out the year, the Internet experienced a huge row over copyright infringement with YouTube. After a drastic spike in the number of claims made due to new auto-detection software the company put in place. Despite outcry from users who were flagged for making Let's Play videos and developers who didn't have a problem with their games being played on camera, YouTube stood by their policy.

Blizzard, Ubisoft, Deep Silver, and Capcom all offered their support to affected gamers and are currently looking for long-term solutions to make sure that YouTube users are not automatically flagged for playing their games online. Even director Kevin Smith spoke out saying, "Don't stamp down someone's creativity; even if it's someone else's creativity with other people's material, because you make found art out of art that you find."

While YouTube has been working to close off gaming content, the US government has been working to become a closer part of online gaming worlds. Documents came out in December that revealed the government as been monitoring online behavior in World of Warcraft, Second Life, and Xbox Live in order to hunt down terrorists. No terrorists have been apprehended through the program and both Microsoft and Blizzard came forward to say they were unaware of and did not consent to the invasive monitoring.

But to close out the 2013 news round-up on a more positive note, Riot Games revealed that League of Legends events rival both the Super Bowl and the Oscars on Reddit. And over 32 million people watched the League of Legends Season 3 world championships -- for comparison, the final game of the 2013 World Series between the Red Sox and Cardinals only drew 18 million viewers while the 2013 Super Bowl drew 104.8 million. But some players are still pulling in celebrity-size salaries; Carlos "Ocelote" Rodriguez makes nearly $1 million per year as a professional LoL player.

And that concludes our 2013 retrospective, covering all of the biggest, most-read stories on GameSpot.com. Now that the new consoles have (probably) been revealed (you can never rule out a surprise dark horse), let's hope 2014 will be just as fun and exciting as this year has been.

Happy New Year!


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