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Lucasfilm registers multiple Star Wars domain names - Report

Written By Kom Limpulnam on Kamis, 09 Mei 2013 | 19.51

Lucasfilm has registered a group of Star Wars-related domain names, Fusible has reported.

Earlier this week, Electronic Arts and the Walt Disney Company announced a new multi-year exclusive agreement to develop and publish new games based on Star Wars characters and stories.

Several of the new domains reference Star Wars themes, including the following:

- Star Wars Alliance
- Star Wars Rebels
- Star Wars Wolf Pack
- Wolf Pack Adventures
- Order 67
- Bothan Spies
- Gungan Frontier 2
- Gungan Frontier 3
- Gungan Frontier 4
- Wookie Hunters

No further information was available about whether the domains are tied to current or future projects, and none of the domains match currently announced games.

EA also confirmed earlier this week in a post-earnings financial call that it will not publish any new Star Wars games during its 2014 fiscal year, which runs from April 1, 2013, through to March 31, 2014.

EA's deal with Disney makes it the exclusive developer of core Star Wars games. These titles will be delivered on all platforms. Battlefield studio DICE and Dead Space outfit Visceral Games are currently making new Star Wars games, which will run on the Frostbite 3 engine.

Disney acquired LucasArts alongside Lucasfilm in October last year for $4.05 billion.

The fates of Star Wars: 1313 and Star Wars: First Assault remain unclear.


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Possible next-gen game from Naughty Dog spotted - Report

Fan spots unusual art in The Last of Us developer video.

Naughty Dog has yet to announce a game for the PS4, but a fan has discovered a possible link to a next-gen PlayStation game from the Uncharted developer, according to a report from IGN.

A fan captured a still of a Naughty Dog developer video that may contain a glimpse of previously unseen art.

The still, which can be found at the 2:43 mark in the video (embedded below), displays two figures dressed in clothing that does not appear to fit into The Last of Us' present-day universe.

The captured still has led to speculation ranging from new multiplayer components of the upcoming The Last of Us or Uncharted 3: Drake's Deception, to art for an unannounced next-gen title.

The Last of Us is set in a post-apocalyptic world and is exclusive to the PlayStation 3. The game was originally slated for a May 7 release, but was delayed to June 14. At the time, Naughty Dog explained that due to the "massive" nature of the title's story, extra development time was needed to "ensure every detail" was up to the developer's standards.


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MechWarrior Online update to feature Misery mech

Update 15 includes four additional trial mechs and color customization for Hero mechs.

MechWarrior Online will be bringing a new death machine into the fold in its latest update.

Update 15 introduces the "Misery" STK-M mech, an 85-ton machine that comes equipped with medium and large lasers, a gauss rifle, and an SRM-6 missile launcher. The update also introduces four new trial mechs: a Jenner JR7-F, a Hunchback HBK-4G, a JagerMech JM6-S, and a Highlander HGN-732.

Other additions of the patch include a new Buccaneer premium skin, three new cockpit items, and improvements when calling down airstrikes. Players can also change the colors of their Hero mechs.

The update is live now. For more information, check out the official forum post.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Just Cause 2 developer's Wii U dev kits are "collecting dust"

Avalanche Studios may not focus on Nintendo's new console until it gets a higher user base.

Avalanche Studios, the team behind the Just Cause games, said that they may not focus on developing games for the Wii U.

Avalanche founder Christofer Sundberg said on Pressfire (via Escapist) that the Wii U's user base wasn't big enough to justify investing the company's time on Nintendo's console. "We actually had some development kits that just collected dust. It's a bit sad, because we wanted to do something. I think it is a cool platform, but right now it's not just up to us. We want the game to reach as many as possible."

He also added that he and his team had trouble communicating with Nintendo, saying that the company had always been difficult to reach. "You never quite know who to contact."

Avalanche Studios isn't the only developer expressing concerns for the console. DICE said that its Frostbite 3 engine did not produce promising results on the Wii U.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Sony rules out always-online for PS4 - Report

Written By Kom Limpulnam on Rabu, 08 Mei 2013 | 19.51

Sony has ruled out making always-online functionality a core part of its next home console, according to an interview in the latest issue of Game Informer magazine.

Sony president of Worldwide Studios, Shuhei Yoshida, said that a constant Internet connection would not be required from users, given the differences in web services available across the globe.

"Did we consider it? No, we didn't consider it," said Yoshida. "The main reason being that many countries don't have robust Internet connections. It makes sense for people to have Internet connections to play online games, but for offline games there are many countries that we saw [that] do not really have robust Internet."

Microsoft is believed to be preparing to lift the veil on its own next-generation hardware offering on May 21. Months of rumour and speculation originally suggested that the next Xbox may require users to be connected to the internet at all times. However, a recently-uncovered, leaked internal memo reportedly sent to the Xbox development team suggests that the company's next device will not require users to be online to watch live TV, view movies, or play single-player games.

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


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House of Horrors - Lumber Island

I'll post this before I watch the episode. I've never played a horror game that scared me. So, I'm assuming by the head phone warning, and previous comments, there will be some screaming, presumably generated by reaction to the game. Let's see if I find any of it scary.


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Hohokum exploring PS3, PS4, and PS Vita in 2014

Sony has announced a new multiplatform franchise, Hohokum, which will make its way to the PlayStation 3, PlayStation 4, and PlayStation Vita next year.

Announced on the PlayStation Blog, it is being developed by the team at Sony Santa Monica in partnership with artist Richard Hogg and London-based studio, Honeyslug. The game hopes to emphasise "playful exploration and creativity" by downplaying traditional game objectives, such as avoiding failure, hassling the player with instructions, or the need to progress. The game was previously an IGF finalist before being included as part of the IndieCade independent games festival.

The free-form nature of the gameplay revolves around navigating the environment as "a technicolour, calligraphic, worm-like, kite-like being", and will offer secrets to discover and trophies to be won.

More on the game will be shown at E3 in June. Developer Honeyslug previously developed Vita-exclusive mini-game compilation Frobisher Says!.


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FIFA 14 will not include female players

Female football players will not be making an appearance in EA Sports' upcoming FIFA 14.

Speaking to Kotaku, EA Canada executive producer David Rutter said, "As a team, we have discussed at length the inclusion of female characters in FIFA, and whilst it's something that remains on our list of features for consideration as part of our mission statement above, we do not have plans to put female characters into the game this year."

The comment follows on from a God is a Geek interview with FIFA producer Sebastian Enrique, who said "there are no plans at the moment" to include female players. Enrique went on to explain that including women would require a new physics model, player modelling, and hairstyles.

EA Sports' NHL 13 was the first professional league simulation sports game to introduce female playable characters. Former Team USA defensive player Angela Ruggiero and Team Canada forward Hayley Wickenheiser are playable characters in the hockey simulation game.

FIFA 14 was announced for Xbox 360, PlayStation 3, and PC earlier this year.


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Avatar Star in open beta

Written By Kom Limpulnam on Selasa, 07 Mei 2013 | 19.51

Free-to-play third-person shooter produced by former Tomb Raider producer; new version of game to feature cash shop.

Game microtransaction company Cherry Credits has announced that its free-to-play third-person shooter Avatar Star is now in open beta for Southeast Asia

The open beta will have an in-game cash shop that allows users to buy cosmetic items for their avatars. Cherry Credits also mentioned that it managed to fix two major bugs during the game's closed beta period.

Avatar Star is a third-person shooter featuring online team deathmatch modes, three classes with different playstyles and loadouts, and the ability to customize a player's avatar with different cosmetic items. The game is produced by former Tomb Raider producer Troy Horton.

Players who wish to check the game out can download the game client on Cherry Credits' website.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Funding for Project Awakened on hold

The private funding plan for open-world superhero action title Project Awakened has been put on hold due to a combination of insufficient contributors and upcoming projects for alternate revenue sources. Previously, developer Phosphor Games held a Kickstarter campaign to fund the game, but it didn't meet its target.

According to an e-mail sent to Polygon from Phosphor Games CEO Justin Corcoran, the private funding campaign was the company's backup plan should the Kickstarter fail. "We said at the start that we only had until the beginning of May to decide to either put a team on Project Awakened if it was funded, or something else that would provide revenue for the studio."

"We were winding down on the private campaign and not looking close to making it, the decision had to be made to get people working on other stuff that was waiting, and the alternative funding discussions were going to need a long time to see through. So, with all that combined, we decided to close down the campaign and get everyone back their money."

On the upside, Corcoran said that the game now has thousands of supporters and possible investors willing to fund development. The team also received feedback concerning additions to the action game.


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UK Chart: Dead Island: Riptide claims second week at the top

Deep Silver's zombie-mulching sequel Dead Island: Riptide has secured a second week at the top of the UK charts.

Injustice: Gods Among Us spent a second week at number two, followed by Tomb Raider in third, FIFA 13 in fourth, and Dragon's Dogma: Dark Arisen in fifth.

Call of Duty: Black Ops II climbed back up to sixth, BioShock Infinite seventh, LEGO City Undercover: The Chase Begins in eighth, and Luigi's Mansion 2 in ninth.

Movie tie-in Star Trek, which debuted last week in fourth, dropped to tenth place.

The only new entry in the charts this week was PlayStation Vita RPG Soul Sacrifice, which debuted at 26.

The Top 20 UK chart for the week ending May 4:

1. Dead Island: Riptide
2. Injustice: Gods Among Us
3. Tomb Raider
4. FIFA 13
5. Dragon's Dogma: Dark Arisen
6. Call of Duty: Black Ops II
7. BioShock Infinite
8. LEGO City Undercover: The Chase Begins
9. Luigi's Mansion 2
10. Star Trek
11. Assassin's Creed III
12. Far Cry 3
13. Defiance
14. The Elder Scrolls V: Skryim
15. LEGO Batman 2: DC Super Heroes
16. God of War: Ascension
17. Need for Speed: Most Wanted
18. Sonic & All-Stars Racing Transformed
19. Grand Theft Auto: Episodes From Liberty City
20. Grand Theft Auto IV


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Borderlands 2 getting Krieg the Psycho Bandit on May 14

Borderlands 2's sixth playable character, Krieg the Psycho Bandit, will be released on May 14, Gearbox has announced.

Krieg is a high-risk melee brawler who sports a buzz axe, and features multiple psychotic personalities. The character's three skill trees--Bloodlust, Mania, and Hellborn--allow Krieg to get stronger as he fights with his axe, stronger as he takes damage, and stronger as he's set on fire, respectively.

The character will be released as part of the $9.99 Psycho Pack downloadable content. The game's fifth character, Gaige, was released in October 2012 for the same price.

Neither additional characters are included in Borderlands 2's $30 season pass.

Tiny Tina's Assault on Dragon Keep, the last chunk of Borderlands 2 DLC to be included in the season pass, will be released on June 25. The new questline follows previous packs Sir Hammerlock's Big Game Hunt, Mr. Torgue's Campaign of Carnage, and Captain Scarlett and Her Pirate's Booty.

For more information on Borderlands 2, check out GameSpot's previous coverage.


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Share function to be limited on PS4 games - Report

Written By Kom Limpulnam on Senin, 06 Mei 2013 | 19.51

Sony Worldwide Studios president Shuhei Yoshida has revealed that developers will have the option to limit the 'Share' function on PlayStation 4 games. In an interview with Japanese site 4Gamer (via Edge), Yoshida explained that gamers may have restrictions placed on the footage they wish to upload via the Share function.

"There will be parts of a game that the maker does not want people to be able to see. For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and (the Share function) will have a similar mechanism. The creator may not want to make video of the final boss sharable, for instance." He said.

The Share button is a new feature that will be introduced on the PlayStation 4 controller. It will allow PS4 owners to upload video footage and screenshots from their game to social networking sites.

Yoshida also discussed making the PS4 friendlier for third-party developers to make games for, saying there is reduced focus on cramming the console with top-of-the-line hardware.

Sony has confirmed the PS4 will launch this holiday season, but has not announced region-specific availability or pricing for the next-generation platform. The console will allegedly have the strongest launch software launch lineup in PlayStation history.

For more information on the PS4, check out GameSpot's latest coverage.


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Far Cry 3: Blood Dragon director hopeful for sequel - report

Voice actor Michael Biehn states on a podcast that game director Dean Evans wants to turn the game into a franchise.

Gamers who loved the retro-stylings of Far Cry 3: Blood Dragon can look forward to a possible sequel.

According to one of the game's voice actors Michael Biehn--who was interviewed on Major Nelson's Radio podcast (via Blue's News and VG247)--he was on the phone with the game's creative director Dean Evans on the night of May 5. "He was going into a meeting today, to you know–I think he wants to turn it into some sort of franchise. He's got a sequel in mind."

Far Cry 3: Blood Dragon is an eight hour spin-off of Far Cry 3 featuring a new storyline that borrows elements from '80s sci-fi pop culture. The game was praised for its action and humorous writing. Check out GameSpot for the full review.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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PSN back in South Korea on May 16

Service only available for users age 18-years-old and above.

Sony Computer Entertainment Korea has announced that it will be reopening the PlayStation Store for South Korean PS3 consoles on May 16.

Gamers affected by the change will receive a free PlayStation Plus subscription for a month. However, only gamers age 18 and above can only access the online store.

Previously, the service was halted on June 29 last year due to the then new rulings of South Korea's Shutdown Law. The law was created in 2011 to prohibit gamers under 16-years-old from playing games during a six-hour lockdown from midnight until 6:00am.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Dragon's Dogma: Dark Arisen makes strong debut in Japan

Capcom's re-release of Dragon's Dogma, subtitled Dark Arisen, has made a good first impression in Japan.

According to a recent update of the Media Creates sales chart for the week of April 22, the PS3 version of the game was at second place with 125,363 units sold. The Xbox 360 version was at 13th place with 9,483 units sold. The title that beat Capcom's RPG for the first place spot was Friend Collection: New Life for the 3DS, which sold 144,903 units.

Also worth noting is the debut of two Western titles in the region. The PS3 version of Tomb Raider was at fourth place with 35,250 units sold, while the PS3 version of BioShock Infinite was at the 10th spot with 15,747 units sold.

The top 10 list for the week of April 22 is below:

Rank / Title / Publisher / System / Sales Units
1. Friend Collection: New Life / Nintendo / 3DS / 144,903
2. Dragon's Dogma: Dark Arisen / Capcom / PS3 / 125,363
3. Luigi's Mansion: Dark Moon / Nintendo / 3DS / 38,884
4. Tomb Raider / Square Enix / PS3 / 35,250
5. Steins;Gate: Senkei Kousoku no Phonogram / 5pb. / PS3 / 34,292
6. Animal Crossing: New Leaf / Nintendo / 3DS / 31,711
7. PhotoKano Kiss / Kadokawa Games / PS Vita / 30,172
8. Kyoukai Senjou no Horizon Portable / Kadokawa Games / PSP / 26,030
9. Naruto Shippuden: Ultimate Ninja Storm 3 / Namco Bandai / PS3 / 17,836
10. BioShock Infinite / Take-Two Interactive Japan / PS3 / 15,747


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FPSF - FireFall Beta

Written By Kom Limpulnam on Minggu, 05 Mei 2013 | 19.51

I kept hoping for a VERY long time that they would announce this game for consoles. I really don't have a powerful enough PC for it. It's been years, and still no word, which sucks because I sure aren't spending $$$$ to build another rig just to play it. If they release it on the PS4, that's fine I'm all for that, but otherwise I can't play it. 


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GameSpot Asia Beat Ep. 22 - Of 720s & Sony Architecture

Thanks for a really good show with some great discussion.  It was great to watch. :) However, the guests were slightly harder to hear, so maybe there needs to be a little sound adjustment? Maybe they weren't close enough to the microphones.  Anyway...

I found the different perspectives on next-gen, DRM and store-front curation particularly interesting.  I'm intrigued to see how things will actually develop over the next couple of years in terms of how we access our games.

Having the ability to buy games through different websites tied to something like the Steam store seems like such an obvious thing, although it raises the question of a conflict of interest for things like game review sites, and whether you could maintain impartiality if you are also selling games to your readers?  Still, an intriguing idea.

I share the feeling that this will be the last major console generation as technology in other areas progresses, particularly the functionality of smart TVs.


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Top 5 Skyrim Mods of the Week - Tardis Travels

Great show as always.

I loved the Tardis, I also loved the Sabre Cat Mount... The market stall is a good idea, all it needed, in order for people to come along and actually buy something is...

A SALES PITCH SHOUT? 

A shout that comes with the mod, that allows you to talk as a Cockney Market Seller in the voice of Ray Winston or better yet Del-Boy Trotter.

Now that would be excellent!?

Lovely Jubbly.


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Top Five Skyrim Mods of the Week - Tardis Travels

This week Seb and Cam hob aboard the Tardis to travel through time and relative dimensions in Skyrim. Also, they build a shop.

TARDIS - Time And Relative Dimensions In Space by ShatteredSteel
Steam Workshop Link

Grace Darklings Elven Scout Armor by Grace Darkling
Skyrim Nexus Link

Your Market Stall by wgstein
Skyrim Nexus Link

Armored SabreCat Mount by tumbajamba
Skyrim Nexus Link

Superb ENB-RL by sung9533 and Alakan
Skyrim Nexus Link

Subscribe to Top 5 Skyrim Mods of the Week on YouTube and never miss an episode.

April 27 / April 20 / April 13 / April 6 / April 2 / March 16 / March 9 / March 3 / February 22 / October 20 / September 9 / August 11 / July 28 / July 14 / June 30 / June 16 / June 2 / May 19 / May 5 / April 14 / April 7 / March 31 / March 24 / March 17 / March 10 / March 3 / February 25

Sarah Lynch
By Sarah Lynch, Associate Producer

When not busy curating her novelty t-shirt collection, Sarah can be found shouting endless streams of nonsense into the great void of the internets. Greatest life achievement: finally having her very own crocheted Link hat.


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FPSF - FireFall Beta

Written By Kom Limpulnam on Sabtu, 04 Mei 2013 | 19.51

I kept hoping for a VERY long time that they would announce this game for consoles. I really don't have a powerful enough PC for it. It's been years, and still no word, which sucks because I sure aren't spending $$$$ to build another rig just to play it. If they release it on the PS4, that's fine I'm all for that, but otherwise I can't play it. 


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GameSpot Asia Beat Ep. 22 - Of 720s & Sony Architecture

@Joeguy00 I agree. And personally, I play mostly single-player games cos I'm not ALWAYS connected and thats why if the NextBox has always-on internet (no matter the type), I'm not interested. I don't mind the once-in-a-while internet connection to verify my games, but for the game to fully require constant internet connection to play, I don't like it.

My current internet connection plays Youtube videos at 480p (most of the time) and while doing that, I can't download at up to 100Kb/s. When not playing any videos online, My download speed can reach 200-400Kb/s. It isn't bad, but not very good. If a game requires always-on internet, Lag must happen whether its in the game, or playing youtube videos, or downloading with my pc. So, even though I'm mostly always on-line, an always on console won't be worth it


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Don't Starve Review

Written By Kom Limpulnam on Jumat, 03 Mei 2013 | 19.51

Like in any extreme survival situation, the early moments of Don't Starve's grueling-yet-fascinating struggle to stay alive are electric. Suddenly the clock is ticking. Confidence is high as you first explore a vast open-world wilderness teeming with danger. From trapping a rabbit for the first time to crafting an axe to chop precious firewood before nightfall, every minor accomplishment that keeps you ticking is immediately gratifying. But as the days draw on and dodging death's icy grip gets harder, the rigors of this unflinchingly brutal roguelike adventure chip away at your patience.

Don't Starve casts you in the unfortunate role of Wilson, a scientist who has been mysteriously transported to a strange and deadly world by a demon-gentleman. With little more than a quick greeting, your adversary vanishes, and you're left alone to figure out how to stay alive. Story and dialogue are pretty minimal, aside from a few encounters in the super tough adventure mode, which is accessed by first locating a portal hidden in the randomly generated survival mode world. The hands-off nature of the story is a strength, allowing the heavy atmosphere and outstanding visual design of this grim land draw you in. There's little time for dalliances anyway. A great many things in the game's eerie world are out to kill you from the get-go.

Survival doesn't come easy, but there's an undeniable thrill to the challenge. Your first few minutes of exploration hinge on harvesting whatever basic resources you stumble upon: a few twigs, some flint, rocks, a handful of grass. Collect enough of these raw materials, and you can make an axe, a torch, rope, a spear, and other crucial tools that increase your chances of survival. Don't Starve's deep resource harvesting and crafting system brings previous open-world games like Minecraft and Terraria to mind, and it's one of the game's strongest hooks. Figuring out how to put each item you collect to good use is a fun process of experimentation. Basic items are relatively easy to cobble together with minimal materials, though creating science and alchemy stations also pushes you further down the crafting rabbit hole by unlocking tons of more elaborate item recipes to pursue. Of course, staying alive long enough to build everything is another story.

Dangers are frequently stacked against you in inventive and sometimes frustrating ways. Exploring, scavenging, harvesting resources, and building are best done in the day. Without a torch or a campfire to provide illumination when night falls, you will be torn to pieces by the demonic creatures that roam the darkness within seconds. Building a fire isn't enough either. You have to have enough wood or other fuel sources to keep it lit throughout the night, which creates a constant state of near panic every time the twilight phase of the day/night cycle arrives. Getting caught without the necessary ingredients for a fire or ample burnable materials to last the night spells instant doom.

Changing seasons also usher in new problems to tackle. Live long enough, and winter rears its frosty head, bringing subzero temperatures that cause you bodily harm if you venture too far from a heat source. Admittedly, these interesting wrinkles add depth and additional difficulty to the already challenging survival mechanics at play. They sometimes tip the scale too far, however, particularly given the plentiful supply of other potentially life-ending obstacles thrown in your path.


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Soul Sacrifice Review

Many games require decision making, but Soul Sacrifice emphasizes choice more than most. Everything, from the abilities you possess to the monsters you battle, is subject to choice: to save or to sacrifice? This notion is ingrained in both story and character progression, presenting you with limitations and dilemmas that make this grim monster-hunting game very appealing. Decision making alone isn't the only reason to give Soul Sacrifice a try. It's rich with evocative characters, has creatively fiendish enemy designs, and is coated with an effective layer of gloom and doom. Pleasingly, the captivating presentation and narration overshadow the game's repetitive tendencies, and the weight of every decision makes the otherwise straightforward action a truly thought-provoking affair.

Before your journey begins, you're locked away in a cage made from flesh and bone, awaiting sacrifice at the hand of the ultimate sorcerer, Magusar. A mysterious book, the chatty Librom, emerges from the remains of the sorcerer's last victim. Part necronomicon and part snarky companion, Librom is your portal to the past of Magusar's former partner, and through it, you experience Magusar's rise to power. As the game's quest hub, customization menu, and glossary, it's an inventive approach that suits a portable game quite well. The lack of an overworld is odd at first, but since you're a prisoner, it makes sense in context.

While reliving the life of a sorcerer once sworn to hunt possessed humans and animals, your primary charge is simple: defeat and sacrifice your enemies in order to rid the land of foul beasts. You trudge through rotten wastelands to frozen caves, casting spells, pummeling enemies, and dodging incoming attacks while managing your limited pool of resources. Every mission has clear-cut conditions; you must defeat a set number of common enemies, locate hidden items, or topple horrific archfiend juggernauts. In order to surmount the often difficult campaign missions, you're often forced to beef up your character by undertaking optional Avalon Pact missions. This is unfortunate, since most Avalon Pact missions lack challenge or variety, especially in the first half of the game. It's a blessing, then, that there are so many interesting side stories peppered throughout to distract you from the repetition at hand.

You head into every mission with a set of six abilities, or offerings, ranging from melee weapons to summon spells. You start with a small selection, but every mission rewards victory with new offerings based on your performance. An offering can turn your arm to stone, heal your party, trap your enemy, and even stop time. Without a stock of offerings, all you can do is run. Offerings can be used only a certain number of times during the course of a single quest, though sacrificing enemies and tapping into one-time-use environmental pools lets you replenish an individual offering's cast count. If, however, you get sloppy and sacrifice all of a particular offering during the course of a mission, you must wait until the end before replenishing your ability to use it.

Coordinating the relationship between your various offerings is critical during the challenging archfiend battles, and losing access to just one is often enough to tip the scales in your enemies' favor. You could carry more than one of a particular offering into battle, but it's better to diversify your capabilities. Thankfully when you possess multiples of a single offering, you can sacrifice the extras to boost the cast count of another. Like most actions in Soul Sacrifice, this action carries ramifications. The decision to boost an offering's cast count diminishes your resources for fusion, a process that lets you create completely new and advanced offerings. Fusing offerings isn't critical to success, but it gives you a chance to delve a little deeper into the elemental variations for most of your existing inventory.

Once an enemy is defeated, it's up to you to choose whether to save or sacrifice its soul, permanently boosting either your stamina or strength stat, respectively. Souls also act as replenishments during battle: sacrifices refill some of your offerings, and saved souls restore a bit of health. The decision usually comes down to your needs at the time, but the smart player will take the time to coordinate their decisions. Since your choices effect skill levels, you may find that too many snap decisions shape your character's traits in ways you never intended. However, outside of a few pivotal instances, your decision bears little weight on the story at large.

While you don't have equipment in the traditional sense, you can equip sigils, which are symbols carved into your right arm. When you defeat enemies and absorb their soul shards, new sigils are unlocked. Each sigil has two conditions attached, but the second becomes active only when you've struck the proper balance between sacrificing and saving your enemies, reflected by the affinity of your arm, and determined by your tendency to save or sacrifice.

Like gathering new offerings for fusion, you may find yourself in the unfortunate position of having to grind through old missions to acquire the right ingredients to produce a new sigil. That's not so bad, but limiting certain abilities to your arm's affinity seems unfair given how it's managed. You have to spend resources on lowering your life or magic levels, and then replay missions in order level up the opposite levels. Sacrificing items and resources is one thing, but asking the player to sacrifice hours of hard work takes the notion of sacrifice a bit too far for the game's own good, especially when you consider the repetitive nature of most missions.


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Minecraft: Pocket Edition sales reach 10 million

Written By Kom Limpulnam on Kamis, 02 Mei 2013 | 19.51

The Minecraft franchise continues to break its own records, with Minecraft: Pocket Edition recently hitting 10 million sales.

The announcement was made on the Mojang website. The post also contained news concerning upcoming content for the Pocket Edition. Menu tweaks, the Minecraft Realms cloud service, and buckets are amongst the new features mentioned.

The sandbox adventure game is available on iOS, Android, Xbox 360, PC, Mac, and Linux, and has sold over 17.5 million copies across all platforms.

Minecraft: Xbox 360 Edition sold 400,000 copies on launch day, recouping development costs in just one hour. The game went on to sell a total of 1 million copies within the next four days, and knocked Call of Duty: Modern Warfare 3 from the top of the Xbox Live activity chart for one week in October 2012.

The PC version of Minecraft broke the 10 million sales mark in April this year, a figure which includes the Windows, Mac, and Linux versions of the game. Developer Mojang has said it will consider porting the game to PlayStation once the exclusivity contract with Microsoft finishes, although it was not specified which console.


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Sledgehammer Games not developing Call of Duty: Ghosts

Call of Duty: Modern Warfare 3 co-developer Sledgehammer Games will not be involved in Call of Duty: Ghosts, the studio has confirmed.

"Congrats to @InfinityWard on #CODGhosts!" tweeted the studio. "Our team is heads down on our next project, but best wishes to the hardworking team at IW!"

Sledgehammer Games was founded in 2009 by ex-Visceral Games heads Michael Condrey and Glen Schofield. The team was originally working on a third-person Call of Duty spin-off, but the project was cancelled when the studio was presented with the chance to work on the main series with 2011's Modern Warfare 3.

The studio was last seen recruiting for what it dubbed "the next Call of Duty title," which suggests Activision may have another Call of Duty title already in the works.

Call of Duty: Ghosts was announced by Activision yesterday, with the game coming to Xbox 360, PlayStation 3, PC, and next-generation platforms. Call of Duty: Ghosts gameplay will be shown during the unveiling of Microsoft's next-generation console on May 21.


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The Legend of Zelda: A Link to the Past 2 will feature a dark world

Producer also says users will need to play the next Zelda game with 3D to get the full experience.

The Legend of Zelda: A Link to the Past 2 producer Eiji Aonuma confirmed the existence of Link to the Past 2's dark world in an interview with GameSpot sister site CNET.

The dark world was a central part of the 1992 SNES original--it was the realm where longtime series antagonist Ganondorf had been imprisoned--and required hero Link to have the Moon Pearl in his inventory otherwise he would transform into a pink rabbit upon entering.

A common motif of Zelda games is being able to travel to alternate worlds, with Ocarina of Time allowing Link to travel to a dark future and Twilight Princess featuring its own twilight world.

Also in the interview, Aonuma said that the game was being designed specifically for the 3DS' lenticular screen and that players wouldn't be able to experience A Link to the Past 2 without having the console's 3D slider cranked to maximum.

Aonuma also says that the idea of Link being able to transform into a painting originated from the Phantom Ganon boss fight from N64 classic The Legend of Zelda: Ocarina of Time. Phantom Ganon attacked Link by hiding in six identical paintings.

The Legend of Zelda: A Link to the Past 2 will be released for 3DS later this year.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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Far Cry 3: Blood Dragon Review

Written By Kom Limpulnam on Rabu, 01 Mei 2013 | 19.51

Great 1980s movie montages featured plucky underdogs, perhaps played by Sylvester Stallone, or maybe Ralph Macchio, demonstrating their determination to triumph over the forces of communism, bullying, or stodgy adults who don't believe in the power of young love. They were accompanied by properly cheesy pop hits, possibly performed by Joe Esposito, or maybe Deniece Williams, creating a wonderful audiovisual time capsule that could have only originated in that fabulous decade. Far Cry 3: Blood Dragon understands the power of the '80s. When its inevitable montage comes, you probably won't know the music, but you'll know the type. It's the kind that would have been sung by Michael Sembello, or Kenny Loggins, or Foreigner. If you're a child of the decade, you'll be glad that Blood Dragon knows you so well.

Pro tip: don't stand so close to exploding C4.

Don't worry, though: if the 1980s are before your time, or if you don't retain any nostalgia for the decade of parachute pants and the Brat Pack, Blood Dragon stands on its own without relying on references, though it packs in plenty of them. This downloadable spin-off of 2012's Far Cry 3 is a fantastically entertaining first-person shooter with more clever dialogue and action-packed hours than most full-priced games. At $15, it's a better deal than every Cabbage Patch Kid you ever loved, every Tears for Fears record you ever spun, and every Muppet Babies episode you ever viewed. Combined.

Well, perhaps Blood Dragon isn't quite that valuable. Nevertheless, it's hard not to be charmed from the moment it begins. Low-resolution cutscenes introduce you to Rex Colt, cybercommando. Rex is voiced by '80s mainstay Michael Biehn, better known for appearing in films like The Terminator (as Kyle Reese) and Aliens (as Dwayne Hicks). Biehn's forced rasp is the perfect complement to Rex's nationalist badassery, and his sincere line delivery makes several scenes all the more hysterical. Consider this dialogue: "I swore an oath to a special lady. Lady Liberty. She taught me that winners don't use drugs." It's a corny line right out of a War on Drugs-era public service announcement, but in the context of an offer to have dragon blood injected into Rex's veins. Meanwhile, you "rent" (that is, collect) VHS tapes of movies with titles like Bourne to Dance; this particular film features a special teacher showing his student "the kind of love he's never known before…the love of dance."

You don't need to know the '80s to get Rex's repeated oral sex gags, of which there are far too many. Nor do you need to know the past to understand that calls of "no" during a consensual sex scene would have been inappropriate in any decade. Luckily, most of the jokes aren't so juvenile, including video game cracks that make fun of red exploding barrels, game-violence controversies, and even Ubisoft's own games, like Far Cry 3 and Assassin's Creed. (Listen for bits of throwaway dialogue about girls with tribal tattoos and feather collecting.) The tutorial sets the tone straight away, telling you to press a button "to demonstrate your ability to read," and loading screens helpfully inform you that if you need a hint, perhaps the next loading screen will have one for you. Not every joke is so obvious--you may not notice or get nods to erotic artists and prison documentaries--but the gags are there, making Blood Dragon one of the funniest games in recent memory.

Of course, an '80s-focused game wouldn't be complete if it didn't look the part, and Blood Dragon certainly makes proper homage to its inspiration. Cutscenes look as if they could have been ripped right out of the original Metal Gear, or Shadow of the Beast, complete with the muddy reds, purples, and blues that characterized them. The same color scheme, in turn, infuses the first-person gameplay, as if you're traversing the game's medium-size island while wearing dark magenta sunglasses. Small audiovisual touches, such as the way Rex sometimes takes a blowtorch to his cybernetic arm when healing, and buzzing sounds to indicate Rex's part-mechanical nature, enthusiastically sell the roboapocalyptic setting. And by the final hour, which lends a sly twist to common action-game power trips, you'll appreciate how Blood Dragon uses nostalgia and humor to say something about the state of modern shooters.

Blood Dragon isn't just an homage to great memories, however, but a terrific game in its own right. If you played Far Cry 3, you will recognize the structure. Enemy bases are strewn about the island you explore, and by annihilating all of the enemies that patrol them, either silently or forcefully, you convert them to your cybernetic cause. Meanwhile, you move from mission to mission, infiltrating dams and rescuing endangered trash-talking scientists, using semi-futuristic variants of familiar weapons--a sniper rifle, an assault rifle, a bow, and so forth--that handle like their standard Far Cry 3 counterparts. In time, you upgrade most of these weapons; your sniper rifle's bullets gain an explosive charge, your shotgun gets a flaming kick, and so on. You earn access to weapon upgrades by finding collectibles and performing side missions, and you earn other enhancements, such as the ability to perform silent takedowns on heavies wielding flamethrowers, by leveling up. There is no skill tree or anything like that: when you cross the necessary level threshold, you gain new skills automatically.


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Aliens: Colonial Marines lawsuit filed against Sega and Gearbox

The disappointing Aliens: Colonial Marines is now the subject of a class action lawsuit, with both Gearbox Software and Sega accused of misrepresenting the game to consumers with false advertising.

The lawsuit, filed yesterday in a Californian court and spotted by Polygon, alleges that the final game "bore little resemblance" to the early footage of the game shown in demos and gameplay trailers.

"Each of the 'actual gameplay' demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities," reads the claim filed by law firm Edelson LLC on behalf of plaintiff Damion Perrine.

"Unfortunately for their fans, Defendants never told anyone--consumers, industry critics, reviewers, or reporters--that their 'actual gameplay' demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers."

Another complaint to the UK's Advertising Standards Agency has previously forced Sega to add disclaimers to the game's trailers stating that the footage shown in commercials was not indicative of the final product.

Other sources told GameSpot earlier this year that Gearbox neglected development on Aliens: Colonial Marines in favour of Borderlands 2, the company's own IP.

Gearbox President Randy Pitchford has acknowledged the criticisms. Responding earlier in the year on Twitter, he called the complaints "fair" and said the studio was "looking at that."

"Lots of info to parse, lots of stake holders to respect," he added.

The long-delayed Aliens: Colonial Marines finally launched this year to a largely negative reception. In the wake of its release annoyed ex-developers expressed their frustration with the way the title was handled, and reported that much of the game was outsourced to other studios.

The Wii U port of the game, once promised as the definitive version, was also cancelled.


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